Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Stone Wail
- Weapon (war pick), very rare (requires attunement)
- You have proficiency with this war pick if you are a dwarf.
- You have a +2 bonus to attack and damage rolls made with this magic weapon. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. While wielding this war pick, you can use an action to cast the Flesh to Stone spell (DC 17) from it once per long rest.
- Motherlode! Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. Roll a d10:
- 1. Copper Nib (1 cp) and Motherlode! can’t be used again until you complete a long rest.
- 2. 1d4+2 Fire Crystals Deals 2d8 fire damage
- 3. 1d4+2 Water Crystals Deals 2d8 cold damage
- 4. 1d4+2 Earth Crystals Deals 2d8 poison damage
- 5. 1d4+2 Air Crystals Deals 2d8 thunder damage
- 6. 1d4+2 Light Crystals Deals 4d8 radiant damage
- 7. 1d4+2 Dark Crystals Deals 4d8 necrotic damage
- 8. 1d4 Lightning Crystals Deals 6d8 lightning damage and knocks the enemy prone
- 9. 1d4 Psychic Crystals Deals 6d8 psychic damage and knocks the enemy prone
- 10. 1 Pure Crystal Deals 8d8 force damage. Additionally, if this attack reduces the target to 50 hit points or fewer, you banish it. If the
- target is native to a different plane of existence than the on you’re on, the target disappears, returning to its home plane. If
- the target is native to the plane you’re on, the creature vanishes into a harmless demiplane. While there, the target is
- incapacitated. It remains there for 1 minute, at which point the target reappears in the space it left or in the nearest unoccupied
- space if that space is occupied.
Advertisement
Add Comment
Please, Sign In to add comment