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Marcus' Codex [Bladebound Retainer]

Mar 14th, 2017
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  1. Alchemy Recipes
  2. • Curatives
  3. o Tier 1
  4. • Blackwater – Temporarily increases resistance to poisons.
  5. • Confers +35 to checks made to Resist Poison, lasts for 1 hour.
  6. o [2 Ingredients, 2 Charcoal]
  7. o Tier 2
  8. • Bluttergut – Instantly cures the status of Blood Loss.
  9. • Remove the status of Blood Loss from the imbiber.
  10. o [1 Ingredient, 3 Sahuagin Oil]
  11. • Miseroscula - An Eridian curative.
  12. • Confers a +20 bonus roll to checks made to resist Disease for 24 hours.
  13. o [3 Ingredients, 1 Juno Petal]
  14. o Tier 3
  15. o Tier 4
  16. • Onganul's Draught - Ingulan potion that induces a healing coma into those who consume it.
  17. • Greatly accelerates healing rate while resting.
  18. o [2 Ingredients, 4 Juno Petals, 2 Sahuagin Oil, 1 Charcoal]
  19. o Tier 5
  20. • Painel's Panacea - A curative potion discovered by Marcus Painel and Claudia Hildegard.
  21. • Instantly cure a status ailment.
  22. o [15 Ingredients]
  23.  
  24. • Enhancements
  25. o Tier 4
  26. • Walkir's Spirit - Temporarily induces numbness into its imbiber. A berserker potion from the lands of the Ascomanni.
  27. • Doubles hitpoints and ignores negative effects of wounds for four hours.
  28. o [4 Ingredients, 2 Valkure Nectar]
  29.  
  30. Poison Formulae
  31. [Status Effect, Time to Effect, Duration of Effect]
  32. Time to Effect – how long for the poison to take effect.
  33. • Slow – requires several minutes to circulate before taking effect.
  34. • Medium –takes a moderate amount of seconds or minutes.
  35. • Fast – immediately takes effect on contact.
  36. Duration of Effect – how long the poison will have an effect before metabolized by the body.
  37. • Sluggish – broken down incredibly slowly, takes several hours to even days.
  38. • Staggered – broken down no differently than other fluids, takes several minutes to a couple of hours.
  39. • Swift – broken down incredibly quickly, within seconds or a handful of minutes.
  40.  
  41. Nonlethal
  42. • Tier 1
  43. o Bodylock – Induces muscle spasms and paralysis in the target.
  44.  (Paralysis, Fast, Medium)
  45.  [4 Ingredients]
  46. • Tier 2
  47. o The Dreamer – induces its target into a comatose, near death-like state. Smelling salts will revive the victim.
  48.  (Sleep, Fast, Slow)
  49.  [8 Ingredients, 2 Sleeping Sister Petals]
  50.  
  51. Lethal
  52. • Tier 1
  53. o Hangman’s Noose – induces asphyxiation in a victim.
  54.  (Choke, Moderate, Swift)
  55.  [3 Ingredients, 2 Slennush Mushrooms]
  56. o Widow’s Fang – induces rapid cellular degeneration once ingested or injected into the skin.
  57.  (Necrosis, Fast, Swift)
  58.  [5 Ingredients, 1 Widow’s Nectar]
  59. • Tier 3
  60. o Machineel’s Mauling – poison derived from the Machinael tree, causing skin burns, internal hemorrhaging and asphyxiation. Failure to pass a Resist Poison heck will inflict the Stun status until the antidote is administered.
  61.  (Burn/Bleed/Choke, Medium, Staggered)
  62.  [4 Ingredients, 2 Machineel Concentrate]
  63.  
  64. Bomb Formulae
  65. Nonlethal
  66. • Tier 1
  67. o Hellscape – a smoke bomb that induces violent hallucinations. Targets caught in the blast radius must make a Resist Poison check to avoid being inflicted with the Panicked status.
  68.  [1 Ceramic Casing, 3 Hazeleaf]
  69. o Night’s Breath – a smoke bomb that allows for quick escape, dissipating after a few seconds.
