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- //IMPORTANT//
- #define __PREMIUM_PRIVATE_SHOP__ //Offline Shop
- #ifdef __PREMIUM_PRIVATE_SHOP__ //Offline Shop
- //#define ENABLE_PRIVATE_SHOP_PREMIUM_TIME//Offline Shop
- #define ENABLE_PRIVATE_SHOP_LOCKED_SLOTS//Offline Shop
- #endif //Offline Shop
- #define ENABLE_DUNGEON_RENEWAL //Sung Mahi Dungeon
- #define ENABLE_SUNG_MAHI_TOWER //Sung Mahi Dungeon
- #define __SHIP_DEFENSE__ //Sung Mahi Dungeon
- #define __VERSION_162__ //Sung Mahi Dungeon
- #ifdef __VERSION_162__ //Sung Mahi Dungeon
- #define HEALING_SKILL_VNUM 265 //Sung Mahi Dungeon
- #endif //Sung Mahi Dungeon
- #define __CONQUEROR_LEVEL__ //Yohara Content
- #define ENABLE_GLOVE_SYSTEM //Yohara Content
- #ifdef ENABLE_GLOVE_SYSTEM //Yohara Content
- #define ENABLE_GLOVE_ITEM_ATTR //Yohara Content
- #endif //Yohara Content
- #define NEW_BONUS //Yohara Content
- #define BONUS_PCT //Yohara Content
- //IMPORTANT//
- //DEFINES//
- #define ENABLE_GLOBAL_RANKING_SYSTEM //Global Ranking (Playeri,bresle,yang,metine,bossi,monstrii,dungeonuri,playeri omorati)
- #ifdef ENABLE_GLOBAL_RANKING_SYSTEM //Global Ranking (Playeri,bresle,yang,metine,bossi,monstrii,dungeonuri,playeri omorati)
- #define GLOBAL_RANKING_SYSTEM_LOAD_ALL //Global Ranking (Playeri,bresle,yang,metine,bossi,monstrii,dungeonuri,playeri omorati)
- #endif //Global Ranking (Playeri,bresle,yang,metine,bossi,monstrii,dungeonuri,playeri omorati)
- // #define ENABLE_TOP_PLAYERS_EFFECT //Effect pentru Battle Zone (locul 1)
- #ifdef ENABLE_TOP_PLAYERS_EFFECT //Effect pentru Battle Zone (locul 2)
- #define TOP_PLAYER_MAX_LEVEL 120 //Effect pentru Battle Zone (locul 3)
- #endif
- #define __DRAGOS_DUNGEON_INFO_SYSTEM__
- //#define __DUNGEON_INFO_SYSTEM__ //Dungeon Info cu ranking functional
- //#define __DUNGEON_INFO__ //Dungeon Info cu ranking functional
- #define ENABLE_BIOLOG_SYSTEM //New biolog full si fixat
- #define __AURA_SYSTEM__ //Sistemul Aura Outfit full like metin2 ro
- #define __ATTR_6TH_7TH__ //Bonusurile 6 si 7 sistem
- #define ENABLE_GAYA_SYSTEM //System gaya
- #define __7AND8TH_SKILLS__ //Skill-urile 7 si 8
- #define ENABLE_EXPRESSING_EMOTION //(https://en-wiki.metin2.gameforge.com/index.php/Emotions)
- //#define __WORLD_BOSS_EVENT__ //(https://board.en.metin2.gameforge.com/index.php?thread/98745-the-world-boss-event/)
- #define LOCALE_STRING_RENEWAL //Metodă de citire inversată a șirurilor de localizare, posibil pentru a permite compatibilitatea cu mai multe limbi care au ordinea caracterelor diferită.
- #define ELEMENT_TARGET //Bonusurile element
- //#define ENABLE_REFINE_ELEMENT //Poti pune tare element pe arme ca pe ro
- #define ENABLE_NEW_REFINE_ELEMENT
- #define ENABLE_EXTEND_INVEN_SYSTEM //System extindere inventar
- #define ENABLE_SHOW_LIDER_AND_GENERAL_GUILD //Iti arata cine este liderul/co-liderul unei bresle
- #define __ENABLE_PREMIUM_PLAYERS__ //Premium player cu bonusuri, imagine etc.
