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- 00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Dillon\RuneMate\logs\05-31 11-42-41 - Prime Thieving Lite.txt
- 00:00:00 INFO Logging level can be adjusted in the Preferences tab.
- 00:00:00 WARN SettingsRegistry has not been loaded properly
- 00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
- 00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=250
- 00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.24223130891165262
- 00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.8303961765628374
- 00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.45978445285863434
- 00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.7586624340000598
- 00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=47
- 00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=163
- 00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=5
- 00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=20
- 00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=10
- 00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=122
- 00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=3.1167901922239096
- 00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=540.1654086924364
- 00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=444.5661177068516
- 00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=1
- 00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=39.48464122855509
- 00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=70.30871135647276
- 00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=55
- 00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=21
- 00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=63.98299454450358
- 00:00:00 DEBUG Bot interface property called!
- 00:00:00 INFO Waiting for start...
- 00:00:00 DEBUG UI loaded in 3 milliseconds
- 00:00:00 DEBUG Startup onStart executing
- 00:00:00 DEBUG Startup completed!
- 00:00:00 DEBUG file:/C:/Users/Dillon/RuneMate/bots/storage/PrimeThievingLite/primera.css
- 00:00:00 DEBUG Executing: Empty Leaf.
- 00:00:00 DEBUG [WebServices] New session created!
- 00:00:00 DEBUG Executing: Empty Leaf.
- 00:00:00 DEBUG Executing: Empty Leaf.
- 00:00:00 DEBUG Executing: Empty Leaf.
- 00:00:01 DEBUG Executing: Empty Leaf.
- 00:00:01 DEBUG Executing: Empty Leaf.
- 00:00:01 DEBUG Executing: Empty Leaf.
- 00:00:02 DEBUG Executing: Empty Leaf.
- 00:00:02 DEBUG Executing: Empty Leaf.
- 00:00:02 DEBUG Executing: Empty Leaf.
- 00:00:03 DEBUG Executing: Empty Leaf.
- 00:00:03 DEBUG Executing: Empty Leaf.
- 00:00:03 DEBUG Executing: Empty Leaf.
- 00:00:03 DEBUG Executing: Empty Leaf.
- 00:00:04 DEBUG Executing: Empty Leaf.
- 00:00:04 DEBUG Executing: Empty Leaf.
- 00:00:04 DEBUG Executing: Empty Leaf.
- 00:00:05 DEBUG Executing: Empty Leaf.
- 00:00:05 DEBUG Executing: Empty Leaf.
- 00:00:05 DEBUG Executing: Empty Leaf.
- 00:00:06 DEBUG Executing: Empty Leaf.
- 00:00:06 DEBUG Executing: Empty Leaf.
- 00:00:06 DEBUG Executing: Empty Leaf.
- 00:00:07 DEBUG Executing: Empty Leaf.
- 00:00:07 DEBUG Executing: Empty Leaf.
- 00:00:07 DEBUG Executing: Empty Leaf.
- 00:00:08 DEBUG Executing: Empty Leaf.
- 00:00:08 DEBUG Executing: Empty Leaf.
- 00:00:08 DEBUG Executing: Empty Leaf.
- 00:00:08 DEBUG Executing: Empty Leaf.
- 00:00:09 DEBUG Executing: Empty Leaf.
- 00:00:09 DEBUG Executing: Empty Leaf.
- 00:00:09 DEBUG Executing: Empty Leaf.
- 00:00:10 DEBUG Executing: Empty Leaf.
- 00:00:10 DEBUG Executing: Empty Leaf.
- 00:00:10 DEBUG Executing: Empty Leaf.
- 00:00:11 DEBUG Executing: Empty Leaf.
- 00:00:11 DEBUG Executing: Empty Leaf.
- 00:00:11 DEBUG Executing: Empty Leaf.
- 00:00:12 DEBUG Executing: Empty Leaf.
- 00:00:12 DEBUG Executing: Empty Leaf.
- 00:00:12 DEBUG Executing: Empty Leaf.
