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  1.  
  2. ** Executing...
  3. ** Command: "d:\games\steam\steamapps\frickenkoenig@hotmail.com\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "d:\games\steam\steamapps\frickenkoenig@hotmail.com\counter-strike source\cstrike" "c:\valve hammer editor\maps\csp_aim_aztec"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 4 threads
  8. materialPath: d:\games\steam\steamapps\frickenkoenig@hotmail.com\counter-strike source\cstrike\materials
  9. Loading c:\valve hammer editor\maps\csp_aim_aztec.vmf
  10. material "cspromod/aztec/azt_grass1" not found.
  11. Material not found!: CSPROMOD/AZTEC/AZT_GRASS1
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. material "cspromod/aztec/azt_stonesteps" not found.
  14. Material not found!: CSPROMOD/AZTEC/AZT_STONESTEPS
  15. material "cspromod/aztec/azt_stonefloor2" not found.
  16. Material not found!: CSPROMOD/AZTEC/AZT_STONEFLOOR2
  17. material "cspromod/aztec/azt_grass1b" not found.
  18. Material not found!: CSPROMOD/AZTEC/AZT_GRASS1B
  19. material "cspromod/aztec/azt_dirt" not found.
  20. Material not found!: CSPROMOD/AZTEC/AZT_DIRT
  21. material "cspromod/aztec/azt_stonewall3" not found.
  22. Material not found!: CSPROMOD/AZTEC/AZT_STONEWALL3
  23. material "cspromod/aztec/azt_stonetrim2" not found.
  24. Material not found!: CSPROMOD/AZTEC/AZT_STONETRIM2
  25. material "cspromod/aztec/azt_stonetrim2c" not found.
  26. Material not found!: CSPROMOD/AZTEC/AZT_STONETRIM2C
  27. material "cspromod/aztec/azt_stonewall3c" not found.
  28. Material not found!: CSPROMOD/AZTEC/AZT_STONEWALL3C
  29. material "cspromod/aztec/azt_stone3" not found.
  30. Material not found!: CSPROMOD/AZTEC/AZT_STONE3
  31. material "cspromod/aztec/azt_stonefloor1" not found.
  32. Material not found!: CSPROMOD/AZTEC/AZT_STONEFLOOR1
  33. material "cspromod/aztec/azt_stonetrim1" not found.
  34. Material not found!: CSPROMOD/AZTEC/AZT_STONETRIM1
  35. material "cspromod/aztec/azt_doorb" not found.
  36. Material not found!: CSPROMOD/AZTEC/AZT_DOORB
  37. material "cspromod/aztec/azt_carving1b" not found.
  38. Material not found!: CSPROMOD/AZTEC/AZT_CARVING1B
  39. material "cspromod/aztec/azt_carving2" not found.
  40. Material not found!: CSPROMOD/AZTEC/AZT_CARVING2
  41. material "cspromod/aztec/azt_crate4" not found.
  42. Material not found!: CSPROMOD/AZTEC/AZT_CRATE4
  43. material "cspromod/aztec/azt_stone3b" not found.
  44. Material not found!: CSPROMOD/AZTEC/AZT_STONE3B
  45. material "cspromod/aztec/azt_crate3" not found.
  46. Material not found!: CSPROMOD/AZTEC/AZT_CRATE3
  47. material "cspromod/aztec/azt_crate2" not found.
  48. Material not found!: CSPROMOD/AZTEC/AZT_CRATE2
  49. material "cspromod/aztec/azt_crate1" not found.
  50. Material not found!: CSPROMOD/AZTEC/AZT_CRATE1
  51. material "cspromod/aztec/azt_carving1" not found.
  52. Material not found!: CSPROMOD/AZTEC/AZT_CARVING1
  53. material "cspromod/aztec/azt_crate2b" not found.
  54. Material not found!: CSPROMOD/AZTEC/AZT_CRATE2B
  55. material "cspromod/aztec/azt_crate1b" not found.
  56. Material not found!: CSPROMOD/AZTEC/AZT_CRATE1B
  57. material "cspromod/aztec/azt_crate5" not found.
  58. Material not found!: CSPROMOD/AZTEC/AZT_CRATE5
  59. material "cspromod/aztec/azt_crate5c" not found.
  60. Material not found!: CSPROMOD/AZTEC/AZT_CRATE5C
  61. material "cspromod/aztec/azt_crate4b" not found.
  62. Material not found!: CSPROMOD/AZTEC/AZT_CRATE4B
  63. material "cspromod/aztec/azt_crate3b" not found.
  64. Material not found!: CSPROMOD/AZTEC/AZT_CRATE3B
  65. material "cspromod/aim_arena/crate_wood_top" not found.
  66. Material not found!: CSPROMOD/AIM_ARENA/CRATE_WOOD_TOP
  67. material "cspromod/aim_arena/crate_wood_side_blue" not found.
  68. Material not found!: CSPROMOD/AIM_ARENA/CRATE_WOOD_SIDE_BLUE
  69. material "cspromod/aim_arena/crate_wood_side_red" not found.
  70. Material not found!: CSPROMOD/AIM_ARENA/CRATE_WOOD_SIDE_RED
  71. material "cspromod/aim_arena/crate_wood_side" not found.
  72. Material not found!: CSPROMOD/AIM_ARENA/CRATE_WOOD_SIDE
  73. material "cspromod/aztec/azt_stonestepsb" not found.
  74. Material not found!: CSPROMOD/AZTEC/AZT_STONESTEPSB
  75. material "cspromod/aztec/azt_column1" not found.
  76. Material not found!: CSPROMOD/AZTEC/AZT_COLUMN1
  77. material "cspromod/aztec/azt_stonewall2" not found.
  78. Material not found!: CSPROMOD/AZTEC/AZT_STONEWALL2
  79. material "cspromod/aztec/azt_wood2" not found.
  80. Material not found!: CSPROMOD/AZTEC/AZT_WOOD2
  81. material "cspromod/stone/stone_woodceiling" not found.
  82. Material not found!: CSPROMOD/STONE/STONE_WOODCEILING
  83. Could not locate 'GameData' key in d:\games\steam\steamapps\frickenkoenig@hotmail.com\counter-strike source\cstrike\gameinfo.txt
  84. fixing up env_cubemap materials on brush sides...
  85. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. Processing areas...done (0)
  88. Building Faces...done (0)
  89. Chop Details...done (0)
  90. Find Visible Detail Sides...
  91. Merged 618 detail faces...done (1)
  92. Merging details...done (0)
  93. FixTjuncs...
  94. PruneNodes...
  95. WriteBSP...
  96. done (0)
  97. writing c:\valve hammer editor\maps\csp_aim_aztec.prt...Building visibility clusters...
  98. done (0)
  99. Creating default LDR cubemaps for env_cubemap using skybox materials:
  100. skybox/de_cobble*.vmt
  101. ! Run buildcubemaps in the engine to get the correct cube maps.
  102. Creating default HDR cubemaps for env_cubemap using skybox materials:
  103. skybox/de_cobble*.vmt
  104. ! Run buildcubemaps in the engine to get the correct cube maps.
  105. Finding displacement neighbors...
  106. Finding lightmap sample positions...
  107. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  108. material "cspromod/aztec/azt_mikeispro" not found.
  109. Building Physics collision data...
  110. done (1) (573627 bytes)
  111. Error loading studio model "models/props/cspromod/aztec/azt_blockeddoor.mdl"!
  112. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  113. Water found with no water_lod_control entity, creating a default one.
  114. Compacting texture/material tables...
  115. Reduced 1370 texinfos to 945
  116. Reduced 51 texdatas to 47 (1772 bytes to 1612)
  117. Writing c:\valve hammer editor\maps\csp_aim_aztec.bsp
  118. 10 seconds elapsed
  119.  
  120. ** Executing...
  121. ** Command: "d:\games\steam\steamapps\frickenkoenig@hotmail.com\sourcesdk\bin\orangebox\bin\vvis.exe"
  122. ** Parameters: -game "d:\games\steam\steamapps\frickenkoenig@hotmail.com\counter-strike source\cstrike" "c:\valve hammer editor\maps\csp_aim_aztec"
  123.  
  124. Valve Software - vvis.exe (Jul 7 2010)
  125. 4 threads
  126. reading c:\valve hammer editor\maps\csp_aim_aztec.bsp
  127. reading c:\valve hammer editor\maps\csp_aim_aztec.prt
  128. 284 portalclusters
  129. 822 numportals
  130. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  131. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (13)
  132. Optimized: 321 visible clusters (0.00%)
  133. Total clusters visible: 55725
  134. Average clusters visible: 196
  135. Building PAS...
  136. Average clusters audible: 283
  137. visdatasize:22630 compressed from 22720
  138. writing c:\valve hammer editor\maps\csp_aim_aztec.bsp
  139. 13 seconds elapsed
  140.  
  141. ** Executing...
  142. ** Command: "d:\games\steam\steamapps\frickenkoenig@hotmail.com\sourcesdk\bin\orangebox\bin\vrad.exe"
  143. ** Parameters: -game "d:\games\steam\steamapps\frickenkoenig@hotmail.com\counter-strike source\cstrike" "c:\valve hammer editor\maps\csp_aim_aztec"
  144.  
  145. Valve Software - vrad.exe SSE (Jul 7 2010)
  146.  
