Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local RiotGUI = Instance.new("ScreenGui")
- local Bar = Instance.new("Frame")
- local RiotFunc = Instance.new("Frame")
- local Main = Instance.new("Frame")
- local TheStreets = Instance.new("ScrollingFrame")
- local speednum = Instance.new("TextBox")
- local ctrlclicktp = Instance.new("TextButton")
- local glock = Instance.new("TextButton")
- local nocl = Instance.new("TextButton")
- local unlockd = Instance.new("TextButton")
- local walkspeed = Instance.new("TextButton")
- local farm = Instance.new("TextButton")
- local bfg = Instance.new("TextButton")
- local kungfu = Instance.new("TextButton")
- local uzi = Instance.new("TextButton")
- local prison = Instance.new("TextButton")
- local bank = Instance.new("TextButton")
- local melee = Instance.new("TextButton")
- local sawed = Instance.new("TextButton")
- local bypassanti = Instance.new("TextButton")
- local autoheal = Instance.new("TextButton")
- local getammo = Instance.new("TextButton")
- local OptionFrame = Instance.new("Frame")
- local delete = Instance.new("TextButton")
- local market = Instance.new("TextButton")
- local TS = Instance.new("TextButton")
- local GameFrame = Instance.new("Frame")
- local Anarchy = Instance.new("TextButton")
- local LB2 = Instance.new("TextButton")
- local TS_2 = Instance.new("TextButton")
- local Credits = Instance.new("Frame")
- local patz = Instance.new("TextLabel")
- local pat = Instance.new("TextLabel")
- local magik = Instance.new("TextLabel")
- local magic = Instance.new("TextLabel")
- local jason = Instance.new("TextLabel")
- local jas = Instance.new("TextLabel")
- local ImageLabel = Instance.new("ImageLabel")
- local WarningsTheStreets = Instance.new("Frame")
- local Noclip = Instance.new("Frame")
- local Background = Instance.new("Frame")
- local Yes = Instance.new("TextButton")
- local No = Instance.new("TextButton")
- local SniperWarning = Instance.new("TextLabel")
- local Bar_2 = Instance.new("Frame")
- local Warning = Instance.new("TextLabel")
- local WalkSpeed = Instance.new("Frame")
- local Background_2 = Instance.new("Frame")
- local Yes_2 = Instance.new("TextButton")
- local No_2 = Instance.new("TextButton")
- local SniperWarning_2 = Instance.new("TextLabel")
- local Bar_3 = Instance.new("Frame")
- local Warning_2 = Instance.new("TextLabel")
- local Bypass = Instance.new("Frame")
- local Background_3 = Instance.new("Frame")
- local Yes_3 = Instance.new("TextButton")
- local No_3 = Instance.new("TextButton")
- local SniperWarning_3 = Instance.new("TextLabel")
- local Bar_4 = Instance.new("Frame")
- local Warning_3 = Instance.new("TextLabel")
- local WarningsAnarchy = Instance.new("Frame")
- local Sniper = Instance.new("Frame")
- local Background_4 = Instance.new("Frame")
- local Yes_4 = Instance.new("TextButton")
- local No_4 = Instance.new("TextButton")
- local SniperWarning_4 = Instance.new("TextLabel")
- local Bar_5 = Instance.new("Frame")
- local Warning_4 = Instance.new("TextLabel")
- local M9 = Instance.new("Frame")
- local Background_5 = Instance.new("Frame")
- local Yes_5 = Instance.new("TextButton")
- local No_5 = Instance.new("TextButton")
- local SniperWarning_5 = Instance.new("TextLabel")
- local Bar_6 = Instance.new("Frame")
- local Warning_5 = Instance.new("TextLabel")
- local Ammo = Instance.new("Frame")
- local Background_6 = Instance.new("Frame")
- local Yes_6 = Instance.new("TextButton")
- local No_6 = Instance.new("TextButton")
- local SniperWarning_6 = Instance.new("TextLabel")
- local Bar_7 = Instance.new("Frame")
- local Warning_6 = Instance.new("TextLabel")
- local AntiCheat = Instance.new("Frame")
- local Background_7 = Instance.new("Frame")
- local Yes_7 = Instance.new("TextButton")
- local No_7 = Instance.new("TextButton")
- local SniperWarning_7 = Instance.new("TextLabel")
- local Bar_8 = Instance.new("Frame")
- local Warning_7 = Instance.new("TextLabel")
- local Break = Instance.new("Frame")
- local Background_8 = Instance.new("Frame")
- local Yes_8 = Instance.new("TextButton")
- local No_8 = Instance.new("TextButton")
- local SniperWarning_8 = Instance.new("TextLabel")
- local Bar_9 = Instance.new("Frame")
- local Warning_8 = Instance.new("TextLabel")
- local ClickTP = Instance.new("Frame")
- local Background_9 = Instance.new("Frame")
- local Yes_9 = Instance.new("TextButton")
- local No_9 = Instance.new("TextButton")
- local SniperWarning_9 = Instance.new("TextLabel")
- local Bar_10 = Instance.new("Frame")
- local Warning_9 = Instance.new("TextLabel")
- local Fly = Instance.new("Frame")
- local Background_10 = Instance.new("Frame")
- local Yes_10 = Instance.new("TextButton")
- local No_10 = Instance.new("TextButton")
- local SniperWarning_10 = Instance.new("TextLabel")
- local Bar_11 = Instance.new("Frame")
- local Warning_10 = Instance.new("TextLabel")
- local Jump = Instance.new("Frame")
- local Background_11 = Instance.new("Frame")
- local Yes_11 = Instance.new("TextButton")
- local No_11 = Instance.new("TextButton")
- local SniperWarning_11 = Instance.new("TextLabel")
- local Bar_12 = Instance.new("Frame")
- local Warning_11 = Instance.new("TextLabel")
- local Noclip_2 = Instance.new("Frame")
- local Background_12 = Instance.new("Frame")
- local Yes_12 = Instance.new("TextButton")
- local No_12 = Instance.new("TextButton")
- local SniperWarning_12 = Instance.new("TextLabel")
- local Bar_13 = Instance.new("Frame")
- local Warning_12 = Instance.new("TextLabel")
- local Quitter = Instance.new("Frame")
- local Background_13 = Instance.new("Frame")
- local Yes_13 = Instance.new("TextButton")
- local No_13 = Instance.new("TextButton")
- local SniperWarning_13 = Instance.new("TextLabel")
- local Bar_14 = Instance.new("Frame")
- local Warning_13 = Instance.new("TextLabel")
- local Speed = Instance.new("Frame")
- local Background_14 = Instance.new("Frame")
- local Yes_14 = Instance.new("TextButton")
- local No_14 = Instance.new("TextButton")
- local SniperWarning_14 = Instance.new("TextLabel")
- local Bar_15 = Instance.new("Frame")
- local Warning_14 = Instance.new("TextLabel")
- local Trails = Instance.new("Frame")
- local Background_15 = Instance.new("Frame")
- local Yes_15 = Instance.new("TextButton")
- local No_15 = Instance.new("TextButton")
- local SniperWarning_15 = Instance.new("TextLabel")
- local Bar_16 = Instance.new("Frame")
- local Warning_15 = Instance.new("TextLabel")
- local cred = Instance.new("TextButton")
- local gam = Instance.new("TextButton")
- local opt = Instance.new("TextButton")
- local LB2_2 = Instance.new("ScrollingFrame")
- local Bridge = Instance.new("TextButton")
- local TP = Instance.new("TextButton")
- local Swamp = Instance.new("TextButton")
- local JumpPower = Instance.new("TextButton")
- local WalkSpeed_2 = Instance.new("TextButton")
- local ArtShop = Instance.new("TextButton")
- local Cave = Instance.new("TextButton")
- local StrangeMan = Instance.new("TextButton")
- local SkiLodge = Instance.new("TextButton")
- local Bob = Instance.new("TextButton")
- local BoxedCars = Instance.new("TextButton")
- local Volcano = Instance.new("TextButton")
- local WoodRUs = Instance.new("TextButton")
- local ShrineOfLight = Instance.new("TextButton")
- local Den = Instance.new("TextButton")
- local Anarchy_2 = Instance.new("ScrollingFrame")
- local speedval = Instance.new("TextBox")
- local jumpval = Instance.new("TextBox")
- local msghere = Instance.new("TextBox")
- local fakevic = Instance.new("TextBox")
- local framevic = Instance.new("TextBox")
- local killvic = Instance.new("TextBox")
- local clicktp = Instance.new("TextButton")
- local esp = Instance.new("TextButton")
- local cesp = Instance.new("TextButton")
- local trails = Instance.new("TextButton")
- local fly = Instance.new("TextButton")
- local killsome = Instance.new("TextButton")
- local crash = Instance.new("TextButton")
- local breaks = Instance.new("TextButton")
- local framex = Instance.new("TextButton")
- local noclip = Instance.new("TextButton")
- local mouse = game.Players.LocalPlayer:GetMouse()
- RiotGUI.Name = "RiotGUI"
- RiotGUI.Parent = game.CoreGui
- Bar.Name = "Bar"
- Bar.Parent = RiotGUI
- Bar.Active = true
- Bar.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar.BackgroundTransparency = 1
- Bar.BorderSizePixel = 0
- Bar.Draggable = true
- Bar.Position = UDim2.new(0.5, -196, 0.5, -185)
- Bar.Size = UDim2.new(0, 392, 0, 30)
- RiotFunc.Name = "RiotFunc"
- RiotFunc.Parent = Bar
- RiotFunc.Active = true
- RiotFunc.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- RiotFunc.BackgroundTransparency = 1
- RiotFunc.BorderSizePixel = 0
- RiotFunc.ClipsDescendants = true
- RiotFunc.Position = UDim2.new(0.5, -196, 0, 30)
- RiotFunc.Size = UDim2.new(0, 392, 0, 364)
- Main.Name = "Main"
- Main.Parent = RiotFunc
- Main.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Main.BorderSizePixel = 0
- Main.Position = UDim2.new(0.5, -196, 0, -450)
- Main.Size = UDim2.new(0, 392, 0, 399)
- TheStreets.Name = "TheStreets"
- TheStreets.Parent = Main
- TheStreets.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- TheStreets.BorderColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- TheStreets.BorderSizePixel = 0
- TheStreets.Position = UDim2.new(0.5, -196, 0.5, -124)
- TheStreets.Size = UDim2.new(0, 392, 0, 317)
- TheStreets.Visible = false
- TheStreets.BottomImage = "rbxassetid://1617144048"
- TheStreets.CanvasSize = UDim2.new(1.95000005, 0, 0, 0)
- TheStreets.MidImage = "rbxassetid://1617144048"
- TheStreets.TopImage = "rbxgameasset://Images/7feeb6f6430f26679149fac1ed4c8126"
- speednum.Name = "speednum"
- speednum.Parent = TheStreets
- speednum.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- speednum.BorderSizePixel = 0
- speednum.Position = UDim2.new(0, 15, 0, 280)
- speednum.Size = UDim2.new(0, 98, 0, 22)
- speednum.Font = Enum.Font.ArialBold
- speednum.Text = "Value"
- speednum.TextColor3 = Color3.new(1, 1, 1)
- speednum.TextSize = 19
- ctrlclicktp.Name = "ctrlclicktp"
- ctrlclicktp.Parent = TheStreets
- ctrlclicktp.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- ctrlclicktp.BorderSizePixel = 0
- ctrlclicktp.Position = UDim2.new(0, 15, 0, 115)
- ctrlclicktp.Size = UDim2.new(0, 98, 0, 72)
- ctrlclicktp.Font = Enum.Font.ArialBold
- ctrlclicktp.Text = "Click\nTP"
- ctrlclicktp.TextColor3 = Color3.new(1, 1, 1)
- ctrlclicktp.TextSize = 19
- glock.Name = "glock"
- glock.Parent = TheStreets
- glock.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- glock.BorderSizePixel = 0
- glock.Position = UDim2.new(0, 15, 0, 17)
- glock.Size = UDim2.new(0, 98, 0, 72)
- glock.Font = Enum.Font.ArialBold
- glock.Text = "Glock"
- glock.TextColor3 = Color3.new(1, 1, 1)
- glock.TextSize = 19
- nocl.Name = "nocl"
- nocl.Parent = TheStreets
- nocl.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- nocl.BorderSizePixel = 0
- nocl.Position = UDim2.new(0, 147, 0, 204)
- nocl.Size = UDim2.new(0, 98, 0, 72)
- nocl.Font = Enum.Font.ArialBold
- nocl.Text = "Noclip"
- nocl.TextColor3 = Color3.new(1, 1, 1)
- nocl.TextSize = 19
- unlockd.Name = "unlockd"
- unlockd.Parent = TheStreets
- unlockd.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- unlockd.BorderSizePixel = 0
- unlockd.Position = UDim2.new(0, 521, 0, 17)
- unlockd.Size = UDim2.new(0, 98, 0, 72)
- unlockd.Font = Enum.Font.ArialBold
- unlockd.Text = "Unlock\nDoors"
- unlockd.TextColor3 = Color3.new(1, 1, 1)
- unlockd.TextSize = 19
- walkspeed.Name = "walkspeed"
- walkspeed.Parent = TheStreets
- walkspeed.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- walkspeed.BorderSizePixel = 0
- walkspeed.Position = UDim2.new(0, 15, 0, 204)
- walkspeed.Size = UDim2.new(0, 98, 0, 72)
- walkspeed.Font = Enum.Font.ArialBold
- walkspeed.Text = "Walk\nSpeed"
- walkspeed.TextColor3 = Color3.new(1, 1, 1)
- walkspeed.TextSize = 19
- farm.Name = "farm"
- farm.Parent = TheStreets
- farm.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- farm.BorderSizePixel = 0
- farm.Position = UDim2.new(0, 400, 0, 204)
- farm.Size = UDim2.new(0, 98, 0, 72)
- farm.Font = Enum.Font.ArialBold
- farm.Text = "Farm\nBot"
- farm.TextColor3 = Color3.new(1, 1, 1)
- farm.TextSize = 19
- bfg.Name = "bfg"
- bfg.Parent = TheStreets
- bfg.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- bfg.BorderSizePixel = 0
- bfg.Position = UDim2.new(0, 279, 0, 204)
- bfg.Size = UDim2.new(0, 98, 0, 72)
- bfg.Font = Enum.Font.ArialBold
- bfg.Text = "BFG"
- bfg.TextColor3 = Color3.new(1, 1, 1)
- bfg.TextSize = 19
- kungfu.Name = "kungfu"
- kungfu.Parent = TheStreets
- kungfu.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- kungfu.BorderSizePixel = 0
- kungfu.Position = UDim2.new(0, 521, 0, 115)
- kungfu.Size = UDim2.new(0, 98, 0, 72)
- kungfu.Font = Enum.Font.ArialBold
- kungfu.Text = "KungFu Animations"
- kungfu.TextColor3 = Color3.new(1, 1, 1)
- kungfu.TextSize = 18
- kungfu.TextWrapped = true
- uzi.Name = "uzi"
- uzi.Parent = TheStreets
- uzi.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- uzi.BorderSizePixel = 0
- uzi.Position = UDim2.new(0, 279, 0, 17)
- uzi.Size = UDim2.new(0, 98, 0, 72)
- uzi.Font = Enum.Font.ArialBold
- uzi.Text = "Uzi"
- uzi.TextColor3 = Color3.new(1, 1, 1)
- uzi.TextSize = 19
- prison.Name = "prison"
- prison.Parent = TheStreets
- prison.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- prison.BorderSizePixel = 0
- prison.Position = UDim2.new(0, 642, 0, 17)
- prison.Size = UDim2.new(0, 98, 0, 72)
- prison.Font = Enum.Font.ArialBold
- prison.Text = "Teleport\nTo\nPrision"
- prison.TextColor3 = Color3.new(1, 1, 1)
- prison.TextSize = 19
- bank.Name = "bank"
- bank.Parent = TheStreets
- bank.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- bank.BorderSizePixel = 0
- bank.Position = UDim2.new(0, 521, 0, 204)
- bank.Size = UDim2.new(0, 98, 0, 72)
- bank.Font = Enum.Font.ArialBold
- bank.Text = "Teleport\nTo\nBank"
- bank.TextColor3 = Color3.new(1, 1, 1)
- bank.TextSize = 19
- melee.Name = "melee"
- melee.Parent = TheStreets
- melee.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- melee.BorderSizePixel = 0
- melee.Position = UDim2.new(0, 400, 0, 17)
- melee.Size = UDim2.new(0, 98, 0, 72)
- melee.Font = Enum.Font.ArialBold
- melee.Text = "Melee"
- melee.TextColor3 = Color3.new(1, 1, 1)
- melee.TextSize = 19
- sawed.Name = "sawed"
- sawed.Parent = TheStreets
- sawed.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- sawed.BorderSizePixel = 0
- sawed.Position = UDim2.new(0, 147, 0, 17)
- sawed.Size = UDim2.new(0, 98, 0, 72)
- sawed.Font = Enum.Font.ArialBold
- sawed.Text = "Sawed Off"
- sawed.TextColor3 = Color3.new(1, 1, 1)
- sawed.TextSize = 19
- bypassanti.Name = "bypassanti"
- bypassanti.Parent = TheStreets
- bypassanti.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- bypassanti.BorderSizePixel = 0
- bypassanti.Position = UDim2.new(0, 147, 0, 115)
- bypassanti.Size = UDim2.new(0, 98, 0, 72)
- bypassanti.Font = Enum.Font.ArialBold
- bypassanti.Text = "Bypass\nAnti-Cheat"
- bypassanti.TextColor3 = Color3.new(1, 1, 1)
- bypassanti.TextSize = 19
- autoheal.Name = "autoheal"
- autoheal.Parent = TheStreets
- autoheal.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- autoheal.BorderSizePixel = 0
- autoheal.Position = UDim2.new(0, 400, 0, 115)
- autoheal.Size = UDim2.new(0, 98, 0, 72)
- autoheal.Font = Enum.Font.ArialBold
- autoheal.Text = "Auto\nHeal"
- autoheal.TextColor3 = Color3.new(1, 1, 1)
- autoheal.TextSize = 19
- getammo.Name = "getammo"
- getammo.Parent = TheStreets
- getammo.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- getammo.BorderSizePixel = 0
- getammo.Position = UDim2.new(0, 279, 0, 115)
- getammo.Size = UDim2.new(0, 98, 0, 72)
- getammo.Font = Enum.Font.ArialBold
- getammo.Text = "Ammo"
- getammo.TextColor3 = Color3.new(1, 1, 1)
- getammo.TextSize = 19
- OptionFrame.Name = "OptionFrame"
- OptionFrame.Parent = Main
- OptionFrame.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- OptionFrame.BorderSizePixel = 0
- OptionFrame.Position = UDim2.new(0.5, -196, 0.5, -124)
- OptionFrame.Size = UDim2.new(0, 392, 0, 317)
- OptionFrame.Visible = false
- delete.Name = "delete"
- delete.Parent = OptionFrame
- delete.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- delete.BorderColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- delete.Position = UDim2.new(0, 96, 0, 13)
- delete.Size = UDim2.new(0, 200, 0, 48)
- delete.Font = Enum.Font.ArialBold
- delete.Text = "Un-Hook"
- delete.TextColor3 = Color3.new(1, 1, 1)
- delete.TextSize = 19
- market.Name = "market"
- market.Parent = OptionFrame
- market.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- market.BorderColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- market.Position = UDim2.new(0, 96, 0, 83)
- market.Size = UDim2.new(0, 200, 0, 48)
- market.Font = Enum.Font.ArialBold
- market.Text = "Riot Gui Market"
- market.TextColor3 = Color3.new(1, 1, 1)
- market.TextSize = 19
- TS.Name = "TS"
- TS.Parent = OptionFrame
- TS.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- TS.BorderColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- TS.Position = UDim2.new(0, 96, 0, 156)
- TS.Size = UDim2.new(0, 200, 0, 48)
- TS.Visible = false
- TS.Font = Enum.Font.ArialBold
- TS.Text = "----------------"
- TS.TextColor3 = Color3.new(1, 1, 1)
- TS.TextSize = 19
- GameFrame.Name = "GameFrame"
- GameFrame.Parent = Main
- GameFrame.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- GameFrame.BorderSizePixel = 0
- GameFrame.Position = UDim2.new(0.5, -196, 0.5, -124)
- GameFrame.Size = UDim2.new(0, 392, 0, 317)
- Anarchy.Name = "Anarchy"
- Anarchy.Parent = GameFrame
- Anarchy.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Anarchy.BorderColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Anarchy.Position = UDim2.new(0, 96, 0, 13)
- Anarchy.Size = UDim2.new(0, 200, 0, 48)
- Anarchy.Font = Enum.Font.ArialBold
- Anarchy.Text = "Anarchy"
- Anarchy.TextColor3 = Color3.new(1, 1, 1)
- Anarchy.TextSize = 19
- LB2.Name = "LB2"
- LB2.Parent = GameFrame
- LB2.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- LB2.BorderColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- LB2.Position = UDim2.new(0, 96, 0, 139)
- LB2.Size = UDim2.new(0, 200, 0, 48)
- LB2.Font = Enum.Font.ArialBold
- LB2.Text = "Lumber Tycoon 2"
- LB2.TextColor3 = Color3.new(1, 1, 1)
- LB2.TextSize = 19
- TS_2.Name = "TS"
- TS_2.Parent = GameFrame
- TS_2.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- TS_2.BorderColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- TS_2.Position = UDim2.new(0, 96, 0, 76)
- TS_2.Size = UDim2.new(0, 200, 0, 48)
- TS_2.Font = Enum.Font.ArialBold
- TS_2.Text = "The Streets"
- TS_2.TextColor3 = Color3.new(1, 1, 1)
- TS_2.TextSize = 19
- Credits.Name = "Credits"
- Credits.Parent = Main
- Credits.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Credits.BorderColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Credits.BorderSizePixel = 0
- Credits.Position = UDim2.new(0.5, -196, 0.5, -124)
- Credits.Size = UDim2.new(0, 392, 0, 317)
- Credits.Visible = false
- patz.Name = "patz"
- patz.Parent = Credits
- patz.BackgroundColor3 = Color3.new(1, 1, 1)
- patz.BackgroundTransparency = 1
- patz.Position = UDim2.new(0, 116, 0, 62)
- patz.Size = UDim2.new(0, 159, 0, 50)
- patz.Font = Enum.Font.ArialBold
- patz.Text = " Patz#5158"
- patz.TextColor3 = Color3.new(1, 1, 1)
- patz.TextSize = 19
- patz.TextXAlignment = Enum.TextXAlignment.Left
- pat.Name = "pat"
- pat.Parent = patz
- pat.BackgroundColor3 = Color3.new(1, 1, 1)
- pat.BackgroundTransparency = 1
- pat.Position = UDim2.new(0, 45, 0, 25)
- pat.Size = UDim2.new(0, 347, 0, 41)
- pat.Font = Enum.Font.ArialBold
- pat.Text = "UI Designer"
- pat.TextColor3 = Color3.new(1, 1, 1)
- pat.TextSize = 15
- pat.TextXAlignment = Enum.TextXAlignment.Left
- magik.Name = "magik"
- magik.Parent = Credits
- magik.BackgroundColor3 = Color3.new(1, 1, 1)
- magik.BackgroundTransparency = 1
- magik.Position = UDim2.new(0, 90, 0, 134)
- magik.Size = UDim2.new(0, 211, 0, 50)
- magik.Font = Enum.Font.ArialBold
- magik.Text = " magik man#9100"
- magik.TextColor3 = Color3.new(1, 1, 1)
- magik.TextSize = 19
- magik.TextXAlignment = Enum.TextXAlignment.Left
- magic.Name = "magic"
- magic.Parent = magik
- magic.BackgroundColor3 = Color3.new(1, 1, 1)
- magic.BackgroundTransparency = 1
- magic.Position = UDim2.new(0, 45, 0, 21)
- magic.Size = UDim2.new(0, 347, 0, 41)
- magic.Font = Enum.Font.ArialBold
- magic.Text = "Scripting The Streets"
- magic.TextColor3 = Color3.new(1, 1, 1)
- magic.TextSize = 15
- magic.TextXAlignment = Enum.TextXAlignment.Left
- jason.Name = "jason"
- jason.Parent = Credits
- jason.BackgroundColor3 = Color3.new(1, 1, 1)
- jason.BackgroundTransparency = 1
- jason.Position = UDim2.new(0, 118, 0, 0)
- jason.Size = UDim2.new(0, 274, 0, 50)
- jason.Font = Enum.Font.ArialBold
- jason.Text = " jason#4582"
- jason.TextColor3 = Color3.new(1, 1, 1)
- jason.TextSize = 19
- jason.TextXAlignment = Enum.TextXAlignment.Left
- jas.Name = "jas"
- jas.Parent = jason
- jas.BackgroundColor3 = Color3.new(1, 1, 1)
- jas.BackgroundTransparency = 1
- jas.Position = UDim2.new(0, 45, 0, 21)
- jas.Size = UDim2.new(0, 347, 0, 29)
- jas.Font = Enum.Font.ArialBold
- jas.Text = "Scripting GUI"
- jas.TextColor3 = Color3.new(1, 1, 1)
- jas.TextSize = 15
- jas.TextXAlignment = Enum.TextXAlignment.Left
- ImageLabel.Parent = Credits
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.BackgroundTransparency = 1
- ImageLabel.Position = UDim2.new(0, 83, 0, 199)
- ImageLabel.Size = UDim2.new(0, 226, 0, 118)
- ImageLabel.Image = "rbxassetid://1642974113"
- WarningsTheStreets.Name = "WarningsTheStreets"
- WarningsTheStreets.Parent = Main
- WarningsTheStreets.BackgroundColor3 = Color3.new(1, 1, 1)
- WarningsTheStreets.BackgroundTransparency = 1
- WarningsTheStreets.BorderSizePixel = 0
- WarningsTheStreets.Position = UDim2.new(0, 43, 0, 97)
- WarningsTheStreets.Size = UDim2.new(0, 305, 0, 166)
- WarningsTheStreets.Visible = false
- Noclip.Name = "Noclip"
- Noclip.Parent = WarningsTheStreets
- Noclip.BackgroundColor3 = Color3.new(1, 1, 1)
- Noclip.BackgroundTransparency = 1
- Noclip.BorderSizePixel = 0
- Noclip.Size = UDim2.new(0, 305, 0, 166)
- Noclip.Visible = false
- Background.Name = "Background"
- Background.Parent = Noclip
- Background.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background.BorderSizePixel = 0
- Background.Position = UDim2.new(0, 17, 0, 31)
- Background.Size = UDim2.new(0, 271, 0, 129)
- Yes.Name = "Yes"
- Yes.Parent = Background
- Yes.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes.BorderSizePixel = 0
- Yes.Position = UDim2.new(0, 10, 0, 86)
- Yes.Size = UDim2.new(0, 117, 0, 33)
- Yes.Font = Enum.Font.ArialBold
- Yes.Text = "YES"
- Yes.TextColor3 = Color3.new(1, 1, 1)
- Yes.TextSize = 19
- No.Name = "No"
- No.Parent = Background
- No.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No.BorderSizePixel = 0
- No.Position = UDim2.new(0, 144, 0, 86)
- No.Size = UDim2.new(0, 117, 0, 33)
- No.Font = Enum.Font.ArialBold
- No.Text = "NO"
- No.TextColor3 = Color3.new(1, 1, 1)
- No.TextSize = 19
- SniperWarning.Name = "SniperWarning"
- SniperWarning.Parent = Background
- SniperWarning.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning.BackgroundTransparency = 1
- SniperWarning.BorderSizePixel = 0
- SniperWarning.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning.Font = Enum.Font.ArialBold
- SniperWarning.Text = "Are you sure you want to Noclip\n\nAnti-Cheat must be disabled!"