- 00:00:13 DEBUG Executing: Empty Leaf.
- 00:00:13 DEBUG Executing: Empty Leaf.
- 00:00:13 DEBUG Executing: Empty Leaf.
- 00:00:14 DEBUG Executing: Empty Leaf.
- 00:00:14 DEBUG Executing: Empty Leaf.
- 00:00:14 DEBUG Executing: Empty Leaf.
- 00:00:15 DEBUG Executing: Empty Leaf.
- 00:00:15 DEBUG Executing: Empty Leaf.
- 00:00:15 DEBUG Executing: Empty Leaf.
- 00:00:15 DEBUG Executing: Empty Leaf.
- 00:00:16 DEBUG Executing: Empty Leaf.
- 00:00:16 DEBUG Executing: Empty Leaf.
- 00:00:16 DEBUG Executing: Empty Leaf.
- 00:00:17 DEBUG Executing: Empty Leaf.
- 00:00:17 DEBUG Executing: Empty Leaf.
- 00:00:17 DEBUG Executing: Empty Leaf.
- 00:00:18 DEBUG Executing: Empty Leaf.
- 00:00:18 DEBUG Executing: Empty Leaf.
- 00:00:18 DEBUG Executing: Empty Leaf.
- 00:00:19 DEBUG Executing: Empty Leaf.
- 00:00:19 DEBUG Executing: Empty Leaf.
- 00:00:19 DEBUG Executing: Empty Leaf.
- 00:00:20 DEBUG Executing: Empty Leaf.
- 00:00:20 DEBUG Executing: Empty Leaf.
- 00:00:20 DEBUG Executing: Empty Leaf.
- 00:00:20 DEBUG Executing: Empty Leaf.
- 00:00:21 DEBUG Start button pushed
- 00:00:21 DEBUG Start button pressed!
- 00:00:21 INFO Starting
- 00:00:21 INFO Initializing Player Sense
- 00:00:21 INFO Initializing custom PlayerSense key "p_thieve_stall_click_delay" with value: 370
- 00:00:21 INFO Initializing custom PlayerSense key "p_thieve_stall_miss_chance_v2" with value: 18
- 00:00:21 INFO Initializing custom PlayerSense key "p_thieve_flee_delay" with value: 3650
- 00:00:21 INFO Initializing custom PlayerSense key "p_thieve_stun_recognize_2" with value: 959
- 00:00:21 INFO Initializing custom PlayerSense key "p_thieve_despawn_wait_v2" with value: 162712
- 00:00:21 INFO Initializing custom PlayerSense key "p_thieve_retard_bank_chance_v2" with value: 3
- 00:00:21 INFO Initializing custom PlayerSense key "p_eat_percent_health" with value: 54
- 00:00:21 INFO Calling Settings!
- 00:00:21 DEBUG Loading settings now
- 00:00:21 DEBUG Selected drops loaded!
- 00:00:21 DEBUG Droppables loaded!
- 00:00:21 DEBUG Food loaded!
- 00:00:21 DEBUG Food set!
- 00:00:21 DEBUG Food amount loaded!
- 00:00:21 DEBUG Location set!!
- 00:00:21 DEBUG Task set!!
