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- ** Executing...
- ** Command: "d:\games\steam\steamapps\frickenkoenig@hotmail.com\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "d:\games\steam\steamapps\frickenkoenig@hotmail.com\counter-strike source\cstrike" "c:\valve hammer editor\maps\csp_aim_aztec"
- Valve Software - vbsp.exe (Jul 7 2010)
- 4 threads
- materialPath: d:\games\steam\steamapps\frickenkoenig@hotmail.com\counter-strike source\cstrike\materials
- Loading c:\valve hammer editor\maps\csp_aim_aztec.vmf
- material "cspromod/aztec/azt_grass1" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_GRASS1
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "cspromod/aztec/azt_stonesteps" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_STONESTEPS
- material "cspromod/aztec/azt_stonefloor2" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_STONEFLOOR2
- material "cspromod/aztec/azt_grass1b" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_GRASS1B
- material "cspromod/aztec/azt_dirt" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_DIRT
- material "cspromod/aztec/azt_stonewall3" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_STONEWALL3
- material "cspromod/aztec/azt_stonetrim2" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_STONETRIM2
- material "cspromod/aztec/azt_stonetrim2c" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_STONETRIM2C
- material "cspromod/aztec/azt_stonewall3c" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_STONEWALL3C
- material "cspromod/aztec/azt_stone3" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_STONE3
- material "cspromod/aztec/azt_stonefloor1" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_STONEFLOOR1
- material "cspromod/aztec/azt_stonetrim1" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_STONETRIM1
- material "cspromod/aztec/azt_doorb" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_DOORB
- material "cspromod/aztec/azt_carving1b" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_CARVING1B
- material "cspromod/aztec/azt_carving2" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_CARVING2
- material "cspromod/aztec/azt_crate4" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_CRATE4
- material "cspromod/aztec/azt_stone3b" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_STONE3B
- material "cspromod/aztec/azt_crate3" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_CRATE3
- material "cspromod/aztec/azt_crate2" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_CRATE2
- material "cspromod/aztec/azt_crate1" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_CRATE1
- material "cspromod/aztec/azt_carving1" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_CARVING1
- material "cspromod/aztec/azt_crate2b" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_CRATE2B
- material "cspromod/aztec/azt_crate1b" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_CRATE1B
- material "cspromod/aztec/azt_crate5" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_CRATE5
- material "cspromod/aztec/azt_crate5c" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_CRATE5C
- material "cspromod/aztec/azt_crate4b" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_CRATE4B
- material "cspromod/aztec/azt_crate3b" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_CRATE3B
- material "cspromod/aim_arena/crate_wood_top" not found.
- Material not found!: CSPROMOD/AIM_ARENA/CRATE_WOOD_TOP
- material "cspromod/aim_arena/crate_wood_side_blue" not found.
- Material not found!: CSPROMOD/AIM_ARENA/CRATE_WOOD_SIDE_BLUE
- material "cspromod/aim_arena/crate_wood_side_red" not found.
- Material not found!: CSPROMOD/AIM_ARENA/CRATE_WOOD_SIDE_RED
- material "cspromod/aim_arena/crate_wood_side" not found.
- Material not found!: CSPROMOD/AIM_ARENA/CRATE_WOOD_SIDE
- material "cspromod/aztec/azt_stonestepsb" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_STONESTEPSB
- material "cspromod/aztec/azt_column1" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_COLUMN1
- material "cspromod/aztec/azt_stonewall2" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_STONEWALL2
- material "cspromod/aztec/azt_wood2" not found.
- Material not found!: CSPROMOD/AZTEC/AZT_WOOD2
- material "cspromod/stone/stone_woodceiling" not found.
- Material not found!: CSPROMOD/STONE/STONE_WOODCEILING
- Could not locate 'GameData' key in d:\games\steam\steamapps\frickenkoenig@hotmail.com\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 618 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\valve hammer editor\maps\csp_aim_aztec.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/de_cobble*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/de_cobble*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- material "cspromod/aztec/azt_mikeispro" not found.
- Building Physics collision data...