- SniperWarning.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning.TextSize = 14
- SniperWarning.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning.TextWrapped = true
- Bar_2.Name = "Bar"
- Bar_2.Parent = Noclip
- Bar_2.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_2.BorderSizePixel = 0
- Bar_2.Position = UDim2.new(0, 17, 0, 1)
- Bar_2.Size = UDim2.new(0, 271, 0, 30)
- Warning.Name = "Warning"
- Warning.Parent = Bar_2
- Warning.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning.BackgroundTransparency = 1
- Warning.BorderSizePixel = 0
- Warning.Position = UDim2.new(0, 36, 0, -13)
- Warning.Size = UDim2.new(0, 200, 0, 51)
- Warning.Font = Enum.Font.ArialBold
- Warning.Text = "WARNING"
- Warning.TextColor3 = Color3.new(1, 1, 1)
- Warning.TextSize = 19
- WalkSpeed.Name = "WalkSpeed"
- WalkSpeed.Parent = WarningsTheStreets
- WalkSpeed.BackgroundColor3 = Color3.new(1, 1, 1)
- WalkSpeed.BackgroundTransparency = 1
- WalkSpeed.BorderSizePixel = 0
- WalkSpeed.Size = UDim2.new(0, 305, 0, 166)
- WalkSpeed.Visible = false
- Background_2.Name = "Background"
- Background_2.Parent = WalkSpeed
- Background_2.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_2.BorderSizePixel = 0
- Background_2.Position = UDim2.new(0, 17, 0, 31)
- Background_2.Size = UDim2.new(0, 271, 0, 129)
- Yes_2.Name = "Yes"
- Yes_2.Parent = Background_2
- Yes_2.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_2.BorderSizePixel = 0
- Yes_2.Position = UDim2.new(0, 10, 0, 86)
- Yes_2.Size = UDim2.new(0, 117, 0, 33)
- Yes_2.Font = Enum.Font.ArialBold
- Yes_2.Text = "YES"
- Yes_2.TextColor3 = Color3.new(1, 1, 1)
- Yes_2.TextSize = 19
- No_2.Name = "No"
- No_2.Parent = Background_2
- No_2.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_2.BorderSizePixel = 0
- No_2.Position = UDim2.new(0, 144, 0, 86)
- No_2.Size = UDim2.new(0, 117, 0, 33)
- No_2.Font = Enum.Font.ArialBold
- No_2.Text = "NO"
- No_2.TextColor3 = Color3.new(1, 1, 1)
- No_2.TextSize = 19
- SniperWarning_2.Name = "SniperWarning"
- SniperWarning_2.Parent = Background_2
- SniperWarning_2.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_2.BackgroundTransparency = 1
- SniperWarning_2.BorderSizePixel = 0
- SniperWarning_2.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_2.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_2.Font = Enum.Font.ArialBold
- SniperWarning_2.Text = "Are you sure you want to WalkSpeed\n\nAnti-Cheat must be disabled!"
- SniperWarning_2.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_2.TextSize = 14
- SniperWarning_2.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_2.TextWrapped = true
- Bar_3.Name = "Bar"
- Bar_3.Parent = WalkSpeed
- Bar_3.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_3.BorderSizePixel = 0
- Bar_3.Position = UDim2.new(0, 17, 0, 1)
- Bar_3.Size = UDim2.new(0, 271, 0, 30)
- Warning_2.Name = "Warning"
- Warning_2.Parent = Bar_3
- Warning_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_2.BackgroundTransparency = 1
- Warning_2.BorderSizePixel = 0
- Warning_2.Position = UDim2.new(0, 36, 0, -13)
- Warning_2.Size = UDim2.new(0, 200, 0, 51)
- Warning_2.Font = Enum.Font.ArialBold
- Warning_2.Text = "WARNING"
- Warning_2.TextColor3 = Color3.new(1, 1, 1)
- Warning_2.TextSize = 19
- Bypass.Name = "Bypass"
- Bypass.Parent = WarningsTheStreets
- Bypass.BackgroundColor3 = Color3.new(1, 1, 1)
- Bypass.BackgroundTransparency = 1
- Bypass.BorderSizePixel = 0
- Bypass.Size = UDim2.new(0, 305, 0, 166)
- Bypass.Visible = false
- Background_3.Name = "Background"
- Background_3.Parent = Bypass
- Background_3.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_3.BorderSizePixel = 0
- Background_3.Position = UDim2.new(0, 17, 0, 31)
- Background_3.Size = UDim2.new(0, 271, 0, 129)
- Yes_3.Name = "Yes"
- Yes_3.Parent = Background_3
- Yes_3.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_3.BorderSizePixel = 0
- Yes_3.Position = UDim2.new(0, 10, 0, 86)
- Yes_3.Size = UDim2.new(0, 117, 0, 33)
- Yes_3.Font = Enum.Font.ArialBold
- Yes_3.Text = "YES"
- Yes_3.TextColor3 = Color3.new(1, 1, 1)
- Yes_3.TextSize = 19
- No_3.Name = "No"
- No_3.Parent = Background_3
- No_3.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_3.BorderSizePixel = 0
- No_3.Position = UDim2.new(0, 144, 0, 86)
- No_3.Size = UDim2.new(0, 117, 0, 33)
- No_3.Font = Enum.Font.ArialBold
- No_3.Text = "NO"
- No_3.TextColor3 = Color3.new(1, 1, 1)
- No_3.TextSize = 19
- SniperWarning_3.Name = "SniperWarning"
- SniperWarning_3.Parent = Background_3
- SniperWarning_3.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_3.BackgroundTransparency = 1
- SniperWarning_3.BorderSizePixel = 0
- SniperWarning_3.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_3.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_3.Font = Enum.Font.ArialBold
- SniperWarning_3.Text = "Are you sure you want to Bypass Anti-Cheat\nMight not work with Bleu or low end executors"
- SniperWarning_3.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_3.TextSize = 14
- SniperWarning_3.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_3.TextWrapped = true
- Bar_4.Name = "Bar"
- Bar_4.Parent = Bypass
- Bar_4.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_4.BorderSizePixel = 0
- Bar_4.Position = UDim2.new(0, 17, 0, 1)
- Bar_4.Size = UDim2.new(0, 271, 0, 30)
- Warning_3.Name = "Warning"
- Warning_3.Parent = Bar_4
- Warning_3.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_3.BackgroundTransparency = 1
- Warning_3.BorderSizePixel = 0
- Warning_3.Position = UDim2.new(0, 36, 0, -13)
- Warning_3.Size = UDim2.new(0, 200, 0, 51)
- Warning_3.Font = Enum.Font.ArialBold
- Warning_3.Text = "WARNING"
- Warning_3.TextColor3 = Color3.new(1, 1, 1)
- Warning_3.TextSize = 19
- WarningsAnarchy.Name = "WarningsAnarchy"
- WarningsAnarchy.Parent = Main
- WarningsAnarchy.BackgroundColor3 = Color3.new(1, 1, 1)
- WarningsAnarchy.BackgroundTransparency = 1
- WarningsAnarchy.BorderSizePixel = 0
- WarningsAnarchy.Position = UDim2.new(0, 43, 0, 97)
- WarningsAnarchy.Size = UDim2.new(0, 305, 0, 166)
- WarningsAnarchy.Visible = false
- Sniper.Name = "Sniper"
- Sniper.Parent = WarningsAnarchy
- Sniper.BackgroundColor3 = Color3.new(1, 1, 1)
- Sniper.BackgroundTransparency = 1
- Sniper.BorderSizePixel = 0
- Sniper.Size = UDim2.new(0, 305, 0, 166)
- Sniper.Visible = false
- Background_4.Name = "Background"
- Background_4.Parent = Sniper
- Background_4.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_4.BorderSizePixel = 0
- Background_4.Position = UDim2.new(0, 17, 0, 31)
- Background_4.Size = UDim2.new(0, 271, 0, 129)
- Yes_4.Name = "Yes"
- Yes_4.Parent = Background_4
- Yes_4.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_4.BorderSizePixel = 0
- Yes_4.Position = UDim2.new(0, 10, 0, 86)
- Yes_4.Size = UDim2.new(0, 117, 0, 33)
- Yes_4.Font = Enum.Font.ArialBold
- Yes_4.Text = "YES"
- Yes_4.TextColor3 = Color3.new(1, 1, 1)
- Yes_4.TextSize = 19
- No_4.Name = "No"
- No_4.Parent = Background_4
- No_4.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_4.BorderSizePixel = 0
- No_4.Position = UDim2.new(0, 144, 0, 86)
- No_4.Size = UDim2.new(0, 117, 0, 33)
- No_4.Font = Enum.Font.ArialBold
- No_4.Text = "NO"
- No_4.TextColor3 = Color3.new(1, 1, 1)
- No_4.TextSize = 19
- SniperWarning_4.Name = "SniperWarning"
- SniperWarning_4.Parent = Background_4
- SniperWarning_4.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_4.BackgroundTransparency = 1
- SniperWarning_4.BorderSizePixel = 0
- SniperWarning_4.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_4.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_4.Font = Enum.Font.ArialBold
- SniperWarning_4.Text = "Are you sure you want to Sniper Long Rage\nAnti-Cheat must be disabled!"
- SniperWarning_4.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_4.TextSize = 14
- SniperWarning_4.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_4.TextWrapped = true
- Bar_5.Name = "Bar"
- Bar_5.Parent = Sniper
- Bar_5.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_5.BorderSizePixel = 0
- Bar_5.Position = UDim2.new(0, 17, 0, 1)
- Bar_5.Size = UDim2.new(0, 271, 0, 30)
- Warning_4.Name = "Warning"
- Warning_4.Parent = Bar_5
- Warning_4.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_4.BackgroundTransparency = 1
- Warning_4.BorderSizePixel = 0
- Warning_4.Position = UDim2.new(0, 36, 0, -13)
- Warning_4.Size = UDim2.new(0, 200, 0, 51)
- Warning_4.Font = Enum.Font.ArialBold
- Warning_4.Text = "WARNING"
- Warning_4.TextColor3 = Color3.new(1, 1, 1)
- Warning_4.TextSize = 19
- M9.Name = "M9"
- M9.Parent = WarningsAnarchy
- M9.BackgroundColor3 = Color3.new(1, 1, 1)
- M9.BackgroundTransparency = 1
- M9.BorderSizePixel = 0
- M9.Size = UDim2.new(0, 305, 0, 166)
- M9.Visible = false
- Background_5.Name = "Background"
- Background_5.Parent = M9
- Background_5.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_5.BorderSizePixel = 0
- Background_5.Position = UDim2.new(0, 17, 0, 31)
- Background_5.Size = UDim2.new(0, 271, 0, 129)
- Yes_5.Name = "Yes"
- Yes_5.Parent = Background_5
- Yes_5.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_5.BorderSizePixel = 0
- Yes_5.Position = UDim2.new(0, 10, 0, 86)
- Yes_5.Size = UDim2.new(0, 117, 0, 33)
- Yes_5.Font = Enum.Font.ArialBold
- Yes_5.Text = "YES"
- Yes_5.TextColor3 = Color3.new(1, 1, 1)
- Yes_5.TextSize = 19
- No_5.Name = "No"
- No_5.Parent = Background_5
- No_5.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_5.BorderSizePixel = 0
- No_5.Position = UDim2.new(0, 144, 0, 86)
- No_5.Size = UDim2.new(0, 117, 0, 33)
- No_5.Font = Enum.Font.ArialBold
- No_5.Text = "NO"
- No_5.TextColor3 = Color3.new(1, 1, 1)
- No_5.TextSize = 19
- SniperWarning_5.Name = "SniperWarning"
- SniperWarning_5.Parent = Background_5
- SniperWarning_5.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_5.BackgroundTransparency = 1
- SniperWarning_5.BorderSizePixel = 0
- SniperWarning_5.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_5.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_5.Font = Enum.Font.ArialBold
- SniperWarning_5.Text = "Are you sure you want to M9 Long Range\n\nAnti-Cheat must be disabled!"
- SniperWarning_5.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_5.TextSize = 14
- SniperWarning_5.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_5.TextWrapped = true
- Bar_6.Name = "Bar"
- Bar_6.Parent = M9
- Bar_6.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_6.BorderSizePixel = 0
- Bar_6.Position = UDim2.new(0, 17, 0, 1)
- Bar_6.Size = UDim2.new(0, 271, 0, 30)
- Warning_5.Name = "Warning"
- Warning_5.Parent = Bar_6
- Warning_5.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_5.BackgroundTransparency = 1
- Warning_5.BorderSizePixel = 0
- Warning_5.Position = UDim2.new(0, 36, 0, -13)
- Warning_5.Size = UDim2.new(0, 200, 0, 51)
- Warning_5.Font = Enum.Font.ArialBold
- Warning_5.Text = "WARNING"
- Warning_5.TextColor3 = Color3.new(1, 1, 1)
- Warning_5.TextSize = 19
- Ammo.Name = "Ammo"
- Ammo.Parent = WarningsAnarchy
- Ammo.BackgroundColor3 = Color3.new(1, 1, 1)
- Ammo.BackgroundTransparency = 1
- Ammo.BorderSizePixel = 0
- Ammo.Size = UDim2.new(0, 305, 0, 166)
- Ammo.Visible = false
- Background_6.Name = "Background"
- Background_6.Parent = Ammo
- Background_6.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_6.BorderSizePixel = 0
- Background_6.Position = UDim2.new(0, 17, 0, 31)
- Background_6.Size = UDim2.new(0, 271, 0, 129)
- Yes_6.Name = "Yes"
- Yes_6.Parent = Background_6
- Yes_6.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_6.BorderSizePixel = 0
- Yes_6.Position = UDim2.new(0, 10, 0, 86)
- Yes_6.Size = UDim2.new(0, 117, 0, 33)
- Yes_6.Font = Enum.Font.ArialBold
- Yes_6.Text = "YES"
- Yes_6.TextColor3 = Color3.new(1, 1, 1)
- Yes_6.TextSize = 19
- No_6.Name = "No"
- No_6.Parent = Background_6
- No_6.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_6.BorderSizePixel = 0
- No_6.Position = UDim2.new(0, 144, 0, 86)
- No_6.Size = UDim2.new(0, 117, 0, 33)
- No_6.Font = Enum.Font.ArialBold
- No_6.Text = "NO"
- No_6.TextColor3 = Color3.new(1, 1, 1)
- No_6.TextSize = 19
- SniperWarning_6.Name = "SniperWarning"
- SniperWarning_6.Parent = Background_6
- SniperWarning_6.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_6.BackgroundTransparency = 1
- SniperWarning_6.BorderSizePixel = 0
- SniperWarning_6.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_6.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_6.Font = Enum.Font.ArialBold
- SniperWarning_6.Text = "Are you sure you want to Ammo\nAnti-Cheat must be disabled!"
- SniperWarning_6.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_6.TextSize = 14
- SniperWarning_6.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_6.TextWrapped = true
- Bar_7.Name = "Bar"
- Bar_7.Parent = Ammo
- Bar_7.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_7.BorderSizePixel = 0
- Bar_7.Position = UDim2.new(0, 17, 0, 1)
- Bar_7.Size = UDim2.new(0, 271, 0, 30)
- Warning_6.Name = "Warning"
- Warning_6.Parent = Bar_7
- Warning_6.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_6.BackgroundTransparency = 1
- Warning_6.BorderSizePixel = 0
- Warning_6.Position = UDim2.new(0, 36, 0, -13)
- Warning_6.Size = UDim2.new(0, 200, 0, 51)
- Warning_6.Font = Enum.Font.ArialBold
- Warning_6.Text = "WARNING"
- Warning_6.TextColor3 = Color3.new(1, 1, 1)
- Warning_6.TextSize = 19
- AntiCheat.Name = "AntiCheat"
- AntiCheat.Parent = WarningsAnarchy
- AntiCheat.BackgroundColor3 = Color3.new(1, 1, 1)
- AntiCheat.BackgroundTransparency = 1
- AntiCheat.BorderSizePixel = 0
- AntiCheat.Size = UDim2.new(0, 305, 0, 166)
- AntiCheat.Visible = false
- Background_7.Name = "Background"
- Background_7.Parent = AntiCheat
- Background_7.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_7.BorderSizePixel = 0
- Background_7.Position = UDim2.new(0, 17, 0, 31)
- Background_7.Size = UDim2.new(0, 271, 0, 129)
- Yes_7.Name = "Yes"
- Yes_7.Parent = Background_7
- Yes_7.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_7.BorderSizePixel = 0
- Yes_7.Position = UDim2.new(0, 10, 0, 86)
- Yes_7.Size = UDim2.new(0, 117, 0, 33)
- Yes_7.Font = Enum.Font.ArialBold
- Yes_7.Text = "YES"
- Yes_7.TextColor3 = Color3.new(1, 1, 1)
- Yes_7.TextSize = 19
- No_7.Name = "No"
- No_7.Parent = Background_7
- No_7.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_7.BorderSizePixel = 0
- No_7.Position = UDim2.new(0, 144, 0, 86)
- No_7.Size = UDim2.new(0, 117, 0, 33)
- No_7.Font = Enum.Font.ArialBold
- No_7.Text = "NO"
- No_7.TextColor3 = Color3.new(1, 1, 1)
- No_7.TextSize = 19
- SniperWarning_7.Name = "SniperWarning"
- SniperWarning_7.Parent = Background_7
- SniperWarning_7.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_7.BackgroundTransparency = 1
- SniperWarning_7.BorderSizePixel = 0
- SniperWarning_7.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_7.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_7.Font = Enum.Font.ArialBold
- SniperWarning_7.Text = "Are you sure you want to Delete Anti-Cheat\nSide Effects: Break of Spectate Gui,Break Of Trial Handler (We got our own),Break of Practice Mode\n"
- SniperWarning_7.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_7.TextSize = 13
- SniperWarning_7.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_7.TextWrapped = true
- Bar_8.Name = "Bar"
- Bar_8.Parent = AntiCheat
- Bar_8.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_8.BorderSizePixel = 0
- Bar_8.Position = UDim2.new(0, 17, 0, 1)
- Bar_8.Size = UDim2.new(0, 271, 0, 30)
- Warning_7.Name = "Warning"
- Warning_7.Parent = Bar_8
- Warning_7.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_7.BackgroundTransparency = 1
- Warning_7.BorderSizePixel = 0
- Warning_7.Position = UDim2.new(0, 36, 0, -13)
- Warning_7.Size = UDim2.new(0, 200, 0, 51)
- Warning_7.Font = Enum.Font.ArialBold
- Warning_7.Text = "WARNING"
- Warning_7.TextColor3 = Color3.new(1, 1, 1)
- Warning_7.TextSize = 19
- Break.Name = "Break"
- Break.Parent = WarningsAnarchy
- Break.BackgroundColor3 = Color3.new(1, 1, 1)
- Break.BackgroundTransparency = 1
- Break.BorderSizePixel = 0
- Break.Size = UDim2.new(0, 305, 0, 166)
- Break.Visible = false
- Background_8.Name = "Background"
- Background_8.Parent = Break
- Background_8.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_8.BorderSizePixel = 0
- Background_8.Position = UDim2.new(0, 17, 0, 31)
- Background_8.Size = UDim2.new(0, 271, 0, 129)
- Yes_8.Name = "Yes"
- Yes_8.Parent = Background_8
- Yes_8.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_8.BorderSizePixel = 0
- Yes_8.Position = UDim2.new(0, 10, 0, 86)
- Yes_8.Size = UDim2.new(0, 117, 0, 33)
- Yes_8.Font = Enum.Font.ArialBold
- Yes_8.Text = "YES"
- Yes_8.TextColor3 = Color3.new(1, 1, 1)
- Yes_8.TextSize = 19
- No_8.Name = "No"
- No_8.Parent = Background_8
- No_8.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_8.BorderSizePixel = 0
- No_8.Position = UDim2.new(0, 144, 0, 86)
- No_8.Size = UDim2.new(0, 117, 0, 33)
- No_8.Font = Enum.Font.ArialBold
- No_8.Text = "NO"
- No_8.TextColor3 = Color3.new(1, 1, 1)
- No_8.TextSize = 19
- SniperWarning_8.Name = "SniperWarning"
- SniperWarning_8.Parent = Background_8
- SniperWarning_8.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_8.BackgroundTransparency = 1
- SniperWarning_8.BorderSizePixel = 0
- SniperWarning_8.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_8.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_8.Font = Enum.Font.ArialBold
- SniperWarning_8.Text = "Are you sure you want to use Aimassist\nWorks for exploits with getrawmetatable"
- SniperWarning_8.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_8.TextSize = 14
- SniperWarning_8.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_8.TextWrapped = true
- Bar_9.Name = "Bar"
- Bar_9.Parent = Break
- Bar_9.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_9.BorderSizePixel = 0
- Bar_9.Position = UDim2.new(0, 17, 0, 1)
- Bar_9.Size = UDim2.new(0, 271, 0, 30)
- Warning_8.Name = "Warning"
- Warning_8.Parent = Bar_9
- Warning_8.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_8.BackgroundTransparency = 1
- Warning_8.BorderSizePixel = 0
- Warning_8.Position = UDim2.new(0, 36, 0, -13)
- Warning_8.Size = UDim2.new(0, 200, 0, 51)
- Warning_8.Font = Enum.Font.ArialBold
- Warning_8.Text = "WARNING"
- Warning_8.TextColor3 = Color3.new(1, 1, 1)
- Warning_8.TextSize = 19
- ClickTP.Name = "Click TP"
- ClickTP.Parent = WarningsAnarchy
- ClickTP.BackgroundColor3 = Color3.new(1, 1, 1)
- ClickTP.BackgroundTransparency = 1
- ClickTP.BorderSizePixel = 0
- ClickTP.Size = UDim2.new(0, 305, 0, 166)
- ClickTP.Visible = false
- Background_9.Name = "Background"
- Background_9.Parent = ClickTP
- Background_9.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_9.BorderSizePixel = 0
- Background_9.Position = UDim2.new(0, 17, 0, 31)
- Background_9.Size = UDim2.new(0, 271, 0, 129)
- Yes_9.Name = "Yes"
- Yes_9.Parent = Background_9
- Yes_9.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_9.BorderSizePixel = 0
- Yes_9.Position = UDim2.new(0, 10, 0, 86)
- Yes_9.Size = UDim2.new(0, 117, 0, 33)
- Yes_9.Font = Enum.Font.ArialBold
- Yes_9.Text = "YES"
- Yes_9.TextColor3 = Color3.new(1, 1, 1)
- Yes_9.TextSize = 19
- No_9.Name = "No"
- No_9.Parent = Background_9
- No_9.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_9.BorderSizePixel = 0
- No_9.Position = UDim2.new(0, 144, 0, 86)
- No_9.Size = UDim2.new(0, 117, 0, 33)
- No_9.Font = Enum.Font.ArialBold
- No_9.Text = "NO"
- No_9.TextColor3 = Color3.new(1, 1, 1)
- No_9.TextSize = 19
- SniperWarning_9.Name = "SniperWarning"
- SniperWarning_9.Parent = Background_9
- SniperWarning_9.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_9.BackgroundTransparency = 1
- SniperWarning_9.BorderSizePixel = 0
- SniperWarning_9.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_9.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_9.Font = Enum.Font.ArialBold
- SniperWarning_9.Text = "Are you sure you want to Click TP\nAnti-Cheat must be disabled"
- SniperWarning_9.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_9.TextSize = 14
- SniperWarning_9.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_9.TextWrapped = true
- Bar_10.Name = "Bar"
- Bar_10.Parent = ClickTP
- Bar_10.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_10.BorderSizePixel = 0
- Bar_10.Position = UDim2.new(0, 17, 0, 1)
- Bar_10.Size = UDim2.new(0, 271, 0, 30)
- Warning_9.Name = "Warning"
- Warning_9.Parent = Bar_10
- Warning_9.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_9.BackgroundTransparency = 1
- Warning_9.BorderSizePixel = 0
- Warning_9.Position = UDim2.new(0, 36, 0, -13)
- Warning_9.Size = UDim2.new(0, 200, 0, 51)
- Warning_9.Font = Enum.Font.ArialBold
- Warning_9.Text = "WARNING"
- Warning_9.TextColor3 = Color3.new(1, 1, 1)
- Warning_9.TextSize = 19
- Fly.Name = "Fly"
- Fly.Parent = WarningsAnarchy
- Fly.BackgroundColor3 = Color3.new(1, 1, 1)
- Fly.BackgroundTransparency = 1
- Fly.BorderSizePixel = 0
- Fly.Size = UDim2.new(0, 305, 0, 166)
- Fly.Visible = false
- Background_10.Name = "Background"
- Background_10.Parent = Fly
- Background_10.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_10.BorderSizePixel = 0
- Background_10.Position = UDim2.new(0, 17, 0, 31)
- Background_10.Size = UDim2.new(0, 271, 0, 129)
- Yes_10.Name = "Yes"
- Yes_10.Parent = Background_10
- Yes_10.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_10.BorderSizePixel = 0
- Yes_10.Position = UDim2.new(0, 10, 0, 86)
- Yes_10.Size = UDim2.new(0, 117, 0, 33)
- Yes_10.Font = Enum.Font.ArialBold
- Yes_10.Text = "YES"
- Yes_10.TextColor3 = Color3.new(1, 1, 1)
- Yes_10.TextSize = 19
- No_10.Name = "No"
- No_10.Parent = Background_10
- No_10.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_10.BorderSizePixel = 0
- No_10.Position = UDim2.new(0, 144, 0, 86)
- No_10.Size = UDim2.new(0, 117, 0, 33)
- No_10.Font = Enum.Font.ArialBold
- No_10.Text = "NO"
- No_10.TextColor3 = Color3.new(1, 1, 1)
- No_10.TextSize = 19
- SniperWarning_10.Name = "SniperWarning"
- SniperWarning_10.Parent = Background_10
- SniperWarning_10.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_10.BackgroundTransparency = 1
- SniperWarning_10.BorderSizePixel = 0
- SniperWarning_10.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_10.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_10.Font = Enum.Font.ArialBold
