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Feb 21st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://398724888"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. local FIREHAND = IT("Attachment",RightArm)
  56. FIREHAND.Position = VT(0,-1.2,0)
  57.  
  58. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  59. local NEWMESH = IT(MESH)
  60. if MESH == "SpecialMesh" then
  61. NEWMESH.MeshType = MESHTYPE
  62. if MESHID ~= "nil" and MESHID ~= "" then
  63. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  64. end
  65. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  66. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  67. end
  68. end
  69. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  70. NEWMESH.Scale = SCALE
  71. NEWMESH.Parent = PARENT
  72. return NEWMESH
  73. end
  74.  
  75. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  76. local NEWPART = IT("Part")
  77. NEWPART.formFactor = FORMFACTOR
  78. NEWPART.Reflectance = REFLECTANCE
  79. NEWPART.Transparency = TRANSPARENCY
  80. NEWPART.CanCollide = false
  81. NEWPART.Locked = true
  82. NEWPART.Anchored = true
  83. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84. NEWPART.Name = NAME
  85. NEWPART.Size = SIZE
  86. NEWPART.Position = Torso.Position
  87. NEWPART.Material = MATERIAL
  88. NEWPART:BreakJoints()
  89. NEWPART.Parent = PARENT
  90. return NEWPART
  91. end
  92.  
  93.  
  94. --//=================================\\
  95. --|| CUSTOMIZATION
  96. --\\=================================//
  97.  
  98. Class_Name = "Template"
  99. Weapon_Name = "Add-ons"
  100.  
  101. Custom_Colors = {
  102. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  103. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  104.  
  105. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  106. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  107. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  108. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  109. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  110.  
  111. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  112. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  113. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  114. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  115. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  116. }
  117.  
  118.  
  119. Player_Size = 1 --Size of the player.
  120. Animation_Speed = 3
  121. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  122.  
  123. local Speed = 16
  124. local Effects2 = {}
  125.  
  126. --//=================================\\
  127. --|| END OF CUSTOMIZATION
  128. --\\=================================//
  129.  
  130. local function weldBetween(a, b)
  131. local weldd = Instance.new("ManualWeld")
  132. weldd.Part0 = a
  133. weldd.Part1 = b
  134. weldd.C0 = CFrame.new()
  135. weldd.C1 = b.CFrame:inverse() * a.CFrame
  136. weldd.Parent = a
  137. return weldd
  138. end
  139.  
  140. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  141. local acs = Instance.new("Part")
  142. acs.CanCollide = false
  143. acs.Anchored = false
  144. acs.Size = Vector3.new(0,0,0)
  145. acs.CFrame = attachmentpart.CFrame
  146. acs.Parent = Character
  147. acs.BrickColor = color
  148. local meshs = Instance.new("SpecialMesh")
  149. meshs.MeshId = mesh
  150. meshs.TextureId = texture
  151. meshs.Parent = acs
  152. meshs.Scale = scale
  153. meshs.Offset = offset
  154. weldBetween(attachmentpart,acs)
  155. end
  156.  
  157. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  158. if TYPE == "Gem" then
  159. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  160. acs.Anchored = false
  161. acs.CanCollide = false
  162. acs.CFrame = PART.CFrame
  163. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  164. weldBetween(PART,acs)
  165. elseif TYPE == "Skull" then
  166. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  167. acs.Anchored = false
  168. acs.CanCollide = false
  169. acs.CFrame = PART.CFrame
  170. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  171. weldBetween(PART,acs)
  172. elseif TYPE == "Eye" then
  173. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  174. acs.Anchored = false
  175. acs.CanCollide = false
  176. acs.CFrame = PART.CFrame
  177. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  178. weldBetween(PART,acs)
  179. end
  180. end
  181.  
  182. --//=================================\\
  183. --|| USEFUL VALUES
  184. --\\=================================//
  185.  
  186. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  187. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  188. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  189. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  190. local CO1 = 0
  191. local CO2 = 0
  192. local CO3 = 0
  193. local CO4 = 0
  194. local CHANGEDEFENSE = 0
  195. local CHANGEDAMAGE = 0
  196. local CHANGEMOVEMENT = 0
  197. local ANIM = "Idle"
  198. local ATTACK = false
  199. local EQUIPPED = false
  200. local HOLD = false
  201. local COMBO = 1
  202. local LASTPOINT = nil
  203. local BLCF = nil
  204. local SCFR = nil
  205. local ULTCOOLDOWN = 1000
  206. local STAGGERHITANIM = false
  207. local STAGGERANIM = false
  208. local STUNANIM = false
  209. local CRITCHANCENUMBER = 0
  210. local IDLENUMBER = 0
  211. local DONUMBER = 0
  212. local HANDIDLE = false
  213. local SINE = 0
  214. local CHANGE = 2 / Animation_Speed
  215. local WALKINGANIM = false
  216. local WALK = 0
  217. local DISABLEJUMPING = false
  218. local HASBEENBLOCKED = false
  219. local STUNDELAYNUMBER = 0
  220. local MANADELAYNUMBER = 0
  221. local SECONDARYMANADELAYNUMBER = 0
  222. local ROBLOXIDLEANIMATION = IT("Animation")
  223. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  224. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  225. --ROBLOXIDLEANIMATION.Parent = Humanoid
  226. local WEAPONGUI = IT("ScreenGui", nil)
  227. WEAPONGUI.Name = "Weapon GUI"
  228. local WEAPONTOOL = IT("HopperBin", nil)
  229. WEAPONTOOL.Name = Weapon_Name
  230. local Weapon = IT("Model")
  231. Weapon.Name = Weapon_Name
  232. local Effects = IT("Folder", Weapon)
  233. Effects.Name = "Effects"
  234. local ANIMATOR = Humanoid.Animator
  235. local ANIMATE = Character.Animate
  236. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  237. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  238. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  239. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  240. local RINGSPAWNSOUND = "343211019"
  241. local FIREBALLSOUND = "304448425"
  242. local EXPLOSIONSOUND = "304529688"
  243. local UNANCHOR = true
  244. local MAGICPARTICLE = "655109389"
  245.  
  246. --//=================================\\
  247. --\\=================================//
  248.  
  249. --//=================================\\
  250. --|| STATS
  251. --\\=================================//
  252.  
  253. if Character:FindFirstChild("Stats") ~= nil then
  254. Character:FindFirstChild("Stats").Parent = nil
  255. end
  256.  
