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- Initialize engine version: 2018.4.14f1 (05119b33d0b7)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Intel(R) HD Graphics 620 (ID=0x5916)
- Vendor: (null)
- VRAM: 2111 MB
- Driver: 26.20.100.6913
- Begin MonoManager ReloadAssembly
- - Completed reload, in 9.236 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.407500 ms
- Bootstrap: Loading profile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Profile paths: C:/Users/trevo/AppData/LocalLow/Dinosaur Polo Club/Mini Metro/localProfile.json, C:/Users/trevo/AppData/LocalLow/Dinosaur Polo Club/Mini Metro/profile.json
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Profile: Loading profile JSON 'C:/Users/trevo/AppData/LocalLow/Dinosaur Polo Club/Mini Metro/localProfile.json'.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Bootstrap: Selecting resolution.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Rebuilding resolutions from Unity's list (19 resolutions found).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 320x200.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 320x240.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 400x300.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 512x384.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 640x400.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 640x480.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 800x600.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 1024x768.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 1280x720.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 1280x768.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 1280x800.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 1280x1024.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 1360x768.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 1366x768.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 1400x1050.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 1440x900.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 1600x900.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 1680x1050.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Resolution: Found 1920x1080.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Bootstrap: Found 1 display. Active display is 0, selected display is 0.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Bootstrap: Desired resolution is 1680x1050 window on display 0.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Bootstrap: Switching to 1680x1050 window within 1920x1080 desktop.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ResolutionChange: Switching to resolution (1680x1050 windowed on display -1) from (1658x994, False).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ResolutionChange: Setting resolution to 1680x1050 windowed on frame 3 ...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ResolutionChange: ... new resolution is 1658x994 windowed.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ResolutionChange: Validating new resolution as 1680x1050 windowed on frame 4.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Bootstrap: Loading 'metro' scene on frame 4.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.224200 ms
- RemoteApi: Sending secure ping to https://api.dinopoloclub.com/1/ping/.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Version: 201912182125 (release-41)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Main: Starting platform.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Platform: LeaderboardState = WaitingOnInitialization.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Main: Starting Futile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- LocaleDatabase: Default locale is en_US.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: Loading challenge from HandleLocaleChanged().
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- LocaleDatabase: Loaded locales in 0.1192044s.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Main: resourceSuffix = 1440
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Loaded Atlases/desktop/1440/fonts-0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Loaded Atlases/desktop/1440/fonts-1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Loaded Atlases/desktop/1440/fonts-2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FontDatabase: Loaded fonts for resource suffix '1440' in 0.300082s.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Main: DSP time: 9.92
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioSystem: Starting. Sample rate: 48000 kHz.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioDataBank: Loaded compressed bank 'core' in 0.03727037s.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioLoadout: Activating loadout ui.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioLoadout: Activating loadout common.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioDatabase: Failed to parse mod loadout C:/Users/trevo/Desktop/Mini Metro/Mini Metro_Data/../mod/audio/loadout/.DS_Store.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ThemeDatabase: Loaded Casablanca.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ThemeDatabase: Loaded Dnieper.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ThemeDatabase: Loaded DonValley.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ThemeDatabase: Loaded fabrykant.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ThemeDatabase: Loaded Guanabara.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ThemeDatabase: Loaded Jiaozhou.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ThemeDatabase: Loaded lake-michigan-chicago.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ThemeDatabase: Loaded llobregat.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ThemeDatabase: Loaded massachusetts-bay.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ThemeDatabase: Loaded pacific-seattle.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ThemeDatabase: Loaded RhoneSaone.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading london.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading menu-desktop.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading tutorial.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading auckland.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading barcelona.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading berlin.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading cairo.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading guangzhou.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading hongkong.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading istanbul.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading melbourne.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading montreal.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading mumbai.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading nyc.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading nyc1972.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading osaka.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading paris.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading paris1937.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading sanfrancisco.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading seoul.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading shanghai.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading singapore.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading stockholm.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading stpetersburg.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading saopaulo.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading washingtondc.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading london1960.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading canberra.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition: Loading faq.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDatabase: Loaded cities in 0.1943081s.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition.FromJSON: Loading boston-mmm from JSON.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Assertion failed!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- at System.Environment.get_StackTrace()
- at Metro.Debug.Assert(Boolean condition)
- at LineSegment.Update()
- at LineSegment..ctor(Vector2 start, Vector2 end)
- at ObstacleHull.FromJSON(.Array jsonArray)
- at CityDefinition.FromJSON(.Dictionary jsonDictionary)
- at CityDatabase.Load(Boolean loadCache)
- at Main.Begin()
- at Main.Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Assertion failed!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- at System.Environment.get_StackTrace()
- at Metro.Debug.Assert(Boolean condition)
- at LineSegment.Update()
- at LineSegment..ctor(Vector2 start, Vector2 end)
- at ObstacleHull.FromJSON(.Array jsonArray)
- at CityDefinition.FromJSON(.Dictionary jsonDictionary)
- at CityDatabase.Load(Boolean loadCache)
- at Main.Begin()
