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- -- close enough...
- addCommand("Fling", {"throw","flng","fl","fling"}, "Flings the specified players", function(msg)
- local plrs = getPlayers(msg);
- for i,v in next, plrs do
- spawn(function()
- if (v.Character) and (v.Character.Torso) then
- local char = v.Character;
- local hum = findFirstChild(char, "ClassName", "Humanoid");
- local max = 7500;
- local min = 2500;
- local decrease = 200;
- local b = ins("BodyThrust", char.Torso);
- b.force = v3(
- random(min/1.75, max/1.75),
- random(min*1.15, max*1.15),
- random(min/1.75, max/1.75)
- );
- hum.PlatformStand = true;
- delay(2, function()
- spawn(function()
- repeat
- b.force = v3(b.force.X-decrease, b.force.Y-decrease, b.force.Z-decrease);
- wait();
- until (b.force.X <= 0) and (b.force.Y <= 0) and (b.force.Z <= 0);
- b:Destroy();
- hum.PlatformStand = true;
- end);
- end);
- end;
- end);
- end;
- --log("Flung: "..outputList(plrs));
- end);
- --roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox roblox
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