  257. local Stats = IT("Folder", nil)
  258. Stats.Name = "Stats"
  259. local ChangeStat = IT("Folder", Stats)
  260. ChangeStat.Name = "ChangeStat"
  261. local Defense = IT("NumberValue", Stats)
  262. Defense.Name = "Defense"
  263. Defense.Value = 1
  264. local Movement = IT("NumberValue", Stats)
  265. Movement.Name = "Movement"
  266. Movement.Value = 1
  267. local Damage = IT("NumberValue", Stats)
  268. Damage.Name = "Damage"
  269. Damage.Value = 1
  270. local Mana = IT("NumberValue", Stats)
  271. Mana.Name = "Mana"
  272. Mana.Value = 0
  273. local SecondaryMana = IT("NumberValue", Stats)
  274. SecondaryMana.Name = "SecondaryMana"
  275. SecondaryMana.Value = 0
  276. local CanCrit = IT("BoolValue", Stats)
  277. CanCrit.Name = "CanCrit"
  278. CanCrit.Value = false
  279. local CritChance = IT("NumberValue", Stats)
  280. CritChance.Name = "CritChance"
  281. CritChance.Value = 20
  282. local CanPenetrateArmor = IT("BoolValue", Stats)
  283. CanPenetrateArmor.Name = "CanPenetrateArmor"
  284. CanPenetrateArmor.Value = false
  285. local AntiTeamKill = IT("BoolValue", Stats)
  286. AntiTeamKill.Name = "AntiTeamKill"
  287. AntiTeamKill.Value = false
  288. local Rooted = IT("BoolValue", Stats)
  289. Rooted.Name = "Rooted"
  290. Rooted.Value = false
  291. local Block = IT("BoolValue", Stats)
  292. Block.Name = "Block"
  293. Block.Value = false
  294. local RecentEnemy = IT("ObjectValue", Stats)
  295. RecentEnemy.Name = "RecentEnemy"
  296. RecentEnemy.Value = nil
  297. local StaggerHit = IT("BoolValue", Stats)
  298. StaggerHit.Name = "StaggerHit"
  299. StaggerHit.Value = false
  300. local Stagger = IT("BoolValue", Stats)
  301. Stagger.Name = "Stagger"
  302. Stagger.Value = false
  303. local Stun = IT("BoolValue", Stats)
  304. Stun.Name = "Stun"
  305. Stun.Value = false
  306. local StunValue = IT("NumberValue", Stats)
  307. StunValue.Name = "StunValue"
  308. StunValue.Value = 0
  309.  
  310.  
  311. --//=================================\\
  312. --\\=================================//
  313.  
  314.  
  315.  
  316.  
  317.  
  318. --//=================================\\
  319. --|| DEBUFFS / BUFFS
  320. --\\=================================//
  321.  
  322. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  323. DEFENSECHANGE1.Name = "ChangeDefense"
  324. DEFENSECHANGE1.Value = 0
  325.  
  326. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  327. MOVEMENTCHANGE1.Name = "ChangeMovement"
  328. MOVEMENTCHANGE1.Value = 0
  329.  
  330. --//=================================\\
  331. --\\=================================//
  332.  
  333.  
  334.  
  335.  
  336.  
  337. --//=================================\\
  338. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  339. --\\=================================//
  340.  
  341. ArtificialHB = Instance.new("BindableEvent", script)
  342. ArtificialHB.Name = "ArtificialHB"
  343.  
  344. script:WaitForChild("ArtificialHB")
  345.  
  346. frame = Frame_Speed
  347. tf = 0
  348. allowframeloss = false
  349. tossremainder = false
  350. lastframe = tick()
  351. script.ArtificialHB:Fire()
  352.  
  353. game:GetService("RunService").Heartbeat:connect(function(s, p)
  354. tf = tf + s
  355. if tf >= frame then
  356. if allowframeloss then
  357. script.ArtificialHB:Fire()
  358. lastframe = tick()
  359. else
  360. for i = 1, math.floor(tf / frame) do
  361. script.ArtificialHB:Fire()
  362. end
  363. lastframe = tick()
  364. end
  365. if tossremainder then
  366. tf = 0
  367. else
  368. tf = tf - frame * math.floor(tf / frame)
  369. end
  370. end
  371. end)
  372.  
  373. --//=================================\\
  374. --\\=================================//
  375.  
  376.  
  377.  
  378.  
  379.  
  380. --//=================================\\
  381. --|| SOME FUNCTIONS
  382. --\\=================================//
  383.  
  384. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  385. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  386. end
  387.  
  388. function PositiveAngle(NUMBER)
  389. if NUMBER >= 0 then
  390. NUMBER = 0
  391. end
  392. return NUMBER
  393. end
  394.  
  395. function NegativeAngle(NUMBER)
  396. if NUMBER <= 0 then
  397. NUMBER = 0
  398. end
  399. return NUMBER
  400. end
  401.  
  402. function Swait(NUMBER)
  403. if NUMBER == 0 or NUMBER == nil then
  404. ArtificialHB.Event:wait()
  405. else
  406. for i = 1, NUMBER do
  407. ArtificialHB.Event:wait()
  408. end
  409. end
  410. end
  411.  
  412. function QuaternionFromCFrame(cf)
  413. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  414. local trace = m00 + m11 + m22
  415. if trace > 0 then
  416. local s = math.sqrt(1 + trace)
  417. local recip = 0.5 / s
  418. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  419. else
  420. local i = 0
  421. if m11 > m00 then
  422. i = 1
  423. end
  424. if m22 > (i == 0 and m00 or m11) then
  425. i = 2
  426. end
  427. if i == 0 then
  428. local s = math.sqrt(m00 - m11 - m22 + 1)
  429. local recip = 0.5 / s
  430. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  431. elseif i == 1 then
  432. local s = math.sqrt(m11 - m22 - m00 + 1)
  433. local recip = 0.5 / s
  434. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  435. elseif i == 2 then
  436. local s = math.sqrt(m22 - m00 - m11 + 1)
  437. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  438. end
  439. end
  440. end
  441.  
  442. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  443. local xs, ys, zs = x + x, y + y, z + z
  444. local wx, wy, wz = w * xs, w * ys, w * zs
  445. local xx = x * xs
  446. local xy = x * ys
  447. local xz = x * zs
  448. local yy = y * ys
  449. local yz = y * zs
  450. local zz = z * zs
  451. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  452. end
  453.  
  454. function QuaternionSlerp(a, b, t)
  455. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  456. local startInterp, finishInterp;
  457. if cosTheta >= 0.0001 then
  458. if (1 - cosTheta) > 0.0001 then
  459. local theta = ACOS(cosTheta)
  460. local invSinTheta = 1 / SIN(theta)
  461. startInterp = SIN((1 - t) * theta) * invSinTheta
  462. finishInterp = SIN(t * theta) * invSinTheta
  463. else
  464. startInterp = 1 - t
  465. finishInterp = t
  466. end
  467. else
  468. if (1 + cosTheta) > 0.0001 then
  469. local theta = ACOS(-cosTheta)
  470. local invSinTheta = 1 / SIN(theta)
  471. startInterp = SIN((t - 1) * theta) * invSinTheta
  472. finishInterp = SIN(t * theta) * invSinTheta
  473. else
  474. startInterp = t - 1
  475. finishInterp = t
  476. end
  477. end
  478. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  479. end
  480.  