- SniperWarning_10.Text = "Are you sure you want to Fly\nAnti-Cheat must be disabled"
- SniperWarning_10.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_10.TextSize = 14
- SniperWarning_10.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_10.TextWrapped = true
- Bar_11.Name = "Bar"
- Bar_11.Parent = Fly
- Bar_11.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_11.BorderSizePixel = 0
- Bar_11.Position = UDim2.new(0, 17, 0, 1)
- Bar_11.Size = UDim2.new(0, 271, 0, 30)
- Warning_10.Name = "Warning"
- Warning_10.Parent = Bar_11
- Warning_10.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_10.BackgroundTransparency = 1
- Warning_10.BorderSizePixel = 0
- Warning_10.Position = UDim2.new(0, 36, 0, -13)
- Warning_10.Size = UDim2.new(0, 200, 0, 51)
- Warning_10.Font = Enum.Font.ArialBold
- Warning_10.Text = "WARNING"
- Warning_10.TextColor3 = Color3.new(1, 1, 1)
- Warning_10.TextSize = 19
- Jump.Name = "Jump"
- Jump.Parent = WarningsAnarchy
- Jump.BackgroundColor3 = Color3.new(1, 1, 1)
- Jump.BackgroundTransparency = 1
- Jump.BorderSizePixel = 0
- Jump.Size = UDim2.new(0, 305, 0, 166)
- Jump.Visible = false
- Background_11.Name = "Background"
- Background_11.Parent = Jump
- Background_11.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_11.BorderSizePixel = 0
- Background_11.Position = UDim2.new(0, 17, 0, 31)
- Background_11.Size = UDim2.new(0, 271, 0, 129)
- Yes_11.Name = "Yes"
- Yes_11.Parent = Background_11
- Yes_11.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_11.BorderSizePixel = 0
- Yes_11.Position = UDim2.new(0, 10, 0, 86)
- Yes_11.Size = UDim2.new(0, 117, 0, 33)
- Yes_11.Font = Enum.Font.ArialBold
- Yes_11.Text = "YES"
- Yes_11.TextColor3 = Color3.new(1, 1, 1)
- Yes_11.TextSize = 19
- No_11.Name = "No"
- No_11.Parent = Background_11
- No_11.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_11.BorderSizePixel = 0
- No_11.Position = UDim2.new(0, 144, 0, 86)
- No_11.Size = UDim2.new(0, 117, 0, 33)
- No_11.Font = Enum.Font.ArialBold
- No_11.Text = "NO"
- No_11.TextColor3 = Color3.new(1, 1, 1)
- No_11.TextSize = 19
- SniperWarning_11.Name = "SniperWarning"
- SniperWarning_11.Parent = Background_11
- SniperWarning_11.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_11.BackgroundTransparency = 1
- SniperWarning_11.BorderSizePixel = 0
- SniperWarning_11.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_11.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_11.Font = Enum.Font.ArialBold
- SniperWarning_11.Text = "Are you sure you want to Jump Power\nAnti-Cheat must be disabled"
- SniperWarning_11.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_11.TextSize = 14
- SniperWarning_11.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_11.TextWrapped = true
- Bar_12.Name = "Bar"
- Bar_12.Parent = Jump
- Bar_12.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_12.BorderSizePixel = 0
- Bar_12.Position = UDim2.new(0, 17, 0, 1)
- Bar_12.Size = UDim2.new(0, 271, 0, 30)
- Warning_11.Name = "Warning"
- Warning_11.Parent = Bar_12
- Warning_11.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_11.BackgroundTransparency = 1
- Warning_11.BorderSizePixel = 0
- Warning_11.Position = UDim2.new(0, 36, 0, -13)
- Warning_11.Size = UDim2.new(0, 200, 0, 51)
- Warning_11.Font = Enum.Font.ArialBold
- Warning_11.Text = "WARNING"
- Warning_11.TextColor3 = Color3.new(1, 1, 1)
- Warning_11.TextSize = 19
- Noclip_2.Name = "Noclip"
- Noclip_2.Parent = WarningsAnarchy
- Noclip_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Noclip_2.BackgroundTransparency = 1
- Noclip_2.BorderSizePixel = 0
- Noclip_2.Size = UDim2.new(0, 305, 0, 166)
- Noclip_2.Visible = false
- Background_12.Name = "Background"
- Background_12.Parent = Noclip_2
- Background_12.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_12.BorderSizePixel = 0
- Background_12.Position = UDim2.new(0, 17, 0, 31)
- Background_12.Size = UDim2.new(0, 271, 0, 129)
- Yes_12.Name = "Yes"
- Yes_12.Parent = Background_12
- Yes_12.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_12.BorderSizePixel = 0
- Yes_12.Position = UDim2.new(0, 10, 0, 86)
- Yes_12.Size = UDim2.new(0, 117, 0, 33)
- Yes_12.Font = Enum.Font.ArialBold
- Yes_12.Text = "YES"
- Yes_12.TextColor3 = Color3.new(1, 1, 1)
- Yes_12.TextSize = 19
- No_12.Name = "No"
- No_12.Parent = Background_12
- No_12.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_12.BorderSizePixel = 0
- No_12.Position = UDim2.new(0, 144, 0, 86)
- No_12.Size = UDim2.new(0, 117, 0, 33)
- No_12.Font = Enum.Font.ArialBold
- No_12.Text = "NO"
- No_12.TextColor3 = Color3.new(1, 1, 1)
- No_12.TextSize = 19
- SniperWarning_12.Name = "SniperWarning"
- SniperWarning_12.Parent = Background_12
- SniperWarning_12.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_12.BackgroundTransparency = 1
- SniperWarning_12.BorderSizePixel = 0
- SniperWarning_12.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_12.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_12.Font = Enum.Font.ArialBold
- SniperWarning_12.Text = "Are you sure you want to Noclip\nAnti-Cheat must be disabled"
- SniperWarning_12.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_12.TextSize = 14
- SniperWarning_12.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_12.TextWrapped = true
- Bar_13.Name = "Bar"
- Bar_13.Parent = Noclip_2
- Bar_13.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_13.BorderSizePixel = 0
- Bar_13.Position = UDim2.new(0, 17, 0, 1)
- Bar_13.Size = UDim2.new(0, 271, 0, 30)
- Warning_12.Name = "Warning"
- Warning_12.Parent = Bar_13
- Warning_12.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_12.BackgroundTransparency = 1
- Warning_12.BorderSizePixel = 0
- Warning_12.Position = UDim2.new(0, 36, 0, -13)
- Warning_12.Size = UDim2.new(0, 200, 0, 51)
- Warning_12.Font = Enum.Font.ArialBold
- Warning_12.Text = "WARNING"
- Warning_12.TextColor3 = Color3.new(1, 1, 1)
- Warning_12.TextSize = 19
- Quitter.Name = "Quitter"
- Quitter.Parent = WarningsAnarchy
- Quitter.BackgroundColor3 = Color3.new(1, 1, 1)
- Quitter.BackgroundTransparency = 1
- Quitter.BorderSizePixel = 0
- Quitter.Size = UDim2.new(0, 305, 0, 166)
- Quitter.Visible = false
- Background_13.Name = "Background"
- Background_13.Parent = Quitter
- Background_13.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_13.BorderSizePixel = 0
- Background_13.Position = UDim2.new(0, 17, 0, 31)
- Background_13.Size = UDim2.new(0, 271, 0, 129)
- Yes_13.Name = "Yes"
- Yes_13.Parent = Background_13
- Yes_13.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_13.BorderSizePixel = 0
- Yes_13.Position = UDim2.new(0, 10, 0, 86)
- Yes_13.Size = UDim2.new(0, 117, 0, 33)
- Yes_13.Font = Enum.Font.ArialBold
- Yes_13.Text = "YES"
- Yes_13.TextColor3 = Color3.new(1, 1, 1)
- Yes_13.TextSize = 19
- No_13.Name = "No"
- No_13.Parent = Background_13
- No_13.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_13.BorderSizePixel = 0
- No_13.Position = UDim2.new(0, 144, 0, 86)
- No_13.Size = UDim2.new(0, 117, 0, 33)
- No_13.Font = Enum.Font.ArialBold
- No_13.Text = "NO"
- No_13.TextColor3 = Color3.new(1, 1, 1)
- No_13.TextSize = 19
- SniperWarning_13.Name = "SniperWarning"
- SniperWarning_13.Parent = Background_13
- SniperWarning_13.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_13.BackgroundTransparency = 1
- SniperWarning_13.BorderSizePixel = 0
- SniperWarning_13.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_13.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_13.Font = Enum.Font.ArialBold
- SniperWarning_13.Text = "Are you sure you want to quit RiotGUI Remade?"
- SniperWarning_13.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_13.TextSize = 14
- SniperWarning_13.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_13.TextWrapped = true
- Bar_14.Name = "Bar"
- Bar_14.Parent = Quitter
- Bar_14.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_14.BorderSizePixel = 0
- Bar_14.Position = UDim2.new(0, 17, 0, 1)
- Bar_14.Size = UDim2.new(0, 271, 0, 30)
- Warning_13.Name = "Warning"
- Warning_13.Parent = Bar_14
- Warning_13.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_13.BackgroundTransparency = 1
- Warning_13.BorderSizePixel = 0
- Warning_13.Position = UDim2.new(0, 36, 0, -13)
- Warning_13.Size = UDim2.new(0, 200, 0, 51)
- Warning_13.Font = Enum.Font.ArialBold
- Warning_13.Text = "WARNING"
- Warning_13.TextColor3 = Color3.new(1, 1, 1)
- Warning_13.TextSize = 19
- Speed.Name = "Speed"
- Speed.Parent = WarningsAnarchy
- Speed.BackgroundColor3 = Color3.new(1, 1, 1)
- Speed.BackgroundTransparency = 1
- Speed.BorderSizePixel = 0
- Speed.Size = UDim2.new(0, 305, 0, 166)
- Speed.Visible = false
- Background_14.Name = "Background"
- Background_14.Parent = Speed
- Background_14.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_14.BorderSizePixel = 0
- Background_14.Position = UDim2.new(0, 17, 0, 31)
- Background_14.Size = UDim2.new(0, 271, 0, 129)
- Yes_14.Name = "Yes"
- Yes_14.Parent = Background_14
- Yes_14.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_14.BorderSizePixel = 0
- Yes_14.Position = UDim2.new(0, 10, 0, 86)
- Yes_14.Size = UDim2.new(0, 117, 0, 33)
- Yes_14.Font = Enum.Font.ArialBold
- Yes_14.Text = "YES"
- Yes_14.TextColor3 = Color3.new(1, 1, 1)
- Yes_14.TextSize = 19
- No_14.Name = "No"
- No_14.Parent = Background_14
- No_14.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_14.BorderSizePixel = 0
- No_14.Position = UDim2.new(0, 144, 0, 86)
- No_14.Size = UDim2.new(0, 117, 0, 33)
- No_14.Font = Enum.Font.ArialBold
- No_14.Text = "NO"
- No_14.TextColor3 = Color3.new(1, 1, 1)
- No_14.TextSize = 19
- SniperWarning_14.Name = "SniperWarning"
- SniperWarning_14.Parent = Background_14
- SniperWarning_14.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_14.BackgroundTransparency = 1
- SniperWarning_14.BorderSizePixel = 0
- SniperWarning_14.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_14.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_14.Font = Enum.Font.ArialBold
- SniperWarning_14.Text = "Are you sure you want to WalkSpeed\nAnti-Cheat must be disabled"
- SniperWarning_14.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_14.TextSize = 14
- SniperWarning_14.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_14.TextWrapped = true
- Bar_15.Name = "Bar"
- Bar_15.Parent = Speed
- Bar_15.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_15.BorderSizePixel = 0
- Bar_15.Position = UDim2.new(0, 17, 0, 1)
- Bar_15.Size = UDim2.new(0, 271, 0, 30)
- Warning_14.Name = "Warning"
- Warning_14.Parent = Bar_15
- Warning_14.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_14.BackgroundTransparency = 1
- Warning_14.BorderSizePixel = 0
- Warning_14.Position = UDim2.new(0, 36, 0, -13)
- Warning_14.Size = UDim2.new(0, 200, 0, 51)
- Warning_14.Font = Enum.Font.ArialBold
- Warning_14.Text = "WARNING"
- Warning_14.TextColor3 = Color3.new(1, 1, 1)
- Warning_14.TextSize = 19
- Trails.Name = "Trails"
- Trails.Parent = WarningsAnarchy
- Trails.BackgroundColor3 = Color3.new(1, 1, 1)
- Trails.BackgroundTransparency = 1
- Trails.BorderSizePixel = 0
- Trails.Size = UDim2.new(0, 305, 0, 166)
- Background_15.Name = "Background"
- Background_15.Parent = Trails
- Background_15.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Background_15.BorderSizePixel = 0
- Background_15.Position = UDim2.new(0, 17, 0, 31)
- Background_15.Size = UDim2.new(0, 271, 0, 129)
- Yes_15.Name = "Yes"
- Yes_15.Parent = Background_15
- Yes_15.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Yes_15.BorderSizePixel = 0
- Yes_15.Position = UDim2.new(0, 10, 0, 86)
- Yes_15.Size = UDim2.new(0, 117, 0, 33)
- Yes_15.Font = Enum.Font.ArialBold
- Yes_15.Text = "YES"
- Yes_15.TextColor3 = Color3.new(1, 1, 1)
- Yes_15.TextSize = 19
- No_15.Name = "No"
- No_15.Parent = Background_15
- No_15.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- No_15.BorderSizePixel = 0
- No_15.Position = UDim2.new(0, 144, 0, 86)
- No_15.Size = UDim2.new(0, 117, 0, 33)
- No_15.Font = Enum.Font.ArialBold
- No_15.Text = "NO"
- No_15.TextColor3 = Color3.new(1, 1, 1)
- No_15.TextSize = 19
- SniperWarning_15.Name = "SniperWarning"
- SniperWarning_15.Parent = Background_15
- SniperWarning_15.BackgroundColor3 = Color3.new(1, 1, 1)
- SniperWarning_15.BackgroundTransparency = 1
- SniperWarning_15.BorderSizePixel = 0
- SniperWarning_15.Position = UDim2.new(0, 21, 0, 0)
- SniperWarning_15.Size = UDim2.new(0, 232, 0, 95)
- SniperWarning_15.Font = Enum.Font.ArialBold
- SniperWarning_15.Text = "Are you sure you want to open Trails Changer?\n\nAnti-Cheat must be disabled!"
- SniperWarning_15.TextColor3 = Color3.new(1, 1, 1)
- SniperWarning_15.TextSize = 14
- SniperWarning_15.TextStrokeColor3 = Color3.new(1, 1, 1)
- SniperWarning_15.TextWrapped = true
- Bar_16.Name = "Bar"
- Bar_16.Parent = Trails
- Bar_16.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bar_16.BorderSizePixel = 0
- Bar_16.Position = UDim2.new(0, 17, 0, 1)
- Bar_16.Size = UDim2.new(0, 271, 0, 30)
- Warning_15.Name = "Warning"
- Warning_15.Parent = Bar_16
- Warning_15.BackgroundColor3 = Color3.new(1, 1, 1)
- Warning_15.BackgroundTransparency = 1
- Warning_15.BorderSizePixel = 0
- Warning_15.Position = UDim2.new(0, 36, 0, -13)
- Warning_15.Size = UDim2.new(0, 200, 0, 51)
- Warning_15.Font = Enum.Font.ArialBold
- Warning_15.Text = "WARNING"
- Warning_15.TextColor3 = Color3.new(1, 1, 1)
- Warning_15.TextSize = 19
- cred.Name = "cred"
- cred.Parent = Main
- cred.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- cred.BorderColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- cred.BorderSizePixel = 0
- cred.Position = UDim2.new(0, 254, 0, 29)
- cred.Size = UDim2.new(0, 138, 0, 47)
- cred.Font = Enum.Font.ArialBold
- cred.Text = "Credits"
- cred.TextColor3 = Color3.new(1, 1, 1)
- cred.TextSize = 19
- gam.Name = "gam"
- gam.Parent = Main
- gam.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- gam.BorderColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- gam.BorderSizePixel = 0
- gam.Position = UDim2.new(0, 0, 0, 29)
- gam.Size = UDim2.new(0, 138, 0, 47)
- gam.Font = Enum.Font.ArialBold
- gam.Text = "Games"
- gam.TextColor3 = Color3.new(1, 1, 1)
- gam.TextSize = 19
- opt.Name = "opt"
- opt.Parent = Main
- opt.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- opt.BorderColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- opt.BorderSizePixel = 0
- opt.Position = UDim2.new(0, 138, 0, 29)
- opt.Size = UDim2.new(0, 116, 0, 47)
- opt.Font = Enum.Font.ArialBold
- opt.Text = "Options"
- opt.TextColor3 = Color3.new(1, 1, 1)
- opt.TextSize = 19
- LB2_2.Name = "LB2"
- LB2_2.Parent = Main
- LB2_2.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- LB2_2.BorderColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- LB2_2.BorderSizePixel = 0
- LB2_2.Position = UDim2.new(0.5, -196, 0.5, -124)
- LB2_2.Size = UDim2.new(0, 392, 0, 317)
- LB2_2.Visible = false
- LB2_2.BottomImage = "rbxgameasset://Images/7feeb6f6430f26679149fac1ed4c8126"
- LB2_2.CanvasSize = UDim2.new(1.95000005, 0, 0, 0)
- LB2_2.MidImage = "rbxassetid://1617144048"
- LB2_2.TopImage = "rbxgameasset://Images/7feeb6f6430f26679149fac1ed4c8126"
- Bridge.Name = "Bridge"
- Bridge.Parent = LB2_2
- Bridge.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bridge.BorderSizePixel = 0
- Bridge.Position = UDim2.new(0, 15, 0, 115)
- Bridge.Size = UDim2.new(0, 98, 0, 72)
- Bridge.Font = Enum.Font.ArialBold
- Bridge.Text = "Bridge"
- Bridge.TextColor3 = Color3.new(1, 1, 1)
- Bridge.TextSize = 19
- TP.Name = "TP"
- TP.Parent = LB2_2
- TP.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- TP.BorderSizePixel = 0
- TP.Position = UDim2.new(0, 400, 0, 204)
- TP.Size = UDim2.new(0, 98, 0, 72)
- TP.Font = Enum.Font.ArialBold
- TP.Text = "Click TP"
- TP.TextColor3 = Color3.new(1, 1, 1)
- TP.TextSize = 19
- Swamp.Name = "Swamp"
- Swamp.Parent = LB2_2
- Swamp.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Swamp.BorderSizePixel = 0
- Swamp.Position = UDim2.new(0, 521, 0, 115)
- Swamp.Size = UDim2.new(0, 98, 0, 72)
- Swamp.Font = Enum.Font.ArialBold
- Swamp.Text = "Swamp"
- Swamp.TextColor3 = Color3.new(1, 1, 1)
- Swamp.TextSize = 19
- JumpPower.Name = "JumpPower"
- JumpPower.Parent = LB2_2
- JumpPower.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- JumpPower.BorderSizePixel = 0
- JumpPower.Position = UDim2.new(0, 642, 0, 17)
- JumpPower.Size = UDim2.new(0, 98, 0, 72)
- JumpPower.Font = Enum.Font.ArialBold
- JumpPower.Text = "Jump\nPower"
- JumpPower.TextColor3 = Color3.new(1, 1, 1)
- JumpPower.TextSize = 19
- WalkSpeed_2.Name = "WalkSpeed"
- WalkSpeed_2.Parent = LB2_2
- WalkSpeed_2.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- WalkSpeed_2.BorderSizePixel = 0
- WalkSpeed_2.Position = UDim2.new(0, 521, 0, 204)
- WalkSpeed_2.Size = UDim2.new(0, 98, 0, 72)
- WalkSpeed_2.Font = Enum.Font.ArialBold
- WalkSpeed_2.Text = "Walk\nSpeed"
- WalkSpeed_2.TextColor3 = Color3.new(1, 1, 1)
- WalkSpeed_2.TextSize = 19
- ArtShop.Name = "ArtShop"
- ArtShop.Parent = LB2_2
- ArtShop.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- ArtShop.BorderSizePixel = 0
- ArtShop.Position = UDim2.new(0, 521, 0, 17)
- ArtShop.Size = UDim2.new(0, 98, 0, 72)
- ArtShop.Font = Enum.Font.ArialBold
- ArtShop.Text = "Art\nShop"
- ArtShop.TextColor3 = Color3.new(1, 1, 1)
- ArtShop.TextSize = 19
- Cave.Name = "Cave"
- Cave.Parent = LB2_2
- Cave.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Cave.BorderSizePixel = 0
- Cave.Position = UDim2.new(0, 400, 0, 17)
- Cave.Size = UDim2.new(0, 98, 0, 72)
- Cave.Font = Enum.Font.ArialBold
- Cave.Text = "Cave"
- Cave.TextColor3 = Color3.new(1, 1, 1)
- Cave.TextSize = 19
- StrangeMan.Name = "StrangeMan"
- StrangeMan.Parent = LB2_2
- StrangeMan.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- StrangeMan.BorderSizePixel = 0
- StrangeMan.Position = UDim2.new(0, 15, 0, 17)
- StrangeMan.Size = UDim2.new(0, 98, 0, 72)
- StrangeMan.Font = Enum.Font.ArialBold
- StrangeMan.Text = "Strange\nMan"
- StrangeMan.TextColor3 = Color3.new(1, 1, 1)
- StrangeMan.TextSize = 19
- SkiLodge.Name = "SkiLodge"
- SkiLodge.Parent = LB2_2
- SkiLodge.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- SkiLodge.BorderSizePixel = 0
- SkiLodge.Position = UDim2.new(0, 400, 0, 115)
- SkiLodge.Size = UDim2.new(0, 98, 0, 72)
- SkiLodge.Font = Enum.Font.ArialBold
- SkiLodge.Text = "Ski\nLodge"
- SkiLodge.TextColor3 = Color3.new(1, 1, 1)
- SkiLodge.TextSize = 19
- Bob.Name = "Bob"
- Bob.Parent = LB2_2
- Bob.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Bob.BorderSizePixel = 0
- Bob.Position = UDim2.new(0, 15, 0, 204)
- Bob.Size = UDim2.new(0, 98, 0, 72)
- Bob.Font = Enum.Font.ArialBold
- Bob.Text = "Bob"
- Bob.TextColor3 = Color3.new(1, 1, 1)
- Bob.TextSize = 19
- BoxedCars.Name = "BoxedCars"
- BoxedCars.Parent = LB2_2
- BoxedCars.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- BoxedCars.BorderSizePixel = 0
- BoxedCars.Position = UDim2.new(0, 279, 0, 204)
- BoxedCars.Size = UDim2.new(0, 98, 0, 72)
- BoxedCars.Font = Enum.Font.ArialBold
- BoxedCars.Text = "Boxed\nCars"
- BoxedCars.TextColor3 = Color3.new(1, 1, 1)
- BoxedCars.TextSize = 19
- Volcano.Name = "Volcano"
- Volcano.Parent = LB2_2
- Volcano.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Volcano.BorderSizePixel = 0
- Volcano.Position = UDim2.new(0, 147, 0, 204)
- Volcano.Size = UDim2.new(0, 98, 0, 72)
- Volcano.Font = Enum.Font.ArialBold
- Volcano.Text = "Volcano"
- Volcano.TextColor3 = Color3.new(1, 1, 1)
- Volcano.TextSize = 19
- WoodRUs.Name = "WoodRUs"
- WoodRUs.Parent = LB2_2
- WoodRUs.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- WoodRUs.BorderSizePixel = 0
- WoodRUs.Position = UDim2.new(0, 279, 0, 115)
- WoodRUs.Size = UDim2.new(0, 98, 0, 72)
- WoodRUs.Font = Enum.Font.ArialBold
- WoodRUs.Text = "Wood\nR\nUs"
- WoodRUs.TextColor3 = Color3.new(1, 1, 1)
- WoodRUs.TextSize = 19
- ShrineOfLight.Name = "ShrineOfLight"
- ShrineOfLight.Parent = LB2_2
- ShrineOfLight.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- ShrineOfLight.BorderSizePixel = 0
- ShrineOfLight.Position = UDim2.new(0, 279, 0, 17)
- ShrineOfLight.Size = UDim2.new(0, 98, 0, 72)
- ShrineOfLight.Font = Enum.Font.ArialBold
- ShrineOfLight.Text = "Shrine\nOf\nLight"
- ShrineOfLight.TextColor3 = Color3.new(1, 1, 1)
- ShrineOfLight.TextSize = 19
- Den.Name = "Den"
- Den.Parent = LB2_2
- Den.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Den.BorderSizePixel = 0
- Den.Position = UDim2.new(0, 147, 0, 17)
- Den.Size = UDim2.new(0, 98, 0, 72)
- Den.Font = Enum.Font.ArialBold
- Den.Text = "Den"
- Den.TextColor3 = Color3.new(1, 1, 1)
- Den.TextSize = 19
- Anarchy_2.Name = "Anarchy"
- Anarchy_2.Parent = Main
- Anarchy_2.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.117647)
- Anarchy_2.BorderColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- Anarchy_2.BorderSizePixel = 0
- Anarchy_2.Position = UDim2.new(0.5, -196, 0.5, -124)
- Anarchy_2.Size = UDim2.new(0, 392, 0, 317)
- Anarchy_2.Visible = false
- Anarchy_2.BottomImage = "rbxassetid://1617144048"
- Anarchy_2.CanvasSize = UDim2.new(2.45, 20, 0, 0)
- Anarchy_2.MidImage = "rbxassetid://1617144048"
- Anarchy_2.TopImage = "rbxgameasset://Images/7feeb6f6430f26679149fac1ed4c8126"
- speedval.Name = "speedval"
- speedval.Parent = Anarchy_2
- speedval.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- speedval.BorderSizePixel = 0
- speedval.Position = UDim2.new(0, 400, 0, 278)
- speedval.Size = UDim2.new(0, 98, 0, 22)
- speedval.Font = Enum.Font.ArialBold
- speedval.Text = "Value"
- speedval.TextColor3 = Color3.new(1, 1, 1)
- speedval.TextSize = 19
- jumpval.Name = "jumpval"
- jumpval.Parent = Anarchy_2
- jumpval.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- jumpval.BorderSizePixel = 0
- jumpval.Position = UDim2.new(0, 400, 0, 188)
- jumpval.Size = UDim2.new(0, 98, 0, 15)
- jumpval.Font = Enum.Font.ArialBold
- jumpval.Text = "Value"
- jumpval.TextColor3 = Color3.new(1, 1, 1)
- jumpval.TextSize = 19
- msghere.Name = "msghere"
- msghere.Parent = Anarchy_2
- msghere.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- msghere.BorderSizePixel = 0
- msghere.Position = UDim2.new(0, 763, 0, 275)
- msghere.Size = UDim2.new(0, 200, 0, 26)
- msghere.Font = Enum.Font.ArialBold
- msghere.Text = "Message"
