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  1. Starting a 'Fast' compile.
  2. Starting compilation of rp_bangclaw_name_2_2_1
  3. Valve Software - vbsp.exe (Sep 13 2019)
  4. 16 threads
  5. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  6. Loading D:\steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bangclaw_name_2_2_1.vmf
  7. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  8. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9. Patching WVT material: maps/rp_bangclaw_name_2_2_1/nature/blendsandsand008b_antlion_wvt_patch
  10. Patching WVT material: maps/rp_bangclaw_name_2_2_1/nature/blendprodasphaltgrass_wvt_patch
  11. Patching WVT material: maps/rp_bangclaw_name_2_2_1/nature/blendsandgrass008a_wvt_patch
  12. Patching WVT material: maps/rp_bangclaw_name_2_2_1/nature/blendsandsand008a_wvt_patch
  13. Patching WVT material: maps/rp_bangclaw_name_2_2_1/gm_construct/grass_13_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  16. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  17. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  18. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  19. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  20. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  21. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  22. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  23. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  24. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  25. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  26. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  27. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  28. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  29. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  30. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  31. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  32. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  33. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  34. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  35. env_cubemap pointing at deleted brushside near (3224, -2651, 560)
  36. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  37. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  38. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  39. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  40. Processing areas...done (0)
  41. Building Faces...done (0)
  42. Chop Details...done (0)
  43. Find Visible Detail Sides...
  44. Merged 1322 detail faces...done (0)
  45. Merging details...done (1)
  46. FixTjuncs...
  47. PruneNodes...
  48. WriteBSP...
  49. done (3)
  50. writing D:\steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bangclaw_name_2_2_1.prt...Building visibility clusters...
  51. done (0)
  52. Creating default LDR cubemaps for env_cubemap using skybox materials:
  53. skybox/militia_hdr*.vmt
  54. ! Run buildcubemaps in the engine to get the correct cube maps.
  55. Creating default HDR cubemaps for env_cubemap using skybox materials:
  56. skybox/militia_hdr*.vmt
  57. ! Run buildcubemaps in the engine to get the correct cube maps.
  58. Finding displacement neighbors...
  59. Finding lightmap sample positions...
  60. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  61. Building Physics collision data...
  62. done (3) (2568875 bytes)
  63. Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
  64. ..10
  65. Compacting texture/material tables...
  66. Reduced 8445 texinfos to 4795
  67. Reduced 830 texdatas to 673 (31729 bytes to 26251)
  68. Writing D:\steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp
  69. 24 seconds elapsed
  70. Valve Software - vvis.exe (Sep 13 2019)
  71. fastvis = true
  72. nosort = true
  73. 16 threads
  74. reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp
  75. reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bangclaw_name_2_2_1.prt
  76. 3900 portalclusters
  77. 10101 numportals
  78. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
  79. Optimized: 1015857 visible clusters (14.37%)
  80. Total clusters visible: 7068288
  81. Average clusters visible: 1812
  82. Building PAS...
  83. Average clusters audible: 3141
  84. visdatasize:3173562 compressed from 3806400
  85. writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp
  86. 3 seconds elapsed
  87. Valve Software - vrad.exe SSE (Sep 13 2019)
  88.  
  89. Valve Radiosity Simulator
  90. 16 threads
  91. [Reading texlights from 'lights.rad']
  92. [45 texlights parsed from 'lights.rad']
  93.  
  94. Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp
  95. PREP OK
  96. Setting up ray-trace acceleration structure... Done (5.34 seconds)
  97. 27001 faces
  98. 8 degenerate faces
  99. 4747991 square feet [683710720.00 square inches]
  100. 103 Displacements
  101. 56123 Square Feet [8081741.50 Square Inches]
