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Sep 23rd, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88.  
  89. ----Sandboxed game object that allows the usage of client-side methods and services
  90. --Real game object
  91. local _rg = game
  92.  
  93. --Metatable for fake service
  94. local fsmt = {
  95. __index = function(self,k)
  96. local s = rawget(self,"_RealService")
  97. if s then
  98. return typeof(s[k])=="function"
  99. and function(_,...)return s[k](s,...)end or s[k]
  100. end
  101. end,
  102. __newindex = function(self,k,v)
  103. local s = rawget(self,"_RealService")
  104. if s then s[k]=v end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return rawget(self,s) or _rg:GetService(s)
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. RunService = FakeService({
  123. _btrs = {},
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132. }
  133. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  134. g.service = g.GetService
  135. FakeService(g,game)
  136. --Changing owner to fake player object to support owner:GetMouse()
  137. game,owner = g,g.Players.LocalPlayer
  138. end
  139.  
  140. plr = game:service'Players'.LocalPlayer
  141. repeat wait() until plr.Character
  142. wait(1)
  143. plrgui = plr:findFirstChild'PlayerGui'
  144. plrmouse = plr:GetMouse()
  145. char = plr.Character
  146. humanoid = char:findFirstChild("Humanoid")
  147. torso = char:findFirstChild("Torso")
  148. head = char.Head
  149. ra = char:findFirstChild("Right Arm")
  150. la = char:findFirstChild("Left Arm")
  151. rl = char:findFirstChild("Right Leg")
  152. ll = char:findFirstChild("Left Leg")
  153. rs = torso:findFirstChild("Right Shoulder")
  154. ls = torso:findFirstChild("Left Shoulder")
  155. rh = torso:findFirstChild("Right Hip")
  156. lh = torso:findFirstChild("Left Hip")
  157. neck = torso:findFirstChild("Neck")
  158. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  159. rootpart = char:findFirstChild("HumanoidRootPart")
  160. camera = workspace.CurrentCamera
  161. anim = char:findFirstChild("Animate")
  162.  
  163. function scan(parent)
  164. local parts,last = {}
  165. for _,v in pairs(parent:GetChildren()) do
  166. if (v:IsA("BasePart")) then
  167. v.Anchored = true
  168. if (last) then
  169. local w = Instance.new("Weld")
  170. w.Name = ("%s_Weld"):format(v.Name)
  171. w.Part0,w.Part1 = last,v
  172. w.C0 = last.CFrame:inverse()
  173. w.C1 = v.CFrame:inverse()
  174. w.Parent = last
  175. end
  176. last = v
  177. table.insert(parts,v)
  178. end
  179. scan(v)
  180. end
  181. for _,v in pairs(parts) do
  182. v.Anchored = false
  183. v.Locked = true
  184. v.CanCollide = false
  185. end
  186. end
  187.  
  188.  
  189. local Particles = {
  190.  
  191. AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
  192. local StoredParticles = {};
  193.  
  194. for Angle = 0, 360, 20 do
  195. local EffectDirection = new("Part", char);
  196. EffectDirection.Anchored = true;
  197. EffectDirection.CanCollide = false;
  198. EffectDirection.CFrame = CF
  199. * CFrame.Angles(math.pi/2, 0, 0)
  200. * CFrame.Angles(0, 0, math.rad(Angle))
  201. * CFrame.new(0, Distance, 0);
  202. EffectDirection.Transparency = 1;
  203. local Smoke = new("Smoke", EffectDirection);
  204. Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
  205. Smoke.Opacity = Opac or 0.05;
  206. Smoke.Size = Size or 0;
  207. Smoke.RiseVelocity = Velocity or 2;
  208. table.insert(StoredParticles, Smoke);
  209. game:service'Debris':AddItem(EffectDirection, 10);
  210. end
  211.  
  212. wait(.2);
  213.  
  214. for Index,Value in next,StoredParticles do
  215. if Value:IsA'Smoke' then
  216. Value.Enabled = false;
  217. end
  218. end
  219. end;
  220.  
  221. BulletholeParticles = function(Part, hitPart)
  222. do --material splash
  223. local Particle = Instance.new("ParticleEmitter", Part);
  224. Particle.VelocitySpread = 30;
  225. Particle.LightEmission = 200;
  226.  
  227.  
  228. Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
  229. Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  230. Particle.Texture = "rbxassetid://272031379";
  231. Particle.Rotation = NumberRange.new(0,90);
  232. Particle.Rate = 25;
  233. Particle.Acceleration = Vector3.new(0, -100, 0)
  234. Particle.Speed = NumberRange.new(35);
  235. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  236. Particle.Lifetime = NumberRange.new(2);
  237. coroutine.wrap(function()
  238. wait(.2)
  239. Particle.Enabled = false;
  240. Particle.Rate = 0;
  241. wait(2)
  242. Particle:Destroy()
  243. end)()
  244. end
  245.  
  246. do --smoke effect
  247. local Particle = Instance.new("ParticleEmitter", Part);
  248. Particle.VelocitySpread = 10;
  249.  
  250.  
  251. Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
  252.  
  253. Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  254. Particle.Texture = "rbxassetid://272031958"; -- replace id
  255. Particle.Rotation = NumberRange.new(0,90);
  256. Particle.Rate = 10;
  257. Particle.Acceleration = Vector3.new(0, -1, 0)
  258. Particle.Speed = NumberRange.new(5);
  259. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  260. Particle.Lifetime = NumberRange.new(1);
  261. coroutine.wrap(function()
  262. wait(.2)
  263. Particle.Enabled = false;
  264. Particle.Rate = 0;
  265. wait(1)
  266. Particle:Destroy()
  267. end)()
  268. end
  269. end;
  270. };
  271.  
  272. -- 1 - M16A4
  273. Gun = Instance.new("Model")
  274. Gun.Name = "M16A4"
  275. Gun.Parent = char
  276.  
  277. -- 2 - Carry Handle
  278. obj2 = Instance.new("Part")
  279. obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  280. obj2.FormFactor = 'Custom'
  281. obj2.LeftSurface = 10
  282. obj2.TopSurface = 10
  283. obj2.RightSurface = 10
  284. obj2.Material = 'SmoothPlastic'
  285. obj2.Size = Vector3.new(1, 1, 1)
  286. obj2.FrontSurface = 10
  287. obj2.BottomSurface = 10
  288. obj2.BackSurface = 10
  289. obj2.Anchored = true
  290. obj2.BrickColor = BrickColor.new("Gold")
  291. obj2.Name = "Carry Handle"
  292. obj2.Parent = Gun
  293.  
  294. -- 3 - Mesh
  295. obj3 = Instance.new("SpecialMesh")
  296. obj3.MeshType = Enum.MeshType.Wedge
  297. obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
  298. obj3.Parent = obj2
  299.  
  300. -- 4 - Front Sight/Gas Tube
  301. obj4 = Instance.new("Part")
  302. obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  303. obj4.FormFactor = 'Custom'
  304. obj4.LeftSurface = 10
  305. obj4.TopSurface = 10
  306. obj4.RightSurface = 10
  307. obj4.Material = 'SmoothPlastic'
  308. obj4.Size = Vector3.new(1, 1, 1)
  309. obj4.FrontSurface = 10
  310. obj4.BottomSurface = 10
  311. obj4.BackSurface = 10
  312. obj4.Anchored = true
  313. obj4.BrickColor = BrickColor.new("Gold")
  314. obj4.Name = "Front Sight/Gas Tube"
  315. obj4.Parent = Gun
  316.  
  317. -- 5 - Mesh
  318. obj5 = Instance.new("SpecialMesh")
  319. obj5.MeshType = Enum.MeshType.Brick
  320. obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
  321. obj5.Parent = obj4
  322.  
  323. -- 6 - Handguard
  324. obj6 = Instance.new("Part")
  325. obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  326. obj6.FormFactor = 'Custom'
  327. obj6.LeftSurface = 10
  328. obj6.TopSurface = 10
  329. obj6.RightSurface = 10
  330. obj6.Material = 'SmoothPlastic'
  331. obj6.Size = Vector3.new(1, 1, 1)
  332. obj6.FrontSurface = 10
  333. obj6.BottomSurface = 10
  334. obj6.BackSurface = 10
  335. obj6.Anchored = true
  336. obj6.BrickColor = BrickColor.new("Black")
  337. obj6.Name = "Handguard"
  338. obj6.Parent = Gun
  339.  
  340. -- 7 - Mesh
  341. obj7 = Instance.new("SpecialMesh")
  342. obj7.MeshType = Enum.MeshType.Wedge
  343. obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  344. obj7.Parent = obj6
  345.  
  346. -- 8 - Clip
  347. obj8 = Instance.new("Part")
  348. obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  349. obj8.FormFactor = 'Custom'
  350. obj8.LeftSurface = 10
  351. obj8.TopSurface = 10
  352. obj8.RightSurface = 10
  353. obj8.Material = 'SmoothPlastic'
  354. obj8.Size = Vector3.new(1, 1, 1)
  355. obj8.FrontSurface = 10
  356. obj8.BottomSurface = 10
  357. obj8.BackSurface = 10
  358. obj8.Anchored = true
  359. obj8.BrickColor = BrickColor.new("Black")
  360. obj8.Name = "Clip"
  361. obj8.Parent = Gun
  362.  
  363. -- 9 - Mesh
  364. obj9 = Instance.new("BlockMesh")
  365. obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  366. obj9.Parent = obj8
  367.  
  368. -- 10 - Stock
  369. obj10 = Instance.new("Part")
  370. obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
  371. obj10.FormFactor = 'Custom'
  372. obj10.LeftSurface = 10
  373. obj10.TopSurface = 10
  374. obj10.RightSurface = 10
  375. obj10.Material = 'SmoothPlastic'
  376. obj10.Size = Vector3.new(1, 1, 1)
  377. obj10.FrontSurface = 10
  378. obj10.BottomSurface = 10
  379. obj10.BackSurface = 10
  380. obj10.Anchored = true
  381. obj10.BrickColor = BrickColor.new("Black")
  382. obj10.Name = "Stock"
  383. obj10.Parent = Gun
  384.  
  385. -- 11 - Mesh
  386. obj11 = Instance.new("SpecialMesh")
  387. obj11.MeshType = Enum.MeshType.Wedge
  388. obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
  389. obj11.Parent = obj10
  390.  
  391. -- 12 - Part
  392. obj12 = Instance.new("Part")
  393. obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
  394. obj12.FormFactor = 'Custom'
  395. obj12.LeftSurface = 10
  396. obj12.TopSurface = 10
  397. obj12.RightSurface = 10
  398. obj12.Material = 'SmoothPlastic'
  399. obj12.Size = Vector3.new(1, 1, 1)
  400. obj12.FrontSurface = 10
  401. obj12.BottomSurface = 10
  402. obj12.BackSurface = 10
  403. obj12.Anchored = true
  404. obj12.BrickColor = BrickColor.new("Black")
  405. obj12.Parent = Gun
  406.  
  407. -- 13 - Mesh
  408. obj13 = Instance.new("CylinderMesh")
  409. obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
  410. obj13.Parent = obj12
  411.  
  412. -- 14 - Barrel
  413. obj14 = Instance.new("Part")
  414. obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  415. obj14.FormFactor = 'Custom'
  416. obj14.LeftSurface = 10
  417. obj14.TopSurface = 10
  418. obj14.RightSurface = 10
  419. obj14.Material = 'SmoothPlastic'
  420. obj14.Size = Vector3.new(1, 1, 1)
  421. obj14.FrontSurface = 10
  422. obj14.BottomSurface = 10
  423. obj14.BackSurface = 10
  424. obj14.Anchored = true
  425. obj14.BrickColor = BrickColor.new("Gold")
  426. obj14.Name = "Barrel"
  427. obj14.Parent = Gun
  428.  
  429. -- 15 - Mesh
  430. obj15 = Instance.new("SpecialMesh")
  431. obj15.MeshType = Enum.MeshType.Brick
  432. obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  433. obj15.Parent = obj14
  434.  
  435. -- 16 - Barrel
  436. obj16 = Instance.new("Part")
  437. obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
  438. obj16.FormFactor = 'Custom'
  439. obj16.LeftSurface = 10
  440. obj16.TopSurface = 10
  441. obj16.RightSurface = 10
  442. obj16.Material = 'SmoothPlastic'
  443. obj16.Size = Vector3.new(1, 1, 1)
  444. obj16.FrontSurface = 10
  445. obj16.BottomSurface = 10
  446. obj16.BackSurface = 10
  447. obj16.Anchored = true
  448. obj16.BrickColor = BrickColor.new("Gold")
  449. obj16.Name = "Barrel"
  450. obj16.Parent = Gun
  451.  
  452. -- 17 - Mesh
  453. obj17 = Instance.new("SpecialMesh")
  454. obj17.MeshType = Enum.MeshType.Brick
  455. obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  456. obj17.Parent = obj16
  457.  
  458. -- 18 - Barrel
  459. obj18 = Instance.new("Part")
  460. obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  461. obj18.FormFactor = 'Custom'
  462. obj18.LeftSurface = 10
  463. obj18.TopSurface = 10
  464. obj18.RightSurface = 10
  465. obj18.Material = 'SmoothPlastic'
  466. obj18.Size = Vector3.new(1, 1, 1)
  467. obj18.FrontSurface = 10
  468. obj18.BottomSurface = 10
  469. obj18.BackSurface = 10
  470. obj18.Anchored = true
  471. obj18.BrickColor = BrickColor.new("Gold")
  472. obj18.Name = "Barrel"
  473. obj18.Parent = Gun
  474.  
  475. -- 19 - Mesh
  476. obj19 = Instance.new("SpecialMesh")
  477. obj19.MeshType = Enum.MeshType.Brick
  478. obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  479. obj19.Parent = obj18
  480.  
  481. -- 20 - FireHole
  482. obj20 = Instance.new("Part")
  483. obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  484. obj20.FormFactor = 'Custom'
  485. obj20.LeftSurface = 10
  486. obj20.TopSurface = 10
  487. obj20.RightSurface = 10
  488. obj20.Material = 'SmoothPlastic'
  489. obj20.Size = Vector3.new(1, 1, 1)
  490. obj20.FrontSurface = 10
  491. obj20.BottomSurface = 10
  492. obj20.BackSurface = 10
  493. obj20.Anchored = true
  494. obj20.BrickColor = BrickColor.new("Really black")
  495. obj20.Name = "FireHole"
  496. obj20.Parent = Gun
  497.  
  498. -- 21 - Mesh
  499. obj21 = Instance.new("CylinderMesh")
  500. obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
  501. obj21.Parent = obj20
  502.  
  503. -- 22 - Barrel
  504. obj22 = Instance.new("Part")
  505. obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  506. obj22.FormFactor = 'Custom'
  507. obj22.LeftSurface = 10
  508. obj22.TopSurface = 10
  509. obj22.RightSurface = 10
  510. obj22.Material = 'SmoothPlastic'
  511. obj22.Size = Vector3.new(1, 1, 1)
  512. obj22.FrontSurface = 10
  513. obj22.BottomSurface = 10
  514. obj22.BackSurface = 10
  515. obj22.Anchored = true
  516. obj22.BrickColor = BrickColor.new("Gold")
  517. obj22.Name = "Barrel"
  518. obj22.Parent = Gun
  519.  
  520. -- 23 - Mesh
  521. obj23 = Instance.new("CylinderMesh")
  522. obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  523. obj23.Parent = obj22
  524.  
  525. -- 24 - Barrel
  526. obj24 = Instance.new("Part")
  527. obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  528. obj24.FormFactor = 'Custom'
  529. obj24.LeftSurface = 10
  530. obj24.TopSurface = 10
  531. obj24.RightSurface = 10
  532. obj24.Material = 'SmoothPlastic'
  533. obj24.Size = Vector3.new(1, 1, 1)
  534. obj24.FrontSurface = 10
  535. obj24.BottomSurface = 10
  536. obj24.BackSurface = 10
  537. obj24.Anchored = true
  538. obj24.BrickColor = BrickColor.new("Black")
  539. obj24.Name = "Barrel"
  540. obj24.Parent = Gun
  541.  
  542. -- 25 - Mesh
  543. obj25 = Instance.new("CylinderMesh")
  544. obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
  545. obj25.Parent = obj24
  546.  
  547. -- 26 - Barrel
  548. obj26 = Instance.new("Part")
  549. obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  550. obj26.FormFactor = 'Custom'
  551. obj26.LeftSurface = 10
  552. obj26.TopSurface = 10
  553. obj26.RightSurface = 10
  554. obj26.Material = 'SmoothPlastic'
  555. obj26.Size = Vector3.new(1, 1, 1)
  556. obj26.FrontSurface = 10
  557. obj26.BottomSurface = 10
  558. obj26.BackSurface = 10
  559. obj26.Anchored = true
  560. obj26.BrickColor = BrickColor.new("Black")
  561. obj26.Name = "Barrel"
  562. obj26.Parent = Gun
  563.  
  564. -- 27 - Mesh
  565. obj27 = Instance.new("SpecialMesh")
  566. obj27.MeshType = Enum.MeshType.Brick
  567. obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  568. obj27.Parent = obj26
  569.  
  570. -- 28 - Barrel
  571. obj28 = Instance.new("Part")
  572. obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  573. obj28.FormFactor = 'Custom'
  574. obj28.LeftSurface = 10
  575. obj28.TopSurface = 10
  576. obj28.RightSurface = 10
  577. obj28.Material = 'SmoothPlastic'
  578. obj28.Size = Vector3.new(1, 1, 1)
  579. obj28.FrontSurface = 10
  580. obj28.BottomSurface = 10
  581. obj28.BackSurface = 10
  582. obj28.Anchored = true
  583. obj28.BrickColor = BrickColor.new("Black")
  584. obj28.Name = "Barrel"
  585. obj28.Parent = Gun
  586.  
  587. -- 29 - Mesh
  588. obj29 = Instance.new("CylinderMesh")
  589. obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  590. obj29.Parent = obj28
  591.  
  592. -- 30 - Barrel
  593. obj30 = Instance.new("Part")
  594. obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  595. obj30.FormFactor = 'Custom'
  596. obj30.LeftSurface = 10
  597. obj30.TopSurface = 10
  598. obj30.RightSurface = 10
  599. obj30.Material = 'SmoothPlastic'
  600. obj30.Size = Vector3.new(1, 1, 1)
  601. obj30.FrontSurface = 10
  602. obj30.BottomSurface = 10
  603. obj30.BackSurface = 10
  604. obj30.Anchored = true
  605. obj30.BrickColor = BrickColor.new("Black")
  606. obj30.Name = "Barrel"
  607. obj30.Parent = Gun
  608.  
  609. -- 31 - Mesh
  610. obj31 = Instance.new("CylinderMesh")
  611. obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
  612. obj31.Parent = obj30
  613.  
  614. -- 32 - Carry Handle
  615. obj32 = Instance.new("Part")
  616. obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  617. obj32.FormFactor = 'Custom'
  618. obj32.LeftSurface = 10
  619. obj32.TopSurface = 10
  620. obj32.RightSurface = 10
  621. obj32.Material = 'SmoothPlastic'
  622. obj32.Size = Vector3.new(1, 1, 1)
  623. obj32.FrontSurface = 10
  624. obj32.BottomSurface = 10
  625. obj32.BackSurface = 10
  626. obj32.Anchored = true
  627. obj32.BrickColor = BrickColor.new("Black")
  628. obj32.Name = "Carry Handle"
  629. obj32.Parent = Gun
  630.  
  631. -- 33 - Mesh
  632. obj33 = Instance.new("SpecialMesh")
  633. obj33.MeshType = Enum.MeshType.Brick
  634. obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
  635. obj33.Parent = obj32
  636.  
  637. -- 34 - Carry Handle
  638. obj34 = Instance.new("Part")
  639. obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  640. obj34.FormFactor = 'Custom'
  641. obj34.LeftSurface = 10
  642. obj34.TopSurface = 10
  643. obj34.RightSurface = 10
  644. obj34.Material = 'SmoothPlastic'
  645. obj34.Size = Vector3.new(1, 1, 1)
  646. obj34.FrontSurface = 10
  647. obj34.BottomSurface = 10
  648. obj34.BackSurface = 10
  649. obj34.Anchored = true
  650. obj34.BrickColor = BrickColor.new("Gold")
  651. obj34.Name = "Carry Handle"
  652. obj34.Parent = Gun
  653.  
  654. -- 35 - Mesh
  655. obj35 = Instance.new("SpecialMesh")
  656. obj35.MeshType = Enum.MeshType.Brick
  657. obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  658. obj35.Parent = obj34
  659.  
  660. -- 36 - Carry Handle
  661. obj36 = Instance.new("Part")
  662. obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  663. obj36.FormFactor = 'Custom'
  664. obj36.LeftSurface = 10
  665. obj36.TopSurface = 10
  666. obj36.RightSurface = 10
  667. obj36.Material = 'SmoothPlastic'
  668. obj36.Size = Vector3.new(1, 1, 1)
  669. obj36.FrontSurface = 10
  670. obj36.BottomSurface = 10
  671. obj36.BackSurface = 10
  672. obj36.Anchored = true
  673. obj36.BrickColor = BrickColor.new("Gold")
  674. obj36.Name = "Carry Handle"
  675. obj36.Parent = Gun
  676.  
  677. -- 37 - Mesh
  678. obj37 = Instance.new("CylinderMesh")
  679. obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
  680. obj37.Parent = obj36
  681.  
  682. -- 38 - Carry Handle
  683. obj38 = Instance.new("Part")
  684. obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  685. obj38.FormFactor = 'Custom'
  686. obj38.LeftSurface = 10
  687. obj38.TopSurface = 10
  688. obj38.RightSurface = 10
  689. obj38.Material = 'SmoothPlastic'
  690. obj38.Size = Vector3.new(1, 1, 1)
  691. obj38.FrontSurface = 10
  692. obj38.BottomSurface = 10
  693. obj38.BackSurface = 10
  694. obj38.Anchored = true
  695. obj38.BrickColor = BrickColor.new("Black")
  696. obj38.Name = "Carry Handle"
  697. obj38.Parent = Gun
  698.  
  699. -- 39 - Mesh
  700. obj39 = Instance.new("CylinderMesh")
  701. obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  702. obj39.Parent = obj38
  703.  
  704. -- 40 - Carry Handle
  705. obj40 = Instance.new("Part")
  706. obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  707. obj40.FormFactor = 'Custom'
  708. obj40.LeftSurface = 10
  709. obj40.TopSurface = 10
  710. obj40.RightSurface = 10
  711. obj40.Material = 'SmoothPlastic'
  712. obj40.Size = Vector3.new(1, 1, 1)
  713. obj40.FrontSurface = 10
  714. obj40.BottomSurface = 10
  715. obj40.BackSurface = 10
  716. obj40.Anchored = true
  717. obj40.BrickColor = BrickColor.new("Black")
  718. obj40.Name = "Carry Handle"
  719. obj40.Parent = Gun
  720.  
