Advertisement
uppishgryphon

My ratings

Dec 20th, 2016
94
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.13 KB | None | 0 0
  1. Lava Temple: 3/10
  2. Looks fairly nice but it plays horribly as it is very bare, the force gates at the entrance to the base are ruined, there is lava that you can break and the spawn is rotated wrong.
  3.  
  4. Staircase madness: 2/10
  5. Can't find anything good about it apart from it looks clean, however it is very bare and there is not much space to do anything.
  6.  
  7. Sunset Valley: 3/10
  8. Buildings look nice but the rocks look boring and very bare.
  9.  
  10. Coast fortress 2: 2/10
  11. Nice idea for a map but hardly any time has been spent on leaving it looking ugly and players can enter enemy spawns.
  12.  
  13. Sky Palace: 4/10
  14. Looks nice and the walkways and main base building are well made, but the spawn is exposed and there is random forcegates.
  15.  
  16. Graveyard: 1/10
  17. Can't find anything good about it. The map could look the same and play better at a tenth of the size and there is no obvious route to the base other than mining.
  18.  
  19. Mountainside village: 4/10
  20. Buildings look nice but first cube is hard to get too and it is very bare.
  21.  
  22. Atlantis: 3/10
  23. Lots of wasted space but looks nice and has cuts eventhough they all have dirt underneath which I think isn't intentional.
  24.  
  25. Cave Atoll Reborn: 8/10
  26. Well made map with not much bad about it
  27.  
  28. Team Fortress 2 Gorge: 5/10
  29. Plays well but looks boring and don't see the point of the no build zones around the granite.
  30.  
  31. Team Fortress 2 TrainSawLaser: 2/10
  32. Nicely decorated but there is breakable lava everywhere and you are more likely to be killed by the arena than a player.
  33.  
  34. Team Fortress 2 Kong King: 3/10
  35. Looks nice with the lights in the windows but lags badly and it would be nice if the buildings could be used.
  36.  
  37. Team Fortress 2Fort: 2/10
  38. Looks nice but it is easy to get lost and it is harder to find the base aswell as many large unappealing metal areas.
  39.  
  40. Team Fortress 2 Sujin: 2/10
  41. Nice buildings but incredibly boring to play on and very bare.
  42.  
  43. Cruise Boat: 7/10
  44. Looks very nice and fun to play but lots of unused areas and it takes a while to get everywhere making spawns hard to find.
  45.  
  46. Atlantica: 7/10
  47. Fun to play on but very open and you can build in the spawns.
  48.  
  49. Peak al a YURY: 8/10
  50. Looks nice but it is op as yuri and the granite veins need to be thicker.
  51.  
  52. TowerQuin: 6/10
  53. Stone carvings are very nice but there is breakable lava, players can enter enemy spawn and a pointless granite box around the base.
  54.  
  55. Yeti Home: 6/10
  56. Well made but trees look ugly and base igloo is very small.
  57.  
  58. BUNKER Facility 2: 6/10
  59. Very nicely detailed with lots of nice hidden passageways but very unnecessarily big and tall letting lots of untouched areas of the map aswell as too many turrets and device blocks leading it to lag badly.
  60.  
  61. Tower VS Tower: 7/10
  62. Very pretty but in games it ends with boring bb fights and there is a spawn and radar above the first cube that can be easily broken with bombs.
  63.  
  64. By the river: 4/10
  65. Stone sculptures look nice but mid is very open, the caltrops aren't spread randomly enough aswell as the last base has a pointless granite covering.
  66.  
  67. Sanctuary: 9/10
  68. Keeps to its theme very well with only minor improvements to be made such as the right and left bb spots missing one block of metal.
  69.  
  70. Hot Sauce: 5/10
  71. Well decorated but it is too big for a one cube map and no straight path through mid.
  72.  
  73. Blocky Resort: 8/10
  74. Looks nice but the mid area is very dull.
  75.  
  76. Dragon Pass: 6/10
  77. Kept its theme well but mid building needs to be rotated and first cube needs to have an obvious way of cutting it.
  78.  
  79. Deadly Dunes: 6/10
  80. The building the base is in looks very nice but the islands between mid and the base look more suitable for bb's.
  81.  
  82. The Spook: 7/10
  83. It has good looks but bb can be dropped into the lava and there isn't many obvious cuts.
  84.  
  85. Block City: 7/10
  86. Nice theme but mid bridge isn't easily accessible and it would be nice if you could enter some of the buildings.
  87.  
  88. A game of chance: 6/10
  89. Good looks but very linear causing most games to be repetitive from previous games on the map leading it to be boring when played more than once.
  90.  
  91. The ShowDown: 7/10
  92. Keeps to the theme well with nice miasma mines on the entrance to the last base and lots of good places for spawns. However it is easy to spam between each team's first cubes and the roof above the last base needs more access.
  93.  
  94. Blockushy Temple: 6/10
  95. Looks very nice with nice detail such as the tikis but last cube needs to be easier to defend and mid is very boring.
  96.  
  97. 5BLCKS: 4/10
  98. Nice details such as bus shelters and cars but too spacious and cluttered meaning it is hard too keep track of where all enemy players are meaning finding spawns is hard.
  99.  