- 00:00:21 DEBUG Settings: {drops=[Ljava.lang.String;@18138b4, task=Master Farmer, selected_food=^Lobster$, shit_drops=[Ljava.lang.String;@1eea725, food_amount=7, selected_location=Draynor}
- 00:00:21 INFO Settings called successfully
- 00:00:21 DEBUG successfully invoked start
- 00:00:21 DEBUG Current spot animations: [56]
- 00:00:21 DEBUG Walk to npc
- 00:00:21 INFO Traversing to Thievable
- 00:00:21 DEBUG [Usage] Resetting limit
- 00:00:22 DEBUG [Usage] Time ran: 1325
- 00:00:24 DEBUG Current spot animations: [56]
- 00:00:24 INFO Last animation time was null,
- 00:00:24 DEBUG Walk to npc
- 00:00:26 DEBUG Current spot animations: [56]
- 00:00:26 DEBUG Walk to npc
- 00:00:28 DEBUG Current spot animations: [56]
- 00:00:28 DEBUG Walk to npc
- 00:00:30 DEBUG Current spot animations: [56]
- 00:00:30 DEBUG Walk to npc
- 00:00:32 DEBUG Current spot animations: [56]
- 00:00:32 DEBUG Walk to npc
- 00:00:34 DEBUG Current spot animations: [56]
- 00:00:34 DEBUG Walk to npc
- 00:00:36 DEBUG Current spot animations: [56]
- 00:00:36 DEBUG Walk to npc
- 00:00:37 DEBUG Current spot animations: [56]
- 00:00:37 DEBUG Walk to npc
- 00:00:39 DEBUG Current spot animations: [56]
- 00:00:39 DEBUG Walk to npc
- 00:00:41 DEBUG Current spot animations: [56]
- 00:00:41 DEBUG Walk to npc
- 00:00:43 DEBUG Current spot animations: [7]
- 00:00:43 INFO We are actually stunned lets do some checks
- 00:00:43 INFO Recognize stun is null lets set it!
- 00:00:43 DEBUG Walk to npc
- 00:00:45 DEBUG Current spot animations: [36]
- 00:00:45 INFO We are actually stunned lets do some checks
- 00:00:45 INFO Looks like we've been stunned long enough to react!
- 00:00:45 INFO Currently stunned, waiting!
- 00:00:45 DEBUG Current spot animations: [37]
- 00:00:45 INFO We are actually stunned lets do some checks
- 00:00:45 INFO Looks like we've been stunned long enough to react!
- 00:00:45 INFO Currently stunned, waiting!
- 00:00:46 DEBUG Current spot animations: [39]
- 00:00:46 INFO We are actually stunned lets do some checks
- 00:00:46 INFO Looks like we've been stunned long enough to react!
- 00:00:46 INFO Currently stunned, waiting!
- 00:00:46 DEBUG Current spot animations: [41]
- 00:00:46 INFO We are actually stunned lets do some checks
- 00:00:46 INFO Looks like we've been stunned long enough to react!
- 00:00:46 INFO Currently stunned, waiting!
- 00:00:46 DEBUG Current spot animations: [43]
- 00:00:46 INFO We are actually stunned lets do some checks
- 00:00:46 INFO Looks like we've been stunned long enough to react!
- 00:00:46 INFO Currently stunned, waiting!
- 00:00:46 DEBUG Current spot animations: [44]
- 00:00:46 INFO We are actually stunned lets do some checks
- 00:00:46 INFO Looks like we've been stunned long enough to react!
- 00:00:46 INFO Currently stunned, waiting!
- 00:00:46 DEBUG Current spot animations: [46]
- 00:00:46 INFO We are actually stunned lets do some checks
- 00:00:46 INFO Looks like we've been stunned long enough to react!
- 00:00:46 INFO Currently stunned, waiting!
- 00:00:46 DEBUG Current spot animations: [48]
- 00:00:46 INFO We are actually stunned lets do some checks
- 00:00:46 INFO Looks like we've been stunned long enough to react!
- 00:00:46 INFO Currently stunned, waiting!
- 00:00:46 DEBUG Current spot animations: [50]
- 00:00:46 INFO We are actually stunned lets do some checks
- 00:00:46 INFO Looks like we've been stunned long enough to react!
- 00:00:46 INFO Currently stunned, waiting!
- 00:00:47 DEBUG Current spot animations: [52]
- 00:00:47 INFO We are actually stunned lets do some checks
- 00:00:47 INFO Looks like we've been stunned long enough to react!
- 00:00:47 INFO Currently stunned, waiting!
- 00:00:47 DEBUG Current spot animations: [53]
- 00:00:47 INFO We are actually stunned lets do some checks
- 00:00:47 INFO Looks like we've been stunned long enough to react!