  721. -- 41 - Mesh
  722. obj41 = Instance.new("SpecialMesh")
  723. obj41.MeshType = Enum.MeshType.Wedge
  724. obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  725. obj41.Parent = obj40
  726.  
  727. -- 42 - Carry Handle
  728. obj42 = Instance.new("Part")
  729. obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  730. obj42.FormFactor = 'Custom'
  731. obj42.LeftSurface = 10
  732. obj42.TopSurface = 10
  733. obj42.RightSurface = 10
  734. obj42.Material = 'SmoothPlastic'
  735. obj42.Size = Vector3.new(1, 1, 1)
  736. obj42.FrontSurface = 10
  737. obj42.BottomSurface = 10
  738. obj42.BackSurface = 10
  739. obj42.Anchored = true
  740. obj42.BrickColor = BrickColor.new("Black")
  741. obj42.Name = "Carry Handle"
  742. obj42.Parent = Gun
  743.  
  744. -- 43 - Mesh
  745. obj43 = Instance.new("SpecialMesh")
  746. obj43.MeshType = Enum.MeshType.Wedge
  747. obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  748. obj43.Parent = obj42
  749.  
  750. -- 44 - Carry Handle
  751. obj44 = Instance.new("Part")
  752. obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  753. obj44.FormFactor = 'Custom'
  754. obj44.LeftSurface = 10
  755. obj44.TopSurface = 10
  756. obj44.RightSurface = 10
  757. obj44.Material = 'SmoothPlastic'
  758. obj44.Size = Vector3.new(1, 1, 1)
  759. obj44.FrontSurface = 10
  760. obj44.BottomSurface = 10
  761. obj44.BackSurface = 10
  762. obj44.Anchored = true
  763. obj44.BrickColor = BrickColor.new("Black")
  764. obj44.Name = "Carry Handle"
  765. obj44.Parent = Gun
  766.  
  767. -- 45 - Mesh
  768. obj45 = Instance.new("SpecialMesh")
  769. obj45.MeshType = Enum.MeshType.Wedge
  770. obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  771. obj45.Parent = obj44
  772.  
  773. -- 46 - Carry Handle
  774. obj46 = Instance.new("Part")
  775. obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  776. obj46.FormFactor = 'Custom'
  777. obj46.LeftSurface = 10
  778. obj46.TopSurface = 10
  779. obj46.RightSurface = 10
  780. obj46.Material = 'SmoothPlastic'
  781. obj46.Size = Vector3.new(1, 1, 1)
  782. obj46.FrontSurface = 10
  783. obj46.BottomSurface = 10
  784. obj46.BackSurface = 10
  785. obj46.Anchored = true
  786. obj46.BrickColor = BrickColor.new("Black")
  787. obj46.Name = "Carry Handle"
  788. obj46.Parent = Gun
  789.  
  790. -- 47 - Mesh
  791. obj47 = Instance.new("SpecialMesh")
  792. obj47.MeshType = Enum.MeshType.Brick
  793. obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
  794. obj47.Parent = obj46
  795.  
  796. -- 48 - Carry Handle
  797. obj48 = Instance.new("Part")
  798. obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  799. obj48.FormFactor = 'Custom'
  800. obj48.LeftSurface = 10
  801. obj48.TopSurface = 10
  802. obj48.RightSurface = 10
  803. obj48.Material = 'SmoothPlastic'
  804. obj48.Size = Vector3.new(1, 1, 1)
  805. obj48.FrontSurface = 10
  806. obj48.BottomSurface = 10
  807. obj48.BackSurface = 10
  808. obj48.Anchored = true
  809. obj48.BrickColor = BrickColor.new("Gold")
  810. obj48.Name = "Carry Handle"
  811. obj48.Parent = Gun
  812.  
  813. -- 49 - Mesh
  814. obj49 = Instance.new("SpecialMesh")
  815. obj49.MeshType = Enum.MeshType.Wedge
  816. obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  817. obj49.Parent = obj48
  818.  
  819. -- 50 - Carry Handle
  820. obj50 = Instance.new("Part")
  821. obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  822. obj50.FormFactor = 'Custom'
  823. obj50.LeftSurface = 10
  824. obj50.TopSurface = 10
  825. obj50.RightSurface = 10
  826. obj50.Material = 'SmoothPlastic'
  827. obj50.Size = Vector3.new(1, 1, 1)
  828. obj50.FrontSurface = 10
  829. obj50.BottomSurface = 10
  830. obj50.BackSurface = 10
  831. obj50.Anchored = true
  832. obj50.BrickColor = BrickColor.new("Black")
  833. obj50.Name = "Carry Handle"
  834. obj50.Parent = Gun
  835.  
  836. -- 51 - Mesh
  837. obj51 = Instance.new("SpecialMesh")
  838. obj51.MeshType = Enum.MeshType.Wedge
  839. obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  840. obj51.Parent = obj50
  841.  
  842. -- 52 - Carry Handle
  843. obj52 = Instance.new("Part")
  844. obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  845. obj52.FormFactor = 'Custom'
  846. obj52.LeftSurface = 10
  847. obj52.TopSurface = 10
  848. obj52.RightSurface = 10
  849. obj52.Material = 'SmoothPlastic'
  850. obj52.Size = Vector3.new(1, 1, 1)
  851. obj52.FrontSurface = 10
  852. obj52.BottomSurface = 10
  853. obj52.BackSurface = 10
  854. obj52.Anchored = true
  855. obj52.BrickColor = BrickColor.new("Black")
  856. obj52.Name = "Carry Handle"
  857. obj52.Parent = Gun
  858.  
  859. -- 53 - Mesh
  860. obj53 = Instance.new("SpecialMesh")
  861. obj53.MeshType = Enum.MeshType.Brick
  862. obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
  863. obj53.Parent = obj52
  864.  
  865. -- 54 - Carry Handle
  866. obj54 = Instance.new("Part")
  867. obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  868. obj54.FormFactor = 'Custom'
  869. obj54.LeftSurface = 10
  870. obj54.TopSurface = 10
  871. obj54.RightSurface = 10
  872. obj54.Material = 'Metal'
  873. obj54.Size = Vector3.new(1, 1, 1)
  874. obj54.FrontSurface = 10
  875. obj54.BottomSurface = 10
  876. obj54.BackSurface = 10
  877. obj54.Anchored = true
  878. obj54.BrickColor = BrickColor.new("Black")
  879. obj54.Name = "Carry Handle"
  880. obj54.Parent = Gun
  881.  
  882. -- 55 - Mesh
  883. obj55 = Instance.new("SpecialMesh")
  884. obj55.MeshType = Enum.MeshType.Wedge
  885. obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  886. obj55.Parent = obj54
  887.  
  888. -- 56 - Carry Handle
  889. obj56 = Instance.new("Part")
  890. obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  891. obj56.FormFactor = 'Custom'
  892. obj56.LeftSurface = 10
  893. obj56.TopSurface = 10
  894. obj56.RightSurface = 10
  895. obj56.Material = 'Metal'
  896. obj56.Size = Vector3.new(1, 1, 1)
  897. obj56.FrontSurface = 10
  898. obj56.BottomSurface = 10
  899. obj56.BackSurface = 10
  900. obj56.Anchored = true
  901. obj56.BrickColor = BrickColor.new("Black")
  902. obj56.Name = "Carry Handle"
  903. obj56.Parent = Gun
  904.  
  905. -- 57 - Mesh
  906. obj57 = Instance.new("SpecialMesh")
  907. obj57.MeshType = Enum.MeshType.FileMesh
  908. obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  909. obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
  910. obj57.Parent = obj56
  911.  
  912. -- 58 - Carry Handle
  913. obj58 = Instance.new("Part")
  914. obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  915. obj58.FormFactor = 'Custom'
  916. obj58.LeftSurface = 10
  917. obj58.TopSurface = 10
  918. obj58.RightSurface = 10
  919. obj58.Material = 'Metal'
  920. obj58.Size = Vector3.new(1, 1, 1)
  921. obj58.FrontSurface = 10
  922. obj58.BottomSurface = 10
  923. obj58.BackSurface = 10
  924. obj58.Anchored = true
  925. obj58.BrickColor = BrickColor.new("Gold")
  926. obj58.Name = "Carry Handle"
  927. obj58.Parent = Gun
  928.  
  929. -- 59 - Mesh
  930. obj59 = Instance.new("SpecialMesh")
  931. obj59.MeshType = Enum.MeshType.Wedge
  932. obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  933. obj59.Parent = obj58
  934.  
  935. -- 60 - Carry Handle
  936. obj60 = Instance.new("Part")
  937. obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  938. obj60.FormFactor = 'Custom'
  939. obj60.LeftSurface = 10
  940. obj60.TopSurface = 10
  941. obj60.RightSurface = 10
  942. obj60.Material = 'Metal'
  943. obj60.Size = Vector3.new(1, 1, 1)
  944. obj60.FrontSurface = 10
  945. obj60.BottomSurface = 10
  946. obj60.BackSurface = 10
  947. obj60.Anchored = true
  948. obj60.BrickColor = BrickColor.new("Black")
  949. obj60.Name = "Carry Handle"
  950. obj60.Parent = Gun
  951.  
  952. -- 61 - Mesh
  953. obj61 = Instance.new("SpecialMesh")
  954. obj61.MeshType = Enum.MeshType.FileMesh
  955. obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  956. obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
  957. obj61.Parent = obj60
  958.  
  959. -- 62 - Carry Handle
  960. obj62 = Instance.new("Part")
  961. obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
  962. obj62.FormFactor = 'Custom'
  963. obj62.LeftSurface = 10
  964. obj62.TopSurface = 10
  965. obj62.RightSurface = 10
  966. obj62.Material = 'Metal'
  967. obj62.Size = Vector3.new(1, 1, 1)
  968. obj62.FrontSurface = 10
  969. obj62.BottomSurface = 10
  970. obj62.BackSurface = 10
  971. obj62.Anchored = true
  972. obj62.BrickColor = BrickColor.new("Gold")
  973. obj62.Name = "Carry Handle"
  974. obj62.Parent = Gun
  975.  
  976. -- 63 - Mesh
  977. obj63 = Instance.new("SpecialMesh")
  978. obj63.MeshType = Enum.MeshType.Wedge
  979. obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  980. obj63.Parent = obj62
  981.  
  982. -- 64 - Carry Handle
  983. obj64 = Instance.new("Part")
  984. obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  985. obj64.FormFactor = 'Custom'
  986. obj64.LeftSurface = 10
  987. obj64.TopSurface = 10
  988. obj64.RightSurface = 10
  989. obj64.Material = 'Metal'
  990. obj64.Size = Vector3.new(1, 1, 1)
  991. obj64.FrontSurface = 10
  992. obj64.BottomSurface = 10
  993. obj64.BackSurface = 10
  994. obj64.Anchored = true
  995. obj64.BrickColor = BrickColor.new("Black")
  996. obj64.Name = "Carry Handle"
  997. obj64.Parent = Gun
  998.  
  999. -- 65 - Mesh
  1000. obj65 = Instance.new("SpecialMesh")
  1001. obj65.MeshType = Enum.MeshType.Brick
  1002. obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
  1003. obj65.Parent = obj64
  1004.  
  1005. -- 66 - Carry Handle
  1006. obj66 = Instance.new("Part")
  1007. obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1008. obj66.FormFactor = 'Custom'
  1009. obj66.LeftSurface = 10
  1010. obj66.TopSurface = 10
  1011. obj66.RightSurface = 10
  1012. obj66.Material = 'Metal'
  1013. obj66.Size = Vector3.new(1, 1, 1)
  1014. obj66.FrontSurface = 10
  1015. obj66.BottomSurface = 10
  1016. obj66.BackSurface = 10
  1017. obj66.Anchored = true
  1018. obj66.BrickColor = BrickColor.new("Black")
  1019. obj66.Name = "Carry Handle"
  1020. obj66.Parent = Gun
  1021.  
  1022. -- 67 - Mesh
  1023. obj67 = Instance.new("SpecialMesh")
  1024. obj67.MeshType = Enum.MeshType.Wedge
  1025. obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  1026. obj67.Parent = obj66
  1027.  
  1028. -- 68 - Carry Handle
  1029. obj68 = Instance.new("Part")
  1030. obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1031. obj68.FormFactor = 'Custom'
  1032. obj68.LeftSurface = 10
  1033. obj68.TopSurface = 10
  1034. obj68.RightSurface = 10
  1035. obj68.Material = 'Metal'
  1036. obj68.Size = Vector3.new(1, 1, 1)
  1037. obj68.FrontSurface = 10
  1038. obj68.BottomSurface = 10
  1039. obj68.BackSurface = 10
  1040. obj68.Anchored = true
  1041. obj68.BrickColor = BrickColor.new("Black")
  1042. obj68.Name = "Carry Handle"
  1043. obj68.Parent = Gun
  1044.  
  1045. -- 69 - Mesh
  1046. obj69 = Instance.new("CylinderMesh")
  1047. obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  1048. obj69.Parent = obj68
  1049.  
  1050. -- 70 - Carry Handle
  1051. obj70 = Instance.new("Part")
  1052. obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  1053. obj70.FormFactor = 'Custom'
  1054. obj70.LeftSurface = 10
  1055. obj70.TopSurface = 10
  1056. obj70.RightSurface = 10
  1057. obj70.Material = 'Metal'
  1058. obj70.Size = Vector3.new(1, 1, 1)
  1059. obj70.FrontSurface = 10
  1060. obj70.BottomSurface = 10
  1061. obj70.BackSurface = 10
  1062. obj70.Anchored = true
  1063. obj70.BrickColor = BrickColor.new("Black")
  1064. obj70.Name = "Carry Handle"
  1065. obj70.Parent = Gun
  1066.  
  1067. -- 71 - Mesh
  1068. obj71 = Instance.new("SpecialMesh")
  1069. obj71.MeshType = Enum.MeshType.Wedge
  1070. obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  1071. obj71.Parent = obj70
  1072.  
  1073. -- 72 - Carry Handle
  1074. obj72 = Instance.new("Part")
  1075. obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1076. obj72.FormFactor = 'Custom'
  1077. obj72.LeftSurface = 10
  1078. obj72.TopSurface = 10
  1079. obj72.RightSurface = 10
  1080. obj72.Material = 'Metal'
  1081. obj72.Size = Vector3.new(1, 1, 1)
  1082. obj72.FrontSurface = 10
  1083. obj72.BottomSurface = 10
  1084. obj72.BackSurface = 10
  1085. obj72.Anchored = true
  1086. obj72.BrickColor = BrickColor.new("Gold")
  1087. obj72.Name = "Carry Handle"
  1088. obj72.Parent = Gun
  1089.  
  1090. -- 73 - Mesh
  1091. obj73 = Instance.new("CylinderMesh")
  1092. obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  1093. obj73.Parent = obj72
  1094.  
  1095. -- 74 - Carry Handle
  1096. obj74 = Instance.new("Part")
  1097. obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1098. obj74.FormFactor = 'Custom'
  1099. obj74.LeftSurface = 10
  1100. obj74.TopSurface = 10
  1101. obj74.RightSurface = 10
  1102. obj74.Material = 'Metal'
  1103. obj74.Size = Vector3.new(1, 1, 1)
  1104. obj74.FrontSurface = 10
  1105. obj74.BottomSurface = 10
  1106. obj74.BackSurface = 10
  1107. obj74.Anchored = true
  1108. obj74.BrickColor = BrickColor.new("Gold")
  1109. obj74.Name = "Carry Handle"
  1110. obj74.Parent = Gun
  1111.  
  1112. -- 75 - Mesh
  1113. obj75 = Instance.new("SpecialMesh")
  1114. obj75.MeshType = Enum.MeshType.Brick
  1115. obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  1116. obj75.Parent = obj74
  1117.  
  1118. -- 76 - Carry Handle
  1119. obj76 = Instance.new("Part")
  1120. obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1121. obj76.FormFactor = 'Custom'
  1122. obj76.LeftSurface = 10
  1123. obj76.TopSurface = 10
  1124. obj76.RightSurface = 10
  1125. obj76.Material = 'Metal'
  1126. obj76.Size = Vector3.new(1, 1, 1)
  1127. obj76.FrontSurface = 10
  1128. obj76.BottomSurface = 10
  1129. obj76.BackSurface = 10
  1130. obj76.Anchored = true
  1131. obj76.BrickColor = BrickColor.new("Black")
  1132. obj76.Name = "Carry Handle"
  1133. obj76.Parent = Gun
  1134.  
  1135. -- 77 - Mesh
  1136. obj77 = Instance.new("SpecialMesh")
  1137. obj77.MeshType = Enum.MeshType.Brick
  1138. obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
  1139. obj77.Parent = obj76
  1140.  
  1141. -- 78 - Carry Handle
  1142. obj78 = Instance.new("Part")
  1143. obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  1144. obj78.FormFactor = 'Custom'
  1145. obj78.LeftSurface = 10
  1146. obj78.TopSurface = 10
  1147. obj78.RightSurface = 10
  1148. obj78.Material = 'Metal'
  1149. obj78.Size = Vector3.new(1, 1, 1)
  1150. obj78.FrontSurface = 10
  1151. obj78.BottomSurface = 10
  1152. obj78.BackSurface = 10
  1153. obj78.Anchored = true
  1154. obj78.BrickColor = BrickColor.new("Black")
  1155. obj78.Name = "Carry Handle"
  1156. obj78.Parent = Gun
  1157.  
  1158. -- 79 - Mesh
  1159. obj79 = Instance.new("CylinderMesh")
  1160. obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  1161. obj79.Parent = obj78
  1162.  
  1163. -- 80 - Carry Handle
  1164. obj80 = Instance.new("Part")
  1165. obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1166. obj80.FormFactor = 'Custom'
  1167. obj80.LeftSurface = 10
  1168. obj80.TopSurface = 10
  1169. obj80.RightSurface = 10
  1170. obj80.Material = 'Metal'
  1171. obj80.Size = Vector3.new(1, 1, 1)
  1172. obj80.FrontSurface = 10
  1173. obj80.BottomSurface = 10
  1174. obj80.BackSurface = 10
  1175. obj80.Anchored = true
  1176. obj80.BrickColor = BrickColor.new("Black")
  1177. obj80.Name = "Carry Handle"
  1178. obj80.Parent = Gun
  1179.  
  1180. -- 81 - Mesh
  1181. obj81 = Instance.new("SpecialMesh")
  1182. obj81.MeshType = Enum.MeshType.Brick
  1183. obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
  1184. obj81.Parent = obj80
  1185.  
  1186. -- 82 - Carry Handle
  1187. obj82 = Instance.new("Part")
  1188. obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1189. obj82.FormFactor = 'Custom'
  1190. obj82.LeftSurface = 10
  1191. obj82.TopSurface = 10
  1192. obj82.RightSurface = 10
  1193. obj82.Material = 'Metal'
  1194. obj82.Size = Vector3.new(1, 1, 1)
  1195. obj82.FrontSurface = 10
  1196. obj82.BottomSurface = 10
  1197. obj82.BackSurface = 10
  1198. obj82.Anchored = true
  1199. obj82.BrickColor = BrickColor.new("Gold")
  1200. obj82.Name = "Carry Handle"
  1201. obj82.Parent = Gun
  1202.  
  1203. -- 83 - Mesh
  1204. obj83 = Instance.new("SpecialMesh")
  1205. obj83.MeshType = Enum.MeshType.Wedge
  1206. obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  1207. obj83.Parent = obj82
  1208.  
  1209. -- 84 - Clip
  1210. obj84 = Instance.new("Part")
  1211. obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1212. obj84.FormFactor = 'Custom'
  1213. obj84.LeftSurface = 10
  1214. obj84.TopSurface = 10
  1215. obj84.RightSurface = 10
  1216. obj84.Material = 'Metal'
  1217. obj84.Size = Vector3.new(1, 1, 1)
  1218. obj84.FrontSurface = 10
  1219. obj84.BottomSurface = 10
  1220. obj84.BackSurface = 10
  1221. obj84.Anchored = true
  1222. obj84.BrickColor = BrickColor.new("Black")
  1223. obj84.Name = "Clip"
  1224. obj84.Parent = Gun
  1225.  
  1226. -- 85 - Mesh
  1227. obj85 = Instance.new("BlockMesh")
  1228. obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1229. obj85.Parent = obj84
  1230.  
  1231. -- 86 - Clip
  1232. obj86 = Instance.new("Part")
  1233. obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1234. obj86.FormFactor = 'Custom'
  1235. obj86.LeftSurface = 10
  1236. obj86.TopSurface = 10
  1237. obj86.RightSurface = 10
  1238. obj86.Material = 'Metal'
  1239. obj86.Size = Vector3.new(1, 1, 1)
  1240. obj86.FrontSurface = 10
  1241. obj86.BottomSurface = 10
  1242. obj86.BackSurface = 10
  1243. obj86.Anchored = true
  1244. obj86.BrickColor = BrickColor.new("Black")
  1245. obj86.Name = "Clip"
  1246. obj86.Parent = Gun
  1247.  
  1248. -- 87 - Mesh
  1249. obj87 = Instance.new("BlockMesh")
  1250. obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  1251. obj87.Parent = obj86
  1252.  
  1253. -- 88 - Clip
  1254. obj88 = Instance.new("Part")
  1255. obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1256. obj88.FormFactor = 'Custom'
  1257. obj88.LeftSurface = 10
  1258. obj88.TopSurface = 10
  1259. obj88.RightSurface = 10
  1260. obj88.Material = 'Metal'
  1261. obj88.Size = Vector3.new(1, 1, 1)
  1262. obj88.FrontSurface = 10
  1263. obj88.BottomSurface = 10
  1264. obj88.BackSurface = 10
  1265. obj88.Anchored = true
  1266. obj88.BrickColor = BrickColor.new("Black")
  1267. obj88.Name = "Clip"
  1268. obj88.Parent = Gun
  1269.  
  1270. -- 89 - Mesh
  1271. obj89 = Instance.new("BlockMesh")
  1272. obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1273. obj89.Parent = obj88
  1274.  
  1275. -- 90 - Clip
  1276. obj90 = Instance.new("Part")
  1277. obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1278. obj90.FormFactor = 'Custom'
  1279. obj90.LeftSurface = 10
  1280. obj90.TopSurface = 10
  1281. obj90.RightSurface = 10
  1282. obj90.Material = 'Metal'
  1283. obj90.Size = Vector3.new(1, 1, 1)
  1284. obj90.FrontSurface = 10
  1285. obj90.BottomSurface = 10
  1286. obj90.BackSurface = 10
  1287. obj90.Anchored = true
  1288. obj90.BrickColor = BrickColor.new("Black")
  1289. obj90.Name = "Clip"
  1290. obj90.Parent = Gun
  1291.  
