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- [#en][p=center][img]http://i.imgur.com/cUENUEe.png[/img]
- [font=monospace][color=#6C77C1][size=16]REPORT MAPS [u][url=http://bit.ly/2mFqjMt][color=#6C77C1]HERE[/color][/url][/u] ♥[/size][/color][/font][/p][hr]
- [img align=right]http://transformice.com/images/x_bouboum/x_skin/x_skin_23/x_illu_300.png[/img]
- [font=monospace][size=12][b][color=#009D9D]ㅤYour aim in this minigame is to collect the cheese the faster you can, using the effects each ground offers.[/color]
- [color=#CB546B]ㅤBefore sending your map, follow all the rules below while you create your map! Do not try to fool us, we will find it out![/color][/b][/size][/font]
- [spoiler=[img]http://i.imgur.com/duPlp6u.png[/img] [size=20][b]Map Rules[/b][/size][size=11]
- • You may submit a total of [b]FIVE[/b] (5) maps per evaluation. If infringed, you will have all the other maps blacklisted in the review.
- • Post only the map code (@123456), images are not needed.
- • To discuss about a decision, send a private message [url=http://bit.ly/2ld6rU2]here[/url]. Avoid arguing on the topic.
- [/size]][hr][font=monospace][size=12][size=20][b]1.[/b][/size] [color=#CB546B]Your map must have at least one hole and one cheese;[/color]
- [size=20][b]2.[/b][/size] [color=#CB546B]If your map contains mechanisms, is recommended that you use JOINTS (JD, JP, JPL, JR) instead of NAILS, unless they are part of the concept or impossible to remake with joints;[/color]
- [size=20][b]3.[/b][/size] [color=#CB546B]Your map must not contain the following attributes:[/color]
- [size=15][b]3.1.[/b][/size] [color=#CB546B]defilante="" - Prohibited due to a problem where people die after 800px;[/color]
- [size=15][b]3.2.[/b][/size] [color=#CB546B]N="Night Mode", C="Collision", A="Soulmate" - Not allowed since they destroy the concept of the game.[/color]
- [size=15][b]3.3.[/b][/size] [color=#CB546B]D="Image", d="Image" - Images are allowed when the background ground has the attribute that deactivates the ground effects, otherwise, prohibited.[/color]
- [size=20][b]4.[/b][/size] [color=#CB546B]Avoid cramped places;[/color]
- [size=20][b]5.[/b][/size] [color=#CB546B]Try not to keep the restitution of Lavas higher than 2;[/color]
- [size=20][b]6.[/b][/size] [color=#CB546B]It's preferable that all the grounds without powers, or those ones that mice won't touch, use the attribute [i]disablepower[/i];[/color]
- [/size][/font][hr][/spoiler]
- [spoiler=[img]http://i.imgur.com/leW3zQ3.png[/img] [size=20][b]XML Parameters[/b][/size]]
- [table]
- [row]
- [cel][spoiler=[img]http://transformice.com/images/x_transformice/x_interface/x_lettre.png[/img] [size=20]mapname[/size]]
- [b]Attribute :[/b] mapname
- [b]Parameter :[/b] title
- [b]What's it for :[/b] Gives a title for your map
- [b]Example :[/b] mapname="Hardest map"
- [/spoiler][/cel]
- [cel]ㅤ[/cel]
- [cel][spoiler=[img]http://transformice.com/images/x_transformice/x_interface/x_icone_chamane/x_i_22.png[/img] [size=20]disablepower[/size]]
- In the parameters tag (<P />)
- ㅤㅤ[b]Attribute :[/b] disablepower
- ㅤㅤ[b]Parameter :[/b] Z ground index(es)
- ㅤㅤ[b]What's it for :[/b] Disables the power for the specified ground (Useful for non powerful grounds)
- ㅤㅤ[b]Example :[/b] disablepower="0,1,2,3"
- In the ground tag (<S />)
- ㅤㅤ[b]Attribute :[/b] disablepower
- ㅤㅤ[b]Example :[/b] disablepower=""
- [/spoiler][/cel]
- [cel]ㅤ[/cel]
- [/row]
- [row]
- [cel][spoiler=[img]http://transformice.com/images/x_transformice/x_evt/x_evt_11/ngporeje/PinteFromageB.png[/img] [size=20]cheese[/size]]
- [b]Attribute :[/b] cheese
- [b]What's it for :[/b] All the mice starts with cheese (So you don't need to put one in the map)
- [b]Example :[/b] cheese=""
- [/spoiler][/cel]
- [cel]ㅤ[/cel]
- [cel][spoiler=[img]http://transformice.com/images/x_transformice/x_interface/x_icone_chamane/x_i_66.png[/img] [size=20]meep[/size]]
- [b]Attribute :[/b] meep
- [b]What's it for :[/b] All the mice starts with meep!
- [b]Example :[/b] meep=""
- [/spoiler][/cel]
- [cel]ㅤ[/cel]
- [/row]
- [row]
- [cel][spoiler=[img]http://transformice.com/images/x_transformice/x_inventaire/2259.jpg[/img] [size=20]addtime[/size]]
- [b]Attribute :[/b] addtime
- [b]Parameter :[/b] time in minutes to be added
- [b]What's it for :[/b] Adds more time for your map. It sums with the initial 3 minutes.
- [b]Example :[/b] addtime="1"
- [/spoiler][/cel]
- [cel]ㅤ[/cel]
- [cel][spoiler=[img]http://transformice.com/images/x_transformice/x_evt/x_evt_05/yelfrdge/bocal.png[/img] [size=20]notwater[/size]]
- [b]Attribute :[/b] notwater
- [b]What's it for :[/b] If your map has water but you don't want it drowning mice, use this attribute.
- [b]Example :[/b] notwater=""
- [/spoiler][/cel]
- [cel]ㅤ[/cel]
- [/row]
- [row]
- [cel][spoiler=[img]http://transformice.com/images/x_transformice/x_badges/x_65.png[/img] [size=20]setvampire[/size]]
- [b]Attribute :[/b] setvampire
- [b]Parameter :[/b] x and y coordinates (Supports multiple spawns)
- [b]What's it for :[/b] Adds vampires in the round (random, 1 for each 4 mice).
- [b]Example :[/b] setvampire="200,350,400,350,600,350"
- [/spoiler][/cel]
- [/row]
- [/table]
- [/spoiler]
- [p=center][font=Tahoma][size=13]You can send maps from the categories P7, P9 and P17 for review![/size][/font]
- [img]http://i.imgur.com/r9So7Jp.png[/img][/p]
- [/#en]
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