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- function EquinoxOrbs()
- hum.WalkSpeed = 0
- attack = true
- for i = 0,1,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(5),math.rad(40)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-5),math.rad(-40)),.3)
- end
- --sphere2(5,"Add",root.CFrame,vt(1,1,1),1.5,1.5,1.5,MAINRUINCOLOR)
- --sphere2(5,"Add",root.CFrame,vt(1,1,1),1,1,1,MAINRUINCOLOR)
- for i = 0, 24 do
- --slash(math.random(10,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),math.rad(0)),vt(0.01,0.01,0.01),math.random(100,400)/250,BrickColor.new("White"))
- end
- CFuncs["Sound"].Create("rbxassetid://763716870", root, 8,1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 10,0.8)
- CFuncs["Sound"].Create("rbxassetid://782225570", root, 9,0.5)
- CFuncs["Sound"].Create("rbxassetid://763717569", root, 8,0.9)
- for i = 0,4,0.1 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*7.5
- local dis = CreateParta(char,0.25,1,"Neon",MAINRUINCOLOR)
- CreateMesh(dis,"Sphere",1,1,1)
- dis.Anchored = true
- dis.CFrame = larm.CFrame*CFrame.new(0,-3,0)
- local dis2 = CreateParta(char,0.25,1,"Neon",BrickColor.new("Really black"))
- CreateMesh(dis2,"Sphere",1,1,1)
- dis2.Anchored = true
- dis2.CFrame = rarm.CFrame*CFrame.new(0,-3,0)
- --sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.1,0.1,0.1,dis.BrickColor,dis.Color)
- --sphere2(5,"Add",dis2.CFrame,vt(1,1,1),0.1,0.1,0.1,dis2.BrickColor,dis2.Color)
- coroutine.resume(coroutine.create(function()
- swait(60)
- dis.Transparency = 1
- dis2.Transparency = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/40,math.random(-10,10)/40,math.random(-10,10)/40)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,450)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eff2 = eff:Clone()
- eff2.Parent = dis2
- eff2.LightEmission = 0
- eff2.Color = ColorSequence.new(dis2.Color)
- wait(0.25)
- eff.Enabled = false
- eff2.Enabled = false
- end))
- MagniDamage(dis, 55, 89,219788936, 0, "Normal")
- MagniDamage(dis2, 55, 89,219788936, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://782353117", dis, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://782353117", dis2, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://1666361078", dis, 1,1.25)
- CFuncs["Sound"].Create("rbxassetid://1666361078", dis2, 1,1.25)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis, 2,1.15)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis2, 2,1.15)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.8,0.8,0.8,dis.BrickColor,dis.Color)
- sphere2(3,"Add",dis2.CFrame,vt(1,1,1),0.8,0.8,0.8,dis2.BrickColor,dis2.Color)
- end))
- game:GetService("Debris"):AddItem(dis, 5)
- game:GetService("Debris"):AddItem(dis2, 5)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.4,1.5,0)*angles(math.rad(0),math.rad(5),math.rad(210)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,1.5,0)*angles(math.rad(0),math.rad(-5),math.rad(-210)),.1)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function FallenDEMISE()
- attack = true
- hum.WalkSpeed = 0
- local keptcolor = MAINRUINCOLOR
- --bosschatfunc("ALL OF YOUR EXISTANCE WILL BE GONE.",MAINRUINCOLOR.Color,3)
- CFuncs["Sound"].Create("rbxassetid://289315275", char, 2.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://136007472", char, 2,0.5)
- for i = 0, 15, 0.1 do
- swait()
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 1)
- sphere2(15,"Add",root.CFrame,vt(8,8,8),2,2,2,MAINRUINCOLOR)
- --slash(math.random(30,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(1,0.01,1),math.random(100,500)/250,BrickColor.new("Toothpaste"))
- --slash(math.random(30,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(1,0.01,1),math.random(100,500)/250,BrickColor.new("Deep orange"))
- RH.C0=clerp(RH.C0,cf(1,-0.35,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-35)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.45,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(35)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(92),math.rad(0),math.rad(-67)),.1)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(68)),.1)
- end
- CFuncs["Sound"].Create("rbxassetid://294188875", char, 10,1)
- for i = 0, 30, 0.1 do
- swait()
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(root.CFrame.p, 10000000)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-50000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(50000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 10
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(1500,10000)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, math.random(1,4))
- --sphere2(15,"Add",root.CFrame,vt(8,80000,8),5,1,5,MAINRUINCOLOR)
- --sphere2(15,"Add",root.CFrame,vt(8,8,8),8,8,8,MAINRUINCOLOR)
- --sphere2(2,"Add",root.CFrame*CFrame.new(math.random(-2000,2000),math.random(-2000,2000),math.random(-2000,2000)),vt(0,0,0),5,5,5,BrickColor.new("Deep orange"))
- --sphere2(2,"Add",root.CFrame*CFrame.new(math.random(-2000,2000),math.random(-2000,2000),math.random(-2000,2000)),vt(0,0,0),5,5,5,BrickColor.new("Toothpaste"))
- --slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(5,0.01,5),math.random(500,5000)/250,BrickColor.new("Deep orange"))
- --slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(5,0.01,5),math.random(500,5000)/250,BrickColor.new("Toothpaste"))
- for i = 0, 2 do
- --slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,math.random(-3,1000),0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(2,0.01,2),math.random(250,750)/250,MAINRUINCOLOR)
- end
- RH.C0=clerp(RH.C0,cf(1,-0.35,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-35)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.45,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(35)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(92),math.rad(0),math.rad(-67)),.1)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(68)),.1)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
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