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  1. GUNZ 1,0,0,290 launched. build (May 18 2017 16:53:51)
  2. Log time (06/23/17 13:06:35)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 6 ) @ 1866 MHz
  5. Display Device = NVIDIA GeForce 8400GS ( vendor=10de device=10c3 subsys=13003842 revision=a2 )
  6. Display Driver Version = 9.18.0013.3750
  7. Windows = 6.1 Build 7601 , Service Pack 1 (32-bit) (1047672KB) : Windows 7..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- SUCCESS
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. device created.
  20. Video memory 358.500000
  21. shader initialize successful : 1
  22. main : RGetLenzFlare()->Initialize()
  23. InitialLoading success.
  24. interface Initialize success
  25. ZApplication::OnCreate : begin
  26. 0(Périphérique audio principal): Hardware Mixing Not Supported
  27. 1(Haut-parleurs (Périphérique High Definition Audio)): Hardware Mixing Not Supported
  28. 2(Audio numérique (SPDIF) (Périphérique High Definition Audio)): Hardware Mixing Not Supported
  29. [[[getMaxChannel32]]]]
  30. found 0 custom music
  31.  
  32. -------------------> Sound Engine Create : 10.973001
  33.  
  34. sound engine create.
  35. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  36. start log bipmap
  37. end of load bitmaps2
  38. loading pictures : 9.542001
  39. warning : bitmap frame_b.png not found.
  40. warning : bitmap frame_t.png not found.
  41. warning : bitmap stripe.tga not found.
  42. warning : bitmap slot_head.tga not found.
  43. warning : bitmap slot_head.tga not found.
  44. warning : bitmap icon_gameroom.tga not found.
  45. IDLResource Loading Success!!
  46. IDL resources : 0.480000
  47. start InitInterface option
  48. Number of Display mode : 163
  49. Number of Display mode : 163
  50. end of InitInterface option ok
  51. Init maps : no Current ChannelRule
  52. Screen Effect Manager Create : 0.333000
  53. Screen effect manager create success.
  54. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  55. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  56. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  57. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  58. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  59. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  60. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  61. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  62. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  63. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  64. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  65. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  66. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  67. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  68. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  69. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  70. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  71. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  72. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  73. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  74. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  75. ----------> in zip ( SFX/jjang_oldschool/ef_event_ongame_jjang.elu ) file not found!!
  76. in zip : SFX/jjang_oldschool/ef_event_ongame_jjang.elu.ani file not found!!
  77. Effect manager create success.
  78. 7772 upnp port forward initialized.
  79. Client create success.
  80. game interface create success.
  81.  
  82. -------------------> GameInterface Create : 14.657001
  83.  
  84. model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
  85. model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
  86. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
  87. model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
  88. model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
  89. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
  90. model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
  91. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
  92. model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
  93. model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
  94. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
  95. model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
  96. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
  97. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  98. Load character.xml success,
  99.  
  100. -------------------> Character Loading : 71.322006
  101.  
  102.  
  103. -------------------> WeaponMesh Loading : 36.733002
  104.  
  105. Load weapon.xml success.
  106.  
  107. -------------------> Worlditem Loading : 3.559000
  108.  
  109. Load zitem info success.
  110. Load zBuff info success.
  111. Init world item manager success.
  112. Init map Descriptor success.
  113. Init channel rule manager success.
  114. Init abuse manager success.
  115. Init chatting filter. success
  116. Read SpyMapList.
  117. read SpyMode.
  118.  
  119. -------------------> ETC .. : 9.356001
  120.  
  121. BspObject open : begin interface/login/login.rs
  122. RBspObject::Open : Open_MaterialList
  123. RBspObject::Open : Open_LightList
  124. BspObject open object list : begin
  125. RBspObject::Open_ObjectList : size 8
  126. RBspObject::Open_ObjectList : end
  127. RBspObject::Open : OpenDescription
  128. RBspObject::OpenRs : file.Open
  129. RBspObject::OpenRs : file.Read(&header)
  130. RBspObject::OpenRs : file.Read(&nMaterial)
  131. RBspObject::OpenRs : Open_Nodes begin
  132. RBspObject::OpenRs : Open_Nodes end
  133. RBspObject::Open : OpenRs
  134. RBspObject::Open : OpenBsp
  135. RBspObject::Open : done
  136. Load smoke description mesh.
  137. main : OnCreate() done
  138. Server Connected
  139. Login Posted
  140. Login Successful.
  141. Responsed Account Charlist
  142. Destroy gunz
  143. Destroy sound engine.
  144. Destroy sound engine. success
  145. Destroy console.
  146. Destroy interface begin
  147. destroy client.
  148. PeerInfoList Released
  149. clear looks end.
  150. Widget map clear end.
  151. desctroy cursor system end.
  152. clear IDL resource end.
  153. Final interface end.
  154. Destroy game interface done.
  155. clear looks end.
  156. Widget map clear end.
  157. desctroy cursor system end.
  158. Destroy mesh manager.
  159. Destroy weapon mesh manager.
  160. Clear SkillManager.
  161. Clear QuestItemDescMgr.
  162. Clear MatchItemDescMgr.
  163. Clear ChattingFilter.
  164. Clear ChannelRuleMgr.
  165. destroy game application done.
  166. interface finalize.
  167. game input destroy.
  168. game configuration destroy.
  169. Bitmap manager destroy Animation bitmap.
  170. destroy gunz finish.
  171. Rframe_destory::closeDisplay
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