  481. function Clerp(a, b, t)
  482. local qa = {QuaternionFromCFrame(a)}
  483. local qb = {QuaternionFromCFrame(b)}
  484. local ax, ay, az = a.x, a.y, a.z
  485. local bx, by, bz = b.x, b.y, b.z
  486. local _t = 1 - t
  487. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  488. end
  489.  
  490. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  491. local frame = IT("Frame")
  492. frame.BackgroundTransparency = TRANSPARENCY
  493. frame.BorderSizePixel = BORDERSIZEPIXEL
  494. frame.Position = POSITION
  495. frame.Size = SIZE
  496. frame.BackgroundColor3 = COLOR
  497. frame.BorderColor3 = BORDERCOLOR
  498. frame.Name = NAME
  499. frame.Parent = PARENT
  500. return frame
  501. end
  502.  
  503. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  504. local label = IT("TextLabel")
  505. label.BackgroundTransparency = 1
  506. label.Size = UD2(1, 0, 1, 0)
  507. label.Position = UD2(0, 0, 0, 0)
  508. label.TextColor3 = C3(255, 255, 255)
  509. label.TextStrokeTransparency = STROKETRANSPARENCY
  510. label.TextTransparency = TRANSPARENCY
  511. label.FontSize = TEXTFONTSIZE
  512. label.Font = TEXTFONT
  513. label.BorderSizePixel = BORDERSIZEPIXEL
  514. label.TextScaled = true
  515. label.Text = TEXT
  516. label.Name = NAME
  517. label.Parent = PARENT
  518. return label
  519. end
  520.  
  521. function NoOutlines(PART)
  522. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  523. end
  524.  
  525.  
  526. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  527. local NEWWELD = IT(TYPE)
  528. NEWWELD.Part0 = PART0
  529. NEWWELD.Part1 = PART1
  530. NEWWELD.C0 = C0
  531. NEWWELD.C1 = C1
  532. NEWWELD.Parent = PARENT
  533. return NEWWELD
  534. end
  535.  
  536. local sound = IT("Sound")
  537.  
  538. function CreateSound(ID, PARENT, VOLUME, PITCH)
  539. local NEWSOUND = nil
  540. coroutine.resume(coroutine.create(function()
  541. NEWSOUND = sound:Clone()
  542. NEWSOUND.Parent = PARENT
  543. NEWSOUND.Volume = VOLUME
  544. NEWSOUND.Pitch = PITCH
  545. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  546. Swait()
  547. NEWSOUND:play()
  548. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  549. end))
  550. return NEWSOUND
  551. end
  552.  
  553. function CFrameFromTopBack(at, top, back)
  554. local right = top:Cross(back)
  555. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  556. end
  557.  
  558. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  559. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  560. local mesh = IT("SpecialMesh",wave)
  561. mesh.MeshType = "FileMesh"
  562. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  563. mesh.Scale = VT(size,size,size)
  564. mesh.Offset = VT(0,0,-size/8)
  565. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  566. coroutine.resume(coroutine.create(function(PART)
  567. for i = 1, waitt do
  568. Swait()
  569. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  570. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  571. if doesrotate == true then
  572. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  573. end
  574. wave.Transparency = wave.Transparency + (0.5/waitt)
  575. if wave.Transparency > 0.99 then
  576. wave:remove()
  577. end
  578. end
  579. end))
  580. end
  581.  
  582. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color,grow)
  583. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  584. local mesh = IT("SpecialMesh",wave)
  585. mesh.MeshType = "FileMesh"
  586. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  587. mesh.Scale = VT(size,size,size)
  588. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  589. coroutine.resume(coroutine.create(function(PART)
  590. for i = 1, waitt do
  591. Swait()
  592. mesh.Scale = mesh.Scale + grow
  593. if doesrotate == true then
  594. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  595. end
  596. wave.Transparency = wave.Transparency + (0.5/waitt)
  597. if wave.Transparency > 0.99 then
  598. wave:remove()
  599. end
  600. end
  601. end))
  602. end
  603.  
  604. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  605. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  606. local mesh = IT("SpecialMesh",wave)
  607. mesh.MeshType = "FileMesh"
  608. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  609. mesh.Scale = VT(size,size,size)
  610. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  611. coroutine.resume(coroutine.create(function(PART)
  612. for i = 1, waitt do
  613. Swait()
  614. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  615. if doesrotate == true then
  616. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  617. end
  618. wave.Transparency = wave.Transparency + (0.5/waitt)
  619. if wave.Transparency > 0.99 then
  620. wave:remove()
  621. end
  622. end
  623. end))
  624. end
  625.  
  626. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  627. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  628. local mesh = IT("SpecialMesh",wave)
  629. mesh.MeshType = "FileMesh"
  630. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  631. mesh.Scale = VT(size,size,size)
  632. mesh.Offset = VT(0,0,0)
  633. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  634. coroutine.resume(coroutine.create(function(PART)
  635. for i = 1, waitt do
  636. Swait()
  637. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  638. if doesrotate == true then
  639. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  640. end
  641. wave.Transparency = wave.Transparency + (0.5/waitt)
  642. if wave.Transparency > 0.99 then
  643. wave:remove()
  644. end
  645. end
  646. end))
  647. end
  648.  
  649. function MagicSphere(size,waitt,part,offset,color)
  650. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  651. local mesh = IT("SpecialMesh",wave)
  652. mesh.MeshType = "Sphere"
  653. mesh.Scale = VT(size,size,size)
  654. mesh.Offset = VT(0,0,0)
  655. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  656. coroutine.resume(coroutine.create(function(PART)
  657. for i = 1, waitt do
  658. Swait()
  659. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  660. wave.Transparency = wave.Transparency + (1/waitt)
  661. if wave.Transparency > 0.99 then
  662. wave:remove()
  663. end
  664. end
  665. end))
  666. end
  667.  
  668. function MagicBlock(size,waitt,part,offset,color)
  669. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  670. local mesh = IT("BlockMesh",wave)
  671. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  672. coroutine.resume(coroutine.create(function(PART)
  673. for i = 1, waitt do
  674. Swait()
  675. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  676. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  677. wave.Transparency = wave.Transparency + (1/waitt)
  678. if wave.Transparency > 0.99 then
  679. wave:remove()
  680. end
  681. end
  682. end))
  683. end
  684.  