  100. Seaside Resort: 4/10
  101. Very fun map for pvp however in proper games there is no places for spawns, it is way too open and mid can be completely cut in 30 seconds by one player.
  102.  
  103. Block N Load Theme Park: 4/10
  104. Looks good and nice to see alot of effort gone into a map. However there is pointless radars, mid is too closed and the first cube has an unnecessary needed cut.
  105.  
  106. Comme Des Dust2: 2/10
  107. Fairly accurate representation of de_dust 2 from CS:GO however it is terrible at being a block n load map because of how unbalanced it is.
  108.  
  109. Construction Site: 3/10
  110. Well detailed but the enterior of the trains are ruined, there is way too much exposed metal and the metal around the cube isn't well made.
  111.  
  112. War Street: 2/10
  113. The idea for the exit of spawn is nice but it is way to big and all the cubes are beside eachother.
  114.  
  115. Wild West: 3/10
  116. The hot-air balloons and buildings looks nice and contribute to the theme but the map is far too big and has too many default radars.
  117.  
  118. Power Plant: 2/10
  119. The boats and nice vines make it looks nice but the name doesn't associate with what the map is about, each cube is hard to get to and each tree can be cut in 10 seconds to give 1000 bricks.
  120.  
  121. Frozen Temple: 3/10
  122. Nice inlinear layout with nice water made with ice, however mid is way too tall and you have to break blocks to get out of spawn.
  123.  
  124. Acropolis: 3/10
  125. The third base looks very nice aswell as the dragons on the ground in mid however it is way too big and boring aswell as the second cube needs more access.
  126.  
  127. Twisted Forest: 6/10
  128. Nice variety of ways to get to each base and plays well, however the trees are badly placed and the chimney and default turrets ruin gameplay.
  129.  
  130. Beach Bash: 9/10
  131. Very well made map that is fun to play with not much bad I can say about it.
  132.  
  133. Split Island: 6/10
  134. Planes make nice decorations but I don't like the linear design from it all being a consistant height.
  135.  
  136. Hangar: 4/10
  137. Nice colour scheme but it is too big for a one cube map and the spawn is very messy.
  138.  
  139. Dawn: 1/10
  140. Nothing good about it, it's very linear with poitless metal and very boring looks and very boring to play on.
  141.  
  142. The Battlefield: 2/10
  143. Atleast the buildings look nice, but the spawn needs rotating, default health and ammo needs to be removed and the whole map needs to be shrunk down.
  144.  
  145. Castle Ruins: 10/10
  146. Nothing bad about it, but it looks great and plays nicely.
  147.  
  148. Battle of Tanks: 2/10
  149. The tanks look nice but I don't think your surposed to play proper games on it.
  150.  
  151. Great Blocky Pyramids: 4/10
  152. Pyramids look nice but it is very linear with a boring colour pallet.
  153.  
  154. Tomb of Fallen Blockbuster: 3/10
  155. There is some nice parcour and it looks good on the minimap, but mid is ruined and it is boring to play on.
  156.  
  157. Stronghold: 2/10
  158. Mid is boring, the spawn needs rotating and BB can fall out of the map but atleast some effort was put into it.
  159.  
  160. Wizard's keep: 2/10
  161. From the outside it looks half decent, but the spawn needs rotating, needs to be less flat and needs more nice details.
  162.  
  163. Desert Storm: 3/10
  164. Way too linear and looks like it took no effort, but it is a half decent remake of block keep.
  165.  
  166. Hyperion Outpost: 7/10
  167. Looks very nice with a good theme but there is breakable lava and force gates you can't walk through.
  168.  
  169. Swamplands: 2/10
  170. It is very boring looking, each cube gets harder to defend, with almost no detail but atleast they tried to make it look nice.
  171.  
  172. Real map: 3/10
  173. Rename it to boring map to get rid of the click bait.
  174.  
  175. Speedball 2/10
  176. The cubes are way too close to each other and the author's branding is out of place but atleast it looks half decent from a distance.
  177.  
  178. Project the Bridge: 2/10
  179. Rename it to Project unfinshed or Project the BRIDGES to remove clickbait.
  180.  
  181. BreakDown: 2/10
  182. A small amount of effort may have gone into this map but it is still boring to play on with way too many detail blocks killing fps.
  183.  
  184. An Unknown Location: 2/10
  185. Yet another boring map with stupid branding.
  186.  
  187. Vap0wave: 6/10
  188. Atlast a half decent map; it looks nice, a cool theme, with a good amount of effort put into it, however it is a little boring after a while to play on with not many places to put spawns, etc.
  189.  
  190. Floating Stones: 3/10
  191. Its icon is a bit misleeding and it doesn't work as a very playable map, but atleast its fun to play on.
  192.  
  193. Victory Village: 5/10
  194. The village looks very nice, but if only that level of effort was put in the rest of the map.
  195.  
  196. Mediaval siege: 5/10
  197. Looks very nice, but the cube placement is very odd.
  198.  
  199. Starwars X-Wings: 3/10
  200. The X-Wings look awesome, but it is way to open and I don't see the point of the mud in mid.
  201.  
  202. Stilt House Cove: Mine
  203.  
  204. Trench Warefare: Mine
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement