Misval

/QST/ RWBY 4.- "Shelly Suzume" Character Sheet

Oct 12th, 2025 (edited)
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  1. Name: Shelly Suzume
  2. Gender: Female
  3. Race: Faunus (Light-green Sparrow)
  4. Affiliation: White Fang
  5. Restriction Class: B (Standard for a graduated huntress)
  6.  
  7. Health: Injured, some broken fingers and toes
  8. Aura: Empty, barely regenerating
  9.  
  10. Vigor: 4 (Above average for a huntress. You're surprisingly strong and resilient for someone with your fighting style and body type)
  11. Cunning: 5 (Quite good for a huntress. Smart, attentive, perceptive, agile, even by average 'Huntress' standard.)
  12. Focus: 4.5 (Definitely better than the average Huntsman. More Aura, more defense, more offense, more everything! Useful stuff)
  13. Dust: 3 (Average knowledge and affinity. You can use Dust to modify both your melee and ranged attacks, and you can use most basic dust types with little to no danger)
  14. Melee: 5 (By far better than the average Third-year student. Most successful Huntsmen out there would struggle to beat you. Congrats)
  15. Ranged: 5 (Pretty good. It is hard to find someone that can equal you when it comes to accuracy and the ability to make trick shots. You're also very good at evading ranged attacks overall)
  16.  
  17. Equipment:
  18. - Yama no Yumi (Twin curved sabers with a wing-like motif that serve as a bow when conjoined. Shoots feather-like arrows made of light. Can be used with Dust to change the element of both the Arrows and to grant your slashing attacks a pretty elemental effect)
  19.  
  20. Semblance:
  21. - Weight of Gratitude: By infusing her Aura towards almost any type of object, Shelly can either increase or decrease the weight of such item for a certain amount of time. Can be done at medium range. (10~ meters max.). When done to herself or an object she owns, the speed and efficacy at which the weight is changed is increased drastically. Aerial mobility increased overall.
  22.  
  23. Traits:
  24.  
  25. [PHYSICAL]
  26. - Enhanced Auditory Sense: You can easily pick up quiet and faraway noises and, if you focus, you can easily single out sounds from amongst a crowd. DC greatly reduced for hearing related rolls (Sometimes even autopass).
  27. - Gravity Dust Affinity (Unrefined): Using gravity Dust together with your Semblance allows for abnormal (and extremely dangerous) results. It appears to enhance your semblance in an exponential manner, although exact effects are still mostly unknown.
  28.  
  29. [MENTAL]
  30. - Grimm-Altered Mental Activity: You've been the victim of an experiment related to Grimm-infused Dust turned into electromagnetic waves. While you were at Haven Academy, one of the nurses, this so called Cerise, constantly exposed you to these kinds of radiowaves for at least two years, maybe more.
  31. Some of the symptoms includes mood swings, intrusive thoughts, lowered inhibitions, feral behavior. Yours also include reddish eyes that sometimes glow and a facial expression you can't fully control.
  32. The effects are supposedly permanent, however you've yet to explore alternative possible solutions.
  33. - Stoic: Increased resistance against external effects related to illusions, emotions and mental changes. Somewhat tighter control of your intrusive thoughts.
  34. - Combat Prodigy: When it comes to fighting, either against a Grimm or another humanoid, a single opponent or many of them, you can easily outshine most others. DC’s of all rolls related to combat slightly reduced. Your fighting style is flashier than most others, which can influence people in certain ways.
  35. - Battle Trance (Auditory Focus, Incomplete): Greatly reduced (Sometimes autopass) DC for actions related to defense and dodging when your sense of hearing is able to be used. Gets weaker and/or stronger depending on certain unknown factors.
  36.  
  37. [SOCIAL]
  38. - Straight to the Point: Most people coat their words with sugar or sharpen them into dangerous daggers. You don’t bother with either. You have no patience for games, no taste for shenanigans. While this bluntness doesn’t really make you more persuasive, it does make others easier to read. The way they flinch, stall, or shift under the weight of your directness tends to lay their real intentions bare.
  39. - Anonymous Heroine (Kuchinashi): The poor people of Kuchinashi sometimes have problems. Lack of food, owning money to the local gang, a kidnapped sibling, etc. Word has come out that a hooded girl goes, helps them and asks for nothing in return. A small glimmer of hope? Who knows. What matters is that most people will eagerly help you (Faunus specially!)
  40.  
  41. Reputation / Diplomacy (As far as you're aware):
  42. - White Fang (Kuchinashi Branch): Respected
  43. - White Fang (Higher ups): I think Sienna Khan likes me, while Adam surely appears to hate my guts.
  44. - Black Sheep Family: They don't matter anymore. Fuck'em.
  45. - Spider Syndicate: I know they are criminals, but we are definitely allies. The lesser of two evils.
  46. - The Hana Guild: Unknown. Not sure if they even exist anymore.
  47. - Unnamed Combat School: Don't matter. Spider intel claims they are completely gone.
  48. - The Law (Kuchinashi): Don't matter. They are non-existant at this point.
  49.  
  50. - Taylor/Hopper (Local White Fang Leader): We keep it professional, but I can trust him with my life. He's one of my new best friends.
  51. - Sora Windcrest (White Fang Lieutenant/Black Sheep Mole): We are good friends, but she needs someone to guide her.
  52. - Nocturne Vespera (Independent Huntress): Not sure, but I think she dislikes me.
  53. - Carmine (Ex-White Fang Technology Chief): I'm not sure if I'll find someone in this life that hates me more than her.
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