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Apr 27th, 2016
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  1. CAT RIGHT NOW opened memo on board DTGAO.
  2. CURRENT ChanServ [CCC] RIGHT NOW responded to memo.
  3. [#DTGAO] The memo for the hit best-selling 2016 game Abyssal Oddity, by Violet Citadel.
  4. Memo is now Invite-Only by CAT
  5. Memo is now Secret by CAT
  6. CCC made AT an OP.
  7. Memo is no longer Invite-Only by CAT
  8. CCA ceased responding to memo.
  9. CAT made TT an OP.
  10. CAT made AC an OP.
  11. CAT made TG an OP.
  12. CAT: Okay, I really don't want to waste much time, so, do you want to begin?
  13. CURRENT transcribedGuardian [CTG] RIGHT NOW responded to memo.
  14. CTG: sure
  15. CAT: TT AC
  16. CTG: probably wont be that active tho
  17. CAT: That's fine.
  18. CURRENT absoluteCoolness [CAC] RIGHT NOW responded to memo.
  19. CAC: Ye
  20. CAT: 2/3 is good enough for me, hah hah rhymes kill me please.
  21. CAT ceased responding to memo.
  22. CAO: Begin game?
  23. CAC: Yes
  24. CAC: >
  25. ??? aeonicOracle [?AO] ??:?? FROM ???? responded to memo.
  26. ?AO: 1/3.
  27. ?AO: Or, rather, 1/2.
  28. CAC: TG
  29. CTG: > Begin game.
  30. ?AO: Loading game...
  31. ?AO: A B Y S S A L 8 O D D I T Y
  32. ?AO: PLAY GAME / ACHIEVEMENTS / MODULES / MUSIC / CREDITS / QUIT
  33. CAC: >Modules
  34. ?AO: http://pastebin.com/mzsTTrD8
  35. CAC: >What's inspection
  36. CAC: >And is it recommended we turn it off or on
  37. ?AO: Inspection is an added feature in Abyssal Oddity that enhances your enjoyment of the game when turned on.
  38. CTG: okay then
  39. CAC: How... vague...
  40. ?AO: As it should be.
  41. CAC: >Turn it on
  42. CTG: http://bloodborne.wikia.com/wiki/Yharnam
  43. ?AO: MODULES EDITED.
  44. CTG: hm
  45. CAC: ???
  46. CTG: a city in Bloodborne
  47. CAC: >Play game
  48. CTG: inhabitants have fallen victim to a plague
  49. CTG: apparently
  50. CTG: >Play game
  51. ?AO: Is this your last saved game: http://pastebin.com/tfs27ekd
  52. CAC: >No, that's a list of saves 
  53. ?AO: Har har.
  54. CAC: >Yes
  55. ?AO: Loading last saved game...
  56. ?AO: Loading...
  57. ?AO: Game loaded successfully. Please enter command.
  58. CAC: Uh.
  59. CAC: >Is Cyan still injured
  60. ?AO: In the ankle region? Yes.
  61. ?AO: It isn't like there was a timeskip or anything. Those don't happen.
  62. CAC: >Wonder what you two could do about it
  63. ?AO: Hmm.
  64. ?AO: Well, the obvious option is to do nothing, but maybe if you just kill her and let her regenerate, she'll come back with a fixed... no, she'd be SO angry.
  65. CAC: >Assume she wouldn't agree to dying if asked
  66. CAC: >Go look for some chemicals instead
  67. ?AO: You search around the ship for chemicals.
  68. ?AO: Literally all you've got is some cyanic mechanovitae from earlier.
  69. ?AO: That's not exactly helpful.
  70. CAC: >Recall what that is
  71. ?AO: Essentially, Centurion blood. Or robot blood in general?
  72. CCA ceased responding to memo.
  73. CAC: Hmm.
  74. CAC: >Look up if its toxic or something
  75. ?AO: It is mostly mercury, though, if you recall from earlier.
  76. CAC: >Also, robot blood what
  77. ?AO: When you tried to use it as a weapon.
