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- ## Entity Events
- on Combust
- on Damage
- if target.is.Giant
- tag.attacker.giantFight: target_tagvalue_giantID
- on Death
- if target.is.Giant
- foreach player in server as it
- if target_tagvalue_giantFight = it_tagvalue_lastGiantAttacked
- message.server: "%{target_tagvalue_giantID}"
- on Explode
- on Heal
- on HorseJump
- on ProjectileHit
- on ProjectileLaunch
- on ShootBow
- on Spawn
- if entity.is.Giant
- tag.entity.giantID: 1
- on Tame
- on Target
- on Teleport
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