  685. local EyeSizes={
  686. NumberSequenceKeypoint.new(0,1,0),
  687. NumberSequenceKeypoint.new(1,0.2,0)
  688. }
  689. local EyeTrans={
  690. NumberSequenceKeypoint.new(0,0.8,0),
  691. NumberSequenceKeypoint.new(1,1,0)
  692. }
  693. local PE=Instance.new("ParticleEmitter")
  694. PE.LightEmission=0.7
  695. PE.Size=NumberSequence.new(EyeSizes)
  696. PE.Transparency=NumberSequence.new(EyeTrans)
  697. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  698. PE.Rotation=NumberRange.new(0,360)
  699. PE.Rate=15
  700. PE.Acceleration = Vector3.new(0,75,0)
  701. PE.Drag = 5
  702. PE.Enabled = false
  703. PE.VelocitySpread = 999
  704. PE.Speed = NumberRange.new(0,0,0)
  705. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  706. PE.ZOffset = 0
  707. PE.Name = "Particles"
  708. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  709. local particle = nil
  710. coroutine.resume(coroutine.create(function(PART)
  711. particle = PE:Clone()
  712. Swait()
  713. particle.Rate = 999
  714. particle.Parent = art
  715. particle.Acceleration = accel
  716. if type == "Fire" then
  717. local EyeSizes={
  718. NumberSequenceKeypoint.new(0,size,size/2),
  719. NumberSequenceKeypoint.new(1,size/4,size/8)
  720. }
  721. particle.Size = NumberSequence.new(EyeSizes)
  722. elseif type == "Smoke" then
  723. local EyeSizes={
  724. NumberSequenceKeypoint.new(0,0.5,0),
  725. NumberSequenceKeypoint.new(1,5,0.5)
  726. }
  727. particle.Size = NumberSequence.new(EyeSizes)
  728. elseif type == "Solid" then
  729. local EyeSizes={
  730. NumberSequenceKeypoint.new(0,0.5,0),
  731. NumberSequenceKeypoint.new(1,0.5,0)
  732. }
  733. particle.Size = NumberSequence.new(EyeSizes)
  734. end
  735. particle.Lifetime=NumberRange.new(lifetime)
  736. particle.Drag = drag
  737. if locked == true then
  738. particle.LockedToPart = true
  739. end
  740. particle.Speed = NumberRange.new(speed,speed,speed)
  741. particle.Texture = "http://www.roblox.com/asset/?id=296874871"
  742. particle.Enabled = isenabledbydefault
  743. particle.Color = ColorSequence.new(Color3.new(255/255, 75/255, 0))
  744. end))
  745. return particle
  746. end
  747.  
  748. local Decal = IT("Decal")
  749.  
  750. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  751. local sinkhole = IT("Part")
  752. sinkhole.Size = VT(size,0,size)
  753. sinkhole.CFrame = cframe
  754. --sinkhole.Orientation = VT(0,0,0)
  755. sinkhole.Parent = Effects
  756. sinkhole.Material = "Neon"
  757. sinkhole.Color = C3(1,0,0)
  758. sinkhole.Anchored = true
  759. sinkhole.CanCollide = false
  760. sinkhole.Transparency = 1
  761. local decal = Decal:Clone()
  762. decal.Parent = sinkhole
  763. decal.Face = "Top"
  764. decal.Texture = "http://www.roblox.com/asset/?id=1222222911"
  765. local decal2 = Decal:Clone()
  766. decal2.Parent = sinkhole
  767. decal2.Face = "Bottom"
  768. decal2.Texture = "http://www.roblox.com/asset/?id=1222223218"
  769. coroutine.resume(coroutine.create(function(PART)
  770. for i = 1, waitt do
  771. Swait()
  772. if doesrotate == true then
  773. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  774. end
  775. if alwaysfade == true then
  776. decal.Transparency = decal.Transparency + (1/waitt)
  777. decal2.Transparency = decal.Transparency + (1/waitt)
  778. end
  779. if i > waitt-11 and (alwaysfade ~= true) then
  780. decal.Transparency = decal.Transparency + 0.1
  781. decal2.Transparency = decal.Transparency + 0.1
  782. end
  783. end
  784. sinkhole.Parent = nil
  785. end))
  786. return sinkhole
  787. end
  788.  
  789. function CreateMagicRingTilSize(cframe,size,waitt)
  790. for i = 1, size do
  791. CreateMagicCircle(i/5,false,0,3,cframe,true)
  792. Swait()
  793. end
  794. CreateMagicCircle(size/5,false,0,waitt,cframe,false)
  795. end
  796.  
  797. --//=================================\\
  798. --\\=================================//
  799.  
  800.  
  801. --//=================================\\
  802. --|| WEAPON CREATION
  803. --\\=================================//
  804.  
  805. if Player_Size ~= 1 then
  806. for _, v in pairs (Weapon:GetChildren()) do
  807. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  808. local p1 = v.Part1
  809. v.Part1 = nil
  810. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  811. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  812. v.Part1 = p1
  813. elseif v.ClassName == "Part" then
  814. for _, b in pairs (v:GetChildren()) do
  815. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  816. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  817. end
  818. end
  819. end
  820. end
  821. end
  822.  
  823. for _, c in pairs(Weapon:GetChildren()) do
  824. if c.ClassName == "Part" then
  825. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  826. end
  827. end
  828.  
  829. Weapon.Parent = Character
  830.  
  831. Humanoid.Died:connect(function()
  832. ATTACK = true
  833. end)
  834.  
  835. print("Succesfully loaded AA Custom Fire Moves")
  836. print("Burn your opponents to the ground!")
  837.  
  838. --//=================================\\
  839. --\\=================================//
  840.  
  841.  
  842.  
  843.  
  844.  
  845. --//=================================\\
  846. --|| DAMAGE FUNCTIONS
  847. --\\=================================//
  848.  
  849. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  850. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  851. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  852. local BODYGYRO = IT("BodyGyro", STATPART)
  853. local BODYPOSITION = IT("BodyPosition", STATPART)
  854. BODYPOSITION.P = 2000
  855. BODYPOSITION.D = 100
  856. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  857. if LABELTYPE == "Normal" then
  858. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  859. elseif LABELTYPE == "Debuff" then
  860. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  861. elseif LABELTYPE == "Interruption" then
  862. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  863. end
  864. game:GetService("Debris"):AddItem(STATPART ,5)
  865. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  866. BILLBOARDGUI.Adornee = STATPART
  867. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  868. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  869. BILLBOARDGUI.AlwaysOnTop = false
  870. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  871. TEXTLABEL.BackgroundTransparency = 1
  872. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  873. TEXTLABEL.Text = TEXT
  874. TEXTLABEL.Font = "SciFi"
  875. TEXTLABEL.FontSize="Size42"
  876. TEXTLABEL.TextColor3 = COLOR
  877. TEXTLABEL.TextStrokeTransparency = 1
  878. TEXTLABEL.TextScaled = true
  879. TEXTLABEL.TextWrapped = true
  880. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  881. wait(0.2)
  882. for i=1, 5 do
  883. wait()
  884. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  885. end
  886. wait(1.2)
  887. for i=1, 5 do
  888. wait()
  889. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  890. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  891. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  892. end
  893. THEPART.Parent = nil
  894. end),STATPART, BODYPOSITION, TEXTLABEL)
  895. end
  896.  
  897.  
  898. --//=================================\\
  899. --|| DAMAGING
  900. --\\=================================//
  901.  
