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  1. 00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Dillon\RuneMate\logs\05-31 11-42-41 - Prime Thieving Lite.txt
  2. 00:00:00 INFO Logging level can be adjusted in the Preferences tab.
  3. 00:00:00 WARN SettingsRegistry has not been loaded properly
  4. 00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
  5. 00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=250
  6. 00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.24223130891165262
  7. 00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.8303961765628374
  8. 00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.45978445285863434
  9. 00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.7586624340000598
  10. 00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=47
  11. 00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=163
  12. 00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=5
  13. 00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=20
  14. 00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=10
  15. 00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=122
  16. 00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=3.1167901922239096
  17. 00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=540.1654086924364
  18. 00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=444.5661177068516
  19. 00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=1
  20. 00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=39.48464122855509
  21. 00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=70.30871135647276
  22. 00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=55
  23. 00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=21
  24. 00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=63.98299454450358
  25. 00:00:00 DEBUG Bot interface property called!
  26. 00:00:00 INFO Waiting for start...
  27. 00:00:00 DEBUG UI loaded in 3 milliseconds
  28. 00:00:00 DEBUG Startup onStart executing
  29. 00:00:00 DEBUG Startup completed!
  30. 00:00:00 DEBUG file:/C:/Users/Dillon/RuneMate/bots/storage/PrimeThievingLite/primera.css
  31. 00:00:00 DEBUG Executing: Empty Leaf.
  32. 00:00:00 DEBUG [WebServices] New session created!
  33. 00:00:00 DEBUG Executing: Empty Leaf.
  34. 00:00:00 DEBUG Executing: Empty Leaf.
  35. 00:00:00 DEBUG Executing: Empty Leaf.
  36. 00:00:01 DEBUG Executing: Empty Leaf.
  37. 00:00:01 DEBUG Executing: Empty Leaf.
  38. 00:00:01 DEBUG Executing: Empty Leaf.
  39. 00:00:02 DEBUG Executing: Empty Leaf.
  40. 00:00:02 DEBUG Executing: Empty Leaf.
  41. 00:00:02 DEBUG Executing: Empty Leaf.
  42. 00:00:03 DEBUG Executing: Empty Leaf.
  43. 00:00:03 DEBUG Executing: Empty Leaf.
  44. 00:00:03 DEBUG Executing: Empty Leaf.
  45. 00:00:03 DEBUG Executing: Empty Leaf.
  46. 00:00:04 DEBUG Executing: Empty Leaf.
  47. 00:00:04 DEBUG Executing: Empty Leaf.
  48. 00:00:04 DEBUG Executing: Empty Leaf.
  49. 00:00:05 DEBUG Executing: Empty Leaf.
  50. 00:00:05 DEBUG Executing: Empty Leaf.
  51. 00:00:05 DEBUG Executing: Empty Leaf.
  52. 00:00:06 DEBUG Executing: Empty Leaf.
  53. 00:00:06 DEBUG Executing: Empty Leaf.
  54. 00:00:06 DEBUG Executing: Empty Leaf.
  55. 00:00:07 DEBUG Executing: Empty Leaf.
  56. 00:00:07 DEBUG Executing: Empty Leaf.
  57. 00:00:07 DEBUG Executing: Empty Leaf.
  58. 00:00:08 DEBUG Executing: Empty Leaf.
  59. 00:00:08 DEBUG Executing: Empty Leaf.
  60. 00:00:08 DEBUG Executing: Empty Leaf.
  61. 00:00:08 DEBUG Executing: Empty Leaf.
  62. 00:00:09 DEBUG Executing: Empty Leaf.
  63. 00:00:09 DEBUG Executing: Empty Leaf.
  64. 00:00:09 DEBUG Executing: Empty Leaf.
  65. 00:00:10 DEBUG Executing: Empty Leaf.
  66. 00:00:10 DEBUG Executing: Empty Leaf.
  67. 00:00:10 DEBUG Executing: Empty Leaf.
  68. 00:00:11 DEBUG Executing: Empty Leaf.
  69. 00:00:11 DEBUG Executing: Empty Leaf.
  70. 00:00:11 DEBUG Executing: Empty Leaf.
  71. 00:00:12 DEBUG Executing: Empty Leaf.
  72. 00:00:12 DEBUG Executing: Empty Leaf.
