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- Caught fatal signal - signo:11 code:1 errno:0 addr:0x8
- Obtained 32 stack frames.
- #0 0x007f7d21c10600 in _L_unlock_13
- #1 0x007f7d22d081a4 in GfxDevice::DrawSharedGeometryJobs(DynamicVBOBuffer const&, unsigned int, DynamicVBOBuffer const&, unsigned int, GeometryJobFence, DrawBuffersRange const*, unsigned long, VertexDeclaration*)
- #2 0x007f7d22d04e2c in RenderDynamicBatch(GfxDevice&, RenderNodeQueue const&, BatchInstanceData const*, unsigned long, unsigned long, unsigned long, VertexInputMasks, ShaderChannelMask, VertexAttributeFormats const&, GfxPrimitiveType)
- #3 0x007f7d22d04476 in RenderMultipleMeshes(RenderNodeQueue const&, RenderMultipleData const&, VertexInputMasks)
- #4 0x007f7d22ab3d76 in BatchRenderer::Flush(BatchBreakCause)
- #5 0x007f7d22aaea07 in SetReflections(BatchRenderer&, ReflectionSample const&)
- #6 0x007f7d22ab78c5 in ForwardRenderLoopJob(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*)
- #7 0x007f7d22d0be91 in GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&)
- #8 0x007f7d22ab632a in ForwardShaderRenderLoop::StartRenderJobs(JobFence&, bool, bool, ShaderPassContext&)
- #9 0x007f7d22ab845d in ForwardShaderRenderLoop::PerformRendering(JobFence&, ActiveLight const*, ShadowJobData const&, bool, bool, bool, Camera::RenderFlag)
- #10 0x007f7d22ab9888 in DoForwardShaderRenderLoop(RenderLoopContext const&, dynamic_array<RenderObjectData, 0ul>&, CullResults const&, bool, bool, bool, Camera::RenderFlag)
- #11 0x007f7d22aaf95f in DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&)
- #12 0x007f7d22a6879d in Camera::DoRender(CullResults&, Camera::RenderFlag, Camera::PerformRenderFunction*)
- #13 0x007f7d22a69a1d in Camera::CustomRender(CullResults&, ShaderPassContext&, CameraRenderingParams const*, Camera::RenderFlag, Camera::PerformRenderFunction*, void (*)(), void (*)())
- #14 0x007f7d22a69200 in Camera::StandaloneCustomRender(Camera::RenderFlag, Shader*, core::basic_string<char, core::StringStorageDefault<char> > const&, Camera::PerformRenderFunction*)
- #15 0x007f7d22a73434 in CameraScripting::Render(Camera*)
- #16 0x007f7d22db1407 in Camera_CUSTOM_Render(ScriptingBackendNativeObjectPtrOpaque*)
- #17 0x000000404ac9e6 in (wrapper managed-to-native) UnityEngine.Camera:Render (UnityEngine.Camera)
- #18 0x007f7d20d047c5 in mono_print_method_from_ip
- #19 0x007f7d20e74390 in mono_perfcounter_foreach
- #20 0x007f7d20e7523d in mono_runtime_invoke
- #21 0x007f7d22d45a42 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
- #22 0x007f7d22d43dda in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
- #23 0x007f7d22d2707a in Coroutine::InvokeMoveNext(ScriptingExceptionPtr*)
- #24 0x007f7d22d26cb5 in Coroutine::Run(bool*)
- #25 0x007f7d22acd352 in DelayedCallManager::Update(int)
- #26 0x007f7d22c31cde in ExecutePlayerLoop(NativePlayerLoopSystem*)
- #27 0x007f7d22c31d21 in ExecutePlayerLoop(NativePlayerLoopSystem*)
- #28 0x007f7d22c3225a in PlayerLoop()
- #29 0x007f7d22d9bfbe in PlayerMain(int, char**)
- #30 0x007f7d21855575 in __libc_start_main
- #31 0x0055bbb4d4f699 in _start
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