Kastoriadis

Kastor's Tribes.ini - Minimalist v120808

Aug 8th, 2012
10,306
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. OneFrameThreadLag=false
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=1
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=false
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=True
  30. UseVsync=False
  31. Fullscreen=False
  32. AllowD3D10=False
  33. AllowD3D11=false
  34. AllowRadialBlur=False
  35. AllowSubsurfaceScattering=False
  36. SkeletalMeshLODBias=1
  37. ParticleLODBias=10
  38. DetailMode=0
  39. ShadowFilterQualityBias=-1
  40. MaxAnisotropy=0
  41. MaxMultisamples=1
  42. MinShadowResolution=16
  43. MinPreShadowResolution=4
  44. MaxShadowResolution=256
  45. MaxWholeSceneDominantShadowResolution=1344
  46. ShadowFadeResolution=64
  47. PreShadowFadeResolution=8
  48. ShadowFadeExponent=0.250000
  49. ResX=800
  50. ResY=600
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=0.500000
  53. PreShadowResolutionFactor=0.500000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=True
  57. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=8,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=8,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=8,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=32,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=32,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=128,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=32,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=32,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. m_TrShadowLODGroup=0
  85. m_TrTextureLODGroup=1
  86. PlayerShadowFadeResolution=16
  87.  
  88. [TribesGame.TrAudioSettings]
  89. m_nVolumeMaster=100
  90. m_nVolumeEffects=100
  91. m_nVolumeMusic=100
  92. m_nVolumeVoice=100
  93.  
  94. [WinDrv.WindowsClient]
  95. DisplayGamma=2.2
  96.  
  97. [TribesGame.TrGameEngine]
  98. bSmoothFrameRate=True
  99. MaxSmoothedFrameRate=122.00000
  100. AllowScreenDoorFade=False
  101. AllowNvidiaStereo3d=False
  102. bForceStaticTerrain=True
  103.  
  104. [Engine.GameViewportClient]
  105. bUseHardwareCursorWhenWindowed=TRUE
  106.  
  107. [TribesGame.TrDevice]
  108. m_bTinyWeaponsEnabled=True
  109.  
  110. [Engine.ISVHacks]
  111. bInitializeShadersOnDemand=False
  112. DisableATITextureFilterOptimizationChecks=True
  113. UseMinimalNVIDIADriverShaderOptimization=True
  114. PumpWindowMessagesWhenRenderThreadStalled=False
  115.  
  116. [TextureStreaming]
  117. PoolSize=250
  118. MemoryMargin=20
  119. MemoryLoss=0
  120. HysteresisLimit=20
  121. DropMipLevelsLimit=16
  122. StopIncreasingLimit=12
  123. StopStreamingLimit=8
  124. MinEvictSize=10
  125. MinFudgeFactor=1
  126. FudgeFactorIncreaseRateOfChange=0.5
  127. FudgeFactorDecreaseRateOfChange=-0.4
  128. MinRequestedMipsToConsider=11
  129. MinTimeToGuaranteeMinMipCount=2
  130. MaxTimeToGuaranteeMinMipCount=12
  131. UseTextureFileCache=TRUE
  132. LoadMapTimeLimit=5.0
  133. LightmapStreamingFactor=0.04
  134. ShadowmapStreamingFactor=0.04
  135. MaxLightmapRadius=500.0
  136. AllowStreamingLightmaps=True
  137. TextureFileCacheBulkDataAlignment=1
  138. UsePriorityStreaming=True
  139. bAllowSwitchingStreamingSystem=False
  140. UseDynamicStreaming=True
  141. bEnableAsyncDefrag=False
  142. bEnableAsyncReallocation=False
  143. MaxDefragRelocations=256
  144. MaxDefragDownShift=128
  145.  
  146. [XAudio2.XAudio2Device]
  147. MaxChannels=32
  148. m_bEnableBassBoost=true
  149.  
  150. [TribesGame.TrPlayerController]
  151. m_bEnableChatFilter=False
  152. m_bShowHUDObjectives=true
  153. m_bShowHUDNotifications=true
  154. m_bShowHUDFriendStateNotifications=True
  155. m_bEnableOverheadDamageIndicators=True
  156. m_bShowHUDReticule=true
  157. m_bShowHUDCredits=true
  158. m_bShowHUDAccolades=true
  159. m_bShowHUDBadges=true
  160. m_bShowHUDScores=true
  161. m_bShowHUDHealthBar=true
  162. m_bShowHUDVisor=true
  163. m_bShowHUDChat=true
  164. m_bShowHUDCombatLog=true
  165. m_bShowHUDKillbox=true
  166. m_bShowHUDDeathcam=true
  167. m_bShowHUDHeroText=true
  168. m_bShowHUDPromptPanel=true
  169. m_bShowHUDRespawnTimer=true
  170. m_bShowHUDSkiBars=true
  171. m_bShowHUDFriendColoring=true
  172. m_WhisperFilter=0
  173.  
  174. [TribesGame.TrEntryPlayerController]
  175. m_bEnableChatFilter=false
  176. m_bShowHUDObjectives=true
  177. m_bShowHUDNotifications=true
  178. m_bShowHUDFriendStateNotifications=true
  179.  
  180. [Engine.Engine]
  181. bForceStaticTerrain=False
Advertisement
Add Comment
Please, Sign In to add comment