- msghere.TextColor3 = Color3.new(1, 1, 1)
- msghere.TextSize = 19
- fakevic.Name = "fakevic"
- fakevic.Parent = Anarchy_2
- fakevic.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- fakevic.BorderSizePixel = 0
- fakevic.Position = UDim2.new(0, 763, 0, 245)
- fakevic.Size = UDim2.new(0, 200, 0, 26)
- fakevic.Font = Enum.Font.ArialBold
- fakevic.Text = "Victim Name"
- fakevic.TextColor3 = Color3.new(1, 1, 1)
- fakevic.TextSize = 19
- framevic.Name = "framevic"
- framevic.Parent = Anarchy_2
- framevic.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- framevic.BorderSizePixel = 0
- framevic.Position = UDim2.new(0, 763, 0, 161)
- framevic.Size = UDim2.new(0, 200, 0, 26)
- framevic.Font = Enum.Font.ArialBold
- framevic.Text = "Victim Name"
- framevic.TextColor3 = Color3.new(1, 1, 1)
- framevic.TextSize = 19
- killvic.Name = "killvic"
- killvic.Parent = Anarchy_2
- killvic.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- killvic.BorderSizePixel = 0
- killvic.Position = UDim2.new(0, 763, 0, 63)
- killvic.Size = UDim2.new(0, 200, 0, 26)
- killvic.Font = Enum.Font.ArialBold
- killvic.Text = "Victim Name"
- killvic.TextColor3 = Color3.new(1, 1, 1)
- killvic.TextSize = 19
- clicktp.Name = "clicktp"
- clicktp.Parent = Anarchy_2
- clicktp.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- clicktp.BorderSizePixel = 0
- clicktp.Position = UDim2.new(0, 521, 0, 204)
- clicktp.Size = UDim2.new(0, 98, 0, 72)
- clicktp.Font = Enum.Font.ArialBold
- clicktp.Text = "Click\nTP"
- clicktp.TextColor3 = Color3.new(1, 1, 1)
- clicktp.TextSize = 19
- esp.Name = "esp"
- esp.Parent = Anarchy_2
- esp.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- esp.BorderSizePixel = 0
- esp.Position = UDim2.new(0, 15, 0, 204)
- esp.Size = UDim2.new(0, 98, 0, 72)
- esp.Font = Enum.Font.ArialBold
- esp.Text = "ESP ON"
- esp.TextColor3 = Color3.new(1, 1, 1)
- esp.TextSize = 19
- cesp.Name = "cesp"
- cesp.Parent = Anarchy_2
- cesp.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- cesp.BorderSizePixel = 0
- cesp.Position = UDim2.new(0, 15, 0, 204)
- cesp.Size = UDim2.new(0, 98, 0, 72)
- cesp.Font = Enum.Font.ArialBold
- cesp.Text = "ESP OFF"
- cesp.TextColor3 = Color3.new(1, 1, 1)
- cesp.TextSize = 19
- cesp.Visible = false
- trails.Name = "trails"
- trails.Parent = Anarchy_2
- trails.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- trails.BorderSizePixel = 0
- trails.Position = UDim2.new(0, 642, 0, 17)
- trails.Size = UDim2.new(0, 98, 0, 72)
- trails.Font = Enum.Font.ArialBold
- trails.Text = "Trail\nChanger"
- trails.TextColor3 = Color3.new(1, 1, 1)
- trails.TextSize = 19
- fly.Name = "fly"
- fly.Parent = Anarchy_2
- fly.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- fly.BorderSizePixel = 0
- fly.Position = UDim2.new(0, 521, 0, 17)
- fly.Size = UDim2.new(0, 98, 0, 72)
- fly.Font = Enum.Font.ArialBold
- fly.Text = "Fly"
- fly.TextColor3 = Color3.new(1, 1, 1)
- fly.TextSize = 19
- killsome.Name = "killsome"
- killsome.Parent = Anarchy_2
- killsome.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- killsome.BorderSizePixel = 0
- killsome.Position = UDim2.new(0, 763, 0, 17)
- killsome.Size = UDim2.new(0, 200, 0, 36)
- killsome.Font = Enum.Font.ArialBold
- killsome.Text = "Kill Someone"
- killsome.TextColor3 = Color3.new(1, 1, 1)
- killsome.TextSize = 19
- crash.Name = "crash"
- crash.Parent = Anarchy_2
- crash.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- crash.BorderSizePixel = 0
- crash.Position = UDim2.new(0, 400, 0, 17)
- crash.Size = UDim2.new(0, 98, 0, 72)
- crash.Font = Enum.Font.ArialBold
- crash.Text = "Crash\nServer"
- crash.TextColor3 = Color3.new(1, 1, 1)
- crash.TextSize = 19
- breaks.Name = "breaks"
- breaks.Parent = Anarchy_2
- breaks.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- breaks.BorderSizePixel = 0
- breaks.Position = UDim2.new(0, 643, 0, 204)
- breaks.Size = UDim2.new(0, 98, 0, 72)
- breaks.Font = Enum.Font.ArialBold
- breaks.Text = "Aimassist\nAimbot"
- breaks.TextColor3 = Color3.new(1, 1, 1)
- breaks.TextSize = 19
- framex.Name = "framex"
- framex.Parent = Anarchy_2
- framex.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- framex.BorderSizePixel = 0
- framex.Position = UDim2.new(0, 763, 0, 115)
- framex.Size = UDim2.new(0, 200, 0, 36)
- framex.Font = Enum.Font.ArialBold
- framex.Text = "Frame Player"
- framex.TextColor3 = Color3.new(1, 1, 1)
- framex.TextSize = 19
- noclip.Name = "noclip"
- noclip.Parent = Anarchy_2
- noclip.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0823529)
- noclip.BorderSizePixel = 0
- noclip.Position = UDim2.new(0, 521, 0, 115)
- noclip.Size = UDim2.new(0, 98, 0, 72)
- noclip.Font = Enum.Font.ArialBold
- noclip.Text = "Noclip"
- noclip.TextColor3 = Color3.new(1, 1, 1)
- noclip.TextSize = 19
- local min = Instance.new("TextLabel")
- min.Name = "min"
- min.Parent = game.CoreGui.RiotGUI
- min.BackgroundColor3 = Color3.new(1, 1, 1)
- min.BackgroundTransparency = 1
- game:GetService('RunService').Heartbeat:connect(function()
- min.Position = UDim2.new(0, mouse.X, -0.017, mouse.Y)
- end)
- min.Size = UDim2.new(0, 80, 0, 26)
- min.Font = Enum.Font.ArialBold
- min.Text = "Minimize"
- min.TextColor3 = Color3.new(1, 1, 1)
- min.TextSize = 17
- min.TextStrokeTransparency = 0.5
- min.Visible = false
- local max = Instance.new("TextLabel")
- max.Name = "max"
- max.Parent = game.CoreGui.RiotGUI
- max.BackgroundColor3 = Color3.new(1, 1, 1)
- max.BackgroundTransparency = 1
- game:GetService('RunService').Heartbeat:connect(function()
- max.Position = UDim2.new(0, mouse.X, -0.017, mouse.Y)
- end)
- max.Size = UDim2.new(0, 80, 0, 26)
- max.Font = Enum.Font.ArialBold
- max.Text = "Maximize"
- max.TextColor3 = Color3.new(1, 1, 1)
- max.TextSize = 17
- max.TextStrokeTransparency = 0.5
- max.Visible = false
- -- Locals Storage pls no change vvv
- wait()
- loadstring(game:GetObjects("rbxassetid://1648423142")[1].Source)()
- wait()
- -- ^^^
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.OptionFrame.delete.MouseEnter:connect(function()
- min.Text = "Delete GUI"
- min.Visible = true
- max.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.OptionFrame.delete.MouseLeave:connect(function()
- min.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.OptionFrame.delete.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.UnHook.bye.Text = ""
- game.CoreGui.RiotGUI.Bar.UnHook.bye.Position = game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Position
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = ""
- wait()
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Visible = true
- game.CoreGui.RiotGUI.Bar.UnHook.bye.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "U"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Un"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Un-"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Un-H"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Un-Ho"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Un-Hoo"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Un-Hook"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Un-Hooki"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Un-Hookin"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Un-Hooking"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Un-Hooking."
- wait(.5)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Un-Hooking.."
- wait(.5)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Un-Hooking..."
- wait(.5)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"]:Remove()
- wait(.3)
- game.CoreGui.RiotGUI.Bar.UnHook.bye.Text = "G"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook.bye.Text = "Go"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook.bye.Text = "Goo"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook.bye.Text = "Good"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook.bye.Text = "Goodb"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook.bye.Text = "Goodby"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook.bye.Text = "Goodbye"
- wait(.5)
- game.CoreGui.RiotGUI.Bar.UnHook.bye.Text = "Goodbye, " .. game.Players.LocalPlayer.Name .. "."
- wait(.5)
- game.CoreGui.RiotGUI.Bar.UnHook.bye.Text = "Goodbye, " .. game.Players.LocalPlayer.Name .. ".."
- wait(.5)
- game.CoreGui.RiotGUI.Bar.UnHook.bye.Text = "Goodbye, " .. game.Players.LocalPlayer.Name .. "..."
- wait(.5)
- game.CoreGui.RiotGUI.Bar.UnHook.bye:Remove()
- game.CoreGui.RiotGUI.Bar:TweenPosition(UDim2.new(0.5, -196, 0.5, 1000),"In","Bounce",0.2)
- wait(.2)
- game.CoreGui.RiotGUI:Destroy()
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.OptionFrame.market.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = ""
- wait()
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "T"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Te"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Tel"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Tele"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Telep"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Telepo"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Telepor"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Teleport"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Teleporti"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Teleportin"
- wait(.02)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Teleporting"
- wait(.3)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Teleporting."
- wait(.3)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Teleporting.."
- wait(.3)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Teleporting..."
- wait(.3)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Teleporting.."
- wait(.3)
- game.CoreGui.RiotGUI.Bar.UnHook["unhook text"].Text = "Teleporting."
- game:GetService("TeleportService"):Teleport(1553432977)
- end)
- game.CoreGui.RiotGUI.Bar.rgr.Visible = false
- game.CoreGui.RiotGUI.Bar.open.MouseEnter:connect(function()
- min.Text = "Maximize"
- min.Visible = false
- max.Visible = true
- end)
- game.CoreGui.RiotGUI.Bar.open.MouseLeave:connect(function()
- max.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.close.MouseEnter:connect(function()
- min.Text = "Minimize"
- max.Visible = false
- min.Visible = true
- end)
- game.CoreGui.RiotGUI.Bar.close.MouseLeave:connect(function()
- min.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.open.MouseButton1Down:connect(function()
- wait(0.3)
- game.CoreGui.RiotGUI.Bar.open.Visible = false
- local clone = game.CoreGui.RiotGUI.Bar.open:Clone()
- clone.Parent = game.CoreGui.RiotGUI.Bar
- clone.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Frame:TweenSizeAndPosition(UDim2.new(0, 392, 0, 30),UDim2.new(0, 0, 0, 0),"In","Quad",0.4)
- wait(0.4)
- game.CoreGui.RiotGUI.Bar.rgr.Visible = true
- max.Visible = false
- Main:TweenPosition(UDim2.new(0.5, -196, 0, -29),"In","Quad",0.4)
- wait(0.4)
- clone:Remove()
- game.CoreGui.RiotGUI.Bar.close.Visible = true
- end)
- game.CoreGui.RiotGUI.Bar.close.MouseButton1Down:connect(function()
- wait(0.3)
- game.CoreGui.RiotGUI.Bar.close.Visible = false
- local clone = game.CoreGui.RiotGUI.Bar.close:Clone()
- clone.Parent = game.CoreGui.RiotGUI.Bar
- clone.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.Info.Visible = false
- game.CoreGui.RiotGUI.Bar.Speed.Bar:TweenPosition(UDim2.new(0, -300, 0, 0),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail:TweenPosition(UDim2.new(0, -215, 0, 0),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Visible = false
- wait(0.2)
- Main:TweenPosition(UDim2.new(0.5, -196, 0, -450),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.rgr.Visible = false
- wait(0.4)
- clone:Remove()
- game.CoreGui.RiotGUI.Bar.open.Visible = true
- game.CoreGui.RiotGUI.Bar.Frame:TweenSizeAndPosition(UDim2.new(0, 39, 0, 30),UDim2.new(0, 315, 0, 0),"In","Quad",0.4)
- end)
- -- Credits tab
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.cred.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.Speed.Bar:TweenPosition(UDim2.new(0, -300, 0, 0),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail:TweenPosition(UDim2.new(0, -215, 0, 0),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.GameFrame.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.OptionFrame.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Credits.Visible = true
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Visible = false
- game.CoreGui.RiotGUI.Bar.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.Visible = false
- end)
- -- Games tab
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.gam.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.Speed.Bar:TweenPosition(UDim2.new(0, -300, 0, 0),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail:TweenPosition(UDim2.new(0, -215, 0, 0),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.GameFrame.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.OptionFrame.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Credits.Visible = false
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Visible = false
- game.CoreGui.RiotGUI.Bar.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.Visible = false
- end)
- -- Options tab
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.opt.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.Speed.Bar:TweenPosition(UDim2.new(0, -300, 0, 0),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail:TweenPosition(UDim2.new(0, -215, 0, 0),"In","Quad",0.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.GameFrame.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.OptionFrame.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Credits.Visible = false
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Visible = false
- game.CoreGui.RiotGUI.Bar.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.Visible = false
- end)
- -- Games tab : Anarchy
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.GameFrame.Anarchy.MouseButton1Down:connect(function()
- wait(0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.Speed.Bar:TweenPosition(UDim2.new(0, -300, 0, 0),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail:TweenPosition(UDim2.new(0, -215, 0, 0),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.GameFrame.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.OptionFrame.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Credits.Visible = false
- wait(2/5)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Visible = false
- game.CoreGui.RiotGUI.Bar.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.Visible = false
- end)
- -- Games tab: The Streets
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.GameFrame.TS.MouseButton1Down:connect(function()
- wait(0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.Speed.Bar:TweenPosition(UDim2.new(0, -300, 0, 0),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail:TweenPosition(UDim2.new(0, -215, 0, 0),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.GameFrame.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.OptionFrame.Visible = false
- -- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Credits.Visible = false
- local thing = Instance.new("TextLabel")
- thing.Name = "Delete Me"
- thing.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- thing.BackgroundColor3 = Color3.new(1, 1, 1)
- thing.BackgroundTransparency = 1
- thing.Position = UDim2.new(0, 0, 0, 174)
- thing.Size = UDim2.new(0, 392, 0, 50)
- thing.Font = Enum.Font.SourceSans
- thing.Text = ""
- thing.TextColor3 = Color3.new(1, 1, 1)
- thing.TextSize = 30
- wait()
- thing.Visible = true
- wait(0.02)
- thing.Text = "S"
- wait(0.02)
- thing.Text = "So"
- wait(0.02)
- thing.Text = "Sor"
- wait(0.02)
- thing.Text = "Sorr"
- wait(0.02)
- thing.Text = "Sorry"
- wait(0.04)
- thing.Text = "Sorry T"
- wait(0.02)
- thing.Text = "Sorry Th"
- wait(0.02)
- thing.Text = "Sorry The"
- wait(0.04)
- thing.Text = "Sorry The S"
- wait(0.02)
- thing.Text = "Sorry The St"
- wait(0.02)
- thing.Text = "Sorry The Str"
- wait(0.02)
- thing.Text = "Sorry The Stre"
- wait(0.02)
- thing.Text = "Sorry The Stree"
- wait(0.02)
- thing.Text = "Sorry The Street"
- wait(0.02)
- thing.Text = "Sorry The Streets"
- wait(0.04)
- thing.Text = "Sorry The Streets i"
- wait(0.02)
- thing.Text = "Sorry The Streets is"
- wait(0.04)
- thing.Text = "Sorry The Streets is o"
- wait(0.02)
- thing.Text = "Sorry The Streets is ou"
- wait(0.02)
- thing.Text = "Sorry The Streets is out"
- wait(0.04)
- thing.Text = "Sorry The Streets is out o"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of"
- wait(0.04)
- thing.Text = "Sorry The Streets is out of s"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of se"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of ser"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of serv"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of servi"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of servic"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service"
- wait(0.2)
- thing.Text = "Sorry The Streets is out of service\nU"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUh"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUhh"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUhh."
- wait(0.04)
- thing.Text = "Sorry The Streets is out of service\nUhh.."
- wait(0.2)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nA"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nAt"
- wait(0.04)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nAt t"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nAt th"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nAt the"
- wait(0.04)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nAt the m"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nAt the mo"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nAt the mom"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nAt the mome"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nAt the momen"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nAt the moment"
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nAt the moment."
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nAt the moment.."
- wait(0.02)
- thing.Text = "Sorry The Streets is out of service\nUhh..\nAt the moment..."
- wait(2)
- thing:Remove()
- game.CoreGui.RiotGUI.Bar.TrailChanger.Visible = false
- game.CoreGui.RiotGUI.Bar.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.Visible = false
- end)
- -- Games tab: Lumber Tycoon 2
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.GameFrame.LB2.MouseButton1Down:connect(function()
- wait(0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.Speed.Bar:TweenPosition(UDim2.new(0, -300, 0, 0),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail:TweenPosition(UDim2.new(0, -215, 0, 0),"In","Quad",0.4)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.GameFrame.Visible = false
- -- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.OptionFrame.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Credits.Visible = false
- local thing = Instance.new("TextLabel")
- thing.Name = "Delete Me"
- thing.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- thing.BackgroundColor3 = Color3.new(1, 1, 1)
- thing.BackgroundTransparency = 1
- thing.Position = UDim2.new(0, 0, 0, 174)
- thing.Size = UDim2.new(0, 392, 0, 50)
- thing.Font = Enum.Font.SourceSans
- thing.Text = ""
- thing.TextColor3 = Color3.new(1, 1, 1)
- thing.TextSize = 30
- wait()
- thing.Visible = true
- wait(0.02)
- thing.Text = "S"
- wait(0.02)
- thing.Text = "So"
- wait(0.02)
- thing.Text = "Sor"
- wait(0.02)
- thing.Text = "Sorr"
- wait(0.02)
- thing.Text = "Sorry"
- wait(0.02)
- thing.Text = "Sorry,"
- wait(0.04)
- thing.Text = "Sorry, L"
- wait(0.02)
- thing.Text = "Sorry, Lu"
- wait(0.02)
- thing.Text = "Sorry, Lum"
- wait(0.02)
- thing.Text = "Sorry, Lumb"
- wait(0.02)
- thing.Text = "Sorry, Lumbe"
- wait(0.02)
- thing.Text = "Sorry, Lumber"
- wait(0.04)
- thing.Text = "Sorry, Lumber T"
- wait(0.02)
- thing.Text = "Sorry, Lumber Ty"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tyc"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tyco"
- wait(0.04)
- thing.Text = "Sorry, Lumber Tycoo"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon"
- wait(0.04)
- thing.Text = "Sorry, Lumber Tycoon i"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is"
- wait(0.04)
- thing.Text = "Sorry, Lumber Tycoon is\no"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nou"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout"
- wait(0.04)
- thing.Text = "Sorry, Lumber Tycoon is\nout o"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of"
- wait(0.04)
- thing.Text = "Sorry, Lumber Tycoon is\nout of s"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of se"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of ser"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of serv"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of servi"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of servic"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service"
- wait(0.2)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nU"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUh"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh."
- wait(0.04)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh.."
- wait(0.2)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nA"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nAt"
- wait(0.04)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nAt t"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nAt th"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nAt the"
- wait(0.04)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nAt the m"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nAt the mo"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nAt the mom"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nAt the mome"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nAt the momen"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nAt the moment"
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nAt the moment."
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nAt the moment.."
- wait(0.02)
- thing.Text = "Sorry, Lumber Tycoon is\nout of service\nUhh..\nAt the moment..."