- at Main.Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- WARNING: Failed to clip all ears.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition.FromJSON: Loading casablanca from JSON.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition.FromJSON: Loading chicago-mmm from JSON.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition.FromJSON: Loading barcelona from JSON.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition.FromJSON: Loading kyiv from JSON.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition.FromJSON: Loading lodz from JSON.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition.FromJSON: Loading lyon from JSON.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- WARNING: Failed to clip all ears.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition.FromJSON: Loading qingdao-demo from JSON.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition.FromJSON: Loading rio-centro from JSON.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition.FromJSON: Loading seattle-mmm from JSON.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- WARNING: Failed to clip all ears.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDefinition.FromJSON: Loading toronto from JSON.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- WARNING: Failed to clip all ears.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityDatabase: Loaded mod cities in 6.219574s.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AchievementDatabase: Loading achievements Achievements/achievements.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScenarioDatabase: Loading scenarios.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScenarioDatabase: Loading scenario 'Scenarios/tutorial'.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Profile: Opened game archive at local path C:/Users/trevo/AppData/LocalLow/Dinosaur Polo Club/Mini Metro/savegame.dat.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Profile: Loaded game archive.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Profile: Loading profile JSON 'C:/Users/trevo/AppData/LocalLow/Dinosaur Polo Club/MiniMetro/profile.json'.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Profile: Profile not found.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Profile: Loading profile JSON 'C:/Users/trevo/AppData/LocalLow/Dinosaur Polo Club/Mini Metro/profile.json'.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: Loading challenge from Main.Start().
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- PostFx: Initialised in 0.06817055s.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MenuController: Starting menu.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioLoadout: Activating loadout menu.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallengeScreen: DailyChallenge.State = PollingWebsite, IsLoaded = False.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioLoadout: Activating loadout faq.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Generation stations for faq, from hour -1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Processing next station schedule, containing 5 stations.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Failed to open station CIRCLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 27.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 33.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 39.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 45.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 51.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Failed to open station CIRCLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: At maximum zoom. No more CIRCLE stations can be opened.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 57.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 63.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 69.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 75.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 81.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station CIRCLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 93.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 99.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 105.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 111.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 117.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Failed to open station TRIANGLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: At maximum zoom. No more TRIANGLE stations can be opened.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 123.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 129.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 135.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 141.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 147.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station TRIANGLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipped 4 / 5 stations in this schedule.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Processing next station schedule, containing 9 stations.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 159.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 165.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 171.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 177.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 183.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station CIRCLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 190.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 196.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 202.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 208.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 214.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 220.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 226.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 232.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 238.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Failed to open station SPECIAL.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: At maximum zoom. No more SPECIAL stations can be opened.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 244.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 250.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 256.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 262.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station CIRCLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 271.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 277.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 283.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 289.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station TRIANGLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 297.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 303.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 309.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 315.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 321.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 327.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 333.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 339.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station CIRCLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 349.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 355.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 361.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 367.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 373.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station TRIANGLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 380.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 386.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 392.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 398.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Failed to open station SQUARE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: At maximum zoom. No more SQUARE stations can be opened.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 404.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 410.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 416.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 422.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 428.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station CIRCLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 438.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 444.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 450.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 456.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station CIRCLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipped 9 / 9 stations in this schedule.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Menu: Setting option to Home.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Main: Controller started in 0.3306675s.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Main: Startup complete in 7.462445s.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 263 unused Assets to reduce memory usage. Loaded Objects now: 1765.
- Total: 18.453200 ms (FindLiveObjects: 0.228600 ms CreateObjectMapping: 0.071500 ms MarkObjects: 18.056800 ms DeleteObjects: 0.095600 ms)
- RemoteApi: Ping response received in 0.0127315s. API url set to https://api.dinopoloclub.com.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: LoadChallenge(), isGettingChallenge = False.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: State = PollingWebsite
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: Querying daily challenge from https://api.dinopoloclub.com/1/minimetro/challenge/desktop/.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Platform: Remote version is 201803281444 (gamma35a), local version is 201912182125 (release-41).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: DayIndex: 5. Expiry: 1583020800 (current timestamp: 1582993445, 27355 seconds remaining).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: Loading city london on seed 370954619.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: PollLeaderboard()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: State = PollingLeaderboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallengeScreen: DailyChallenge.State = PollingLeaderboard, IsLoaded = True.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: State = WaitingOnPlatform
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallengeScreen: DailyChallenge.State = WaitingOnPlatform, IsLoaded = True.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DRMFreePlatform: OnFacebookStateChange(Unconnected)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Platform: LeaderboardState = NotLoggedIn.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: State = WaitingOnPlatform
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: State = WaitingOnPlatform
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Facebook: No access token, not attempting auto-connect.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Menu: Setting option to City.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Assertion failed!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- at System.Environment.get_StackTrace()
- at Metro.Debug.Assert(Boolean condition)
- at LineSegment.Update()
- at LineSegment..ctor(Vector2 start, Vector2 end)
- at UI.CityPreview..ctor(.CityDefinition cityDefinition, Vector2 dimensions)
- at UI.CityButtonSkin..ctor(.Theme theme, .CityDefinition city, Boolean isAlternate)
- at UI.CityButton..ctor(.Theme theme, .CityDefinition city, UI.ButtonContext context)
- at UI.Panel.AddCityButton(.CityDefinition city, UI.TouchEventDelegate signalDelegate)
- at CityScreen.HandleTransitionIn(UI.Screen previousScreen)
- at Menu.SetOption(MenuOption option, Boolean tween, Boolean handleTransition)
- at Menu.set_Option(MenuOption value)
- at HomeScreen.OnPlay(UI.Button button, .FTouch position)
- at UI.Button.HandleSingleTouchEnded(.FTouch touch)
- at FTouchManager.Update()
- at Futile.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Assertion failed!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- at System.Environment.get_StackTrace()
- at Metro.Debug.Assert(Boolean condition)
- at LineSegment.Update()
- at LineSegment..ctor(Vector2 start, Vector2 end)
- at UI.CityPreview..ctor(.CityDefinition cityDefinition, Vector2 dimensions)
- at UI.CityButtonSkin..ctor(.Theme theme, .CityDefinition city, Boolean isAlternate)
- at UI.CityButton..ctor(.Theme theme, .CityDefinition city, UI.ButtonContext context)
- at UI.Panel.AddCityButton(.CityDefinition city, UI.TouchEventDelegate signalDelegate)
- at CityScreen.HandleTransitionIn(UI.Screen previousScreen)
- at Menu.SetOption(MenuOption option, Boolean tween, Boolean handleTransition)
- at Menu.set_Option(MenuOption value)
- at HomeScreen.OnPlay(UI.Button button, .FTouch position)
- at UI.Button.HandleSingleTouchEnded(.FTouch touch)
- at FTouchManager.Update()
- at Futile.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Assertion failed!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- at System.Environment.get_StackTrace()
- at Metro.Debug.Assert(Boolean condition)
- at LineSegment.Update()
- at LineSegment..ctor(Vector2 start, Vector2 end)
- at UI.CityPreview..ctor(.CityDefinition cityDefinition, Vector2 dimensions)
- at UI.CityButtonSkin..ctor(.Theme theme, .CityDefinition city, Boolean isAlternate)
- at UI.CityButton..ctor(.Theme theme, .CityDefinition city, UI.ButtonContext context)
- at UI.Panel.AddCityButton(.CityDefinition city, UI.TouchEventDelegate signalDelegate)
- at CityScreen.HandleTransitionIn(UI.Screen previousScreen)
- at Menu.SetOption(MenuOption option, Boolean tween, Boolean handleTransition)
- at Menu.set_Option(MenuOption value)
- at HomeScreen.OnPlay(UI.Button button, .FTouch position)
- at UI.Button.HandleSingleTouchEnded(.FTouch touch)
- at FTouchManager.Update()
- at Futile.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Assertion failed!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- at System.Environment.get_StackTrace()
- at Metro.Debug.Assert(Boolean condition)
- at LineSegment.Update()
- at LineSegment..ctor(Vector2 start, Vector2 end)
- at UI.CityPreview..ctor(.CityDefinition cityDefinition, Vector2 dimensions)
- at UI.CityButtonSkin..ctor(.Theme theme, .CityDefinition city, Boolean isAlternate)
- at UI.CityButton..ctor(.Theme theme, .CityDefinition city, UI.ButtonContext context)
- at UI.Panel.AddCityButton(.CityDefinition city, UI.TouchEventDelegate signalDelegate)
- at CityScreen.HandleTransitionIn(UI.Screen previousScreen)
- at Menu.SetOption(MenuOption option, Boolean tween, Boolean handleTransition)
- at Menu.set_Option(MenuOption value)
- at HomeScreen.OnPlay(UI.Button button, .FTouch position)
- at UI.Button.HandleSingleTouchEnded(.FTouch touch)
- at FTouchManager.Update()
- at Futile.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Assertion failed!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- at System.Environment.get_StackTrace()
- at Metro.Debug.Assert(Boolean condition)
- at LineSegment.Update()
- at LineSegment..ctor(Vector2 start, Vector2 end)
- at UI.CityPreview..ctor(.CityDefinition cityDefinition, Vector2 dimensions)
- at UI.CityButtonSkin..ctor(.Theme theme, .CityDefinition city, Boolean isAlternate)
- at UI.CityButton..ctor(.Theme theme, .CityDefinition city, UI.ButtonContext context)
- at UI.Panel.AddCityButton(.CityDefinition city, UI.TouchEventDelegate signalDelegate)
- at CityScreen.HandleTransitionIn(UI.Screen previousScreen)
- at Menu.SetOption(MenuOption option, Boolean tween, Boolean handleTransition)
- at Menu.set_Option(MenuOption value)
- at HomeScreen.OnPlay(UI.Button button, .FTouch position)
- at UI.Button.HandleSingleTouchEnded(.FTouch touch)
- at FTouchManager.Update()
- at Futile.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Assertion failed!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- at System.Environment.get_StackTrace()