- 00:00:47 INFO Currently stunned, waiting!
- 00:00:47 DEBUG Current spot animations: [55]
- 00:00:47 INFO We are actually stunned lets do some checks
- 00:00:47 INFO Looks like we've been stunned long enough to react!
- 00:00:47 INFO Currently stunned, waiting!
- 00:00:47 DEBUG Current spot animations: [56]
- 00:00:47 DEBUG Walk to npc
- 00:00:49 DEBUG Current spot animations: [3]
- 00:00:49 INFO We are actually stunned lets do some checks
- 00:00:49 INFO Recognize stun is null lets set it!
- 00:00:49 DEBUG Walk to npc
- 00:00:51 DEBUG Current spot animations: [33]
- 00:00:51 INFO We are actually stunned lets do some checks
- 00:00:51 INFO Looks like we've been stunned long enough to react!
- 00:00:51 INFO Currently stunned, waiting!
- 00:00:51 DEBUG Current spot animations: [34]
- 00:00:51 INFO We are actually stunned lets do some checks
- 00:00:51 INFO Looks like we've been stunned long enough to react!
- 00:00:51 INFO Currently stunned, waiting!
- 00:00:51 DEBUG Current spot animations: [36]
- 00:00:51 INFO We are actually stunned lets do some checks
- 00:00:51 INFO Looks like we've been stunned long enough to react!
- 00:00:51 INFO Currently stunned, waiting!
- 00:00:52 DEBUG Current spot animations: [37]
- 00:00:52 INFO We are actually stunned lets do some checks
- 00:00:52 INFO Looks like we've been stunned long enough to react!
- 00:00:52 INFO Currently stunned, waiting!
- 00:00:52 DEBUG Current spot animations: [40]
- 00:00:52 INFO We are actually stunned lets do some checks
- 00:00:52 INFO Looks like we've been stunned long enough to react!
- 00:00:52 INFO Currently stunned, waiting!
- 00:00:52 DEBUG Current spot animations: [41]
- 00:00:52 INFO We are actually stunned lets do some checks
- 00:00:52 INFO Looks like we've been stunned long enough to react!
- 00:00:52 INFO Currently stunned, waiting!
- 00:00:52 DEBUG Current spot animations: [43]
- 00:00:52 INFO We are actually stunned lets do some checks
- 00:00:52 INFO Looks like we've been stunned long enough to react!
- 00:00:52 INFO Currently stunned, waiting!
- 00:00:52 DEBUG Current spot animations: [45]
- 00:00:52 INFO We are actually stunned lets do some checks
- 00:00:52 INFO Looks like we've been stunned long enough to react!
- 00:00:52 INFO Currently stunned, waiting!
- 00:00:52 DEBUG Current spot animations: [46]
- 00:00:52 INFO We are actually stunned lets do some checks
- 00:00:52 INFO Looks like we've been stunned long enough to react!
- 00:00:52 INFO Currently stunned, waiting!
- 00:00:52 DEBUG Current spot animations: [48]
- 00:00:52 INFO We are actually stunned lets do some checks
- 00:00:52 INFO Looks like we've been stunned long enough to react!
- 00:00:52 INFO Currently stunned, waiting!
- 00:00:53 DEBUG Current spot animations: [50]
- 00:00:53 INFO We are actually stunned lets do some checks
- 00:00:53 INFO Looks like we've been stunned long enough to react!
- 00:00:53 INFO Currently stunned, waiting!
- 00:00:53 DEBUG Current spot animations: [52]
- 00:00:53 INFO We are actually stunned lets do some checks
- 00:00:53 INFO Looks like we've been stunned long enough to react!
- 00:00:53 INFO Currently stunned, waiting!
- 00:00:53 DEBUG Current spot animations: [53]
- 00:00:53 INFO We are actually stunned lets do some checks
- 00:00:53 INFO Looks like we've been stunned long enough to react!
- 00:00:53 INFO Currently stunned, waiting!