- #define ENABLE_DRAGONSOUL_ALCHEMY_PLUS //Schimba bonus alchimia + set bonus cand ai toata roata activata.
- #define ENABLE_PET_COSTUME_SYSTEM //Systemul de pet-uri
- #define ENABLE_MOVE_CHANNEL //Schimba ch-ul
- #define __SEND_TARGET_INFO__ //Reînnoirea informațiilor țintă pentru jucători (Bonus, Țintă, noi informații HP) [1]
- #define __VIEW_TARGET_PLAYER_HP__ //Reînnoirea informațiilor țintă pentru jucători (Bonus, Țintă, noi informații HP) [2]
- #define __VIEW_TARGET_DECIMAL_HP__ //Reînnoirea informațiilor țintă pentru jucători (Bonus, Țintă, noi informații HP) [3]
- #define ENABLE_SEND_TARGET_INFO_EXTENDED //Reînnoirea informațiilor țintă pentru jucători (Bonus, Țintă, noi informații HP) [4]
- #define __SORT_INVENTORY_ITEMS__ //Sortare inventar si special storage
- #define __DAILY_GIFT_SYSTEM__ //Sistemul de cadouri zilnice
- #define PRODOMO_HIDE_COSTUME //Sistem de ascunde costum, frizura, skin, aura, esarfa
- #define __GM_PE_N__ //Background mare pentru anunturile unui GM pe joc
- #define ENABLE_MESSENGER_TEAM //Notificare cand GM-ul este online
- #define ENABLE_RENEWAL_SHOPEX //System cu mai multe categorii de shop-uri la un singur npc
- #define ENABLE_AFFECT_RENEWAL //Metodă nouă pentru stocarea și încărcarea efectelor
- #define __ENABLE_ADVANCE_SKILL_SELECT__ //Skill select cu animatie
- #define NEW_ATTR_RANFORSARI //Sistemul de ranforsari pe iteme (costume, frizuri, skin-uri, mount-uri, pet-uri)
- #define OFFLINE_MESSAGE_REWORKED //Reînnoirea mesajelor offline stocate până la 7 zile, în cache și sigure
- #define __GUILD_BONUSES__ //Cand breasla atinge nivelul maxim fiecare player primeste un bonus specific
- #define ENABLE_NEW_PASSIVE_SKILL //3 skill-uri pasive noi
- #define __ENABLE_INVENTORY_PROTECTED_SYSTEM__ //Protectie inventar, parola default este 999999 si se poate schimba de pe client
- #define ENABLE_SWITCHBOT //Sistemul de schimba bonus
- #define __ENABLE_SHAMAN_SYSTEM__ //Sistemul de buffi
- #define __PET_SYSTEM__ //Sistemul de pet-uri cu slot pe inventar
- #define __UDP_BLOCK__ //Sistemul de block persoane
- #define __CASKET_PREVIEW_ENABLE__ //Sistemul de chest previews
- #define ENABLE_CUSTOM_INVENTORY //Sistemul de depozit special
- //#define ENABLE_ACHIEVEMENT_SYSTEM //Sistemul de realizări, funcționează în XML, făcându-l extrem de ușor de utilizat și modificat. Ai o mulțime de questuri de completat pe parcursul progresului tău pe server. Sistemul de titluri este integrat în sistemul de realizări. Prin completarea anumitor realizări, vei debloca titluri pentru caracterului tău.”
- //#define REFACTOR_MULTIREFINE //Sistemul de Multi-Refinare are scopul de a îmbunătăți atât designul, cât și funcționalitatea sistemului clasic de rafinare.
