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Everia

Nov 4th, 2016
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  1. Name: Everia
  2.  
  3. Create a Class: Anomaly - Around her, physics are not as it should be, and even magic corrupts once it comes into contact with her, letting her use her abilities.
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  5. Passive - Racial Qualities: +2 Wisdom due to the innate magical power. You also gain a unique racial quality.
  6. Anomaly(P): You do not store spells like normal. Instead, you draw upon the magical power of others around you, gaining an amount of spell uses equal to 1/2 of your wisdom modifier. (+2) However, you begin with 0 Spellcasts on each floor, and cannot gain spell casts through meditation. You gain a slight bonus to the maximum amount of spell casts you may carry, however.
  7. Likewise, you ignore at least 1/2 of the backlash from certain spells. (Such as Abyssal magic)
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  9. Race: Revenant
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  11. Deity Worship: None
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  13. Appearance: She wears a set of light blue highly decorated armor, but underneath the armor is a 5'8 woman with silver eyes and blueish grey hair.
  14.  
  15. Age: 609
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  17. Gender: Female
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  19. Equipment/Weaponry: An ancient silver sword engraved with depictions of a spider, a wolf, and a dragon, each with specific jewels engraved into the eye sockets, along with the pommel being a light blue gem of unknown origin.
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  21. Armour/Garment: Ice blue armor with engravings all over it seemigly depicting a war between man and dragons.
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  23. Other equipment: There is a broken pendant embedded in the chestplate of her armor, covered by a bloodstone.
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  26. ABILITY SCORES: Roll 3d6 seven times, then drop the lowest result. Apply the remaining results to the following ability scores. 10 Is considered average, for reference.
  27. 15, 16, 15, 16, 12, 13
  28.  
  29. Strength: 12
  30.  
  31. Agility: 16
  32.  
  33. Fortitude: 13
  34.  
  35. Wisdom: 17
  36.  
  37. Intelligence: 15
  38.  
  39. Perception: 16
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  42. As a general rule, you are allowed to begin with any combination of up to three unique abilities; spells or talents.
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  44. Magic:
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  46. Warmth - She creates a radiant orb of fire that soothes your pain and heals your wounds
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  48. Corruption - The necrotic poison of the abyss is pumped into the foe's body through physical contact, slowly degrading your mind and flesh as your blood turns dark purple. Their body rapidly decays along with their mind overtime, requiring a will save after 3 rounds or go through a permanent confusion effect. Corruption is so powerful that it causes brief poisoning in the user.
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  50. Talents:
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  52. Wraith - Through effort her soul deforms the body, but only through one body part. She can essentially morph her sword into her arm, making it give off an icy aura as it reaches subzero temperatures, and lets her reshape her weapon.
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