  1292. -- 91 - Mesh
  1293. obj91 = Instance.new("BlockMesh")
  1294. obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1295. obj91.Parent = obj90
  1296.  
  1297. -- 92 - Clip
  1298. obj92 = Instance.new("Part")
  1299. obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1300. obj92.FormFactor = 'Custom'
  1301. obj92.LeftSurface = 10
  1302. obj92.TopSurface = 10
  1303. obj92.RightSurface = 10
  1304. obj92.Material = 'Metal'
  1305. obj92.Size = Vector3.new(1, 1, 1)
  1306. obj92.FrontSurface = 10
  1307. obj92.BottomSurface = 10
  1308. obj92.BackSurface = 10
  1309. obj92.Anchored = true
  1310. obj92.BrickColor = BrickColor.new("Black")
  1311. obj92.Name = "Clip"
  1312. obj92.Parent = Gun
  1313.  
  1314. -- 93 - Mesh
  1315. obj93 = Instance.new("BlockMesh")
  1316. obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1317. obj93.Parent = obj92
  1318.  
  1319. -- 94 - Clip
  1320. obj94 = Instance.new("Part")
  1321. obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1322. obj94.FormFactor = 'Custom'
  1323. obj94.LeftSurface = 10
  1324. obj94.TopSurface = 10
  1325. obj94.RightSurface = 10
  1326. obj94.Material = 'Metal'
  1327. obj94.Size = Vector3.new(1, 1, 1)
  1328. obj94.FrontSurface = 10
  1329. obj94.BottomSurface = 10
  1330. obj94.BackSurface = 10
  1331. obj94.Anchored = true
  1332. obj94.BrickColor = BrickColor.new("Black")
  1333. obj94.Name = "Clip"
  1334. obj94.Parent = Gun
  1335.  
  1336. -- 95 - Mesh
  1337. obj95 = Instance.new("BlockMesh")
  1338. obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1339. obj95.Parent = obj94
  1340.  
  1341. -- 96 - Clip
  1342. obj96 = Instance.new("Part")
  1343. obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1344. obj96.FormFactor = 'Custom'
  1345. obj96.LeftSurface = 10
  1346. obj96.TopSurface = 10
  1347. obj96.RightSurface = 10
  1348. obj96.Material = 'Metal'
  1349. obj96.Size = Vector3.new(1, 1, 1)
  1350. obj96.FrontSurface = 10
  1351. obj96.BottomSurface = 10
  1352. obj96.BackSurface = 10
  1353. obj96.Anchored = true
  1354. obj96.BrickColor = BrickColor.new("Black")
  1355. obj96.Name = "Clip"
  1356. obj96.Parent = Gun
  1357.  
  1358. -- 97 - Mesh
  1359. obj97 = Instance.new("BlockMesh")
  1360. obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
  1361. obj97.Parent = obj96
  1362.  
  1363. -- 98 - Clip
  1364. obj98 = Instance.new("Part")
  1365. obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1366. obj98.FormFactor = 'Custom'
  1367. obj98.LeftSurface = 10
  1368. obj98.TopSurface = 10
  1369. obj98.RightSurface = 10
  1370. obj98.Material = 'Metal'
  1371. obj98.Size = Vector3.new(1, 1, 1)
  1372. obj98.FrontSurface = 10
  1373. obj98.BottomSurface = 10
  1374. obj98.BackSurface = 10
  1375. obj98.Anchored = true
  1376. obj98.BrickColor = BrickColor.new("Black")
  1377. obj98.Name = "Clip"
  1378. obj98.Parent = Gun
  1379.  
  1380. -- 99 - Mesh
  1381. obj99 = Instance.new("BlockMesh")
  1382. obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
  1383. obj99.Parent = obj98
  1384.  
  1385. -- 100 - Clip
  1386. obj100 = Instance.new("Part")
  1387. obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1388. obj100.FormFactor = 'Custom'
  1389. obj100.LeftSurface = 10
  1390. obj100.TopSurface = 10
  1391. obj100.RightSurface = 10
  1392. obj100.Material = 'Metal'
  1393. obj100.Size = Vector3.new(1, 1, 1)
  1394. obj100.FrontSurface = 10
  1395. obj100.BottomSurface = 10
  1396. obj100.BackSurface = 10
  1397. obj100.Anchored = true
  1398. obj100.BrickColor = BrickColor.new("Black")
  1399. obj100.Name = "Clip"
  1400. obj100.Parent = Gun
  1401.  
  1402. -- 101 - Mesh
  1403. obj101 = Instance.new("BlockMesh")
  1404. obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
  1405. obj101.Parent = obj100
  1406.  
  1407. -- 102 - Clip
  1408. obj102 = Instance.new("Part")
  1409. obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1410. obj102.FormFactor = 'Custom'
  1411. obj102.LeftSurface = 10
  1412. obj102.TopSurface = 10
  1413. obj102.RightSurface = 10
  1414. obj102.Material = 'Metal'
  1415. obj102.Size = Vector3.new(1, 1, 1)
  1416. obj102.FrontSurface = 10
  1417. obj102.BottomSurface = 10
  1418. obj102.BackSurface = 10
  1419. obj102.Anchored = true
  1420. obj102.BrickColor = BrickColor.new("Black")
  1421. obj102.Name = "Clip"
  1422. obj102.Parent = Gun
  1423.  
  1424. -- 103 - Mesh
  1425. obj103 = Instance.new("BlockMesh")
  1426. obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
  1427. obj103.Parent = obj102
  1428.  
  1429. -- 104 - Clip
  1430. obj104 = Instance.new("Part")
  1431. obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1432. obj104.FormFactor = 'Custom'
  1433. obj104.LeftSurface = 10
  1434. obj104.TopSurface = 10
  1435. obj104.RightSurface = 10
  1436. obj104.Material = 'Metal'
  1437. obj104.Size = Vector3.new(1, 1, 1)
  1438. obj104.FrontSurface = 10
  1439. obj104.BottomSurface = 10
  1440. obj104.BackSurface = 10
  1441. obj104.Anchored = true
  1442. obj104.BrickColor = BrickColor.new("Black")
  1443. obj104.Name = "Clip"
  1444. obj104.Parent = Gun
  1445.  
  1446. -- 105 - Mesh
  1447. obj105 = Instance.new("BlockMesh")
  1448. obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1449. obj105.Parent = obj104
  1450.  
  1451. -- 106 - Front Sight/Gas Tube
  1452. obj106 = Instance.new("Part")
  1453. obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1454. obj106.FormFactor = 'Custom'
  1455. obj106.LeftSurface = 10
  1456. obj106.TopSurface = 10
  1457. obj106.RightSurface = 10
  1458. obj106.Material = 'Metal'
  1459. obj106.Size = Vector3.new(1, 1, 1)
  1460. obj106.FrontSurface = 10
  1461. obj106.BottomSurface = 10
  1462. obj106.BackSurface = 10
  1463. obj106.Anchored = true
  1464. obj106.BrickColor = BrickColor.new("Black")
  1465. obj106.Name = "Front Sight/Gas Tube"
  1466. obj106.Parent = Gun
  1467.  
  1468. -- 107 - Mesh
  1469. obj107 = Instance.new("CylinderMesh")
  1470. obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1471. obj107.Parent = obj106
  1472.  
  1473. -- 108 - Front Sight/Gas Tube
  1474. obj108 = Instance.new("Part")
  1475. obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1476. obj108.FormFactor = 'Custom'
  1477. obj108.LeftSurface = 10
  1478. obj108.TopSurface = 10
  1479. obj108.RightSurface = 10
  1480. obj108.Material = 'Metal'
  1481. obj108.Size = Vector3.new(1, 1, 1)
  1482. obj108.FrontSurface = 10
  1483. obj108.BottomSurface = 10
  1484. obj108.BackSurface = 10
  1485. obj108.Anchored = true
  1486. obj108.BrickColor = BrickColor.new("Black")
  1487. obj108.Name = "Front Sight/Gas Tube"
  1488. obj108.Parent = Gun
  1489.  
  1490. -- 109 - Mesh
  1491. obj109 = Instance.new("SpecialMesh")
  1492. obj109.MeshType = Enum.MeshType.Brick
  1493. obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
  1494. obj109.Parent = obj108
  1495.  
  1496. -- 110 - Front Sight/Gas Tube
  1497. obj110 = Instance.new("Part")
  1498. obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1499. obj110.FormFactor = 'Custom'
  1500. obj110.LeftSurface = 10
  1501. obj110.TopSurface = 10
  1502. obj110.RightSurface = 10
  1503. obj110.Material = 'Metal'
  1504. obj110.Size = Vector3.new(1, 1, 1)
  1505. obj110.FrontSurface = 10
  1506. obj110.BottomSurface = 10
  1507. obj110.BackSurface = 10
  1508. obj110.Anchored = true
  1509. obj110.BrickColor = BrickColor.new("Black")
  1510. obj110.Name = "Front Sight/Gas Tube"
  1511. obj110.Parent = Gun
  1512.  
  1513. -- 111 - Mesh
  1514. obj111 = Instance.new("SpecialMesh")
  1515. obj111.MeshType = Enum.MeshType.Brick
  1516. obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1517. obj111.Parent = obj110
  1518.  
  1519. -- 112 - Front Sight/Gas Tube
  1520. obj112 = Instance.new("Part")
  1521. obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1522. obj112.FormFactor = 'Custom'
  1523. obj112.LeftSurface = 10
  1524. obj112.TopSurface = 10
  1525. obj112.RightSurface = 10
  1526. obj112.Material = 'Metal'
  1527. obj112.Size = Vector3.new(1, 1, 1)
  1528. obj112.FrontSurface = 10
  1529. obj112.BottomSurface = 10
  1530. obj112.BackSurface = 10
  1531. obj112.Anchored = true
  1532. obj112.BrickColor = BrickColor.new("Black")
  1533. obj112.Name = "Front Sight/Gas Tube"
  1534. obj112.Parent = Gun
  1535.  
  1536. -- 113 - Mesh
  1537. obj113 = Instance.new("SpecialMesh")
  1538. obj113.MeshType = Enum.MeshType.Brick
  1539. obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
  1540. obj113.Parent = obj112
  1541.  
  1542. -- 114 - Front Sight/Gas Tube
  1543. obj114 = Instance.new("Part")
  1544. obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1545. obj114.FormFactor = 'Custom'
  1546. obj114.LeftSurface = 10
  1547. obj114.TopSurface = 10
  1548. obj114.RightSurface = 10
  1549. obj114.Material = 'Metal'
  1550. obj114.Size = Vector3.new(1, 1, 1)
  1551. obj114.FrontSurface = 10
  1552. obj114.BottomSurface = 10
  1553. obj114.BackSurface = 10
  1554. obj114.Anchored = true
  1555. obj114.BrickColor = BrickColor.new("Black")
  1556. obj114.Name = "Front Sight/Gas Tube"
  1557. obj114.Parent = Gun
  1558.  
  1559. -- 115 - Mesh
  1560. obj115 = Instance.new("SpecialMesh")
  1561. obj115.MeshType = Enum.MeshType.Brick
  1562. obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1563. obj115.Parent = obj114
  1564.  
  1565. -- 116 - Front Sight/Gas Tube
  1566. obj116 = Instance.new("Part")
  1567. obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1568. obj116.FormFactor = 'Custom'
  1569. obj116.LeftSurface = 10
  1570. obj116.TopSurface = 10
  1571. obj116.RightSurface = 10
  1572. obj116.Material = 'Metal'
  1573. obj116.Size = Vector3.new(1, 1, 1)
  1574. obj116.FrontSurface = 10
  1575. obj116.BottomSurface = 10
  1576. obj116.BackSurface = 10
  1577. obj116.Anchored = true
  1578. obj116.BrickColor = BrickColor.new("Black")
  1579. obj116.Name = "Front Sight/Gas Tube"
  1580. obj116.Parent = Gun
  1581.  
  1582. -- 117 - Mesh
  1583. obj117 = Instance.new("CylinderMesh")
  1584. obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1585. obj117.Parent = obj116
  1586.  
  1587. -- 118 - Front Sight/Gas Tube
  1588. obj118 = Instance.new("Part")
  1589. obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1590. obj118.FormFactor = 'Custom'
  1591. obj118.LeftSurface = 10
  1592. obj118.TopSurface = 10
  1593. obj118.RightSurface = 10
  1594. obj118.Material = 'Metal'
  1595. obj118.Size = Vector3.new(1, 1, 1)
  1596. obj118.FrontSurface = 10
  1597. obj118.BottomSurface = 10
  1598. obj118.BackSurface = 10
  1599. obj118.Anchored = true
  1600. obj118.BrickColor = BrickColor.new("Black")
  1601. obj118.Name = "Front Sight/Gas Tube"
  1602. obj118.Parent = Gun
  1603.  
  1604. -- 119 - Mesh
  1605. obj119 = Instance.new("CylinderMesh")
  1606. obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
  1607. obj119.Parent = obj118
  1608.  
  1609. -- 120 - Front Sight/Gas Tube
  1610. obj120 = Instance.new("Part")
  1611. obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1612. obj120.FormFactor = 'Custom'
  1613. obj120.LeftSurface = 10
  1614. obj120.TopSurface = 10
  1615. obj120.RightSurface = 10
  1616. obj120.Material = 'Metal'
  1617. obj120.Size = Vector3.new(1, 1, 1)
  1618. obj120.FrontSurface = 10
  1619. obj120.BottomSurface = 10
  1620. obj120.BackSurface = 10
  1621. obj120.Anchored = true
  1622. obj120.BrickColor = BrickColor.new("Black")
  1623. obj120.Name = "Front Sight/Gas Tube"
  1624. obj120.Parent = Gun
  1625.  
  1626. -- 121 - Mesh
  1627. obj121 = Instance.new("CylinderMesh")
  1628. obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1629. obj121.Parent = obj120
  1630.  
  1631. -- 122 - Front Sight/Gas Tube
  1632. obj122 = Instance.new("Part")
  1633. obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1634. obj122.FormFactor = 'Custom'
  1635. obj122.LeftSurface = 10
  1636. obj122.TopSurface = 10
  1637. obj122.RightSurface = 10
  1638. obj122.Material = 'Metal'
  1639. obj122.Size = Vector3.new(1, 1, 1)
  1640. obj122.FrontSurface = 10
  1641. obj122.BottomSurface = 10
  1642. obj122.BackSurface = 10
  1643. obj122.Anchored = true
  1644. obj122.BrickColor = BrickColor.new("Black")
  1645. obj122.Name = "Front Sight/Gas Tube"
  1646. obj122.Parent = Gun
  1647.  
  1648. -- 123 - Mesh
  1649. obj123 = Instance.new("SpecialMesh")
  1650. obj123.MeshType = Enum.MeshType.Brick
  1651. obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
  1652. obj123.Parent = obj122
  1653.  
  1654. -- 124 - Front Sight/Gas Tube
  1655. obj124 = Instance.new("Part")
  1656. obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1657. obj124.FormFactor = 'Custom'
  1658. obj124.LeftSurface = 10
  1659. obj124.TopSurface = 10
  1660. obj124.RightSurface = 10
  1661. obj124.Material = 'Metal'
  1662. obj124.Size = Vector3.new(1, 1, 1)
  1663. obj124.FrontSurface = 10
  1664. obj124.BottomSurface = 10
  1665. obj124.BackSurface = 10
  1666. obj124.Anchored = true
  1667. obj124.BrickColor = BrickColor.new("Black")
  1668. obj124.Name = "Front Sight/Gas Tube"
  1669. obj124.Parent = Gun
  1670.  
  1671. -- 125 - Mesh
  1672. obj125 = Instance.new("CylinderMesh")
  1673. obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1674. obj125.Parent = obj124
  1675.  
  1676. -- 126 - Front Sight/Gas Tube
  1677. obj126 = Instance.new("Part")
  1678. obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1679. obj126.FormFactor = 'Custom'
  1680. obj126.LeftSurface = 10
  1681. obj126.TopSurface = 10
  1682. obj126.RightSurface = 10
  1683. obj126.Material = 'Metal'
  1684. obj126.Size = Vector3.new(1, 1, 1)
  1685. obj126.FrontSurface = 10
  1686. obj126.BottomSurface = 10
  1687. obj126.BackSurface = 10
  1688. obj126.Anchored = true
  1689. obj126.BrickColor = BrickColor.new("Black")
  1690. obj126.Name = "Front Sight/Gas Tube"
  1691. obj126.Parent = Gun
  1692.  
  1693. -- 127 - Mesh
  1694. obj127 = Instance.new("SpecialMesh")
  1695. obj127.MeshType = Enum.MeshType.Brick
  1696. obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
  1697. obj127.Parent = obj126
  1698.  
  1699. -- 128 - Front Sight/Gas Tube
  1700. obj128 = Instance.new("Part")
  1701. obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
  1702. obj128.FormFactor = 'Custom'
  1703. obj128.LeftSurface = 10
  1704. obj128.TopSurface = 10
  1705. obj128.RightSurface = 10
  1706. obj128.Material = 'Metal'
  1707. obj128.Size = Vector3.new(1, 1, 1)
  1708. obj128.FrontSurface = 10
  1709. obj128.BottomSurface = 10
  1710. obj128.BackSurface = 10
  1711. obj128.Anchored = true
  1712. obj128.BrickColor = BrickColor.new("Black")
  1713. obj128.Name = "Front Sight/Gas Tube"
  1714. obj128.Parent = Gun
  1715.  
  1716. -- 129 - Mesh
  1717. obj129 = Instance.new("SpecialMesh")
  1718. obj129.MeshType = Enum.MeshType.Brick
  1719. obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
  1720. obj129.Parent = obj128
  1721.  
  1722. -- 130 - Front Sight/Gas Tube
  1723. obj130 = Instance.new("Part")
  1724. obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1725. obj130.FormFactor = 'Custom'
  1726. obj130.LeftSurface = 10
  1727. obj130.TopSurface = 10
  1728. obj130.RightSurface = 10
  1729. obj130.Material = 'Metal'
  1730. obj130.Size = Vector3.new(1, 1, 1)
  1731. obj130.FrontSurface = 10
  1732. obj130.BottomSurface = 10
  1733. obj130.BackSurface = 10
  1734. obj130.Anchored = true
  1735. obj130.BrickColor = BrickColor.new("Black")
  1736. obj130.Name = "Front Sight/Gas Tube"
  1737. obj130.Parent = Gun
  1738.  
  1739. -- 131 - Mesh
  1740. obj131 = Instance.new("SpecialMesh")
  1741. obj131.MeshType = Enum.MeshType.Brick
  1742. obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
  1743. obj131.Parent = obj130
  1744.  
  1745. -- 132 - Front Sight/Gas Tube
  1746. obj132 = Instance.new("Part")
  1747. obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1748. obj132.FormFactor = 'Custom'
  1749. obj132.LeftSurface = 10
  1750. obj132.TopSurface = 10
  1751. obj132.RightSurface = 10
  1752. obj132.Material = 'Metal'
  1753. obj132.Size = Vector3.new(1, 1, 1)
  1754. obj132.FrontSurface = 10
  1755. obj132.BottomSurface = 10
  1756. obj132.BackSurface = 10
  1757. obj132.Anchored = true
  1758. obj132.BrickColor = BrickColor.new("Black")
  1759. obj132.Name = "Front Sight/Gas Tube"
  1760. obj132.Parent = Gun
  1761.  
  1762. -- 133 - Mesh
  1763. obj133 = Instance.new("SpecialMesh")
  1764. obj133.MeshType = Enum.MeshType.Brick
  1765. obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
  1766. obj133.Parent = obj132
  1767.  
  1768. -- 134 - Front Sight/Gas Tube
  1769. obj134 = Instance.new("Part")
  1770. obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1771. obj134.FormFactor = 'Custom'
  1772. obj134.LeftSurface = 10
  1773. obj134.TopSurface = 10
  1774. obj134.RightSurface = 10
  1775. obj134.Material = 'Metal'
  1776. obj134.Size = Vector3.new(1, 1, 1)
  1777. obj134.FrontSurface = 10
  1778.  
  1779. obj134.BottomSurface = 10
  1780.  
  1781. obj134.BackSurface = 10
  1782.  
  1783. obj134.Anchored = true
  1784.  
  1785. obj134.BrickColor = BrickColor.new("Black")
  1786.  
  1787. obj134.Name = "Front Sight/Gas Tube"
  1788.  
  1789. obj134.Parent = Gun
  1790.  
  1791.  
  1792.  
  1793. -- 135 - Mesh
  1794.  
  1795. obj135 = Instance.new("SpecialMesh")
  1796.  
  1797. obj135.MeshType = Enum.MeshType.Brick
  1798.  
  1799. obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
  1800.  
  1801. obj135.Parent = obj134
  1802.  
  1803.  
  1804.  
  1805. -- 136 - Handguard
  1806.  
  1807. obj136 = Instance.new("Part")
  1808.  
  1809. obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
  1810.  
  1811. obj136.FormFactor = 'Custom'
  1812.  
  1813. obj136.LeftSurface = 10
  1814.  
  1815. obj136.TopSurface = 10
  1816.  
  1817. obj136.RightSurface = 10
  1818.  
  1819. obj136.Material = 'Metal'
  1820.  
  1821. obj136.Size = Vector3.new(1, 1, 1)
  1822.  
  1823. obj136.FrontSurface = 10
  1824.  
  1825. obj136.BottomSurface = 10
  1826.  
  1827. obj136.BackSurface = 10
  1828.  
  1829. obj136.Anchored = true
  1830.  
  1831. obj136.BrickColor = BrickColor.new("Black")
  1832.  
  1833. obj136.Name = "Handguard"
  1834.  
  1835. obj136.Parent = Gun
  1836.  
  1837.  
  1838.  
  1839. -- 137 - Mesh
  1840.  
  1841. obj137 = Instance.new("SpecialMesh")
  1842.  
  1843. obj137.MeshType = Enum.MeshType.Brick
  1844.  
  1845. obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
  1846.  
  1847. obj137.Parent = obj136
  1848.  
  1849.  
  1850.  
  1851. -- 138 - Handguard
  1852.  
  1853. obj138 = Instance.new("Part")
  1854.  
  1855. obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1856.  
  1857. obj138.FormFactor = 'Custom'
  1858.  
  1859. obj138.LeftSurface = 10
  1860.  
  1861. obj138.TopSurface = 10
  1862.  
  1863. obj138.RightSurface = 10
  1864.  
  1865. obj138.Material = 'Metal'
  1866.  