- wait(2)
- thing:Remove()
- wait(2/5)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Visible = false
- game.CoreGui.RiotGUI.Bar.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.Visible = false
- end)
- -- Anarchy Infos
- -- Sniper
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.srifle.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.srifle:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.srifle.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.srifle:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- M9 Long Range
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.rng.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.rng:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.rng.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.rng:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- ESP Tracker
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.esp.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.esp:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.esp.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.esp:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Kill Others
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.killothers.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.killothers:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.killothers.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.killothers:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Disable Anti Cheat
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.anticheat.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.anticheat:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.anticheat.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.anticheat:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Aimbot
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.aimbot.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.aimbot:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.aimbot.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.aimbot:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Increase Dmg
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.dmg.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.dmg:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.dmg.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.dmg:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Ammo
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.ammo.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.ammo:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.ammo.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.ammo:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Free Practice
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.prac.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.prac:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.prac.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.prac:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Crash Servers
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.crash.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.crash:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.crash.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.crash:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Jump Power
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.jumpp.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.jumpp:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.jumpp.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.jumpp:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Walk Speed
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.walks.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.walks:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.walks.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.walks:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Fly
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.fly.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.fly:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.fly.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.fly:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Noclip
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.noclip.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.noclip:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.noclip.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.noclip:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Click TP
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.clicktp.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.clicktp:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.clicktp.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.clicktp:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Trail Changer
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.trails.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.trails:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.trails.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.trails:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Break Server
- breaks.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- breaks:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- breaks.MouseLeave:connect(function()
- breaks:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Kill Others
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.killothers.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.killothers:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.killothers.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.killothers:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Vehicle Speed
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.vehicle.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.vehicle:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.vehicle.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.vehicle:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Frame Player
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.framex.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- -- Fake Chat
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.fakec.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Bar.close.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(.2)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Bar.close.MouseEnter:connect(function()
- min.Text = "Close"
- max.Visible = false
- min.Visible = true
- end)
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Bar.close.MouseLeave:connect(function()
- min.Visible = false
- end)
- -- Aimbot SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Ammo SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- AntiCheat SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Break Server SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Vehicle Speed SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Fake Chat SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Crash Server SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Damage SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- ESP SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Fly SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Frame Player SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Jump Power SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Kill Others SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- M9 Long Range SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Free Practice SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Sniper Rifle SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Click Tp SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Trail Changer SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Speed Changer SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = true
- end
- end)
- -- Noclip SideEffect
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AimbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.BreakExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CarExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ChatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.CrashSeverExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.DmgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.ESPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FlyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.FramePlayerExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.KillOtherExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.M9Exp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.PracExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.SniperExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.TrailExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.exp.noclipExp.Visible == true then
- local side = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AimbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.BreakSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CarSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.ChatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.CrashSeverSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.DmgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.EspSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FlySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.FramePlayerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.JumpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.KillOtherSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.M9Side.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.NoclipSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.PracSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.SniperSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TpSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.TrailSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- The Streets
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.getammo.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.getammo:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.getammo.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.getammo:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bypassanti.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bypassanti:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bypassanti.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bypassanti:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.autoheal.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.autoheal:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.autoheal.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.autoheal:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bank.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bank:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bank.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bank:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bfg.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bfg:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bfg.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bfg:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.farm.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.farm:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.farm.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.farm:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.glock.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.glock:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.glock.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.glock:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.kungfu.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.kungfu:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.kungfu.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.kungfu:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.melee.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.melee:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.melee.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.melee:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.prison.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.melee:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.melee.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.melee:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.nocl.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.nocl:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.nocl.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.nocl:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.sawed.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.sawed:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.sawed.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.sawed:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.ctrlclicktp.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.ctrlclicktp:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.ctrlclicktp.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.ctrlclicktp:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.unlockd.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.unlockd:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.unlockd.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.unlockd:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.uzi.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.uzi:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.uzi.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.uzi:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.walkspeed.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.walkspeed:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.walkspeed.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.walkspeed:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- The Streets Side Effects
- -- Ammo Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- AntiCheat Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Bank Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Bfg Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- FarmBot Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Glock Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- KungFu Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Melee Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Prison Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Shotty Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- TP Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- UnlookDoor Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Uzi Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- -- Walkspeed Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = true
- end
- end)
- -- Noclip Side
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AmmoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AntiCheatExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.AutoHealExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BankExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.BfgExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.FarmbotExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.GlockExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.KungfuExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.MeleeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.PrisionExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.ShottyExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UnlockDoorsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.UziExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.exp.noclipExp.Visible == true then
- local side = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AmmoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AntiCheatSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.AutoHealSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BankSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.BfgSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.FarmbotSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.GlockSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.KungfuSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.MeleeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.NoclipSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.PrisionSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.ShottySide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UnlockDoorsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.UziSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.sides.WalkSpeedSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Bar.close.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(.2)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Bar.close.MouseEnter:connect(function()
- min.Text = "Close"
- max.Visible = false
- min.Visible = true
- end)
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Bar.close.MouseLeave:connect(function()
- min.Visible = false
- end)
- -- Lumber Tycoon Info
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.ArtShop.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.ArtShop:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.ArtShop.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.ArtShop:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Bob.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Bob:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Bob.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Bob:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.BoxedCars.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.BoxedCars:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.BoxedCars.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.BoxedCars:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Bridge.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Bridge:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Bridge.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Bridge:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Cave.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Cave:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Cave.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Cave:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Den.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Den:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Den.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Den:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.JumpPower.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.JumpPower:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.JumpPower.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.JumpPower:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.ShrineOfLight.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.ShrineOfLight:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.ShrineOfLight.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.ShrineOfLight:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.SkiLodge.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.SkiLodge:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.SkiLodge.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.SkiLodge:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.StrangeMan.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.StrangeMan:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.StrangeMan.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.StrangeMan:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Swamp.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Swamp:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Swamp.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Swamp:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.TP.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.TP:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.TP.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.TP:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Volcano.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Volcano:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Volcano.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Volcano:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.WalkSpeed.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.WalkSpeed:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.WalkSpeed.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.WalkSpeed:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.WoodRUs.MouseEnter:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.AnarchyInfo.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.TheStreetsInfo.Visible = false
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.WoodRUs:TweenSize(UDim2.new(0, 98, 0, 75),"In","Quad",0.1)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible = true
- wait()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, -140, 0.5, -78),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.WoodRUs.MouseLeave:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.WoodRUs:TweenSize(UDim2.new(0, 98, 0, 72),"In","Quad",0.1)
- end)
- -- Lumber SideEffects
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == true
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == false then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = false
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side.MouseButton1Down:connect(function()
- if game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ArtExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BobExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BoxedCarsExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.BridgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.CaveExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.DenExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.JumpExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.ShrineExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SkiLodgeExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.StrangeManExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.SwampExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.TPExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.VolcanoExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WalkspeedExp.Visible == false
- and game.CoreGui.RiotGUI.Bar.Info.LumberInfo.exp.WoodrusExp.Visible == true then
- local side = game.CoreGui.RiotGUI.Bar.Info.LumberInfo.side
- side.Parent = game.Workspace
- side.Parent = game.CoreGui.RiotGUI.Bar.Info.LumberInfo
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.Visible = true
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ArtShopSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BobSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BoxedCarsSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.BridgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.CaveSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.DenSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.JumpPowerSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.ShrineSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SkiLodgeSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.StrangeManSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.SwampSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.TPSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.VolcanoSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WalkSpeedSide.Visible = false
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.sides.WoodSide.Visible = true
- end
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Bar.close.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo:TweenPosition(UDim2.new(0.5, 167, 0.5, -78),"In","Quad",0.2)
- wait(.2)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Bar.close.MouseEnter:connect(function()
- min.Text = "Close"
- max.Visible = false
- min.Visible = true
- end)
- game.CoreGui.RiotGUI.Bar.Info.LumberInfo.Bar.close.MouseLeave:connect(function()
- min.Visible = false
- end)
- -- Anarchy Scripts
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.srifle.MouseButton1Down:connect(function()
- WarningsAnarchy.Parent = game.Workspace
- wait()
- WarningsAnarchy.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Quitter.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- local UIS = game:GetService("UserInputService")
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- function GetCharacter()
- return game.Players.LocalPlayer.Character
- end
- function Teleport(pos)
- local Char = GetCharacter()
- if Char then
- Char:MoveTo(pos)
- end
- end
- UIS.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 and UIS:IsKeyDown(Enum.KeyCode.Help) then
- Teleport(Mouse.Hit.p)
- end
- end)
- local source = [[
- function GetM9()
- local m9 = game.Players.LocalPlayer.Backpack:FindFirstChild("Sniper")
- if m9 then
- return m9
- else
- return game.Players.LocalPlayer.Character:FindFirstChild("Sniper")
- end
- end
- repeat wait() until GetM9().ClassName == "Tool"
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local Character = game.Workspace:WaitForChild(Player.Name)
- local Humanoid = Character:WaitForChild("Humanoid")
- local Data = {
- Damages = {
- Head = 100,
- Torso = 80,
- Else = 60
- },
- FireRate = 1/11,
- ReloadTime = 0.1,
- ClipSize = 500,
- Accuracy = 10,
- NumBullets = 1,
- FireMode = "Auto",
- Range = 1000,
- BarrelOffset = CFrame.new(-3.1,.1,0)
- }
- function F1R3(Human, dmg)
- for i = 1,4 do
- game.ReplicatedStorage.Remotes.Damage:FireServer("xHyf86e", dmg, Human, GetM9())
- end
- end
- local Equipped = false
- local Firing = false
- local Reloading = false
- local CanFire = true
- local Ammo = Data["ClipSize"]
- local GunUI = script:WaitForChild("GunUI")
- GunUI.AmmoBack.Ammo.Text = Ammo .. " / " .. Ammo
- local UIS = game:GetService("UserInputService")
- local GoldIDs = {
- M9 = 233,
- Scorpion = 316250295,
- Shotgun = 317302030,
- Sniper = 316598801,
- ["AK-47"] = 317301580,
- ["M-16"] = 317302215
- }
- game.ReplicatedStorage.Remotes.Goldify:FireServer(GetM9():WaitForChild("Handle"))
- function gunUItext(text) --Im that lazy
- GunUI.AmmoBack.Ammo.Text = text
- end
- GunUI.AmmoBack.Ammo.TextColor3 = Color3.new(95,95,95)
- function Reload()
- Reloading = true
- GetM9().Handle.ReloadSound:Play()
- gunUItext("-- / --")
- wait(Data["ReloadTime"])
- Ammo = Data["ClipSize"]
- gunUItext(Ammo .. " / " .. Ammo)
- Reloading = false
- end
- local igList = {game.Workspace:WaitForChild(Player.Name),unpack(game.Workspace.Map.BulletStorage:GetChildren()),game.Workspace.Map}
- function CastRay(OldPos)
- local function getBodyDamage(bP)
- if bP.Name == "Head" then
- return "Head"
- elseif bP.Name == "Torso" then
- return "Torso"
- else
- return "Else"
- end
- end
- local function evenOrodd()
- if math.random(1,2) == 1 then
- return 1
- else
- return -1
- end
- end
- local ray
- if OldPos then
- ray = Ray.new(Player.Character.Head.CFrame.p,(OldPos - Player.Character.Head.CFrame.p).unit * Data["Range"])
- else
- local Eq = ((math.random(-Data["Accuracy"],Data["Accuracy"])/100) * (Player.Character.Head.CFrame.p - Mouse.Hit.p).magnitude * .01)
- local tempEq = Mouse.Hit * CFrame.new(Eq * evenOrodd(),Eq * evenOrodd(),Eq * evenOrodd())
- ray = Ray.new(Player.Character.Head.CFrame.p,((tempEq).p - Player.Character.Head.CFrame.p).unit * Data["Range"])
- end
- local hit, position = game.Workspace:FindPartOnRayWithIgnoreList(ray, igList)
- local rayP = Instance.new("Part")
- rayP.Parent = Character
- rayP.Size = Vector3.new(.2,.2,((GetM9().Handle.CFrame * Data["BarrelOffset"]).p - position).magnitude)
- rayP.Anchored = true
- rayP.CanCollide = false
- rayP.Transparency = .75
- rayP.CFrame = CFrame.new((GetM9().Handle.CFrame * Data["BarrelOffset"]).p,position) * CFrame.new(0,0,rayP.Size.Z/-2)
- local dat = Player:FindFirstChild("Data")
- if dat then
- rayP.BrickColor = dat.BulletTrails.EquippedTrail.Value
- if rayP.BrickColor ~= BrickColor.new("Medium stone grey") then
- rayP.Material = "Neon"
- rayP.Transparency = 0
- end
- end
- local msh = Instance.new("BlockMesh")
- msh.Parent = rayP
- msh.Scale = Vector3.new(.25,.25,1)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(rayP.CFrame, rayP.Size, rayP.BrickColor, GetM9():WaitForChild("Handle"))
- if hit then
- local Human = hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid")
- if Human and Humanoid.Health > 0 and Human ~= Humanoid then
- if hit.Parent:FindFirstChild("Humanoid") then
- F1R3(Human, Data["Damages"][getBodyDamage(hit)])
- else
- if hit.Parent.ClassName == "Accessory" then
- F1R3(Human, Data["Damages"]["Head"])
- elseif hit.Parent.ClassName == "Tool" then
- F1R3(Human, Data["Damages"]["Else"])
- end
- end
- end
- end
- spawn(function()
- for i = rayP.Transparency,1,.05 do
- wait(.05)
- rayP.Transparency = i
- end
- rayP:Destroy()
- end)
- end
- GetM9().Equipped:Connect(function(M)
- Equipped = true
- GunUI.Parent = Player.PlayerGui
- M.Icon = "rbxassetid://76603102"
- M.Button1Down:Connect(function()
- Firing = true
- if Ammo <= 0 and not Reloading then
- Reload()
- end
- if Data["FireMode"] == "Auto" then
- if Equipped and not Reloading and Firing and Humanoid.Health > 0 then
- if Ammo > 0 then
- repeat
- wait(Data["FireRate"])
- Ammo = Ammo - 1
- for i = 1,Data["NumBullets"] do
- CastRay()
- end
- gunUItext(Ammo .. " / " .. Data["ClipSize"])
- GetM9().Handle.ShotSound:Play()
- until Ammo <= 0 or Reloading or not Firing or Humanoid.Health <= 0 or not Equipped
- wait()
- if Ammo <= 0 then
- repeat
- wait(Data["FireRate"])
- GetM9().Handle.EmptySound:Play()
- until Reloading or not Firing or not Equipped
- end
- end
- end
- else
- if Equipped and not Reloading and Firing and Humanoid.Health > 0 then
- if Ammo > 0 then
- if CanFire then
- CanFire = false
- Ammo = Ammo - 1
- for i = 1,Data["NumBullets"] do
- CastRay()
- end
- gunUItext(Ammo .. " / " .. Data["ClipSize"])
- GetM9().Handle.ShotSound:Play()
- wait(Data["FireRate"])
- CanFire = true
- end
- end
- end
- end
- end)
- M.Button1Up:Connect(function()
- Firing = false
- end)
- end)
- GetM9().Unequipped:Connect(function(M)
- Equipped = false
- GunUI.Parent = script
- end)
- UIS.InputBegan:Connect(function(Key)
- if Equipped then
- if Key.KeyCode == Enum.KeyCode.R and not Reloading then
- Reload()
- end
- end
- end)]]
- function run()
- loadstring(source)()
- end
- function bypass()
- spawn(function()
- local m9 = game.Players.LocalPlayer.Backpack:WaitForChild("Sniper")
- local s = m9:FindFirstChild("GunClient")
- if s then
- s.Disabled = true
- for i,v in pairs(s:children())do
- if v then
- v = v:Clone()
- v.Parent = script
- end
- end
- wait()
- s:Destroy()
- wait()
- run()
- end
- end)
- end
- bypass()
- game.Players.LocalPlayer.CharacterAdded:Connect(bypass)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.ammo.MouseButton1Down:connect(function()
- WarningsAnarchy.Parent = game.Workspace
- wait()
- WarningsAnarchy.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Quitter.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- local UIS = game:GetService("UserInputService")
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- function GetCharacter()
- return game.Players.LocalPlayer.Character
- end
- function Teleport(pos)
- local Char = GetCharacter()
- if Char then
- Char:MoveTo(pos)
- end
- end
- UIS.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 and UIS:IsKeyDown(Enum.KeyCode.LeftControl) then
- Teleport(Mouse.Hit.p)
- end
- end)
- local source = [[
- function GetM9()
- local m9 = game.Players.LocalPlayer.Backpack:FindFirstChild("M9")
- if m9 then
- return m9
- else
- return game.Players.LocalPlayer.Character:FindFirstChild("M9")
- end
- end
- repeat wait() until GetM9().ClassName == "Tool"
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local Character = game.Workspace:WaitForChild(Player.Name)
- local Humanoid = Character:WaitForChild("Humanoid")
- local Data = {
- Damages = {
- Head = 30,
- Torso = 25,
- Else = 20
- },
- FireRate = 1/11,
- ReloadTime = 1.37,
- ClipSize = 500,
- Accuracy = 10,
- NumBullets = 1,
- FireMode = "SemiAuto",
- Range = 100,
- BarrelOffset = CFrame.new(0,.25,-.7)
- }
- function F1R3(Human, dmg)
- for i = 1,4 do
- game.ReplicatedStorage.Remotes.Damage:FireServer("xHyf86e", dmg, Human, GetM9())
- end
- end
- local Equipped = false
- local Firing = false
- local Reloading = false
- local CanFire = true
- local Ammo = Data["ClipSize"]
- local GunUI = script:WaitForChild("GunUI")
- GunUI.AmmoBack.Ammo.Text = Ammo .. " / " .. Ammo
- local UIS = game:GetService("UserInputService")
- local GoldIDs = {
- M9 = 233,
- Scorpion = 316250295,
- Shotgun = 317302030,
- Sniper = 316598801,
- ["AK-47"] = 317301580,
- ["M-16"] = 317302215
- }
- game.ReplicatedStorage.Remotes.Goldify:FireServer(GetM9():WaitForChild("Handle"))
- function gunUItext(text) --Im that lazy
- GunUI.AmmoBack.Ammo.Text = text
- end
- GunUI.AmmoBack.Ammo.TextColor3 = Color3.new(95,95,95)
- function Reload()
- Reloading = true
- GetM9().Handle.ReloadSound:Play()
- gunUItext("-- / --")
- wait(Data["ReloadTime"])
- Ammo = Data["ClipSize"]
- gunUItext(Ammo .. " / " .. Ammo)
- Reloading = false
- end
- local igList = {game.Workspace:WaitForChild(Player.Name),unpack(game.Workspace.Map.BulletStorage:GetChildren()),game.Workspace.Map}
- function CastRay(OldPos)
- local function getBodyDamage(bP)
- if bP.Name == "Head" then
- return "Head"
- elseif bP.Name == "Torso" then
- return "Torso"
- else
- return "Else"
- end
- end