  70.  [1 Ceramic Casing, 2 Organic Compound, 2 Saltpeter]
  71. o Sunburst – a flash bomb that induces temporary Blindness.
  72.  [1 Ceramic Casing, 2 Flash Powder]
  73. • Tier 2
  74. o Mother’s Mercy – a smoke bomb that spreads a thick cloud of tranquilizing smoke when detonated. Targets caught in the blast must make a Resist Poison check to avoid being inflicted with the Sleep status.
  75.  [1 Ceramic Casing, 1 Accelerant, 2 Mother Willow Bark]
  76. • Tier 3
  77. o Blutlure - a bomb that releases a paste-like substance that drives the Blutinge into a Frenzy, and Attracts them towards the immediate blast radius.
  78.  [1 Ceramic Casing, 3 Ingredients, 2 Sanguine Grass]
  79. • Tier 4
  80. o Drakling's Breath - a bomb that releases a thick smoke, imposing severe penalties on Attack Rolls, Perception checks and other sight-based rolls.
  81.  [2 Ceramic Casing, 2 Accelerant, 4 Ingredients, 1 Crushed Drakling Scale]
  82.  
  83.  
  84. Lethal
  85. • Tier 1
  86. o Firewater – a bomb that discharges an incendiary fluid upon impact, dealing Burning damage over time to targets caught in the blast radius.
  87.  [1 Ceramic Casing, 3 Accelerant]
  88. o Splintershard – a bomb that discharges shrapnel upon detonation. Has the potential to Shred foes with Armor.
  89.  [3 Ceramic Casing, 2 Accelerant, 3 Saltpeter]
  90. • Tier 3
  91. o Vitrolium Bomb - A bomb that spreads concentrated sulfuric acid (vitriol) over a small area. Deals Severe damage over time to targets caught in the blast radius.
  92.  [3 Ceramic Casing, 2 Accelerant, 2 Vitriol]
  93.  
  94. ======================
  95. GLOSSARY OF TERMS
  96. ======================
  97.  
  98. • Hazeleaf – a flowering plant that possess psychoactive properties. Its parts may be consumed raw, but its peddlers claim that the best highs are experienced when smoked or inhaled as a powder. Highly illegal in most of the continent, its distribution carries severe penalties.
  99. • Ingredients –miscellaneous organic compounds used in the alchemical process.
  100. • Juno Petals – petals of a tulip that grows in the warm climate unique to Eridia and the southern continent of Isoles. In small doses, it is brewed to ease stomach aches and stave off cold symptoms, but in large doses, it becomes a sedative.
  101. • Machineel Concentrate – a catch-all term for fluids distilled from the fruit or sap of the machineel tree. Incredibly toxic to several living organisms, its use is heavily regulated by the Imperial Alchemist Guild.
  102. • Mother’s Bark – a unique bark stripped from the trunk of a Sleeping Willow tree, commonly ground into paste and administered to ease one into sleep.
  103. • Sanguine Grass – a catch-all term for flora that’s survived contact and exposure with contaminated blood via the Bloodbound and Blutlinge.
  104. • Sahuagin Oil – a nutritional oil derived from the tissues of the sahuag, a saltwater fish capable of growing up to six feet in length. Unique for its green scales, rows of teeth and sharp intelligence.
  105. • Slennush Mushrooms – a type of fungus found across the continent. When fermented, it is perfectly edible, but consumed raw or cooked results in severe anaphylaxis.
  106. • Widow’s Tear – nectar extracted from the Widow Lily, an innocuous white flower that blooms in winter. Its name derives from the folk tale of an elderly widow whose sorrow was so great even in her suicide, poisonous lilies sprouted from her grave.
  107. • Valkure Nectar – a misleading title given to the cultured fluid of agaric mushrooms grown in the Hielmaesùt, the cold biome of the Vlennish and Sutheric kingdoms. It is (in)famously known for being the catalyst that drives Vlennish berserkers into a frenzy.
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