  902. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier,isafterburn)
  903. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  904. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  905. local dmg = math.random(min,max)
  906. if humanoid.Health > 0 then
  907. if beserk == true then
  908. humanoid.Health = 0
  909. else
  910. CreateSound("298181829", hit, 1.2, MRANDOM(7, 12) / 10)
  911. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  912. if math.random(1,100) < critrate+1 then
  913. humanoid.Health = humanoid.Health - dmg*critmultiplier
  914. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  915. else
  916. humanoid.Health = humanoid.Health - dmg
  917. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  918. end
  919. local defence = Instance.new("BoolValue",hit.Parent)
  920. defence.Name = ("HitBy"..Player.Name)
  921. game:GetService("Debris"):AddItem(defence, 0.5)
  922. end
  923. end
  924. end
  925. end
  926.  
  927. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,causeafterburn)
  928. local dmg = math.random(min,max)
  929. for i,v in ipairs(workspace:GetChildren()) do
  930. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  931. local body = v:GetChildren()
  932. for part = 1, #body do
  933. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  934. if(body[part].Position - position).Magnitude < radius then
  935. if v.ClassName == "Model" then
  936. if v:FindFirstChild("Humanoid") then
  937. if v.Humanoid.Health ~= 0 then
  938. if CanBeDodgedByJumping == true then
  939. if body[part].Position.Y < position.Y+5 then
  940. if math.random(1,100) < critrate+1 then
  941. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  942. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  943. else
  944. v.Humanoid.Health = v.Humanoid.Health - dmg
  945. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  946. end
  947. local defence = Instance.new("BoolValue",v)
  948. defence.Name = ("HitBy"..Player.Name)
  949. game:GetService("Debris"):AddItem(defence, 0.01)
  950. if causeafterburn == true then
  951. afterburn(2,3,body[part])
  952. end
  953. end
  954. else
  955. if beserk == true then
  956. v.Humanoid.Health = 0
  957. end
  958. if math.random(1,100) < critrate+1 then
  959. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  960. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  961. else
  962. v.Humanoid.Health = v.Humanoid.Health - dmg
  963. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  964. end
  965. local defence = Instance.new("BoolValue",v)
  966. defence.Name = ("HitBy"..Player.Name)
  967. game:GetService("Debris"):AddItem(defence, 0.01)
  968. if causeafterburn == true then
  969. afterburn(2,5,body[part])
  970. end
  971. end
  972. end
  973. end
  974. end
  975. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  976. end
  977. end
  978. end
  979. if v.ClassName == "Part" then
  980. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  981. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  982. end
  983. end
  984. end
  985. end
  986. end
  987.  
  988. function killnearest(position,range,maxstrength)
  989. for i,v in ipairs(workspace:GetChildren()) do
  990. local body = v:GetChildren()
  991. for part = 1, #body do
  992. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  993. if(body[part].Position - position).Magnitude < range then
  994. if v.ClassName == "Model" then
  995. v:BreakJoints()
  996. end
  997. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  998. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  999. end
  1000. end
  1001. end
  1002. if v.ClassName == "Part" then
  1003. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1004. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1005. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1006. end
  1007. end
  1008. end
  1009. end
  1010.  
  1011. function afterburndamage(hit,min,max)
  1012. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1013. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1014. local dmg = math.random(min,max)
  1015. if humanoid.Health > 0 then
  1016. CreateSound("298181829", hit, 1.2, MRANDOM(7, 12) / 10)
  1017. humanoid.Health = humanoid.Health - dmg
  1018. StatLabel("Normal", hit.CFrame * CF(0 + (hit.Size.x - math.random(-1,1)), 0 + (hit.Size.y - math.random(-1,1)), 0 + (hit.Size.z - math.random(-1,1))), dmg, C3(0, 0, 0))
  1019. end
  1020. end
  1021. end
  1022.  
  1023. function afterburn(min,max,part)
  1024. coroutine.resume(coroutine.create(function()
  1025. local tors = part.Parent:FindFirstChild("Torso") or part.Parent:FindFirstChild("UpperTorso")
  1026. local PARTICLES = CreateParticles(tors,VT(0,35,0),2,1,"Fire",true,false,0.5,0)
  1027. for i = 1, 12 do
  1028. Swait(35)
  1029. afterburndamage(tors,min,max)
  1030. end
  1031. Swait(15)
  1032. PARTICLES.Enabled = false
  1033. Swait(50)
  1034. PARTICLES:remove()
  1035. end))
  1036. end
  1037.  
  1038. function chatfunc(text,waitt)
  1039. local chat = coroutine.wrap(function()
  1040. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1041. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1042. end
  1043. local naeeym2 = Instance.new("BillboardGui",Character)
  1044. naeeym2.Size = UDim2.new(0,100,0,40)
  1045. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1046. naeeym2.Adornee = Character.Head
  1047. naeeym2.Name = "TalkingBillBoard"
  1048. naeeym2.AlwaysOnTop = true
  1049. local tecks2 = Instance.new("TextLabel",naeeym2)
  1050. tecks2.BackgroundTransparency = 1
  1051. tecks2.BorderSizePixel = 0
  1052. tecks2.Text = ""
  1053. tecks2.Font = "Fantasy"
  1054. tecks2.TextSize = 30
  1055. tecks2.TextStrokeTransparency = 1
  1056. tecks2.TextColor3 = Color3.new(255/255, 75/255, 0)
  1057. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1058. tecks2.Size = UDim2.new(1,0,0.5,0)
  1059. local tecks3 = Instance.new("TextLabel",naeeym2)
  1060. tecks3.BackgroundTransparency = 1
  1061. tecks3.BorderSizePixel = 0
  1062. tecks3.Text = ""
  1063. tecks3.Font = "Fantasy"
  1064. tecks3.TextSize = 30
  1065. tecks3.TextStrokeTransparency = 1
  1066. tecks3.TextColor3 = Color3.new(255/255, 75/255, 0)
  1067. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1068. tecks3.Size = UDim2.new(1,0,0.5,0)
  1069. for i = 1,string.len(text),1 do
  1070. tecks2.Text = string.sub(text,1,i)
  1071. tecks3.Text = string.sub(text,1,i)
  1072. wait(0.01)
  1073. end
  1074. wait(waitt)
  1075. naeeym2:Destroy()
  1076. end)
  1077. chat()
  1078. end
  1079.  
  1080. --//=================================\\
  1081. --|| ATTACK FUNCTIONS AND STUFF
  1082. --\\=================================//
  1083.  
  1084. function turnto(pos,part)
  1085. part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1086. end
  1087.  