- local function evenOrodd()
- if math.random(1,2) == 1 then
- return 1
- else
- return -1
- end
- end
- local ray
- if OldPos then
- ray = Ray.new(Player.Character.Head.CFrame.p,(OldPos - Player.Character.Head.CFrame.p).unit * Data["Range"])
- else
- local Eq = ((math.random(-Data["Accuracy"],Data["Accuracy"])/100) * (Player.Character.Head.CFrame.p - Mouse.Hit.p).magnitude * .01)
- local tempEq = Mouse.Hit * CFrame.new(Eq * evenOrodd(),Eq * evenOrodd(),Eq * evenOrodd())
- ray = Ray.new(Player.Character.Head.CFrame.p,((tempEq).p - Player.Character.Head.CFrame.p).unit * Data["Range"])
- end
- local hit, position = game.Workspace:FindPartOnRayWithIgnoreList(ray, igList)
- local rayP = Instance.new("Part")
- rayP.Parent = Character
- rayP.Size = Vector3.new(.2,.2,((GetM9().Handle.CFrame * Data["BarrelOffset"]).p - position).magnitude)
- rayP.Anchored = true
- rayP.CanCollide = false
- rayP.Transparency = .75
- rayP.CFrame = CFrame.new((GetM9().Handle.CFrame * Data["BarrelOffset"]).p,position) * CFrame.new(0,0,rayP.Size.Z/-2)
- local dat = Player:FindFirstChild("Data")
- if dat then
- rayP.BrickColor = dat.BulletTrails.EquippedTrail.Value
- if rayP.BrickColor ~= BrickColor.new("Medium stone grey") then
- rayP.Material = "Neon"
- rayP.Transparency = 0
- end
- end
- local msh = Instance.new("BlockMesh")
- msh.Parent = rayP
- msh.Scale = Vector3.new(.25,.25,1)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(rayP.CFrame, rayP.Size, rayP.BrickColor, GetM9():WaitForChild("Handle"))
- if hit then
- local Human = hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid")
- if Human and Humanoid.Health > 0 and Human ~= Humanoid then
- if hit.Parent:FindFirstChild("Humanoid") then
- F1R3(Human, Data["Damages"][getBodyDamage(hit)])
- else
- if hit.Parent.ClassName == "Accessory" then
- F1R3(Human, Data["Damages"]["Head"])
- elseif hit.Parent.ClassName == "Tool" then
- F1R3(Human, Data["Damages"]["Else"])
- end
- end
- end
- end
- spawn(function()
- for i = rayP.Transparency,1,.05 do
- wait(.05)
- rayP.Transparency = i
- end
- rayP:Destroy()
- end)
- end
- GetM9().Equipped:Connect(function(M)
- Equipped = true
- GunUI.Parent = Player.PlayerGui
- M.Icon = "rbxassetid://76603102"
- M.Button1Down:Connect(function()
- Firing = true
- if Ammo <= 0 and not Reloading then
- Reload()
- end
- if Data["FireMode"] == "Auto" then
- if Equipped and not Reloading and Firing and Humanoid.Health > 0 then
- if Ammo > 0 then
- repeat
- wait(Data["FireRate"])
- Ammo = Ammo - 1
- for i = 1,Data["NumBullets"] do
- CastRay()
- end
- gunUItext(Ammo .. " / " .. Data["ClipSize"])
- GetM9().Handle.ShotSound:Play()
- until Ammo <= 0 or Reloading or not Firing or Humanoid.Health <= 0 or not Equipped
- wait()
- if Ammo <= 0 then
- repeat
- wait(Data["FireRate"])
- GetM9().Handle.EmptySound:Play()
- until Reloading or not Firing or not Equipped
- end
- end
- end
- else
- if Equipped and not Reloading and Firing and Humanoid.Health > 0 then
- if Ammo > 0 then
- if CanFire then
- CanFire = false
- Ammo = Ammo - 1
- for i = 1,Data["NumBullets"] do
- CastRay()
- end
- gunUItext(Ammo .. " / " .. Data["ClipSize"])
- GetM9().Handle.ShotSound:Play()
- wait(Data["FireRate"])
- CanFire = true
- end
- end
- end
- end
- end)
- M.Button1Up:Connect(function()
- Firing = false
- end)
- end)
- GetM9().Unequipped:Connect(function(M)
- Equipped = false
- GunUI.Parent = script
- end)
- UIS.InputBegan:Connect(function(Key)
- if Equipped then
- if Key.KeyCode == Enum.KeyCode.R and not Reloading then
- Reload()
- end
- end
- end)]]
- function run()
- loadstring(source)()
- end
- function bypass()
- spawn(function()
- local m9 = game.Players.LocalPlayer.Backpack:WaitForChild("M9")
- local s = m9:FindFirstChild("GunClient")
- if s then
- s.Disabled = true
- for i,v in pairs(s:children())do
- if v then
- v = v:Clone()
- v.Parent = script
- end
- end
- wait()
- s:Destroy()
- wait()
- run()
- end
- end)
- end
- bypass()
- game.Players.LocalPlayer.CharacterAdded:Connect(bypass)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.anticheat.MouseButton1Down:connect(function()
- WarningsAnarchy.Parent = game.Workspace
- wait()
- WarningsAnarchy.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Quitter.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = false
- game.StarterGui.Core:Destroy()
- game.Players.LocalPlayer.PlayerGui.Core:Remove()
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.clicktp.MouseButton1Down:connect(function()
- WarningsAnarchy.Parent = game.Workspace
- wait()
- WarningsAnarchy.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Quitter.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = false
- local UIS = game:GetService("UserInputService")
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- function GetCharacter()
- return game.Players.LocalPlayer.Character
- end
- function Teleport(pos)
- local Char = GetCharacter()
- if Char then
- Char:MoveTo(pos)
- end
- end
- UIS.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 and UIS:IsKeyDown(Enum.KeyCode.LeftControl) then
- Teleport(Mouse.Hit.p)
- end
- end)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.aimbot.MouseButton1Down:connect(function()
- PLAYER = game.Players.LocalPlayer
- MOUSE = PLAYER:GetMouse()
- CC = game.Workspace.CurrentCamera
- ENABLED = false
- ESP_ENABLED = true
- _G.FREE_FOR_ALL = false
- _G.BIND = 118
- _G.ESP_BIND = 49
- _G.CHANGE_AIM = 'q'
- _G.AIM_AT = 'Head'
- wait(1)
- function GetNearestPlayerToMouse()
- local PLAYERS = {}
- local PLAYER_HOLD = {}
- local DISTANCES = {}
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= PLAYER then
- table.insert(PLAYERS, v)
- end
- end
- for i, v in pairs(PLAYERS) do
- if _G.FREE_FOR_ALL == false then
- if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- elseif _G.FREE_FOR_ALL == true then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- end
- if unpack(DISTANCES) == nil then
- return false
- end
- local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
- if L_DISTANCE > 20 then
- return false
- end
- for i, v in pairs(PLAYER_HOLD) do
- if v.diff == L_DISTANCE then
- return v.plr
- end
- end
- return false
- end
- GUI_MAIN = Instance.new('ScreenGui', game.CoreGui)
- GUI_TARGET = Instance.new('TextLabel', GUI_MAIN)
- GUI_AIM_AT = Instance.new('TextLabel', GUI_MAIN)
- GUI_MAIN.Name = 'AIMBOT'
- GUI_TARGET.Size = UDim2.new(0,200,0,30)
- GUI_TARGET.BackgroundTransparency = 1
- GUI_TARGET.BackgroundColor = BrickColor.new('Fossil')
- GUI_TARGET.BorderSizePixel = 0
- GUI_TARGET.Position = UDim2.new(0.5,-100,0,0)
- GUI_TARGET.Text = 'AIMBOT : OFF'
- GUI_TARGET.TextColor3 = Color3.new(1,1,1)
- GUI_TARGET.TextStrokeTransparency = 1
- GUI_TARGET.TextWrapped = true
- GUI_TARGET.FontSize = 'Size24'
- GUI_TARGET.Font = 'SourceSansBold'
- GUI_AIM_AT.Size = UDim2.new(0,200,0,20)
- GUI_AIM_AT.BackgroundTransparency = 1
- GUI_AIM_AT.BackgroundColor = BrickColor.new('Fossil')
- GUI_AIM_AT.BorderSizePixel = 0
- GUI_AIM_AT.Position = UDim2.new(0.5,-100,0,30)
- GUI_AIM_AT.Text = 'AIMING : HEAD'
- GUI_AIM_AT.TextColor3 = Color3.new(1,1,1)
- GUI_AIM_AT.TextStrokeTransparency = 1
- GUI_AIM_AT.TextWrapped = true
- GUI_AIM_AT.FontSize = 'Size18'
- GUI_AIM_AT.Font = 'SourceSansBold'
- local TRACK = false
- function CREATE(BASE, TEAM)
- local ESP_MAIN = Instance.new('BillboardGui', PLAYER.PlayerGui)
- local ESP_DOT = Instance.new('Frame', ESP_MAIN)
- local ESP_NAME = Instance.new('TextLabel', ESP_MAIN)
- ESP_MAIN.Name = 'ESP'
- ESP_MAIN.Adornee = BASE
- ESP_MAIN.AlwaysOnTop = true
- ESP_MAIN.ExtentsOffset = Vector3.new(0, 1, 0)
- ESP_MAIN.Size = UDim2.new(0, 5, 0, 5)
- ESP_DOT.Name = 'DOT'
- ESP_DOT.BackgroundColor = BrickColor.new('Bright red')
- ESP_DOT.BackgroundTransparency = 0.3
- ESP_DOT.BorderSizePixel = 0
- ESP_DOT.Position = UDim2.new(-0.5, 0, -0.5, 0)
- ESP_DOT.Size = UDim2.new(2, 0, 2, 0)
- ESP_DOT.Visible = true
- ESP_DOT.ZIndex = 10
- ESP_NAME.Name = 'NAME'
- ESP_NAME.BackgroundColor3 = Color3.new(255, 255, 255)
- ESP_NAME.BackgroundTransparency = 1
- ESP_NAME.BorderSizePixel = 0
- ESP_NAME.Position = UDim2.new(0, 0, 0, -40)
- ESP_NAME.Size = UDim2.new(1, 0, 10, 0)
- ESP_NAME.Visible = true
- ESP_NAME.ZIndex = 10
- ESP_NAME.Font = 'ArialBold'
- ESP_NAME.FontSize = 'Size14'
- ESP_NAME.Text = BASE.Parent.Name:upper()
- ESP_NAME.TextColor = BrickColor.new('Bright red')
- end
- function CLEAR()
- for _,v in pairs(PLAYER.PlayerGui:children()) do
- if v.Name == 'ESP' and v:IsA('BillboardGui') then
- v:Destroy()
- end
- end
- end
- function FIND()
- CLEAR()
- TRACK = true
- spawn(function()
- while wait() do
- if TRACK then
- CLEAR()
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character and v.Character:FindFirstChild('Head') then
- if _G.FREE_FOR_ALL == false then
- if v.TeamColor ~= PLAYER.TeamColor then
- if v.Character:FindFirstChild('Head') then
- CREATE(v.Character.Head, true)
- end
- end
- else
- if v.Character:FindFirstChild('Head') then
- CREATE(v.Character.Head, true)
- end
- end
- end
- end
- end
- end
- wait(1)
- end)
- end
- MOUSE.KeyDown:connect(function(KEY)
- KEY = KEY:lower():byte()
- if KEY == _G.BIND then
- ENABLED = true
- end
- end)
- MOUSE.KeyUp:connect(function(KEY)
- KEY = KEY:lower():byte()
- if KEY == _G.BIND then
- ENABLED = false
- end
- end)
- MOUSE.KeyDown:connect(function(KEY)
- KEY = KEY:lower():byte()
- if KEY == _G.ESP_BIND then
- if ESP_ENABLED == false then
- FIND()
- ESP_ENABLED = true
- print('ESP : ON')
- elseif ESP_ENABLED == true then
- wait()
- CLEAR()
- TRACK = false
- ESP_ENABLED = true
- print('ESP : OFF')
- end
- end
- end)
- MOUSE.KeyDown:connect(function(KEY)
- if KEY == _G.CHANGE_AIM then
- if _G.AIM_AT == 'Head' then
- _G.AIM_AT = 'Torso'
- GUI_AIM_AT.Text = 'AIMING : TORSO'
- elseif _G.AIM_AT == 'Torso' then
- _G.AIM_AT = 'Head'
- GUI_AIM_AT.Text = 'AIMING : HEAD'
- end
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- if ENABLED then
- local TARGET = GetNearestPlayerToMouse()
- if (TARGET ~= false) then
- local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
- if AIM then
- CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
- end
- GUI_TARGET.Text = 'AIMBOT : '.. TARGET.Name:sub(1, 5)
- else
- GUI_TARGET.Text = 'AIMBOT : OFF'
- end
- end
- end)
- repeat
- wait()
- if ESP_ENABLED == true then
- FIND()
- end
- until ESP_ENABLED == false
- wait()
- _G.FREE_FOR_ALL = true
- _G.ESP_BIND = 52 -- LEFT ALT
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.fly.MouseButton1Down:connect(function()
- WarningsAnarchy.Parent = game.Workspace
- wait()
- WarningsAnarchy.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Quitter.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = false
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Torso
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 250
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "e" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.jumpp.MouseButton1Down:connect(function()
- WarningsAnarchy.Parent = game.Workspace
- wait()
- WarningsAnarchy.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Quitter.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = false
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = jumpval.Text
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.rng.MouseButton1Down:connect(function()
- WarningsAnarchy.Parent = game.Workspace
- wait()
- WarningsAnarchy.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Quitter.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = false
- local UIS = game:GetService("UserInputService")
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- function GetCharacter()
- return game.Players.LocalPlayer.Character
- end
- function Teleport(pos)
- local Char = GetCharacter()
- if Char then
- Char:MoveTo(pos)
- end
- end
- UIS.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 and UIS:IsKeyDown(Enum.KeyCode.Help) then
- Teleport(Mouse.Hit.p)
- end
- end)
- local source = [[
- function GetM9()
- local m9 = game.Players.LocalPlayer.Backpack:FindFirstChild("M9")
- if m9 then
- return m9
- else
- return game.Players.LocalPlayer.Character:FindFirstChild("M9")
- end
- end
- repeat wait() until GetM9().ClassName == "Tool"
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local Character = game.Workspace:WaitForChild(Player.Name)
- local Humanoid = Character:WaitForChild("Humanoid")
- local Data = {
- Damages = {
- Head = 30,
- Torso = 25,
- Else = 20
- },
- FireRate = 1/11,
- ReloadTime = 0.1,
- ClipSize = 350,
- Accuracy = 10,
- NumBullets = 1,
- FireMode = "Auto",
- Range = 1000,
- BarrelOffset = CFrame.new(0,.25,-.7)
- }
- function F1R3(Human, dmg)
- for i = 1,4 do
- game.ReplicatedStorage.Remotes.Damage:FireServer("xHyf86e", dmg, Human, GetM9())
- end
- end
- local Equipped = false
- local Firing = false
- local Reloading = false
- local CanFire = true
- local Ammo = Data["ClipSize"]
- local GunUI = script:WaitForChild("GunUI")
- GunUI.AmmoBack.Ammo.Text = Ammo .. " / " .. Ammo
- local UIS = game:GetService("UserInputService")
- local GoldIDs = {
- M9 = 316022948,
- Scorpion = 316250295,
- Shotgun = 317302030,
- Sniper = 316598801,
- ["AK-47"] = 317301580,
- ["M-16"] = 317302215
- }
- game.ReplicatedStorage.Remotes.Goldify:FireServer(GetM9():WaitForChild("Handle"))
- function gunUItext(text) --Im that lazy
- GunUI.AmmoBack.Ammo.Text = text
- end
- GunUI.AmmoBack.Ammo.TextColor3 = Color3.new(0, 0, 255)
- function Reload()
- Reloading = true
- GetM9().Handle.ReloadSound:Play()
- gunUItext("-- / --")
- wait(Data["ReloadTime"])
- Ammo = Data["ClipSize"]
- gunUItext(Ammo .. " / " .. Ammo)
- Reloading = false
- end
- local igList = {game.Workspace:WaitForChild(Player.Name),unpack(game.Workspace.Map.BulletStorage:GetChildren()),game.Workspace.Map}
- function CastRay(OldPos)
- local function getBodyDamage(bP)
- if bP.Name == "Head" then
- return "Head"
- elseif bP.Name == "Torso" then
- return "Torso"
- else
- return "Else"
- end
- end
- local function evenOrodd()
- if math.random(1,2) == 1 then
- return 1
- else
- return -1
- end
- end
- local ray
- if OldPos then
- ray = Ray.new(Player.Character.Head.CFrame.p,(OldPos - Player.Character.Head.CFrame.p).unit * Data["Range"])
- else
- local Eq = ((math.random(-Data["Accuracy"],Data["Accuracy"])/100) * (Player.Character.Head.CFrame.p - Mouse.Hit.p).magnitude * .01)
- local tempEq = Mouse.Hit * CFrame.new(Eq * evenOrodd(),Eq * evenOrodd(),Eq * evenOrodd())
- ray = Ray.new(Player.Character.Head.CFrame.p,((tempEq).p - Player.Character.Head.CFrame.p).unit * Data["Range"])
- end
- local hit, position = game.Workspace:FindPartOnRayWithIgnoreList(ray, igList)
- local rayP = Instance.new("Part")
- rayP.Parent = Character
- rayP.Size = Vector3.new(.2,.2,((GetM9().Handle.CFrame * Data["BarrelOffset"]).p - position).magnitude)
- rayP.Anchored = true
- rayP.CanCollide = false
- rayP.Transparency = .75
- rayP.CFrame = CFrame.new((GetM9().Handle.CFrame * Data["BarrelOffset"]).p,position) * CFrame.new(0,0,rayP.Size.Z/-2)
- local dat = Player:FindFirstChild("Data")
- if dat then
- rayP.BrickColor = dat.BulletTrails.EquippedTrail.Value
- if rayP.BrickColor ~= BrickColor.new("Medium stone grey") then
- rayP.Material = "Neon"
- rayP.Transparency = 0
- end
- end
- local msh = Instance.new("BlockMesh")
- msh.Parent = rayP
- msh.Scale = Vector3.new(.25,.25,1)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(rayP.CFrame, rayP.Size, rayP.BrickColor, GetM9():WaitForChild("Handle"))
- if hit then
- local Human = hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid")
- if Human and Humanoid.Health > 0 and Human ~= Humanoid then
- if hit.Parent:FindFirstChild("Humanoid") then
- F1R3(Human, Data["Damages"][getBodyDamage(hit)])
- else
- if hit.Parent.ClassName == "Accessory" then
- F1R3(Human, Data["Damages"]["Head"])
- elseif hit.Parent.ClassName == "Tool" then
- F1R3(Human, Data["Damages"]["Else"])
- end
- end
- end
- end
- spawn(function()
- for i = rayP.Transparency,1,.05 do
- wait(.05)
- rayP.Transparency = i
- end
- rayP:Destroy()
- end)
- end
- GetM9().Equipped:Connect(function(M)
- Equipped = true
- GunUI.Parent = Player.PlayerGui
- M.Icon = "rbxassetid://76603102"
- M.Button1Down:Connect(function()
- Firing = true
- if Ammo <= 0 and not Reloading then
- Reload()
- end
- if Data["FireMode"] == "Auto" then
- if Equipped and not Reloading and Firing and Humanoid.Health > 0 then
- if Ammo > 0 then
- repeat
- wait(Data["FireRate"])
- Ammo = Ammo - 1
- for i = 1,Data["NumBullets"] do
- CastRay()
- end
- gunUItext(Ammo .. " / " .. Data["ClipSize"])
- GetM9().Handle.ShotSound:Play()
- until Ammo <= 0 or Reloading or not Firing or Humanoid.Health <= 0 or not Equipped
- wait()
- if Ammo <= 0 then
- repeat
- wait(Data["FireRate"])
- GetM9().Handle.EmptySound:Play()
- until Reloading or not Firing or not Equipped
- end
- end
- end
- else
- if Equipped and not Reloading and Firing and Humanoid.Health > 0 then
- if Ammo > 0 then
- if CanFire then
- CanFire = false
- Ammo = Ammo - 1
- for i = 1,Data["NumBullets"] do
- CastRay()
- end
- gunUItext(Ammo .. " / " .. Data["ClipSize"])
- GetM9().Handle.ShotSound:Play()
- wait(Data["FireRate"])
- CanFire = true
- end
- end
- end
- end
- end)
- M.Button1Up:Connect(function()
- Firing = false
- end)
- end)
- GetM9().Unequipped:Connect(function(M)
- Equipped = false
- GunUI.Parent = script
- end)
- UIS.InputBegan:Connect(function(Key)
- if Equipped then
- if Key.KeyCode == Enum.KeyCode.R and not Reloading then
- Reload()
- end
- end
- end)]]
- function run()
- loadstring(source)()
- end
- function bypass()
- spawn(function()
- local m9 = game.Players.LocalPlayer.Backpack:WaitForChild("M9")
- local s = m9:FindFirstChild("GunClient")
- if s then
- s.Disabled = true
- for i,v in pairs(s:children())do
- if v then
- v = v:Clone()
- v.Parent = script
- end
- end
- wait()
- s:Destroy()
- wait()
- run()
- end
- end)
- end
- bypass()
- game.Players.LocalPlayer.CharacterAdded:Connect(bypass)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.noclip.MouseButton1Down:connect(function()
- WarningsAnarchy.Parent = game.Workspace
- wait()
- WarningsAnarchy.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Quitter.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = false
- end)
- noclipe = false
- game:GetService('RunService').Stepped:connect(function()
- if noclipe then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = false
- noclipe = not noclipe
- if noclip.Text == "Noclip" then
- noclip.Text = "Noclip"
- else
- noclip.Text = "Noclip"
- end
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.walks.MouseButton1Down:connect(function()
- WarningsAnarchy.Parent = game.Workspace
- wait()
- WarningsAnarchy.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Quitter.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = false
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speedval.Text
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.trails.MouseButton1Down:connect(function()
- WarningsAnarchy.Parent = game.Workspace
- wait()
- WarningsAnarchy.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Quitter.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = true
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = false
- game.CoreGui.RiotGUI.Bar.TrailChanger.Visible = true
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Visible = true
- game.CoreGui.RiotGUI.Bar.Speed.Bar:TweenPosition(UDim2.new(0, -300, 0, 0),"In","Quad",0.2)
- wait(.2)
- game.CoreGui.RiotGUI.Bar.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail:TweenPosition(UDim2.new(0, 0, 0, 0),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = false
- end)
- -- COLORS
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Bar.ImageLabel.MouseButton1Down:connect(function()
- while wait() do
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("Really red")
- wait(0.1)
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("CGA brown")
- wait(0.1)
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("New Yeller")
- wait(0.1)
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("Bright green")
- wait(0.1)
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("Really blue")
- wait(0.1)
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("Mulberry")
- wait(0.1)
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("Magenta")
- wait(0.1)
- end
- end)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Bar.black.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("Really black")
- end)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Bar.blue.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("Really blue")
- end)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Bar.cyan.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("Storm blue")
- end)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Bar.green.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("Bright green")
- end)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Bar.orange.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("CGA brown")
- end)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Bar.pink.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("Pink")
- end)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Bar.purple.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("Mulberry")
- end)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Bar.red.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("Really red")
- end)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Bar.white.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("White")
- end)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Bar.yellow.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("New Yeller")
- end)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Bar.violet.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Data.BulletTrails.EquippedTrail.Value=BrickColor.new("Magenta")
- end)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Bar.close.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail:TweenPosition(UDim2.new(0, -215, 0, 0),"In","Quad",0.2)
- wait(.2)
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.vehicle.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.Speed.Visible = true
- game.CoreGui.RiotGUI.Bar.TrailChanger.Trail:TweenPosition(UDim2.new(0, -215, 0, 0),"In","Quad",0.2)
- wait(0.2)
- game.CoreGui.RiotGUI.Bar.Speed.Bar:TweenPosition(UDim2.new(0, 0, 0, 0),"In","Quad",0.2)
- end)
- game.CoreGui.RiotGUI.Bar.Speed.Bar.motor.MouseButton1Down:connect(function()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Motorcycle" and v:IsA("Model") then
- v.Configuration["Forwards Speed"].Value = game.CoreGui.RiotGUI.Bar.Speed.Bar.motorval.Text
- end
- end
- end)
- game.CoreGui.RiotGUI.Bar.Speed.Bar.blue.MouseButton1Down:connect(function()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Van" and v:IsA("Model") then
- v.Configuration["Forwards Speed"].Value = game.CoreGui.RiotGUI.Bar.Speed.Bar.blueval.Text
- end
- end
- end)
- game.CoreGui.RiotGUI.Bar.Speed.Bar.pink.MouseButton1Down:connect(function()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Car" and v:IsA("Model") then
- v.Configuration["Forwards Speed"].Value = game.CoreGui.RiotGUI.Bar.Speed.Bar.pinkval.Text
- end
- end
- end)
- game.CoreGui.RiotGUI.Bar.Speed.Bar.close.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.Speed.Bar:TweenPosition(UDim2.new(0, -300, 0, 0),"In","Quad",0.2)
- wait(.2)
- game.CoreGui.RiotGUI.Bar.Speed.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.breaks.MouseButton1Down:connect(function()
- WarningsAnarchy.Parent = game.Workspace
- wait()
- WarningsAnarchy.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Quitter.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = false
- local Player = game:GetService("Players").LocalPlayer
- local Mouse = Player:GetMouse()
- local DataModelMt = getrawmetatable(game)
- local OldIndex, OldNewIndex = DataModelMt.__index, DataModelMt.__newindex
- local MouseHit = CFrame.new(0,0,0)
- local function CheckCaller()
- local env = getfenv(1)
- if env ~= "LongLiveGermania" then
- return false
- else
- return true
- end
- end
- if changereadonly then
- changereadonly(DataModelMt, false)
- end
- if fullaccess then
- fullaccess(DataModelMt)
- end
- if make_writeable then
- make_writeable(DataModelMt)
- end
- DataModelMt.__index = function(t, k)
- if CheckCaller() then
- return OldIndex(t, k)
- end
- --if t.Parent.Name == Player.Name then
- if (k == "Hit") and (t == Player:GetMouse())then
- return MouseHit
- elseif (k == "RealHit") and (t == Player:GetMouse())then
- return OldIndex(t, "Hit")
- end
- --end
- return OldIndex(t, k)
- end
- DataModelMt.__newindex = function(t, k, v)
- if CheckCaller() then
- return OldNewIndex(t, k, v)
- end
- --if t.Parent.Name == Player.Name then
- if (k == "Hit") and (t == Player:GetMouse())then
- MouseHit = v
- return
- elseif (k == "RealHit") and (t == Player:GetMouse())then
- return OldNewIndex(t, "Hit", v)
- end
- --end
- return OldNewIndex(t, k, v)
- end
- local Char = Player.Character
- local Hum = Char.Humanoid
- local IsR15 = Hum.RigType == Enum.HumanoidRigType.R15
- local Enabled = true
- local TargetPart = "Head"
- local FriendCheck = true
- local Hint = Instance.new("Hint", workspace)
- Hint.Name = "A1MB0T"
- function GetTorso()
- if not IsR15 then
- return Char.Torso
- else
- return Char.UpperTorso
- end
- end
- function CheckIfFriends(p)
- local bool = FriendCheck and p:IsFriendsWith(Player.UserId) or false
- return bool
- end
- function CreateRay()
- local part = Instance.new("Part", workspace.CurrentCamera)
- part.Name = "Ray"
- part.CFrame = GetTorso().CFrame
- part.Anchored = false
- part.CanCollide = false
- part.Material = "SmoothPlastic"
- part.BrickColor = BrickColor.new("Really red")
- return part
- end
- local Part = CreateRay()
- function OnCharAdded(c)
- Char = c
- Hum = Char.Humanoid
- IsR15 = Hum.RigType == Enum.HumanoidRigType.R15
- --Part = CreateRay()
- end
- Player.CharacterAdded:Connect(OnCharAdded)
- function GetChars(IgnorePart)
- local chars = {}
- for i,v in pairs(game.Players:GetChildren()) do
- if v and v~=Player and v.Character and v.Character~=IgnorePart then
- table.insert(chars, v.Character)
- end
- end
- return chars
- end
- function CheckOcclusion(StartCF, TargetCF, ignore)
- ignore = ignore or {}
- local new_ray = Ray.new(TargetCF.p, (StartCF.p - TargetCF.p)* 999) -- "fire" ray and make sure to ignore our own character
- local hit, position = workspace:FindPartOnRayWithIgnoreList(new_ray, {Char, Part, unpack(ignore)}) -- check if the ray hit anything and if it's a descendant of the target's character
- print(hit)
- return hit
- end
- local cast=workspace.FindPartOnRayWithIgnoreList
- local ray=Ray.new
- local MAX_ITERATIONS=30
- local function PiercingCast(p0,p1,ignore)
- local Part
- local i=0
- repeat
- i=i+1
- local cond=(p1-p0).magnitude<999
- Part,p0=cast(workspace,ray(p0,cond and p1-p0 or (p1-p0).unit*999),ignore)
- if Part then
- if Part.CanCollide==false or Part.Transparency==1 then
- ignore[#ignore+1]=Part
- Part=nil
- end
- elseif cond or i>MAX_ITERATIONS then
- break
- end
- until Part
- return Part,p0
- end
- function GetTargets()
- local targets = {}
- local StartCF = Char.Torso.CFrame
- for i,v in pairs(game.Players:GetChildren()) do
- if v and not CheckIfFriends(v) and v.Character~=nil and v~=game.Players.LocalPlayer then
- local char = v.Character
- local part = char:FindFirstChild(TargetPart)
- if part then
- local hum = char.Humanoid
- local hit = PiercingCast(StartCF.p, part.CFrame.p, {Char, Part})
- local collision = false
- if char:IsAncestorOf(hit) then
- collision = true
- end
- if part and collision and hum and hum.Health > 0 then
- table.insert(targets, part)
- end
- end
- end
- end
- return targets
- --return {workspace.Part, workspace.Part2}
- end
- function FindClosestTarget()
- local StartCF = GetTorso().CFrame
- local TargetCF = Mouse.RealHit
- --print(TargetCF)
- local Targets = GetTargets()
- local closest_target = nil
- local closest_distance = 999
- for i,v in pairs(Targets) do
- if v then
- local cf = v.CFrame
- local pos = cf.p
- local m = pos.magnitude
- local distance = pos - TargetCF.p
- local m = distance.magnitude--(distance).unit:Dot(TargetCF.lookVector)
- if m == m and m < closest_distance then
- closest_distance = m
- closest_target = v
- end
- end
- end
- return closest_target
- end
- function Step()
- local StartCF = GetTorso().CFrame
- local Target = FindClosestTarget()
- if Target then
- --Part.Anchored = false
- Part.Transparency = 0.2
- MouseHit = Target.CFrame
- Mouse.TargetFilter = Part
- local Distance = Target.Position - StartCF.p
- local size = math.min(Distance.magnitude, 50)
- Part.Size = Vector3.new(0.05, 0.05, size)
- Part.CFrame = CFrame.new(StartCF.p, Target.Position) * CFrame.new(0, 0, -size / 2)
- else
- MouseHit = Mouse.RealHit
- Part.CFrame = StartCF
- Part.Transparency = 1
- --Part.Anchored = true
- end
- end
- Hint.Text = "Friend Check: "..tostring(FriendCheck)
- Mouse.KeyDown:Connect(function(k)
- k = k:lower()
- if k == "f" then
- FriendCheck = not FriendCheck
- end
- Hint.Text = "Friend Check: "..tostring(FriendCheck)
- end)
- game:GetService("RunService").RenderStepped:Connect(function()
- if Enabled then
- Step()
- end
- end)
- script = "LongLiveGermania"
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.clicktp.MouseButton1Down:connect(function()
- WarningsAnarchy.Parent = game.Workspace
- wait()
- WarningsAnarchy.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Ammo.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.AntiCheat.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Break.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy["Click TP"].Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Fly.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Jump.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.M9.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Noclip.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Quitter.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Sniper.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Speed.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsAnarchy.Trails.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.crash.MouseButton1Down:connect(function()
- local part = workspace.Arena
- local cf = CFrame.new(part.Position)
- local size = Vector3.new(999, 999, 999)
- print'hi'
- local color = BrickColor.new("Medium stone grey")
- function send()
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- game.ReplicatedStorage.Remotes.ServerGun:FireServer(cf, size, color, part)
- end
- game:GetService("RunService").Heartbeat:Connect(function()
- send()
- end)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.dmg.MouseButton1Down:connect(function()
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local a = game.ReplicatedStorage.Remotes.Damage
- local x = "xHyf86e"
- local gun = "M9"
- local dmg = "2"
- print"Loading"
- Mouse.Button1Down:connect(function()
- if Mouse.Target.Parent:IsA("Model") and game.Players:GetPlayerFromCharacter(Mouse.Target.Parent) and game.Players:GetPlayerFromCharacter(Mouse.Target.Parent)~=game.Players.LocalPlayer then
- for i = 1, dmg do
- a:FireServer(x, 25, Mouse.Target.Parent.Humanoid, game.Workspace[game.Players.LocalPlayer.Name][gun])
- end
- end
- end)
- end)
- local track = false
- local ESP = false
- local Player = game.Players.LocalPlayer
- function Create(base, team)
- local espMAIN = game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.ESP:Clone()
- local F = espMAIN.DOT
- espMAIN.Parent = Player.PlayerGui
- espMAIN.Adornee = base
- F.Visible = true
- end
- function Clear()
- for _,v in pairs(Player.PlayerGui:children()) do
- if v.Name == "ESP" and v:IsA("BillboardGui") then
- v:Destroy()
- end
- end
- end
- function Find()
- Clear()
- track = true
- spawn(function()
- while wait() do
- if track then
- Clear()
- for i,v in pairs(game.Players:players()) do
- if v.Character and v.Character.Head then
- Create(v.Character.Head, true)
- end
- end
- end
- wait(1)
- end
- end)
- end
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.esp.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.esp.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.cesp.Visible = true
- Find()
- ESP = true
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.cesp.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.esp.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.cesp.Visible = false
- Clear()
- track = false
- ESP = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.fakec.MouseButton1Down:connect(function()
- local target = game.Players[fakevic.text]
- local Target = target
- local TargetMsg = msghere.Text
- local PlayersService = game:GetService('Players')
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local ChatService = game:GetService("Chat")
- local TextService = game:GetService("TextService")
- local LocalPlayer = PlayersService.LocalPlayer
- while LocalPlayer == nil do
- PlayersService.ChildAdded:wait()
- LocalPlayer = PlayersService.LocalPlayer
- end
- local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
- local CHAT_BUBBLE_FONT = Enum.Font.SourceSans
- local CHAT_BUBBLE_FONT_SIZE = Enum.FontSize.Size24
- local CHAT_BUBBLE_FONT_SIZE_INT = 24
- local CHAT_BUBBLE_LINE_HEIGHT = CHAT_BUBBLE_FONT_SIZE_INT + 10
- local CHAT_BUBBLE_TAIL_HEIGHT = 14
- local CHAT_BUBBLE_WIDTH_PADDING = 30
- local CHAT_BUBBLE_FADE_SPEED = 1.5
- local BILLBOARD_MAX_WIDTH = 400
- local BILLBOARD_MAX_HEIGHT = 250
- local ELIPSES = "..."
