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rainman002

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Nov 22nd, 2016
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  1. Fragworks,
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  4. First point, and most obviously, I've never cheated in an online multiplayer game. In fact, I've been proactive in exactly the opposite direction. In my time on fragworks I've submitted many demos to this site which resulted in bans for people who were testing their hacks on our scouts knives servers during odd hours when no admins were around. I've played hundreds of games in SMFC MM trying to reach the magical GE rank only to be shut down by people with new accounts that never check corners unless they're pre-firing someone, who start spraying floor level and then flick head-shot on the 5th bullet. People who you'd call out for ruining a random pick up game and they respond by calling you bad all game. People who'd say they only cheat because you do, because you head-shot them on pistol round. I can't imagine anyone going through that gauntlet, especially not myself, and not developing a deep belief that those who cheat are some kind of fucked up people. It takes a profound dysfunction of empathy to do that to strangers on the internet, many of whom are perfectly good unassuming people. And for what, a shiny png on their account to brag to strangers about because they've repelled any friendships with their ugly character. Or worse yet, a little number in a niche scouts community that has a trivial in comparison scope of bragging rights.
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  7. Enough about why I wouldn't cheat, and a bit about how I can be what I am legitimately. Before I discovered scouts-knives I played scout only in MM for a full year, in which time I climbed to smfc rank doing so and held it through the 2016 rank shift. Scouting in competitive, especially higher ranks, is extremely tense. If you're holding an angle, it's often head-shot or die. And likewise, while peeking, the advantage of the scout is movement speed, so you're basically training peeking and flicking or re-peeking and pre-firing. All in all it's an extremely speed and precision oriented drill in comparison with scouts-knives which enables a lot more variety and rewards well-rounded players who move around the map more tactically. So your traditional scouts-knives-since-1.6 legends like Alpaca or Tommy will seem to have it together more and will consistently pull off better KDRs than me, and will rely less on very fast flick head-shots, because that's what the environment encouraged them to train.
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  10. I also think I should respond to the points made in the tournament stream (an interesting choice of venue to discuss), lest they remain unresolved. Madness spent some time talking about "low FOV aim-bots" which came to public attention after clips of Subroza flicking to heads weirdly with a mouse cam clip to go with it went viral, and then another guy replicated the whole scene, mouse cam and all, but while using an aim-bot, to demonstrate how unnoticeable it can be. But if you look carefully at my shots, I mostly over-flick, not lock-on. So then it's a high FOV but subtle aim-bot? I dunno, there's probably hacks for everything now considering the pro scene has been caught before. But still, why would I have pro-level hacks for a scout server... Next point was head-shot percentage. You might not have the full history data, but my head-shot percentage has consistently been around 40 for my whole scouts-knives career except for about a month around august where I was trying to not shoot unless I was confident in a head-shot. In that month I managed about 90%. It sounds crazy, until you try it, and realize it's entirely about being good at restraining yourself from shooting bodies and not at all about being good at shooting heads. And then, Kirby's points about that last 10-man in September... I'm assuming some of the "shots that just don't happen" were referring to this dust 2 wall-bang https://youtu.be/6j--5YGsD4w which many people can pull off. I've been killed that way probably 100 times in my life, partly because I instigate it and get people to buy scouts in my games. But the key thing is I generally play b site or mid on dust 2, attempt that shot every time I cross mid, sometimes crossing back to retry 2-5 times. Going by csgo-stats, that's about 11,000 ct rounds on dust2 so maybe 20-30,000 times attempting that shot. Can you imagine getting good at it in that time? And finally, since I predicted his position perfectly a few times, he might suspect wall-hacking as well. I should mention that I've caught on to Kirby being a very by-the-book "smart" player. Basically if I quickly think through what's reasonable, what's a bluff, double bluff, Kirby doesn't really change levels in that strata. If he identifies a chance to fake, or figures out something he can act on, he will. So when he kills my teammate mid door, I kill his teammate tuns, I'd been pushing tuns past rounds, I know he'll expect me to know he's mid, so he waits lower for me to come to him. I know this and push lower pre-aiming the box corner where an awper might wait for a tuns push, and sure enough, I peek and he's perfectly in my cross-hair. (This actually happened in that sep30 game). Now that's an awful lot of detail for someone to remember if they were just derping around using an overlay to show where everyone was.
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  15. In closing, please, for the love of justice, don't hesitate to talk to me, ask me questions, ask me to record things, whatever you'd like.
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