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  1. # This is a template config file
  2. # define your parameter and its value like:
  3. Messages:
  4. ErrorMsg : "&c[MineBomb] : Some error occured."
  5. Cooldown: "&a[MineBomb] You have to wait for &b%remaining% &aseconds."
  6. CannotThrow: "&c[MineBomb] You do not have a permission to throw %material%!. Ask an admin to give you a permission (%perm%)!"
  7. NoPlayer: "&c[MineBomb] Player &e%player% &c is not online!"
  8. NoSuchBomb: "&c[MineBomb] No such Bomb (&e%type% &c) is available!"
  9. BombGiven: "&a[MineBomb] %player% received %amount% bombs of type %type%!"
  10. CannotUse: "&c[MineBomb] You cannot use it here!"
  11.  
  12. HelpMessages:
  13. banner:
  14. msg: "=== &e[&aMineBomb Commands List (%version%)&e] &r==="
  15. help:
  16. msg: "&a/minebomb help : displays this help menu."
  17. reload:
  18. msg: "&a/minebomb reload : reloads config file."
  19. permission: "minebomb.reload"
  20. debug:
  21. msg: "&a/minebomb debug <true|false> : turn on / off the debug mode."
  22. permission: "minebomb.debug"
  23. give:
  24. msg: "&a/minebomb give <player> <type> <num> : gives <num> of bombs (of <type>) to <player."
  25. permission: "minebomb.admin"
  26. list:
  27. msg: "&a/minebomb list : lists available bomb types."
  28.  
  29. # adjust these event priority if those event processes from this plugin
  30. # interfere with other plugins' event processes.
  31. EventPriorityMap:
  32. PlayerDropItemEvent: "HIGHEST"
  33. PlayerInteractEvent: "LOW"
  34. BlockBreakEvent: "MONITOR"
  35. TEBlockExplodeEvent: "MONITOR"
  36.  
  37. # wether grenade
  38. # this is not implemented yet.
  39. damage_entity: false
  40.  
  41. # WorldGaurd option
  42. # UseBlockBreak will check block-break region flag
  43. # UseCanBuild will check build region flag
  44. UseBlockBreak: true
  45. UseCanBuild: true
  46.  
  47. # parameters for explosive effect
  48. visual: true
  49. sound: true
  50. pickup: true
  51. smelt: true
  52. stone_to_stone: true
  53. natural_drop: false
  54.  
  55. #if this option is true, the new TEExplodeEvent will be used
  56. # TEExplosiveEvent is more efficient thatn producing
  57. # many BlockBreakEvent.
  58. UseTEExplodeEvent: true
  59. PickupTEExplodedBlocks: true
  60.  
  61.  
  62. ###Throwing method
  63. # To use right click to throw SneakToThrow:false, RightClickToThrow: true
  64. # (defualt) To use shift-right click to throw SneakToThrow:true, RightClickToThrow: true
  65. # To use 'q' to throw SneakToThrow:false, RightClickToThrow: false
  66. # if you're using projectile object like enderpearl, snowball as a bomb
  67. # make sure to enable the above "SneakToThrow" option
  68. SneakToThrow: true
  69. RightClickToThrow: true
  70.  
  71. # Explosion exempted blocks:
  72. ExemptedBlocks:
  73. - ENDER_CHEST
  74.  
  75.  
  76. InvalidWorlds:
  77. - PvP
  78. - plots
  79. - world
  80.  
  81. InvalidRegions:
  82. # - spawn
  83.  
  84. # in order to use each grenade, a player needs to have a use permission:
  85. # minebomb.use.grenade_small, minebomb.use.grenade_middle,
  86. Bombs:
  87. Grenade_Small:
  88. item: ENDER_PEARL
  89. type: Sphered
  90. level: 1
  91. cooldown: 0
  92. damage: 5
  93. name: "&aLevel 1 Grenade"
  94. lore:
  95. - "&bType: %type%"
  96. - "&bLevel: %level%"
  97. - "&e'q' to throw!"
  98. Grenade_medium:
  99. item: ENDER_PEARL
  100. type: Sphered
  101. level: 2
  102. cooldown: 0
  103. damage: 6
  104. name: "&aLevel 2 Grenade"
  105. lore:
  106. - "&bType: %type%"
  107. - "&bLevel: %level%"
  108. - "&e'q' to throw!"
  109. Grenade_Middle:
  110. item: ENDER_PEARL
  111. type: Sphered
  112. level: 3
  113. cooldown: 0
  114. damage: 7
  115. name: "&aLevel 3 Grenade"
  116. lore:
  117. - "&bType: %type%"
  118. - "&bLevel: %level%"
  119. - "&e'q' to throw!"
  120. Grenade_Large:
  121. item: ENDER_PEARL
  122. type: Sphered
  123. level: 5
  124. cooldown: 0
  125. damage: 10
  126. name: "&aLevel 5 Grenade"
  127. lore:
  128. - "&bType: %type%"
  129. - "&bLevel: %level%"
  130. - "&e'q' to throw!"
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