- local MaxChatMessageLength = 128
- local MaxChatMessageLengthExclusive = MaxChatMessageLength - string.len(ELIPSES) - 1
- local NEAR_BUBBLE_DISTANCE = 65
- local MAX_BUBBLE_DISTANCE = 100
- local BubbleColor = { WHITE = "dub",
- BLUE = "blu",
- GREEN = "gre",
- RED = "red" }
- local BubbleChatScreenGui = Instance.new("ScreenGui")
- BubbleChatScreenGui.Name = "BubbleChat"
- BubbleChatScreenGui.ResetOnSpawn = false
- BubbleChatScreenGui.Parent = PlayerGui
- local function lerpLength(msg, min, max)
- return min + (max-min) * math.min(string.len(msg)/75.0, 1.0)
- end
- local function createFifo()
- local this = {}
- this.data = {}
- local emptyEvent = Instance.new("BindableEvent")
- this.Emptied = emptyEvent.Event
- function this:Size()
- return #this.data
- end
- function this:Empty()
- return this:Size() <= 0
- end
- function this:PopFront()
- table.remove(this.data, 1)
- if this:Empty() then emptyEvent:Fire() end
- end
- function this:Front()
- return this.data[1]
- end
- function this:Get(index)
- return this.data[index]
- end
- function this:PushBack(value)
- table.insert(this.data, value)
- end
- function this:GetData()
- return this.data
- end
- return this
- end
- local function createCharacterChats()
- local this = {}
- this.Fifo = createFifo()
- this.BillboardGui = nil
- return this
- end
- local function createMap()
- local this = {}
- this.data = {}
- local count = 0
- function this:Size()
- return count
- end
- function this:Erase(key)
- if this.data[key] then count = count - 1 end
- this.data[key] = nil
- end
- function this:Set(key, value)
- this.data[key] = value
- if value then count = count + 1 end
- end
- function this:Get(key)
- if not key then return end
- if not this.data[key] then
- this.data[key] = createCharacterChats()
- local emptiedCon = nil
- emptiedCon = this.data[key].Fifo.Emptied:connect(function()
- emptiedCon:disconnect()
- this:Erase(key)
- end)
- end
- return this.data[key]
- end
- function this:GetData()
- return this.data
- end
- return this
- end
- local function createChatLine(message, bubbleColor, isLocalPlayer)
- local this = {}
- function this:ComputeBubbleLifetime(msg, isSelf)
- if isSelf then
- return lerpLength(msg,8,15)
- else
- return lerpLength(msg,12,20)
- end
- end
- this.Origin = nil
- this.RenderBubble = nil
- this.Message = message
- this.BubbleDieDelay = this:ComputeBubbleLifetime(message, isLocalPlayer)
- this.BubbleColor = bubbleColor
- this.IsLocalPlayer = isLocalPlayer
- return this
- end
- local function createPlayerChatLine(player, message, isLocalPlayer)
- local this = createChatLine(message, BubbleColor.WHITE, isLocalPlayer)
- if player then
- this.User = player.Name
- this.Origin = player.Character
- end
- return this
- end
- local function createGameChatLine(origin, message, isLocalPlayer, bubbleColor)
- local this = createChatLine(message, bubbleColor, isLocalPlayer)
- this.Origin = origin
- return this
- end
- function createChatBubbleMain(filePrefix, sliceRect)
- local chatBubbleMain = Instance.new("ImageLabel")
- chatBubbleMain.Name = "ChatBubble"
- chatBubbleMain.ScaleType = Enum.ScaleType.Slice
- chatBubbleMain.SliceCenter = sliceRect
- chatBubbleMain.Image = "rbxasset://textures/" .. tostring(filePrefix) .. ".png"
- chatBubbleMain.BackgroundTransparency = 1
- chatBubbleMain.BorderSizePixel = 0
- chatBubbleMain.Size = UDim2.new(1.0, 0, 1.0, 0)
- chatBubbleMain.Position = UDim2.new(0,0,0,0)
- return chatBubbleMain
- end
- function createChatBubbleTail(position, size)
- local chatBubbleTail = Instance.new("ImageLabel")
- chatBubbleTail.Name = "ChatBubbleTail"
- chatBubbleTail.Image = "rbxasset://textures/ui/dialog_tail.png"
- chatBubbleTail.BackgroundTransparency = 1
- chatBubbleTail.BorderSizePixel = 0
- chatBubbleTail.Position = position
- chatBubbleTail.Size = size
- return chatBubbleTail
- end
- function createChatBubbleWithTail(filePrefix, position, size, sliceRect)
- local chatBubbleMain = createChatBubbleMain(filePrefix, sliceRect)
- local chatBubbleTail = createChatBubbleTail(position, size)
- chatBubbleTail.Parent = chatBubbleMain
- return chatBubbleMain
- end
- function createScaledChatBubbleWithTail(filePrefix, frameScaleSize, position, sliceRect)
- local chatBubbleMain = createChatBubbleMain(filePrefix, sliceRect)
- local frame = Instance.new("Frame")
- frame.Name = "ChatBubbleTailFrame"
- frame.BackgroundTransparency = 1
- frame.SizeConstraint = Enum.SizeConstraint.RelativeXX
- frame.Position = UDim2.new(0.5, 0, 1, 0)
- frame.Size = UDim2.new(frameScaleSize, 0, frameScaleSize, 0)
- frame.Parent = chatBubbleMain
- local chatBubbleTail = createChatBubbleTail(position, UDim2.new(1,0,0.5,0))
- chatBubbleTail.Parent = frame
- return chatBubbleMain
- end
- function createChatImposter(filePrefix, dotDotDot, yOffset)
- local result = Instance.new("ImageLabel")
- result.Name = "DialogPlaceholder"
- result.Image = "rbxasset://textures/" .. tostring(filePrefix) .. ".png"
- result.BackgroundTransparency = 1
- result.BorderSizePixel = 0
- result.Position = UDim2.new(0, 0, -1.25, 0)
- result.Size = UDim2.new(1, 0, 1, 0)
- local image = Instance.new("ImageLabel")
- image.Name = "DotDotDot"
- image.Image = "rbxasset://textures/" .. tostring(dotDotDot) .. ".png"
- image.BackgroundTransparency = 1
- image.BorderSizePixel = 0
- image.Position = UDim2.new(0.001, 0, yOffset, 0)
- image.Size = UDim2.new(1, 0, 0.7, 0)
- image.Parent = result
- return result
- end
- local this = {}
- this.ChatBubble = {}
- this.ChatBubbleWithTail = {}
- this.ScalingChatBubbleWithTail = {}
- this.CharacterSortedMsg = createMap()
- local function initChatBubbleType(chatBubbleType, fileName, imposterFileName, isInset, sliceRect)
- this.ChatBubble[chatBubbleType] = createChatBubbleMain(fileName, sliceRect)
- this.ChatBubbleWithTail[chatBubbleType] = createChatBubbleWithTail(fileName, UDim2.new(0.5, -CHAT_BUBBLE_TAIL_HEIGHT, 1, isInset and -1 or 0), UDim2.new(0, 30, 0, CHAT_BUBBLE_TAIL_HEIGHT), sliceRect)
- this.ScalingChatBubbleWithTail[chatBubbleType] = createScaledChatBubbleWithTail(fileName, 0.5, UDim2.new(-0.5, 0, 0, isInset and -1 or 0), sliceRect)
- end
- initChatBubbleType(BubbleColor.WHITE, "ui/dialog_white", "ui/chatBubble_white_notify_bkg", false, Rect.new(5,5,15,15))
- initChatBubbleType(BubbleColor.BLUE, "ui/dialog_blue", "ui/chatBubble_blue_notify_bkg", true, Rect.new(7,7,33,33))
- initChatBubbleType(BubbleColor.RED, "ui/dialog_red", "ui/chatBubble_red_notify_bkg", true, Rect.new(7,7,33,33))
- initChatBubbleType(BubbleColor.GREEN, "ui/dialog_green", "ui/chatBubble_green_notify_bkg", true, Rect.new(7,7,33,33))
- function this:SanitizeChatLine(msg)
- if string.len(msg) > MaxChatMessageLengthExclusive then
- return string.sub(msg, 1, MaxChatMessageLengthExclusive + string.len(ELIPSES))
- else
- return msg
- end
- end
- local function createBillboardInstance(adornee)
- local billboardGui = Instance.new("BillboardGui")
- billboardGui.Adornee = adornee
- billboardGui.Size = UDim2.new(0,BILLBOARD_MAX_WIDTH,0,BILLBOARD_MAX_HEIGHT)
- billboardGui.StudsOffset = Vector3.new(0, 1.5, 2)
- billboardGui.Parent = BubbleChatScreenGui
- local billboardFrame = Instance.new("Frame")
- billboardFrame.Name = "BillboardFrame"
- billboardFrame.Size = UDim2.new(1,0,1,0)
- billboardFrame.Position = UDim2.new(0,0,-0.5,0)
- billboardFrame.BackgroundTransparency = 1
- billboardFrame.Parent = billboardGui
- local billboardChildRemovedCon = nil
- billboardChildRemovedCon = billboardFrame.ChildRemoved:connect(function()
- if #billboardFrame:GetChildren() <= 1 then
- billboardChildRemovedCon:disconnect()
- billboardGui:Destroy()
- end
- end)
- this:CreateSmallTalkBubble(BubbleColor.WHITE).Parent = billboardFrame
- return billboardGui
- end
- function this:CreateBillboardGuiHelper(instance, onlyCharacter)
- if instance and not this.CharacterSortedMsg:Get(instance)["BillboardGui"] then
- if not onlyCharacter then
- if instance:IsA("BasePart") then
- local billboardGui = createBillboardInstance(instance)
- this.CharacterSortedMsg:Get(instance)["BillboardGui"] = billboardGui
- return
- end
- end
- if instance:IsA("Model") then
- local head = instance:FindFirstChild("Head")
- if head and head:IsA("BasePart") then
- local billboardGui = createBillboardInstance(head)
- this.CharacterSortedMsg:Get(instance)["BillboardGui"] = billboardGui
- end
- end
- end
- end
- local function distanceToBubbleOrigin(origin)
- if not origin then return 100000 end
- return (origin.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- end
- local function isPartOfLocalPlayer(adornee)
- if adornee and PlayersService.LocalPlayer.Character then
- return adornee:IsDescendantOf(PlayersService.LocalPlayer.Character)
- end
- end
- function this:SetBillboardLODNear(billboardGui)
- local isLocalPlayer = isPartOfLocalPlayer(billboardGui.Adornee)
- billboardGui.Size = UDim2.new(0, BILLBOARD_MAX_WIDTH, 0, BILLBOARD_MAX_HEIGHT)
- billboardGui.StudsOffset = Vector3.new(0, isLocalPlayer and 1.5 or 2.5, isLocalPlayer and 2 or 0)
- billboardGui.Enabled = true
- local billChildren = billboardGui.BillboardFrame:GetChildren()
- for i = 1, #billChildren do
- billChildren[i].Visible = true
- end
- billboardGui.BillboardFrame.SmallTalkBubble.Visible = false
- end
- function this:SetBillboardLODDistant(billboardGui)
- local isLocalPlayer = isPartOfLocalPlayer(billboardGui.Adornee)
- billboardGui.Size = UDim2.new(4,0,3,0)
- billboardGui.StudsOffset = Vector3.new(0, 3, isLocalPlayer and 2 or 0)
- billboardGui.Enabled = true
- local billChildren = billboardGui.BillboardFrame:GetChildren()
- for i = 1, #billChildren do
- billChildren[i].Visible = false
- end
- billboardGui.BillboardFrame.SmallTalkBubble.Visible = true
- end
- function this:SetBillboardLODVeryFar(billboardGui)
- billboardGui.Enabled = false
- end
- function this:SetBillboardGuiLOD(billboardGui, origin)
- if not origin then return end
- if origin:IsA("Model") then
- local head = origin:FindFirstChild("Head")
- if not head then origin = origin.PrimaryPart
- else origin = head end
- end
- local bubbleDistance = distanceToBubbleOrigin(origin)
- if bubbleDistance < NEAR_BUBBLE_DISTANCE then
- this:SetBillboardLODNear(billboardGui)
- elseif bubbleDistance >= NEAR_BUBBLE_DISTANCE and bubbleDistance < MAX_BUBBLE_DISTANCE then
- this:SetBillboardLODDistant(billboardGui)
- else
- this:SetBillboardLODVeryFar(billboardGui)
- end
- end
- function this:CameraCFrameChanged()
- for index, value in pairs(this.CharacterSortedMsg:GetData()) do
- local playerBillboardGui = value["BillboardGui"]
- if playerBillboardGui then this:SetBillboardGuiLOD(playerBillboardGui, index) end
- end
- end
- function this:CreateBubbleText(message)
- local bubbleText = Instance.new("TextLabel")
- bubbleText.Name = "BubbleText"
- bubbleText.BackgroundTransparency = 1
- bubbleText.Position = UDim2.new(0,CHAT_BUBBLE_WIDTH_PADDING/2,0,0)
- bubbleText.Size = UDim2.new(1,-CHAT_BUBBLE_WIDTH_PADDING,1,0)
- bubbleText.Font = CHAT_BUBBLE_FONT
- bubbleText.TextWrapped = true
- bubbleText.FontSize = CHAT_BUBBLE_FONT_SIZE
- bubbleText.Text = message
- bubbleText.Visible = false
- return bubbleText
- end
- function this:CreateSmallTalkBubble(chatBubbleType)
- local smallTalkBubble = this.ScalingChatBubbleWithTail[chatBubbleType]:Clone()
- smallTalkBubble.Name = "SmallTalkBubble"
- smallTalkBubble.Position = UDim2.new(0,0,1,-40)
- smallTalkBubble.Visible = false
- local text = this:CreateBubbleText("...")
- text.TextScaled = true
- text.TextWrapped = false
- text.Visible = true
- text.Parent = smallTalkBubble
- return smallTalkBubble
- end
- function this:UpdateChatLinesForOrigin(origin, currentBubbleYPos)
- local bubbleQueue = this.CharacterSortedMsg:Get(origin).Fifo
- local bubbleQueueSize = bubbleQueue:Size()
- local bubbleQueueData = bubbleQueue:GetData()
- if #bubbleQueueData <= 1 then return end
- for index = (#bubbleQueueData - 1), 1, -1 do
- local value = bubbleQueueData[index]
- local bubble = value.RenderBubble
- if not bubble then return end
- local bubblePos = bubbleQueueSize - index + 1
- if bubblePos > 1 then
- local tail = bubble:FindFirstChild("ChatBubbleTail")
- if tail then tail:Destroy() end
- local bubbleText = bubble:FindFirstChild("BubbleText")
- if bubbleText then bubbleText.TextTransparency = 0.5 end
- end
- local udimValue = UDim2.new( bubble.Position.X.Scale, bubble.Position.X.Offset,
- 1, currentBubbleYPos - bubble.Size.Y.Offset - CHAT_BUBBLE_TAIL_HEIGHT )
- bubble:TweenPosition(udimValue, Enum.EasingDirection.Out, Enum.EasingStyle.Bounce, 0.1, true)
- currentBubbleYPos = currentBubbleYPos - bubble.Size.Y.Offset - CHAT_BUBBLE_TAIL_HEIGHT
- end
- end
- function this:DestroyBubble(bubbleQueue, bubbleToDestroy)
- if not bubbleQueue then return end
- if bubbleQueue:Empty() then return end
- local bubble = bubbleQueue:Front().RenderBubble
- if not bubble then
- bubbleQueue:PopFront()
- return
- end
- spawn(function()
- while bubbleQueue:Front().RenderBubble ~= bubbleToDestroy do
- wait()
- end
- bubble = bubbleQueue:Front().RenderBubble
- local timeBetween = 0
- local bubbleText = bubble:FindFirstChild("BubbleText")
- local bubbleTail = bubble:FindFirstChild("ChatBubbleTail")
- while bubble and bubble.ImageTransparency < 1 do
- timeBetween = wait()
- if bubble then
- local fadeAmount = timeBetween * CHAT_BUBBLE_FADE_SPEED
- bubble.ImageTransparency = bubble.ImageTransparency + fadeAmount
- if bubbleText then bubbleText.TextTransparency = bubbleText.TextTransparency + fadeAmount end
- if bubbleTail then bubbleTail.ImageTransparency = bubbleTail.ImageTransparency + fadeAmount end
- end
- end
- if bubble then
- bubble:Destroy()
- bubbleQueue:PopFront()
- end
- end)
- end
- function this:CreateChatLineRender(instance, line, onlyCharacter, fifo)
- if not instance then return end
- if not this.CharacterSortedMsg:Get(instance)["BillboardGui"] then
- this:CreateBillboardGuiHelper(instance, onlyCharacter)
- end
- local billboardGui = this.CharacterSortedMsg:Get(instance)["BillboardGui"]
- if billboardGui then
- local chatBubbleRender = this.ChatBubbleWithTail[line.BubbleColor]:Clone()
- chatBubbleRender.Visible = false
- local bubbleText = this:CreateBubbleText(line.Message)
- bubbleText.Parent = chatBubbleRender
- chatBubbleRender.Parent = billboardGui.BillboardFrame
- line.RenderBubble = chatBubbleRender
- local currentTextBounds = TextService:GetTextSize(
- bubbleText.Text, CHAT_BUBBLE_FONT_SIZE_INT, CHAT_BUBBLE_FONT,
- Vector2.new(BILLBOARD_MAX_WIDTH, BILLBOARD_MAX_HEIGHT))
- local bubbleWidthScale = math.max((currentTextBounds.X + CHAT_BUBBLE_WIDTH_PADDING)/BILLBOARD_MAX_WIDTH, 0.1)
- local numOflines = (currentTextBounds.Y/CHAT_BUBBLE_FONT_SIZE_INT)
- chatBubbleRender.Size = UDim2.new(0,0,0,0)
- chatBubbleRender.Position = UDim2.new(0.5,0,1,0)
- local newChatBubbleOffsetSizeY = numOflines * CHAT_BUBBLE_LINE_HEIGHT
- chatBubbleRender:TweenSizeAndPosition(UDim2.new(bubbleWidthScale, 0, 0, newChatBubbleOffsetSizeY),
- UDim2.new( (1-bubbleWidthScale)/2, 0, 1, -newChatBubbleOffsetSizeY),
- Enum.EasingDirection.Out, Enum.EasingStyle.Elastic, 0.1, true,
- function() bubbleText.Visible = true end)
- this:SetBillboardGuiLOD(billboardGui, line.Origin)
- this:UpdateChatLinesForOrigin(line.Origin, -newChatBubbleOffsetSizeY)
- delay(line.BubbleDieDelay, function()
- this:DestroyBubble(fifo, chatBubbleRender)
- end)
- end
- end
- function this:OnPlayerChatMessage(sourcePlayer, message, targetPlayer)
- if not this:BubbleChatEnabled() then return end
- local localPlayer = PlayersService.LocalPlayer
- local fromOthers = localPlayer ~= nil and sourcePlayer ~= localPlayer
- local safeMessage = this:SanitizeChatLine(message)
- local line = createPlayerChatLine(sourcePlayer, safeMessage, not fromOthers)
- if sourcePlayer and line.Origin then
- local fifo = this.CharacterSortedMsg:Get(line.Origin).Fifo
- fifo:PushBack(line)
- this:CreateChatLineRender(sourcePlayer.Character, line, true, fifo)
- end
- end
- function this:OnGameChatMessage(origin, message, color)
- local localPlayer = PlayersService.LocalPlayer
- local fromOthers = localPlayer ~= nil and (localPlayer.Character ~= origin)
- local bubbleColor = BubbleColor.WHITE
- if color == Enum.ChatColor.Blue then bubbleColor = BubbleColor.BLUE
- elseif color == Enum.ChatColor.Green then bubbleColor = BubbleColor.GREEN
- elseif color == Enum.ChatColor.Red then bubbleColor = BubbleColor.RED end
- local safeMessage = this:SanitizeChatLine(message)
- local line = createGameChatLine(origin, safeMessage, not fromOthers, bubbleColor)
- this.CharacterSortedMsg:Get(line.Origin).Fifo:PushBack(line)
- this:CreateChatLineRender(origin, line, false, this.CharacterSortedMsg:Get(line.Origin).Fifo)
- end
- function this:BubbleChatEnabled()
- local clientChatModules = ChatService:FindFirstChild("ClientChatModules")
- if clientChatModules then
- local chatSettings = clientChatModules:FindFirstChild("ChatSettings")
- if chatSettings then
- return true
- end
- end
- return PlayersService.BubbleChat
- end
- function this:ShowOwnFilteredMessage()
- local clientChatModules = ChatService:FindFirstChild("ClientChatModules")
- if clientChatModules then
- local chatSettings = clientChatModules:FindFirstChild("ChatSettings")
- if chatSettings then
- chatSettings = require(chatSettings)
- return chatSettings.ShowUserOwnFilteredMessage
- end
- end
- return false
- end
- function findPlayer(playerName)
- for i,v in pairs(PlayersService:GetPlayers()) do
- if v.Name == playerName then
- return v
- end
- end
- end
- ChatService.Chatted:connect(function(origin, message, color) this:OnGameChatMessage(origin, message, color) end)
- local cameraChangedCon = nil
- if game.Workspace.CurrentCamera then
- cameraChangedCon = game.Workspace.CurrentCamera:GetPropertyChangedSignal("CFrame"):connect(function(prop) this:CameraCFrameChanged() end)
- end
- game.Workspace.Changed:connect(function(prop)
- if prop == "CurrentCamera" then
- if cameraChangedCon then cameraChangedCon:disconnect() end
- if game.Workspace.CurrentCamera then
- cameraChangedCon = game.Workspace.CurrentCamera:GetPropertyChangedSignal("CFrame"):connect(function(prop) this:CameraCFrameChanged() end)
- end
- end
- end)
- local AllowedMessageTypes = nil
- function getAllowedMessageTypes()
- if AllowedMessageTypes then
- return AllowedMessageTypes
- end
- local clientChatModules = ChatService:FindFirstChild("ClientChatModules")
- if clientChatModules then
- local chatSettings = clientChatModules:FindFirstChild("ChatSettings")
- if chatSettings then
- chatSettings = require(chatSettings)
- if chatSettings.BubbleChatMessageTypes then
- AllowedMessageTypes = chatSettings.BubbleChatMessageTypes
- return AllowedMessageTypes
- end
- end
- local chatConstants = clientChatModules:FindFirstChild("ChatConstants")
- if chatConstants then
- chatConstants = require(chatConstants)
- AllowedMessageTypes = {chatConstants.MessageTypeDefault, chatConstants.MessageTypeWhisper}
- end
- return AllowedMessageTypes
- end
- return {"Message", "Whisper"}
- end
- function checkAllowedMessageType(messageData)
- local allowedMessageTypes = getAllowedMessageTypes()
- for i = 1, #allowedMessageTypes do
- if allowedMessageTypes[i] == messageData.MessageType then
- return true
- end
- end
- return false
- end
- local ChatEvents = ReplicatedStorage:WaitForChild("DefaultChatSystemChatEvents")
- local OnMessageDoneFiltering = ChatEvents:WaitForChild("OnMessageDoneFiltering")
- local OnNewMessage = ChatEvents:WaitForChild("OnNewMessage")
- OnNewMessage.OnClientEvent:connect(function(messageData, channelName)
- if not checkAllowedMessageType(messageData) then
- return
- end
- local sender = findPlayer(messageData.FromSpeaker)
- if not sender then
- return
- end
- if not messageData.IsFiltered or messageData.FromSpeaker == LocalPlayer.Name then
- if messageData.FromSpeaker ~= LocalPlayer.Name or this:ShowOwnFilteredMessage() then
- return
- end
- end
- this:OnPlayerChatMessage(sender, messageData.Message, nil)
- end)
- OnMessageDoneFiltering.OnClientEvent:connect(function(messageData, channelName)
- if not checkAllowedMessageType(messageData) then
- return
- end
- local sender = findPlayer(messageData.FromSpeaker)
- if not sender then
- return
- end
- if messageData.FromSpeaker == LocalPlayer.Name and not this:ShowOwnFilteredMessage() then
- return
- end
- this:OnPlayerChatMessage(sender, messageData.Message, nil)
- end)
- this:OnPlayerChatMessage(Target, TargetMsg, nil)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.framex.MouseButton1Down:connect(function()
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local a = game.ReplicatedStorage.Remotes.Damage
- local x = "xHyf86e"
- local gun = "M9"
- function Kill(v)
- for i = 1, 4 do
- a:FireServer(x, 25, v.Character.Humanoid, game.Workspace[game.Players.LocalPlayer.Name][gun])
- end
- end
- local whitelist = framevic.Text
- for i,v in pairs(game.Players:children())do
- if v and v.Name:lower()~=whitelist:lower() and v~=game.Players.LocalPlayer then
- Kill(v)
- end
- end
- Kill(game.Players.LocalPlayer)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.killothers.MouseButton1Down:connect(function()
- local a = game.ReplicatedStorage.Remotes.Damage
- local x = "xHyf86e"
- local gun = "M9"
- local plrs = game.Players:GetChildren()
- local me = game.Players.LocalPlayer.Name
- for i,v in pairs (plrs) do
- if v.Name == me then
- else
- for i = 1, 4 do
- a:FireServer(x, 25, v.Character.Humanoid, game.Workspace[game.Players.LocalPlayer.Name][gun])
- end
- end
- end
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.killsome.MouseButton1Down:connect(function()
- function kill(v)
- for i= 1,4 do
- game.ReplicatedStorage.Remotes.Damage:FireServer("xHyf86e",25,v.Character:FindFirstChildOfClass('Humanoid'),game.Players.LocalPlayer.Character:FindFirstChildOfClass('Tool'))
- end
- end
- local guy = killvic.Text
- kill(game.Players:FindFirstChild(guy))
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.prac.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.prac.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.cprac.Visible = true
- local GamePassService = game:GetService("GamePassService")
- local Player = game.Players.LocalPlayer
- local PlayerGui = Player.PlayerGui
- local FreePracticeEnabled = false
- local PracticePassId = 315993365
- function TogglePractice()
- game.ReplicatedStorage.Remotes.ArenaToggle:FireServer()
- end
- function FreePractice()
- PlayerGui.GameUI.Back.PracArena.MouseButton1Click:Connect(function()
- if not GamePassService:PlayerHasPass(Player, PracticePassId) then
- TogglePractice()
- end
- end)
- end
- FreePractice()
- Player.CharacterAdded:Connect(FreePractice)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.cprac.MouseButton1Down:connect(function()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.cprac.Text = "Already\nActivated!"
