PowerSans124

Demon Rival

Jul 9th, 2018
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  1. wait(2)
  2. Player = game:GetService("Players").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character.HumanoidRootPart
  10. Torso = Character.Torso
  11. Head = Character.Head
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart.RootJoint
  17. Neck = Torso.Neck
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. local sick = Instance.new("Sound", Torso)
  23. sick.Pitch = 1
  24. sick.Volume = 5
  25. IT = Instance.new
  26. CF = CFrame.new
  27. VT = Vector3.new
  28. RAD = math.rad
  29. C3 = Color3.new
  30. UD2 = UDim2.new
  31. BRICKC = BrickColor.new
  32. ANGLES = CFrame.Angles
  33. EULER = CFrame.fromEulerAnglesXYZ
  34. COS = math.cos
  35. ACOS = math.acos
  36. SIN = math.sin
  37. ASIN = math.asin
  38. ABS = math.abs
  39. MRANDOM = math.random
  40. FLOOR = math.floor
  41. Animation_Speed = 3
  42. Frame_Speed = 0.016666666666666666
  43. local Speed = 30
  44. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  45. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  46. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  47. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  48. local DAMAGEMULTIPLIER = 1.0E298
  49. local ANIM = "Idle"
  50. local ATTACK = false
  51. local EQUIPPED = false
  52. local HOLD = false
  53. local COMBO = 1
  54. local Rooted = false
  55. local SINE = 0
  56. local KEYHOLD = false
  57. local CHANGE = 2 / Animation_Speed
  58. local WALKINGANIM = false
  59. local VALUE1 = false
  60. local VALUE2 = false
  61. local POWERLEVEL = 15
  62. local Player_Size = 1
  63. local bored = {158353213,185993648,0}
  64. local CHOICE = MRANDOM(1,3)
  65. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  66. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  67. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  68. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  73. WEAPONGUI.Name = "Weapon GUI"
  74. local Weapon = IT("Model")
  75. Weapon.Name = "Adds"
  76. local Effects = IT("Folder", Weapon)
  77. Effects.Name = "Effects"
  78. local ANIMATOR = Humanoid.Animator
  79. local ANIMATE = Character.Animate
  80. local SIZE = 1
  81. local ATTACKEDTAUNTS = {
  82. "907332040",
  83. "907332525",
  84. "907330011"
  85. }
  86. local ATTACKTAUNTS = {
  87. "907329893",
  88. "907329532",
  89. "907333294",
  90. "907332856"
  91. }
  92. local ULTTAUNTS = {
  93. "907332997",
  94. "907332670",
  95. "907330103"
  96. }
  97. local UNANCHOR = true
  98. local RWINGS = {}
  99. local LWINGS = {}
  100. local EYE, PUPIL
  101. local BLINKLOOP = 0
  102. local FINISHEDINTRO = false
  103. local INTROING = false
  104. local INSTANT = false
  105. local EYES = {}
  106. local Sine = 0
  107. local DemonForm = false
  108. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  109. Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
  110. Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
  111. Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
  112. Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
  113. Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "ArtificialHB"
  116. script:WaitForChild("ArtificialHB")
  117. frame = Frame_Speed
  118. tf = 0
  119. allowframeloss = false
  120. tossremainder = false
  121. lastframe = tick()
  122. script.ArtificialHB:Fire()
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  143. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  144. end
  145. function PositiveAngle(NUMBER)
  146. if NUMBER >= 0 then
  147. NUMBER = 0
  148. end
  149. return NUMBER
  150. end
  151. function NegativeAngle(NUMBER)
  152. if NUMBER <= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157. function Swait(NUMBER)
  158. if NUMBER == 0 or NUMBER == nil then
  159. ArtificialHB.Event:wait()
  160. else
  161. for i = 1, NUMBER do
  162. ArtificialHB.Event:wait()
  163. end
  164. end
  165. end
  166. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  167. local NEWMESH = IT(MESH)
  168. if MESH == "SpecialMesh" then
  169. NEWMESH.MeshType = MESHTYPE
  170. if MESHID ~= "nil" and MESHID ~= "" then
  171. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  172. end
  173. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  174. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  175. end
  176. end
  177. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  178. NEWMESH.Scale = SCALE
  179. NEWMESH.Parent = PARENT
  180. return NEWMESH
  181. end
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183. local NEWPART = IT("Part")
  184. NEWPART.formFactor = FORMFACTOR
  185. NEWPART.Reflectance = REFLECTANCE
  186. NEWPART.Transparency = TRANSPARENCY
  187. NEWPART.CanCollide = false
  188. NEWPART.Locked = true
  189. NEWPART.Anchored = true
  190. if ANCHOR == false then
  191. NEWPART.Anchored = false
  192. end
  193. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194. NEWPART.Name = NAME
  195. NEWPART.Size = SIZE
  196. NEWPART.Position = Torso.Position
  197. NEWPART.Material = MATERIAL
  198. NEWPART:BreakJoints()
  199. NEWPART.Parent = PARENT
  200. return NEWPART
  201. end
  202.  
  203. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  204. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  205. local mesh = IT("SpecialMesh",wave)
  206. mesh.MeshType = "Sphere"
  207. mesh.Scale = SIZE
  208. mesh.Offset = VT(0,0,0)
  209. wave.CFrame = CFRAME
  210. coroutine.resume(coroutine.create(function(PART)
  211. for i = 1, WAIT do
  212. Swait()
  213. mesh.Scale = mesh.Scale + GROW
  214. wave.Transparency = wave.Transparency + (1/WAIT)
  215. if wave.Transparency > 0.99 then
  216. wave:remove()
  217. end
  218. end
  219. end))
  220. end
  221.  
  222. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  223. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  224. local mesh = IT("SpecialMesh",wave)
  225. mesh.MeshType = "FileMesh"
  226. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  227. mesh.Scale = SIZE
  228. mesh.Offset = VT(0,0,0)
  229. wave.CFrame = CFRAME
  230. coroutine.resume(coroutine.create(function(PART)
  231. for i = 1, WAIT do
  232. Swait()
  233. mesh.Scale = mesh.Scale + GROW
  234. if DOESROT == true then
  235. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  236. end
  237. wave.Transparency = wave.Transparency + (0.5/WAIT)
  238. if wave.Transparency > 0.99 then
  239. wave:remove()
  240. end
  241. end
  242. end))
  243. end
  244.  
  245. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  246. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  247. local mesh = IT("SpecialMesh",wave)
  248. mesh.MeshType = "FileMesh"
  249. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  250. mesh.Scale = SIZE
  251. mesh.Offset = VT(0,0,0)
  252. wave.CFrame = CFRAME
  253. coroutine.resume(coroutine.create(function(PART)
  254. for i = 1, WAIT do
  255. Swait()
  256. mesh.Scale = mesh.Scale + GROW
  257. if DOESROT == true then
  258. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  259. end
  260. wave.Transparency = wave.Transparency + (0.5/WAIT)
  261. if wave.Transparency > 0.99 then
  262. wave:remove()
  263. end
  264. end
  265. end))
  266. end
  267.  
  268. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  269. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  270. local mesh = IT("SpecialMesh",wave)
  271. mesh.MeshType = "Sphere"
  272. mesh.Scale = SIZE
  273. mesh.Offset = VT(0,0,0)
  274. wave.CFrame = CFRAME
  275. coroutine.resume(coroutine.create(function(PART)
  276. for i = 1, WAIT do
  277. Swait()
  278. mesh.Scale = mesh.Scale + GROW
  279. wave.Transparency = wave.Transparency + (1/WAIT)
  280. if wave.Transparency > 0.99 then
  281. wave:remove()
  282. end
  283. end
  284. end))
  285. end
  286.  
  287. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  288. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  289. local mesh = IT("SpecialMesh",wave)
  290. mesh.MeshType = "FileMesh"
  291. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  292. mesh.Scale = SIZE
  293. mesh.Offset = VT(0,0,-SIZE.X/8)
  294. wave.CFrame = CFRAME
  295. coroutine.resume(coroutine.create(function(PART)
  296. for i = 1, WAIT do
  297. Swait()
  298. mesh.Scale = mesh.Scale + GROW
  299. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  300. if DOESROT == true then
  301. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  302. end
  303. wave.Transparency = wave.Transparency + (0.5/WAIT)
  304. if wave.Transparency > 0.99 then
  305. wave:remove()
  306. end
  307. end
  308. end))
  309. end
  310.  
  311. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  312. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  313. local mesh = IT("SpecialMesh",wave)
  314. mesh.MeshType = "FileMesh"
  315. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  316. mesh.Scale = SIZE
  317. wave.CFrame = CFRAME
  318. coroutine.resume(coroutine.create(function(PART)
  319. for i = 1, WAIT do
  320. Swait()
  321. mesh.Scale = mesh.Scale + GROW
  322. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  323. if DOESROT == true then
  324. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  325. end
  326. wave.Transparency = wave.Transparency + (0.5/WAIT)
  327. if wave.Transparency > 0.99 then
  328. wave:remove()
  329. end
  330. end
  331. end))
  332. end
  333.  
  334. local weldBetween = function(a, b)
  335. local weldd = Instance.new("ManualWeld")
  336. weldd.Part0 = a
  337. weldd.Part1 = b
  338. weldd.C0 = CFrame.new()
  339. weldd.C1 = b.CFrame:inverse() * a.CFrame
  340. weldd.Parent = a
  341. return weldd
  342. end
  343. function QuaternionFromCFrame(cf)
  344. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  345. local trace = m00 + m11 + m22
  346. if trace > 0 then
  347. local s = math.sqrt(1 + trace)
  348. local recip = 0.5 / s
  349. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  350. else
  351. local i = 0
  352. if m00 < m11 then
  353. i = 1
  354. end
  355. if m22 > (i == 0 and m00 or m11) then
  356. i = 2
  357. end
  358. if i == 0 then
  359. local s = math.sqrt(m00 - m11 - m22 + 1)
  360. local recip = 0.5 / s
  361. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  362. elseif i == 1 then
  363. local s = math.sqrt(m11 - m22 - m00 + 1)
  364. local recip = 0.5 / s
  365. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  366. elseif i == 2 then
  367. local s = math.sqrt(m22 - m00 - m11 + 1)
  368. local recip = 0.5 / s
  369. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  370. end
  371. end
  372. end
  373. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  374. local xs, ys, zs = x + x, y + y, z + z
  375. local wx, wy, wz = w * xs, w * ys, w * zs
  376. local xx = x * xs
  377. local xy = x * ys
  378. local xz = x * zs
  379. local yy = y * ys
  380. local yz = y * zs
  381. local zz = z * zs
  382. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  383. end
  384. function QuaternionSlerp(a, b, t)
  385. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  386. local startInterp, finishInterp
  387. if cosTheta >= 1.0E-4 then
  388. if 1 - cosTheta > 1.0E-4 then
  389. local theta = ACOS(cosTheta)
  390. local invSinTheta = 1 / SIN(theta)
  391. startInterp = SIN((1 - t) * theta) * invSinTheta
  392. finishInterp = SIN(t * theta) * invSinTheta
  393. else
  394. startInterp = 1 - t
  395. finishInterp = t
  396. end
  397. elseif 1 + cosTheta > 1.0E-4 then
  398. local theta = ACOS(-cosTheta)
  399. local invSinTheta = 1 / SIN(theta)
  400. startInterp = SIN((t - 1) * theta) * invSinTheta
  401. finishInterp = SIN(t * theta) * invSinTheta
  402. else
  403. startInterp = t - 1
  404. finishInterp = t
  405. end
  406. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  407. end
  408. function Clerp(a, b, t)
  409. local qa = {
  410. QuaternionFromCFrame(a)
  411. }
  412. local qb = {
  413. QuaternionFromCFrame(b)
  414. }
  415. local ax, ay, az = a.x, a.y, a.z
  416. local bx, by, bz = b.x, b.y, b.z
  417. local _t = 1 - t
  418. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  419. end
  420.  
  421. function clerp(startCF,endCF,alpha)
  422. return startCF:lerp(endCF, alpha)
  423. end
  424.  
