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- # This is a template config file
- # define your parameter and its value like:
- Messages:
- ErrorMsg : "&c[MineBomb] : Some error occured."
- Cooldown: "&a[MineBomb] You have to wait for &b%remaining% &aseconds."
- CannotThrow: "&c[MineBomb] You do not have a permission to throw %material%!. Ask an admin to give you a permission (%perm%)!"
- NoPlayer: "&c[MineBomb] Player &e%player% &c is not online!"
- NoSuchBomb: "&c[MineBomb] No such Bomb (&e%type% &c) is available!"
- BombGiven: "&a[MineBomb] %player% received %amount% bombs of type %type%!"
- CannotUse: "&c[MineBomb] You cannot use it here!"
- HelpMessages:
- banner:
- msg: "=== &e[&aMineBomb Commands List (%version%)&e] &r==="
- help:
- msg: "&a/minebomb help : displays this help menu."
- reload:
- msg: "&a/minebomb reload : reloads config file."
- permission: "minebomb.reload"
- debug:
- msg: "&a/minebomb debug <true|false> : turn on / off the debug mode."
- permission: "minebomb.debug"
- give:
- msg: "&a/minebomb give <player> <type> <num> : gives <num> of bombs (of <type>) to <player."
- permission: "minebomb.admin"
- list:
- msg: "&a/minebomb list : lists available bomb types."
- # adjust these event priority if those event processes from this plugin
- # interfere with other plugins' event processes.
- EventPriorityMap:
- PlayerDropItemEvent: "HIGHEST"
- PlayerInteractEvent: "LOW"
- BlockBreakEvent: "MONITOR"
- TEBlockExplodeEvent: "MONITOR"
- # wether grenade
- # this is not implemented yet.
- damage_entity: false
- # WorldGaurd option
- # UseBlockBreak will check block-break region flag
- # UseCanBuild will check build region flag
- UseBlockBreak: true
- UseCanBuild: true
- # parameters for explosive effect
- visual: true
- sound: true
- pickup: true
- smelt: true
- stone_to_stone: true
- natural_drop: false
- #if this option is true, the new TEExplodeEvent will be used
- # TEExplosiveEvent is more efficient thatn producing
- # many BlockBreakEvent.
- UseTEExplodeEvent: true
- PickupTEExplodedBlocks: true
- ###Throwing method
- # To use right click to throw SneakToThrow:false, RightClickToThrow: true
- # (defualt) To use shift-right click to throw SneakToThrow:true, RightClickToThrow: true
- # To use 'q' to throw SneakToThrow:false, RightClickToThrow: false
- # if you're using projectile object like enderpearl, snowball as a bomb
- # make sure to enable the above "SneakToThrow" option
- SneakToThrow: true
- RightClickToThrow: true
- # Explosion exempted blocks:
- ExemptedBlocks:
- - ENDER_CHEST
- InvalidWorlds:
- - PvP
- - plots
- - world
- InvalidRegions:
- # - spawn
- # in order to use each grenade, a player needs to have a use permission:
- # minebomb.use.grenade_small, minebomb.use.grenade_middle,
- Bombs:
- Grenade_Small:
- item: ENDER_PEARL
- type: Sphered
- level: 1
- cooldown: 0
- damage: 5
- name: "&aLevel 1 Grenade"
- lore:
- - "&bType: %type%"
- - "&bLevel: %level%"
- - "&e'q' to throw!"
- Grenade_medium:
- item: ENDER_PEARL
- type: Sphered
- level: 2
- cooldown: 0
- damage: 6
- name: "&aLevel 2 Grenade"
- lore:
- - "&bType: %type%"
- - "&bLevel: %level%"
- - "&e'q' to throw!"
- Grenade_Middle:
- item: ENDER_PEARL
- type: Sphered
- level: 3
- cooldown: 0
- damage: 7
- name: "&aLevel 3 Grenade"
- lore:
- - "&bType: %type%"
- - "&bLevel: %level%"
- - "&e'q' to throw!"
- Grenade_Large:
- item: ENDER_PEARL
- type: Sphered
- level: 5
- cooldown: 0
- damage: 10
- name: "&aLevel 5 Grenade"
- lore:
- - "&bType: %type%"
- - "&bLevel: %level%"
- - "&e'q' to throw!"
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