- at Metro.Debug.Assert(Boolean condition)
- at LineSegment.Update()
- at LineSegment..ctor(Vector2 start, Vector2 end)
- at UI.CityPreview..ctor(.CityDefinition cityDefinition, Vector2 dimensions)
- at UI.CityButtonSkin..ctor(.Theme theme, .CityDefinition city, Boolean isAlternate)
- at UI.CityButton..ctor(.Theme theme, .CityDefinition city, UI.ButtonContext context)
- at UI.Panel.AddCityButton(.CityDefinition city, UI.TouchEventDelegate signalDelegate)
- at CityScreen.HandleTransitionIn(UI.Screen previousScreen)
- at Menu.SetOption(MenuOption option, Boolean tween, Boolean handleTransition)
- at Menu.set_Option(MenuOption value)
- at HomeScreen.OnPlay(UI.Button button, .FTouch position)
- at UI.Button.HandleSingleTouchEnded(.FTouch touch)
- at FTouchManager.Update()
- at Futile.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Font helvetica-18-regular-sc cannot find '青' (38738) for string '青岛'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Font helvetica-18-regular-sc cannot find '岛' (23707) for string '青岛'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Assertion failed!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- at System.Environment.get_StackTrace()
- at Metro.Debug.Assert(Boolean condition)
- at LineSegment.Update()
- at LineSegment..ctor(Vector2 start, Vector2 end)
- at UI.CityPreview..ctor(.CityDefinition cityDefinition, Vector2 dimensions)
- at UI.CityButtonSkin..ctor(.Theme theme, .CityDefinition city, Boolean isAlternate)
- at UI.CityButton..ctor(.Theme theme, .CityDefinition city, UI.ButtonContext context)
- at UI.Panel.AddCityButton(.CityDefinition city, UI.TouchEventDelegate signalDelegate)
- at CityScreen.HandleTransitionIn(UI.Screen previousScreen)
- at Menu.SetOption(MenuOption option, Boolean tween, Boolean handleTransition)
- at Menu.set_Option(MenuOption value)
- at HomeScreen.OnPlay(UI.Button button, .FTouch position)
- at UI.Button.HandleSingleTouchEnded(.FTouch touch)
- at FTouchManager.Update()
- at Futile.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Assertion failed!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- at System.Environment.get_StackTrace()
- at Metro.Debug.Assert(Boolean condition)
- at LineSegment.Update()
- at LineSegment..ctor(Vector2 start, Vector2 end)
- at UI.CityPreview..ctor(.CityDefinition cityDefinition, Vector2 dimensions)
- at UI.CityButtonSkin..ctor(.Theme theme, .CityDefinition city, Boolean isAlternate)
- at UI.CityButton..ctor(.Theme theme, .CityDefinition city, UI.ButtonContext context)
- at UI.Panel.AddCityButton(.CityDefinition city, UI.TouchEventDelegate signalDelegate)
- at CityScreen.HandleTransitionIn(UI.Screen previousScreen)
- at Menu.SetOption(MenuOption option, Boolean tween, Boolean handleTransition)
- at Menu.set_Option(MenuOption value)
- at HomeScreen.OnPlay(UI.Button button, .FTouch position)
- at UI.Button.HandleSingleTouchEnded(.FTouch touch)
- at FTouchManager.Update()
- at Futile.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Assertion failed!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- at System.Environment.get_StackTrace()
- at Metro.Debug.Assert(Boolean condition)
- at LineSegment.Update()
- at LineSegment..ctor(Vector2 start, Vector2 end)
- at UI.CityPreview..ctor(.CityDefinition cityDefinition, Vector2 dimensions)
- at UI.CityButtonSkin..ctor(.Theme theme, .CityDefinition city, Boolean isAlternate)
- at UI.CityButton..ctor(.Theme theme, .CityDefinition city, UI.ButtonContext context)
- at UI.Panel.AddCityButton(.CityDefinition city, UI.TouchEventDelegate signalDelegate)
- at CityScreen.HandleTransitionIn(UI.Screen previousScreen)
- at Menu.SetOption(MenuOption option, Boolean tween, Boolean handleTransition)
- at Menu.set_Option(MenuOption value)
- at HomeScreen.OnPlay(UI.Button button, .FTouch position)
- at UI.Button.HandleSingleTouchEnded(.FTouch touch)
- at FTouchManager.Update()
- at Futile.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Assertion failed!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- at System.Environment.get_StackTrace()
- at Metro.Debug.Assert(Boolean condition)
- at LineSegment.Update()
- at LineSegment..ctor(Vector2 start, Vector2 end)
- at UI.CityPreview..ctor(.CityDefinition cityDefinition, Vector2 dimensions)
- at UI.CityButtonSkin..ctor(.Theme theme, .CityDefinition city, Boolean isAlternate)
- at UI.CityButton..ctor(.Theme theme, .CityDefinition city, UI.ButtonContext context)
- at UI.Panel.AddCityButton(.CityDefinition city, UI.TouchEventDelegate signalDelegate)
- at CityScreen.HandleTransitionIn(UI.Screen previousScreen)
- at Menu.SetOption(MenuOption option, Boolean tween, Boolean handleTransition)
- at Menu.set_Option(MenuOption value)
- at HomeScreen.OnPlay(UI.Button button, .FTouch position)
- at UI.Button.HandleSingleTouchEnded(.FTouch touch)
- at FTouchManager.Update()
- at Futile.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioLoadout: Activating loadout london.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Generation stations for toronto, from hour -1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Processing next station schedule, containing 4 stations.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 32.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 86.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 140.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 194.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipped 0 / 4 stations in this schedule.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Processing next station schedule, containing 6 stations.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 245.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 293.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 341.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 389.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 437.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 485.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipped 0 / 6 stations in this schedule.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Processing next station schedule, containing 7 stations.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Failed to open station SPECIAL.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 539.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 545.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 551.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 557.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 563.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 569.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 575.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 581.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 629.