  425.  
  426. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  427. local frame = IT("Frame")
  428. frame.BackgroundTransparency = TRANSPARENCY
  429. frame.BorderSizePixel = BORDERSIZEPIXEL
  430. frame.Position = POSITION
  431. frame.Size = SIZE
  432. frame.BackgroundColor3 = COLOR
  433. frame.BorderColor3 = BORDERCOLOR
  434. frame.Name = NAME
  435. frame.Parent = PARENT
  436. return frame
  437. end
  438. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  439. local label = IT("TextLabel")
  440. label.BackgroundTransparency = 1
  441. label.Size = UD2(1, 0, 1, 0)
  442. label.Position = UD2(0, 0, 0, 0)
  443. label.TextColor3 = TEXTCOLOR
  444. label.TextStrokeTransparency = STROKETRANSPARENCY
  445. label.TextTransparency = TRANSPARENCY
  446. label.FontSize = TEXTFONTSIZE
  447. label.Font = TEXTFONT
  448. label.BorderSizePixel = BORDERSIZEPIXEL
  449. label.TextScaled = false
  450. label.Text = TEXT
  451. label.Name = NAME
  452. label.Parent = PARENT
  453. return label
  454. end
  455. function NoOutlines(PART)
  456. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  457. end
  458. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  459. local NEWWELD = IT(TYPE)
  460. NEWWELD.Part0 = PART0
  461. NEWWELD.Part1 = PART1
  462. NEWWELD.C0 = C0
  463. NEWWELD.C1 = C1
  464. NEWWELD.Parent = PARENT
  465. return NEWWELD
  466. end
  467. local S = IT("Sound")
  468. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  469. local NEWSOUND
  470. coroutine.resume(coroutine.create(function()
  471. NEWSOUND = S:Clone()
  472. NEWSOUND.Parent = PARENT
  473. NEWSOUND.Volume = VOLUME
  474. NEWSOUND.Pitch = PITCH
  475. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  476. NEWSOUND:play()
  477. if DOESLOOP == true then
  478. NEWSOUND.Looped = true
  479. else
  480. repeat
  481. Swait()
  482. until NEWSOUND.Playing == false
  483. NEWSOUND:remove()
  484. end
  485. end))
  486. return NEWSOUND
  487. end
  488. function CFrameFromTopBack(at, top, back)
  489. local right = top:Cross(back)
  490. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  491. end
  492.  
  493. function WACKYEFFECT(Table)
  494. local TYPE = Table.EffectType or "Sphere"
  495. local SIZE = Table.Size or VT(1, 1, 1)
  496. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  497. local TRANSPARENCY = Table.Transparency or 0
  498. local ENDTRANSPARENCY = Table.Transparency2 or 1
  499. local CFRAME = Table.CFrame or Torso.CFrame
  500. local MOVEDIRECTION = Table.MoveToPos or nil
  501. local ROTATION1 = Table.RotationX or 0
  502. local ROTATION2 = Table.RotationY or 0
  503. local ROTATION3 = Table.RotationZ or 0
  504. local MATERIAL = Table.Material or "Neon"
  505. local COLOR = Table.Color or C3(1, 1, 1)
  506. local TIME = Table.Time or 45
  507. local SOUNDID = Table.SoundID or nil
  508. local SOUNDPITCH = Table.SoundPitch or nil
  509. local SOUNDVOLUME = Table.SoundVolume or nil
  510. coroutine.resume(coroutine.create(function()
  511. local PLAYSSOUND = false
  512. local SOUND
  513. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  514. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  515. PLAYSSOUND = true
  516. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  517. end
  518. EFFECT.Color = COLOR
  519. local MSH
  520. if TYPE == "Sphere" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  522. elseif TYPE == "Block" then
  523. MSH = IT("BlockMesh", EFFECT)
  524. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  525. elseif TYPE == "Wave" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  527. elseif TYPE == "Ring" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  529. elseif TYPE == "Slash" then
  530. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  531. elseif TYPE == "Round Slash" then
  532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  533. elseif TYPE == "Swirl" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  535. elseif TYPE == "Skull" then
  536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  537. elseif TYPE == "Crystal" then
  538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  539. end
  540. if MSH ~= nil then
  541. local MOVESPEED
  542. if MOVEDIRECTION ~= nil then
  543. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  544. end
  545. local GROWTH = SIZE - ENDSIZE
  546. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  547. if TYPE == "Block" then
  548. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  549. else
  550. EFFECT.CFrame = CFRAME
  551. end
  552. for LOOP = 1, TIME do
  553. Swait()
  554. MSH.Scale = MSH.Scale - GROWTH / TIME
  555. if TYPE == "Wave" then
  556. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  557. end
  558. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  559. if TYPE == "Block" then
  560. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  561. else
  562. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  563. end
  564. if MOVEDIRECTION ~= nil then
  565. local ORI = EFFECT.Orientation
  566. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  567. EFFECT.Orientation = ORI
  568. end
  569. end
  570. if PLAYSSOUND == false then
  571. EFFECT:remove()
  572. else
  573. repeat
  574. Swait()
  575. until SOUND.Playing == false
  576. EFFECT:remove()
  577. end
  578. elseif PLAYSSOUND == false then
  579. EFFECT:remove()
  580. else
  581. repeat
  582. Swait()
  583. until SOUND.Playing == false
  584. EFFECT:remove()
  585. end
  586. end))
  587. end
  588. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  589. if FLOOR ~= nil then
  590. coroutine.resume(coroutine.create(function()
  591. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  592. PART.CFrame = CF(POSITION)
  593. for i = 1, 45 do
  594. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  595. RingPiece.Material = FLOOR.Material
  596. RingPiece.Color = FLOOR.Color
  597. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  598. Debris:AddItem(RingPiece, SWAIT)
  599. end
  600. PART:remove()
  601. end))
  602. end
  603. end
  604. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  605. if FLOOR ~= nil then
  606. for i = 1, AMOUNT do
  607. do
  608. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  609. DEBREE.Material = FLOOR.Material
  610. DEBREE.Color = FLOOR.Color
  611. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  612. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  613. coroutine.resume(coroutine.create(function()
  614. Swait(15)
  615. DEBREE.Parent = workspace
  616. DEBREE.CanCollide = true
  617. Debris:AddItem(DEBREE, SWAIT)
  618. end))
  619. end
  620. end
  621. end
  622. end
  623.  
  624. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  625. for _, c in pairs(PARENT:GetChildren()) do
  626. if c.ClassName == "Model" then
  627. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  628. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  629. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  630. if DIST > (TORSO.Position - FROM).Magnitude then
  631. table.insert(TABLE, c)
  632. end
  633. AddChildrenToTable(FROM, c, DIST, TABLE)
  634. elseif c.ClassName == "Folder" then
  635. AddChildrenToTable(FROM, c, DIST, TABLE)
  636. end
  637. end
  638. end
  639. end
  640.  
  641. function MakeForm(PART, TYPE)
  642. if TYPE == "Cyl" then
  643. local MSH = IT("CylinderMesh", PART)
  644. elseif TYPE == "Ball" then
  645. local MSH = IT("SpecialMesh", PART)
  646. MSH.MeshType = "Sphere"
  647. elseif TYPE == "Wedge" then
  648. local MSH = IT("SpecialMesh", PART)
  649. MSH.MeshType = "Wedge"
  650. end
  651. end
  652.  
  653. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  654. if DoesCourontine == false then
  655. local Direction = CF(Part.Position, ToLocation)
  656. local Distance = (Part.Position - ToLocation).magnitude
  657. for i = 1, AmountOfTime do
  658. Swait()
  659. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  660. Direction = Part.CFrame
  661. end
  662. Part:remove()
  663. elseif DoesCourontine == true then
  664. coroutine.resume(coroutine.create(function()
  665. local Direction = CF(Part.Position, ToLocation)
  666. local Distance = (Part.Position - ToLocation).magnitude
  667. for i = 1, AmountOfTime do
  668. Swait()
  669. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  670. Direction = Part.CFrame
  671. end
  672. Part:remove()
  673. end))
  674. end
  675. end
  676.  
  677. function CheckTableForString(Table, String)
  678. for i, v in pairs(Table) do
  679. if string.find(string.lower(String), string.lower(v)) then
  680. return true
  681. end
  682. end
  683. return false
  684. end
  685. function CheckIntangible(Hit)
  686. local ProjectileNames = {
  687. "Water",
  688. "Arrow",
  689. "Projectile",
  690. "Effect",
  691. "Rail",
  692. "Lightning",
  693. "Bullet"
  694. }
  695. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  696. return true
  697. end
  698. return false
  699. end
  700. Debris = game:GetService("Debris")
  701. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  702. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  703. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  704. if RayHit and CheckIntangible(RayHit) then
  705. if DelayIfHit then
  706. wait()
  707. end
  708. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  709. end
  710. return RayHit, RayPos, RayNormal
  711. end
  712.  
  713. NewInstance = function(instance,parent,properties)
  714. local inst = Instance.new(instance,parent)
  715. if(properties)then
  716. for i,v in next, properties do
  717. pcall(function() inst[i] = v end)
  718. end
  719. end
  720. return inst;
  721. end
  722.  
  723. local plr = game:service'Players'.LocalPlayer
  724. local char2 = plr.Character
  725. local hum2 = char2.Humanoid
  726. local ra = char2["Right Arm"]
  727. local la= char2["Left Arm"]
  728. local rl= char2["Right Leg"]
  729. local ll = char2["Left Leg"]
  730. local hed = char2.Head
  731.  
  732.  
  733. function checkfriendlist(model)
  734. local friend = false
  735. local target = nil
  736. if model.ClassName == "Player" then
  737. target = model
  738. else
  739. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  740. end
  741. if target ~= nil then
  742. if target:IsFriendsWith(358637779) then friend = true end
  743. end
  744. return friend
  745. end
  746. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  747. warn('Youre whitelisted/friends with the creator, Have fun! ' ..plr.Name)
  748. end
  749.  
  750. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  751. warn('How did you even get this script? ' ..plr.Name)
  752. error"Your are not whitelisted/Friends with the creator."
  753. end
  754.  
  755. ff = Instance.new("ForceField",char2)
  756. ff.Visible = false
  757. hum2.Name = "Base"
  758. hum2.MaxHealth = 1.0E298
  759. hum2.Health = 1.0E298
  760. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  761. if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
  762. hum2.MaxHealth = 1.0E298
  763. hum2.Health = 1.0E298
  764. end
  765. end)
  766.  
  767. local asd = Instance.new("ParticleEmitter")
  768. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
  769. asd.LightEmission = .1
  770. asd.Texture = "http://www.roblox.com/asset/?ID=1548886865"
  771. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  772. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  773. asd.Transparency = bbb
  774. asd.Size = aaa
  775. asd.ZOffset = .9
  776. asd.Acceleration = Vector3.new(0, -15, 0)
  777. asd.LockedToPart = false
  778. asd.EmissionDirection = "Back"
  779. asd.Lifetime = NumberRange.new(1, 2)
  780. asd.Rotation = NumberRange.new(-100, 100)
  781. asd.RotSpeed = NumberRange.new(-100, 100)
  782. asd.Speed = NumberRange.new(10)
  783. asd.Enabled = false
  784. asd.VelocitySpread = 999
  785.  
  786. local Particle = IT("ParticleEmitter",nil)
  787. Particle.Enabled = false
  788. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  789. Particle.LightEmission = 0.5
  790. Particle.Rate = 150
  791. Particle.ZOffset = 1
  792. Particle.Rotation = NumberRange.new(-180, 180)
  793. Particle.RotSpeed = NumberRange.new(-180, 180)
  794. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  795. Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0))
  796.  