  78. CAC: Right
  79. CAC: Hmm.
  80. ?AO: ETA: thirty minutes, still.
  81. CURRENT temporaryTechnology [CTT] RIGHT NOW responded to memo.
  82. CTT: What's malaise again
  83. ?AO: Please clarify command.
  84. CTT: Politely ask to kill cyan
  85. ?AO: "..."
  86. ?AO: "... No?"
  87. ?AO: You apologize profusely as she takes several pained steps backward.
  88. CTG: nice work
  89. CTG: realllll nice work
  90. CAC: -1 relationship point
  91. CTG: 
  92. ?AO: You can't romance an apatite stone without proper ankle care, naturally.
  93. CTG: > Go look for other way to help Cyan
  94. ?AO: You've got basically nothing, given that medkits don't exactly work with broken bones.
  95. CAC: Hmm.
  96. CAC: >scrapify centurion bodies in ship inventory
  97. CAC: >Or otherwise scavenge
  98. ?AO: You do so.
  99. ?AO: Hooray, more shit you already had piles of.
  100. CTT: Ha
  101. CTT: Attempt to set ankle?
  102. ?AO: Majority vote required.
  103. CAC: >Recall if you have any medical training
  104. CAC: >Also wonder how long ankle would take to heal without interference
  105. ?AO: Base first aid back at the whole 'Grayhold military training even though you're a contracted IT technician and you don't even work for the place' deal.
  106. ?AO: Also, you have no idea.
  107. CAC: >Do you have the skill to set the ankle
  108. ?AO: Possibly.
  109. CTG: > Is there anyone else who has the skill to set the ankle
  110. CAC: >Ask Cyan if she has the skill to set her own ankle
  111. ?AO: You're on a ship sailing through voidspace, entirely alone, except for the two of you.
  112. CTG: okay
  113. ?AO: Cyan looks down to her ankle, grimacing. "Hmm. Maybe? Want me to try?"
  114. CAC: Hmm
  115. CTG: so for us it's possibly and for her it's maybe
  116. CTG: > Flip a coin or coin-analogue to decide
  117. CAC: >Consider using teamwork
  118. ?AO: Coin flipped. Please choose who is what side.
  119. ?AO: Unless you want to try teamwork.
  120. CAC: >Not yet, consider using teamwork first
  121. ?AO: You consider using teamwork.
  122. ?AO: A maybe plus a possibly is generally somewhere near probably, after all.
  123. CAC: >What's going to work? Teamwork.
  124. CAC: >Do it
  125. ?AO: Majority vote required.
  126. CTG: teamwork
  127. ?AO: Alright. You explain the situation, and Cyan nods. "It isn't like it could get much worse than us pulling the bone through my leg. I guess."
  128. ?AO: POT check x3: ...
  129. ?AO: 2/3. Success!
  130. CTG: we did it, reddit!
  131. CTT: Ha
  132. ?AO: Now all you have to do is let it heal, which CAN actually be expediented by a medkit, this time.
  133. CAC: >Check amount od medkits
  134. CAC: of*
  135. ?AO: You've got two, and Cyan has one.
  136. CTG: okay, cool.
  137. CAC: >Use one of yours
  138. ?AO: There. Good as new. "You get your relationship point back."
  139. CAC: >Wonder where to get more gluon destabilizers
  140. ?AO: Well, let's see here.
  141. ?AO: You got the ones you had on your ship originally from outside Facet 9, and the military will kill you if you leave the facet without the required four SHARDs...
  142. ?AO: You suppose some sort of inhabited shop town or whatever might sell them?
  143. ?AO: If such a place exists.
  144. CAC: Hmm.
  145. CAC: >Wonder how much your money is actually worth
  146. CAC: >In terms of ability to buy stuff
  147. ?AO: Eh. Your 385 ψ should be able to get you two or so.
  148. CAC: Alright...
  149. ?AO: If you had fifteen more cash strings, you'd be able to get three, of course.
  150. CAC: >Recall what you need to repair the backup engine
  151. ?AO: Shit you don't have.
  152. CTG: be more specific\
  153. CAC: A backup engine beign broken increases the chance of the main engine breaking exponetially 
  154. ?AO: Nine anticodal encryptors, a Messenger rod, and a few translation modules.
  155. ?AO: Engine-class translation modules, that is.
  156. CAC: wat
  157. CAC: >*
  158. ?AO: Exactly.
  159. CAC: >Why does an engine need translation modules
  160. ?AO: You say, not knowing what they are.
  161. CAC: >Look it up
  162. ?AO: No need. Cyan easily explains it. They're basically the things that construct the ionic propulsion fuel when they meet the Messenger rod.
  163. CAC: >Ask what the other two things are
  164. ?AO: The anticodal encryptors are the devices that temporarily lock the translation modules to the Messenger rod to produce the correct type of fuel, Cyan explains.
  165. CTT ceased responding to memo.
  166. ?AO: You can see from observing alone that the nine encryptors missing are three A-classes, one U-class, and five G-class.
  167. ?AO: *classes.
  168. CAC: Hrm
  169. CAC: >Check status of other parts of the ship
  170. ?AO: Everything else is fine.
  171. CTG: > How bad is it that the nine enceryptors are missing
  172. ?AO: ETA: fifteen minutes.
  173. ?AO: Well, it the problem varies in intensity randomly.
  174. ?AO: For example, it might actually make a BETTER type of fuel now. Alternatively, the fuel it creates might now be highly explosive.
  175. CTG: ha
  176. CTG: also, > ETA to what
  177. ?AO: The second structure in the Psi Sector.
  178. ?AO: The thing is externally identical to the first, scans say.
  179. CAC: >Consider taking apart lapotron
  180. ?AO: Seeing as it is basically useless now, you may as well?
  181. CAC: >Do it
  182. ?AO: +3 Lapis Stone Shards.
  183. CAC: Ooh
  184. ?AO: +1 Sphere Chassis.
  185. CAC: >Wonder how many shards you need to make a lapis stone
  186. ?AO: Uh, this isn't some sort of puzzle. Every Lapis Stone Shard isn't identical to the others.
  187. CAC: >Well, see how close you are to being able to make a lapis stone
  188. ?AO: Considering Strangelove took the majority of the stuff out when they... uh, enhanced your state of living, you'd say pretty far.
  189. ?AO: You could probably sell the shards for a considerable price, though.
  190. CAC: >Wonder if Strangelove has combat abilities
  191. ?AO: Medkit-fueled combat abilities appear to be at a negative with the drone.
  192. ?AO: Though, you could have probably gotten them to, you know, fix Cyan's ankle. That was a thing you could have done.
  193. CAC: Huh
  194. CAC: >Wonder about the extent of Strangelove's medical skills
  195. ?AO: Well, seeing as they can implant a sizable shard of infused lapis lazuli into your spinal area without killing you, I'd say pretty high.
  196. CAC: Well darn
  197. CAC: >Wonder where you could get more lapis shards
  198. CAO made TT an OP.
  199. ?AO: Possibly from hidden dealers of the arcane? Maybe even from those Witch-Doctors?
  200. ?AO: Well, their corpses.
  201. CAC: >Did you loot the ones from last time?
  202. ?AO: You did.
  203. CAC: >None?
  204. ?AO: Nope.
  205. CAC: >Wonder if Lapis Stone are different than just normal lapis
  206. ?AO: When you think of hidden dealers, and the like, the Blessing/Curses grow ever colder in your inventory, of course, cackling.
  207. CTG: > Wonder if there are more witch-doctors than the ones we fought
  208. ?AO: They are, and yes.
  209. CAC: >Recall what a vitae container is
  210. CTG: > Wonder if they're all evil
  211. CAC: canister*
  212. ?AO: You don't know, and neither does Cyan. She just found it in her inventory when she reformed after you freed her.
  213. CAC: Huh
  214. ?AO: Also, you have no idea, but, given the precedent, more likely tha not.
  215. ?AO: *than.
  216. CAC: >Examine
  217. CAC: >Actually, have Cyan do that
  218. CAC: >Just in case
  219. ?AO: Wow.
  220. ?AO: You BOTH examine it.
  221. CAC: >I meant in case it'd blow up if you'd touch it
  222. ?AO: It doesn't.
  223. ?AO: It appears to be a cold hexagonal prism, around six inches in height.
  224. ?AO: The material of construction is likely some sort of supercompressed arcanium.
  225. ?AO: Similarly, there is a smooth bloodstone embedded in the center of each base on the prism.
  226. CAC: Hmm
  227. CAC: >Recall what arcanium and bloodstones are
  228. CAC: >Wonder how you can know the name of the canister if you don't know what it is
  229. ?AO: Arcanium is, as you full well know, just a material/metal common to the Void.
  230. ?AO: Also, you know what it is because the name is inscripted on the side edge of the thing, in clear Rodarbi letters.
  231. ?AO: Along with a string of numbers.
  232. ?AO: And symbols, it seems? Odd.
  233. CAC: >Read string, examine symbols
  234. ?AO: 6854-Ω5082-06.
  235. CAC: Hmm
  236. CAC: >Shake canisher
  237. CAC: canister*
  238. CTG: that can't possibly go wrong 
  239. ?AO: You shake it.
  240. ?AO: The bloodstones glow a little. That's it.
  241. CAC: Hmm
  242. CAC: >Shake it more 
  243. CURRENT godmoddedGolem [CGG] RIGHT NOW responded to memo.
  244. CGG: >attempt to remove bloodstones
  245. CGG: 
  246. CTT ceased responding to memo.
  247. ?AO: Which will it be?
  248. ?AO: Remove, or shake?
  249. CGG: >attempt to remove bloodstones
  250. CAC: Sure
  251. ?AO: Remove it is.
  252. ?AO: You attempt to pry the things from the prism. When you pull at the edges of the top stone, it slides forth.
  253. ?AO: A cylinder of psioglass around four inches in length is pulled from the internal depths.
  254. CAC: >Examine
  255. ?AO: There's a bit of crimson fluid in it, near the bottom, but that appears to be it.
  256. CAC: Hmm.
  257. CAO made GG an OP.
  258. CAC: >Examine fluid
  259. ?AO: Taking a few looks at it, both your eyes and Cyan's widen.
  260. ?AO: Distilled vitae.
  261. ?AO: This stuff is SO illegal.
  262. CAC: >What is distilled vitae
  263. ?AO: The pure life force of a sentient being, infused into a host fluid, usually blood.
  264. ?AO: The stuff sadly does not retain the consciousness of the original being.
  265. CAC: >Wonder why its illegal
  266. ?AO: Well, the PRIMARY reason is that you have to kill somebody to make it.
  267. ?AO: Like, a fully functional human being.
  268. CAC: Well
  269. CAC: >Wonder about the uses of it
  270. ?AO: There's a censor around its uses. You have absolutely no idea.
  271. CAC: >Wonder if it'd make a good water weapon thing
  272. ?AO: Shrug. You'd have to test it, and you might die in the process. Permanently.
  273. CTG: oh.
  274. CAC: >Wonder what clearance you need to find out what it does
  275. ?AO: With a quick Google check, the glaring red words inform you that you'd need a level ninety-seven clearance.
  276. ?AO: Once again, you have level five.
  277. CGG: ha
  278. CGG: wow
  279. CTG: wow
  280. CTG: > How to gain clearance?
  281. ?AO: Get promoted to a valid military rank, and work though the hell of a loveless abyss for twenty years.
  282. CAC: >Recall past twenty years of life
  283. ?AO: Insert cutscene of Azure's life from age four to now here.
  284. CAC: >Wonder what clearance delta has
  285. ?AO: As a legitimate military officer (Junior Lieutenant in Vice Admiral K.M. Erelye's 9943rd Galactic), he's got twenty-one.
  286. CAC: Well damn.
  287. CAC: >Recall who you know (of) that has level 97 clearance
  288. ?AO: The aforementioned Vice Fleet Admiral K.M. Erelye, His Imminence, and maybe one of the standard Vice Admirals.
  289. CAC: >Wonder if you could contact them
  290. ?AO: But there's no way a Fleet Admiral would come here at any time, unless they were on one of their INSPECTIONS.
  291. CAC: >Inspections?
  292. ?AO: Inspections.
  293. ?AO: You can't contact any of them. Delta doesn't have clearance either.
  294. CAC: >Recall max clearance level
  295. ?AO: You have no idea.
  296. CAC: >You need clearance to contact people?
  297. ?AO: After three hundred forty-six, the clearance levels become classified material.
  298. ?AO: No, you need authorization from an authority.
  299. ?AO: And pressing business to require it.
  300. CAC: >Recall direct superior
  301. ?AO: You're an IT person. The last guy you reported two was some Secretary-General-Minor with a clearance level of eight.
  302. ?AO: *to.
  303. ?AO: Regardless, you're here.
  304. CAC: >Wonder if you were to report the vitae, would you get in trouble
  305. ?AO: You'd get arrested and possibly executed, yeah.
  306. CTG ceased responding to memo.
  307. CGG: ...
  308. CAC: >Forget about it then
  309. ?AO: You do that.
  310. CAC: >"Shhhh"
  311. CAC: >Put it away
  312. CAC: /brb
  313. ?AO: "Shhhh." "Shhhh."
  314. ?AO: As was aforementioned, you are very much right next to the second voidstructure.
  315. ?AO: Please enter command.
  316. CAC: It was?
  317. CAC: >Land
  318. ?AO: Would you like to attempt a docking, and hopefully not damage the MAIN engine this time?
  319. CAC: >Yes
  320. ?AO: Alright. Which face of the dodecahedron would you like to attempt a landing on?
  321. CAC: >Top
  322. ?AO: Would you like Cyan to attempt to copilot?
  323. ?AO: Considering what you did last time alone.
  324. CAC: >sure
  325. ?AO: Here goes.
  326. ?AO: Landing check: exactly 50%. Wonderful.
  327. ?AO: The ship doesn't take any damage, but you only get a mediocre parking spot.
  328. ?AO: Fortunately, you now also have, you know, a functional hatch.
  329. CAC: >Descend
  330. ?AO: You both drop into the chamber, and the structure's door seals once more above you.
  331. CAC: >Look around
  332. ?AO: Unlike the last voidstructure, you're in a spacious room, devoid of opposition. There is a KEY TERMINAL of some sort off near a locked door, as well as a pile of ACCESS CUBES. You don't know how you know what those things are.
  333. ?AO: You're pretty sure your gem just projected the names into your mind.
  334. CAC: >Examine access cubes
  335. ?AO: There's five of them, obviously cuboid in shape. Each face is adorned with an access mark in the corner, and a variety of scannable symbols around them.
  336. CAC: Hrm
  337. ?AO: They appear to be constructed of what appears to be some golden metal.
  338. CAC: >Examine Key Terminal
  339. ?AO: Also, there are identification numbers on the sides of each cube, naturally.
  340. ?AO: You examine the key terminal.
  341. ?AO: It appears to be a pedestal, about four feet in height, with a square carving in the center of the top face. The indention is inscribed with the generic square-with-an-internal-dash lock/scanner symbol.
  342. CAC: Hrm
  343. ?AO: Evidently, you place the correct cube into the slot, and it unlocks the door.
  344. ?AO: Well, the correct FACE of the correct cube.
  345. CAC: >Consider guessing them all
  346. ?AO: Do you really want to make thirty guesses with a terminal you do not understand, that could possibly be hooked up to security?
  347. CAC: >Fair enough
  348. CAC: >Examine symbols on cubes
  349. ?AO: They are mostly Rodarbi.
  350. ?AO: They appear to be nonsense arrangements of letters, upon a phone scan and Google cross-check>
  351. ?AO: *?
  352. CAC: What
  353. ?AO: However, the identification numbers are all in clear standard numbers.
  354. ?AO: Rather than Rodarbi.
  355. CAC: Hmm
  356. CAC: >Look around room for symbols or such
  357. ?AO: The room is otherwise entirely blank, save for the universal 'exit' symbol upon the hatch you came in from.
  358. CAC: >Examine exit symbol
  359. ?AO: It is the square-with-three-hashes-slicing-through-the-edge exit sign, of course.
  360. CAC: Hmm
  361. CAC: >Look for cube side with lock symbol on it
  362. ?AO: All thirty access marks are lock symbols.
  363. CAC: Right...
  364. CAC: >Look for side with more than one
  365. ?AO: There are none. However, in the process, you note that you can manually open up an access mark without placing it into the key terminal.
  366. CAC: ?
  367. CAC: >?
  368. ?AO: Would you like to open a cube up? If so, what face, and which cube identification number?
  369. ?AO: Note, of course, that you have yet to examine the identification numbers of the cubes directly.
  370. CAC: >Examine ID Numbers
  371. ?AO: The first cube is # 8751, the second is # 1025, the third is # 5082, the fourth is # 0612, and the fifth is # 1011.
  372. CAC: Hmm
  373. CAC: >Open 1025, random side
  374. ?AO: You open up cube # 1025, face # 6. The access mark slides back, revealing a miniature holographic projector which reveals the holo-visage of what appears to be Alexander Hamilton and Antonio Vazquez.
  375. CAC: wat
  376. CAC: >examine
  377. ?AO: What, the cube, or the holographic projections>
  378. ?AO: *?
  379. CAC: >holograph
  380. ?AO: Very well. They are pretty simple in nature, though incredibly lifelike. One Secretary of the Treasury and one Grand Warlock.
  381. CAC: Hmm.
  382. CAC: >Open 1025 face 5
  383. ?AO: You close face six, and open face five.
  384. ?AO: Face five's access mark rolls back, revealing a plasma projector, brimming with deadly heat.
  385. CAC: >what's a plasma projector
  386. CAC ceased responding to memo.
  387. ?AO: It is a miniature plasma cannon, capable of hitting a bird from five miles away.
  388. ?AO: It begins to prime its main sequence cannon.
  389. CURRENT absoluteCoolness2 [CAC] RIGHT NOW responded to memo.
  390. CAC: >Close
  391. ?AO: You close the fifth face.
  392. CAC: >Open fourth facr
  393. CAC: Face
  394. ?AO: Nonetheless, the thing fires at the inside of the cube.
  395. ?AO: You drop it as the thing melts.
  396. ?AO: Well, that's one cube down, sort of.
  397. CAC: Welp
  398. CAC: >Get another cube, open first face
  399. ?AO: You open the first face of cube # 5082.
  400. ?AO: It projects a holographic screen, which appears to be a map of Facet 9.
  401. CAC: >Examine
  402. ?AO: Several key locations are marked, such as the map temple you visited, and apparently some other temple in the Lambda Sector, as well as a small town in the Tau Sector.
  403. CAC: Hmm..
  404. ?AO: These latter two things are not on your current map.
  405. CAC: >Update map
  406. ?AO: You do so.
  407. CAC: >Open second side
  408. ?AO: Opening the second side's access mark, you find that the holographic projector has been replaced with a cash string.
  409. CAC: >Take
  410. ?AO: Your current balance is now 386 ψ.
  411. CAC: >Open third side
  412. CAC ceased responding to memo.
  413. ?AO: The third side's access mark, upon being pressed, sparks a little. The Rodarbi symbols for h, e, l, l, o, w, o, r, l, and d light up on the third face.
  414. CURRENT absoluteCoolness [CAC] RIGHT NOW responded to memo.
  415. ?AC: Hmm
  416. CAC: >Does it open
  417. ?AO: Nope.
  418. CAC: >Open fourth side
  419. ?AO: The fourth face's access mark slides back, and the internal projector emits what appears to be a full tape of President Sanders's inauguration.
  420. CAC: >Open fifth side
  421. ?AO: You press the fifth face's access mark. The thing rolls back, and reveals not one, but two holographic projectors.
  422. ?AO: A screen is projected, and a keyboard emitted.
  423. CAC: >Examine screen
  424. ?AO: It is blank, save for the blinking line that accompanies the soon-to-be-typed.
  425. ?AO: Well, and the massive key symbol in the center of the screen.
  426. CAC: >Examine key symbol
  427. ?AO: It is two squares, the second's upper left corner meeting with the first's bottom right corner.
  428. CAC: >type hello world
  429. ?AO: Upon doing so, the slot of the key terminal emits a short burst of blue light.
  430. CAC: >Examine key terminal again
  431. ?AO: It is the same as ever, post-burst.
  432. ?AO: Could this be the one?
  433. CAC: >Try it
  434. ?AO: You place access cube # 5082 into the slot, fifth face down.
  435. ?AO: A panel in the side of the terminal slides back, revealing two projectors as well, which emit yet another keyboard and screen, this one with actual words.
  436. CAC: >Read
  437. ?AO: KOVZHV VMGVI GSV XLIIVXG RLFXLH HVJFVMXV.
  438. CAC: Well
  439. CAC: >Is it a cipher
  440. ?AO: What do you think?
  441. ?AO: ((You can ask the people over in the normal memo if you can't decode this thing on mobile.))
  442. CAC: Hey GG
  443. CGG: what
  444. CGG: oh
  445. CGG: bıt busy
  446. CAC: Well paste it over therr
  447. CAC: I can't copy paste
  448. CAO made AC an OP.
  449. ?AO: ((/AFK for twentyish minutes. Have fun with the secrets until then.))
  450. ?AO: ((/UNAFK. Wow, memo people either don't care, or are just so immersed in their game to bother.))
  451. CAC: It seems to be the former 
  452. ?AO: Hah.
  453. ?AO: Would you like me to officially declare them all assholes, and give you a free pass on decoding?
  454. CAC: Surr
  455. CAC: Sure
  456. ?AO: ((PLEASE ENTER THE CORRECT IOUCOS SEQUENCE.))
  457. ?AO: Please enter command.
  458. CAC: Hmm
  459. CAC: >Look up what ioucos means
  460. ?AO: Ioucos, surprisingly enough, is not a restricted thing.
  461. CAC: >What is it
  462. ?AO: A quick Google search reveals it is either an illicit Kenyan honey, or the term for the godlike state achieved at the end of the indie game VOID. Oh, fuck. You remember that one. It was great. The look in Cyan's eyes says she does as well.
  463. ?AO: Would you like to look at any of the links revealed by the search?
  464. CAC: >Sure
  465. ?AO: The honey or the game.
  466. CAC: >Honey
  467. ?AO: You look at the Wikipedia page for ioucos honey for like fifteen minutes. You learn nothing in terms of a sequence of any sort.
  468. CAC: >Game
  469. CAC: Hey, what was that cipher?
  470. ?AO: ((Atbash.))
  471. CAC: Ah
  472. ?AO: The first few lines of the game's front page reveal such: 'VOID is a pixelated 2D mystery-adventure by Violet Citadel. It was released on August 9, 2015.
  473. ?AO: *'
  474. CAC: Violet Citadel...
  475. CAC: >Look for sequence
  476. ?AO: All that's in that place in terms of numbers is a few statistics, and that date right there. 08/09/15.
  477. CAC: >Enter 080915
  478. ?AO: The holographic screen glows green, and a click resonates from the key terminal.
  479. ?AO: The door behind the terminal slides into the floor.
  480. CAC: Hmm
  481. CAC: >Take cubes
  482. ?AO: Huh. It was rumored that Violet Citadel bought something or other off of Grayhold for a few thousand dollars. Odd.
  483. ?AO: You take the four cubes that have not been melted.
  484. CAC: >Forward
  485. ?AO: Both you and Cyan head onwards.
  486. ?AO: Would you like to save your game?
  487. CAC: >Yes
  488. ?AO: Saving game...
  489. ?AO: Saving...
  490. ?AO: Game save complete. Would you like to quit?
  491. CAC: >Yes
  492. ?AO: Game quit successfully. You have ten seconds to disperse.
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