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 677.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 725.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 773.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 821.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipped 0 / 7 stations in this schedule.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Processing next station schedule, containing 8 stations.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Failed to open station SQUARE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 873.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 879.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 885.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 891.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 897.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 903.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 909.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 912.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 957.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 1002.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 1047.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 1092.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 1137.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station SPECIAL at hour 1182.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipped 0 / 8 stations in this schedule.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Processing next station schedule, containing 9 stations.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 1227.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 1272.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 1317.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Failed to open station SQUARE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: At maximum zoom. No more SQUARE stations can be opened.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1368.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1374.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1380.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1386.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1392.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1398.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1404.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station SPECIAL at hour 1407.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 1452.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 1497.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 1542.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 1587.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipped 1 / 9 stations in this schedule.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Processing next station schedule, containing 9 stations.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 1632.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 1677.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station SQUARE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1728.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1734.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1740.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1746.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1752.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1758.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 1764.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 1767.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 1812.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 1857.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 1902.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station SPECIAL at hour 1947.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 1992.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipped 1 / 9 stations in this schedule.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Processing next station schedule, containing 9 stations.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 2037.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 2082.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 2127.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station SQUARE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2178.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2184.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2190.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2196.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2202.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2208.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2214.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station SPECIAL at hour 2217.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 2262.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 2307.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 2352.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 2397.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipped 1 / 9 stations in this schedule.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Processing next station schedule, containing 9 stations.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 2442.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station TRIANGLE at hour 2487.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 2532.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station SQUARE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2583.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2589.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2595.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2601.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2607.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2613.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2619.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 2622.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station CIRCLE at hour 2667.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Failed to open station TRIANGLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: At maximum zoom. No more TRIANGLE stations can be opened.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2718.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2724.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2730.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2736.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2742.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2748.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2754.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Opening station SPECIAL at hour 2757.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Failed to open station CIRCLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: At maximum zoom. No more CIRCLE stations can be opened.