  797. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  798. function ParticleEmitter(Table)
  799. local PRTCL = Particle:Clone()
  800. local Speed = Table.Speed or 5
  801. local Drag = Table.Drag or 0
  802. local Size1 = Table.Size1 or 1
  803. local Size2 = Table.Size2 or 5
  804. local Lifetime1 = Table.Lifetime1 or 1
  805. local Lifetime2 = Table.Lifetime2 or 1.5
  806. local Parent = Table.Parent or Torso
  807. local Emit = Table.Emit or 100
  808. local Offset = Table.Offset or 360
  809. local Acel = Table.Acel or VT(0,0,0)
  810. local Enabled = Table.Enabled or false
  811. PRTCL.Parent = Parent
  812. PRTCL.Size = NumberSequence.new(Size1,Size2)
  813. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  814. PRTCL.Speed = NumberRange.new(Speed)
  815. PRTCL.VelocitySpread = Offset
  816. PRTCL.Drag = Drag
  817. PRTCL.Acceleration = Acel
  818. if Enabled == false then
  819. PRTCL:Emit(Emit)
  820. Debris:AddItem(PRTCL,Lifetime2)
  821. else
  822. PRTCL.Enabled = true
  823. end
  824. return PRTCL
  825. end
  826.  
  827. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  828. local DIRECTION = CF(StartPos, EndPos).lookVector
  829. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  830. end
  831. function turnto(position)
  832. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  833. end
  834. BaseLightning = IT("Part")
  835. BaseLightning.Anchored = true
  836. BaseLightning.CanCollide = false
  837. BaseLightning.Material = "Neon"
  838. local LightningBolts = {}
  839. function Zap(Table)
  840. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  841. local Duration = Table.Duration or 2
  842. local Offset = Table.Offset or 2
  843. local Individualize = Table.Individualize or false
  844. local MaxRange = Table.MaxRange or 200
  845. local SegmentLength = Table.SegmentLength or 5
  846. local Transparency = Table.Transparency or 0
  847. local Ignore = Table.Ignore or {}
  848. local SIZE = Table.SIZE or 0.3
  849. if not (StartPos and TargetPos) or not Character then
  850. return
  851. end
  852. local LightningModel = IT("Folder", Effects)
  853. LightningModel.Name = "ZAPP"
  854. for i, v in pairs({Character, LightningModel}) do
  855. table.insert(Ignore, v)
  856. end
  857. local LastPos = StartPos
  858. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  859. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  860. local RayLength = (StartPos - RayPos).Magnitude
  861. local Struck = false
  862. local TotalSegments = math.ceil(RayLength / SegmentLength)
  863. Direction = CFrame.new(StartPos, RayPos).lookVector
  864. local LightningBolt = IT("Model", Effects)
  865. LightningBolt.Name = "Lightning"
  866. LastBolt = LightningBolt
  867. Debris:AddItem(LightningBolt, Duration)
  868. LightningBolt.Parent = LightningModel
  869. for i = 1, TotalSegments do
  870. if not Struck then
  871. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  872. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  873. local SegmentVec = NewPos - LastPos
  874. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  875. local RayVec = LastPos - RayPos
  876. local LightningPart = BaseLightning:Clone()
  877. LightningPart.BrickColor = BrickColor.new(Color)
  878. LightningPart.Transparency = Transparency
  879. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  880. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  881. local CylinderMesh = IT("CylinderMesh", LightningPart)
  882. local OrigCF = LightningPart.CFrame
  883. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  884. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  885. LightningPart.Parent = LightningBolt
  886. LastPos = NewPos
  887. end
  888. end
  889. return {
  890. RayHit = RayHit,
  891. RayPos = RayPos,
  892. RayNormal = RayNormal,
  893. LightningModel = LightningModel
  894. }
  895. end
  896.  
  897. function Blink()
  898. coroutine.resume(coroutine.create(function()
  899. if EYE ~= nil and PUPIL ~= nil then
  900. for i = 1, 5 do
  901. Swait()
  902. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  903. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  904. end
  905. for i = 1, 7 do
  906. Swait()
  907. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  908. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  909. end
  910. EYE.Mesh.Scale = VT(1, 1, 1)
  911. PUPIL.Mesh.Scale = VT(1, 1, 1)
  912. end
  913. end))
  914. end
  915.  
  916. local BODY = {}
  917. function Face()
  918. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
  919. MakeForm(EYE, "Ball")
  920. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  921. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
  922. PUPIL.Color = C3(0, 0, 0)
  923. MakeForm(PUPIL, "Ball")
  924. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  925. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
  926. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  927. MakeForm(Part,"Wedge")
  928.  
  929. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  930. PRT.Color = C3(0,0,0)
  931. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  932. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  933.  
  934. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  935. PRT.Color = C3(0,0,0)
  936. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  937. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  938.  
  939. RightArm.Transparency = 1
  940. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  941. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  942. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  943. MakeForm(Sphere,"Ball")
  944. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  945. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  946. MakeForm(LaserPart,"Ball")
  947. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  948. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  949. MakeForm(Bump,"Ball")
  950. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  951. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  952. MakeForm(BottomLaser,"Cyl")
  953. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  954. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  955. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  956. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  957. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  958. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  959. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  960. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  961. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  962. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  963. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  964. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  965. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  966. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  967. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  968. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  969. MakeForm(Part,"Cyl")
  970. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  971. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  972. MakeForm(Part,"Cyl")
  973. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  974. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  975. MakeForm(Sphere,"Ball")
  976. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  977.  
  978. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
  979. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  980. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  981. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  982. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  983. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  984. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
  985. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  986. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  987. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  988.  
  989. New = function(Object, Parent, Name, Data)
  990. local Object = Instance.new(Object)
  991. for Index, Value in pairs(Data or {}) do
  992. Object[Index] = Value
  993. end
  994. Object.Parent = Parent
  995. Object.Name = Name
  996. return Object
  997. end
  998.  
  999. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1000. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1001. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1002. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1003.  
  1004. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  1005. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1006. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1007. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1008. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1009. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1010. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1011. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1012. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1013. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1014. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1015. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1016. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1017. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1018. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  1019. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1020.  
  1021. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  1022. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1023.  
  1024. local LASTPART = Head
  1025. for i = 1, 30 do
  1026. local MATH = 1 - i / 40
  1027. if LASTPART == Head then
  1028. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1029. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  1030. LASTPART = Horn
  1031. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1032. local Aura = Instance.new('ParticleEmitter')
  1033. Aura.Name = "Aura"
  1034. Aura.Texture = "rbxassetid://242997264"
  1035. Aura.Parent = Horn
  1036. Aura.LightEmission = 0.8
  1037. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1038. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1039. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1040. Aura.LockedToPart = true
  1041. Aura.Lifetime = NumberRange.new(2)
  1042. Aura.Rate = 25
  1043. Aura.Speed = NumberRange.new(0.1)
  1044. Aura.EmissionDirection = "Top"
  1045. else
  1046. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1047. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  1048. LASTPART = Horn
  1049. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1050. local Aura = Instance.new('ParticleEmitter')
  1051. Aura.Name = "Aura"
  1052. Aura.Texture = "rbxassetid://242997264"
  1053. Aura.Parent = Horn
  1054. Aura.LightEmission = 0.8
  1055. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1056. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1057. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1058. Aura.LockedToPart = true
  1059. Aura.Lifetime = NumberRange.new(2)
  1060. Aura.Rate = 25
  1061. Aura.Speed = NumberRange.new(0.1)
  1062. Aura.EmissionDirection = "Top"
  1063. end
  1064. end
  1065. local LASTPART = Head
  1066. for i = 1, 30 do
  1067. local MATH = 1 - i / 40
  1068. if LASTPART == Head then
  1069. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1070. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  1071. LASTPART = Horn
  1072. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1073. local Aura = Instance.new('ParticleEmitter')
  1074. Aura.Name = "Aura"
  1075. Aura.Texture = "rbxassetid://242997264"
  1076. Aura.Parent = Horn
  1077. Aura.LightEmission = 0.8
  1078. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1079. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1080. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1081. Aura.LockedToPart = true
  1082. Aura.Lifetime = NumberRange.new(2)
  1083. Aura.Rate = 25
  1084. Aura.Speed = NumberRange.new(0.1)
  1085. Aura.EmissionDirection = "Top"
  1086. else
  1087. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1088. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  1089. LASTPART = Horn
  1090. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1091. local Aura = Instance.new('ParticleEmitter')
  1092. Aura.Name = "Aura"
  1093. Aura.Texture = "rbxassetid://242997264"
  1094. Aura.Parent = Horn
  1095. Aura.LightEmission = 0.8
  1096. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1097. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1098. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1099. Aura.LockedToPart = true
  1100. Aura.Lifetime = NumberRange.new(2)
  1101. Aura.Rate = 25
  1102. Aura.Speed = NumberRange.new(0.1)
  1103. Aura.EmissionDirection = "Top"
  1104. end
  1105. end
  1106. BODY = {}
  1107. for _, c in pairs(Character:GetDescendants()) do
  1108. if c:IsA("BasePart") then
  1109. table.insert(BODY, {
  1110. c,
  1111. c.Parent,
  1112. c.Material,
  1113. c.Color
  1114. })
  1115. elseif c:IsA("JointInstance") then
  1116. table.insert(BODY, {
  1117. c,
  1118. c.Parent,
  1119. nil,
  1120. nil
  1121. })
  1122. end
  1123. end
  1124. end
  1125.  
  1126. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1127. RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1128. PRT.LockedToPart = true
  1129. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1130. LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1131. PRT.LockedToPart = true
  1132. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent =
  1133. Torso, Emit = 100, Offset = 360, Enabled = true})
  1134. PRT.LockedToPart = true
  1135. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1136. RightArm, Emit = 100, Offset = 360, Enabled = true})
  1137. PRT.LockedToPart = true
  1138. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1139. LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1140. PRT.LockedToPart = true
  1141. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1142. Head, Emit = 100, Offset = 360, Enabled = true})
  1143. PRT.LockedToPart = true
  1144.  
