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DisgruntledAnon

Final Persona List as of November 25th, 2018

Nov 25th, 2018
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  1. (* implies Ultimate Persona)
  2.  
  3. Sunset Shimmer
  4.  
  5. Kamen Rider Phoenix (Requiem)*
  6. Repel: Curse
  7. Weak: Bless
  8.  
  9. Strong physical attacks and powerful Curse magic, but low HP. Has access to ultimate level of buffing spells, severely powerful AoE Fire Magic, revival magic and Rage status ailment. Revives at full HP if KO'ed once per battle.
  10.  
  11. Rarity
  12.  
  13. Cait Sith*
  14. Absorb: Wind
  15. Resist: Psy
  16. Weak: Elec
  17.  
  18. Powerful Wind magic and strong Psychokinesis attacks. Has access to healing magic, can cure all ailments, grant magic reflection, and Charm status ailment. Can break Wind resistance and grant resistance to Psy.
  19.  
  20. Fluttershy
  21.  
  22. Tzaphkiel*
  23. Null: Bless
  24. Resist Ice
  25. Weak: Ranged
  26.  
  27. Analysis Persona with combat capabilities. Can be used to force shadows to run away, and has a chance to stun bosses. When in Combat Mode, has powerful Bless magic and strong Ice Magic. Can grant protection from instant death, remove buffs, drain SP, and grant Ice resistance. Protects inactive party members when in Analysis Mode. CAN SWAP PARTY MEMBERS INSTANTLY ON YOUR TURN.
  28.  
  29. Pinkie Pie
  30.  
  31. Agni*
  32. Repel: Fire
  33. Resist: Nuke
  34. Weak: Ice
  35.  
  36. Powerful Fire magic and strong Nuclear magic and physical strikes. Can regenerate HP, lower Attack, has access to Enervate status ailment, and can break Fire Resistance.
  37.  
  38. Applejack
  39.  
  40. Arash Kamangir*
  41. Null: Ranged
  42. Weak: Psy
  43.  
  44. Powerful Ranged attacks with high HP. Automatically increases Defense at the start of battle, and has access to Poison status ailment.
  45.  
  46. Rainbow Dash
  47.  
  48. Achilles*
  49. Resist: Physical
  50. Weak: Ranged
  51.  
  52. Very powerful single-target Physical attacks. Has access to Power Charge, Blind status ailment, and can grant Fire resistance. Automatically increases Attack at the start of battle.
  53.  
  54. Spike (Dog)
  55.  
  56. Amarok*
  57. Absorb: Curse
  58. Resist: Elec
  59. Weak: Wind
  60.  
  61. Very poweful Curse magic and strong Electric magic. Has access to Fear status ailment, can grant Electric resistance, and lower Defense.
  62.  
  63. Sunny Flare
  64.  
  65. Phoebe*
  66. Repel: Nuke
  67. Resist: Fire
  68. Weak: Psy
  69.  
  70. Analysis Persona with combat capabilities. Can use a powerful single target attack that destroys lesser shadows, or deal heavy damage to a group. When in Combat Mode, has powerful Nuclear magic and moderate Almighty Magic. Has access to Silence status ailment, can remove debuffs, drain HP, and break through Nuclear resistance. Protects inactive party members when in Analysis Mode. CAN SWAP PARTY MEMBERS INSTANTLY ON YOUR TURN.
  71.  
  72. Sour Sweet
  73.  
  74. Doppelgänger*
  75. Resist: None
  76.  
  77. Very powerful group Physical attacks. Has access to the ultimate level of debuffing magic, Despair status ailment, can increase critical hit rate, and grant Nuclear resistance. Resistances and weaknesses change depending on what enemy hits them.
  78.  
  79. Lemon Zest
  80.  
  81. Ame no Uzume*
  82. Null: Elec
  83. Resist: Bless
  84. Weak: Curse
  85.  
  86. Powerful Electric magic and strong Bless magic with high SP pool. Has the ultimate level of healing magic, and can break Electric resistance.
  87.  
  88. Sugarcoat
  89.  
  90. Hel*
  91. Repel: Ice
  92. Resist: Wind
  93. Weak: Fire
  94.  
  95. Powerful Ice magic and strong Wind magic. Regenerates SP, can lower ailment resistance, break Ice resistance, lower evasion, and grant Wind resistance.
  96.  
  97. Indigo Zap
  98.  
  99. Pheidippides*
  100. Absorb: Psy
  101. Resist: Ranged
  102. Weak: Nuke
  103.  
  104. Powerful Psychokinesis magic and strong Ranged attacks. Has access to Mind Charge, Exhaustion status ailment, can grant physical and ranged reflection, and can break through Psychokinesis resistance. Automatically raises evasion at the start of battle.
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