- done (1) (573627 bytes)
- Error loading studio model "models/props/cspromod/aztec/azt_blockeddoor.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1370 texinfos to 945
- Reduced 51 texdatas to 47 (1772 bytes to 1612)
- Writing c:\valve hammer editor\maps\csp_aim_aztec.bsp
- 10 seconds elapsed
- ** Executing...
- ** Command: "d:\games\steam\steamapps\frickenkoenig@hotmail.com\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "d:\games\steam\steamapps\frickenkoenig@hotmail.com\counter-strike source\cstrike" "c:\valve hammer editor\maps\csp_aim_aztec"
- Valve Software - vvis.exe (Jul 7 2010)
- 4 threads
- reading c:\valve hammer editor\maps\csp_aim_aztec.bsp
- reading c:\valve hammer editor\maps\csp_aim_aztec.prt
- 284 portalclusters
- 822 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (13)
- Optimized: 321 visible clusters (0.00%)
- Total clusters visible: 55725
- Average clusters visible: 196
- Building PAS...
- Average clusters audible: 283
- visdatasize:22630 compressed from 22720
- writing c:\valve hammer editor\maps\csp_aim_aztec.bsp
- 13 seconds elapsed
- ** Executing...
- ** Command: "d:\games\steam\steamapps\frickenkoenig@hotmail.com\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "d:\games\steam\steamapps\frickenkoenig@hotmail.com\counter-strike source\cstrike" "c:\valve hammer editor\maps\csp_aim_aztec"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [1 texlights parsed from 'lights.rad']
- Loading c:\valve hammer editor\maps\csp_aim_aztec.bsp
- Setting up ray-trace acceleration structure... Done (2.49 seconds)
- 3819 faces
- 311021 square feet [44787056.00 square inches]
- 50 Displacements
- 40273 Square Feet [5799336.50 Square Inches]
- 3819 patches before subdivision
- 3819 patches after subdivision
- sun extent from map=0.173648
- 20 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 431498, max 722
- transfer lists: 3.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 50/1024 2400/49152 ( 4.9%)
- brushes 1648/8192 19776/98304 (20.1%)
- brushsides 12096/65536 96768/524288 (18.5%)
- planes 5090/65536 101800/1310720 ( 7.8%)
- vertexes 6842/65536 82104/786432 (10.4%)
- nodes 1340/65536 42880/2097152 ( 2.0%)
- texinfos 945/12288 68040/884736 ( 7.7%)
- texdata 47/2048 1504/65536 ( 2.3%)
- dispinfos 50/0 8800/0 ( 0.0%)
- disp_verts 8746/0 174920/0 ( 0.0%)
- disp_tris 15136/0 30272/0 ( 0.0%)
- disp_lmsamples 116423/0 116423/0 ( 0.0%)
- faces 3819/65536 213864/3670016 ( 5.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3392/65536 189952/3670016 ( 5.2%)
- leaves 1391/65536 44512/2097152 ( 2.1%)
- leaffaces 4334/65536 8668/131072 ( 6.6%)
- leafbrushes 3088/65536 6176/131072 ( 4.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 30822/512000 123288/2048000 ( 6.0%)
- edges 19307/256000 77228/1024000 ( 7.5%)
- LDR worldlights 20/8192 1760/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 359/32768 3590/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6429/65536 12858/131072 ( 9.8%)
- cubemapsamples 19/1024 304/16384 ( 1.9%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 22630/16777216 ( 0.1%)
- entdata [variable] 27571/393216 ( 7.0%)
- LDR ambient table 1391/65536 5564/262144 ( 2.1%)
- HDR ambient table 1391/65536 5564/262144 ( 2.1%)
- LDR leaf ambient 3586/65536 100408/1835008 ( 5.5%)
- HDR leaf ambient 1391/65536 38948/1835008 ( 2.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/284 ( 0.4%)
- pakfile [variable] 1738446/0 ( 0.0%)
- physics [variable] 573627/4194304 (13.7%)
- physics terrain [variable] 21081/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 9770
- Writing c:\valve hammer editor\maps\csp_aim_aztec.bsp
- 15 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\valve hammer editor\maps\csp_aim_aztec.bsp" "d:\games\steam\steamapps\frickenkoenig@hotmail.com\counter-strike source\cstrike\maps\csp_aim_aztec.bsp"
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