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipped 3 / 9 stations in this schedule.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Processing next station schedule, containing 8 stations.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2808.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2814.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2820.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2826.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2832.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2838.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2844.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station CIRCLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2851.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2857.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2863.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2869.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2875.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2881.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station CIRCLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2891.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2897.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2903.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2909.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2915.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2921.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station TRIANGLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2931.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2937.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2943.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2949.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2955.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2961.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station CIRCLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2971.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2977.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2983.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2989.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 2995.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3001.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station SQUARE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3011.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3017.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3023.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3029.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3035.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3041.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station TRIANGLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3051.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3057.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3063.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3069.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3075.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3081.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station CIRCLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3091.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3097.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3103.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3109.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3115.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Add peep boost at hour 3121.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipping already failed station TRIANGLE.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CityPlanner: Skipped 8 / 8 stations in this schedule.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioLoadout: Deactivating loadout menu.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GameController: Starting ZEN game on toronto.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Futile: Warning! You're probably trying to use GlobalToLocal/LocalToLocal with an object that isn't currently part of the display list
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Futile: Warning! You're probably trying to use GlobalToLocal/LocalToLocal with an object that isn't currently part of the display list
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Line), 2 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Tram), 2 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Crossing / Line: 0.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Crossing / Global: 0.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Hub / Global: 3.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Hub / Global: 3.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Line / Global: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Line / Global: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Line / Square: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Line / Square: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Line / Crossing: 0.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Locomotive / Line: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Locomotive / Line: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Locomotive / Global: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Locomotive / Global: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Loop / Line: 0.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Loop / Global: 0.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Station / Line: 3.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Station / Line: 3.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Carriage / Train: 0.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Carriage / Line: 0.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Carriage / Global: 0.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Futile: Warning! You're probably trying to use GlobalToLocal/LocalToLocal with an object that isn't currently part of the display list
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Line), 1 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Tram), 1 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Hub / Global: 2.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Line / Global: 2.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Line / Square: 2.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Locomotive / Global: 2.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Hub / Global: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Crossing), 1 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Crossing), 1 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- RAM: 236MiB
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FTriangleLayer: 4 unused meshes (3900 vertices).
