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- if((event.type == sf::Event::KeyReleased)&&(event.key.code == sf::Keyboard::X))
- {
- SFMLHandling::setFire();
- }
- void SFMLHandling::setFire()
- {
- unsigned x = rand()%s;
- unsigned y = rand()%s;
- if(arena(x,y).getCurrState() != field::BURNING && arena(x,y).getCurrState() != field::ROCK && arena(x,y).getCurrState() != field::BURNT && arena(x,y).getCurrState() != field::BURNING2)
- arena(x,y).setCurrState(field::states::BURNING);
- else
- setFire();
- }
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