  1867. obj138.Size = Vector3.new(1, 1, 1)
  1868.  
  1869. obj138.FrontSurface = 10
  1870.  
  1871. obj138.BottomSurface = 10
  1872.  
  1873. obj138.BackSurface = 10
  1874.  
  1875. obj138.Anchored = true
  1876.  
  1877. obj138.BrickColor = BrickColor.new("Black")
  1878.  
  1879. obj138.Name = "Handguard"
  1880.  
  1881. obj138.Parent = Gun
  1882.  
  1883.  
  1884.  
  1885. -- 139 - Mesh
  1886.  
  1887. obj139 = Instance.new("CylinderMesh")
  1888.  
  1889. obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
  1890.  
  1891. obj139.Parent = obj138
  1892.  
  1893.  
  1894.  
  1895. -- 140 - Handguard
  1896.  
  1897. obj140 = Instance.new("Part")
  1898.  
  1899. obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1900.  
  1901. obj140.FormFactor = 'Custom'
  1902.  
  1903. obj140.LeftSurface = 10
  1904.  
  1905. obj140.TopSurface = 10
  1906.  
  1907. obj140.RightSurface = 10
  1908.  
  1909. obj140.Material = 'Metal'
  1910.  
  1911. obj140.Size = Vector3.new(1, 1, 1)
  1912.  
  1913. obj140.FrontSurface = 10
  1914.  
  1915. obj140.BottomSurface = 10
  1916.  
  1917. obj140.BackSurface = 10
  1918.  
  1919. obj140.Anchored = true
  1920.  
  1921. obj140.BrickColor = BrickColor.new("Black")
  1922.  
  1923. obj140.Name = "Handguard"
  1924.  
  1925. obj140.Parent = Gun
  1926.  
  1927.  
  1928.  
  1929. -- 141 - Mesh
  1930.  
  1931. obj141 = Instance.new("CylinderMesh")
  1932.  
  1933. obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1934.  
  1935. obj141.Parent = obj140
  1936.  
  1937.  
  1938.  
  1939. -- 142 - Handguard
  1940.  
  1941. obj142 = Instance.new("Part")
  1942.  
  1943. obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1944.  
  1945. obj142.FormFactor = 'Custom'
  1946.  
  1947. obj142.LeftSurface = 10
  1948.  
  1949. obj142.TopSurface = 10
  1950.  
  1951. obj142.RightSurface = 10
  1952.  
  1953. obj142.Material = 'Metal'
  1954.  
  1955. obj142.Size = Vector3.new(1, 1, 1)
  1956.  
  1957. obj142.FrontSurface = 10
  1958.  
  1959. obj142.BottomSurface = 10
  1960.  
  1961. obj142.BackSurface = 10
  1962.  
  1963. obj142.Anchored = true
  1964.  
  1965. obj142.BrickColor = BrickColor.new("Black")
  1966.  
  1967. obj142.Name = "Handguard"
  1968.  
  1969. obj142.Parent = Gun
  1970.  
  1971.  
  1972.  
  1973. -- 143 - Mesh
  1974.  
  1975. obj143 = Instance.new("CylinderMesh")
  1976.  
  1977. obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1978.  
  1979. obj143.Parent = obj142
  1980.  
  1981.  
  1982.  
  1983. -- 144 - Handguard
  1984.  
  1985. obj144 = Instance.new("Part")
  1986.  
  1987. obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1988.  
  1989. obj144.FormFactor = 'Custom'
  1990.  
  1991. obj144.LeftSurface = 10
  1992.  
  1993. obj144.TopSurface = 10
  1994.  
  1995. obj144.RightSurface = 10
  1996.  
  1997. obj144.Material = 'Metal'
  1998.  
  1999. obj144.Size = Vector3.new(1, 1, 1)
  2000.  
  2001. obj144.FrontSurface = 10
  2002.  
  2003. obj144.BottomSurface = 10
  2004.  
  2005. obj144.BackSurface = 10
  2006.  
  2007. obj144.Anchored = true
  2008.  
  2009. obj144.BrickColor = BrickColor.new("Black")
  2010.  
  2011. obj144.Name = "Handguard"
  2012.  
  2013. obj144.Parent = Gun
  2014.  
  2015.  
  2016.  
  2017. -- 145 - Mesh
  2018.  
  2019. obj145 = Instance.new("CylinderMesh")
  2020.  
  2021. obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
  2022.  
  2023. obj145.Parent = obj144
  2024.  
  2025.  
  2026.  
  2027. -- 146 - Handguard
  2028.  
  2029. obj146 = Instance.new("Part")
  2030.  
  2031. obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2032.  
  2033. obj146.FormFactor = 'Custom'
  2034.  
  2035. obj146.LeftSurface = 10
  2036.  
  2037. obj146.TopSurface = 10
  2038.  
  2039. obj146.RightSurface = 10
  2040.  
  2041. obj146.Material = 'Metal'
  2042.  
  2043. obj146.Size = Vector3.new(1, 1, 1)
  2044.  
  2045. obj146.FrontSurface = 10
  2046.  
  2047. obj146.BottomSurface = 10
  2048.  
  2049. obj146.BackSurface = 10
  2050.  
  2051. obj146.Anchored = true
  2052.  
  2053. obj146.BrickColor = BrickColor.new("Black")
  2054.  
  2055. obj146.Name = "Handguard"
  2056.  
  2057. obj146.Parent = Gun
  2058.  
  2059.  
  2060.  
  2061. -- 147 - Mesh
  2062.  
  2063. obj147 = Instance.new("CylinderMesh")
  2064.  
  2065. obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2066.  
  2067. obj147.Parent = obj146
  2068.  
  2069.  
  2070.  
  2071. -- 148 - Handguard
  2072.  
  2073. obj148 = Instance.new("Part")
  2074.  
  2075. obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2076.  
  2077. obj148.FormFactor = 'Custom'
  2078.  
  2079. obj148.LeftSurface = 10
  2080.  
  2081. obj148.TopSurface = 10
  2082.  
  2083. obj148.RightSurface = 10
  2084.  
  2085. obj148.Material = 'Metal'
  2086.  
  2087. obj148.Size = Vector3.new(1, 1, 1)
  2088.  
  2089. obj148.FrontSurface = 10
  2090.  
  2091. obj148.BottomSurface = 10
  2092.  
  2093. obj148.BackSurface = 10
  2094.  
  2095. obj148.Anchored = true
  2096.  
  2097. obj148.BrickColor = BrickColor.new("Black")
  2098.  
  2099. obj148.Name = "Handguard"
  2100.  
  2101. obj148.Parent = Gun
  2102.  
  2103.  
  2104.  
  2105. -- 149 - Mesh
  2106.  
  2107. obj149 = Instance.new("SpecialMesh")
  2108.  
  2109. obj149.MeshType = Enum.MeshType.Sphere
  2110.  
  2111. obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
  2112.  
  2113. obj149.Parent = obj148
  2114.  
  2115.  
  2116.  
  2117. -- 150 - Handguard
  2118.  
  2119. obj150 = Instance.new("Part")
  2120.  
  2121. obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2122.  
  2123. obj150.FormFactor = 'Custom'
  2124.  
  2125. obj150.LeftSurface = 10
  2126.  
  2127. obj150.TopSurface = 10
  2128.  
  2129. obj150.RightSurface = 10
  2130.  
  2131. obj150.Material = 'Metal'
  2132.  
  2133. obj150.Size = Vector3.new(1, 1, 1)
  2134.  
  2135. obj150.FrontSurface = 10
  2136.  
  2137. obj150.BottomSurface = 10
  2138.  
  2139. obj150.BackSurface = 10
  2140.  
  2141. obj150.Anchored = true
  2142.  
  2143. obj150.BrickColor = BrickColor.new("Black")
  2144.  
  2145. obj150.Name = "Handguard"
  2146.  
  2147. obj150.Parent = Gun
  2148.  
  2149.  
  2150.  
  2151. -- 151 - Mesh
  2152.  
  2153. obj151 = Instance.new("CylinderMesh")
  2154.  
  2155. obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2156.  
  2157. obj151.Parent = obj150
  2158.  
  2159.  
  2160.  
  2161. -- 152 - Handguard
  2162.  
  2163. obj152 = Instance.new("Part")
  2164.  
  2165. obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2166.  
  2167. obj152.FormFactor = 'Custom'
  2168.  
  2169. obj152.LeftSurface = 10
  2170.  
  2171. obj152.TopSurface = 10
  2172.  
  2173. obj152.RightSurface = 10
  2174.  
  2175. obj152.Material = 'Metal'
  2176.  
  2177. obj152.Size = Vector3.new(1, 1, 1)
  2178.  
  2179. obj152.FrontSurface = 10
  2180.  
  2181. obj152.BottomSurface = 10
  2182.  
  2183. obj152.BackSurface = 10
  2184.  
  2185. obj152.Anchored = true
  2186.  
  2187. obj152.BrickColor = BrickColor.new("Black")
  2188.  
  2189. obj152.Name = "Handguard"
  2190.  
  2191. obj152.Parent = Gun
  2192.  
  2193.  
  2194.  
  2195. -- 153 - Mesh
  2196.  
  2197. obj153 = Instance.new("CylinderMesh")
  2198.  
  2199. obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
  2200.  
  2201. obj153.Parent = obj152
  2202.  
  2203.  
  2204.  
  2205. -- 154 - Handguard
  2206.  
  2207. obj154 = Instance.new("Part")
  2208.  
  2209. obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2210.  
  2211. obj154.FormFactor = 'Custom'
  2212.  
  2213. obj154.LeftSurface = 10
  2214.  
  2215. obj154.TopSurface = 10
  2216.  
  2217. obj154.RightSurface = 10
  2218.  
  2219. obj154.Material = 'Metal'
  2220.  
  2221. obj154.Size = Vector3.new(1, 1, 1)
  2222.  
  2223. obj154.FrontSurface = 10
  2224.  
  2225. obj154.BottomSurface = 10
  2226.  
  2227. obj154.BackSurface = 10
  2228.  
  2229. obj154.Anchored = true
  2230.  
  2231. obj154.BrickColor = BrickColor.new("Black")
  2232.  
  2233. obj154.Name = "Handguard"
  2234.  
  2235. obj154.Parent = Gun
  2236.  
  2237.  
  2238.  
  2239. -- 155 - Mesh
  2240.  
  2241. obj155 = Instance.new("CylinderMesh")
  2242.  
  2243. obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2244.  
  2245. obj155.Parent = obj154
  2246.  
  2247.  
  2248.  
  2249. -- 156 - Handguard
  2250.  
  2251. obj156 = Instance.new("Part")
  2252.  
  2253. obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2254.  
  2255. obj156.FormFactor = 'Custom'
  2256.  
  2257. obj156.LeftSurface = 10
  2258.  
  2259. obj156.TopSurface = 10
  2260.  
  2261. obj156.RightSurface = 10
  2262.  
  2263. obj156.Material = 'Metal'
  2264.  
  2265. obj156.Size = Vector3.new(1, 1, 1)
  2266.  
  2267. obj156.FrontSurface = 10
  2268.  
  2269. obj156.BottomSurface = 10
  2270.  
  2271. obj156.BackSurface = 10
  2272.  
  2273. obj156.Anchored = true
  2274.  
  2275. obj156.BrickColor = BrickColor.new("Black")
  2276.  
  2277. obj156.Name = "Handguard"
  2278.  
  2279. obj156.Parent = Gun
  2280.  
  2281.  
  2282.  
  2283. -- 157 - Mesh
  2284.  
  2285. obj157 = Instance.new("CylinderMesh")
  2286.  
  2287. obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2288.  
  2289. obj157.Parent = obj156
  2290.  
  2291.  
  2292.  
  2293. -- 158 - Handguard
  2294.  
  2295. obj158 = Instance.new("Part")
  2296.  
  2297. obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2298.  
  2299. obj158.FormFactor = 'Custom'
  2300.  
  2301. obj158.LeftSurface = 10
  2302.  
  2303. obj158.TopSurface = 10
  2304.  
  2305. obj158.RightSurface = 10
  2306.  
  2307. obj158.Material = 'Metal'
  2308.  
  2309. obj158.Size = Vector3.new(1, 1, 1)
  2310.  
  2311. obj158.FrontSurface = 10
  2312.  
  2313. obj158.BottomSurface = 10
  2314.  
  2315. obj158.BackSurface = 10
  2316.  
  2317. obj158.Anchored = true
  2318.  
  2319. obj158.BrickColor = BrickColor.new("Black")
  2320.  
  2321. obj158.Name = "Handguard"
  2322.  
  2323. obj158.Parent = Gun
  2324.  
  2325.  
  2326.  
  2327. -- 159 - Mesh
  2328.  
  2329. obj159 = Instance.new("CylinderMesh")
  2330.  
  2331. obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2332.  
  2333. obj159.Parent = obj158
  2334.  
  2335.  
  2336.  
  2337. -- 160 - Handguard
  2338.  
  2339. obj160 = Instance.new("Part")
  2340.  
  2341. obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  2342.  
  2343. obj160.FormFactor = 'Custom'
  2344.  
  2345. obj160.LeftSurface = 10
  2346.  
  2347. obj160.TopSurface = 10
  2348.  
  2349. obj160.RightSurface = 10
  2350.  
  2351. obj160.Material = 'Metal'
  2352.  
  2353. obj160.Size = Vector3.new(2, 1, 1)
  2354.  
  2355. obj160.FrontSurface = 10
  2356.  
  2357. obj160.BottomSurface = 10
  2358.  
  2359. obj160.BackSurface = 10
  2360.  
  2361. obj160.Anchored = true
  2362.  
  2363. obj160.BrickColor = BrickColor.new("Black")
  2364.  
  2365. obj160.Name = "Handguard"
  2366.  
  2367. obj160.Parent = Gun
  2368.  
  2369.  
  2370.  
  2371. -- 161 - Mesh
  2372.  
  2373. obj161 = Instance.new("SpecialMesh")
  2374.  
  2375. obj161.MeshType = Enum.MeshType.Brick
  2376.  
  2377. obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
  2378.  
  2379. obj161.Parent = obj160
  2380.  
  2381.  
  2382.  
  2383. -- 162 - Handguard
  2384.  
  2385. obj162 = Instance.new("Part")
  2386.  
  2387. obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2388.  
  2389. obj162.FormFactor = 'Custom'
  2390.  
  2391. obj162.LeftSurface = 10
  2392.  
  2393. obj162.TopSurface = 10
  2394.  
  2395. obj162.RightSurface = 10
  2396.  
  2397. obj162.Material = 'Metal'
  2398.  
  2399. obj162.Size = Vector3.new(1, 1, 1)
  2400.  
  2401. obj162.FrontSurface = 10
  2402.  
  2403. obj162.BottomSurface = 10
  2404.  
  2405. obj162.BackSurface = 10
  2406.  
  2407. obj162.Anchored = true
  2408.  
  2409. obj162.BrickColor = BrickColor.new("Black")
  2410.  
  2411. obj162.Name = "Handguard"
  2412.  
  2413. obj162.Parent = Gun
  2414.  
  2415.  
  2416.  
  2417. -- 163 - Mesh
  2418.  
  2419. obj163 = Instance.new("CylinderMesh")
  2420.  
  2421. obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
  2422.  
  2423. obj163.Parent = obj162
  2424.  
  2425.  
  2426.  
  2427. -- 164 - Handguard
  2428.  
  2429. obj164 = Instance.new("Part")
  2430.  
  2431. obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2432.  
  2433. obj164.FormFactor = 'Custom'
  2434.  
  2435. obj164.LeftSurface = 10
  2436.  
  2437. obj164.TopSurface = 10
  2438.  
  2439. obj164.RightSurface = 10
  2440.  
  2441. obj164.Material = 'Metal'
  2442.  
  2443. obj164.Size = Vector3.new(1, 1, 1)
  2444.  
  2445. obj164.FrontSurface = 10
  2446.  
  2447. obj164.BottomSurface = 10
  2448.  
  2449. obj164.BackSurface = 10
  2450.  
  2451. obj164.Anchored = true
  2452.  
  2453. obj164.BrickColor = BrickColor.new("Black")
  2454.  
  2455. obj164.Name = "Handguard"
  2456.  
  2457. obj164.Parent = Gun
  2458.  
  2459.  
  2460.  
  2461. -- 165 - Mesh
  2462.  
  2463. obj165 = Instance.new("CylinderMesh")
  2464.  
  2465. obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2466.  
  2467. obj165.Parent = obj164
  2468.  
  2469.  
  2470.  
  2471. -- 166 - Handguard
  2472.  
  2473. obj166 = Instance.new("Part")
  2474.  
  2475. obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2476.  
  2477. obj166.FormFactor = 'Custom'
  2478.  
  2479. obj166.LeftSurface = 10
  2480.  
  2481. obj166.TopSurface = 10
  2482.  
  2483. obj166.RightSurface = 10
  2484.  
  2485. obj166.Material = 'Metal'
  2486.  
  2487. obj166.Size = Vector3.new(1, 1, 1)
  2488.  
  2489. obj166.FrontSurface = 10
  2490.  
  2491. obj166.BottomSurface = 10
  2492.  
  2493. obj166.BackSurface = 10
  2494.  
  2495. obj166.Anchored = true
  2496.  
  2497. obj166.BrickColor = BrickColor.new("Black")
  2498.  
  2499. obj166.Name = "Handguard"
  2500.  
  2501. obj166.Parent = Gun
  2502.  
  2503.  
  2504.  
  2505. -- 167 - Mesh
  2506.  
  2507. obj167 = Instance.new("CylinderMesh")
  2508.  
  2509. obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2510.  
  2511. obj167.Parent = obj166
  2512.  
  2513.  
  2514.  
  2515. -- 168 - Handguard
  2516.  
  2517. obj168 = Instance.new("Part")
  2518.  
  2519. obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2520.  
  2521. obj168.FormFactor = 'Custom'
  2522.  
  2523. obj168.LeftSurface = 10
  2524.  
  2525. obj168.TopSurface = 10
  2526.  
  2527. obj168.RightSurface = 10
  2528.  
  2529. obj168.Material = 'Metal'
  2530.  
  2531. obj168.Size = Vector3.new(1, 1, 1)
  2532.  
  2533. obj168.FrontSurface = 10
  2534.  
  2535. obj168.BottomSurface = 10
  2536.  
  2537. obj168.BackSurface = 10
  2538.  
  2539. obj168.Anchored = true
  2540.  
  2541. obj168.BrickColor = BrickColor.new("Black")
  2542.  
  2543. obj168.Name = "Handguard"
  2544.  
  2545. obj168.Parent = Gun
  2546.  
  2547.  
  2548.  
  2549. -- 169 - Mesh
  2550.  
  2551. obj169 = Instance.new("CylinderMesh")
  2552.  
  2553. obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2554.  
  2555. obj169.Parent = obj168
  2556.  
  2557.  
  2558.  
  2559. -- 170 - PointTo
  2560.  
  2561. obj170 = Instance.new("Part")
  2562.  
  2563. obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2564.  
  2565. obj170.FormFactor = 'Custom'
  2566.  
  2567. obj170.LeftSurface = 10
  2568.  
  2569. obj170.TopSurface = 10
  2570.  
  2571. obj170.RightSurface = 10
  2572.  
  2573. obj170.Material = 'Metal'
  2574.  
  2575. obj170.Size = Vector3.new(1, 2, 1)
  2576.  
  2577. obj170.FrontSurface = 10
  2578.  
  2579. obj170.BottomSurface = 10
  2580.  
  2581. obj170.BackSurface = 10
  2582.  
  2583. obj170.Anchored = true
  2584.  
  2585. obj170.BrickColor = BrickColor.new("Black")
  2586.  
  2587. obj170.Name = "PointTo"
  2588.  
  2589. obj170.Parent = Gun
  2590.  
  2591.  
  2592.  
  2593. -- 171 - Mesh
  2594.  
  2595. obj171 = Instance.new("CylinderMesh")
  2596.  
  2597. obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
  2598.  
  2599. obj171.Parent = obj170
  2600.  
  2601.  
  2602.  
  2603. -- 172 - Handguard
  2604.  
  2605. obj172 = Instance.new("Part")
  2606.  
  2607. obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2608.  
  2609. obj172.FormFactor = 'Custom'
  2610.  
  2611. obj172.LeftSurface = 10
  2612.  
  2613. obj172.TopSurface = 10
  2614.  
  2615. obj172.RightSurface = 10
  2616.  
  2617. obj172.Material = 'Metal'
  2618.  
  2619. obj172.Size = Vector3.new(1, 1, 1)
  2620.  
  2621. obj172.FrontSurface = 10
  2622.  
  2623. obj172.BottomSurface = 10
  2624.  
  2625. obj172.BackSurface = 10
  2626.  
  2627. obj172.Anchored = true
  2628.  
  2629. obj172.BrickColor = BrickColor.new("Black")
  2630.  
  2631. obj172.Name = "Handguard"
  2632.  
  2633. obj172.Parent = Gun
  2634.  
  2635.  
  2636.  
  2637. -- 173 - Mesh
  2638.  
  2639. obj173 = Instance.new("CylinderMesh")
  2640.  
  2641. obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
  2642.  
  2643. obj173.Parent = obj172
  2644.  
  2645.  
  2646.  
  2647. -- 174 - Handguard
  2648.  
  2649. obj174 = Instance.new("Part")
  2650.  
  2651. obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2652.  
  2653. obj174.FormFactor = 'Custom'
  2654.  
  2655. obj174.LeftSurface = 10
  2656.  
  2657. obj174.TopSurface = 10
  2658.  
  2659. obj174.RightSurface = 10
  2660.  
  2661. obj174.Material = 'Metal'
  2662.  
  2663. obj174.Size = Vector3.new(1, 1, 1)
  2664.  
  2665. obj174.FrontSurface = 10
  2666.  
  2667. obj174.BottomSurface = 10
  2668.  
  2669. obj174.BackSurface = 10
  2670.  
  2671. obj174.Anchored = true
  2672.  
  2673. obj174.BrickColor = BrickColor.new("Black")
  2674.  
  2675. obj174.Name = "Handguard"
  2676.  
  2677. obj174.Parent = Gun
  2678.  
  2679.  
  2680.  
  2681. -- 175 - Mesh
  2682.  
  2683. obj175 = Instance.new("CylinderMesh")
  2684.  
  2685. obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
  2686.  
  2687. obj175.Parent = obj174
  2688.  
  2689.  
  2690.  
  2691. -- 176 - Handguard
  2692.  
  2693. obj176 = Instance.new("Part")
  2694.  
  2695. obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2696.  
  2697. obj176.FormFactor = 'Custom'
  2698.  
  2699. obj176.LeftSurface = 10
  2700.  
  2701. obj176.TopSurface = 10
  2702.  