- allocated 13 meshes (26700 vertices)
- released 0 meshes (0 vertices).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FQuadLayer: 3 unused meshes (14400 vertices).
- allocated 7 meshes (15208 vertices)
- released 0 meshes (0 vertices).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioDataBank: 0 bytes allocated for playing samples, 0 bytes allocated for 0 free sample buffers.
- 0 bytes allocated in total.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Station / Line: 4.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Station / Line: 5.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: NewAsset(Tram, 6, (-228.0, -350.1), )
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ReleaseAsset()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... null asset.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ApplyAsset((-626.0, -175.9))
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Tram), 2 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- RAM: 201MiB
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FTriangleLayer: 5 unused meshes (5400 vertices).
- allocated 0 meshes (0 vertices)
- released 0 meshes (0 vertices).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FQuadLayer: 2 unused meshes (2400 vertices).
- allocated 0 meshes (0 vertices)
- released 1 meshes (12000 vertices).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioDataBank: 0 bytes allocated for playing samples, 0 bytes allocated for 0 free sample buffers.
- 0 bytes allocated in total.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Crossing), 3 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Crossing / Line: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Crossing / Global: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Line / Crossing: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Locomotive / Line: 2.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Locomotive / Global: 3.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Station / Line: 6.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: NewAsset(Tram, 6, (-208.7, -350.9), )
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ReleaseAsset()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... null asset.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ApplyAsset((-659.4, 105.3))
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Tram), 1 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- RAM: 252MiB
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FTriangleLayer: 5 unused meshes (3900 vertices).
- allocated 0 meshes (0 vertices)
- released 0 meshes (0 vertices).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FQuadLayer: 2 unused meshes (2400 vertices).
- allocated 0 meshes (0 vertices)
- released 0 meshes (0 vertices).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioDataBank: 0 bytes allocated for playing samples, 0 bytes allocated for 0 free sample buffers.
- 0 bytes allocated in total.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Locomotive / Global: 4.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: NewAsset(Interchange, 6, (-221.8, -356.3), )
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ReleaseAsset()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... null asset.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ApplyAsset((-296.5, -140.1))
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Interchange), 0 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Line), 2 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Crossing), 2 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Tram), 1 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Crossing / Global: 2.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New minimum Hub / Global: 0.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Line / Global: 3.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Line / Crossing: 2.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Locomotive / Global: 5.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: NewAsset(Tram, 6, (-282.1, -344.7), )
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ReleaseAsset()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... null asset.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ApplyAsset((-244.8, 125.9))
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Tram), 0 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Locomotive / Global: 6.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Station / Line: 7.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- RAM: 190MiB
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FTriangleLayer: 6 unused meshes (6900 vertices).
- allocated 1 meshes (3000 vertices)
- released 0 meshes (0 vertices).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FQuadLayer: 2 unused meshes (2400 vertices).
- allocated 0 meshes (0 vertices)
- released 0 meshes (0 vertices).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioDataBank: 0 bytes allocated for playing samples, 0 bytes allocated for 0 free sample buffers.