  73. 00:00:12 DEBUG Executing: Empty Leaf.
  74. 00:00:13 DEBUG Executing: Empty Leaf.
  75. 00:00:13 DEBUG Executing: Empty Leaf.
  76. 00:00:13 DEBUG Executing: Empty Leaf.
  77. 00:00:14 DEBUG Executing: Empty Leaf.
  78. 00:00:14 DEBUG Executing: Empty Leaf.
  79. 00:00:14 DEBUG Executing: Empty Leaf.
  80. 00:00:15 DEBUG Executing: Empty Leaf.
  81. 00:00:15 DEBUG Executing: Empty Leaf.
  82. 00:00:15 DEBUG Executing: Empty Leaf.
  83. 00:00:15 DEBUG Executing: Empty Leaf.
  84. 00:00:16 DEBUG Executing: Empty Leaf.
  85. 00:00:16 DEBUG Executing: Empty Leaf.
  86. 00:00:16 DEBUG Executing: Empty Leaf.
  87. 00:00:17 DEBUG Executing: Empty Leaf.
  88. 00:00:17 DEBUG Executing: Empty Leaf.
  89. 00:00:17 DEBUG Executing: Empty Leaf.
  90. 00:00:18 DEBUG Executing: Empty Leaf.
  91. 00:00:18 DEBUG Executing: Empty Leaf.
  92. 00:00:18 DEBUG Executing: Empty Leaf.
  93. 00:00:19 DEBUG Executing: Empty Leaf.
  94. 00:00:19 DEBUG Executing: Empty Leaf.
  95. 00:00:19 DEBUG Executing: Empty Leaf.
  96. 00:00:20 DEBUG Executing: Empty Leaf.
  97. 00:00:20 DEBUG Executing: Empty Leaf.
  98. 00:00:20 DEBUG Executing: Empty Leaf.
  99. 00:00:20 DEBUG Executing: Empty Leaf.
  100. 00:00:21 DEBUG Start button pushed
  101. 00:00:21 DEBUG Start button pressed!
  102. 00:00:21 INFO Starting
  103. 00:00:21 INFO Initializing Player Sense
  104. 00:00:21 INFO Initializing custom PlayerSense key "p_thieve_stall_click_delay" with value: 370
  105. 00:00:21 INFO Initializing custom PlayerSense key "p_thieve_stall_miss_chance_v2" with value: 18
  106. 00:00:21 INFO Initializing custom PlayerSense key "p_thieve_flee_delay" with value: 3650
  107. 00:00:21 INFO Initializing custom PlayerSense key "p_thieve_stun_recognize_2" with value: 959
  108. 00:00:21 INFO Initializing custom PlayerSense key "p_thieve_despawn_wait_v2" with value: 162712
  109. 00:00:21 INFO Initializing custom PlayerSense key "p_thieve_retard_bank_chance_v2" with value: 3
  110. 00:00:21 INFO Initializing custom PlayerSense key "p_eat_percent_health" with value: 54
  111. 00:00:21 INFO Calling Settings!
  112. 00:00:21 DEBUG Loading settings now
  113. 00:00:21 DEBUG Selected drops loaded!
  114. 00:00:21 DEBUG Droppables loaded!
  115. 00:00:21 DEBUG Food loaded!
  116. 00:00:21 DEBUG Food set!
  117. 00:00:21 DEBUG Food amount loaded!
  118. 00:00:21 DEBUG Location set!!
  119. 00:00:21 DEBUG Task set!!