  2703. obj176.RightSurface = 10
  2704.  
  2705. obj176.Material = 'Metal'
  2706.  
  2707. obj176.Size = Vector3.new(1, 1, 1)
  2708.  
  2709. obj176.FrontSurface = 10
  2710.  
  2711. obj176.BottomSurface = 10
  2712.  
  2713. obj176.BackSurface = 10
  2714.  
  2715. obj176.Anchored = true
  2716.  
  2717. obj176.BrickColor = BrickColor.new("Black")
  2718.  
  2719. obj176.Name = "Handguard"
  2720.  
  2721. obj176.Parent = Gun
  2722.  
  2723.  
  2724.  
  2725. -- 177 - Mesh
  2726.  
  2727. obj177 = Instance.new("CylinderMesh")
  2728.  
  2729. obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2730.  
  2731. obj177.Parent = obj176
  2732.  
  2733.  
  2734.  
  2735. -- 178 - Handguard
  2736.  
  2737. obj178 = Instance.new("Part")
  2738.  
  2739. obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2740.  
  2741. obj178.FormFactor = 'Custom'
  2742.  
  2743. obj178.LeftSurface = 10
  2744.  
  2745. obj178.TopSurface = 10
  2746.  
  2747. obj178.RightSurface = 10
  2748.  
  2749. obj178.Material = 'Metal'
  2750.  
  2751. obj178.Size = Vector3.new(1, 1, 1)
  2752.  
  2753. obj178.FrontSurface = 10
  2754.  
  2755. obj178.BottomSurface = 10
  2756.  
  2757. obj178.BackSurface = 10
  2758.  
  2759. obj178.Anchored = true
  2760.  
  2761. obj178.BrickColor = BrickColor.new("Black")
  2762.  
  2763. obj178.Name = "Handguard"
  2764.  
  2765. obj178.Parent = Gun
  2766.  
  2767.  
  2768.  
  2769. -- 179 - Mesh
  2770.  
  2771. obj179 = Instance.new("CylinderMesh")
  2772.  
  2773. obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2774.  
  2775. obj179.Parent = obj178
  2776.  
  2777.  
  2778.  
  2779. -- 180 - Handguard
  2780.  
  2781. obj180 = Instance.new("Part")
  2782.  
  2783. obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2784.  
  2785. obj180.FormFactor = 'Custom'
  2786.  
  2787. obj180.LeftSurface = 10
  2788.  
  2789. obj180.TopSurface = 10
  2790.  
  2791. obj180.RightSurface = 10
  2792.  
  2793. obj180.Material = 'Metal'
  2794.  
  2795. obj180.Size = Vector3.new(2, 1, 1)
  2796.  
  2797. obj180.FrontSurface = 10
  2798.  
  2799. obj180.BottomSurface = 10
  2800.  
  2801. obj180.BackSurface = 10
  2802.  
  2803. obj180.Anchored = true
  2804.  
  2805. obj180.BrickColor = BrickColor.new("Black")
  2806.  
  2807. obj180.Name = "Handguard"
  2808.  
  2809. obj180.Parent = Gun
  2810.  
  2811.  
  2812.  
  2813. -- 181 - Mesh
  2814.  
  2815. obj181 = Instance.new("SpecialMesh")
  2816.  
  2817. obj181.MeshType = Enum.MeshType.Brick
  2818.  
  2819. obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
  2820.  
  2821. obj181.Parent = obj180
  2822.  
  2823.  
  2824.  
  2825. -- 182 - Part
  2826.  
  2827. obj182 = Instance.new("Part")
  2828.  
  2829. obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  2830.  
  2831. obj182.FormFactor = 'Custom'
  2832.  
  2833. obj182.LeftSurface = 10
  2834.  
  2835. obj182.TopSurface = 10
  2836.  
  2837. obj182.RightSurface = 10
  2838.  
  2839. obj182.Material = 'Metal'
  2840.  
  2841. obj182.Size = Vector3.new(1, 1, 1)
  2842.  
  2843. obj182.FrontSurface = 10
  2844.  
  2845. obj182.BottomSurface = 10
  2846.  
  2847. obj182.BackSurface = 10
  2848.  
  2849. obj182.Anchored = true
  2850.  
  2851. obj182.BrickColor = BrickColor.new("Black")
  2852.  
  2853. obj182.Parent = Gun
  2854.  
  2855.  
  2856.  
  2857. -- 183 - Mesh
  2858.  
  2859. obj183 = Instance.new("SpecialMesh")
  2860.  
  2861. obj183.MeshType = Enum.MeshType.Wedge
  2862.  
  2863. obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  2864.  
  2865. obj183.Parent = obj182
  2866.  
  2867.  
  2868.  
  2869. -- 184 - Grip
  2870.  
  2871. obj184 = Instance.new("Part")
  2872.  
  2873. obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
  2874.  
  2875. obj184.FormFactor = 'Custom'
  2876.  
  2877. obj184.LeftSurface = 10
  2878.  
  2879. obj184.TopSurface = 10
  2880.  
  2881. obj184.RightSurface = 10
  2882.  
  2883. obj184.Material = 'Metal'
  2884.  
  2885. obj184.Size = Vector3.new(1, 1, 1)
  2886.  
  2887. obj184.FrontSurface = 10
  2888.  
  2889. obj184.BottomSurface = 10
  2890.  
  2891. obj184.BackSurface = 10
  2892.  
  2893. obj184.Anchored = true
  2894.  
  2895. obj184.BrickColor = BrickColor.new("Black")
  2896.  
  2897. obj184.Name = "Grip"
  2898.  
  2899. obj184.Parent = Gun
  2900.  
  2901.  
  2902.  
  2903. -- 185 - Mesh
  2904.  
  2905. obj185 = Instance.new("CylinderMesh")
  2906.  
  2907. obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
  2908.  
  2909. obj185.Parent = obj184
  2910.  
  2911.  
  2912.  
  2913. -- 186 - A1
  2914.  
  2915. obj186 = Instance.new("Part")
  2916.  
  2917. obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
  2918.  
  2919. obj186.FormFactor = 'Custom'
  2920.  
  2921. obj186.LeftSurface = 10
  2922.  
  2923. obj186.TopSurface = 10
  2924.  
  2925. obj186.RightSurface = 10
  2926.  
  2927. obj186.Material = 'Metal'
  2928.  
  2929. obj186.Size = Vector3.new(1, 1, 1)
  2930.  
  2931. obj186.FrontSurface = 10
  2932.  
  2933. obj186.BottomSurface = 10
  2934.  
  2935. obj186.BackSurface = 10
  2936.  
  2937. obj186.Anchored = true
  2938.  
  2939. obj186.BrickColor = BrickColor.new("Gold")
  2940.  
  2941. obj186.Name = "A1"
  2942.  
  2943. obj186.Parent = Gun
  2944.  
  2945.  
  2946.  
  2947. -- 187 - Mesh
  2948.  
  2949. obj187 = Instance.new("CylinderMesh")
  2950.  
  2951. obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
  2952.  
  2953. obj187.Parent = obj186
  2954.  
  2955.  
  2956.  
  2957. -- 188 - Part
  2958.  
  2959. obj188 = Instance.new("Part")
  2960.  
  2961. obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  2962.  
  2963. obj188.FormFactor = 'Custom'
  2964.  
  2965. obj188.LeftSurface = 10
  2966.  
  2967. obj188.TopSurface = 10
  2968.  
  2969. obj188.RightSurface = 10
  2970.  
  2971. obj188.Material = 'Metal'
  2972.  
  2973. obj188.Size = Vector3.new(1, 1, 1)
  2974.  
  2975. obj188.FrontSurface = 10
  2976.  
  2977. obj188.BottomSurface = 10
  2978.  
  2979. obj188.BackSurface = 10
  2980.  
  2981. obj188.Anchored = true
  2982.  
  2983. obj188.BrickColor = BrickColor.new("Black")
  2984.  
  2985. obj188.Parent = Gun
  2986.  
  2987.  
  2988.  
  2989. -- 189 - Mesh
  2990.  
  2991. obj189 = Instance.new("SpecialMesh")
  2992.  
  2993. obj189.MeshType = Enum.MeshType.Wedge
  2994.  
  2995. obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
  2996.  
  2997. obj189.Parent = obj188
  2998.  
  2999.  
  3000.  
  3001. -- 190 - Part
  3002.  
  3003. obj190 = Instance.new("Part")
  3004.  
  3005. obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  3006.  
  3007. obj190.FormFactor = 'Custom'
  3008.  
  3009. obj190.LeftSurface = 10
  3010.  
  3011. obj190.TopSurface = 10
  3012.  
  3013. obj190.RightSurface = 10
  3014.  
  3015. obj190.Material = 'Metal'
  3016.  
  3017. obj190.Size = Vector3.new(1, 1, 1)
  3018.  
  3019. obj190.FrontSurface = 10
  3020.  
  3021. obj190.BottomSurface = 10
  3022.  
  3023. obj190.BackSurface = 10
  3024.  
  3025. obj190.Anchored = true
  3026.  
  3027. obj190.BrickColor = BrickColor.new("Gold")
  3028.  
  3029. obj190.Parent = Gun
  3030.  
  3031.  
  3032.  
  3033. -- 191 - Mesh
  3034.  
  3035. obj191 = Instance.new("CylinderMesh")
  3036.  
  3037. obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  3038.  
  3039. obj191.Parent = obj190
  3040.  
  3041.  
  3042.  
  3043. -- 192 - Part
  3044.  
  3045. obj192 = Instance.new("Part")
  3046.  
  3047. obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  3048.  
  3049. obj192.FormFactor = 'Custom'
  3050.  
  3051. obj192.LeftSurface = 10
  3052.  
  3053. obj192.TopSurface = 10
  3054.  
  3055. obj192.RightSurface = 10
  3056.  
  3057. obj192.Material = 'Metal'
  3058.  
  3059. obj192.Size = Vector3.new(1, 1, 1)
  3060.  
  3061. obj192.FrontSurface = 10
  3062.  
  3063. obj192.BottomSurface = 10
  3064.  
  3065. obj192.BackSurface = 10
  3066.  
  3067. obj192.Anchored = true
  3068.  
  3069. obj192.BrickColor = BrickColor.new("Gold")
  3070.  
  3071. obj192.Parent = Gun
  3072.  
  3073.  
  3074.  
  3075. -- 193 - Mesh
  3076.  
  3077. obj193 = Instance.new("CylinderMesh")
  3078.  
  3079. obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
  3080.  
  3081. obj193.Parent = obj192
  3082.  
  3083.  
  3084.  
  3085. -- 194 - Part
  3086.  
  3087. obj194 = Instance.new("Part")
  3088.  
  3089. obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3090.  
  3091. obj194.FormFactor = 'Custom'
  3092.  
  3093. obj194.LeftSurface = 10
  3094.  
  3095. obj194.TopSurface = 10
  3096.  
  3097. obj194.RightSurface = 10
  3098.  
  3099. obj194.Material = 'Metal'
  3100.  
  3101. obj194.Size = Vector3.new(1, 1, 1)
  3102.  
  3103. obj194.FrontSurface = 10
  3104.  
  3105. obj194.BottomSurface = 10
  3106.  
  3107. obj194.BackSurface = 10
  3108.  
  3109. obj194.Anchored = true
  3110.  
  3111. obj194.BrickColor = BrickColor.new("Gold")
  3112.  
  3113. obj194.Parent = Gun
  3114.  
  3115.  
  3116.  
  3117. -- 195 - Mesh
  3118.  
  3119. obj195 = Instance.new("SpecialMesh")
  3120.  
  3121. obj195.MeshType = Enum.MeshType.Brick
  3122.  
  3123. obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  3124.  
  3125. obj195.Parent = obj194
  3126.  
  3127.  
  3128.  
  3129. -- 196 - Part
  3130.  
  3131. obj196 = Instance.new("Part")
  3132.  
  3133. obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3134.  
  3135. obj196.FormFactor = 'Custom'
  3136.  
  3137. obj196.LeftSurface = 10
  3138.  
  3139. obj196.TopSurface = 10
  3140.  
  3141. obj196.RightSurface = 10
  3142.  
  3143. obj196.Material = 'Metal'
  3144.  
  3145. obj196.Size = Vector3.new(1, 1, 1)
  3146.  
  3147. obj196.FrontSurface = 10
  3148.  
  3149. obj196.BottomSurface = 10
  3150.  
  3151. obj196.BackSurface = 10
  3152.  
  3153. obj196.Anchored = true
  3154.  
  3155. obj196.BrickColor = BrickColor.new("Black")
  3156.  
  3157. obj196.Parent = Gun
  3158.  
  3159.  
  3160.  
  3161. -- 197 - Mesh
  3162.  
  3163. obj197 = Instance.new("SpecialMesh")
  3164.  
  3165. obj197.MeshType = Enum.MeshType.Brick
  3166.  
  3167. obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3168.  
  3169. obj197.Parent = obj196
  3170.  
  3171.  
  3172.  
  3173. -- 198 - Part
  3174.  
  3175. obj198 = Instance.new("Part")
  3176.  
  3177. obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3178.  
  3179. obj198.FormFactor = 'Custom'
  3180.  
  3181. obj198.LeftSurface = 10
  3182.  
  3183. obj198.TopSurface = 10
  3184.  
  3185. obj198.RightSurface = 10
  3186.  
  3187. obj198.Material = 'Metal'
  3188.  
  3189. obj198.Size = Vector3.new(1, 1, 1)
  3190.  
  3191. obj198.FrontSurface = 10
  3192.  
  3193. obj198.BottomSurface = 10
  3194.  
  3195. obj198.BackSurface = 10
  3196.  
  3197. obj198.Anchored = true
  3198.  
  3199. obj198.BrickColor = BrickColor.new("Gold")
  3200.  
  3201. obj198.Parent = Gun
  3202.  
  3203.  
  3204.  
  3205. -- 199 - Mesh
  3206.  
  3207. obj199 = Instance.new("SpecialMesh")
  3208.  
  3209. obj199.MeshType = Enum.MeshType.Wedge
  3210.  
  3211. obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  3212.  
  3213. obj199.Parent = obj198
  3214.  
  3215.  
  3216.  
  3217. -- 200 - Part
  3218.  
  3219. obj200 = Instance.new("Part")
  3220.  
  3221. obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3222.  
  3223. obj200.FormFactor = 'Custom'
  3224.  
  3225. obj200.LeftSurface = 10
  3226.  
  3227. obj200.TopSurface = 10
  3228.  
  3229. obj200.RightSurface = 10
  3230.  
  3231. obj200.Material = 'Metal'
  3232.  
  3233. obj200.Size = Vector3.new(1, 1, 1)
  3234.  
  3235. obj200.FrontSurface = 10
  3236.  
  3237. obj200.BottomSurface = 10
  3238.  
  3239. obj200.BackSurface = 10
  3240.  
  3241. obj200.Anchored = true
  3242.  
  3243. obj200.BrickColor = BrickColor.new("Black")
  3244.  
  3245. obj200.Parent = Gun
  3246.  
  3247.  
  3248.  
  3249. -- 201 - Mesh
  3250.  
  3251. obj201 = Instance.new("SpecialMesh")
  3252.  
  3253. obj201.MeshType = Enum.MeshType.Sphere
  3254.  
  3255. obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  3256.  
  3257. obj201.Parent = obj200
  3258.  
  3259.  
  3260.  
  3261. -- 202 - Part
  3262.  
  3263. obj202 = Instance.new("Part")
  3264.  
  3265. obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3266.  
  3267. obj202.FormFactor = 'Custom'
  3268.  
  3269. obj202.LeftSurface = 10
  3270.  
  3271. obj202.TopSurface = 10
  3272.  
  3273. obj202.RightSurface = 10
  3274.  
  3275. obj202.Material = 'Metal'
  3276.  
  3277. obj202.Size = Vector3.new(1, 1, 1)
  3278.  
  3279. obj202.FrontSurface = 10
  3280.  
  3281. obj202.BottomSurface = 10
  3282.  
  3283. obj202.BackSurface = 10
  3284.  
  3285. obj202.Anchored = true
  3286.  
  3287. obj202.BrickColor = BrickColor.new("Gold")
  3288.  
  3289. obj202.Parent = Gun
  3290.  
  3291.  
  3292.  
  3293. -- 203 - Mesh
  3294.  
  3295. obj203 = Instance.new("SpecialMesh")
  3296.  
  3297. obj203.MeshType = Enum.MeshType.Wedge
  3298.  
  3299. obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
  3300.  
  3301. obj203.Parent = obj202
  3302.  
  3303.  
  3304.  
  3305. -- 204 - Part
  3306.  
  3307. obj204 = Instance.new("Part")
  3308.  
  3309. obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3310.  
  3311. obj204.FormFactor = 'Custom'
  3312.  
  3313. obj204.LeftSurface = 10
  3314.  
  3315. obj204.TopSurface = 10
  3316.  
  3317. obj204.RightSurface = 10
  3318.  
  3319. obj204.Material = 'Metal'
  3320.  
  3321. obj204.Size = Vector3.new(1, 1, 1)
  3322.  
  3323. obj204.FrontSurface = 10
  3324.  
  3325. obj204.BottomSurface = 10
  3326.  
  3327. obj204.BackSurface = 10
  3328.  
  3329. obj204.Anchored = true
  3330.  
  3331. obj204.BrickColor = BrickColor.new("Gold")
  3332.  
  3333. obj204.Parent = Gun
  3334.  
  3335.  
  3336.  
  3337. -- 205 - Mesh
  3338.  
  3339. obj205 = Instance.new("SpecialMesh")
  3340.  
  3341. obj205.MeshType = Enum.MeshType.Brick
  3342.  
  3343. obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
  3344.  
  3345. obj205.Parent = obj204
  3346.  
  3347.  
  3348.  
  3349. -- 206 - Part
  3350.  
  3351. obj206 = Instance.new("Part")
  3352.  
  3353. obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  3354.  
  3355. obj206.FormFactor = 'Custom'
  3356.  
  3357. obj206.LeftSurface = 10
  3358.  
  3359. obj206.TopSurface = 10
  3360.  
  3361. obj206.RightSurface = 10
  3362.  
  3363. obj206.Material = 'Metal'
  3364.  
  3365. obj206.Size = Vector3.new(1, 1, 1)
  3366.  
  3367. obj206.FrontSurface = 10
  3368.  
  3369. obj206.BottomSurface = 10
  3370.  
  3371. obj206.BackSurface = 10
  3372.  
  3373. obj206.Anchored = true
  3374.  
  3375. obj206.BrickColor = BrickColor.new("Gold")
  3376.  
  3377. obj206.Parent = Gun
  3378.  
  3379.  
  3380.  
  3381. -- 207 - Mesh
  3382.  
  3383. obj207 = Instance.new("SpecialMesh")
  3384.  
  3385. obj207.MeshType = Enum.MeshType.Brick
  3386.  
  3387. obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
  3388.  
  3389. obj207.Parent = obj206
  3390.  
  3391.  
  3392.  
  3393. -- 208 - Part
  3394.  
  3395. obj208 = Instance.new("Part")
  3396.  
  3397. obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3398.  
  3399. obj208.FormFactor = 'Custom'
  3400.  
  3401. obj208.LeftSurface = 10
  3402.  
  3403. obj208.TopSurface = 10
  3404.  
  3405. obj208.RightSurface = 10
  3406.  
  3407. obj208.Material = 'Metal'
  3408.  
  3409. obj208.Size = Vector3.new(1, 1, 1)
  3410.  
  3411. obj208.FrontSurface = 10
  3412.  
  3413. obj208.BottomSurface = 10
  3414.  
  3415. obj208.BackSurface = 10
  3416.  
  3417. obj208.Anchored = true
  3418.  
  3419. obj208.BrickColor = BrickColor.new("Black")
  3420.  
  3421. obj208.Parent = Gun
  3422.  
  3423.  
  3424.  
  3425. -- 209 - Mesh
  3426.  
  3427. obj209 = Instance.new("SpecialMesh")
  3428.  
  3429. obj209.MeshType = Enum.MeshType.Brick
  3430.  
  3431. obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
  3432.  
  3433. obj209.Parent = obj208
  3434.  
  3435.  
  3436.  
  3437. -- 210 - Part
  3438.  
  3439. obj210 = Instance.new("Part")
  3440.  
  3441. obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3442.  
  3443. obj210.FormFactor = 'Custom'
  3444.  
  3445. obj210.LeftSurface = 10
  3446.  
  3447. obj210.TopSurface = 10
  3448.  
  3449. obj210.RightSurface = 10
  3450.  
  3451. obj210.Material = 'Metal'
  3452.  
  3453. obj210.Size = Vector3.new(1, 1, 1)
  3454.  
  3455. obj210.FrontSurface = 10
  3456.  
  3457. obj210.BottomSurface = 10
  3458.  
  3459. obj210.BackSurface = 10
  3460.  
  3461. obj210.Anchored = true
  3462.  
  3463. obj210.BrickColor = BrickColor.new("Black")
  3464.  
  3465. obj210.Parent = Gun
  3466.  
  3467.  
  3468.  
  3469. -- 211 - Mesh
  3470.  
  3471. obj211 = Instance.new("SpecialMesh")
  3472.  
  3473. obj211.MeshType = Enum.MeshType.Brick
  3474.  
  3475. obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
  3476.  
  3477. obj211.Parent = obj210
  3478.  
  3479.  
  3480.  
  3481. -- 212 - Part
  3482.  
  3483. obj212 = Instance.new("Part")
  3484.  
  3485. obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  3486.  
  3487. obj212.FormFactor = 'Custom'
  3488.  
  3489. obj212.LeftSurface = 10
  3490.  
  3491. obj212.TopSurface = 10
  3492.  
  3493. obj212.RightSurface = 10
  3494.  
  3495. obj212.Material = 'Metal'
  3496.  
  3497. obj212.Size = Vector3.new(1, 1, 1)
  3498.  
  3499. obj212.FrontSurface = 10
  3500.  
  3501. obj212.BottomSurface = 10
  3502.  
  3503. obj212.BackSurface = 10
  3504.  
  3505. obj212.Anchored = true
  3506.  
  3507. obj212.BrickColor = BrickColor.new("Gold")
  3508.  
  3509. obj212.Parent = Gun
  3510.  
  3511.  
  3512.  
  3513. -- 213 - Mesh
  3514.  
  3515. obj213 = Instance.new("CylinderMesh")
  3516.  
  3517. obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
  3518.  
  3519. obj213.Parent = obj212
  3520.  
  3521.  
  3522.  
  3523. -- 214 - CenterWeld
  3524.  
  3525. obj214 = Instance.new("Part")
  3526.  
  3527. obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  3528.  
  3529. obj214.FormFactor = 'Custom'
  3530.  
  3531. obj214.LeftSurface = 10
  3532.  