  102. 26993 patches before subdivision
  103. 26993 patches after subdivision
  104. sun extent from map=0.087156
  105. sun extent from map=0.087156
  106. WARNING: light_spot at (-3068 -2288 1140) has inner angle larger than 90 degrees! Clamping to 90...
  107. WARNING: light_spot at (-3068 -2288 1140) has outer angle larger than 90 degrees! Clamping to 90...
  108. WARNING: light_spot at (-2765 -2071 1140) has inner angle larger than 90 degrees! Clamping to 90...
  109. WARNING: light_spot at (-2765 -2071 1140) has outer angle larger than 90 degrees! Clamping to 90...
  110. WARNING: light_spot at (-2749 -2517 1140) has inner angle larger than 90 degrees! Clamping to 90...
  111. WARNING: light_spot at (-2749 -2517 1140) has outer angle larger than 90 degrees! Clamping to 90...
  112. WARNING: light_spot at (-3686 -2681 1140) has inner angle larger than 90 degrees! Clamping to 90...
  113. WARNING: light_spot at (-3686 -2681 1140) has outer angle larger than 90 degrees! Clamping to 90...
  114. WARNING: light_spot at (-3719 -2028 1140) has inner angle larger than 90 degrees! Clamping to 90...
  115. WARNING: light_spot at (-3719 -2028 1140) has outer angle larger than 90 degrees! Clamping to 90...
  116. WARNING: light_spot at (-3205 -310 993) has inner angle larger than 90 degrees! Clamping to 90...
  117. WARNING: light_spot at (-3205 -310 993) has outer angle larger than 90 degrees! Clamping to 90...
  118. WARNING: light_spot at (-2902 -93 993) has inner angle larger than 90 degrees! Clamping to 90...
  119. WARNING: light_spot at (-2902 -93 993) has outer angle larger than 90 degrees! Clamping to 90...
  120. WARNING: light_spot at (-2886 -539 993) has inner angle larger than 90 degrees! Clamping to 90...
  121. WARNING: light_spot at (-2886 -539 993) has outer angle larger than 90 degrees! Clamping to 90...
  122. WARNING: light_spot at (-3823 -703 993) has inner angle larger than 90 degrees! Clamping to 90...
  123. WARNING: light_spot at (-3823 -703 993) has outer angle larger than 90 degrees! Clamping to 90...
  124. WARNING: light_spot at (-3856 -50 993) has inner angle larger than 90 degrees! Clamping to 90...
  125. WARNING: light_spot at (-3856 -50 993) has outer angle larger than 90 degrees! Clamping to 90...
  126. 1025 direct lights
  127. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (151)
  128. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
  129. transfers 4636665, max 3140
  130. transfer lists: 35.4 megs
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  132. Bounce #1 added RGB(329984, 311621, 181383)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. Bounce #2 added RGB(55962, 47730, 24998)
  135. Build Patch/Sample Hash Table(s).....Done<0.1689 sec>
  136. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  137. FinalLightFace Done
  138. 64 of 102 (62% of) surface lights went in leaf ambient cubes.
  139. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (18)
  140. Writing leaf ambient...done
  141. Ready to Finish
  142.  
  143. Object names Objects/Maxobjs Memory / Maxmem Fullness
  144. ------------ --------------- --------------- --------
  145. models 310/1024 14880/49152 (30.3%)
  146. brushes 7333/16384 87996/196608 (44.8%)
  147. brushsides 49699/65536 397592/524288 (75.8%)
  148. planes 19896/65536 397920/1310720 (30.4%)
  149. vertexes 46398/65536 556776/786432 (70.8%)
  150. nodes 13662/65536 437184/2097152 (20.8%)
  151. texinfos 4795/12288 345240/884736 (39.0%)
  152. texdata 673/2048 21536/65536 (32.9%)
  153. dispinfos 103/0 18128/0 ( 0.0%)
  154. disp_verts 8119/0 162380/0 ( 0.0%)
  155. disp_tris 12800/0 25600/0 ( 0.0%)
  156. disp_lmsamples 149920/0 149920/0 ( 0.0%)
  157. faces 27001/65536 1512056/3670016 (41.2%)
  158. hdr faces 0/65536 0/3670016 ( 0.0%)
  159. origfaces 17510/65536 980560/3670016 (26.7%)
  160. leaves 13973/65536 447136/2097152 (21.3%)
  161. leaffaces 34482/65536 68964/131072 (52.6%)
  162. leafbrushes 24221/65536 48442/131072 (37.0%)
  163. areas 50/1024 400/8192 ( 4.9%)
  164. surfedges 202720/512000 810880/2048000 (39.6%)
  165. edges 129274/256000 517096/1024000 (50.5%)
  166. LDR worldlights 1024/8192 90112/720896 (12.5%)
  167. HDR worldlights 0/8192 0/720896 ( 0.0%)
  168. leafwaterdata 6/32768 72/393216 ( 0.0%)
  169. waterstrips 2638/32768 26380/327680 ( 8.1%)
  170. waterverts 0/65536 0/786432 ( 0.0%)
  171. waterindices 49218/65536 98436/131072 (75.1%)
  172. cubemapsamples 5/1024 80/16384 ( 0.5%)
  173. overlays 352/512 123904/180224 (68.8%)
  174. LDR lightdata [variable] 17355564/0 ( 0.0%)
  175. HDR lightdata [variable] 0/0 ( 0.0%)
  176. visdata [variable] 3173562/16777216 (18.9%)
  177. entdata [variable] 662193/393216 (168.4%) VERY FULL!
  178. LDR ambient table 13973/65536 55892/262144 (21.3%)
  179. HDR ambient table 13973/65536 55892/262144 (21.3%)
  180. LDR leaf ambient 55961/65536 1566908/1835008 (85.4%) VERY FULL!
  181. HDR leaf ambient 13973/65536 391244/1835008 (21.3%)
  182. occluders 0/0 0/0 ( 0.0%)
  183. occluder polygons 0/0 0/0 ( 0.0%)
  184. occluder vert ind 0/0 0/0 ( 0.0%)
  185. detail props [variable] 1/12 ( 8.3%)
  186. static props [variable] 1/78636 ( 0.0%)
  187. pakfile [variable] 626597/0 ( 0.0%)
  188. physics [variable] 2568875/4194304 (61.2%)
  189. physics terrain [variable] 30829/1048576 ( 2.9%)
  190.  
  191. Level flags = 0
  192.  
  193. Total triangle count: 78519
  194. Writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp
  195. 3 minutes, 12 seconds elapsed
  196. D:\steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp -> D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp
  197. ‘Є®ЇЁа®ў ­® д ©«®ў: 0.
  198. 'Fast' compile finished in 00:03:41
  199. 0 errors/warnings logged:
  200. No errors/warnings logged for rp_bangclaw_name_2_2_1
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