  120. 00:00:21 DEBUG Settings: {drops=[Ljava.lang.String;@18138b4, task=Master Farmer, selected_food=^Lobster$, shit_drops=[Ljava.lang.String;@1eea725, food_amount=7, selected_location=Draynor}
  121. 00:00:21 INFO Settings called successfully
  122. 00:00:21 DEBUG successfully invoked start
  123. 00:00:21 DEBUG Current spot animations: [56]
  124. 00:00:21 DEBUG Walk to npc
  125. 00:00:21 INFO Traversing to Thievable
  126. 00:00:21 DEBUG [Usage] Resetting limit
  127. 00:00:22 DEBUG [Usage] Time ran: 1325
  128. 00:00:24 DEBUG Current spot animations: [56]
  129. 00:00:24 INFO Last animation time was null,
  130. 00:00:24 DEBUG Walk to npc
  131. 00:00:26 DEBUG Current spot animations: [56]
  132. 00:00:26 DEBUG Walk to npc
  133. 00:00:28 DEBUG Current spot animations: [56]
  134. 00:00:28 DEBUG Walk to npc
  135. 00:00:30 DEBUG Current spot animations: [56]
  136. 00:00:30 DEBUG Walk to npc
  137. 00:00:32 DEBUG Current spot animations: [56]
  138. 00:00:32 DEBUG Walk to npc
  139. 00:00:34 DEBUG Current spot animations: [56]
  140. 00:00:34 DEBUG Walk to npc
  141. 00:00:36 DEBUG Current spot animations: [56]
  142. 00:00:36 DEBUG Walk to npc
  143. 00:00:37 DEBUG Current spot animations: [56]
  144. 00:00:37 DEBUG Walk to npc
  145. 00:00:39 DEBUG Current spot animations: [56]
  146. 00:00:39 DEBUG Walk to npc
  147. 00:00:41 DEBUG Current spot animations: [56]
  148. 00:00:41 DEBUG Walk to npc
  149. 00:00:43 DEBUG Current spot animations: [7]
  150. 00:00:43 INFO We are actually stunned lets do some checks
  151. 00:00:43 INFO Recognize stun is null lets set it!
  152. 00:00:43 DEBUG Walk to npc
  153. 00:00:45 DEBUG Current spot animations: [36]
  154. 00:00:45 INFO We are actually stunned lets do some checks
  155. 00:00:45 INFO Looks like we've been stunned long enough to react!
  156. 00:00:45 INFO Currently stunned, waiting!
  157. 00:00:45 DEBUG Current spot animations: [37]
  158. 00:00:45 INFO We are actually stunned lets do some checks
  159. 00:00:45 INFO Looks like we've been stunned long enough to react!
  160. 00:00:45 INFO Currently stunned, waiting!
  161. 00:00:46 DEBUG Current spot animations: [39]
  162. 00:00:46 INFO We are actually stunned lets do some checks
  163. 00:00:46 INFO Looks like we've been stunned long enough to react!
  164. 00:00:46 INFO Currently stunned, waiting!
  165. 00:00:46 DEBUG Current spot animations: [41]
  166. 00:00:46 INFO We are actually stunned lets do some checks
  167. 00:00:46 INFO Looks like we've been stunned long enough to react!
  168. 00:00:46 INFO Currently stunned, waiting!
  169. 00:00:46 DEBUG Current spot animations: [43]
  170. 00:00:46 INFO We are actually stunned lets do some checks
  171. 00:00:46 INFO Looks like we've been stunned long enough to react!
  172. 00:00:46 INFO Currently stunned, waiting!
  173. 00:00:46 DEBUG Current spot animations: [44]
  174. 00:00:46 INFO We are actually stunned lets do some checks
  175. 00:00:46 INFO Looks like we've been stunned long enough to react!
  176. 00:00:46 INFO Currently stunned, waiting!
  177. 00:00:46 DEBUG Current spot animations: [46]
  178. 00:00:46 INFO We are actually stunned lets do some checks
  179. 00:00:46 INFO Looks like we've been stunned long enough to react!
  180. 00:00:46 INFO Currently stunned, waiting!
  181. 00:00:46 DEBUG Current spot animations: [48]
  182. 00:00:46 INFO We are actually stunned lets do some checks
  183. 00:00:46 INFO Looks like we've been stunned long enough to react!
  184. 00:00:46 INFO Currently stunned, waiting!
  185. 00:00:46 DEBUG Current spot animations: [50]
  186. 00:00:46 INFO We are actually stunned lets do some checks
  187. 00:00:46 INFO Looks like we've been stunned long enough to react!
  188. 00:00:46 INFO Currently stunned, waiting!
  189. 00:00:47 DEBUG Current spot animations: [52]
  190. 00:00:47 INFO We are actually stunned lets do some checks
  191. 00:00:47 INFO Looks like we've been stunned long enough to react!
  192. 00:00:47 INFO Currently stunned, waiting!
  193. 00:00:47 DEBUG Current spot animations: [53]
  194. 00:00:47 INFO We are actually stunned lets do some checks
  195. 00:00:47 INFO Looks like we've been stunned long enough to react!