  147. Valve Radiosity Simulator
  148. 4 threads
  149. [Reading texlights from 'lights.rad']
  150. [1 texlights parsed from 'lights.rad']
  151.  
  152. Loading c:\valve hammer editor\maps\csp_aim_aztec.bsp
  153. Setting up ray-trace acceleration structure... Done (2.49 seconds)
  154. 3819 faces
  155. 311021 square feet [44787056.00 square inches]
  156. 50 Displacements
  157. 40273 Square Feet [5799336.50 Square Inches]
  158. 3819 patches before subdivision
  159. 3819 patches after subdivision
  160. sun extent from map=0.173648
  161. 20 direct lights
  162. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  163. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  164. transfers 431498, max 722
  165. transfer lists: 3.3 megs
  166. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  167. Bounce #1 added RGB(0, 0, 0)
  168. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  169. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  170. FinalLightFace Done
  171. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  172. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
  173. Writing leaf ambient...done
  174. Ready to Finish
  175.  
  176. Object names Objects/Maxobjs Memory / Maxmem Fullness
  177. ------------ --------------- --------------- --------
  178. models 50/1024 2400/49152 ( 4.9%)
  179. brushes 1648/8192 19776/98304 (20.1%)
  180. brushsides 12096/65536 96768/524288 (18.5%)
  181. planes 5090/65536 101800/1310720 ( 7.8%)
  182. vertexes 6842/65536 82104/786432 (10.4%)
  183. nodes 1340/65536 42880/2097152 ( 2.0%)
  184. texinfos 945/12288 68040/884736 ( 7.7%)
  185. texdata 47/2048 1504/65536 ( 2.3%)
  186. dispinfos 50/0 8800/0 ( 0.0%)
  187. disp_verts 8746/0 174920/0 ( 0.0%)
  188. disp_tris 15136/0 30272/0 ( 0.0%)
  189. disp_lmsamples 116423/0 116423/0 ( 0.0%)
  190. faces 3819/65536 213864/3670016 ( 5.8%)
  191. hdr faces 0/65536 0/3670016 ( 0.0%)
  192. origfaces 3392/65536 189952/3670016 ( 5.2%)
  193. leaves 1391/65536 44512/2097152 ( 2.1%)
  194. leaffaces 4334/65536 8668/131072 ( 6.6%)
  195. leafbrushes 3088/65536 6176/131072 ( 4.7%)
  196. areas 2/256 16/2048 ( 0.8%)
  197. surfedges 30822/512000 123288/2048000 ( 6.0%)
  198. edges 19307/256000 77228/1024000 ( 7.5%)
  199. LDR worldlights 20/8192 1760/720896 ( 0.2%)
  200. HDR worldlights 0/8192 0/720896 ( 0.0%)
  201. leafwaterdata 1/32768 12/393216 ( 0.0%)
  202. waterstrips 359/32768 3590/327680 ( 1.1%)
  203. waterverts 0/65536 0/786432 ( 0.0%)
  204. waterindices 6429/65536 12858/131072 ( 9.8%)
  205. cubemapsamples 19/1024 304/16384 ( 1.9%)
  206. overlays 1/512 352/180224 ( 0.2%)
  207. LDR lightdata [variable] 0/0 ( 0.0%)
  208. HDR lightdata [variable] 0/0 ( 0.0%)
  209. visdata [variable] 22630/16777216 ( 0.1%)
  210. entdata [variable] 27571/393216 ( 7.0%)
  211. LDR ambient table 1391/65536 5564/262144 ( 2.1%)
  212. HDR ambient table 1391/65536 5564/262144 ( 2.1%)
  213. LDR leaf ambient 3586/65536 100408/1835008 ( 5.5%)
  214. HDR leaf ambient 1391/65536 38948/1835008 ( 2.1%)
  215. occluders 0/0 0/0 ( 0.0%)
  216. occluder polygons 0/0 0/0 ( 0.0%)
  217. occluder vert ind 0/0 0/0 ( 0.0%)
  218. detail props [variable] 1/12 ( 8.3%)
  219. static props [variable] 1/284 ( 0.4%)
  220. pakfile [variable] 1738446/0 ( 0.0%)
  221. physics [variable] 573627/4194304 (13.7%)
  222. physics terrain [variable] 21081/1048576 ( 2.0%)
  223.  
  224. Level flags = 0
  225.  
  226. Total triangle count: 9770
  227. Writing c:\valve hammer editor\maps\csp_aim_aztec.bsp
  228. 15 seconds elapsed
  229.  
  230. ** Executing...
  231. ** Command: Copy File
  232. ** Parameters: "c:\valve hammer editor\maps\csp_aim_aztec.bsp" "d:\games\steam\steamapps\frickenkoenig@hotmail.com\counter-strike source\cstrike\maps\csp_aim_aztec.bsp"
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