  1145. function RightWing()
  1146. for i = 1, 2 do
  1147. local PART
  1148. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1149. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  1150. table.insert(RWINGS, WingWeld)
  1151. PART = Wing
  1152. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1153. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  1154. PART = Wing
  1155. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1156. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1157. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1158. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1159. PART = Wing
  1160. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1161. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1162. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1163. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1164. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  1165. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1166. PART = Wing
  1167. table.insert(RWINGS, WingWeld)
  1168. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1169. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1170. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.45, 0.2, 0.45), false)
  1171. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1172. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1173. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1174. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1175. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  1176. PART = Wing
  1177. table.insert(RWINGS, WingWeld)
  1178. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1179. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1180. PART = Wing
  1181. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1182. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  1183. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1184. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1185. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  1186. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  1187. PART = Wing
  1188. table.insert(RWINGS, WingWeld)
  1189. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1190. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1191. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
  1192. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1193. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1194. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1195. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
  1196. table.insert(EYES, Wing1)
  1197. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  1198. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1199. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1200. PART = Wing
  1201. table.insert(RWINGS, WingWeld)
  1202. end
  1203. BODY = {}
  1204. for _, c in pairs(Character:GetDescendants()) do
  1205. if c:IsA("BasePart") then
  1206. table.insert(BODY, {
  1207. c,
  1208. c.Parent,
  1209. c.Material,
  1210. c.Color
  1211. })
  1212. elseif c:IsA("JointInstance") then
  1213. table.insert(BODY, {
  1214. c,
  1215. c.Parent,
  1216. nil,
  1217. nil
  1218. })
  1219. end
  1220. end
  1221. end
  1222. function LeftWing()
  1223. for i = 1, 2 do
  1224. local PART
  1225. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1226. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  1227. table.insert(LWINGS, WingWeld)
  1228. PART = Wing
  1229. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1230. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  1231. PART = Wing
  1232. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1233. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1234. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1235. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1236. PART = Wing
  1237. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1238. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1239. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1240. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1241. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  1242. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1243. PART = Wing
  1244. table.insert(LWINGS, WingWeld)
  1245. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1246. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1247. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.45, 0.2, 0.45), false)
  1248. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1249. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1250. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1251. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1252. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  1253. PART = Wing
  1254. table.insert(LWINGS, WingWeld)
  1255. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1256. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1257. PART = Wing
  1258. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1259. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  1260. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1261. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1262. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  1263. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  1264. PART = Wing
  1265. table.insert(LWINGS, WingWeld)
  1266. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1267. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1268. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
  1269. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1270. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1271. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1272. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
  1273. table.insert(EYES, Wing1)
  1274. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  1275. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1276. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1277. PART = Wing
  1278. table.insert(LWINGS, WingWeld)
  1279. end
  1280. BODY = {}
  1281. for _, c in pairs(Character:GetDescendants()) do
  1282. if c:IsA("BasePart") then
  1283. table.insert(BODY, {
  1284. c,
  1285. c.Parent,
  1286. c.Material,
  1287. c.Color
  1288. })
  1289. elseif c:IsA("JointInstance") then
  1290. table.insert(BODY, {
  1291. c,
  1292. c.Parent,
  1293. nil,
  1294. nil
  1295. })
  1296. end
  1297. end
  1298. end
  1299. for _, c in pairs(Weapon:GetChildren()) do
  1300. if c.ClassName == "Part" then
  1301. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1302. end
  1303. end
  1304. for _, c in pairs(Character:GetDescendants()) do
  1305. if c:IsA("BasePart") then
  1306. table.insert(BODY, {
  1307. c,
  1308. c.Parent,
  1309. c.Material,
  1310. c.Color
  1311. })
  1312. elseif c:IsA("JointInstance") then
  1313. table.insert(BODY, {
  1314. c,
  1315. c.Parent,
  1316. nil,
  1317. nil
  1318. })
  1319. end
  1320. end
  1321. for e = 1, #BODY do
  1322. if BODY[e] ~= nil then
  1323. do
  1324. local STUFF = BODY[e]
  1325. local PART = STUFF[1]
  1326. local PARENT = STUFF[2]
  1327. local MATERIAL = STUFF[3]
  1328. local COLOR = STUFF[4]
  1329. PART.AncestryChanged:Connect(function()
  1330. if PART.ClassName == "Part" then
  1331. PART.Material = MATERIAL
  1332. PART.Color = COLOR
  1333. end
  1334. PART.Parent = PARENT
  1335. end)
  1336. end
  1337. end
  1338. end
  1339. function refit()
  1340. Weapon.Parent = Character
  1341. Character.Parent = workspace
  1342. for e = 1, #BODY do
  1343. if BODY[e] ~= nil then
  1344. local STUFF = BODY[e]
  1345. local PART = STUFF[1]
  1346. local PARENT = STUFF[2]
  1347. local MATERIAL = STUFF[3]
  1348. local COLOR = STUFF[4]
  1349. if PART.Parent ~= PARENT then
  1350. Humanoid:remove()
  1351. if PART.ClassName == "Part" then
  1352. PART.Material = MATERIAL
  1353. PART.Color = COLOR
  1354. end
  1355. PART.Parent = PARENT
  1356. Humanoid = IT("Humanoid", Character)
  1357. end
  1358. end
  1359. end
  1360. end
  1361. local SKILLTEXTCOLOR = C3(0, 0, 0)
  1362. local SKILLTEXTCOLOR2 = C3(1, 0, 0)
  1363. local SKILLFONT = "Antique"
  1364. local SKILLTEXTSIZE = 8
  1365. Weapon.Parent = Character
  1366. Humanoid.Died:connect(function()
  1367. refit()
  1368. end)
  1369. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  1370. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  1371. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  1372. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  1373. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  1374. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  1375. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 7 Frame")
  1376.  
  1377. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1378. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1379. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire At Will", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1380. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  1381. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] Eliminate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  1382. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Orb of Ultimate Destruction", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 6")
  1383. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7")
  1384.  
  1385. function StatLabel(CFRAME, TEXT, COLOR)
  1386. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1387. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  1388. local BODYGYRO = IT("BodyGyro", STATPART)
  1389. game:GetService("Debris"):AddItem(STATPART, 5)
  1390. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1391. BILLBOARDGUI.Adornee = STATPART
  1392. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  1393. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1394. BILLBOARDGUI.AlwaysOnTop = false
  1395. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1396. TEXTLABEL.BackgroundTransparency = 1
  1397. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1398. TEXTLABEL.Text = TEXT
  1399. TEXTLABEL.Font = SKILLFONT
  1400. TEXTLABEL.FontSize = "Size42"
  1401. TEXTLABEL.TextColor3 = COLOR
  1402. TEXTLABEL.TextStrokeTransparency = 0
  1403. TEXTLABEL.TextScaled = true
  1404. TEXTLABEL.TextWrapped = true
  1405. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1406. for i = 1, 50 do
  1407. Swait()
  1408. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  1409. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  1410. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1411. end
  1412. THEPART.Parent = nil
  1413. end), STATPART, TEXTLABEL)
  1414. end
  1415.  
  1416. --//=================================\\
  1417. --|| text above head lel
  1418. --\\=================================//
  1419.  
  1420. function chatfunc(text)
  1421. local chat = coroutine.wrap(function()
  1422. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1423. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1424. end
  1425. local Bill = Instance.new("BillboardGui",Character)
  1426. Bill.Size = UDim2.new(0,125,0,50)
  1427. Bill.StudsOffset = Vector3.new(0,1.5,0)
  1428. Bill.Adornee = Character.Head
  1429. Bill.Name = "TalkingBillBoard"
  1430. local Hehe = Instance.new("TextLabel",Bill)
  1431. Hehe.BackgroundTransparency = 1
  1432. Hehe.BorderSizePixel = 0
  1433. Hehe.Text = ""
  1434. Hehe.Font = "Antique"
  1435. Hehe.TextSize = 50
  1436. Hehe.TextStrokeTransparency = 0
  1437. Hehe.Size = UDim2.new(1,0,0.5,0)
  1438. coroutine.resume(coroutine.create(function()
  1439. while Hehe ~= nil do
  1440. Swait()
  1441. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1442. Hehe.Rotation = math.random(-5,5)
  1443. Hehe.TextColor3 = Color3.new(0,0,0)
  1444. Hehe.TextStrokeColor3 = BRICKC"Maroon".Color
  1445. end
  1446. end))
  1447. for i = 1,string.len(text),1 do
  1448. Swait()
  1449. Hehe.Text = string.sub(text,1,i)
  1450. end
  1451. Swait(90)--Re[math.random(1, 93)]
  1452. for i = 0, 1, .025 do
  1453. Swait()
  1454. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1455. Hehe.TextStrokeTransparency = i
  1456. Hehe.TextTransparency = i
  1457. end
  1458. Bill:Destroy()
  1459. end)
  1460. chat()
  1461. end
  1462.  
  1463. function onChatted(msg)
  1464. chatfunc(msg)
  1465. end
  1466.  
  1467. Player.Chatted:connect(onChatted)
  1468.  
  1469. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1470. local svch = Character2
  1471. Character2:BreakJoints()
  1472. local hum = Character2:findFirstChild("Humanoid")
  1473. local q = Character2:GetChildren()
  1474. local CLONE = IT("Model", Effects)
  1475. for i = 1, #q do
  1476. if q[i].ClassName == "Accessory" and Headless == true then
  1477. q[i]:remove()
  1478. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1479. q[i].Parent = CLONE
  1480. elseif q[i].ClassName ~= "Humanoid" then
  1481. q[i]:remove()
  1482. end
  1483. end
  1484. local chrclone = CLONE
  1485. local ch = chrclone:GetChildren()
  1486. local i
  1487. for i = 1, #ch do
  1488. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1489. ch[i]:remove()
  1490. end
  1491. end
  1492. local function Scan(ch)
  1493. local e
  1494. for e = 1, #ch do
  1495. Scan(ch[e]:GetChildren())
  1496. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1497. ch[e]:remove()
  1498. end
  1499. end
  1500. end
  1501. Character2:remove()
  1502. local NEWHUM = IT("Humanoid")
  1503. NEWHUM.Name = "Corpse"
  1504. NEWHUM.Health = 0
  1505. NEWHUM.MaxHealth = 0
  1506. NEWHUM.PlatformStand = true
  1507. NEWHUM.Parent = CLONE
  1508. NEWHUM.DisplayDistanceType = "None"