  196. 00:00:47 INFO Currently stunned, waiting!
  197. 00:00:47 DEBUG Current spot animations: [55]
  198. 00:00:47 INFO We are actually stunned lets do some checks
  199. 00:00:47 INFO Looks like we've been stunned long enough to react!
  200. 00:00:47 INFO Currently stunned, waiting!
  201. 00:00:47 DEBUG Current spot animations: [56]
  202. 00:00:47 DEBUG Walk to npc
  203. 00:00:49 DEBUG Current spot animations: [3]
  204. 00:00:49 INFO We are actually stunned lets do some checks
  205. 00:00:49 INFO Recognize stun is null lets set it!
  206. 00:00:49 DEBUG Walk to npc
  207. 00:00:51 DEBUG Current spot animations: [33]
  208. 00:00:51 INFO We are actually stunned lets do some checks
  209. 00:00:51 INFO Looks like we've been stunned long enough to react!
  210. 00:00:51 INFO Currently stunned, waiting!
  211. 00:00:51 DEBUG Current spot animations: [34]
  212. 00:00:51 INFO We are actually stunned lets do some checks
  213. 00:00:51 INFO Looks like we've been stunned long enough to react!
  214. 00:00:51 INFO Currently stunned, waiting!
  215. 00:00:51 DEBUG Current spot animations: [36]
  216. 00:00:51 INFO We are actually stunned lets do some checks
  217. 00:00:51 INFO Looks like we've been stunned long enough to react!
  218. 00:00:51 INFO Currently stunned, waiting!
  219. 00:00:52 DEBUG Current spot animations: [37]
  220. 00:00:52 INFO We are actually stunned lets do some checks
  221. 00:00:52 INFO Looks like we've been stunned long enough to react!
  222. 00:00:52 INFO Currently stunned, waiting!
  223. 00:00:52 DEBUG Current spot animations: [40]
  224. 00:00:52 INFO We are actually stunned lets do some checks
  225. 00:00:52 INFO Looks like we've been stunned long enough to react!
  226. 00:00:52 INFO Currently stunned, waiting!
  227. 00:00:52 DEBUG Current spot animations: [41]
  228. 00:00:52 INFO We are actually stunned lets do some checks
  229. 00:00:52 INFO Looks like we've been stunned long enough to react!
  230. 00:00:52 INFO Currently stunned, waiting!
  231. 00:00:52 DEBUG Current spot animations: [43]
  232. 00:00:52 INFO We are actually stunned lets do some checks
  233. 00:00:52 INFO Looks like we've been stunned long enough to react!
  234. 00:00:52 INFO Currently stunned, waiting!
  235. 00:00:52 DEBUG Current spot animations: [45]
  236. 00:00:52 INFO We are actually stunned lets do some checks
  237. 00:00:52 INFO Looks like we've been stunned long enough to react!
  238. 00:00:52 INFO Currently stunned, waiting!
  239. 00:00:52 DEBUG Current spot animations: [46]
  240. 00:00:52 INFO We are actually stunned lets do some checks
  241. 00:00:52 INFO Looks like we've been stunned long enough to react!
  242. 00:00:52 INFO Currently stunned, waiting!
  243. 00:00:52 DEBUG Current spot animations: [48]
  244. 00:00:52 INFO We are actually stunned lets do some checks
  245. 00:00:52 INFO Looks like we've been stunned long enough to react!
  246. 00:00:52 INFO Currently stunned, waiting!
  247. 00:00:53 DEBUG Current spot animations: [50]
  248. 00:00:53 INFO We are actually stunned lets do some checks
  249. 00:00:53 INFO Looks like we've been stunned long enough to react!
  250. 00:00:53 INFO Currently stunned, waiting!
  251. 00:00:53 DEBUG Current spot animations: [52]
  252. 00:00:53 INFO We are actually stunned lets do some checks
  253. 00:00:53 INFO Looks like we've been stunned long enough to react!
  254. 00:00:53 INFO Currently stunned, waiting!
  255. 00:00:53 DEBUG Current spot animations: [53]
  256. 00:00:53 INFO We are actually stunned lets do some checks
  257. 00:00:53 INFO Looks like we've been stunned long enough to react!
  258. 00:00:53 INFO Currently stunned, waiting!