- #define __BL_MULTI_LANGUAGE__ //Multi language
- #define __BL_MULTI_LANGUAGE_PREMIUM__ //Multi language
- #define __BL_MULTI_LANGUAGE_ULTIMATE__ //Multi language
- #define __BL_CLIENT_LOCALE_STRING__ //Multi language
- #define REFACTOR_CUBE //Sistemul de craft
- //#define __BATTLE_PASS__ //Sistemul de battlepass
- #define __GROWTH_PET_SYSTEM__ //Sistemul de insotitori
- #define REMOVE_SHOP_EMPIRE_TAX //Elimina taxa de regat
- #define REMOVE_SHOP_CHECK //Elimina verificarea magazinului și taxele pentru vânzarea rapidă
- #define ENABLE_D_NJGUILD //Activează funcțiile relative d.new_jump_all_guild+cpp (testate)
- #define WJ_SHOW_STROKE_INFO //Acesta iti arata cate hit-uri ai dat in metine/bossi
- #define ENABLE_EVENT_MANAGER //Calendar de evenimente
- #define ENABLE_PERMANENT_ORES //Finisaje permanente
- #define REFERRAL_SYSTEM // Sistem de referal
- #define KEEP_SKILL_AT_WARP //Skill-urile nu dispar dupa teleport
- //#define __NEW_SET_BONUS__ //Sistemul de bonus set
- #define KEEP_BUFFS_PVM_AFTER_DIE //Ramane buff-ul dupa ce mori
- #define ENABLE_SORT_INVENTORY //Sorteaza inventarul
- #define NEW_RINGS //Noi inele
- #define RENEWAL_PICKUP_AFFECT //Sistemul de pickup automat fixat si adapatat si pentru inventar special
- #define ENABLE_RENEWAL_AFFECT_SHOWER //Roua, apele etc iti apar in coltul stanga sus asezate pe categorii + functie sa poti sterge skill-urile
- #define __NEW_REGIST_PLAYER_INFO__ //
- #define __RENEWAL_BRAVE_CAPE__ //Mantie automata
- #define ENABLE_EXTEND_ITEM_AWARD //Pentru ishop
- #ifdef ENABLE_EXTEND_ITEM_AWARD //Pentru ishop
- #define USE_ITEM_AWARD_CHECK_ATTRIBUTES //Pentru ishop
- #endif //Pentru ishop
- #define ENABLE_D_NJGUILD //Caracteristici generale la breasla
- #define ENABLE_NEWSTUFF //MARTYSAMA, funcții noi de regenerare și reîncărcare
- #define ENABLE_PORT_SECURITY //Securitate generală pe portul 3306, protecție împotriva boturilor pe Contabo
- #define ENABLE_BELT_INVENTORY_EX //Stocarea inventarului de curea refăcută
- #define __SASH_SYSTEM__ //Sistemul de esarfe
- #define __CHANGELOOK_SYSTEM__ //Sistemul de transmutatie
- #define __ENABLE_CHANGELOOK_SYSTEM__ //Ssitemul de transmutatie adaptat pentru offline shop si shopex
- #define __QUEST_RENEWAL__ //Reînnoirea questurilor GF cu actualizare automată
- #ifdef __QUEST_RENEWAL__ //Reînnoirea questurilor GF cu actualizare automată
- #define _QR_MS_ ////Reînnoirea questurilor GF cu actualizare automată
- #endif
- #define __BL_ENABLE_PICKUP_ITEM_EFFECT__ //Efect pickkup item
- #define ENABLE_FISH_EVENT //Jigsaw event
- #define WJ_ENABLE_TRADABLE_ICON
- #define __NEW_EXCHANGE_WINDOW__ //Noua fereastra de negot
- #define __EXTENDED_SAFEBOX__ //6 pagini pt depozit normal si ishop
- //#define ENABLE_MOUNT_COSTUME_SYSTEM //
- #define __MOUNT_COSTUME_SYSTEM__ // Mount Costume System
- #define __ITEM_APPLY4__ // Extended Apply Bonus (4)
- #define ENABLE_WEAPON_COSTUME_SYSTEM //Sistemul de skin-uri