  1509. Scan(chrclone:GetChildren())
  1510. local ch = Character2:GetChildren()
  1511. local i
  1512. for i = 1, #ch do
  1513. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1514. ch[i]:remove()
  1515. end
  1516. end
  1517. local ch = Character2:GetChildren()
  1518. local i
  1519. for i = 1, #ch do
  1520. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1521. ch[i]:remove()
  1522. end
  1523. end
  1524. Character2 = chrclone
  1525. local Torso2 = Character2.Torso
  1526. local movevector = Vector3.new()
  1527. if Torso2 then
  1528. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1529. local Head = Character2:FindFirstChild("Head")
  1530. if Head then
  1531. local Neck = Instance.new("Weld")
  1532. Neck.Name = "Neck"
  1533. Neck.Part0 = Torso2
  1534. Neck.Part1 = Head
  1535. Neck.C0 = CFrame.new(0, 1.5, 0)
  1536. Neck.C1 = CFrame.new()
  1537. Neck.Parent = Torso2
  1538. if Headless == true then
  1539. Head.Transparency = 1
  1540. Head:ClearAllChildren()
  1541. end
  1542. end
  1543. local Limb = Character2:FindFirstChild("Right Arm")
  1544. if Limb then
  1545. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1546. local Joint = Instance.new("Glue")
  1547. Joint.Name = "RightShoulder"
  1548. Joint.Part0 = Torso2
  1549. Joint.Part1 = Limb
  1550. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1551. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1552. Joint.Parent = Torso2
  1553. local B = Instance.new("Part")
  1554. B.TopSurface = 0
  1555. B.BottomSurface = 0
  1556. B.formFactor = "Symmetric"
  1557. B.Size = Vector3.new(1, 1, 1)
  1558. B.Transparency = 1
  1559. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1560. B.Parent = Character2
  1561. local W = Instance.new("Weld")
  1562. W.Part0 = Limb
  1563. W.Part1 = B
  1564. W.C0 = CFrame.new(0, -0.5, 0)
  1565. W.Parent = Limb
  1566. end
  1567. local Limb = Character2:FindFirstChild("Left Arm")
  1568. if Limb then
  1569. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1570. local Joint = Instance.new("Glue")
  1571. Joint.Name = "LeftShoulder"
  1572. Joint.Part0 = Torso2
  1573. Joint.Part1 = Limb
  1574. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1575. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1576. Joint.Parent = Torso2
  1577. local B = Instance.new("Part")
  1578. B.TopSurface = 0
  1579. B.BottomSurface = 0
  1580. B.formFactor = "Symmetric"
  1581. B.Size = Vector3.new(1, 1, 1)
  1582. B.Transparency = 1
  1583. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1584. B.Parent = Character2
  1585. local W = Instance.new("Weld")
  1586. W.Part0 = Limb
  1587. W.Part1 = B
  1588. W.C0 = CFrame.new(0, -0.5, 0)
  1589. W.Parent = Limb
  1590. end
  1591. local Limb = Character2:FindFirstChild("Right Leg")
  1592. if Limb then
  1593. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1594. local Joint = Instance.new("Glue")
  1595. Joint.Name = "RightHip"
  1596. Joint.Part0 = Torso2
  1597. Joint.Part1 = Limb
  1598. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1599. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1600. Joint.Parent = Torso2
  1601. local B = Instance.new("Part")
  1602. B.TopSurface = 0
  1603. B.BottomSurface = 0
  1604. B.formFactor = "Symmetric"
  1605. B.Size = Vector3.new(1, 1, 1)
  1606. B.Transparency = 1
  1607. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1608. B.Parent = Character2
  1609. local W = Instance.new("Weld")
  1610. W.Part0 = Limb
  1611. W.Part1 = B
  1612. W.C0 = CFrame.new(0, -0.5, 0)
  1613. W.Parent = Limb
  1614. end
  1615. local Limb = Character2:FindFirstChild("Left Leg")
  1616. if Limb then
  1617. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1618. local Joint = Instance.new("Glue")
  1619. Joint.Name = "LeftHip"
  1620. Joint.Part0 = Torso2
  1621. Joint.Part1 = Limb
  1622. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1623. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1624. Joint.Parent = Torso2
  1625. local B = Instance.new("Part")
  1626. B.TopSurface = 0
  1627. B.BottomSurface = 0
  1628. B.formFactor = "Symmetric"
  1629. B.Size = Vector3.new(1, 1, 1)
  1630. B.Transparency = 1
  1631. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1632. B.Parent = Character2
  1633. local W = Instance.new("Weld")
  1634. W.Part0 = Limb
  1635. W.Part1 = B
  1636. W.C0 = CFrame.new(0, -0.5, 0)
  1637. W.Parent = Limb
  1638. end
  1639. local Bar = Instance.new("Part")
  1640. Bar.TopSurface = 0
  1641. Bar.BottomSurface = 0
  1642. Bar.formFactor = "Symmetric"
  1643. Bar.Size = Vector3.new(1, 1, 1)
  1644. Bar.Transparency = 1
  1645. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1646. Bar.Parent = Character2
  1647. local Weld = Instance.new("Weld")
  1648. Weld.Part0 = Torso2
  1649. Weld.Part1 = Bar
  1650. Weld.C0 = CFrame.new(0, 0.5, 0)
  1651. Weld.Parent = Torso2
  1652. end
  1653. Character2.Parent = Weapon
  1654. if movevector ~= Vector3.new() then
  1655. for i = 1, 10 do
  1656. Torso2.Velocity = movevector * Velocity
  1657. end
  1658. end
  1659. Character2.Name = "Corpse"
  1660. return Character2, Torso2
  1661. end
  1662. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1663. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1664. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1665. if HITFLOOR.Name == "BloodPuddle" then
  1666. local DIST = (Position - HITFLOOR.Position).Magnitude
  1667. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1668. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1669. end
  1670. elseif HITFLOOR.Anchored == true then
  1671. do
  1672. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1673. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1674. MakeForm(BLOOD, "Cyl")
  1675. coroutine.resume(coroutine.create(function()
  1676. Swait(75)
  1677. while true do
  1678. Swait()
  1679. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1680. if BLOOD.Size.Z < 0.051 then
  1681. BLOOD:remove()
  1682. break
  1683. end
  1684. end
  1685. end))
  1686. end
  1687. end
  1688. end
  1689. end
  1690. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1691. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1692. BLOOD.CFrame = CF(POSITION)
  1693. MakeForm(BLOOD, "Ball")
  1694. local bv = Instance.new("BodyVelocity", BLOOD)
  1695. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1696. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1697. bv.Name = "MOVE"
  1698. Debris:AddItem(bv, 0.05)
  1699. coroutine.resume(coroutine.create(function()
  1700. local HASTOUCHEDGROUND = false
  1701. local HIT = BLOOD.Touched:Connect(function(hit)
  1702. if hit.Anchored == true then
  1703. HASTOUCHEDGROUND = true
  1704. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1705. end
  1706. end)
  1707. wait(5)
  1708. if HASTOUCHEDGROUND == false then
  1709. BLOOD:remove()
  1710. end
  1711. end))
  1712. end
  1713. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1714. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1715. defence.Name = "HitBy" .. Player.Name
  1716. game:GetService("Debris"):AddItem(defence, 0.001)
  1717. Damage = Damage * DAMAGEMULTIPLIER
  1718. if Humanoid.Health ~= 0 then
  1719. local CritChance = MRANDOM(1, 100)
  1720. if Damage > Humanoid.Health then
  1721. Damage = math.ceil(Humanoid.Health)
  1722. if Damage == 0 then
  1723. Damage = 0.1
  1724. end
  1725. end
  1726. Humanoid.Health = Humanoid.Health - Damage
  1727. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1728. end
  1729. end
  1730.  
  1731. function Petrify(Foe)
  1732. local STONEMODEL = IT("Model", Effects)
  1733. local CHILDREN = Foe:GetDescendants()
  1734. for index, CHILD in pairs(CHILDREN) do
  1735. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1736. CHILD.Parent = STONEMODEL
  1737. CHILD.Material = "Slate"
  1738. CHILD.Color = C3(1, 0, 0)
  1739. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1740. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1741. mesh.TextureId = ""
  1742. end
  1743. if CHILD:FindFirstChildOfClass("Decal") then
  1744. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1745. mesh:remove()
  1746. end
  1747. if CHILD.ClassName == "MeshPart" then
  1748. CHILD.TextureID = ""
  1749. end
  1750. if CHILD.ClassName == "UnionOperation" then
  1751. CHILD.UsePartColor = true
  1752. end
  1753. CHILD.CanCollide = true
  1754. end
  1755. end
  1756. Debris:AddItem(STONEMODEL, 5)
  1757. end
  1758.  
  1759. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1760. local CHILDREN = workspace:GetDescendants()
  1761. for index, CHILD in pairs(CHILDREN) do
  1762. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1763. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1764. if HUM then
  1765. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1766. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1767. if INSTAKILL == true then
  1768. Petrify(CHILD)
  1769. else
  1770. local DMG = MRANDOM(MINDMG, MAXDMG)
  1771. ApplyDamage(HUM, DMG, TORSO)
  1772. end
  1773. if FLING > 0 then
  1774. for _, c in pairs(CHILD:GetChildren()) do
  1775. if c:IsA("BasePart") then
  1776. local bv = Instance.new("BodyVelocity")
  1777. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1778. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1779. bv.Parent = c
  1780. Debris:AddItem(bv, 0.05)
  1781. end
  1782. end
  1783. end
  1784. end
  1785. end
  1786. end
  1787. end
  1788. end
  1789.  
  1790. function Intro()
  1791. coroutine.resume(coroutine.create(function()
  1792. INTROING = true
  1793. Rooted = true
  1794. CHOICE = MRANDOM (1,3)
  1795. FINISHEDINTRO = true
  1796. Head.Transparency = 1
  1797. Torso.Transparency = 1
  1798. LeftArm.Transparency = 1
  1799. RightArm.Transparency = 1
  1800. LeftLeg.Transparency = 1
  1801. RightLeg.Transparency = 1
  1802. repeat
  1803. Swait()
  1804. until sick.TimePosition > 1
  1805. for i = 1, 5 do
  1806. WACKYEFFECT({
  1807. EffectType = "Sphere",
  1808. Size = VT(3, 3, 3),
  1809. Size2 = VT(0, 5, 0),
  1810. Transparency = 0.5,
  1811. Transparency2 = 1,
  1812. CFrame = Torso.CFrame,
  1813. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1814. RotationX = MRANDOM(-5, 5),
  1815. RotationY = MRANDOM(-5, 5),
  1816. RotationZ = MRANDOM(-5, 5),
  1817. Material = "Neon",
  1818. Color = C3(1, 0, 0),
  1819. SoundID = nil,
  1820. SoundPitch = nil,
  1821. SoundVolume = nil
  1822. })
  1823. end
  1824. RightWing()
  1825. repeat
  1826. Swait()
  1827. until sick.TimePosition > 1.8
  1828. for i = 1, 5 do
  1829. WACKYEFFECT({
  1830. EffectType = "Sphere",
  1831. Size = VT(3, 3, 3),
  1832. Size2 = VT(0, 5, 0),
  1833. Transparency = 0.5,
  1834. Transparency2 = 1,
  1835. CFrame = Torso.CFrame,
  1836. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1837. RotationX = MRANDOM(-5, 5),
  1838. RotationY = MRANDOM(-5, 5),
  1839. RotationZ = MRANDOM(-5, 5),
  1840. Material = "Neon",
  1841. Color = C3(1, 0, 0),
  1842. SoundID = nil,
  1843. SoundPitch = nil,
  1844. SoundVolume = nil
  1845. })
  1846. end
  1847. LeftWing()
  1848. repeat
  1849. Swait()
  1850. until sick.TimePosition > 3.5
  1851. for i = 1, 6 do
  1852. WACKYEFFECT({
  1853. EffectType = "Sphere",
  1854. Size = VT(1.5, 1.5, 1.5),
  1855. Size2 = VT(4, 4, 4) * i,
  1856. Transparency = 0,
  1857. Transparency2 = 1,
  1858. CFrame = Head.CFrame,
  1859. MoveToPos = nil,
  1860. RotationX = 0,
  1861. RotationY = 0,
  1862. RotationZ = 0,
  1863. Material = "Neon",
  1864. Color = C3(1, 0, 0),
  1865. SoundID = nil,
  1866. SoundPitch = nil,
  1867. SoundVolume = nil
  1868. })
  1869. end
  1870. Head.Transparency = 0
  1871. Face()
  1872. wait(0.5)
  1873. for i = 1, 100 do
  1874. Swait()
  1875. Torso.Transparency = 1 - i / 100
  1876. LeftArm.Transparency = 1 - i / 100
  1877. RightArm.Transparency = 1 - i / 100
  1878. LeftLeg.Transparency = 1 - i / 100
  1879. RightLeg.Transparency = 1 - i / 100
  1880. Humanoid.DisplayDistanceType = "None"
  1881. local naeeym2 = IT("BillboardGui",Character)
  1882. naeeym2.AlwaysOnTop = true
  1883. naeeym2.Size = UDim2.new(7,50,4,25)
  1884. naeeym2.StudsOffset = Vector3.new(0,4,0)
  1885. naeeym2.MaxDistance = 200
  1886. naeeym2.Adornee = Character.Head
  1887. naeeym2.Name = "Name"
  1888. local tecks2 = IT("TextLabel",naeeym2)
  1889. tecks2.BackgroundTransparency = 1
  1890. tecks2.TextScaled = true
  1891. tecks2.BorderSizePixel = 0
  1892. tecks2.Text = Character.Name
  1893. tecks2.Font = "Antique"
  1894. tecks2.TextSize = 50
  1895. tecks2.TextStrokeTransparency = 0
  1896. tecks2.TextColor3 = BRICKC"Maroon".Color
  1897. tecks2.TextStrokeColor3 = C3(0,0,0)
  1898. tecks2.Size = UDim2.new(1,0,0.5,0)
  1899. tecks2.Parent = naeeym2
  1900.  
  1901. Humanoid.DisplayDistanceType = "None"
  1902. local naeeym3 = IT("BillboardGui",Character)
  1903. naeeym3.AlwaysOnTop = true
  1904. naeeym3.Size = UDim2.new(5,30,2,15)
  1905. naeeym3.StudsOffset = Vector3.new(0,2.5,0)
  1906. naeeym3.MaxDistance = 200
  1907. naeeym3.Adornee = Character.Head
  1908. naeeym3.Name = "Name"
  1909. local tecks3 = IT("TextLabel",naeeym3)
  1910. tecks3.BackgroundTransparency = 1
  1911. tecks3.TextScaled = true
  1912. tecks3.BorderSizePixel = 0
  1913. tecks3.Text = "God of Destruction"
  1914. tecks3.Font = "Fantasy"
  1915. tecks3.TextSize = 50
  1916. tecks3.TextStrokeTransparency = 1
  1917. tecks3.TextColor3 = Color3.new(0,0,0)
  1918. tecks3.Size = UDim2.new(1,0,0.5,0)
  1919. tecks3.Parent = naeeym3
  1920. end
  1921. FINISHEDINTRO = true
  1922. Rooted = false
  1923. end))
  1924. end
  1925.  
