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- 2019-10-22 12:24:42.919 12985-13037/? E/Unity: notification is null
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogErrorFormat(String, Object[])
- InGameEvents.EventController:ShowSpecialEventNotificationOnLocation()
- InGameEvents.EventController:UpdateEvents()
- GameController:SceneManager_activeSceneChanged(String, String)
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <LoadSceneAsync>c__Iterator0:MoveNext()
- <Loa
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