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- Starting a 'Fast' compile.
- Starting compilation of rp_bangclaw_name_2_2_1
- Valve Software - vbsp.exe (Sep 13 2019)
- 16 threads
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bangclaw_name_2_2_1.vmf
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/rp_bangclaw_name_2_2_1/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/rp_bangclaw_name_2_2_1/nature/blendprodasphaltgrass_wvt_patch
- Patching WVT material: maps/rp_bangclaw_name_2_2_1/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_bangclaw_name_2_2_1/nature/blendsandsand008a_wvt_patch
- Patching WVT material: maps/rp_bangclaw_name_2_2_1/gm_construct/grass_13_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- env_cubemap pointing at deleted brushside near (3224, -2651, 560)
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1322 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing D:\steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bangclaw_name_2_2_1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (2568875 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
- ..10
- Compacting texture/material tables...
- Reduced 8445 texinfos to 4795
- Reduced 830 texdatas to 673 (31729 bytes to 26251)
- Writing D:\steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp
- 24 seconds elapsed
- Valve Software - vvis.exe (Sep 13 2019)
- fastvis = true
- nosort = true
- 16 threads
- reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp
- reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bangclaw_name_2_2_1.prt
- 3900 portalclusters
- 10101 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 1015857 visible clusters (14.37%)
- Total clusters visible: 7068288
- Average clusters visible: 1812
- Building PAS...
- Average clusters audible: 3141
- visdatasize:3173562 compressed from 3806400
- writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp
- 3 seconds elapsed
- Valve Software - vrad.exe SSE (Sep 13 2019)
- Valve Radiosity Simulator
- 16 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (5.34 seconds)
- 27001 faces
- 8 degenerate faces
- 4747991 square feet [683710720.00 square inches]
- 103 Displacements
- 56123 Square Feet [8081741.50 Square Inches]
- 26993 patches before subdivision
- 26993 patches after subdivision
- sun extent from map=0.087156
- sun extent from map=0.087156
- WARNING: light_spot at (-3068 -2288 1140) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-3068 -2288 1140) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-2765 -2071 1140) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-2765 -2071 1140) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-2749 -2517 1140) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-2749 -2517 1140) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-3686 -2681 1140) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-3686 -2681 1140) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-3719 -2028 1140) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-3719 -2028 1140) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-3205 -310 993) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-3205 -310 993) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-2902 -93 993) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-2902 -93 993) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-2886 -539 993) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-2886 -539 993) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-3823 -703 993) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-3823 -703 993) has outer angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-3856 -50 993) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-3856 -50 993) has outer angle larger than 90 degrees! Clamping to 90...
- 1025 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (151)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
- transfers 4636665, max 3140
- transfer lists: 35.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(329984, 311621, 181383)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(55962, 47730, 24998)
- Build Patch/Sample Hash Table(s).....Done<0.1689 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 64 of 102 (62% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (18)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 310/1024 14880/49152 (30.3%)
- brushes 7333/16384 87996/196608 (44.8%)
- brushsides 49699/65536 397592/524288 (75.8%)
- planes 19896/65536 397920/1310720 (30.4%)
- vertexes 46398/65536 556776/786432 (70.8%)
- nodes 13662/65536 437184/2097152 (20.8%)
- texinfos 4795/12288 345240/884736 (39.0%)
- texdata 673/2048 21536/65536 (32.9%)
- dispinfos 103/0 18128/0 ( 0.0%)
- disp_verts 8119/0 162380/0 ( 0.0%)
- disp_tris 12800/0 25600/0 ( 0.0%)
- disp_lmsamples 149920/0 149920/0 ( 0.0%)
- faces 27001/65536 1512056/3670016 (41.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 17510/65536 980560/3670016 (26.7%)
- leaves 13973/65536 447136/2097152 (21.3%)
- leaffaces 34482/65536 68964/131072 (52.6%)
- leafbrushes 24221/65536 48442/131072 (37.0%)
- areas 50/1024 400/8192 ( 4.9%)
- surfedges 202720/512000 810880/2048000 (39.6%)
- edges 129274/256000 517096/1024000 (50.5%)
- LDR worldlights 1024/8192 90112/720896 (12.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 2638/32768 26380/327680 ( 8.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 49218/65536 98436/131072 (75.1%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 352/512 123904/180224 (68.8%)
- LDR lightdata [variable] 17355564/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 3173562/16777216 (18.9%)
- entdata [variable] 662193/393216 (168.4%) VERY FULL!
- LDR ambient table 13973/65536 55892/262144 (21.3%)
- HDR ambient table 13973/65536 55892/262144 (21.3%)
- LDR leaf ambient 55961/65536 1566908/1835008 (85.4%) VERY FULL!
- HDR leaf ambient 13973/65536 391244/1835008 (21.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/78636 ( 0.0%)
- pakfile [variable] 626597/0 ( 0.0%)
- physics [variable] 2568875/4194304 (61.2%)
- physics terrain [variable] 30829/1048576 ( 2.9%)
- Level flags = 0
- Total triangle count: 78519
- Writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp
- 3 minutes, 12 seconds elapsed
- D:\steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp -> D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bangclaw_name_2_2_1.bsp
- ‘Є®ЇЁа®ў ® д ©«®ў: 0.
- 'Fast' compile finished in 00:03:41
- 0 errors/warnings logged:
- No errors/warnings logged for rp_bangclaw_name_2_2_1
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