  3533. obj214.TopSurface = 10
  3534.  
  3535. obj214.RightSurface = 10
  3536.  
  3537. obj214.Material = 'Metal'
  3538.  
  3539. obj214.Size = Vector3.new(1, 1, 1)
  3540.  
  3541. obj214.FrontSurface = 10
  3542.  
  3543. obj214.BottomSurface = 10
  3544.  
  3545. obj214.BackSurface = 10
  3546.  
  3547. obj214.Anchored = true
  3548.  
  3549. obj214.BrickColor = BrickColor.new("Black")
  3550.  
  3551. obj214.Name = "CenterWeld"
  3552.  
  3553. obj214.Parent = Gun
  3554.  
  3555.  
  3556.  
  3557. -- 215 - Mesh
  3558.  
  3559. obj215 = Instance.new("CylinderMesh")
  3560.  
  3561. obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
  3562.  
  3563. obj215.Parent = obj214
  3564.  
  3565.  
  3566.  
  3567. -- 216 - Part
  3568.  
  3569. obj216 = Instance.new("Part")
  3570.  
  3571. obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3572.  
  3573. obj216.FormFactor = 'Custom'
  3574.  
  3575. obj216.LeftSurface = 10
  3576.  
  3577. obj216.TopSurface = 10
  3578.  
  3579. obj216.RightSurface = 10
  3580.  
  3581. obj216.Material = 'Metal'
  3582.  
  3583. obj216.Size = Vector3.new(1, 1, 1)
  3584.  
  3585. obj216.FrontSurface = 10
  3586.  
  3587. obj216.BottomSurface = 10
  3588.  
  3589. obj216.BackSurface = 10
  3590.  
  3591. obj216.Anchored = true
  3592.  
  3593. obj216.BrickColor = BrickColor.new("Black")
  3594.  
  3595. obj216.Parent = Gun
  3596.  
  3597.  
  3598.  
  3599. -- 217 - Mesh
  3600.  
  3601. obj217 = Instance.new("SpecialMesh")
  3602.  
  3603. obj217.MeshType = Enum.MeshType.Brick
  3604.  
  3605. obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
  3606.  
  3607. obj217.Parent = obj216
  3608.  
  3609.  
  3610.  
  3611. -- 218 - Part
  3612.  
  3613. obj218 = Instance.new("Part")
  3614.  
  3615. obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  3616.  
  3617. obj218.FormFactor = 'Custom'
  3618.  
  3619. obj218.LeftSurface = 10
  3620.  
  3621. obj218.TopSurface = 10
  3622.  
  3623. obj218.RightSurface = 10
  3624.  
  3625. obj218.Material = 'Metal'
  3626.  
  3627. obj218.Size = Vector3.new(1, 1, 1)
  3628.  
  3629. obj218.FrontSurface = 10
  3630.  
  3631. obj218.BottomSurface = 10
  3632.  
  3633. obj218.BackSurface = 10
  3634.  
  3635. obj218.Anchored = true
  3636.  
  3637. obj218.Parent = Gun
  3638.  
  3639.  
  3640.  
  3641. -- 219 - Mesh
  3642.  
  3643. obj219 = Instance.new("SpecialMesh")
  3644.  
  3645. obj219.MeshType = Enum.MeshType.Wedge
  3646.  
  3647. obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  3648.  
  3649. obj219.Parent = obj218
  3650.  
  3651.  
  3652.  
  3653. -- 220 - Part
  3654.  
  3655. obj220 = Instance.new("Part")
  3656.  
  3657. obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  3658.  
  3659. obj220.FormFactor = 'Custom'
  3660.  
  3661. obj220.LeftSurface = 10
  3662.  
  3663. obj220.TopSurface = 10
  3664.  
  3665. obj220.RightSurface = 10
  3666.  
  3667. obj220.Material = 'Metal'
  3668.  
  3669. obj220.Size = Vector3.new(1, 1, 1)
  3670.  
  3671. obj220.FrontSurface = 10
  3672.  
  3673. obj220.BottomSurface = 10
  3674.  
  3675. obj220.BackSurface = 10
  3676.  
  3677. obj220.Anchored = true
  3678.  
  3679. obj220.BrickColor = BrickColor.new("Gold")
  3680.  
  3681. obj220.Parent = Gun
  3682.  
  3683.  
  3684.  
  3685. -- 221 - Mesh
  3686.  
  3687. obj221 = Instance.new("CylinderMesh")
  3688.  
  3689. obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  3690.  
  3691. obj221.Parent = obj220
  3692.  
  3693.  
  3694.  
  3695. -- 222 - Part
  3696.  
  3697. obj222 = Instance.new("Part")
  3698.  
  3699. obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3700.  
  3701. obj222.FormFactor = 'Custom'
  3702.  
  3703. obj222.LeftSurface = 10
  3704.  
  3705. obj222.TopSurface = 10
  3706.  
  3707. obj222.RightSurface = 10
  3708.  
  3709. obj222.Material = 'Metal'
  3710.  
  3711. obj222.Size = Vector3.new(1, 1, 1)
  3712.  
  3713. obj222.FrontSurface = 10
  3714.  
  3715. obj222.BottomSurface = 10
  3716.  
  3717. obj222.BackSurface = 10
  3718.  
  3719. obj222.Anchored = true
  3720.  
  3721. obj222.BrickColor = BrickColor.new("Black")
  3722.  
  3723. obj222.Parent = Gun
  3724.  
  3725.  
  3726.  
  3727. -- 223 - Mesh
  3728.  
  3729. obj223 = Instance.new("SpecialMesh")
  3730.  
  3731. obj223.MeshType = Enum.MeshType.Brick
  3732.  
  3733. obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
  3734.  
  3735. obj223.Parent = obj222
  3736.  
  3737.  
  3738.  
  3739. -- 224 - Part
  3740.  
  3741. obj224 = Instance.new("Part")
  3742.  
  3743. obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  3744.  
  3745. obj224.FormFactor = 'Custom'
  3746.  
  3747. obj224.LeftSurface = 10
  3748.  
  3749. obj224.TopSurface = 10
  3750.  
  3751. obj224.RightSurface = 10
  3752.  
  3753. obj224.Material = 'Metal'
  3754.  
  3755. obj224.Size = Vector3.new(1, 1, 1)
  3756.  
  3757. obj224.FrontSurface = 10
  3758.  
  3759. obj224.BottomSurface = 10
  3760.  
  3761. obj224.BackSurface = 10
  3762.  
  3763. obj224.Anchored = true
  3764.  
  3765. obj224.BrickColor = BrickColor.new("Black")
  3766.  
  3767. obj224.Parent = Gun
  3768.  
  3769.  
  3770.  
  3771. -- 225 - Mesh
  3772.  
  3773. obj225 = Instance.new("SpecialMesh")
  3774.  
  3775. obj225.MeshType = Enum.MeshType.Wedge
  3776.  
  3777. obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
  3778.  
  3779. obj225.Parent = obj224
  3780.  
  3781.  
  3782.  
  3783. -- 226 - Part
  3784.  
  3785. obj226 = Instance.new("Part")
  3786.  
  3787. obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
  3788.  
  3789. obj226.FormFactor = 'Custom'
  3790.  
  3791. obj226.LeftSurface = 10
  3792.  
  3793. obj226.TopSurface = 10
  3794.  
  3795. obj226.RightSurface = 10
  3796.  
  3797. obj226.Material = 'Metal'
  3798.  
  3799. obj226.Size = Vector3.new(1, 1, 1)
  3800.  
  3801. obj226.FrontSurface = 10
  3802.  
  3803. obj226.BottomSurface = 10
  3804.  
  3805. obj226.BackSurface = 10
  3806.  
  3807. obj226.Anchored = true
  3808.  
  3809. obj226.BrickColor = BrickColor.new("Black")
  3810.  
  3811. obj226.Parent = Gun
  3812.  
  3813.  
  3814.  
  3815. -- 227 - Mesh
  3816.  
  3817. obj227 = Instance.new("SpecialMesh")
  3818.  
  3819. obj227.MeshType = Enum.MeshType.Brick
  3820.  
  3821. obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3822.  
  3823. obj227.Parent = obj226
  3824.  
  3825.  
  3826.  
  3827. -- 228 - Part
  3828.  
  3829. obj228 = Instance.new("Part")
  3830.  
  3831. obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3832.  
  3833. obj228.FormFactor = 'Custom'
  3834.  
  3835. obj228.LeftSurface = 10
  3836.  
  3837. obj228.TopSurface = 10
  3838.  
  3839. obj228.RightSurface = 10
  3840.  
  3841. obj228.Material = 'Metal'
  3842.  
  3843. obj228.Size = Vector3.new(1, 1, 1)
  3844.  
  3845. obj228.FrontSurface = 10
  3846.  
  3847. obj228.BottomSurface = 10
  3848.  
  3849. obj228.BackSurface = 10
  3850.  
  3851. obj228.Anchored = true
  3852.  
  3853. obj228.BrickColor = BrickColor.new("Gold")
  3854.  
  3855. obj228.Parent = Gun
  3856.  
  3857.  
  3858.  
  3859. -- 229 - Mesh
  3860.  
  3861. obj229 = Instance.new("SpecialMesh")
  3862.  
  3863. obj229.MeshType = Enum.MeshType.Brick
  3864.  
  3865. obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
  3866.  
  3867. obj229.Parent = obj228
  3868.  
  3869.  
  3870.  
  3871. -- 230 - Part
  3872.  
  3873. obj230 = Instance.new("Part")
  3874.  
  3875. obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3876.  
  3877. obj230.FormFactor = 'Custom'
  3878.  
  3879. obj230.LeftSurface = 10
  3880.  
  3881. obj230.TopSurface = 10
  3882.  
  3883. obj230.RightSurface = 10
  3884.  
  3885. obj230.Material = 'Metal'
  3886.  
  3887. obj230.Size = Vector3.new(1, 1, 1)
  3888.  
  3889. obj230.FrontSurface = 10
  3890.  
  3891. obj230.BottomSurface = 10
  3892.  
  3893. obj230.BackSurface = 10
  3894.  
  3895. obj230.Anchored = true
  3896.  
  3897. obj230.BrickColor = BrickColor.new("Black")
  3898.  
  3899. obj230.Parent = Gun
  3900.  
  3901.  
  3902.  
  3903. -- 231 - Mesh
  3904.  
  3905. obj231 = Instance.new("SpecialMesh")
  3906.  
  3907. obj231.MeshType = Enum.MeshType.Brick
  3908.  
  3909. obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
  3910.  
  3911. obj231.Parent = obj230
  3912.  
  3913.  
  3914.  
  3915. -- 232 - Part
  3916.  
  3917. obj232 = Instance.new("Part")
  3918.  
  3919. obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3920.  
  3921. obj232.FormFactor = 'Custom'
  3922.  
  3923. obj232.LeftSurface = 10
  3924.  
  3925. obj232.TopSurface = 10
  3926.  
  3927. obj232.RightSurface = 10
  3928.  
  3929. obj232.Material = 'Metal'
  3930.  
  3931. obj232.Size = Vector3.new(1, 1, 1)
  3932.  
  3933. obj232.FrontSurface = 10
  3934.  
  3935. obj232.BottomSurface = 10
  3936.  
  3937. obj232.BackSurface = 10
  3938.  
  3939. obj232.Anchored = true
  3940.  
  3941. obj232.BrickColor = BrickColor.new("Black")
  3942.  
  3943. obj232.Parent = Gun
  3944.  
  3945.  
  3946.  
  3947. -- 233 - Mesh
  3948.  
  3949. obj233 = Instance.new("CylinderMesh")
  3950.  
  3951. obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  3952.  
  3953. obj233.Parent = obj232
  3954.  
  3955.  
  3956.  
  3957. -- 234 - Part
  3958.  
  3959. obj234 = Instance.new("Part")
  3960.  
  3961. obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3962.  
  3963. obj234.FormFactor = 'Custom'
  3964.  
  3965. obj234.LeftSurface = 10
  3966.  
  3967. obj234.TopSurface = 10
  3968.  
  3969. obj234.RightSurface = 10
  3970.  
  3971. obj234.Material = 'Metal'
  3972.  
  3973. obj234.Size = Vector3.new(1, 1, 1)
  3974.  
  3975. obj234.FrontSurface = 10
  3976.  
  3977. obj234.BottomSurface = 10
  3978.  
  3979. obj234.BackSurface = 10
  3980.  
  3981. obj234.Anchored = true
  3982.  
  3983. obj234.BrickColor = BrickColor.new("Gold")
  3984.  
  3985. obj234.Parent = Gun
  3986.  
  3987.  
  3988.  
  3989. -- 235 - Mesh
  3990.  
  3991. obj235 = Instance.new("SpecialMesh")
  3992.  
  3993. obj235.MeshType = Enum.MeshType.Brick
  3994.  
  3995. obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  3996.  
  3997. obj235.Parent = obj234
  3998.  
  3999.  
  4000.  
  4001. -- 236 - Part
  4002.  
  4003. obj236 = Instance.new("Part")
  4004.  
  4005. obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
  4006.  
  4007. obj236.FormFactor = 'Custom'
  4008.  
  4009. obj236.LeftSurface = 10
  4010.  
  4011. obj236.TopSurface = 10
  4012.  
  4013. obj236.RightSurface = 10
  4014.  
  4015. obj236.Material = 'Metal'
  4016.  
  4017. obj236.Size = Vector3.new(1, 1, 1)
  4018.  
  4019. obj236.FrontSurface = 10
  4020.  
  4021. obj236.BottomSurface = 10
  4022.  
  4023. obj236.BackSurface = 10
  4024.  
  4025. obj236.Anchored = true
  4026.  
  4027. obj236.BrickColor = BrickColor.new("Gold")
  4028.  
  4029. obj236.Parent = Gun
  4030.  
  4031.  
  4032.  
  4033. -- 237 - Mesh
  4034.  
  4035. obj237 = Instance.new("CylinderMesh")
  4036.  
  4037. obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
  4038.  
  4039. obj237.Parent = obj236
  4040.  
  4041.  
  4042.  
  4043. -- 238 - Part
  4044.  
  4045. obj238 = Instance.new("Part")
  4046.  
  4047. obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  4048.  
  4049. obj238.FormFactor = 'Custom'
  4050.  
  4051. obj238.LeftSurface = 10
  4052.  
  4053. obj238.TopSurface = 10
  4054.  
  4055. obj238.RightSurface = 10
  4056.  
  4057. obj238.Material = 'Metal'
  4058.  
  4059. obj238.Size = Vector3.new(1, 1, 1)
  4060.  
  4061. obj238.FrontSurface = 10
  4062.  
  4063. obj238.BottomSurface = 10
  4064.  
  4065. obj238.BackSurface = 10
  4066.  
  4067. obj238.Anchored = true
  4068.  
  4069. obj238.BrickColor = BrickColor.new("Gold")
  4070.  
  4071. obj238.Parent = Gun
  4072.  
  4073.  
  4074.  
  4075. -- 239 - Mesh
  4076.  
  4077. obj239 = Instance.new("SpecialMesh")
  4078.  
  4079. obj239.MeshType = Enum.MeshType.Wedge
  4080.  
  4081. obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
  4082.  
  4083. obj239.Parent = obj238
  4084.  
  4085.  
  4086.  
  4087. -- 240 - Part
  4088.  
  4089. obj240 = Instance.new("Part")
  4090.  
  4091. obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4092.  
  4093. obj240.FormFactor = 'Custom'
  4094.  
  4095. obj240.LeftSurface = 10
  4096.  
  4097. obj240.TopSurface = 10
  4098.  
  4099. obj240.RightSurface = 10
  4100.  
  4101. obj240.Material = 'Metal'
  4102.  
  4103. obj240.Size = Vector3.new(1, 1, 1)
  4104.  
  4105. obj240.FrontSurface = 10
  4106.  
  4107. obj240.BottomSurface = 10
  4108.  
  4109. obj240.BackSurface = 10
  4110.  
  4111. obj240.Anchored = true
  4112.  
  4113. obj240.BrickColor = BrickColor.new("Black")
  4114.  
  4115. obj240.Parent = Gun
  4116.  
  4117.  
  4118.  
  4119. -- 241 - Mesh
  4120.  
  4121. obj241 = Instance.new("CylinderMesh")
  4122.  
  4123. obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
  4124.  
  4125. obj241.Parent = obj240
  4126.  
  4127.  
  4128.  
  4129. -- 242 - Part
  4130.  
  4131. obj242 = Instance.new("Part")
  4132.  
  4133. obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4134.  
  4135. obj242.FormFactor = 'Custom'
  4136.  
  4137. obj242.LeftSurface = 10
  4138.  
  4139. obj242.TopSurface = 10
  4140.  
  4141. obj242.RightSurface = 10
  4142.  
  4143. obj242.Material = 'Metal'
  4144.  
  4145. obj242.Size = Vector3.new(1, 1, 1)
  4146.  
  4147. obj242.FrontSurface = 10
  4148.  
  4149. obj242.BottomSurface = 10
  4150.  
  4151. obj242.BackSurface = 10
  4152.  
  4153. obj242.Anchored = true
  4154.  
  4155. obj242.BrickColor = BrickColor.new("Black")
  4156.  
  4157. obj242.Parent = Gun
  4158.  
  4159.  
  4160.  
  4161. -- 243 - Mesh
  4162.  
  4163. obj243 = Instance.new("SpecialMesh")
  4164.  
  4165. obj243.MeshType = Enum.MeshType.Brick
  4166.  
  4167. obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
  4168.  
  4169. obj243.Parent = obj242
  4170.  
  4171.  
  4172.  
  4173. -- 244 - Part
  4174.  
  4175. obj244 = Instance.new("Part")
  4176.  
  4177. obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
  4178.  
  4179. obj244.FormFactor = 'Custom'
  4180.  
  4181. obj244.LeftSurface = 10
  4182.  
  4183. obj244.TopSurface = 10
  4184.  
  4185. obj244.RightSurface = 10
  4186.  
  4187. obj244.Material = 'Metal'
  4188.  
  4189. obj244.Size = Vector3.new(1, 1, 1)
  4190.  
  4191. obj244.FrontSurface = 10
  4192.  
  4193. obj244.BottomSurface = 10
  4194.  
  4195. obj244.BackSurface = 10
  4196.  
  4197. obj244.Anchored = true
  4198.  
  4199. obj244.BrickColor = BrickColor.new("Gold")
  4200.  
  4201. obj244.Parent = Gun
  4202.  
  4203.  
  4204.  
  4205. -- 245 - Mesh
  4206.  
  4207. obj245 = Instance.new("SpecialMesh")
  4208.  
  4209. obj245.MeshType = Enum.MeshType.Brick
  4210.  
  4211. obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
  4212.  
  4213. obj245.Parent = obj244
  4214.  
  4215.  
  4216.  
  4217. -- 246 - Part
  4218.  
  4219. obj246 = Instance.new("Part")
  4220.  
  4221. obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4222.  
  4223. obj246.FormFactor = 'Custom'
  4224.  
  4225. obj246.LeftSurface = 10
  4226.  
  4227. obj246.TopSurface = 10
  4228.  
  4229. obj246.RightSurface = 10
  4230.  
  4231. obj246.Material = 'Metal'
  4232.  
  4233. obj246.Size = Vector3.new(1, 1, 1)
  4234.  
  4235. obj246.FrontSurface = 10
  4236.  
  4237. obj246.BottomSurface = 10
  4238.  
  4239. obj246.BackSurface = 10
  4240.  
  4241. obj246.Anchored = true
  4242.  
  4243. obj246.BrickColor = BrickColor.new("Black")
  4244.  
  4245. obj246.Parent = Gun
  4246.  
  4247.  
  4248.  
  4249. -- 247 - Mesh
  4250.  
  4251. obj247 = Instance.new("CylinderMesh")
  4252.  
  4253. obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
  4254.  
  4255. obj247.Parent = obj246
  4256.  
  4257.  
  4258.  
  4259. -- 248 - Part
  4260.  
  4261. obj248 = Instance.new("Part")
  4262.  
  4263. obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4264.  
  4265. obj248.FormFactor = 'Custom'
  4266.  
  4267. obj248.LeftSurface = 10
  4268.  
  4269. obj248.TopSurface = 10
  4270.  
  4271. obj248.RightSurface = 10
  4272.  
  4273. obj248.Material = 'Metal'
  4274.  
  4275. obj248.Size = Vector3.new(1, 1, 1)
  4276.  
  4277. obj248.FrontSurface = 10
  4278.  
  4279. obj248.BottomSurface = 10
  4280.  
  4281. obj248.BackSurface = 10
  4282.  
  4283. obj248.Anchored = true
  4284.  
  4285. obj248.BrickColor = BrickColor.new("Black")
  4286.  
  4287. obj248.Parent = Gun
  4288.  
  4289.  
  4290.  
  4291. -- 249 - Mesh
  4292.  
  4293. obj249 = Instance.new("SpecialMesh")
  4294.  
  4295. obj249.MeshType = Enum.MeshType.Sphere
  4296.  
  4297. obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  4298.  
  4299. obj249.Parent = obj248
  4300.  
  4301.  
  4302.  
  4303. -- 250 - Part
  4304.  
  4305. obj250 = Instance.new("Part")
  4306.  
  4307. obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
  4308.  
  4309. obj250.FormFactor = 'Custom'
  4310.  
  4311. obj250.LeftSurface = 10
  4312.  
  4313. obj250.TopSurface = 10
  4314.  
  4315. obj250.RightSurface = 10
  4316.  
  4317. obj250.Material = 'Metal'
  4318.  
  4319. obj250.Size = Vector3.new(1, 1, 1)
  4320.  
  4321. obj250.FrontSurface = 10
  4322.  
  4323. obj250.BottomSurface = 10
  4324.  
  4325. obj250.BackSurface = 10
  4326.  
  4327. obj250.Anchored = true
  4328.  
  4329. obj250.BrickColor = BrickColor.new("Black")
  4330.  
  4331. obj250.Parent = Gun
  4332.  
  4333.  
  4334.  
  4335. -- 251 - Mesh
  4336.  
  4337. obj251 = Instance.new("SpecialMesh")
  4338.  
  4339. obj251.MeshType = Enum.MeshType.Wedge
  4340.  
  4341. obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  4342.  
  4343. obj251.Parent = obj250
  4344.  
  4345.  
  4346.  
  4347. -- 252 - Part
  4348.  
  4349. obj252 = Instance.new("Part")
  4350.  
  4351. obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4352.  
  4353. obj252.FormFactor = 'Custom'
  4354.  
  4355. obj252.LeftSurface = 10
  4356.  
  4357. obj252.TopSurface = 10
  4358.  
  4359. obj252.RightSurface = 10
  4360.  
  4361. obj252.Material = 'Metal'
  4362.  