  1926. function Warp()
  1927. ATTACK = true
  1928. Rooted = false
  1929. for i=0, 0.5, 0.1 / Animation_Speed do
  1930. Swait()
  1931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1933. end
  1934. for e = 1, #BODY do
  1935. if BODY[e] ~= nil then
  1936. local STUFF = BODY[e]
  1937. local PART = STUFF[1]
  1938. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1939. local PRT = PART:Clone()
  1940. PRT.Anchored = true
  1941. PRT.CanCollide = false
  1942. PRT.Material = "Neon"
  1943. PRT.Color = C3(1,0,0)
  1944. PRT.Name = "WarpEffect"
  1945. PRT.Parent = Effects
  1946. PRT.CFrame = PART.CFrame
  1947. PRT:BreakJoints()
  1948. if PRT:FindFirstChildOfClass("Sound") then
  1949. PRT:FindFirstChildOfClass("Sound"):remove()
  1950. end
  1951. if PRT:FindFirstChildOfClass("Decal") then
  1952. PRT:FindFirstChildOfClass("Decal"):remove()
  1953. end
  1954. coroutine.resume(coroutine.create(function()
  1955. for i = 1, 100 do
  1956. Swait()
  1957. PRT.Transparency = PRT.Transparency + 1/100
  1958. end
  1959. PRT:remove()
  1960. end))
  1961. end
  1962. end
  1963. end
  1964. local POS = RootPart.Orientation
  1965. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1966. RootPart.Orientation = POS
  1967. RootJoint.Parent = RootPart
  1968. for i=0, 0.5, 0.1 / Animation_Speed do
  1969. Swait()
  1970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1972. end
  1973. for i=0, 0.1, 0.1 / Animation_Speed do
  1974. Swait()
  1975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1976. end
  1977. ATTACK = false
  1978. Rooted = false
  1979. end
  1980.  
  1981. function Neck_Snap()
  1982. ATTACK = true
  1983. Rooted = false
  1984. local TARGET, HUM, WLD
  1985. local HIT = RightArm.Touched:Connect(function(hit)
  1986. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1987. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1988. if H.Health > 0 then
  1989. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1990. if TORSO then
  1991. HUM = H
  1992. TARGET = TORSO
  1993. H.PlatformStand = true
  1994. CreateSound("260411131", TORSO, 10, 1)
  1995. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1996. end
  1997. end
  1998. end
  1999. end)
  2000. for i = 0, 1, 0.1 / Animation_Speed do
  2001. Swait()
  2002. if TARGET ~= nil then
  2003. break
  2004. end
  2005. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2009. if ANIM == "Idle" then
  2010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2012. elseif ANIM == "Walk" then
  2013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015. elseif ANIM == "Jump" or ANIM == "Fall" then
  2016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2018. end
  2019. end
  2020. HIT:disconnect()
  2021. if TARGET ~= nil then
  2022. if TARGET.Name == "Torso" then
  2023. for i = 0, 2, 0.1 / Animation_Speed do
  2024. Swait()
  2025. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2029. if ANIM == "Idle" then
  2030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2032. elseif ANIM == "Walk" then
  2033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. elseif ANIM == "Jump" or ANIM == "Fall" then
  2036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2038. end
  2039. end
  2040. WLD:remove()
  2041. local HEAD = TARGET.Parent:FindFirstChild("Head")
  2042. if HEAD then
  2043. UNANCHOR = false
  2044. RootPart.Anchored = true
  2045. local HD = HEAD:Clone()
  2046. HD.Name = "FakeHead"
  2047. for i = 1, 7 do
  2048. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  2049. end
  2050. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  2051. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2052. HD.Parent = RAGDOLL
  2053. CreateSound("264486467", RAGTORSO, 10, 1)
  2054. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2055. for i = 0, 2, 0.1 / Animation_Speed do
  2056. Swait()
  2057. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2061. if ANIM == "Idle" then
  2062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2064. elseif ANIM == "Walk" then
  2065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. elseif ANIM == "Jump" or ANIM == "Fall" then
  2068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2070. end
  2071. end
  2072. HEADWELD:remove()
  2073. for i = 0, 0.5, 0.1 / Animation_Speed do
  2074. Swait()
  2075. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2079. if ANIM == "Idle" then
  2080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2082. elseif ANIM == "Walk" then
  2083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2085. elseif ANIM == "Jump" or ANIM == "Fall" then
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2088. end
  2089. end
  2090. CreateSound("907333406", Torso, 10, 1)
  2091. for i = 0, 0.25, 0.1 / Animation_Speed do
  2092. Swait()
  2093. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2097. if ANIM == "Idle" then
  2098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2100. elseif ANIM == "Walk" then
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2103. elseif ANIM == "Jump" or ANIM == "Fall" then
  2104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2106. end
  2107. end
  2108. RAGWELD:remove()
  2109. local bv = Instance.new("BodyVelocity")
  2110. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2111. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  2112. bv.Parent = RAGTORSO
  2113. Debris:AddItem(bv, 0.05)
  2114. Debris:AddItem(RAGDOLL, 5)
  2115. for i = 0, 0.15, 0.1 / Animation_Speed do
  2116. Swait()
  2117. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2121. if ANIM == "Idle" then
  2122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2124. elseif ANIM == "Walk" then
  2125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2127. elseif ANIM == "Jump" or ANIM == "Fall" then
  2128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2130. end
  2131. end
  2132. UNANCHOR = true
  2133. RootPart.Anchored = false
  2134. end
  2135. else
  2136. UNANCHOR = false
  2137. RootPart.Anchored = true
  2138. for i = 0, 0.5, 0.1 / Animation_Speed do
  2139. Swait()
  2140. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2144. if ANIM == "Idle" then
  2145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2147. elseif ANIM == "Walk" then
  2148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2150. elseif ANIM == "Jump" or ANIM == "Fall" then
  2151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2153. end
  2154. end
  2155. for i = 0, 0.25, 0.1 / Animation_Speed do
  2156. Swait()
  2157. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2161. if ANIM == "Idle" then
  2162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2164. elseif ANIM == "Walk" then
  2165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2167. elseif ANIM == "Jump" or ANIM == "Fall" then
  2168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2170. end
  2171. end
  2172. WLD:remove()
  2173. TARGET.Parent:BreakJoints()
  2174. for _, c in pairs(TARGET.Parent:GetChildren()) do
  2175. if c:IsA("BasePart") then
  2176. local bv = Instance.new("BodyVelocity")
  2177. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2178. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  2179. bv.Parent = c
  2180. Debris:AddItem(bv, 0.05)
  2181. end
  2182. end
  2183. for i = 0, 0.15, 0.1 / Animation_Speed do
  2184. Swait()
  2185. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2189. if ANIM == "Idle" then
  2190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2192. elseif ANIM == "Walk" then
  2193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2195. elseif ANIM == "Jump" or ANIM == "Fall" then
  2196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2198. end
  2199. end
  2200. UNANCHOR = true
  2201. RootPart.Anchored = false
  2202. end
  2203. end
  2204. ATTACK = false
  2205. Rooted = false
  2206. end
  2207.  
  2208. function Taunt()
  2209. ATTACK = true
  2210. Rooted = true
  2211. CreateSound("865772398", Character, 10, 1)
  2212. chatfunc("Foolish Decision..")
  2213. for i=0, 1, 0.1 / Animation_Speed do
  2214. Swait()
  2215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2221. end
  2222. for i=0, 2, 0.1 / Animation_Speed do
  2223. Swait()
  2224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2230. end
  2231. ATTACK = false
  2232. Rooted = false
  2233. end
  2234.  
  2235. function Taunt2()
  2236. ATTACK = true
  2237. Rooted = true
  2238. local SOUND = CreateSound("1359796082", Character, 10, 0.9)
  2239. Swait()
  2240. repeat
  2241. Swait()
  2242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2248. until SOUND.Playing == false
  2249. ATTACK = false
  2250. Rooted = false
  2251. end
  2252.  
  2253. function Imperfect_Command()
  2254. ATTACK = true
  2255. Rooted = true
  2256. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2257. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2258. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2259. if TORSO then
  2260. local GYRO = IT("BodyGyro", RootPart)
  2261. GYRO.D = 750
  2262. GYRO.P = 2000
  2263. GYRO.MaxTorque = VT(0, 40000, 0)
  2264. CreateSound("907330103", Torso, 10, 1)
  2265. for i = 0, 1.6, 0.1 / Animation_Speed do
  2266. Swait()
  2267. WACKYEFFECT({
  2268. Time = 5,
  2269. EffectType = "Round Slash",
  2270. Size = VT(0, 0, 0),
  2271. Size2 = VT(0.01, 0, 0.01),
  2272. Transparency = 0.5,
  2273. Transparency2 = 1,
  2274. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2275. MoveToPos = nil,
  2276. RotationX = MRANDOM(-50, 50) / 10,
  2277. RotationY = MRANDOM(-50, 50) / 10,
  2278. RotationZ = MRANDOM(-50, 50) / 10,
  2279. Material = "Neon",
  2280. Color = C3(1, 0, 0),
  2281. SoundID = nil,
  2282. SoundPitch = nil,
  2283. SoundVolume = nil
  2284. })
  2285. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2286. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  2287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  2288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2290. if ANIM == "Idle" then
  2291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2293. elseif ANIM == "Walk" then
  2294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296. elseif ANIM == "Jump" or ANIM == "Fall" then
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2299. end
  2300. end
  2301. GYRO:remove()
  2302. for i = 1, 15 do
  2303. WACKYEFFECT({
  2304. Time = MRANDOM(15, 85),
  2305. EffectType = "Round Slash",
  2306. Size = VT(0, 0, 0),
  2307. Size2 = VT(0.3, 0, 0.3),
  2308. Transparency = 0.5,
  2309. Transparency2 = 1,
  2310. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2311. MoveToPos = nil,
  2312. RotationX = MRANDOM(-50, 50) / 10,
  2313. RotationY = MRANDOM(-50, 50) / 10,
  2314. RotationZ = MRANDOM(-50, 50) / 10,
  2315. Material = "Neon",
  2316. Color = C3(1, 0, 0),
  2317. SoundID = nil,
  2318. SoundPitch = nil,
  2319. SoundVolume = nil
  2320. })
  2321. end
  2322. local bv = Instance.new("BodyVelocity")
  2323. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2324. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  2325. bv.Parent = TORSO
  2326. Debris:AddItem(bv, 0.05)
  2327. CreateSound("1222405264", TORSO, 10, 1)
  2328. Petrify(HUM.Parent)
  2329. for i = 0, 0.5, 0.1 / Animation_Speed do
  2330. Swait()
  2331. WACKYEFFECT({
  2332. Time = 5,
  2333. EffectType = "Round Slash",
  2334. Size = VT(0, 0, 0),
  2335. Size2 = VT(0.01, 0, 0.01),
  2336. Transparency = 0.5,
  2337. Transparency2 = 1,
  2338. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2339. MoveToPos = nil,
  2340. RotationX = MRANDOM(-50, 50) / 10,
  2341. RotationY = MRANDOM(-50, 50) / 10,
  2342. RotationZ = MRANDOM(-50, 50) / 10,
  2343. Material = "Neon",
  2344. Color = C3(1, 0, 0),
  2345. SoundID = nil,
  2346. SoundPitch = nil,
  2347. SoundVolume = nil
  2348. })
  2349. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2350. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2351. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  2352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2354. if ANIM == "Idle" then
  2355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2357. elseif ANIM == "Walk" then
  2358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2360. elseif ANIM == "Jump" or ANIM == "Fall" then
  2361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2363. end
  2364. end
  2365. end
  2366. end
  2367. ATTACK = false
  2368. Rooted = false
  2369. end
  2370.  
  2371. function Perfect_Command()
  2372. ATTACK = true
  2373. Rooted = true
  2374. chatfunc("Weaklings...")
  2375. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  2376. CreateSound("1368605755", Effects, 10, 1)
  2377. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  2378. ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
  2379. ATTACK = true
  2380. Rooted = false
  2381. end
  2382.  
  2383. function killnearest2(position,range,maxstrength)
  2384. for i,v in ipairs(workspace:GetChildren()) do
  2385. if v.ClassName == "Model" then
  2386. local body = v:GetChildren()
  2387. for part = 1, #body do
  2388. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2389. if(body[part].Position - position).Magnitude < range then
  2390. if v.ClassName == "Model" then
  2391. v:BreakJoints()
  2392. end
  2393. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2394. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2395. end
  2396. end
  2397. end
  2398. end
  2399. end
  2400. end
  2401.  