- 00:00:53 DEBUG Current spot animations: [55]
- 00:00:53 INFO We are actually stunned lets do some checks
- 00:00:53 INFO Looks like we've been stunned long enough to react!
- 00:00:53 INFO Currently stunned, waiting!
- 00:00:53 DEBUG Current spot animations: [56]
- 00:00:53 DEBUG Walk to npc
- 00:00:55 DEBUG Current spot animations: [56]
- 00:00:55 INFO Last animation time was null,
- 00:00:55 DEBUG Walk to npc
- 00:00:58 DEBUG Current spot animations: [56]
- 00:00:58 DEBUG Walk to npc
- 00:00:59 DEBUG Current spot animations: [56]
- 00:00:59 DEBUG Walk to npc
- 00:01:01 DEBUG Current spot animations: [56]
- 00:01:01 DEBUG Walk to npc
- 00:01:03 DEBUG Current spot animations: [56]
- 00:01:03 DEBUG Walk to npc
- 00:01:06 DEBUG Current spot animations: [56]
- 00:01:06 DEBUG Walk to npc
- 00:01:08 DEBUG Current spot animations: [56]
- 00:01:08 DEBUG Walk to npc
- 00:01:09 DEBUG Current spot animations: [56]
- 00:01:09 DEBUG Walk to npc
- 00:01:12 DEBUG Current spot animations: [56]
- 00:01:12 DEBUG Walk to npc
- 00:01:14 DEBUG Current spot animations: [56]
- 00:01:14 DEBUG Walk to npc
- 00:01:15 DEBUG Current spot animations: [56]
- 00:01:15 DEBUG Walk to npc
- 00:01:17 DEBUG Current spot animations: [56]
- 00:01:17 DEBUG Walk to npc
- 00:01:19 DEBUG Current spot animations: [56]
- 00:01:19 DEBUG Walk to npc
- 00:01:21 DEBUG Current spot animations: [56]
- 00:01:21 DEBUG Walk to npc
- 00:01:22 DEBUG Current spot animations: [56]
- 00:01:23 DEBUG Walk to npc
- 00:01:23 DEBUG [Usage] Time ran: 61969
- 00:01:24 DEBUG Current spot animations: [56]
- 00:01:24 DEBUG Walk to npc
- 00:01:26 DEBUG Current spot animations: [56]
- 00:01:26 DEBUG Walk to npc
- 00:01:28 DEBUG Current spot animations: [56]
- 00:01:28 DEBUG Walk to npc
- 00:01:28 DEBUG Bot interface property called!
- 00:01:28 DEBUG Bot interface is already set and is not null
- 00:01:29 DEBUG Current spot animations: [56]
- 00:01:29 DEBUG Bot interface property called!
- 00:01:29 DEBUG Bot interface is already set and is not null
- 00:01:29 DEBUG Walk to npc
- 00:01:31 DEBUG Current spot animations: [56]
- 00:01:31 DEBUG Walk to npc
- 00:01:33 DEBUG Current spot animations: [56]
- 00:01:33 DEBUG Walk to npc
- 00:01:35 DEBUG Current spot animations: [56]
- 00:01:35 DEBUG Walk to npc
- 00:01:37 DEBUG Current spot animations: [56]
- 00:01:37 DEBUG Walk to npc
- 00:01:39 DEBUG Current spot animations: [56]
- 00:01:39 DEBUG Walk to npc
- 00:01:40 DEBUG Current spot animations: [56]
- 00:01:40 DEBUG Walk to npc
- 00:01:42 DEBUG Current spot animations: [56]
- 00:01:42 DEBUG Walk to npc
- 00:01:44 DEBUG Current spot animations: [56]
- 00:01:44 DEBUG Walk to npc
- 00:01:45 DEBUG [ItemEvent] 1 Cabbage seed added
- 00:01:47 DEBUG Current spot animations: [56]
- 00:01:47 DEBUG Walk to npc
- 00:01:49 DEBUG Current spot animations: [56]
- 00:01:49 DEBUG Walk to npc
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