- 0 bytes allocated in total.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Crossing), 2 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Crossing), 2 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Crossing), 2 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Line), 2 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Crossing), 3 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Crossing), 3 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Crossing), 3 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Line), 2 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Line), 2 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Line), 2 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Tram), 0 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Line), 1 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Crossing), 3 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Crossing), 2 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Crossing), 2 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Locomotive), 1 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Line), 1 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: NewAsset(Locomotive, 6, (-418.9, -337.0), )
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ReleaseAsset()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... null asset.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ApplyAsset((-654.2, 101.5))
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Locomotive), 0 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Station / Line: 8.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Tram), 0 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Tram), 1 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Tram), 2 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: NewAsset(Carriage, 6, (-282.9, -348.5), )
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ReleaseAsset()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... null asset.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ApplyAsset((-605.1, 87.5))
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Carriage), 3 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Carriage / Train: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Carriage / Line: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Carriage / Global: 1.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: NewAsset(Carriage, 6, (-286.7, -354.7), )
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ReleaseAsset()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... null asset.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetBuilder: ApplyAsset((-239.7, -297.4))
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Carriage), 2 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ... success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Carriage / Line: 2.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Carriage / Global: 2.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Crossing), 3 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Crossing), 3 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Crossing), 3 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Crossing), 3 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Crossing), 3 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Crossing), 3 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Crossing), 3 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Crossing), 3 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Crossing), 2 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ReleaseAsset(Crossing), 2 available.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AssetDatabase: ConsumeAsset(Crossing), 2 remaining.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- New maximum Line / Square: 3.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- RAM: 175MiB
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FTriangleLayer: 7 unused meshes (6900 vertices).
- allocated 1 meshes (1500 vertices)
- released 0 meshes (0 vertices).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FQuadLayer: 2 unused meshes (2400 vertices).
- allocated 0 meshes (0 vertices)
- released 0 meshes (0 vertices).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioDataBank: 0 bytes allocated for playing samples, 0 bytes allocated for 0 free sample buffers.
- 0 bytes allocated in total.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.OnAsset (.NewAssetButton button) [0x00000] in <filename unknown>:0
- at NewAssetPanel.OnAsset (UI.Button button, .FTouch touch) [0x00000] in <filename unknown>:0
- at UI.Button.HandleSingleTouchEnded (.FTouch touch) [0x00000] in <filename unknown>:0
- at FTouchManager.Update () [0x00000] in <filename unknown>:0
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- RAM: 227MiB
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FTriangleLayer: 6 unused meshes (6900 vertices).
- allocated 0 meshes (0 vertices)
- released 0 meshes (0 vertices).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FQuadLayer: 1 unused meshes (2000 vertices).
- allocated 0 meshes (0 vertices)
- released 0 meshes (0 vertices).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AudioDataBank: 0 bytes allocated for playing samples, 0 bytes allocated for 0 free sample buffers.
- 0 bytes allocated in total.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at NewAssetScreen.get_AvailableLocomotives () [0x00000] in <filename unknown>:0
- at NewAssetScreen.ConfigureLocomotiveChoices (Int32 newAssetCount) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Main.OnApplicationQuit().
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DRMFreePlatform: OnFacebookStateChange(Unconnected)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Platform: LeaderboardState = WaitingOnInitialization.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: State = WaitingOnPlatform
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DailyChallenge: State = WaitingOnPlatform
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NullReferenceException: Object reference not set to an instance of an object
- at Go.addTween (.AbstractGoTween tween) [0x00000] in <filename unknown>:0
- at Go.to (System.Object target, Single duration, .GoTweenConfig config) [0x00000] in <filename unknown>:0
- at PostFx.ConfigureBlur (Single strength, MaskState maskState, Single levelsStrength, Single tweenDuration, Single delay) [0x00000] in <filename unknown>:0
- at BlurredInGameScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Go.addTween (.AbstractGoTween tween) [0x00000] in <filename unknown>:0
- at Go.to (System.Object target, Single duration, .GoTweenConfig config) [0x00000] in <filename unknown>:0
- at PostFx.ConfigureBlur (Single strength, MaskState maskState, Single levelsStrength, Single tweenDuration, Single delay) [0x00000] in <filename unknown>:0
- at BlurredInGameScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at NewAssetScreen.HandleTransitionIn (UI.Screen previousScreen) [0x00000] in <filename unknown>:0
- at Game.set_Screen (GameScreen value) [0x00000] in <filename unknown>:0
- at Game.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at GameController.Update (Single deltaTime) [0x00000] in <filename unknown>:0
- at Main.FutileUpdate () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at (wrapper delegate-invoke) GAudio.GATPlayer/OnPlayerAction:invoke_void__this__ ()
- at Futile.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Main.OnApplicationQuit().
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 41e4 -> priority: 1
- Thread -> id: 4d0 -> priority: 1
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