  259. 00:00:53 DEBUG Current spot animations: [55]
  260. 00:00:53 INFO We are actually stunned lets do some checks
  261. 00:00:53 INFO Looks like we've been stunned long enough to react!
  262. 00:00:53 INFO Currently stunned, waiting!
  263. 00:00:53 DEBUG Current spot animations: [56]
  264. 00:00:53 DEBUG Walk to npc
  265. 00:00:55 DEBUG Current spot animations: [56]
  266. 00:00:55 INFO Last animation time was null,
  267. 00:00:55 DEBUG Walk to npc
  268. 00:00:58 DEBUG Current spot animations: [56]
  269. 00:00:58 DEBUG Walk to npc
  270. 00:00:59 DEBUG Current spot animations: [56]
  271. 00:00:59 DEBUG Walk to npc
  272. 00:01:01 DEBUG Current spot animations: [56]
  273. 00:01:01 DEBUG Walk to npc
  274. 00:01:03 DEBUG Current spot animations: [56]
  275. 00:01:03 DEBUG Walk to npc
  276. 00:01:06 DEBUG Current spot animations: [56]
  277. 00:01:06 DEBUG Walk to npc
  278. 00:01:08 DEBUG Current spot animations: [56]
  279. 00:01:08 DEBUG Walk to npc
  280. 00:01:09 DEBUG Current spot animations: [56]
  281. 00:01:09 DEBUG Walk to npc
  282. 00:01:12 DEBUG Current spot animations: [56]
  283. 00:01:12 DEBUG Walk to npc
  284. 00:01:14 DEBUG Current spot animations: [56]
  285. 00:01:14 DEBUG Walk to npc
  286. 00:01:15 DEBUG Current spot animations: [56]
  287. 00:01:15 DEBUG Walk to npc
  288. 00:01:17 DEBUG Current spot animations: [56]
  289. 00:01:17 DEBUG Walk to npc
  290. 00:01:19 DEBUG Current spot animations: [56]
  291. 00:01:19 DEBUG Walk to npc
  292. 00:01:21 DEBUG Current spot animations: [56]
  293. 00:01:21 DEBUG Walk to npc
  294. 00:01:22 DEBUG Current spot animations: [56]
  295. 00:01:23 DEBUG Walk to npc
  296. 00:01:23 DEBUG [Usage] Time ran: 61969
  297. 00:01:24 DEBUG Current spot animations: [56]
  298. 00:01:24 DEBUG Walk to npc
  299. 00:01:26 DEBUG Current spot animations: [56]
  300. 00:01:26 DEBUG Walk to npc
  301. 00:01:28 DEBUG Current spot animations: [56]
  302. 00:01:28 DEBUG Walk to npc
  303. 00:01:28 DEBUG Bot interface property called!
  304. 00:01:28 DEBUG Bot interface is already set and is not null
  305. 00:01:29 DEBUG Current spot animations: [56]
  306. 00:01:29 DEBUG Bot interface property called!
  307. 00:01:29 DEBUG Bot interface is already set and is not null
  308. 00:01:29 DEBUG Walk to npc
  309. 00:01:31 DEBUG Current spot animations: [56]
  310. 00:01:31 DEBUG Walk to npc
  311. 00:01:33 DEBUG Current spot animations: [56]
  312. 00:01:33 DEBUG Walk to npc
  313. 00:01:35 DEBUG Current spot animations: [56]
  314. 00:01:35 DEBUG Walk to npc
  315. 00:01:37 DEBUG Current spot animations: [56]
  316. 00:01:37 DEBUG Walk to npc
  317. 00:01:39 DEBUG Current spot animations: [56]
  318. 00:01:39 DEBUG Walk to npc
  319. 00:01:40 DEBUG Current spot animations: [56]
  320. 00:01:40 DEBUG Walk to npc
  321. 00:01:42 DEBUG Current spot animations: [56]
  322. 00:01:42 DEBUG Walk to npc
  323. 00:01:44 DEBUG Current spot animations: [56]
  324. 00:01:44 DEBUG Walk to npc
  325. 00:01:45 DEBUG [ItemEvent] 1 Cabbage seed added
  326. 00:01:47 DEBUG Current spot animations: [56]
  327. 00:01:47 DEBUG Walk to npc
  328. 00:01:49 DEBUG Current spot animations: [56]
  329. 00:01:49 DEBUG Walk to npc
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