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Crash callstack

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Oct 17th, 2021
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Bash 3.20 KB | None | 0 0
  1. Caught fatal signal - signo:11 code:1 errno:0 addr:0x8
  2. Obtained 32 stack frames.
  3. #0  0x007f7d21c10600 in _L_unlock_13
  4. #1  0x007f7d22d081a4 in GfxDevice::DrawSharedGeometryJobs(DynamicVBOBuffer const&, unsigned int, DynamicVBOBuffer const&, unsigned int, GeometryJobFence, DrawBuffersRange const*, unsigned long, VertexDeclaration*)
  5. #2  0x007f7d22d04e2c in RenderDynamicBatch(GfxDevice&, RenderNodeQueue const&, BatchInstanceData const*, unsigned long, unsigned long, unsigned long, VertexInputMasks, ShaderChannelMask, VertexAttributeFormats const&, GfxPrimitiveType)
  6. #3  0x007f7d22d04476 in RenderMultipleMeshes(RenderNodeQueue const&, RenderMultipleData const&, VertexInputMasks)
  7. #4  0x007f7d22ab3d76 in BatchRenderer::Flush(BatchBreakCause)
  8. #5  0x007f7d22aaea07 in SetReflections(BatchRenderer&, ReflectionSample const&)
  9. #6  0x007f7d22ab78c5 in ForwardRenderLoopJob(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*)
  10. #7  0x007f7d22d0be91 in GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&)
  11. #8  0x007f7d22ab632a in ForwardShaderRenderLoop::StartRenderJobs(JobFence&, bool, bool, ShaderPassContext&)
  12. #9  0x007f7d22ab845d in ForwardShaderRenderLoop::PerformRendering(JobFence&, ActiveLight const*, ShadowJobData const&, bool, bool, bool, Camera::RenderFlag)
  13. #10 0x007f7d22ab9888 in DoForwardShaderRenderLoop(RenderLoopContext const&, dynamic_array<RenderObjectData, 0ul>&, CullResults const&, bool, bool, bool, Camera::RenderFlag)
  14. #11 0x007f7d22aaf95f in DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&)
  15. #12 0x007f7d22a6879d in Camera::DoRender(CullResults&, Camera::RenderFlag, Camera::PerformRenderFunction*)
  16. #13 0x007f7d22a69a1d in Camera::CustomRender(CullResults&, ShaderPassContext&, CameraRenderingParams const*, Camera::RenderFlag, Camera::PerformRenderFunction*, void (*)(), void (*)())
  17. #14 0x007f7d22a69200 in Camera::StandaloneCustomRender(Camera::RenderFlag, Shader*, core::basic_string<char, core::StringStorageDefault<char> > const&, Camera::PerformRenderFunction*)
  18. #15 0x007f7d22a73434 in CameraScripting::Render(Camera*)
  19. #16 0x007f7d22db1407 in Camera_CUSTOM_Render(ScriptingBackendNativeObjectPtrOpaque*)
  20. #17 0x000000404ac9e6 in (wrapper managed-to-native) UnityEngine.Camera:Render (UnityEngine.Camera)
  21. #18 0x007f7d20d047c5 in mono_print_method_from_ip
  22. #19 0x007f7d20e74390 in mono_perfcounter_foreach
  23. #20 0x007f7d20e7523d in mono_runtime_invoke
  24. #21 0x007f7d22d45a42 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
  25. #22 0x007f7d22d43dda in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
  26. #23 0x007f7d22d2707a in Coroutine::InvokeMoveNext(ScriptingExceptionPtr*)
  27. #24 0x007f7d22d26cb5 in Coroutine::Run(bool*)
  28. #25 0x007f7d22acd352 in DelayedCallManager::Update(int)
  29. #26 0x007f7d22c31cde in ExecutePlayerLoop(NativePlayerLoopSystem*)
  30. #27 0x007f7d22c31d21 in ExecutePlayerLoop(NativePlayerLoopSystem*)
  31. #28 0x007f7d22c3225a in PlayerLoop()
  32. #29 0x007f7d22d9bfbe in PlayerMain(int, char**)
  33. #30 0x007f7d21855575 in __libc_start_main
  34. #31 0x0055bbb4d4f699 in _start
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