  4363. obj252.Size = Vector3.new(1, 1, 1)
  4364.  
  4365. obj252.FrontSurface = 10
  4366.  
  4367. obj252.BottomSurface = 10
  4368.  
  4369. obj252.BackSurface = 10
  4370.  
  4371. obj252.Anchored = true
  4372.  
  4373. obj252.BrickColor = BrickColor.new("Black")
  4374.  
  4375. obj252.Parent = Gun
  4376.  
  4377.  
  4378.  
  4379. -- 253 - Mesh
  4380.  
  4381. obj253 = Instance.new("SpecialMesh")
  4382.  
  4383. obj253.MeshType = Enum.MeshType.Brick
  4384.  
  4385. obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
  4386.  
  4387. obj253.Parent = obj252
  4388.  
  4389.  
  4390.  
  4391. -- 254 - Part
  4392.  
  4393. obj254 = Instance.new("Part")
  4394.  
  4395. obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4396.  
  4397. obj254.FormFactor = 'Custom'
  4398.  
  4399. obj254.LeftSurface = 10
  4400.  
  4401. obj254.TopSurface = 10
  4402.  
  4403. obj254.RightSurface = 10
  4404.  
  4405. obj254.Material = 'Metal'
  4406.  
  4407. obj254.Size = Vector3.new(1, 1, 1)
  4408.  
  4409. obj254.FrontSurface = 10
  4410.  
  4411. obj254.BottomSurface = 10
  4412.  
  4413. obj254.BackSurface = 10
  4414.  
  4415. obj254.Anchored = true
  4416.  
  4417. obj254.BrickColor = BrickColor.new("Gold")
  4418.  
  4419. obj254.Parent = Gun
  4420.  
  4421.  
  4422.  
  4423. -- 255 - Mesh
  4424.  
  4425. obj255 = Instance.new("CylinderMesh")
  4426.  
  4427. obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  4428.  
  4429. obj255.Parent = obj254
  4430.  
  4431.  
  4432.  
  4433. -- 256 - Part
  4434.  
  4435. obj256 = Instance.new("Part")
  4436.  
  4437. obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4438.  
  4439. obj256.FormFactor = 'Custom'
  4440.  
  4441. obj256.LeftSurface = 10
  4442.  
  4443. obj256.TopSurface = 10
  4444.  
  4445. obj256.RightSurface = 10
  4446.  
  4447. obj256.Material = 'Metal'
  4448.  
  4449. obj256.Size = Vector3.new(1, 1, 1)
  4450.  
  4451. obj256.FrontSurface = 10
  4452.  
  4453. obj256.BottomSurface = 10
  4454.  
  4455. obj256.BackSurface = 10
  4456.  
  4457. obj256.Anchored = true
  4458.  
  4459. obj256.BrickColor = BrickColor.new("Gold")
  4460.  
  4461. obj256.Parent = Gun
  4462.  
  4463.  
  4464.  
  4465. -- 257 - Mesh
  4466.  
  4467. obj257 = Instance.new("CylinderMesh")
  4468.  
  4469. obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  4470.  
  4471. obj257.Parent = obj256
  4472.  
  4473.  
  4474.  
  4475. -- 258 - Part
  4476.  
  4477. obj258 = Instance.new("Part")
  4478.  
  4479. obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4480.  
  4481. obj258.FormFactor = 'Custom'
  4482.  
  4483. obj258.LeftSurface = 10
  4484.  
  4485. obj258.TopSurface = 10
  4486.  
  4487. obj258.RightSurface = 10
  4488.  
  4489. obj258.Material = 'Metal'
  4490.  
  4491. obj258.Size = Vector3.new(1, 1, 1)
  4492.  
  4493. obj258.FrontSurface = 10
  4494.  
  4495. obj258.BottomSurface = 10
  4496.  
  4497. obj258.BackSurface = 10
  4498.  
  4499. obj258.Anchored = true
  4500.  
  4501. obj258.BrickColor = BrickColor.new("Gold")
  4502.  
  4503. obj258.Parent = Gun
  4504.  
  4505.  
  4506.  
  4507. -- 259 - Mesh
  4508.  
  4509. obj259 = Instance.new("SpecialMesh")
  4510.  
  4511. obj259.MeshType = Enum.MeshType.Brick
  4512.  
  4513. obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
  4514.  
  4515. obj259.Parent = obj258
  4516.  
  4517.  
  4518.  
  4519. -- 260 - Part
  4520.  
  4521. obj260 = Instance.new("Part")
  4522.  
  4523. obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  4524.  
  4525. obj260.FormFactor = 'Custom'
  4526.  
  4527. obj260.LeftSurface = 10
  4528.  
  4529. obj260.TopSurface = 10
  4530.  
  4531. obj260.RightSurface = 10
  4532.  
  4533. obj260.Material = 'Metal'
  4534.  
  4535. obj260.Size = Vector3.new(1, 1, 1)
  4536.  
  4537. obj260.FrontSurface = 10
  4538.  
  4539. obj260.BottomSurface = 10
  4540.  
  4541. obj260.BackSurface = 10
  4542.  
  4543. obj260.Anchored = true
  4544.  
  4545. obj260.BrickColor = BrickColor.new("Black")
  4546.  
  4547. obj260.Parent = Gun
  4548.  
  4549.  
  4550.  
  4551. -- 261 - Mesh
  4552.  
  4553. obj261 = Instance.new("CylinderMesh")
  4554.  
  4555. obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
  4556.  
  4557. obj261.Parent = obj260
  4558.  
  4559.  
  4560.  
  4561. -- 262 - Part
  4562.  
  4563. obj262 = Instance.new("Part")
  4564.  
  4565. obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  4566.  
  4567. obj262.FormFactor = 'Custom'
  4568.  
  4569. obj262.LeftSurface = 10
  4570.  
  4571. obj262.TopSurface = 10
  4572.  
  4573. obj262.RightSurface = 10
  4574.  
  4575. obj262.Material = 'Metal'
  4576.  
  4577. obj262.Size = Vector3.new(1, 1, 1)
  4578.  
  4579. obj262.FrontSurface = 10
  4580.  
  4581. obj262.BottomSurface = 10
  4582.  
  4583. obj262.BackSurface = 10
  4584.  
  4585. obj262.Anchored = true
  4586.  
  4587. obj262.BrickColor = BrickColor.new("Gold")
  4588.  
  4589. obj262.Parent = Gun
  4590.  
  4591.  
  4592.  
  4593. -- 263 - Mesh
  4594.  
  4595. obj263 = Instance.new("SpecialMesh")
  4596.  
  4597. obj263.MeshType = Enum.MeshType.Wedge
  4598.  
  4599. obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  4600.  
  4601. obj263.Parent = obj262
  4602.  
  4603.  
  4604.  
  4605. -- 264 - Part
  4606.  
  4607. obj264 = Instance.new("Part")
  4608.  
  4609. obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4610.  
  4611. obj264.FormFactor = 'Custom'
  4612.  
  4613. obj264.LeftSurface = 10
  4614.  
  4615. obj264.TopSurface = 10
  4616.  
  4617. obj264.RightSurface = 10
  4618.  
  4619. obj264.Material = 'Metal'
  4620.  
  4621. obj264.Size = Vector3.new(1, 1, 1)
  4622.  
  4623. obj264.FrontSurface = 10
  4624.  
  4625. obj264.BottomSurface = 10
  4626.  
  4627. obj264.BackSurface = 10
  4628.  
  4629. obj264.Anchored = true
  4630.  
  4631. obj264.BrickColor = BrickColor.new("Gold")
  4632.  
  4633. obj264.Parent = Gun
  4634.  
  4635.  
  4636.  
  4637. -- 265 - Mesh
  4638.  
  4639. obj265 = Instance.new("SpecialMesh")
  4640.  
  4641. obj265.MeshType = Enum.MeshType.Brick
  4642.  
  4643. obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
  4644.  
  4645. obj265.Parent = obj264
  4646.  
  4647.  
  4648.  
  4649. -- 266 - Part
  4650.  
  4651. obj266 = Instance.new("Part")
  4652.  
  4653. obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4654.  
  4655. obj266.FormFactor = 'Custom'
  4656.  
  4657. obj266.LeftSurface = 10
  4658.  
  4659. obj266.TopSurface = 10
  4660.  
  4661. obj266.RightSurface = 10
  4662.  
  4663. obj266.Material = 'Metal'
  4664.  
  4665. obj266.Size = Vector3.new(1, 1, 1)
  4666.  
  4667. obj266.FrontSurface = 10
  4668.  
  4669. obj266.BottomSurface = 10
  4670.  
  4671. obj266.BackSurface = 10
  4672.  
  4673. obj266.Anchored = true
  4674.  
  4675. obj266.BrickColor = BrickColor.new("Gold")
  4676.  
  4677. obj266.Parent = Gun
  4678.  
  4679.  
  4680.  
  4681. -- 267 - Mesh
  4682.  
  4683. obj267 = Instance.new("SpecialMesh")
  4684.  
  4685. obj267.MeshType = Enum.MeshType.Brick
  4686.  
  4687. obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
  4688.  
  4689. obj267.Parent = obj266
  4690.  
  4691.  
  4692.  
  4693. -- 268 - Part
  4694.  
  4695. obj268 = Instance.new("Part")
  4696.  
  4697. obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4698.  
  4699. obj268.FormFactor = 'Custom'
  4700.  
  4701. obj268.LeftSurface = 10
  4702.  
  4703. obj268.TopSurface = 10
  4704.  
  4705. obj268.RightSurface = 10
  4706.  
  4707. obj268.Material = 'Metal'
  4708.  
  4709. obj268.Size = Vector3.new(1, 1, 1)
  4710.  
  4711. obj268.FrontSurface = 10
  4712.  
  4713. obj268.BottomSurface = 10
  4714.  
  4715. obj268.BackSurface = 10
  4716.  
  4717. obj268.Anchored = true
  4718.  
  4719. obj268.BrickColor = BrickColor.new("Black")
  4720.  
  4721. obj268.Parent = Gun
  4722.  
  4723.  
  4724.  
  4725. -- 269 - Mesh
  4726.  
  4727. obj269 = Instance.new("CylinderMesh")
  4728.  
  4729. obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  4730.  
  4731. obj269.Parent = obj268
  4732.  
  4733.  
  4734.  
  4735. -- 270 - Part
  4736.  
  4737. obj270 = Instance.new("Part")
  4738.  
  4739. obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  4740.  
  4741. obj270.FormFactor = 'Custom'
  4742.  
  4743. obj270.LeftSurface = 10
  4744.  
  4745. obj270.TopSurface = 10
  4746.  
  4747. obj270.RightSurface = 10
  4748.  
  4749. obj270.Material = 'Metal'
  4750.  
  4751. obj270.Size = Vector3.new(1, 1, 1)
  4752.  
  4753. obj270.FrontSurface = 10
  4754.  
  4755. obj270.BottomSurface = 10
  4756.  
  4757. obj270.BackSurface = 10
  4758.  
  4759. obj270.Anchored = true
  4760.  
  4761. obj270.BrickColor = BrickColor.new("Black")
  4762.  
  4763. obj270.Parent = Gun
  4764.  
  4765.  
  4766.  
  4767. -- 271 - Mesh
  4768.  
  4769. obj271 = Instance.new("SpecialMesh")
  4770.  
  4771. obj271.MeshType = Enum.MeshType.Wedge
  4772.  
  4773. obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  4774.  
  4775. obj271.Parent = obj270
  4776.  
  4777.  
  4778.  
  4779. -- 272 - Part
  4780.  
  4781. obj272 = Instance.new("Part")
  4782.  
  4783. obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  4784.  
  4785. obj272.FormFactor = 'Custom'
  4786.  
  4787. obj272.LeftSurface = 10
  4788.  
  4789. obj272.TopSurface = 10
  4790.  
  4791. obj272.RightSurface = 10
  4792.  
  4793. obj272.Material = 'Metal'
  4794.  
  4795. obj272.Size = Vector3.new(1, 1, 1)
  4796.  
  4797. obj272.FrontSurface = 10
  4798.  
  4799. obj272.BottomSurface = 10
  4800.  
  4801. obj272.BackSurface = 10
  4802.  
  4803. obj272.Anchored = true
  4804.  
  4805. obj272.BrickColor = BrickColor.new("Gold")
  4806.  
  4807. obj272.Parent = Gun
  4808.  
  4809.  
  4810.  
  4811. -- 273 - Mesh
  4812.  
  4813. obj273 = Instance.new("SpecialMesh")
  4814.  
  4815. obj273.MeshType = Enum.MeshType.Wedge
  4816.  
  4817. obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
  4818.  
  4819. obj273.Parent = obj272
  4820.  
  4821.  
  4822.  
  4823. -- 274 - Part
  4824.  
  4825. obj274 = Instance.new("Part")
  4826.  
  4827. obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  4828.  
  4829. obj274.FormFactor = 'Custom'
  4830.  
  4831. obj274.LeftSurface = 10
  4832.  
  4833. obj274.TopSurface = 10
  4834.  
  4835. obj274.RightSurface = 10
  4836.  
  4837. obj274.Material = 'Metal'
  4838.  
  4839. obj274.Size = Vector3.new(1, 1, 1)
  4840.  
  4841. obj274.FrontSurface = 10
  4842.  
  4843. obj274.BottomSurface = 10
  4844.  
  4845. obj274.BackSurface = 10
  4846.  
  4847. obj274.Anchored = true
  4848.  
  4849. obj274.BrickColor = BrickColor.new("Black")
  4850.  
  4851. obj274.Parent = Gun
  4852.  
  4853.  
  4854.  
  4855. -- 275 - Mesh
  4856.  
  4857. obj275 = Instance.new("SpecialMesh")
  4858.  
  4859. obj275.MeshType = Enum.MeshType.Wedge
  4860.  
  4861. obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  4862.  
  4863. obj275.Parent = obj274
  4864.  
  4865.  
  4866.  
  4867. -- 276 - Part
  4868.  
  4869. obj276 = Instance.new("Part")
  4870.  
  4871. obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
  4872.  
  4873. obj276.FormFactor = 'Custom'
  4874.  
  4875. obj276.LeftSurface = 10
  4876.  
  4877. obj276.TopSurface = 10
  4878.  
  4879. obj276.RightSurface = 10
  4880.  
  4881. obj276.Material = 'Metal'
  4882.  
  4883. obj276.Size = Vector3.new(1, 1, 1)
  4884.  
  4885. obj276.FrontSurface = 10
  4886.  
  4887. obj276.BottomSurface = 10
  4888.  
  4889. obj276.BackSurface = 10
  4890.  
  4891. obj276.Anchored = true
  4892.  
  4893. obj276.BrickColor = BrickColor.new("Black")
  4894.  
  4895. obj276.Parent = Gun
  4896.  
  4897.  
  4898.  
  4899. -- 277 - Mesh
  4900.  
  4901. obj277 = Instance.new("SpecialMesh")
  4902.  
  4903. obj277.MeshType = Enum.MeshType.Brick
  4904.  
  4905. obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
  4906.  
  4907. obj277.Parent = obj276
  4908.  
  4909.  
  4910.  
  4911. -- 278 - Part
  4912.  
  4913. obj278 = Instance.new("Part")
  4914.  
  4915. obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  4916.  
  4917. obj278.FormFactor = 'Custom'
  4918.  
  4919. obj278.LeftSurface = 10
  4920.  
  4921. obj278.TopSurface = 10
  4922.  
  4923. obj278.RightSurface = 10
  4924.  
  4925. obj278.Material = 'Metal'
  4926.  
  4927. obj278.Size = Vector3.new(1, 1, 1)
  4928.  
  4929. obj278.FrontSurface = 10
  4930.  
  4931. obj278.BottomSurface = 10
  4932.  
  4933. obj278.BackSurface = 10
  4934.  
  4935. obj278.Anchored = true
  4936.  
  4937. obj278.BrickColor = BrickColor.new("Black")
  4938.  
  4939. obj278.Parent = Gun
  4940.  
  4941.  
  4942.  
  4943. -- 279 - Mesh
  4944.  
  4945. obj279 = Instance.new("SpecialMesh")
  4946.  
  4947. obj279.MeshType = Enum.MeshType.Brick
  4948.  
  4949. obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
  4950.  
  4951. obj279.Parent = obj278
  4952.  
  4953.  
  4954.  
  4955. -- 280 - Part
  4956.  
  4957. obj280 = Instance.new("Part")
  4958.  
  4959. obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4960.  
  4961. obj280.FormFactor = 'Custom'
  4962.  
  4963. obj280.LeftSurface = 10
  4964.  
  4965. obj280.TopSurface = 10
  4966.  
  4967. obj280.RightSurface = 10
  4968.  
  4969. obj280.Material = 'Metal'
  4970.  
  4971. obj280.Size = Vector3.new(1, 1, 1)
  4972.  
  4973. obj280.FrontSurface = 10
  4974.  
  4975. obj280.BottomSurface = 10
  4976.  
  4977. obj280.BackSurface = 10
  4978.  
  4979. obj280.Anchored = true
  4980.  
  4981. obj280.BrickColor = BrickColor.new("Black")
  4982.  
  4983. obj280.Parent = Gun
  4984.  
  4985.  
  4986.  
  4987. -- 281 - Mesh
  4988.  
  4989. obj281 = Instance.new("CylinderMesh")
  4990.  
  4991. obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
  4992.  
  4993. obj281.Parent = obj280
  4994.  
  4995.  
  4996.  
  4997. -- 282 - Part
  4998.  
  4999. obj282 = Instance.new("Part")
  5000.  
  5001. obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  5002.  
  5003. obj282.FormFactor = 'Custom'
  5004.  
  5005. obj282.LeftSurface = 10
  5006.  
  5007. obj282.TopSurface = 10
  5008.  
  5009. obj282.RightSurface = 10
  5010.  
  5011. obj282.Material = 'Metal'
  5012.  
  5013. obj282.Size = Vector3.new(1, 1, 1)
  5014.  
  5015. obj282.FrontSurface = 10
  5016.  
  5017. obj282.BottomSurface = 10
  5018.  
  5019. obj282.BackSurface = 10
  5020.  
  5021. obj282.Anchored = true
  5022.  
  5023. obj282.BrickColor = BrickColor.new("Gold")
  5024.  
  5025. obj282.Parent = Gun
  5026.  
  5027.  
  5028.  
  5029. -- 283 - Mesh
  5030.  
  5031. obj283 = Instance.new("SpecialMesh")
  5032.  
  5033. obj283.MeshType = Enum.MeshType.Wedge
  5034.  
  5035. obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
  5036.  
  5037. obj283.Parent = obj282
  5038.  
  5039.  
  5040.  
  5041. -- 284 - Part
  5042.  
  5043. obj284 = Instance.new("Part")
  5044.  
  5045. obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  5046.  
  5047. obj284.FormFactor = 'Custom'
  5048.  
  5049. obj284.LeftSurface = 10
  5050.  
  5051. obj284.TopSurface = 10
  5052.  
  5053. obj284.RightSurface = 10
  5054.  
  5055. obj284.Material = 'Metal'
  5056.  
  5057. obj284.Size = Vector3.new(1, 1, 1)
  5058.  
  5059. obj284.FrontSurface = 10
  5060.  
  5061. obj284.BottomSurface = 10
  5062.  
  5063. obj284.BackSurface = 10
  5064.  
  5065. obj284.Anchored = true
  5066.  
  5067. obj284.BrickColor = BrickColor.new("Gold")
  5068.  
  5069. obj284.Parent = Gun
  5070.  
  5071.  
  5072.  
  5073. -- 285 - Mesh
  5074.  
  5075. obj285 = Instance.new("CylinderMesh")
  5076.  
  5077. obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
  5078.  
  5079. obj285.Parent = obj284
  5080.  
  5081.  
  5082.  
  5083. -- 286 - Part
  5084.  
  5085. obj286 = Instance.new("Part")
  5086.  
  5087. obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  5088.  
  5089. obj286.FormFactor = 'Custom'
  5090.  
  5091. obj286.LeftSurface = 10
  5092.  
  5093. obj286.TopSurface = 10
  5094.  
  5095. obj286.RightSurface = 10
  5096.  
  5097. obj286.Material = 'Metal'
  5098.  
  5099. obj286.Size = Vector3.new(1, 1, 1)
  5100.  
  5101. obj286.FrontSurface = 10
  5102.  
  5103. obj286.BottomSurface = 10
  5104.  
  5105. obj286.BackSurface = 10
  5106.  
  5107. obj286.Anchored = true
  5108.  
  5109. obj286.BrickColor = BrickColor.new("Black")
  5110.  
  5111. obj286.Parent = Gun
  5112.  
  5113.  
  5114.  
  5115. -- 287 - Mesh
  5116.  
  5117. obj287 = Instance.new("CylinderMesh")
  5118.  
  5119. obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
  5120.  
  5121. obj287.Parent = obj286
  5122.  
  5123.  
  5124.  
  5125. -- 288 - Part
  5126.  
  5127. obj288 = Instance.new("Part")
  5128.  
  5129. obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5130.  
  5131. obj288.FormFactor = 'Custom'
  5132.  
  5133. obj288.LeftSurface = 10
  5134.  
  5135. obj288.TopSurface = 10
  5136.  
  5137. obj288.RightSurface = 10
  5138.  
  5139. obj288.Material = 'Metal'
  5140.  
  5141. obj288.Size = Vector3.new(1, 1, 1)
  5142.  
  5143. obj288.FrontSurface = 10
  5144.  
  5145. obj288.BottomSurface = 10
  5146.  
  5147. obj288.BackSurface = 10
  5148.  
  5149. obj288.Anchored = true
  5150.  
  5151. obj288.BrickColor = BrickColor.new("Black")
  5152.  
  5153. obj288.Parent = Gun
  5154.  
  5155.  
  5156.  
  5157. -- 289 - Mesh
  5158.  
  5159. obj289 = Instance.new("SpecialMesh")
  5160.  
  5161. obj289.MeshType = Enum.MeshType.Brick
  5162.  
  5163. obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
  5164.  
  5165. obj289.Parent = obj288
  5166.  
  5167.  
  5168.  
  5169. -- 290 - Part
  5170.  
  5171. obj290 = Instance.new("Part")
  5172.  
  5173. obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  5174.  
  5175. obj290.FormFactor = 'Custom'
  5176.  
  5177. obj290.LeftSurface = 10
  5178.  
  5179. obj290.TopSurface = 10
  5180.  
  5181. obj290.RightSurface = 10
  5182.  
  5183. obj290.Material = 'Metal'
  5184.  
  5185. obj290.Size = Vector3.new(1, 1, 1)
  5186.  
  5187. obj290.FrontSurface = 10
  5188.  
  5189. obj290.BottomSurface = 10
  5190.  
