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  1. Skuggi
  2. Author~v!Skuggig of Kel'Thuzad
  3. EmergIncMonitor~v!1
  4. ExtraIncGroup~t!{true,true,true,true,true,true,true,true}
  5. Chat~t!{RESONLY=true,MSG="Casting #s on #n",CHAN="",NOTIFY=1}
  6. Sort~t!{SUBIV=true,SUBPF=true,RAIDORDER=3,SUBIP=true,SUBORDER=5,SUBIMT=false,SUBIG=true,SUBIT=true}
  7. General~t!{FLUIDFREQ=3,HIDEPTF=false,LOWMANACOMBAT=true,HIDEBOSSF=false,LOWMANA=1,HIDERAIDF=false,FLUIDBARS=true,HIDEPARTYF=false}
  8. Healing~t!{TINCSELF=false,GROUPPETS=true,ALERTIC=1,FONLYFRIEND=false,TONLYFRIEND=true,TINCGROUP=true,FALWAYSSHOW=false,TALWAYSSHOW=true,SELFPET=0,TINCPET=false,TINCRAID=true,ALERTOC=0.97}
  9. Highlight~t!{CBARCOMBAT=false,TBARCOMBAT=false,CB=0.7,TB=0.7,TBAR=false,TR=0.8,TG=0.8,CG=1,CBAR=true,CR=1}
  10. Aggro~t!{FREQ=0.03,SHOWTEXT=false,R=1,SHOWBARSPCT=false,ALERTIND=2,G=0,TEXTFORMAT=3,SHOW=true,SHOWTEXTPCT=false,MINA=0.2,B=0,SHOWIND=true,MAXA=1,SHOWBARS=true,ALERT=3}
  11. Protection~t!{COMBAT=false,GENERALMACRO=false,COMBATPARTY=1,CRASH=false,COMBATRAID=2}
  12. BarsHide~t!{INCMYTARGETS=false,INCTANK=false,INCGROUP=false,STATE=false,INCFOCUS=false}
  13. Enemy~t!{INCARENA=true,INCTANKS=true,INCMYTAR=false,INCARENAPETS=false,NUMBOSS=2,EXISTSHOWPTAR=false,INCSELF=true,EXISTSHOWBOSS=true,HIDE=true,EXISTSHOWARENA=true}
  14. FrameAlias~f~1!{SIZE=12,NAME="",R=1,ALIAS="Frame 1",G=1,SHOW=false,OFFSET=10,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  15. FrameAlias~f~2!{SIZE=12,NAME="Tank",R=1,ALIAS="Frame 2",G=1,SHOW=false,OFFSET=10,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  16. FrameAlias~f~3!{A=1,NAME="",R=1,G=1,SHOW=false,OFFSET=10,FONT="Friz Quadrata TT",SIZE=12,B=1,OUTLINE=1}
  17. FrameAlias~d!4~5~6~7~8~9~10~
  18. Frame~f~1!{BACKR=0,BORDERR=0,LOCKED=false,BORDERB=0.631,BORDERA=0,BORDERG=0.369,AUTOCLOSE=false,BACKB=0.416,BACKA=0,OPENSOUND=false,BACKG=0.271,SCALE=1,TIPLOC=5}
  19. Frame~d!2~3~4~5~6~7~8~9~10~
  20. HealGroups~f~1!{FRAME=2,STATE=false,NAME="My Targets"}
  21. HealGroups~f~2!{FRAME=2,STATE=false,NAME="Targets"}
  22. HealGroups~f~3!{FRAME=2,STATE=true,NAME="Main tanks"}
  23. HealGroups~f~4!{FRAME=2,STATE=true,NAME="Self"}
  24. HealGroups~f~5!{FRAME=2,STATE=false,NAME="Enemy"}
  25. HealGroups~f~6!{FRAME=2,STATE=true,NAME="Group"}
  26. HealGroups~f~7!{FRAME=2,STATE=true,NAME="Raid"}
  27. HealGroups~f~8!{FRAME=1,STATE=false,NAME="Healers"}
  28. HealGroups~f~9!{FRAME=1,STATE=false,NAME="Focus"}
  29. HealGroups~f~10!{FRAME=1,STATE=false,NAME="Pets"}
  30. HealGroups~f~11!{FRAME=1,STATE=false,NAME="Vehicle"}
  31. Anchors~f~1!{Y=22.71,GROW=2,BARS=2,FRAME=2,X=0.01}
  32. Anchors~f~2!{Y=58.2,GROW=2,BARS=1,FRAME=1,X=62.32}
  33. Anchors~f~3!{Y=40.71,GROW=2,BARS=1,FRAME=1,X=17.01}
  34. Anchors~f~4!{Y=53,GROW=2,BARS=1,FRAME=1,X=53}
  35. Anchors~f~5!{Y=54,GROW=2,BARS=1,FRAME=1,X=54}
  36. Anchors~f~6!{Y=55,GROW=2,BARS=1,FRAME=1,X=55}
  37. Anchors~f~7!{Y=56,GROW=2,BARS=1,FRAME=1,X=56}
  38. Anchors~f~8!{Y=57,GROW=2,BARS=1,FRAME=1,X=57}