  1088. function createfireball(size,explosionsize,pos,velocity)
  1089. local FIREBALL = IT("Part",Effects)
  1090. FIREBALL.Shape = "Ball"
  1091. FIREBALL.Size = VT(size,size,size)
  1092. FIREBALL.Material = "Neon"
  1093. FIREBALL.CFrame = CF(pos)
  1094. local bv = Instance.new("BodyVelocity")
  1095. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1096. bv.velocity = velocity
  1097. bv.Parent = FIREBALL
  1098. bv.Name = "MOVE"
  1099. local BURST = CreateParticles(FIREBALL,VT(0,0,0),0,2,"Fire",false,true,explosionsize*3,explosionsize*3)
  1100. FIREBALL.BrickColor = BRICKC("Bright red")
  1101. local PARTICLES = CreateParticles(FIREBALL,VT(0,0,0),2,1,"Fire",true,false,explosionsize*1.5,5)
  1102. local HIT = false
  1103. local harm = FIREBALL.Touched:Connect(function(hit)
  1104. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1105. HIT = true
  1106. coroutine.resume(coroutine.create(function()
  1107. FIREBALL.Anchored = true
  1108. FIREBALL.CanCollide = false
  1109. PARTICLES.Enabled = false
  1110. CreateSound(EXPLOSIONSOUND, FIREBALL, 10, 1)
  1111. BURST:Emit(750)
  1112. AoEDamage(FIREBALL.Position,explosionsize*5,35,45,25,false,3,2,false,true)
  1113. for i = 1, 35 do
  1114. Swait()
  1115. FIREBALL.Size = FIREBALL.Size + VT(explosionsize/5,explosionsize/5,explosionsize/5)
  1116. FIREBALL.Transparency = FIREBALL.Transparency + (1/35)
  1117. end
  1118. Swait(250)
  1119. FIREBALL:remove()
  1120. end))
  1121. end
  1122. end)
  1123. return FIREBALL
  1124. end
  1125.  
  1126. function Fireball()
  1127. ATTACK = true
  1128. for i=0, 1.5, 0.1 / Animation_Speed do
  1129. Swait()
  1130. turnto(Mouse.Hit.p,RootPart)
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1137. end
  1138. local aimpos = Mouse.Hit.p
  1139. CreateSound(RINGSPAWNSOUND, RightArm, 2, 1.4)
  1140. CreateMagicRingTilSize(RightArm.CFrame*CF(0,-1.2,0)*ANGLES(RAD(0),RAD(90),RAD(0)),25,25)
  1141. chatfunc("FIREBALL!!",2)
  1142. local pos = RightArm.CFrame*CF(0,-1.2,0).p
  1143. local FIRE,PARTICLES = createfireball(2,2,pos,CF(pos,aimpos).lookVector*50)
  1144. CreateSound(FIREBALLSOUND, FIRE, 2, 1)
  1145. local bv = Instance.new("BodyVelocity")
  1146. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1147. bv.velocity = CF(FIRE.Position,aimpos).lookVector*50
  1148. bv.Parent = FIRE
  1149. bv.Name = "MOVE"
  1150. ATTACK = false
  1151. end
  1152. function Blastburn()
  1153. ATTACK = true
  1154. for i=0, 1.5, 0.1 / Animation_Speed do
  1155. Swait()
  1156. turnto(Mouse.Hit.p,RootPart)
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1163. end
  1164. local aimpos = Mouse.Hit.p
  1165. CreateSound(RINGSPAWNSOUND, RightArm, 2, 1.4)
  1166. CreateMagicRingTilSize(RightArm.CFrame*CF(0,-1.2,0)*ANGLES(RAD(0),RAD(90),RAD(0)),25,25)
  1167. chatfunc("BLAST BURN!!",2)
  1168. local pos = RightArm.CFrame*CF(0,-1.2,0).p
  1169. local FIRE,PARTICLES = createfireball(10,10,pos,CF(pos,aimpos).lookVector*50)
  1170. CreateSound(FIREBALLSOUND, FIRE, 2, 1)
  1171. local bv = Instance.new("BodyVelocity")
  1172. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1173. bv.velocity = CF(FIRE.Position,aimpos).lookVector*50
  1174. bv.Parent = FIRE
  1175. bv.Name = "MOVE"
  1176. ATTACK = false
  1177. end
  1178.  
  1179. function DragonFirePillar()
  1180. ATTACK = true
  1181. for i=0, 1.5, 0.1 / Animation_Speed do
  1182. Swait()
  1183. turnto(Mouse.Hit.p,RootPart)
  1184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1190. end
  1191. local aimpos = Mouse.Hit.p
  1192. local cframe = CF(Mouse.Hit.p,VT(RootPart.Position.X,Mouse.Hit.p.Y,RootPart.Position.Z))
  1193. local part = IT("Part",Effects)
  1194. part.Anchored = true
  1195. part.CanCollide = false
  1196. part.Transparency = 1
  1197. part.CFrame = CF(Mouse.Hit.p)
  1198. CreateSound(RINGSPAWNSOUND, part, 5, 0.3)
  1199. CreateMagicRingTilSize(cframe,450,550)
  1200. chatfunc("BLAZE OF GLORY!",4)
  1201. ATTACK = false
  1202. coroutine.resume(coroutine.create(function()
  1203. coroutine.resume(coroutine.create(function()
  1204. local pillar = IT("Part",Effects)
  1205. pillar.Anchored = true
  1206. pillar.CanCollide = false
  1207. pillar.Material = "Neon"
  1208. pillar.BrickColor = BrickColor.new("CGA brown")
  1209. pillar.CFrame = cframe
  1210. pillar.Size = VT(15,1000,15)
  1211. local mesh = IT("SpecialMesh",pillar)
  1212. mesh.MeshType = "Sphere"
  1213. table.insert(Effects2,{pillar,"Block1",0.0025,0,2,0,2})
  1214. end))
  1215. for i = 1, 6 do
  1216. AoEDamage(part.Position,28,25,35,5,false,3,2,false,true)
  1217. CreateSound(EXPLOSIONSOUND, part, 7, 1)
  1218. MagicSphere(4,125,part,0,"CGA brown")
  1219. MagicSphere(3,125,part,0,"CGA brown")
  1220. CreateSwirl(0,6,true,0.3,125,part,0,"Bright red",VT(1,1,1))
  1221. CreateSwirl(0,25,true,0.3,125,part,0,"Bright red",VT(0,15,0))
  1222. CreateSwirl(0,2,true,0.3,125,part,0,"Bright red",VT(1,1,1))
  1223. for i = 1, 45 do
  1224. Swait()
  1225. end
  1226. end
  1227. game:GetService("Debris"):AddItem(part, 5)
  1228. end))
  1229. end
  1230.  