- #define ENABLE_REMOVE_LIMIT_GOLD //Nouă metodă de eliminare a limitării de 2.000.000.000 yang -> uint32_t (unsigned long long)”
- #define ENABLE_ATLAS_BOSS //Arata bossi pe harta mare
- #define __AUTO_HUNT__ //Ataca automat rescris
- #define AUTO_HUNT //Ataca automat rescris
- #define ENABLE_VOTE4BUFF //Voteaza pentru buff
- #define ENABLE_DUNGEON_EXTEND
- #define ENABLE_ANTIEXP_RING // anti exp ring
- #define ENABLE_GM_BLOCK
- #define ENABLE_REAL_TIME_REGEN
- #define ENABLE_ALIGNMENT_BONUS
- #define ENABLE_FEATURES_REFINE_SYSTEM
- #define HIDDEN_OX
- #define ENABLE_SHOP_AUTO_STACK
- #define __FAST_BID__
- #define ENABLE_SWITCHBOT_WORLDARD
- #define ENABLE_REFERRAL_SYSTEM
- #define ENABLE_ARAZEL_DEV
- /* Handshake check*/
- #define __IMPROVED_HANDSHAKE_PROCESS__
- #if defined(__IMPROVED_HANDSHAKE_PROCESS__)
- #define INTRUSIVE_HANDSHAKE_LOG FALSE
- #define INTRUSIVE_HANDSHAKE_PULSE 1
- #define INTRUSIVE_HANDSHAKE_NEXT_PULSE 60 * 10
- #define INTRUSIVE_HANDSHAKE_LIMIT 7
- #define INTRUSIVE_HANDSHAKE_BAN FALSE
- #endif
- //#define ENABLE_ANTI_MULTIPLE_FARM
- //#define ENABLE_WORLD_BOSS
- //#define __RENEWAL_ADMIN_CHAT__
- //#define ENABLE_ONLINE_COMMAND
- //#define ENABLE_TRIVIA_SYSTEM
- //#define __EVENT_BANNER_FLAG__
- //#define ENABLE_HIT_LIMITER
- //#define __WORLD_BOSS_YUMA__
- //#define __KILL_NOTICE__
- //#define ENABLE_NEWEXP_CALCULATION //FMM MARUSKI
- //DEFINES//
- // #define ENABLE_CSHIELD
- #ifdef ENABLE_CSHIELD
- #define AUTOUPDATE_INTERVAL 120 // sets the update interval in seconds
- #define VERIFICATION_KEY "20563FQYRR3BH2YK0UJS" // sets the verification key
- #define ENABLE_CHECK_ATTACKSPEED_HACK // checks if player is attacking too fast
- #define ENABLE_EXTENDED_CHECK_ATTACKSPEED_HACK // checks if player is attacking too fast and blocks attack packets with a lower threshold
- // #define DISABLE_ATTACKSPEED_KICK // disables attackspeed kick
- #define ENABLE_CHECK_MOVESPEED_HACK // checks if player is moving too fast
- #define ENABLE_CHECK_WAIT_HACK // checks if player is using waithack
- // #define ENABLE_CAPTCHA 20 // captcha appears every 20 minutes
- #ifdef ENABLE_CAPTCHA
- #define ENABLE_RANDOM_CAPTCHA // captcha appears randomly between +- 10 minutes of ENABLE_CAPTCHA time
- #define AUTOUPDATE_CAPTCHA_INTERVAL 4 // sets the update interval in hours to receive a new set of captchas
- #endif
- #define ENABLE_CAPTCHA_AND_DEV_WHITELIST // captcha won't be displayed to account names you set via webpanel + you can run the client in dev mode without kick
- // #define WHITELIST_IP // whitelist player IP in pf after client start (needs config adaptions)
- #define REDUCED_LOGS // doesn't log movement speed and async reports anymore
- // #define SUPPRESS_UPDATE_OUTPUT // suppresses the "CShield data updated" messages
- #define ENABLE_LOG_NOTIFICATIONS GM_GOD // enables pm notifications for GM_GOD and higher
- #ifdef ENABLE_LOG_NOTIFICATIONS