- wait(2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.Anarchy.cprac.Text = "Free\nPractice\nMode"
- end)
- -- The Streets Scripts
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bypassanti.MouseButton1Down:connect(function()
- WarningsTheStreets.Parent = game.Workspace
- wait()
- WarningsTheStreets.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Bypass.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Noclip.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.WalkSpeed.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Bypass.Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Bypass.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.Visible = false
- loadstring(game:GetObjects("rbxassetid://1684228963")[1].Source)()
- local thing = Instance.new("TextLabel")
- thing.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- thing.BackgroundColor3 = Color3.new(1, 1, 1)
- thing.BackgroundTransparency = 1
- thing.Position = UDim2.new(0, 0, 0, 174)
- thing.Size = UDim2.new(0, 392, 0, 50)
- thing.Font = Enum.Font.SourceSans
- thing.Text = ""
- thing.TextColor3 = Color3.new(1, 1, 1)
- thing.TextSize = 30
- wait()
- thing.Visible = true
- wait(0.02)
- thing.Text = "D"
- wait(0.02)
- thing.Text = "Di"
- wait(0.02)
- thing.Text = "Dis"
- wait(0.02)
- thing.Text = "Disa"
- wait(0.02)
- thing.Text = "Disab"
- wait(0.02)
- thing.Text = "Disabl"
- wait(0.02)
- thing.Text = "Disabli"
- wait(0.02)
- thing.Text = "Disablin"
- wait(0.04)
- thing.Text = "Disabling A"
- wait(0.02)
- thing.Text = "Disabling An"
- wait(0.02)
- thing.Text = "Disabling Ant"
- wait(0.02)
- thing.Text = "Disabling Anti"
- wait(0.02)
- thing.Text = "Disabling Anti-"
- wait(0.02)
- thing.Text = "Disabling Anti-C"
- wait(0.02)
- thing.Text = "Disabling Anti-Ch"
- wait(0.02)
- thing.Text = "Disabling Anti-Che"
- wait(0.02)
- thing.Text = "Disabling Anti-Chea"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\n"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nP"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPl"
- wait(0.04)
- thing.Text = "Disabling Anti-Cheat\nPle"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlea"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPleas"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease"
- wait(0.04)
- thing.Text = "Disabling Anti-Cheat\nPlease d"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do"
- wait(0.04)
- thing.Text = "Disabling Anti-Cheat\nPlease do n"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do no"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do not"
- wait(0.04)
- thing.Text = "Disabling Anti-Cheat\nPlease do not t"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do not to"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do not tou"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do not touc"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do not touch"
- wait(0.04)
- thing.Text = "Disabling Anti-Cheat\nPlease do not touch a"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do not touch an"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do not touch any"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do not touch anyt"
- wait(0.04)
- thing.Text = "Disabling Anti-Cheat\nPlease do not touch anyth"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do not touch anythi"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do not touch anythin"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do not touch anything"
- wait(0.02)
- thing.Text = "Disabling Anti-Cheat\nPlease do not touch anything."
- wait(1.5)
- thing.Text = "Disabling Anti-Cheat\nPlease do not touch anything.."
- wait(8)
- thing.Text = "D"
- wait(0.02)
- thing.Text = "Di"
- wait(0.02)
- thing.Text = "Dis"
- wait(0.02)
- thing.Text = "Disa"
- wait(0.02)
- thing.Text = "Disab"
- wait(0.02)
- thing.Text = "Disabl"
- wait(0.02)
- thing.Text = "Disable"
- wait(0.02)
- thing.Text = "Disabled"
- wait(0.02)
- thing.Text = "Disabled!"
- wait(2)
- thing:Remove()
- wait(1)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.Visible = true
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Bypass.Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Bypass.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.nocl.MouseButton1Down:connect(function()
- WarningsTheStreets.Parent = game.Workspace
- wait()
- WarningsTheStreets.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Bypass.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Noclip.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.WalkSpeed.Visible = false
- end)
- noclipe = false
- game:GetService('RunService').Stepped:connect(function()
- if noclipe then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Noclip.Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Noclip.Visible = false
- noclipe = not noclipe
- if noclip.Text == "Noclip" then
- noclip.Text = "Noclip"
- else
- noclip.Text = "Noclip"
- end
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Noclip.Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Noclip.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.walkspeed.MouseButton1Down:connect(function()
- WarningsTheStreets.Parent = game.Workspace
- wait()
- WarningsTheStreets.Parent = game.CoreGui.RiotGUI.Bar.RiotFunc.Main
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Visible = true
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Bypass.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.Noclip.Visible = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.WalkSpeed.Visible = true
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.WalkSpeed.Background.Yes.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.WalkSpeed.Visible = false
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speednum.Text
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.WalkSpeed.Background.No.MouseButton1Down:connect(function()
- wait(.2)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.WarningsTheStreets.WalkSpeed.Visible = false
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.autoheal.MouseButton1Down:connect(function()
- local plr = game:GetService("Players").LocalPlayer
- local health = game.Players.LocalPlayer.Character.Humanoid.Health
- local maxhealth = game.Players.LocalPlayer.Character.Humanoid.MaxHealth
- local TeleportTo = function(Cord)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Cord
- end
- local function GetChiken()
- local Chicken = game.Players.LocalPlayer.Backpack:FindFirstChild("Chicken")
- if Chicken then
- return Chicken
- else
- return game.Players.LocalPlayer.Character:FindFirstChild("Chicken")
- end
- end
- local function GetBurger()
- local Burger = game.Players.LocalPlayer.Backpack:FindFirstChild("Burger")
- if Burger then
- return Burger
- else
- return game.Players.LocalPlayer.Character:FindFirstChild("Burger")
- end
- end
- local function GetDrink()
- local Drink = game.Players.LocalPlayer.Backpack:FindFirstChild("Drink")
- if Drink then
- return Drink
- else
- return game.Players.LocalPlayer.Character:FindFirstChild("Drink")
- end
- end
- local LastPos = Instance.new("Part", game.Workspace)
- LastPos.Anchored=true
- LastPos.Transparency=1
- LastPos.Position= game.Players.LocalPlayer.Character.Torso.Position
- LastPos.CanCollide=false
- local okay = 0;
- local ok = 0;
- if health <= 50 or maxhealth <= 50 then
- if game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 100 then
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = false
- end
- end
- okay = 0;
- else
- okay = 1;
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = true
- end
- end
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- while (okay > 0) do
- if GetBurger() and GetChiken() and GetDrink() then
- --Chicken BABYYYYYY YAAAAAAAAAA
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Chicken)
- local NIGGER = game:GetService("Workspace")[game.Players.LocalPlayer.Name].Chicken
- local Remote = game:GetService("Players").LocalPlayer.Backpack.ServerTraits.Tool
- Remote:FireServer(NIGGER)
- NIGGER:Activate()
- wait(1)
- --McDonald's
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Burger)
- local NIGGER = game:GetService("Workspace")[game.Players.LocalPlayer.Name].Burger
- local Remote = game:GetService("Players").LocalPlayer.Backpack.ServerTraits.Tool
- Remote:FireServer(NIGGER)
- NIGGER:Activate()
- wait(1)
- --Cola
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Drink)
- local NIGGER = game:GetService("Workspace")[game.Players.LocalPlayer.Name].Drink
- local Remote = game:GetService("Players").LocalPlayer.Backpack.ServerTraits.Tool
- Remote:FireServer(NIGGER)
- NIGGER:Activate()
- if game.Players.LocalPlayer.Character.Humanoid.Health >= 75 then
- okay = 0
- ok = 0
- LastPos:Destroy()
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = false
- end
- end
- else
- okay = 1;
- end
- else
- ok = 1;
- while (ok > 0) do
- TeleportTo(CFrame.new(-743.089, 2.412, -43.364)) -- Chicken
- wait(1)
- TeleportTo(CFrame.new(-732.81, 1.35, 125.726)) -- Drink
- wait(1)
- TeleportTo(CFrame.new(-724.18, 2.35, 125.716)) -- Burger
- wait(3)
- TeleportTo(CFrame.new(LastPos.Position))
- if GetBurger() and GetChiken() and GetDrink()then
- ok = 0
- end
- end
- end
- end
- wait(1)
- end
- end
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bank.MouseButton1Down:connect(function()
- local gPlayers = game:GetService("Players")
- local Plr = gPlayers.LocalPlayer
- local TeleportTo = function(Cord)
- for i,v in pairs(Plr.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = true
- end
- end
- Plr.Character.HumanoidRootPart.CFrame = Cord
- for i,v in pairs(Plr.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = false
- end
- end
- end
- TeleportTo(CFrame.new(-269.053375, 3.81635475, 139.362961))
- end)
- local plr = game.Players.LocalPlayer
- local h = game:GetService('RunService').Heartbeat
- local m = plr:GetMouse()
- local bfg = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.bfg.MouseButton1Down:connect(function()
- bfg = not bfg
- end)
- m.Button1Down:connect(function()
- h:wait()
- if bfg == true then
- if plr.Character:FindFirstChild('Uzi') then plr.Character.Uzi.Fire:FireServer(m.Hit) end
- if plr.Character:FindFirstChild('Shotty') then plr.Character.Shotty.Fire:FireServer(m.Hit) end
- if plr.Character:FindFirstChild('Glock') then plr.Character.Glock.Fire:FireServer(m.Hit) end
- if plr.Character:FindFirstChild('Sawed Off') then plr.Character["Sawed Off"].Fire:FireServer(m.Hit) end
- end
- end)
- function start()
- while true do
- h:wait()
- if bfg == true then
- if plr.Backpack:FindFirstChild('Uzi') then
- plr.Backpack.Uzi.Parent = plr.Character
- h:wait()
- elseif plr.Backpack:FindFirstChild('Shotty') then
- plr.Backpack.Shotty.Parent = plr.Character
- h:wait()
- elseif plr.Backpack:FindFirstChild("Glock") then
- plr.Backpack.Glock.Parent = plr.Character
- h:wait()
- elseif plr.Backpack:FindFirstChild("Sawed Off") then
- plr.Backpack["Sawed Off"].Parent = plr.Character
- h:wait()
- end
- end
- end
- end
- start()
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.ctrlclicktp.MouseButton1Down:connect(function()
- local UIS = game:GetService("UserInputService")
- local Player = game:GetService("Players").LocalPlayer
- local Mouse = Player:GetMouse()
- _G.firstscript = Instance.new("LocalScript")
- _G.secondscript = Instance.new("LocalScript")
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| START OF FUNCTIONS
- --\\=================================//
- function CreateScripts()
- if _G.secondscript.Name == "LocalScript" and _G.firstscript.Name == "CarScript" then
- _G.firstscript.Parent = game.Players.LocalPlayer.PlayerGui
- _G.secondscript.Parent = game.Players.LocalPlayer.PlayerGui
- else
- _G.firstscript.Name = "CarScript"
- _G.secondscript.Name = "LocalScript"
- _G.firstscript.Parent = game.Players.LocalPlayer.PlayerGui
- _G.secondscript.Parent = game.Players.LocalPlayer.PlayerGui
- end
- end
- function DeleteScripts()
- _G.secondscript.Parent = nil
- _G.firstscript.Parent = nil
- end
- function Disable()
- CreateScripts()
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") and v.Disabled == false then
- v.Disabled = true;
- end
- end
- end
- function Enable()
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- DeleteScripts()
- if v:IsA("LocalScript")and v.Disabled == true then
- v.Disabled = false;
- end
- end
- end
- function fUCKDADA()
- return game:GetService("Players").LocalPlayer.Character
- end
- function ahh(pos)
- local sex = fUCKDADA()
- if Player then
- if sex then
- sex:MoveTo(pos)
- end
- end
- end
- UIS.InputBegan:Connect(function(sex)
- if UIS:IsKeyDown(Enum.KeyCode.LeftControl) and sex.UserInputType == Enum.UserInputType.MouseButton1 then
- Disable()
- ahh(Mouse.Hit.p)
- wait(0.5)
- Enable()
- end
- end)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.farm.MouseButton1Down:connect(function()
- local yes = 0;
- local plr = game.Players.LocalPlayer
- yes = 1;
- while(yes > 0) do
- wait(0.1)
- local s = workspace:WaitForChild("RandomSpawner")
- if s then
- plr.Character.HumanoidRootPart.CFrame = s.CFrame
- else
- yes = 0;
- end
- end
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.getammo.MouseButton1Down:connect(function()
- local TeleportTo = function(Cord)
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = true
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Cord
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = false
- end
- end
- end
- LastPos = Instance.new("Part", game.Workspace)
- LastPos.Anchored=true
- LastPos.Transparency=1
- LastPos.Position=game.Players.LocalPlayer.Character.Torso.Position
- LastPos.CanCollide=false
- TeleportTo(CFrame.new(-59.4, 1, -212.621)) -- ammo 1
- wait(0.3)
- TeleportTo(CFrame.new(108.799, 1, -67.401)) -- ammo 2
- wait(0.3)
- TeleportTo(CFrame.new(-890.854, 11, -139.304)) -- ammo 3
- wait(0.3)
- TeleportTo(CFrame.new(-59.4, 1, -212.621)) -- ammo 4
- wait(0.3)
- TeleportTo(CFrame.new(LastPos.Position))
- LastPos:Remove()
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.glock.MouseButton1Down:connect(function()
- local TeleportTo = function(Cord)
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = true
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Cord
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = false
- end
- end
- end
- LastPos = Instance.new("Part", game.Workspace)
- LastPos.Anchored=true
- LastPos.Transparency=1
- LastPos.Position=game.Players.LocalPlayer.Character.Torso.Position
- LastPos.CanCollide=false
- TeleportTo(CFrame.new(-972.971, 1.3, -92.19))
- wait(0.3)
- TeleportTo(CFrame.new(LastPos.Position))
- LastPos:Remove()
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.kungfu.MouseButton1Down:connect(function()
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.Q then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Pipe, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.Q then
- Player = "LocalPlayer"
- AnimationId = "465400764"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.R then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Pipe, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.R then
- Player = "LocalPlayer"
- AnimationId = "501014044"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.F then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Pipe, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.F then
- Player = "LocalPlayer"
- AnimationId = "501026159"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.G then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Pipe, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.G then
- Player = "LocalPlayer"
- AnimationId = "345332316"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.T then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Pipe, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.T then
- Player = "LocalPlayer"
- AnimationId = "556096432"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.Z then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Pipe, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.Z then
- Player = "LocalPlayer"
- AnimationId = "632899319"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.x then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Punch, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.x then
- Player = "LocalPlayer"
- AnimationId = "445252828"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.Q then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Pipe, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.Q then
- Player = "LocalPlayer"
- AnimationId = "465400764"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.R then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Pipe, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.R then
- Player = "LocalPlayer"
- AnimationId = "501014044"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.F then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Pipe, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.F then
- Player = "LocalPlayer"
- AnimationId = "501026159"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.G then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Pipe, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.G then
- Player = "LocalPlayer"
- AnimationId = "345332316"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.T then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Pipe, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.T then
- Player = "LocalPlayer"
- AnimationId = "556096432"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.Z then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Pipe, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.Z then
- Player = "LocalPlayer"
- AnimationId = "632899319"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.X then
- game.Players.LocalPlayer.Backpack.ServerTraits.Touch:FireServer(game.Players.LocalPlayer.Backpack.Punch, game.Players.LocalPlayer.Character.RightHand, true)
- end
- end)
- local userinput = game:GetService("UserInputService")
- local player = game.Players.LocalPlayer
- userinput.InputBegan:connect(function(input)
- if userinput:GetFocusedTextBox() then
- return
- end
- if input.KeyCode == Enum.KeyCode.X then
- Player = "LocalPlayer"
- AnimationId = "445252828"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end
- end)
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.melee.MouseButton1Down:connect(function()
- local function CreateParts()
- _G.bottlePart = Instance.new("Part",workspace)
- _G.bottlePart.CFrame = CFrame.new(-967.31, 3, -157.27)
- _G.bottlePart.Anchored = true;
- _G.bottlePart.Transparency=1
- _G.bottlePart.CanCollide = false;
- _G.golfpart = Instance.new("Part",workspace)
- _G.golfpart.CFrame = CFrame.new(-75.72, 3, -220.581)
- _G.golfpart.Anchored = true;
- _G.golfpart.Transparency=1
- _G.golfpart.CanCollide = false;
- _G.pipepart = Instance.new("Part",workspace)
- _G.pipepart.CFrame = CFrame.new(-429.508, 3, 236.585)
- _G.pipepart.Anchored = true;
- _G.pipepart.Transparency=1
- _G.pipepart.CanCollide = false;
- _G.machetepart = Instance.new("Part",workspace)
- _G.machetepart.CFrame = CFrame.new(-726.4, 3, -80.38)
- _G.machetepart.Anchored = true;
- _G.machetepart.Transparency=1
- _G.machetepart.CanCollide = false;
- _G.batpart = Instance.new("Part",workspace)
- _G.batpart.CFrame = CFrame.new(118.799, 3, -60.4)
- _G.batpart.Anchored = true;
- _G.batpart.Transparency=1
- _G.batpart.CanCollide = false;
- end
- local function DeleteParts()
- _G.batPart:Destroy()
- _G.machetepart:Deestroy()
- _G.pipepart:Destroy()
- _G.golfpart:Destroy()
- _G.bottlePart:Destroy()
- end
- local TeleportTo = function(Cord)
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = true
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Cord
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = false
- end
- end
- end
- LastPos = Instance.new("Part", game.Workspace)
- LastPos.Anchored=true
- LastPos.Transparency=1
- LastPos.Position=game.Players.LocalPlayer.Character.Torso.Position
- LastPos.CanCollide=false
- CreateParts()
- TeleportTo(CFrame.new(_G.golfpart.Position)) -- golf
- wait(1)
- TeleportTo(CFrame.new(_G.machetepart.Position)) -- machete
- wait(1)
- TeleportTo(CFrame.new(_G.pipepart.Position)) -- pipe
- wait(1)
- TeleportTo(CFrame.new(_G.batpart.Position)) -- bat
- wait(1)
- TeleportTo(CFrame.new(_G.bottlePart.Position)) -- bottle
- wait(1)
- TeleportTo(CFrame.new(LastPos.Position))
- LastPos:Remove()
- DeleteParts()
- end)
- prison.MouseButton1Down:Connect(function()
- local gPlayers = game:GetService("Players")
- local Plr = gPlayers.LocalPlayer
- local TeleportTo = function(Cord)
- for i,v in pairs(Plr.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = true
- end
- end
- Plr.Character.HumanoidRootPart.CFrame = Cord
- for i,v in pairs(Plr.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = false
- end
- end
- end
- TeleportTo(CFrame.new(-973.523621, 3.19878054, -76.6112595))
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.sawed.MouseButton1Down:connect(function()
- local TeleportTo = function(Cord)
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = true
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Cord
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = false
- end
- end
- end
- LastPos = Instance.new("Part", game.Workspace)
- LastPos.Anchored=true
- LastPos.Transparency=1
- LastPos.Position=game.Players.LocalPlayer.Character.Torso.Position
- LastPos.CanCollide=false
- TeleportTo(CFrame.new(-249.41, 1.7, -244.86))
- wait(0.3)
- TeleportTo(CFrame.new(LastPos.Position))
- LastPos:Remove()
- end)
- mouse = game.Players.LocalPlayer:getMouse()
- Enabled = false
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.unlockd.MouseButton1Down:connect(function()
- if Enabled == false then
- Enabled = not Enabled
- else
- Enabled = false
- end
- end)
- mouse.Button1Down:connect(function()
- if Enabled == true then
- if mouse.Target ~= nil then
- if mouse.Target.Name == "Click" then
- local a, b = pcall(function()
- if mouse.Target.Parent:findFirstChild("Locker") then
- if mouse.Target.Parent:findFirstChild("Locker").className == "BoolValue" then
- if mouse.Target.Parent:findFirstChild("Locker").Value == true then
- mouse.Target.Parent.Lock.ClickDetector.RemoteEvent:FireServer()
- wait(.1)
- mouse.Target.ClickDetector.RemoteEvent:FireServer()
- else
- wait(2)
- mouse:Destroy()
- end
- end
- end
- end)
- if not a then
- warn(b)
- end
- end
- end
- end
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.TheStreets.uzi.MouseButton1Down:connect(function()
- local TeleportTo = function(Cord)
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = true
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Cord
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = false
- end
- end
- end
- LastPos = Instance.new("Part", game.Workspace)
- LastPos.Anchored=true
- LastPos.Transparency=1
- LastPos.Position=game.Players.LocalPlayer.Character.Torso.Position
- LastPos.CanCollide=false
- TeleportTo(CFrame.new(-273.286, 1, 362.596))
- wait(0.3)
- TeleportTo(CFrame.new(LastPos.Position))
- LastPos:Remove()
- end)
- -- Lumber Tycoon Scripts
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.Palm.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(2549, -5, -42))
- end)
- WoodRUs.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(265, 3, 57))
- end)
- Swamp.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1209, 132, -801))
- end)
- Volcano.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1585, 622, 1140))
- end)
- Cave.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(3581, -179, 430))
- end)
- BoxedCars.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(509, 3, -1463))
- end)
- SkiLodge.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(1244, 62, 2306))
- end)
- StrangeMan.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(1061, 16, 1131))
- end)
- Bridge.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(113, 11, -977))
- end)
- ArtShop.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(5207, -166, 719))
- end)
- game.CoreGui.RiotGUI.Bar.RiotFunc.Main.LB2.EndTimes.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(113, -214, -951))
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement