DogDriller

DogDriller's Counter Strike 1.6 Config

Jul 31st, 2012
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  1. //-------------------------------------------------------------
  2. // Dogdriller.cfg
  3. // HUD: Default
  4. // Settings: Mouse: Microsoft Wheel Mouse Optical 1.1a
  5. // -400dpi
  6. // -500hz
  7. // -Mousefix.reg : Yes
  8. // -40.9cm/360 with no accel
  9. // Mousepad: Razer Goliathus Control
  10. // Keyboard: Plu ML-G3000 NKRO
  11. // Audio : Beyerdynamic DT 770 Pro (80ohm)
  12. // Monitor : LG W2363D, 16:9, 120Hz, 1920x1080
  13. // OS : Windows XP
  14. // Date modified 2012/07/31
  15. //-------------------------------------------------------------
  16.  
  17.  
  18. //-------------------------------------------------------------
  19. // 00 - Contents
  20. //-----------------------------------
  21. // 01 - Autoexec
  22. // 02 - Player
  23. // 03 - Binds
  24. // 04 - Mouse
  25. // 05 - Net settings
  26. // 06 - Sound
  27. // 07 - Hud
  28. // 08 - Graphics
  29. // 09 - Violence
  30. // 10 - Misc Settings
  31. // 11 - Scripts
  32. // 12 - ESL Required Commands
  33. // 13 - End
  34. //-------------------------------------------------------------
  35.  
  36.  
  37. //-----------------------------------
  38. // 01 - Autoexec
  39. //-----------------------------------
  40. //exec dogdriller.cfg
  41.  
  42. //-----------------------------------
  43. // 02 - Player
  44. //-----------------------------------
  45. name "DogDriller" //In game name
  46. model "scientist" //Sets your model in Half-Life
  47. cl_logofile "tiki" //Spray file
  48. bottomcolor "6" //Sets the top color of your model
  49. topcolor "30" //Sets the bottom color of your model
  50.  
  51. //-----------------------------------
  52. // 03 - Binds
  53. //-----------------------------------
  54. unbindall
  55. //Binds
  56. bind "z" "slot1;cl_righthand 1" //slot1
  57. bind "x" "slot2;cl_righthand 1" //slot2
  58. bind "b" "slot3;cl_righthand 0" //slot3
  59. bind "shift" "use weapon_flashbang;cl_righthand 1" //flashbang
  60. bind "y" "use weapon_hegrenade;cl_righthand 1" //hegrenade
  61. bind "t" "use weapon_smokegrenade;cl_righthand 1" //smokegrenade
  62. bind "capslock" "slot5" //slot5
  63. bind "r" "+forward" //Move forward
  64. bind "d" "+moveleft" //Move left
  65. bind "f" "+back" //Move back
  66. bind "g" "+moveright" //Move right
  67. bind "mouse1" "+attack2" //Jump
  68. bind "a" "+speed" //Walk
  69. bind "s" "+reload" //Reload
  70. bind "e" "drop" //Drop weapon
  71. bind "h" "impulse 201" //Spray
  72. bind "u" "messagemode" //chat
  73. bind "i" "messagemode2" //teamchat
  74. bind "n" "say }3" //Say }3
  75. bind "mouse3" "+use" //Say nice one
  76. bind "m" "chooseteam" //chooseteam
  77. bind "mwheelup" "impulse 100" //Flashlight
  78. bind "j" "nightvision" //Enable Nightvision
  79. bind "ctrl" "+showscores" //Showscores
  80. bind "ESCAPE" "cancelselect" //Open menu
  81. bind "alt" "radio3" //Radio commands
  82. bind "MOUSE2" "+attack" //Attack
  83. bind "space" "+duck" //Secondary fire/zoom/silence
  84. bind "mwheeldown" "+jump" //Jump
  85. bind "`" "toggleconsole" //Toggle console
  86. bind "0" "slot10" //Slot1
  87. bind "1" "slot1" //Slot2
  88. bind "2" "slot2" //Slot3
  89. bind "3" "slot3" //Slot4
  90. bind "4" "slot4" //Slot5
  91. bind "5" "slot5" //Slot6
  92. bind "6" "slot6" //Slot7
  93. bind "7" "slot7" //Slot8
  94. bind "8" "slot8" //Slot9
  95. bind "9" "slot9" //Slot0
  96. bind "enter" "demorec"
  97. bind "backspace" "statuscap"
  98. bind "F12" "+net_graph" //Netgraph on hold
  99. bind "home" "exec dogdriller.cfg" //exec cfg
  100. //Buy
  101. bind "kp_plus" "buyammo1" //numpad +, buy primmary ammo
  102. bind "kp_enter" "buyammo2" //numpad enter, buy pistol ammo
  103. bind "kp_slash" "flash" //numpad /, buy flashbang
  104. bind "*" "hegren" //numpad *, buy nade
  105. bind "kp_minus" "sgren" //numpad -, buy smoke
  106. bind "kp_ins" "vesthelm;vest;slot0" //numpad 0, buy Kevlar
  107. bind "kp_del" "buy" //numpad del, buymenu
  108. bind "kp_end" "p228;defuser;slot1" //numpad 1, buy P228
  109. bind "kp_downarrow" "tmp;mac10;defuser;slot2" //numpad 2, buy machine pistol
  110. bind "kp_pgdn" "deagle;defuser;slot3" //numpad 3, buy Deagle
  111. bind "kp_leftarrow" "mp5;defuser;slot4" //numpad 4, buy MP5
  112. bind "kp_5" "galil;famas;defuser;slot5" //numpad 5, buy Galil/Famas
  113. bind "kp_rightarrow" "ak47;m4a1;defuser;slot6" //numpad 6, buy m4/ak
  114. bind "kp_home" "scout;defuser;slot7" //numpad 7, buy Scout
  115. bind "kp_uparrow" "awp;defuser;slot8" //numpad 8, buy AWP
  116. bind "kp_pgup" "g3sg1;sg550;defuser;slot9" //numpad 9, buy Autosniper
  117. bind "F1" "rebuy" //F1, rebuy previous
  118.  
  119. //-----------------------------------
  120. // 04 - Mouse
  121. //-----------------------------------
  122. sensitivity "3.5" //Mouse sensitivity
  123. zoom_sensitivity_ratio "1" //Sensitivity ratio when zooming
  124. m_filter "1" //Sets mouse smoothing
  125. m_yaw "0.016" //Horizontal view movement sensitivity
  126. m_pitch "-0.028" //Vertical view movement sensitivity
  127.  
  128. //-----------------------------------
  129. // 05- Net settings
  130. //-----------------------------------
  131. cl_cmdrate "70" //Maximum packets sent to the server per second.
  132. cl_updaterate "70 //The number of updates per second requested from the server.
  133. cl_cmdbackup "2" //Amount of times movement command packets are resent.
  134. cl_smoothtime "0.01" //Defines if prediction errors are smoothly corrected
  135. cl_dlmax "128" //Determines the fragment size for chunks of player decals downloaded whilst playing
  136. cl_allowdownload "0" //Allow downloading from servers before joining
  137. cl_resend "0" //Delay in seconds before the client will resend the 'connect' attempt
  138. rate "25000" //Server comunication command
  139.  
  140. //-----------------------------------
  141. // 06 - Sound
  142. //-----------------------------------
  143. volume "0.05" //volume
  144. bgmvolume "0" //bgm volume
  145. hisound "1" //High quality sound
  146. suitvolume "0.250000" //Hl hev suit volume
  147. s_eax "0" //Enables EAX sound technology
  148. s_automax_distance "50" //max sound distance
  149. voice_enable "0" //In game voice com
  150. voice_recordtofile "0" //Records your voice to a file when to 1 and you talk on your microphone.
  151. voice_scale "0" //Disable voice com
  152. voice_modenable "0" //Disable voice com
  153. voice_scale "0.75" //Volume of other player voices
  154. MP3FadeTime "1.0" //Ammount of seconds a mp3 will take to fade completely
  155. MP3Volume "0.25" //MP3 volume level
  156.  
  157. //-----------------------------------
  158. // 07 - Hud
  159. //-----------------------------------
  160. crosshair "1" //Toggle crosshair
  161. cl_crosshair_size "large" //Controls crosshair size
  162. cl_crosshair_color "50 250 50"
  163. cl_dynamiccrosshair "0" //Toggle Dynamic crosshair
  164. cl_crosshair_translucent "0" //Toggle tranulcent crosshair
  165. gl_spriteblend "0" //imp zoom x-hair
  166. hpk_maxsize "4" //Defines the maximum size of custom.hpk in your cstrike folder
  167. hud_centerid "1" //Centres player id's
  168. hud_draw "1" //Hud
  169. hud_saytext_internal "1" //Enables the in-game chat
  170. drawradar //Show radar
  171. cl_radartype "0" //Enables opaque radar
  172. cl_bob "0" //Controls weapon bob
  173.  
  174. //-----------------------------------
  175. // 08 - Graphics
  176. //-----------------------------------
  177. gamma "3" //Sets the gamma value
  178. brightness "10" //Sets the brightness value.
  179. cl_corpsestay "0" //Time in seconds before dead bodies dissapear
  180. gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" //Texture quality
  181. gl_affinemodels "0" //Applies opengl perspective correction hints
  182. gl_alphamin "0.25" //Controls how filtering of alpha-masked textures affects the appearance of edges.
  183. gl_clear "0" //"1" will clear the color-buffer
  184. gl_cull "1" //Enables opengl GL_CULL_FACE setting
  185. gl_dither "0" //Used to hide a lack of colour depth.
  186. gl_keeptjunctions "0" //If to 0 you will see cracks between some textures.
  187. gl_lightholes "0" //Controls whether to apply lighting to surfaces with "holes"
  188. gl_max_size "256" //The maximum pixel size which textures are loaded in.
  189. gl_palette_tex "0" //Enable/disable support for paletted textures
  190. gl_playermip "2" //Sets the rendering quality to the models
  191. gl_polyoff"0.1" //Amount of offto apply to decals on polygons
  192. gl_round_down "3" //When textures need to be resized they are rounded up or down depending of this.
  193. gl_wateramp "0" //Amplifies the water's waves
  194. gl_ztrick "1" //Enabling this might cause distant objects to flicker. If you want more fps, enable this.
  195. cl_himodels "0" //Low quality models
  196. cl_shadows "1" //Enable shadows
  197. gl_flipmatrix "0" //A fix for the crosshair 3dfx drivers for old video cards
  198. r_detailtextures "0" //Turn on/off the detailed textures in cobble
  199. gl_fog "0" //Turn On/Off the fog effect in de_inferno_cz
  200. cl_solid_players "0" //Toggle solid player models
  201. cl_weather "0" //Disable weather effects
  202. max_shells "0" //max bullet shells
  203. max_smokepuffs "0" //max smoke puffs
  204. fastsprites "2" //Defines quality of smokepuffs
  205. gunsmoke "0" //Controls smoke from guns
  206. viewsize "130" //Sets the size of your in-game screen in software mode
  207. mp_decals "50" //Controls max decals
  208.  
  209. //-----------------------------------
  210. // 09 - Violence
  211. //-----------------------------------
  212. violence_agibs "1" //More blood
  213. violence_hgibs "1" //More blood
  214. violence_hblood "1" //More blood
  215. violence_ablood "1" //More blood
  216.  
  217. //-----------------------------------
  218. // 10 - Misc Settings
  219. //-----------------------------------
  220. console "1" //Allows console
  221. fps_max "101" //Sets fps max (max 100)
  222. cl_forwardspeed "400" //Sets the speed using the forward key
  223. hud_fastswitch 1 //Fast weapon switch
  224. cl_minmodels "1" //Force player models
  225. setinfo "_vgui_menus" "0" //Faster team chooser
  226. developer "0" //Enables developer mode
  227.  
  228. //-----------------------------------
  229. // 11 - Scripts
  230. //-----------------------------------
  231. //Demo Recorder
  232. alias statusshot "+showscores;status;wait;wait;wait;snapshot;toggleconsole;wait;wait;wait;snapshot;toggleconsole;escape"
  233. alias recording "statusshot;messagemode record;hudmsg1; motd_write [ Demo Recording ON! ]; hudmsg0;alias demorec recorded"
  234. alias recorded "hudmsg1; motd_write [ Demo Recording OFF! ];hudmsg0;statusshot;stop;alias demorec recording"
  235. alias statuscap "hudmsg1; motd_write [ Status Capped! ];hudmsg0;statusshot"
  236. alias demorec "recording"
  237. stop
  238.  
  239. //Hud messages
  240. alias hudmsg1 "motdfile echo.txt"
  241. alias hudmsg0 "developer 1; motd; developer 0"
  242. //Usage Example:
  243. //"hudmsg1; motd_write hudmessage; hudmsg0"
  244.  
  245. //Netgraph
  246. alias "+net_graph" "net_graph 1" //Netgraph script
  247. alias "-net_graph" "net_graph 0" //Netgraph script
  248. net_graphpos "1" //Netgraph position
  249. graphheight "420" //Netgraph height
  250.  
  251. //-----------------------------------
  252. // 12 - ESL required commands
  253. //-----------------------------------
  254. cl_movespeedkey "0.52" //The speed at which you move when +speed is active
  255. cl_pitchspeed "225" //This is how fast your view loop up/look down using the commands +lookup/+lookdown
  256. cl_showevents "0" //Enables showing on events like weapon firing in cstrike/events
  257. cl_pmanstats "0" //It displays on your screen infos about particles
  258. cl_lc "1" //Enable lag compensation
  259. cl_lw "1" //Enable client side weapon firing prediction
  260. d_spriteskip "0" //Enables fast sprites rendering
  261. gl_monolights "0" //Fullbright
  262. gl_overbright "0" //Saturated lighting
  263. gl_picmip "0" //Sets the rendering quality
  264. gl_polyoff"0.1" //Amount of offto apply to decals on polygons
  265. s_show "0" //Shows on screen what sounds are played.
  266. s_a3d "0" //Enable A3D sound technology
  267. lightgamma "2.5" //Sets the in game lightgamma
  268. texgamma "2.0" //Sets the texture gamma amount
  269. net_graph "0" //It displays information about your settings
  270. cl_showerror "0" //Show the Prediction Errors on your screen
  271.  
  272. //-----------------------------------
  273. // 13 - End
  274. //-----------------------------------
  275. echo Loaded DogDriller's CFG...
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