  1231. function FireBody()
  1232. ATTACK = true
  1233. Rooted = true
  1234. for i=0, 1.5, 0.1 / Animation_Speed do
  1235. Swait()
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. end
  1243. CreateSound(RINGSPAWNSOUND, RootPart, 3, 1)
  1244. CreateMagicRingTilSize(CF(RootPart.CFrame*CF(0,-2.8,0).p,VT(RootPart.Position.X,Mouse.Hit.p.Y,RootPart.Position.Z))*ANGLES(RAD(90),RAD(0),RAD(0)),50,20)
  1245. CreateSound("217767125", LeftArm, 3, 1)
  1246. coroutine.resume(coroutine.create(function()
  1247. Speed = 75
  1248. q = Character:GetChildren()
  1249. for i = 1, #q do
  1250. if q[i].ClassName == "Part" and q[i].Name ~= "HumanoidRootPart" then
  1251. local PARTICLES = CreateParticles(q[i],VT(0,5,0),2,1,"Fire",true,false,1,0)
  1252. coroutine.resume(coroutine.create(function()
  1253. Swait(1000)
  1254. PARTICLES.Enabled = false
  1255. Swait(150)
  1256. PARTICLES:remove()
  1257. end))
  1258. end
  1259. end
  1260. for i = 1, 50 do
  1261. Swait(20)
  1262. AoEDamage(Torso.Position,8,5,15,5,false,3,2,false,false)
  1263. end
  1264. Speed = 50
  1265. end))
  1266. for i=0, 1.5, 0.1 / Animation_Speed do
  1267. Swait()
  1268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1274. end
  1275. Rooted = false
  1276. ATTACK = false
  1277. end
  1278.  
  1279. function DragonClaw()
  1280. ATTACK = true
  1281. for i=0, 0.5, 0.1 / Animation_Speed do
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1289. end
  1290. local GRAB = nil
  1291. local HIT = false
  1292. local hitting = RightArm.Touched:connect(function(hit)
  1293. if GRAB == nil then
  1294. if hit.Parent:FindFirstChild("Humanoid") then
  1295. if hit.Parent.Humanoid.Health ~= 0 then
  1296. HIT = true
  1297. GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1298. GRAB.Anchored = true
  1299. CreateSound("131237241", GRAB, 3, 1)
  1300. end
  1301. end
  1302. end
  1303. end)
  1304. for i=0, 1, 0.1 / Animation_Speed do
  1305. Swait()
  1306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
  1307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed)
  1308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1312. if HIT == true then
  1313. break
  1314. end
  1315. end
  1316. hitting:disconnect()
  1317. if GRAB ~= nil then
  1318. Rooted = true
  1319. local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",true,false,1,2)
  1320. turnto(RootPart.Position,GRAB)
  1321. RootPart.CFrame = GRAB.CFrame * CF(0,0,-4) * ANGLES(RAD(0),RAD(180),RAD(0))
  1322. for i=0, 3, 0.1 / Animation_Speed*4 do
  1323. if GRAB ~= nil then
  1324. Swait()
  1325. turnto(GRAB.Position,RootPart)
  1326. turnto(RootPart.Position,GRAB)
  1327. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8)
  1333. end
  1334. end
  1335. chatfunc("FIERY...",100)
  1336. CreateSound(RINGSPAWNSOUND, GRAB, 2, 1)
  1337. CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,25)
  1338. BURST.Enabled = false
  1339. local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",false,false,6,5)
  1340. for i=0, 1, 0.1 / Animation_Speed*6 do
  1341. if GRAB ~= nil then
  1342. Swait()
  1343. turnto(GRAB.Position,RootPart)
  1344. turnto(RootPart.Position,GRAB)
  1345. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1351. end
  1352. end
  1353. chatfunc("DRAGON IMPACT!!",2)
  1354. if GRAB ~= nil then
  1355. CreateSound(EXPLOSIONSOUND, GRAB, 10, 1)
  1356. BURST:Emit(300)
  1357. afterburn(5,10,GRAB)
  1358. AoEDamage(GRAB.Position,2,65,85,5,false,3,2,false,false)
  1359. GRAB.Anchored = false
  1360. Swait(15)
  1361. coroutine.resume(coroutine.create(function()
  1362. Swait(150)
  1363. FIREHAND:ClearAllChildren()
  1364. end))
  1365. end
  1366. end
  1367. GRAB = nil
  1368. Rooted = false
  1369. HIT = nil
  1370. ATTACK = false
  1371. end
  1372.  
  1373. function RagingDragonFireStorm()
  1374. Rooted = true
  1375. for i=0, 2, 0.1 / Animation_Speed do
  1376. Swait()
  1377. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1383. end
  1384. CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
  1385. CreateWave(0,3.5,true,0.02,150,RootPart,-2,"Deep orange")
  1386. CreateWave(0,5,true,-0.02,150,RootPart,-2,"Deep orange")
  1387. local bv = Instance.new("BodyVelocity")
  1388. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1389. bv.velocity = Vector3.new(0,300,0)
  1390. bv.Parent = Torso
  1391. bv.Name = "DASH"
  1392. game:GetService("Debris"):AddItem(bv, 0.5)
  1393. Swait(125)
  1394. ATTACK = true
  1395. UNANCHOR = false
  1396. RootPart.Anchored = true
  1397. for i=0, 1.5, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1406. end
  1407. chatfunc("FLAMING DRAGON...",1000)
  1408. local ring = IT("Part",Effects)
  1409. ring.Size = VT(0,0,0)
  1410. ring.CFrame = CF(Mouse.Hit.p)
  1411. ring.Material = "Neon"
  1412. ring.Color = C3(1,0,0)
  1413. ring.Anchored = true
  1414. ring.CanCollide = false
  1415. ring.Transparency = 1
  1416. local decal = Decal:Clone()
  1417. decal.Parent = ring
  1418. decal.Face = "Top"
  1419. decal.Texture = "http://www.roblox.com/asset/?id=1222222911"
  1420. local decal2 = Decal:Clone()
  1421. decal2.Parent = ring
  1422. decal2.Face = "Bottom"
  1423. decal2.Texture = "http://www.roblox.com/asset/?id=1222223218"
  1424. CreateSound(RINGSPAWNSOUND, ring, 10, 0.6)
  1425. for i = 1, 250 do
  1426. ring.Size = ring.Size + VT(0.5,0,0.5)
  1427. ring.CFrame = CF(Mouse.Hit.p,VT(RootPart.Position.X,Mouse.Hit.p.Y,RootPart.Position.Z))
  1428. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  1429. Swait()
  1430. end
  1431. chatfunc("WRATH!!",8)
  1432. for i = 1, 35 do
  1433. for i = 1, 5 do
  1434. ring.CFrame = CF(Mouse.Hit.p,VT(RootPart.Position.X,Mouse.Hit.p.Y,RootPart.Position.Z))
  1435. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  1436. Swait()
  1437. end
  1438. coroutine.resume(coroutine.create(function()
  1439. local pos = CF(Mouse.Hit.p.X+math.random(-45,45),Mouse.Hit.p.Y,Mouse.Hit.p.Z+math.random(-45,45))
  1440. local pos2 = CF(pos.X,pos.Y+250,pos.Z).p
  1441. local part = IT("Part",Effects)
  1442. part.Anchored = true
  1443. part.CanCollide = false
  1444. part.Transparency = 1
  1445. part.CFrame = pos
  1446. CreateSound(RINGSPAWNSOUND, part, 10, 0.8)
  1447. CreateMagicRingTilSize(pos,100,150)
  1448. part:remove()
  1449. local size = MRANDOM(3,6)
  1450. local FIRE,PARTICLES = createfireball(size,size*2,pos2,CF(pos2,pos.p).lookVector*150)
  1451. CreateSound(FIREBALLSOUND, FIRE, 2, 1)
  1452. end))
  1453. end
  1454. coroutine.resume(coroutine.create(function()
  1455. for i = 1, 250 do
  1456. ring.Size = ring.Size - VT(0.5,0,0.5)
  1457. decal.Transparency = decal.Transparency + (1/250)
  1458. decal2.Transparency = decal.Transparency
  1459. Swait()
  1460. end
  1461. ring:remove()
  1462. end))
  1463. ATTACK = false
  1464. UNANCHOR = true
  1465. Rooted = false
  1466. RootPart.Anchored = false
  1467. ULTCOOLDOWN = 0
  1468. end
  1469.  