- #define ENABLE_LOG_NOTIFICATIONS_ERROR_CODES {102, 10006, 10007, 10008, 10009, 10010, 10011, 10012} // error codes that trigger a notification
- #endif
- #define ENABLE_EXTERNAL_REPORTS // enables external reports when a players is not logged in
- #endif
- //FIXURI//
- #ifdef _IMPROVED_PACKET_ENCRYPTION_
- #define USE_IMPROVED_PACKET_DECRYPTED_BUFFER
- #else
- #define USE_NO_PACKET_ENCRYPTION
- #endif
- #define ENABLE_FLOOD_PRETECTION
- #define IS_FIX_POISON_RISIPA_AFFECT(type) ((type) == AFFECT_MOV_SPEED || (type) == AFFECT_ATT_SPEED || (type) == AFFECT_STR || (type) == AFFECT_DEX || (type) == AFFECT_INT || (type) == AFFECT_CON || (type) == AFFECT_CHINA_FIREWORK || (type) == SKILL_JEONGWI || (type) == SKILL_GEOMKYUNG || (type) == SKILL_CHUNKEON || (type) == SKILL_EUNHYUNG || (type) == SKILL_GYEONGGONG || (type) == SKILL_GWIGEOM || (type) == SKILL_TERROR || (type) == SKILL_JUMAGAP || (type) == SKILL_MANASHILED || (type) == SKILL_HOSIN || (type) == SKILL_REFLECT || (type) == SKILL_KWAESOK || (type) == SKILL_JEUNGRYEOK || (type) == SKILL_GICHEON) //@@fixme002;
- #define __FIX_CHANGE_SEX_WITHOUT_RELOG__
- #define ENABLE_FLY_FIX
- #define ENABLE_EXTENDED_RELOAD
- #define ENABLE_BOSS_KICK_INTO_WALLS_FIX
- //#define ENABLE_KICK_MULTI_IP_OX
- #define ENABLE_HEADER_100_FIX
- #define __FIX_UPDATE_LEVEL__
- #define ENABLE_EXTENDED_SOCKETS
- #define __FIX_UPDATE_ALIGNMENT__
- #define __FIX_COSTUM_NUNTA_PESTE_COSTUM_NORMAL__
- #define FIX_BLOCK_MOB_SAFEZONE
- #define __FIX_BREASLA_LA_SCHIMBARE_REGAT__;
- #define __FIX_UPDATE_PLAYTIME_AND_ITEMS__
- #define __FIX_DELETE_FRIEND_REFRESH__
- #define __FIX_INFO_REFINE_DRAGONSOUL__
- #define __FIX_DUNGEON_PARTY__
- #define ENABLE_FIX_READ_ETC_DROP_ITEM_FILE_BY_VNUM
- #define __FIX_EXPLOIT_QUEST__
- #define FLUSH_AT_SHUTDOWN
- #define FIX_SELECT_EMPIRE_PHASE
- #define __FIX_EXP_GRUP__
- #define __FIX_ITEMS_TYPE_33__
- #define __FIX_KICK_HACK__
- #define ENABLE_COUNT_MONSTER_FIX
- #define ENABLE_DUNGEON_NOTICE_FIX
- #define FIX_LOAD_MOBS_WITH_MOUNT
- #define __FIX_NIVEL_CAL__
- #define __FIX_PC_SELECT_QUEST__
- #define ENABLE_FIX_QUICK_SLOT
- #define __FIX_SECONDARY_SKILL__
- #define __FIX_TIMER_EVENT__
- #define ENABLE_DESTROY_GUILD_IF_WAR_IS_ACTIVE_FIX
- #define __FIX_BUG_AURA_TAIS_FARA_ARMA__
- #define __FIX_HP_GROUP__
- #define __FIX_COMANDA_RAZBOI__
- #define __FIX_CAMPFIRE__
- #define __FIX_CAMPFIRE__SEC 60
- #define __FIX_BUG_IMMUNE__
- #define __FIX_CHANGE_SKILL_VISUAL_BUG__
- #define FIX_DUNGEON_MUSIC
- #define POTIUNI_PERMANENTE_RELUCRATE
- #define FIX_STICLA_CUNOASTERII
- #define FIX_AURA_BUG_VIZUAL
- #define PRODOMO_EMOTIE_FIX
- #define PRODOMO_SOME_FIX
- #define lib_essex_prodomo
- #define ENABLE_WEDDING_FIX
- #define ENABLE_CLEAR_OLD_GUILDS_LANDS_BY_INACTIVITY
- #define ENABLE_UPDATE_LASTPLAY_REAL_TIME
- #define ENABLE_FULL_NOTICE
- #define LEADERSHIP_EXTENSION
- #define ENABLE_ENTITY_PRELOADING
- //FIXURI//
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