  39. Anchors~f~9!{Y=58,GROW=2,BARS=1,FRAME=1,X=58}
  40. Anchors~f~10!{Y=59,GROW=2,BARS=1,FRAME=1,X=59}
  41. HeadBar~f~1!{SHOW=false,WIDTH=0.7,B=0.1,R=0.1,HEIGHT=0.5,A=0.4,G=0.7,TEXTURE="HealBot 05"}
  42. HeadBar~f~2!{SHOW=true,WIDTH=0.7,B=0.702,R=0,HEIGHT=0.35,A=1,G=0.306,TEXTURE="ElvUI Gloss"}
  43. HeadBar~f~3!{SHOW=true,WIDTH=0.7,B=0.1,R=0.1,HEIGHT=0.5,A=0.4,G=0.7,TEXTURE="HealBot 10"}
  44. HeadBar~d!4~5~6~7~8~9~10~
  45. HeadText~f~1!{A=0.74,B=1,R=1,FONT="PT Sans Narrow",HEIGHT=9,G=1,OUTLINE=1}
  46. HeadText~f~2!{A=0.74,B=1,R=1,FONT="PT Sans Narrow",HEIGHT=10,G=1,OUTLINE=1}
  47. HeadText~f~3!{A=0.74,B=1,R=1,FONT="Friz Quadrata TT",HEIGHT=9,G=1,OUTLINE=1}
  48. HeadText~d!4~5~6~7~8~9~10~
  49. HealBar~f~1!{POWERSIZE=0,HEIGHT=30,GRPCOLS=true,CMARGIN=0,TEXTURE="Polished Wood",POWERCNT=true,AGGROSIZE=2,NUMCOLS=1,OFIX=1,RMARGIN=1,WIDTH=55}
  50. HealBar~f~2!{POWERSIZE=0,HEIGHT=30,GRPCOLS=false,CMARGIN=1,TEXTURE="Polished Wood",POWERCNT=true,AGGROSIZE=1,NUMCOLS=2,OFIX=1,RMARGIN=1,WIDTH=85}
  51. HealBar~f~3!{POWERSIZE=0,HEIGHT=25,GRPCOLS=false,CMARGIN=2,TEXTURE="Smooth",POWERCNT=true,AGGROSIZE=2,NUMCOLS=2,OFIX=1,RMARGIN=1,WIDTH=144}
  52. HealBar~d!4~5~6~7~8~9~10~
  53. BarCol~f~1!{BACK=3,BA=0.7,BOUT=1,DISA=0.1,BR=0,HB=0,BB=0,BG=0,HA=1,HR=0,ORA=0.1,HG=0,HLTH=2}
  54. BarCol~d!2~3~4~5~6~7~8~9~10~
  55. BarIACol~f~1!{AC=3,AB=1,AA=0.75,AR=1,AG=1,IC=4,IB=0.008,IA=0.6,IR=0.157,IG=0.78}
  56. BarIACol~d!2~3~4~5~6~7~8~9~10~
  57. BarText~f~1!{HLTHONBAR=false,NUMFORMAT1=11,NAMEONBAR=true,HEIGHT=12,OUTLINE=2,SHOWROLE=true,CLASSONBAR=false,DOUBLE=false,CLASSCOL=true,INCHEALS=4,CLASSTYPE=1,HLTHTYPE=1,ALIGN=2,FONT="Homespun",NUMFORMAT2=1}
  58. BarText~f~2!{HLTHONBAR=false,NUMFORMAT1=11,NAMEONBAR=true,HEIGHT=10,OUTLINE=2,SHOWROLE=true,CLASSONBAR=false,DOUBLE=true,CLASSCOL=true,INCHEALS=1,CLASSTYPE=1,HLTHTYPE=3,ALIGN=2,FONT="Homespun",NUMFORMAT2=1}
  59. BarText~f~3!{HLTHONBAR=true,NUMFORMAT1=11,NAMEONBAR=true,HEIGHT=14,OUTLINE=1,SHOWROLE=true,CLASSONBAR=true,DOUBLE=true,CLASSCOL=true,INCHEALS=2,CLASSTYPE=1,HLTHTYPE=1,ALIGN=2,FONT="DorisPP",NUMFORMAT2=1}
  60. BarText~d!4~5~6~7~8~9~10~
  61. BarTextCol~f~1!{DG=0.502,CG=1,EG=0.098,DB=0.502,EB=1,EA=1,DA=1,DR=0.502,ER=0,CA=1,CB=1,CR=1}
  62. BarTextCol~f~2!{DG=0.5,CG=1,EG=1,DB=0.5,EB=0,EA=1,DA=0.4,DR=0.5,ER=1,CA=1,CB=1,CR=1}
  63. BarTextCol~d!3~4~5~6~7~8~9~10~
  64. Icons~f~1!{SHOWBUFF=true,SHOWDEBUFF=true,I15EN=true,SHOWDIRMOUSE=false,ONBAR=1,SHOWRC=true,SCALE=0.4,POSITION=2,DOUBLE=false,SHOWDIR=true}
  65. Icons~d!2~
  66. Icons~f~3!{SHOWBUFF=true,SHOWDEBUFF=true,I15EN=true,SHOWDIRMOUSE=false,ONBAR=1,SHOWRC=true,SCALE=0.7,POSITION=2,DOUBLE=false,SHOWDIR=true}
  67. Icons~d!4~5~6~7~8~9~10~
  68. RaidIcon~f~1!{SQUARE=true,CIRCLE=true,DIAMOND=true,SHOW=true,MOON=true,TRIANGLE=true,STAR=true,SKULL=true,CROSS=true}
  69. RaidIcon~d!2~3~4~5~6~7~8~9~10~
  70. IconText~f~1!{SDUR=true,SCNT=true,DURTHRH=9,SCALE=0.75,SSCNT=false,SSDUR=true,DURWARN=3}
  71. IconText~d!2~3~4~5~6~7~8~9~10~
  72. Complete!
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