  1470. --//=================================\\
  1471. --|| ASSIGN THINGS TO KEYS
  1472. --\\=================================//
  1473.  
  1474. Humanoid.Changed:connect(function(Jump)
  1475. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1476. Humanoid.Jump = false
  1477. end
  1478. end)
  1479.  
  1480. function MouseDown(Mouse)
  1481. if ATTACK == false then
  1482. end
  1483. end
  1484.  
  1485. function MouseUp(Mouse)
  1486. HOLD = false
  1487. end
  1488.  
  1489. function KeyDown(Key)
  1490. if Rooted == false then
  1491. if Key == "q" and ATTACK == false then
  1492. Fireball()
  1493. end
  1494. if Key == "z" and ATTACK == false then
  1495. Blastburn()
  1496. end
  1497.  
  1498. if Key == "e" and ATTACK == false then
  1499. DragonFirePillar()
  1500. end
  1501.  
  1502. if Key == "r" and ATTACK == false then
  1503. FireBody()
  1504. end
  1505.  
  1506. if Key == "f" and ATTACK == false then
  1507. DragonClaw()
  1508. end
  1509.  
  1510. if Key == "x" and ATTACK == false and ULTCOOLDOWN == 0 then
  1511. RagingDragonFireStorm()
  1512. end
  1513. end
  1514. end
  1515.  
  1516. function KeyUp(Key)
  1517. end
  1518.  
  1519. Mouse.Button1Down:connect(function(NEWKEY)
  1520. MouseDown(NEWKEY)
  1521. end)
  1522. Mouse.Button1Up:connect(function(NEWKEY)
  1523. MouseUp(NEWKEY)
  1524. end)
  1525. Mouse.KeyDown:connect(function(NEWKEY)
  1526. KeyDown(NEWKEY)
  1527. end)
  1528. Mouse.KeyUp:connect(function(NEWKEY)
  1529. KeyUp(NEWKEY)
  1530. end)
  1531.  
  1532. --//=================================\\
  1533. --\\=================================//
  1534.  
  1535.  
  1536. function unanchor()
  1537. if UNANCHOR == true then
  1538. g = Character:GetChildren()
  1539. for i = 1, #g do
  1540. if g[i].ClassName == "Part" then
  1541. g[i].Anchored = false
  1542. end
  1543. end
  1544. end
  1545. end
  1546.  
  1547.  
  1548. --//=================================\\
  1549. --|| WRAP THE WHOLE SCRIPT UP
  1550. --\\=================================//
  1551.  
  1552. Humanoid.Changed:connect(function(Jump)
  1553. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1554. Humanoid.Jump = false
  1555. end
  1556. end)
  1557.  
  1558. ANIMATE.Parent = nil
  1559. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1560. IDLEANIMATION:Play()
  1561. Rooted = false
  1562.  
  1563. while true do
  1564. Swait()
  1565. SINE = SINE + CHANGE
  1566. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1567. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1568. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1569. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1570. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1571. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1572. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1573. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1574. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1575. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1576. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1577. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1578. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1579. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1580. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1581. end
  1582. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1583. ANIM = "Jump"
  1584. if ATTACK == false then
  1585. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1589. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1591. end
  1592. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1593. ANIM = "Fall"
  1594. if ATTACK == false then
  1595. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1599. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1601. end
  1602. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1603. ANIM = "Idle"
  1604. if ATTACK == false then
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1611. end
  1612. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1613. ANIM = "Walk"
  1614. WALK = WALK + 1 / Animation_Speed
  1615. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1616. WALK = 0
  1617. if WALKINGANIM == true then
  1618. WALKINGANIM = false
  1619. elseif WALKINGANIM == false then
  1620. WALKINGANIM = true
  1621. end
  1622. end
  1623. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1624. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1625. if ATTACK == false and Speed < 20 then
  1626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1630. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1632. elseif ATTACK == false and Speed >= 20 then
  1633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1639. end
  1640. end
  1641. if #Effects2>0 then
  1642. for e=1,#Effects2 do
  1643. if Effects2[e]~=nil then
  1644. local Thing=Effects2[e]
  1645. if Thing~=nil then
  1646. local Part=Thing[1]
  1647. local Mode=Thing[2]
  1648. local Delay=Thing[3]
  1649. local IncX=Thing[4]
  1650. local IncY=Thing[5]
  1651. local IncZ=Thing[6]
  1652. local Part2=Thing[8]
  1653. if Thing[1].Transparency<=1 then
  1654. if Thing[2]=="Block1" then
  1655. Thing[1].CFrame=Thing[1].CFrame
  1656. Mesh=Thing[1].Mesh
  1657. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1658. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1659. elseif Thing[2]=="Cylinder" then
  1660. Mesh=Thing[1].Mesh
  1661. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1662. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1663. elseif Thing[2]=="Blood" then
  1664. Mesh=Thing[7]
  1665. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1666. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1667. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1668. elseif Thing[2]=="Elec" then
  1669. Mesh=Thing[1].Mesh
  1670. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1671. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1672. elseif Thing[2]=="Disappear" then
  1673. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1674. end
  1675. else
  1676. Part.Parent=nil
  1677. table.remove(Effects2,e)
  1678. end
  1679. end
  1680. end
  1681. end
  1682. end
  1683. unanchor()
  1684. Humanoid.MaxHealth = "inf"
  1685. Humanoid.Health = "inf"
  1686. if Rooted == false then
  1687. Disable_Jump = false
  1688. Humanoid.WalkSpeed = Speed
  1689. elseif Rooted == true then
  1690. Disable_Jump = true
  1691. Humanoid.WalkSpeed = 0
  1692. end
  1693. if ULTCOOLDOWN > 0 then
  1694. ULTCOOLDOWN = ULTCOOLDOWN - 1
  1695. end
  1696. end
  1697.  
  1698. --//=================================\\
  1699. --\\=================================//
  1700.  
  1701.  
  1702.  
  1703.  
  1704.  
  1705. --//====================================================\\--
  1706. --|| END OF SCRIPT
  1707. --\\====================================================//--
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