  2402. function killnearest(position,range,maxstrength,direction)
  2403. for i,v in ipairs(workspace:GetChildren()) do
  2404. local body = v:GetChildren()
  2405. for part = 1, #body do
  2406. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2407. if(body[part].Position - position).Magnitude < range then
  2408. if v.ClassName == "Model" then
  2409. --v:BreakJoints()
  2410. end
  2411. local POS = position
  2412. coroutine.resume(coroutine.create(function()
  2413. body[part].Anchored = true
  2414. body[part].Parent = Effects
  2415. body[part].CanCollide = true
  2416. local SIZE = body[part].Size
  2417. body[part].Material = "Neon"
  2418. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2419. for i = 1, 75 do
  2420. Swait()
  2421. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2422. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2423. end
  2424. coroutine.resume(coroutine.create(function()
  2425. while true do
  2426. Swait()
  2427. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2428. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2429. end
  2430. end))
  2431. body[part].Anchored = false
  2432. body[part].Velocity = direction.lookVector*maxstrength
  2433. end))
  2434. end
  2435. end
  2436. end
  2437. if v.ClassName == "Part" then
  2438. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2439. local POS = position
  2440. coroutine.resume(coroutine.create(function()
  2441. v.Anchored = true
  2442. v.Parent = Effects
  2443. local SIZE = v.Size
  2444. v.Material = "Neon"
  2445. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2446. for i = 1, 75 do
  2447. Swait()
  2448. v.Color = Color3.fromRGB(cR,cG,cB)
  2449. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2450. end
  2451. coroutine.resume(coroutine.create(function()
  2452. while true do
  2453. Swait()
  2454. v.Color = Color3.fromRGB(cR,cG,cB)
  2455. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2456. end
  2457. end))
  2458. v.Anchored = false
  2459. v.Velocity = direction.lookVector*maxstrength
  2460. end))
  2461. end
  2462. end
  2463. end
  2464. end
  2465.  
  2466. function VanishPlayer()
  2467. tecks2.TextTransparency = 1
  2468. tecks2.TextStrokeTransparency = 1
  2469. for _, c in pairs(Character:GetChildren()) do
  2470. if c.ClassName == "Part" then
  2471. c.Transparency = 0
  2472. if c:FindFirstChildOfClass("Decal") then
  2473. c:FindFirstChildOfClass("Decal").Transparency = 1
  2474. end
  2475. if c:FindFirstChildOfClass("ParticleEmitter") then
  2476. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2477. end
  2478. elseif c.ClassName == "Accessory" then
  2479. c.Handle.Transparency = 0
  2480. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2481. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2482. end
  2483. end
  2484. end
  2485. end
  2486.  
  2487. function Reappear()
  2488. tecks2.TextTransparency = 0
  2489. tecks2.TextStrokeTransparency = 0
  2490. for _, c in pairs(Character:GetChildren()) do
  2491. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2492. c.Transparency = 0
  2493. if c:FindFirstChildOfClass("Decal") then
  2494. c:FindFirstChildOfClass("Decal").Transparency = 0
  2495. end
  2496. if c:FindFirstChildOfClass("ParticleEmitter") then
  2497. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2498. end
  2499. elseif c.ClassName == "Accessory" then
  2500. c.Handle.Transparency = 0
  2501. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2502. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2503. end
  2504. end
  2505. end
  2506. end
  2507.  
  2508. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2509. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2510. local mesh
  2511. if KIND == "Base" then
  2512. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2513. elseif KIND == "Thin" then
  2514. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2515. elseif KIND == "Round" then
  2516. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2517. end
  2518. wave.CFrame = CFRAME
  2519. coroutine.resume(coroutine.create(function(PART)
  2520. for i = 1, WAIT do
  2521. Swait()
  2522. mesh.Scale = mesh.Scale + GROW / 10
  2523. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2524. if wave.Transparency > 0.99 then
  2525. wave:remove()
  2526. end
  2527. end
  2528. end))
  2529. end
  2530.  
  2531. function Orb()
  2532. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2533. if HITFLOOR ~= nil then
  2534. do
  2535. local HITBODIES = {}
  2536. ATTACK = true
  2537. Rooted = true
  2538. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
  2539. MakeForm(ABSOLUTE, "Ball")
  2540. CreateSound("416200578", RootPart, 10, 0.7)
  2541. for i = 0, 8, 0.1 / Animation_Speed do
  2542. Swait()
  2543. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2544. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2545. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2546. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
  2547. MakeForm(CHARGE, "Ball")
  2548. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2549. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2550. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2556. end
  2557. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  2558. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2559. for i = 1, 45 do
  2560. Swait()
  2561. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. end
  2568. coroutine.resume(coroutine.create(function()
  2569. local IMPACT = false
  2570. local BULLET = ABSOLUTE
  2571. MakeForm(BULLET, "Ball")
  2572. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2573. for i = 1, 500 do
  2574. Swait()
  2575. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2576. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2577. MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
  2578. if HIT ~= nil then
  2579. IMPACT = true
  2580. break
  2581. end
  2582. end
  2583. if IMPACT == false then
  2584. for i = 1, 40 do
  2585. Swait()
  2586. BULLET.Size = BULLET.Size * 0.9
  2587. end
  2588. BULLET:remove()
  2589. else
  2590. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2591. for i = 1, 175 do
  2592. Swait()
  2593. BULLET.Size = BULLET.Size * 0.99
  2594. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2595. end
  2596. CreateSound("438666001", BULLET, 10, 3)
  2597. Swait(35)
  2598. BULLET.Transparency = 1
  2599. for i = 1, 20 do
  2600. for e = 1, 5 do
  2601. MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2602. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2603. end
  2604. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2605. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2606. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2607. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2608. Swait(5)
  2609. for e = 1, #HITBODIES do
  2610. if HITBODIES[e] ~= nil then
  2611. local BOD = HITBODIES[e]
  2612. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2613. if TORS then
  2614. BOD:BreakJoints()
  2615. Petrify(HUM.Parent)
  2616. C3(193,223,240)
  2617. for _, c in pairs(BOD:GetChildren()) do
  2618. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2619. local bv = Instance.new("BodyVelocity")
  2620. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2621. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2622. bv.Parent = c
  2623. Debris:AddItem(bv, 0.2)
  2624. end
  2625. end
  2626. end
  2627. end
  2628. end
  2629. CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
  2630. end
  2631. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
  2632. Debris:AddItem(BULLET, 10)
  2633. end
  2634. end))
  2635. ATTACK = false
  2636. Rooted = false
  2637. end
  2638. end
  2639. end
  2640.  
  2641. function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
  2642. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  2643. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  2644. wave.CFrame = CFRAME
  2645. coroutine.resume(coroutine.create(function(PART)
  2646. for i = 1, WAIT do
  2647. Swait()
  2648. mesh.Scale = mesh.Scale * GROW
  2649. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2650. if wave.Transparency > 0.99 then
  2651. wave:remove()
  2652. end
  2653. end
  2654. end))
  2655. end
  2656.  
  2657. function swait(num)
  2658. if num == 0 or num == nil then
  2659. ArtificialHB.Event:wait()
  2660. else
  2661. for i = 0, num do
  2662. ArtificialHB.Event:wait()
  2663. end
  2664. end
  2665. end
  2666.  
  2667. function DemonWorld()
  2668. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2669. CHOICE = 6
  2670.  
  2671. chatfunc("All of these fools...")
  2672. for i = 0, 12, .1 do
  2673. swait(0.35)
  2674. end
  2675.  
  2676. chatfunc("It's time to p e r i s h.")
  2677. for i = 0, 16, .1 do
  2678. end
  2679. swait(0.15)
  2680. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
  2681. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
  2682. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2683. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2684. CreateSound("1368605755", Effects, 10, 1)
  2685. CreateSound("265201042", Effects, 10, 0.5)
  2686.  
  2687. back = CreateSound(1192655599, Character, 9999, 0.85, true)
  2688. DemonForm = true
  2689. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2690. sillsky.SkyboxBk = "rbxassetid://157712259"
  2691. sillsky.SkyboxDn = "rbxassetid://157712247"
  2692. sillsky.SkyboxFt = "rbxassetid://157712266"
  2693. sillsky.SkyboxLf = "rbxassetid://157712240"
  2694. sillsky.SkyboxRt = "rbxassetid://157712254"
  2695. sillsky.SkyboxUp = "rbxassetid://157712276"
  2696. sillsky.StarCount = 0
  2697. sillsky.SunAngularSize = 0
  2698. sillsky.MoonAngularSize = 0
  2699. sillsky.MoonTextureId = ""
  2700. sillsky.CelestialBodiesShown = false
  2701. game.Lighting.FogColor = Color3.new(1,0,0)
  2702. game.Lighting.FogEnd = 1400
  2703. end
  2704.  
  2705. function Eliminate()
  2706. chatfunc("Come here!")
  2707. ATTACK = true
  2708. Rooted = false
  2709. local HASGRABBED = false
  2710. local WELD = nil
  2711. local TORS = nil
  2712. local hitting = RightArm.Touched:Connect(function(hit)
  2713. if hit.Parent:FindFirstChild("Humanoid") then
  2714. if hit.Parent.Humanoid.Health ~= 0 then
  2715. UNANCHOR = false
  2716. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2717. TORS.Anchored = true
  2718. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2719. WELD = weldBetween(RightArm,TORS)
  2720. HASGRABBED = true
  2721. chatfunc("Time to die.")
  2722. Rooted = true
  2723. end
  2724. end
  2725. end)
  2726. for i=0, 1, 0.1 / Animation_Speed do
  2727. Swait()
  2728. if HASGRABBED == true then
  2729. break
  2730. end
  2731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2737. end
  2738. hitting:disconnect()
  2739. if HASGRABBED == true then
  2740. TORS.Anchored = false
  2741. RootPart.Anchored = true
  2742. for i=0, 2, 0.1 / Animation_Speed do
  2743. Swait()
  2744. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2750. end
  2751. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
  2752. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
  2753. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  2754. SOUNDPART.CFrame = RootPart.CFrame
  2755. Debris:AddItem(SOUNDPART,5)
  2756. CreateSound("260411131", SOUNDPART, 2, 1)
  2757. for i = 1, 15 do
  2758. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2759. end
  2760. for i=0, 2, 0.1 / Animation_Speed do
  2761. Swait()
  2762. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2768. end
  2769. for i=0, 0.25, 0.1 / Animation_Speed do
  2770. Swait()
  2771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2777. end
  2778. if HITFLOOR ~= nil then
  2779. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
  2780. end
  2781. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  2782. WELD:remove()
  2783. for i = 1, 25 do
  2784. Swait()
  2785. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2786. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
  2787. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
  2788. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
  2789. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
  2790. Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  2791. end
  2792. end
  2793. UNANCHOR = true
  2794. ATTACK = false
  2795. Rooted = false
  2796. end
  2797.  
