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- Orc raider CR 2
- Orc Fighter 2/Barbarian 1
- CE Medium humanoid(orc)
- Init +0; Senses darkvision 60 ft.; Perception –1
- Weakness light sensitivity
- DEFENSE
- AC 12, touch 8, flat-footed 12 (+4 armor -2 rage)
- hp 30(base 24) (2d10+1d12+9)
- Fort +8, Ref +0, Will +1
- Defensive Abilities ferocity, bravery +1
- OFFENSE
- Speed 40 ft.
- Melee mwk greatclub +10 (2d4+7/18–20)
- Ranged axe +5 (1d6+5)
- STATISTICS
- Str 21(Base 17), Dex 11, Con 16(Base 12), Int 7, Wis 8, Cha 6
- Base Atk +3; CMB +8(+10 to sunder); CMD 18
- Feats Weapon Focus (greatclub), Powerful Maneuvers, Coordinated Maneuvers, Gate Breaker
- Skills Intimidate +5
- Languages Common, Orc
- SQ weapon familiarity
- Tactics: Orc raiders break down everything between them and their target, hoping for a quick and brutal kill. Against a strong opponent they attempt to sunder their armor and weapon before going in for the killing blow.
- Treasure: mwk greatclub, hide armor, 2 throwing axes, 1d10 gp
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