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ArcDesLHK

Zombie Breakdown

Jul 24th, 2024
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  1. Sky Skull
  2. Level 10 WIND Zombie/Breakdown/Effect
  3. 2000/1500
  4. Breakdown Level 8
  5. During the Main Phase (Quick Effect): You can banish 2 Zombie monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed by your card effect and sent to the GY: You can target 1 face-up monster on the field; banish it. You can only use each effect of "Sky Skull" once per turn.
  6.  
  7. Sky Spine
  8. Level 8 WIND Zombie/Breakdown/Effect
  9. 2300/2100
  10. Breakdown Level 6
  11. Cannot be Normal Summoned/Set. Must first be Breakdown Summoned. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed by your card effect and sent to the GY: You can target 1 face-up monster on the field; change its ATK/DEF to 0. You can only use each effect of "Sky Spine" once per turn.
  12.  
  13. Sky Femur
  14. Level 6 WIND Zombie/Breakdown/Effect
  15. 2500/2000
  16. Breakdown Level 4
  17. Cannot be Normal Summoned/Set. Must first be Breakdown Summoned. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. You can only use each of the following effects of "Sky Femur" once per turn. If this card is Special Summoned: You can target 1 card on the field; banish it. You can banish this card from your field or GY and 1 Zombie monster from your GY; banish 1 card on the field.
  18.  
  19. Sky Tibia
  20. Level 4 WIND Zombie/Breakdown/Effect
  21. 2800/2000
  22. Breakdown Level 2
  23. Cannot be Normal Summoned/Set. Must be Breakdown Summoned. Banish any monster destroyed by battle with this card. You can only use each of the following effects of "Sky Tibia" once per turn. If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 card on the field; banish it. When your opponent activates a Trap Card or effect (Quick Effect): You can negate the activation, and if you do, inflict 1500 damage to your opponent.
  24.  
  25. Skyborne Skeleton
  26. Level 2 WIND Zombie/Breakdown/Effect
  27. 3000/2500
  28. Cannot be Normal Summoned/Set. Must be Breakdown Summoned. Any monster destroyed by battle with this card is banished face-down. If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can target 1 of those monsters; take control of it, but banish it face-down when it leaves the field. You can only use this effect of "Skyborne Skeleton" once per turn.
  29.  
  30. Skyletal Thorax
  31. Level 4 WIND Zombie/Effect
  32. 0/1600
  33. If you control a Zombie Breakdown monster, you can Special Summon this card (from your hand). You can only Special Summon "Skyletal Thorax" once per turn this way. If you control a Zombie Breakdown monster: You can Tribute this card, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Skyletal Thorax" once per turn.
  34.  
  35. Skyletal Skullface
  36. Level 1 WIND Zombie/Effect
  37. 0/0
  38. You can target 1 Zombie Breakdown monster you control; equip this monster from your hand or field to that target. The equipped monster loses ATK equal to its Level x 100, you take no damage from battles involving that monster, also that monster can attack directly.
  39.  
  40. Skyletal Humerus
  41. Level 3 WIND Zombie/Effect
  42. 1600/900
  43. You can target 1 Zombie Breakdown monster in your GY or banishment; Special Summon this card from your hand, and if you do, add that monster to your hand. You can Tribute this card, then activate 1 of the following effects;
  44. ● Destroy 1 Zombie Breakdown monster you control.
  45. ● Special Summon 1 Zombie Breakdown monster from your hand or GY, ignoring its Summoning conditions.
  46. You can only use each effect of "Skyletal Humerus" once per turn.
  47.  
  48. Skyletal Sternum
  49. Level 4 WIND Zombie/Effect
  50. 1500/1000
  51. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Zombie Breakdown monster you control; destroy it. If you Breakdown Level a Level 4 or lower Zombie Breakdown monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Skyletal Sternum" once per turn.
  52.  
  53. Skyborne Dance
  54. Normal Spell
  55. Add 2 Zombie Breakdown monsters with different names from your Deck to your hand, then send the top 2 cards of your Deck to the GY. If you Breakdown Level a Level 4 or lower Zombie Breakdown monster, while this card is in your GY: You can banish this card from your GY, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Skyborne Dance" once per turn.
  56.  
  57. Skyborne Circle
  58. Normal Spell
  59. Target 1 Zombie Breakdown monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. If you Breakdown Level a Level 4 or lower Zombie Breakdown monster, while this card is in your GY: You can banish this card from your GY; draw 2 cards. You can only use each effect of "Skyborne Circle" once per turn.
  60.  
  61. Skyborne Eternal
  62. Continuous Spell
  63. When this card is activated: You can add 1 Zombie Breakdown monster from your Deck to your hand. Up to twice per turn, if a Zombie Breakdown monster(s) is Breakdown Summoned to your field: You can target 1 of them; inflict damage to each player equal to that monster's Level x 100, then you can draw 1 card. You can only activate 1 "Skyborne Eternal" per turn.
  64.  
  65. Skyborne Rot
  66. Continuous Trap
  67. Neither player can Special Summon banished monsters. Once per turn, during the End Phase: You can inflict damage to your opponent equal to the number of cards in the GYs x 100. Once per turn, during the End Phase, if you do not control a Zombie Breakdown monster: Send this card to the GY.
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