  2798. function Fire_At_Will()
  2799. ATTACK = true
  2800. Rooted = false
  2801. local GYRO = IT("BodyGyro", RootPart)
  2802. GYRO.D = 750
  2803. GYRO.P = 2000
  2804. GYRO.MaxTorque = VT(0, 40000, 0)
  2805. for i = 0, 0.2, 0.1 / Animation_Speed do
  2806. Swait()
  2807. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2808. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2812. if ANIM == "Idle" then
  2813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2815. elseif ANIM == "Walk" then
  2816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2818. elseif ANIM == "Jump" or ANIM == "Fall" then
  2819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2821. end
  2822. end
  2823. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
  2824. MakeForm(BOMB, "Ball")
  2825. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  2826. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  2827. for i = 0, 1.5, 0.1 / Animation_Speed do
  2828. Swait()
  2829. if MRANDOM(1, 2) == 1 then
  2830. for E = 1, #EYES do
  2831. if EYES[E] ~= nil then
  2832. local EY = EYES[E]
  2833. local LIGHTNING = Zap({
  2834. StartPosition = EY.Position,
  2835. TargetPosition = BOMB.Position,
  2836. Character = Character,
  2837. Color = "Really red",
  2838. Individual = false,
  2839. MaxRange = 7,
  2840. SegmentLength = 1,
  2841. Offset = 0.3,
  2842. SIZE = 0.05
  2843. })
  2844. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  2845. end
  2846. end
  2847. end
  2848. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  2849. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2850. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2854. if ANIM == "Idle" then
  2855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2857. elseif ANIM == "Walk" then
  2858. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2860. elseif ANIM == "Jump" or ANIM == "Fall" then
  2861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2863. end
  2864. end
  2865. WACKYEFFECT({
  2866. Time = 25,
  2867. EffectType = "Ring",
  2868. Size = VT(0, 0, 0),
  2869. Size2 = VT(18.75, 18.75, 0),
  2870. Transparency = 0.7,
  2871. Transparency2 = 1,
  2872. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2873. MoveToPos = nil,
  2874. RotationX = 0,
  2875. RotationY = 0,
  2876. RotationZ = 0,
  2877. Material = "Neon",
  2878. Color = BOMB.Color,
  2879. SoundID = nil,
  2880. SoundPitch = nil,
  2881. SoundVolume = nil
  2882. })
  2883. WACKYEFFECT({
  2884. Time = 50,
  2885. EffectType = "Ring",
  2886. Size = VT(0, 0, 0),
  2887. Size2 = VT(75, 75, 0),
  2888. Transparency = 0.7,
  2889. Transparency2 = 1,
  2890. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2891. MoveToPos = nil,
  2892. RotationX = 0,
  2893. RotationY = 0,
  2894. RotationZ = 0,
  2895. Material = "Neon",
  2896. Color = BOMB.Color,
  2897. SoundID = nil,
  2898. SoundPitch = nil,
  2899. SoundVolume = nil
  2900. })
  2901. BOMB.Anchored = true
  2902. WELD:remove()
  2903. GYRO:remove()
  2904. coroutine.resume(coroutine.create(function()
  2905. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  2906. for i = 1, 500 do
  2907. Swait()
  2908. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  2909. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  2910. if HITFLOOR ~= nil then
  2911. break
  2912. end
  2913. end
  2914. ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
  2915. for i = 1, 5 do
  2916. WACKYEFFECT({
  2917. Time = 50,
  2918. EffectType = "Sphere",
  2919. Size = BOMB.Mesh.Scale,
  2920. Size2 = VT(125, 125, 125) * i,
  2921. Transparency = 0.5,
  2922. Transparency2 = 1,
  2923. CFrame = BOMB.CFrame,
  2924. MoveToPos = nil,
  2925. RotationX = 0,
  2926. RotationY = 0,
  2927. RotationZ = 0,
  2928. Material = "Neon",
  2929. Color = BOMB.Color,
  2930. SoundID = 1222405264,
  2931. SoundPitch = 1,
  2932. SoundVolume = 10
  2933. })
  2934. end
  2935. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
  2936. if HITFLOOR then
  2937. CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5)
  2938. end
  2939. BOMB.Transparency = 1
  2940. for i = 1, 35 do
  2941. Swait()
  2942. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
  2943. end
  2944. BOMB:remove()
  2945. end))
  2946. ATTACK = false
  2947. Rooted = false
  2948. end
  2949.  
  2950. function Imperfect_Storm()
  2951. ATTACK = true
  2952. Rooted = false
  2953. for i = 0, 1, 0.1 / Animation_Speed do
  2954. Swait()
  2955. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2959. if ANIM == "Idle" then
  2960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2962. elseif ANIM == "Walk" then
  2963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2965. elseif ANIM == "Jump" or ANIM == "Fall" then
  2966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2968. end
  2969. end
  2970. ATTACK = false
  2971. Rooted = false
  2972. end
  2973.  
  2974. function MouseDown(Mouse)
  2975. if ATTACK == false then
  2976. end
  2977. end
  2978. function MouseUp(Mouse)
  2979. HOLD = false
  2980. end
  2981.  
  2982. function KeyDown(Key)
  2983. KEYHOLD = true
  2984. if DemonForm == false then
  2985. if Key == "z" and ATTACK == false then
  2986. Neck_Snap()
  2987. end
  2988.  
  2989. if Key == "b" and ATTACK == false then
  2990. Imperfect_Command()
  2991. end
  2992.  
  2993. if Key == "c" and ATTACK == false then
  2994. Fire_At_Will()
  2995. end
  2996.  
  2997. if Key == "e" and ATTACK == false then
  2998. Warp()
  2999. end
  3000.  
  3001. if Key == "f" and ATTACK == false then
  3002. Eliminate()
  3003. end
  3004.  
  3005. if Key == "q" and ATTACK == false then
  3006. Orb()
  3007. end
  3008.  
  3009. if Key == "t" and ATTACK == false then
  3010. Taunt()
  3011. elseif Key == "1" and ATTACK == false then
  3012. if CHOICE ~= 1 then
  3013. CHOICE = 1
  3014. sick:Play()
  3015. chatfunc("A classic.")
  3016. end
  3017. elseif Key == "2" and ATTACK == false then
  3018. if CHOICE ~= 2 then
  3019. CHOICE = 2
  3020. sick:Play()
  3021. chatfunc("._.")
  3022. end
  3023. elseif Key == "3" and ATTACK == false then
  3024. if CHOICE ~= 3 then
  3025. CHOICE = 3
  3026. sick:Play()
  3027. chatfunc("I don't need music to be cool... ಠ╭╮ಠ")
  3028. tecks2.Color = Color3.new (255,0,0)
  3029. end
  3030. end
  3031.  
  3032. if Key == "p" and ATTACK == false then
  3033. DemonWorld()
  3034. CHOICE = 3
  3035. sick:Play()
  3036. SKILL7TEXT:remove()
  3037. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3038. SKILL2TEXT:remove()
  3039. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3040. end
  3041.  
  3042. else
  3043.  
  3044. if Key == "z" and ATTACK == false then
  3045. Neck_Snap()
  3046. end
  3047. if Key == "b" and ATTACK == false then
  3048. Perfect_Command()
  3049. end
  3050. if Key == "c" and ATTACK == false then
  3051. Fire_At_Will()
  3052. end
  3053. if Key == "e" and ATTACK == false then
  3054. Warp()
  3055. end
  3056. if Key == "f" and ATTACK == false then
  3057. Eliminate()
  3058. end
  3059.  
  3060. if Key == "q" and ATTACK == false then
  3061. Orb()
  3062. end
  3063.  
  3064. if Key == "t" and ATTACK == false then
  3065. Taunt2()
  3066. end
  3067.  
  3068. if Key == "p" and ATTACK == false then
  3069. DemonForm = false
  3070. CHOICE = 1
  3071. sick:Play()
  3072. SKILL7TEXT:remove()
  3073. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3074. SKILL2TEXT:remove()
  3075. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3076. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  3077. back:remove()
  3078. sillsky:remove()
  3079. game.Lighting.FogEnd = 90000000
  3080. CreateSound(464600985, Character, 99999, 0.8, false)
  3081. end
  3082. end
  3083. end
  3084.  
  3085. function KeyUp(Key)
  3086. KEYHOLD = false
  3087. end
  3088. Mouse.Button1Down:connect(function(NEWKEY)
  3089. MouseDown(NEWKEY)
  3090. end)
  3091. Mouse.Button1Up:connect(function(NEWKEY)
  3092. MouseUp(NEWKEY)
  3093. end)
  3094. Mouse.KeyDown:connect(function(NEWKEY)
  3095. KeyDown(NEWKEY)
  3096. end)
  3097. Mouse.KeyUp:connect(function(NEWKEY)
  3098. KeyUp(NEWKEY)
  3099. end)
  3100. function unanchor()
  3101. if UNANCHOR == true then
  3102. RootPart.Anchored = false
  3103. end
  3104. local CHILDREN = Character:GetDescendants()
  3105. for index, CHILD in pairs(CHILDREN) do
  3106. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  3107. CHILD.Anchored = false
  3108. end
  3109. end
  3110. end
  3111. Humanoid.Changed:connect(function(Jump)
  3112. if Jump == "Jump" and Disable_Jump == true then
  3113. Humanoid.Jump = false
  3114. end
  3115. end)
  3116. while true do
  3117. Swait()
  3118. script.Parent = WEAPONGUI
  3119. ANIMATE.Parent = nil
  3120. if Humanoid then
  3121. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3122. IDLEANIMATION:Play()
  3123. end
  3124. for RW = 1, #RWINGS do
  3125. if RWINGS[RW] ~= nil then
  3126. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3127. end
  3128. end
  3129. for LW = 1, #LWINGS do
  3130. if LWINGS[LW] ~= nil then
  3131. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3132. end
  3133. end
  3134. SINE = SINE + CHANGE
  3135. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3136. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3137. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  3138. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3139. if FINISHEDINTRO == true then
  3140. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3141. ANIM = "Jump"
  3142. if ATTACK == false then
  3143. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3149. end
  3150. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3151. ANIM = "Fall"
  3152. if ATTACK == false then
  3153. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3159. end
  3160. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3161. ANIM = "Idle"
  3162. if ATTACK == false then
  3163. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  3165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3169. end
  3170. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3171. ANIM = "Walk"
  3172. if ATTACK == false then
  3173. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3179. end
  3180. end
  3181. if TORSOVELOCITY > 1 then
  3182. Humanoid.HipHeight = 1
  3183. else
  3184. Humanoid.HipHeight = 0
  3185. end
  3186. elseif FINISHEDINTRO == false then
  3187. Humanoid.HipHeight = 0
  3188. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3194. end
  3195. unanchor()
  3196. Humanoid.MaxHealth = 1.0E298
  3197. Humanoid.Health = 1.0E298
  3198. if Rooted == false then
  3199. Disable_Jump = false
  3200. Humanoid.WalkSpeed = Speed
  3201. elseif Rooted == true then
  3202. Disable_Jump = true
  3203. Humanoid.WalkSpeed = 0
  3204. end
  3205. sick.Parent = Character
  3206. sick.Playing = true
  3207. sick.Volume = 5
  3208. sick.Pitch = 1
  3209. BLINKLOOP = BLINKLOOP + 1
  3210. if BLINKLOOP >= 650 then
  3211. BLINKLOOP = 0
  3212. Blink()
  3213. end
  3214. if Character:FindFirstChildOfClass("Accessory") then
  3215. Character:FindFirstChildOfClass("Accessory"):remove()
  3216. end
  3217. if Character:FindFirstChildOfClass("Shirt") then
  3218. Character:FindFirstChildOfClass("Shirt"):remove()
  3219. end
  3220. if Character:FindFirstChildOfClass("Pants") then
  3221. Character:FindFirstChildOfClass("Pants"):remove()
  3222. end
  3223. if Character:FindFirstChildOfClass("Cloth") then
  3224. Character:FindFirstChildOfClass("Cloth"):remove()
  3225. end
  3226. if Head:FindFirstChildOfClass("Sound") then
  3227. Head:FindFirstChildOfClass("Sound"):remove()
  3228. end
  3229. if INTROING == false and FINISHEDINTRO == false then
  3230. if INSTANT == false then
  3231. Intro()
  3232. else
  3233. FINISHEDINTRO = true
  3234. Face()
  3235. RightWing()
  3236. LeftWing()
  3237. end
  3238. end
  3239. if Head:FindFirstChild("face") then
  3240. Head.face:remove()
  3241. end
  3242. refit()
  3243. Humanoid.PlatformStand = false
  3244. end
  3245.  
  3246. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  3247. sick.Looped = true
  3248. sick.Pitch = 1
  3249. sick.Volume = 999999
  3250. sick.Parent = Character
  3251. sick:Resume()
  3252.  
  3253. if Humanoid.Health < 1.0E298 then
  3254. refit()
  3255. Humanoid.MaxHealth = 1.0E298
  3256. Humanoid.Health = Humanoid.Health + 1.0E298
  3257. end
  3258.  
  3259. --//====================================================\\--
  3260. --|| END OF SCRIPT ||--
  3261. --\\====================================================//--
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