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- HELLO, Dear viewers, and I am The Medasa, and today, we are going to be looking at enemies. Now, usually fighting or outsmarting enemies is fun, and a good test of skill, wither by fighting them like a lunatic, strategically, or just by sneaking up on them, I think we can all agree on the fact that enemies are supposed to be the ultimate stress killers, letting us stab them in the gut with our pent up rage! Not these however. Yeah, as unfortunate as it is, not all enemies are particularly good. So today, let's destroy some of these stinkers as we tackle my top five worst enemies in video games!
- Criteria for this list is as follows:
- Obviously, they must be enemies, so bosses won't be on here. Also, just because a enemy is hard does not mean it's bad, so enemies that are purely difficult won't be on here, unless it's a huge difficulty spike compared to everything else in the game.
- Now before we go into it, just know that this is a purely opinionated list, so if you didn't see your least favorite in the video, let me know what it is in the comments! Anyway, let's do this.
- 5. Triti
- 3/10 I have been playing trauma center second opinion these past few weeks, and I got to say for my first trauma center game, I am impressed. I love the gameplay, the story, and the characters. However, when it comes to the games main threat, guilt, that's when it can go fuck the big one. Honestly I hate almost all strains of guilt for different reasons, but the one I hate the most will have to be triti.So what's triti you ask? Well how about one of the most aggravating puzzles ever! Basically, its a series of triangles next to each other with blue pillars called "thorns" on all three corners. In order to get rid of it, you have to pull out all three thorns with the forceps then the triangles. Sounds easy right? Wrong! You see, there is a reason why this is a puzzle. If you try to do this with any thorns next to a wedge, or if a triangle is isolated, IT WILL MULTIPLY! Buts that's not all. You see, you also have to deal with RNG with this THING. Every so often, pulling one of the thorns will release poison gas which unless you drain it, will slowly lower the victims vitals until it disappears. Not too bad, just annoying. The other RNG element is that most of the time, the triangles are green, and do a tiny bit of damage every so often. However, sometimes some will be blue, and if you don't get rid of them quickly, they will do a crap ton of damage. Combine that with the other triangles and the gas, and you have some real damage. But honestly, the real problem isn't the damage. Its the face that, since it can and will keep multiplying, nine times out of ten you will run out of time. And once you get to two triangles, the thorns will keep regenerating like the freaking flash! The only saving grace is like other guilt, you can use your healing touch, which when used in the right moment, can be a god send. Basically, it slows down time, which makes dealing with this abomination much easier. Bottom line, FUCK TRITI!
- 4. Constructor / Bad-ass constructor
- 3/10 Bullet sponges. I hate them, you hate them, we all hate them. Bullet sponges with a shield and the ability to summon more enemies sounds like a nightmare, and for good reason. Too bad Borderlands 2 didn't get the memo. Behold, the constructor. First off all, it has a crap ton of health, and with its only weak point being it's eye, its going to take a while. However, that's after you can get passed its shield made by one of two robots. The other one on the other hand, can HEAL IT! Not only that but while it's sitting there-yes, it does not move-it will summon legions of enemies at you, and trust me, it can get irritating real fast. Also, it's not just going to stand there and take it, oh no, as if dealing with a shit ton of enemies aren't bad enough, it can fire a laser at you, shoot homing missiles, homing NUCLEAR missiles, a shockwave attack, and if you are fighting the even tougher badass constructor, auto turrets. And to top it off, if you and/or your entire party die, you have to try again with it at FULL HEALTH! Why, just...why? At least it can only do one attack at a time, which is nice.
- 3. Gold Batboon/ Batmandrill
- 2/10. Sometimes some enemies are more of a pain at which they are placed, instead of just the enemy themselves. Dragon quest/warrior 2 has a great example with the Batmandrill. It has one nasty trick up its sleeve. If you get its health to critical but don't kill it, on it's turn it will cast sacrifice, which not only kills it, but your entire party! The worst part? These are in the path to a save spot, and if you die before you reach it, YOU HAVE TO DO THE ENTIRE CAVE TO RHONE OVER AGAIN! NOOO! Oh, and trust me, I will tear apart the travesty one day, don't you worry! Just know that this is the ultimate fuck you to you and your sanity.
- 2. Gargoyle
- Ranking 1/10. Dragon's dogma dark arisen is a very good RPG, and I wish it got talked about more. I mean, the story was decent, the combat was godlike, and the game was just pure bliss to play. That's not to say its all fun and games however. Isn't that right, GARGOYLE? Gargoyles not only have a ridiculous defense against physical attacks, but also fly around making it a pain to just hit them. So, just hit them with arrows or cast spells at them right? Will you could, except for the fact that sometimes when you fight them, you will be in a position where it can be hazardous to your health! From hitting you and knocking you off a flight of stairs or a ledge to your doom, or just killing you instantly with its dive attack if your armor is less then 100, or with its petrifaction attack, which is my most hated status element in the game, and you have an enemy that make me just wanna..you know...not go any where near one.
- 1 hellrock
- Ranking: 0/10. These have no name. These have no soul. They have nothing except to cause you hell. I call them, hellrocks and they are HELL Incarnate! They only appear during the final boss and level of totem tribe and it's updated version, totem tribe gold, and trust me, you will grow to hate these things. Let me put it to you this way: these are more of a threat then the final boss! You first start the level with just your leaders, and a couple builders with a few fighters, in very poor lighting. Well, you better build fast and start an army, or you will lose. Just one takes forever to kill and can wipe dozens of troops before it dies, so if one appears before you have a decent village, one or both leaders will die, giving you a game over. Not only that but after getting the boss to the second phase, not only will it get an upgrade, but the enemies do as well! So what you're telling me is, these enemies that already have the attack and defence power of superman, GETS EVEN STRONGER AND HARDER TO KILL? I... I.. Can't... I... That is it. Just..Just...Why? What were they thinking!?!? It gets even worse believe it or not. You see, in the gold version, you get buildings called the guard tower, which spawns powerful warriors to help deal with them so you don't have to constantly use your temple spells on them as much, and can use them much more on the admittedly god awful final boss. The original version however, don't have those, so good luck! Anyway, this is The Medasa, and I hope to God the sequel has better final enemies - and in turn - a better final boss.
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