  5191. obj290.BackSurface = 10
  5192.  
  5193. obj290.Anchored = true
  5194.  
  5195. obj290.BrickColor = BrickColor.new("Black")
  5196.  
  5197. obj290.Parent = Gun
  5198.  
  5199.  
  5200.  
  5201. -- 291 - Mesh
  5202.  
  5203. obj291 = Instance.new("SpecialMesh")
  5204.  
  5205. obj291.MeshType = Enum.MeshType.Wedge
  5206.  
  5207. obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  5208.  
  5209. obj291.Parent = obj290
  5210.  
  5211.  
  5212.  
  5213. -- 292 - Part
  5214.  
  5215. obj292 = Instance.new("Part")
  5216.  
  5217. obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  5218.  
  5219. obj292.FormFactor = 'Custom'
  5220.  
  5221. obj292.LeftSurface = 10
  5222.  
  5223. obj292.TopSurface = 10
  5224.  
  5225. obj292.RightSurface = 10
  5226.  
  5227. obj292.Material = 'Metal'
  5228.  
  5229. obj292.Size = Vector3.new(1, 1, 1)
  5230.  
  5231. obj292.FrontSurface = 10
  5232.  
  5233. obj292.BottomSurface = 10
  5234.  
  5235. obj292.BackSurface = 10
  5236.  
  5237. obj292.Anchored = true
  5238.  
  5239. obj292.BrickColor = BrickColor.new("Gold")
  5240.  
  5241. obj292.Parent = Gun
  5242.  
  5243.  
  5244.  
  5245. -- 293 - Mesh
  5246.  
  5247. obj293 = Instance.new("CylinderMesh")
  5248.  
  5249. obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  5250.  
  5251. obj293.Parent = obj292
  5252.  
  5253.  
  5254.  
  5255. -- 294 - Part
  5256.  
  5257. obj294 = Instance.new("Part")
  5258.  
  5259. obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  5260.  
  5261. obj294.FormFactor = 'Custom'
  5262.  
  5263. obj294.LeftSurface = 10
  5264.  
  5265. obj294.TopSurface = 10
  5266.  
  5267. obj294.RightSurface = 10
  5268.  
  5269. obj294.Material = 'Metal'
  5270.  
  5271. obj294.Size = Vector3.new(1, 1, 1)
  5272.  
  5273. obj294.FrontSurface = 10
  5274.  
  5275. obj294.BottomSurface = 10
  5276.  
  5277. obj294.BackSurface = 10
  5278.  
  5279. obj294.Anchored = true
  5280.  
  5281. obj294.BrickColor = BrickColor.new("Gold")
  5282.  
  5283. obj294.Parent = Gun
  5284.  
  5285.  
  5286.  
  5287. -- 295 - Mesh
  5288.  
  5289. obj295 = Instance.new("SpecialMesh")
  5290.  
  5291. obj295.MeshType = Enum.MeshType.Wedge
  5292.  
  5293. obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
  5294.  
  5295. obj295.Parent = obj294
  5296.  
  5297.  
  5298.  
  5299. -- 296 - Part
  5300.  
  5301. obj296 = Instance.new("Part")
  5302.  
  5303. obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5304.  
  5305. obj296.FormFactor = 'Custom'
  5306.  
  5307. obj296.LeftSurface = 10
  5308.  
  5309. obj296.TopSurface = 10
  5310.  
  5311. obj296.RightSurface = 10
  5312.  
  5313. obj296.Material = 'Metal'
  5314.  
  5315. obj296.Size = Vector3.new(1, 1, 1)
  5316.  
  5317. obj296.FrontSurface = 10
  5318.  
  5319. obj296.BottomSurface = 10
  5320.  
  5321. obj296.BackSurface = 10
  5322.  
  5323. obj296.Anchored = true
  5324.  
  5325. obj296.BrickColor = BrickColor.new("Black")
  5326.  
  5327. obj296.Parent = Gun
  5328.  
  5329.  
  5330.  
  5331. -- 297 - Mesh
  5332.  
  5333. obj297 = Instance.new("SpecialMesh")
  5334.  
  5335. obj297.MeshType = Enum.MeshType.Brick
  5336.  
  5337. obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
  5338.  
  5339. obj297.Parent = obj296
  5340.  
  5341.  
  5342.  
  5343. -- 298 - Part
  5344.  
  5345. obj298 = Instance.new("Part")
  5346.  
  5347. obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
  5348.  
  5349. obj298.FormFactor = 'Custom'
  5350.  
  5351. obj298.LeftSurface = 10
  5352.  
  5353. obj298.TopSurface = 10
  5354.  
  5355. obj298.RightSurface = 10
  5356.  
  5357. obj298.Material = 'Metal'
  5358.  
  5359. obj298.Size = Vector3.new(1, 1, 1)
  5360.  
  5361. obj298.FrontSurface = 10
  5362.  
  5363. obj298.BottomSurface = 10
  5364.  
  5365. obj298.BackSurface = 10
  5366.  
  5367. obj298.Anchored = true
  5368.  
  5369. obj298.BrickColor = BrickColor.new("Gold")
  5370.  
  5371. obj298.Parent = Gun
  5372.  
  5373.  
  5374.  
  5375. -- 299 - Mesh
  5376.  
  5377. obj299 = Instance.new("CylinderMesh")
  5378.  
  5379. obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
  5380.  
  5381. obj299.Parent = obj298
  5382.  
  5383.  
  5384.  
  5385. -- 300 - Part
  5386.  
  5387. obj300 = Instance.new("Part")
  5388.  
  5389. obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5390.  
  5391. obj300.FormFactor = 'Custom'
  5392.  
  5393. obj300.LeftSurface = 10
  5394.  
  5395. obj300.TopSurface = 10
  5396.  
  5397. obj300.RightSurface = 10
  5398.  
  5399. obj300.Material = 'Metal'
  5400.  
  5401. obj300.Size = Vector3.new(1, 1, 1)
  5402.  
  5403. obj300.FrontSurface = 10
  5404.  
  5405. obj300.BottomSurface = 10
  5406.  
  5407. obj300.BackSurface = 10
  5408.  
  5409. obj300.Anchored = true
  5410.  
  5411. obj300.BrickColor = BrickColor.new("Black")
  5412.  
  5413. obj300.Parent = Gun
  5414.  
  5415.  
  5416.  
  5417. -- 301 - Mesh
  5418.  
  5419. obj301 = Instance.new("SpecialMesh")
  5420.  
  5421. obj301.MeshType = Enum.MeshType.Brick
  5422.  
  5423. obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
  5424.  
  5425. obj301.Parent = obj300
  5426.  
  5427.  
  5428.  
  5429. -- 302 - Part
  5430.  
  5431. obj302 = Instance.new("Part")
  5432.  
  5433. obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  5434.  
  5435. obj302.FormFactor = 'Custom'
  5436.  
  5437. obj302.LeftSurface = 10
  5438.  
  5439. obj302.TopSurface = 10
  5440.  
  5441. obj302.RightSurface = 10
  5442.  
  5443. obj302.Material = 'Metal'
  5444.  
  5445. obj302.Size = Vector3.new(1, 1, 1)
  5446.  
  5447. obj302.FrontSurface = 10
  5448.  
  5449. obj302.BottomSurface = 10
  5450.  
  5451. obj302.BackSurface = 10
  5452.  
  5453. obj302.Anchored = true
  5454.  
  5455. obj302.BrickColor = BrickColor.new("Gold")
  5456.  
  5457. obj302.Parent = Gun
  5458.  
  5459.  
  5460.  
  5461. -- 303 - Mesh
  5462.  
  5463. obj303 = Instance.new("SpecialMesh")
  5464.  
  5465. obj303.MeshType = Enum.MeshType.Wedge
  5466.  
  5467. obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
  5468.  
  5469. obj303.Parent = obj302
  5470.  
  5471.  
  5472.  
  5473. -- 304 - Part
  5474.  
  5475. obj304 = Instance.new("Part")
  5476.  
  5477. obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5478.  
  5479. obj304.FormFactor = 'Custom'
  5480.  
  5481. obj304.LeftSurface = 10
  5482.  
  5483. obj304.TopSurface = 10
  5484.  
  5485. obj304.RightSurface = 10
  5486.  
  5487. obj304.Material = 'Metal'
  5488.  
  5489. obj304.Size = Vector3.new(1, 1, 1)
  5490.  
  5491. obj304.FrontSurface = 10
  5492.  
  5493. obj304.BottomSurface = 10
  5494.  
  5495. obj304.BackSurface = 10
  5496.  
  5497. obj304.Anchored = true
  5498.  
  5499. obj304.BrickColor = BrickColor.new("Black")
  5500.  
  5501. obj304.Parent = Gun
  5502.  
  5503.  
  5504.  
  5505. -- 305 - Mesh
  5506.  
  5507. obj305 = Instance.new("SpecialMesh")
  5508.  
  5509. obj305.MeshType = Enum.MeshType.Brick
  5510.  
  5511. obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
  5512.  
  5513. obj305.Parent = obj304
  5514.  
  5515.  
  5516.  
  5517. -- 306 - Stock
  5518.  
  5519. obj306 = Instance.new("Part")
  5520.  
  5521. obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5522.  
  5523. obj306.FormFactor = 'Custom'
  5524.  
  5525. obj306.LeftSurface = 10
  5526.  
  5527. obj306.TopSurface = 10
  5528.  
  5529. obj306.RightSurface = 10
  5530.  
  5531. obj306.Material = 'Metal'
  5532.  
  5533. obj306.Size = Vector3.new(1, 1, 1)
  5534.  
  5535. obj306.FrontSurface = 10
  5536.  
  5537. obj306.BottomSurface = 10
  5538.  
  5539. obj306.BackSurface = 10
  5540.  
  5541. obj306.Anchored = true
  5542.  
  5543. obj306.BrickColor = BrickColor.new("Gold")
  5544.  
  5545. obj306.Name = "Stock"
  5546.  
  5547. obj306.Parent = Gun
  5548.  
  5549.  
  5550.  
  5551. -- 307 - Mesh
  5552.  
  5553. obj307 = Instance.new("SpecialMesh")
  5554.  
  5555. obj307.MeshType = Enum.MeshType.Brick
  5556.  
  5557. obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
  5558.  
  5559. obj307.Parent = obj306
  5560.  
  5561.  
  5562.  
  5563. -- 308 - Stock
  5564.  
  5565. obj308 = Instance.new("Part")
  5566.  
  5567. obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
  5568.  
  5569. obj308.FormFactor = 'Custom'
  5570.  
  5571. obj308.LeftSurface = 10
  5572.  
  5573. obj308.TopSurface = 10
  5574.  
  5575. obj308.RightSurface = 10
  5576.  
  5577. obj308.Material = 'Metal'
  5578.  
  5579. obj308.Size = Vector3.new(1, 1, 1)
  5580.  
  5581. obj308.FrontSurface = 10
  5582.  
  5583. obj308.BottomSurface = 10
  5584.  
  5585. obj308.BackSurface = 10
  5586.  
  5587. obj308.Anchored = true
  5588.  
  5589. obj308.BrickColor = BrickColor.new("Black")
  5590.  
  5591. obj308.Name = "Stock"
  5592.  
  5593. obj308.Parent = Gun
  5594.  
  5595.  
  5596.  
  5597. -- 309 - Mesh
  5598.  
  5599. obj309 = Instance.new("CylinderMesh")
  5600.  
  5601. obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
  5602.  
  5603. obj309.Parent = obj308
  5604.  
  5605.  
  5606.  
  5607. -- 310 - Stock
  5608.  
  5609. obj310 = Instance.new("Part")
  5610.  
  5611. obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5612.  
  5613. obj310.FormFactor = 'Custom'
  5614.  
  5615. obj310.LeftSurface = 10
  5616.  
  5617. obj310.TopSurface = 10
  5618.  
  5619. obj310.RightSurface = 10
  5620.  
  5621. obj310.Material = 'Metal'
  5622.  
  5623. obj310.Size = Vector3.new(1, 1, 1)
  5624.  
  5625. obj310.FrontSurface = 10
  5626.  
  5627. obj310.BottomSurface = 10
  5628.  
  5629. obj310.BackSurface = 10
  5630.  
  5631. obj310.Anchored = true
  5632.  
  5633. obj310.BrickColor = BrickColor.new("Black")
  5634.  
  5635. obj310.Name = "Stock"
  5636.  
  5637. obj310.Parent = Gun
  5638.  
  5639.  
  5640.  
  5641. -- 311 - Mesh
  5642.  
  5643. obj311 = Instance.new("SpecialMesh")
  5644.  
  5645. obj311.MeshType = Enum.MeshType.Brick
  5646.  
  5647. obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
  5648.  
  5649. obj311.Parent = obj310
  5650.  
  5651.  
  5652.  
  5653. -- 312 - Grip
  5654.  
  5655. obj312 = Instance.new("Part")
  5656.  
  5657. obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
  5658.  
  5659. obj312.FormFactor = 'Custom'
  5660.  
  5661. obj312.LeftSurface = 10
  5662.  
  5663. obj312.TopSurface = 10
  5664.  
  5665. obj312.RightSurface = 10
  5666.  
  5667. obj312.Material = 'Metal'
  5668.  
  5669. obj312.Size = Vector3.new(1, 1, 1)
  5670.  
  5671. obj312.FrontSurface = 10
  5672.  
  5673. obj312.BottomSurface = 10
  5674.  
  5675. obj312.BackSurface = 10
  5676.  
  5677. obj312.Anchored = true
  5678.  
  5679. obj312.BrickColor = BrickColor.new("Black")
  5680.  
  5681. obj312.Name = "Grip"
  5682.  
  5683. obj312.Parent = Gun
  5684.  
  5685.  
  5686.  
  5687. -- 313 - Mesh
  5688.  
  5689. obj313 = Instance.new("SpecialMesh")
  5690.  
  5691. obj313.MeshType = Enum.MeshType.Wedge
  5692.  
  5693. obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
  5694.  
  5695. obj313.Parent = obj312
  5696.  
  5697.  
  5698.  
  5699. -- 314 - Grip
  5700.  
  5701. obj314 = Instance.new("Part")
  5702.  
  5703. obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  5704.  
  5705. obj314.FormFactor = 'Custom'
  5706.  
  5707. obj314.LeftSurface = 10
  5708.  
  5709. obj314.TopSurface = 10
  5710.  
  5711. obj314.RightSurface = 10
  5712.  
  5713. obj314.Material = 'Metal'
  5714.  
  5715. obj314.Size = Vector3.new(1, 1, 1)
  5716.  
  5717. obj314.FrontSurface = 10
  5718.  
  5719. obj314.BottomSurface = 10
  5720.  
  5721. obj314.BackSurface = 10
  5722.  
  5723. obj314.Anchored = true
  5724.  
  5725. obj314.BrickColor = BrickColor.new("Black")
  5726.  
  5727. obj314.Name = "Grip"
  5728.  
  5729. obj314.Parent = Gun
  5730.  
  5731.  
  5732.  
  5733. -- 315 - Mesh
  5734.  
  5735. obj315 = Instance.new("SpecialMesh")
  5736.  
  5737. obj315.MeshType = Enum.MeshType.Brick
  5738.  
  5739. obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
  5740.  
  5741. obj315.Parent = obj314
  5742.  
  5743.  
  5744.  
  5745. -- 316 - Grip
  5746.  
  5747. obj316 = Instance.new("Part")
  5748.  
  5749. obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
  5750.  
  5751. obj316.FormFactor = 'Custom'
  5752.  
  5753. obj316.LeftSurface = 10
  5754.  
  5755. obj316.TopSurface = 10
  5756.  
  5757. obj316.RightSurface = 10
  5758.  
  5759. obj316.Material = 'Metal'
  5760.  
  5761. obj316.Size = Vector3.new(1, 1, 1)
  5762.  
  5763. obj316.FrontSurface = 10
  5764.  
  5765. obj316.BottomSurface = 10
  5766.  
  5767. obj316.BackSurface = 10
  5768.  
  5769. obj316.Anchored = true
  5770.  
  5771. obj316.BrickColor = BrickColor.new("Black")
  5772.  
  5773. obj316.Name = "Grip"
  5774.  
  5775. obj316.Parent = Gun
  5776.  
  5777.  
  5778.  
  5779. -- 317 - Mesh
  5780.  
  5781. obj317 = Instance.new("SpecialMesh")
  5782.  
  5783. obj317.MeshType = Enum.MeshType.Brick
  5784.  
  5785. obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
  5786.  
  5787. obj317.Parent = obj316
  5788.  
  5789.  
  5790.  
  5791. -- 318 - Handle
  5792.  
  5793. obj318 = Instance.new("Part")
  5794.  
  5795. obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
  5796.  
  5797. obj318.FormFactor = 'Custom'
  5798.  
  5799. obj318.LeftSurface = 10
  5800.  
  5801. obj318.TopSurface = 10
  5802.  
  5803. obj318.RightSurface = 10
  5804.  
  5805. obj318.Material = 'Metal'
  5806.  
  5807. obj318.Size = Vector3.new(1, 1, 1)
  5808.  
  5809. obj318.FrontSurface = 10
  5810.  
  5811. obj318.BottomSurface = 10
  5812.  
  5813. obj318.BackSurface = 10
  5814.  
  5815. obj318.Anchored = true
  5816.  
  5817. obj318.BrickColor = BrickColor.new("Black")
  5818.  
  5819. obj318.Name = "Handle"
  5820.  
  5821. obj318.Parent = Gun
  5822.  
  5823.  
  5824.  
  5825. -- 319 - Mesh
  5826.  
  5827. obj319 = Instance.new("SpecialMesh")
  5828.  
  5829. obj319.MeshType = Enum.MeshType.Wedge
  5830.  
  5831. obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
  5832.  
  5833. obj319.Parent = obj318
  5834.  
  5835.  
  5836.  
  5837. -- 320 - Grip
  5838.  
  5839. obj320 = Instance.new("Part")
  5840.  
  5841. obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
  5842.  
  5843. obj320.FormFactor = 'Custom'
  5844.  
  5845. obj320.LeftSurface = 10
  5846.  
  5847. obj320.TopSurface = 10
  5848.  
  5849. obj320.RightSurface = 10
  5850.  
  5851. obj320.Material = 'Metal'
  5852.  
  5853. obj320.Size = Vector3.new(1, 1, 1)
  5854.  
  5855. obj320.FrontSurface = 10
  5856.  
  5857. obj320.BottomSurface = 10
  5858.  
  5859. obj320.BackSurface = 10
  5860.  
  5861. obj320.Anchored = true
  5862.  
  5863. obj320.BrickColor = BrickColor.new("Black")
  5864.  
  5865. obj320.Name = "Grip"
  5866.  
  5867. obj320.Parent = Gun
  5868.  
  5869.  
  5870.  
  5871. -- 321 - Mesh
  5872.  
  5873. obj321 = Instance.new("SpecialMesh")
  5874.  
  5875. obj321.MeshType = Enum.MeshType.Wedge
  5876.  
  5877. obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
  5878.  
  5879. obj321.Parent = obj320
  5880.  
  5881.  
  5882.  
  5883. -- 322 - Grip
  5884.  
  5885. obj322 = Instance.new("Part")
  5886.  
  5887. obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
  5888.  
  5889. obj322.FormFactor = 'Custom'
  5890.  
  5891. obj322.LeftSurface = 10
  5892.  
  5893. obj322.TopSurface = 10
  5894.  
  5895. obj322.RightSurface = 10
  5896.  
  5897. obj322.Material = 'Metal'
  5898.  
  5899. obj322.Size = Vector3.new(1, 1, 1)
  5900.  
  5901. obj322.FrontSurface = 10
  5902.  
  5903. obj322.BottomSurface = 10
  5904.  
  5905. obj322.BackSurface = 10
  5906.  
  5907. obj322.Anchored = true
  5908.  
  5909. obj322.BrickColor = BrickColor.new("Black")
  5910.  
  5911. obj322.Name = "Grip"
  5912.  
  5913. obj322.Parent = Gun
  5914.  
  5915.  
  5916.  
  5917. -- 323 - Mesh
  5918.  
  5919. obj323 = Instance.new("SpecialMesh")
  5920.  
  5921. obj323.MeshType = Enum.MeshType.Brick
  5922.  
  5923. obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
  5924.  
  5925. obj323.Parent = obj322
  5926.  
  5927.  
  5928.  
  5929. -- 324 - Grip
  5930.  
  5931. obj324 = Instance.new("Part")
  5932.  
  5933. obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
  5934.  
  5935. obj324.FormFactor = 'Custom'
  5936.  
  5937. obj324.LeftSurface = 10
  5938.  
  5939. obj324.TopSurface = 10
  5940.  
  5941. obj324.RightSurface = 10
  5942.  
  5943. obj324.Material = 'Metal'
  5944.  
  5945. obj324.Size = Vector3.new(1, 1, 1)
  5946.  
  5947. obj324.FrontSurface = 10
  5948.  
  5949. obj324.BottomSurface = 10
  5950.  
  5951. obj324.BackSurface = 10
  5952.  
  5953. obj324.Anchored = true
  5954.  
  5955. obj324.BrickColor = BrickColor.new("Black")
  5956.  
  5957. obj324.Name = "Grip"
  5958.  
  5959. obj324.Parent = Gun
  5960.  
  5961.  
  5962.  
  5963. -- 325 - Mesh
  5964.  
  5965. obj325 = Instance.new("SpecialMesh")
  5966.  
  5967. obj325.MeshType = Enum.MeshType.Wedge
  5968.  
  5969. obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  5970.  
  5971. obj325.Parent = obj324
  5972.  
  5973.  
  5974.  
  5975. scan(Gun)
  5976.  
  5977.  
  5978.  
  5979.  
  5980.  
  5981. local rm = Instance.new("Weld")
  5982.  
  5983. rm.C0 = CFrame.new(1.5, 0.5, 0)
  5984.  
  5985. rm.C1 = CFrame.new(0, 0.5, 0)
  5986.  
  5987. rm.Part0 = torso
  5988.  
  5989. rm.Part1 = ra
  5990.  
  5991.  
  5992.  
  5993. local lm = Instance.new("Weld")
  5994.  
  5995. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  5996.  
  5997. lm.C1 = CFrame.new(0, 0.5, 0)
  5998.  
  5999. lm.Part0 = torso
  6000.  
  6001. lm.Part1 = la
  6002.  
  6003.  
  6004.  
  6005. local tool = Instance.new('HopperBin', plr.Backpack)
  6006.  
  6007. tool.Name = 'M16A4'
  6008.  
  6009.  
  6010.  
  6011. local hw = Instance.new('Weld', char)
  6012.  
  6013. hw.Part0 = Gun.CenterWeld
  6014.  
  6015. hw.Part1 = torso
  6016.  
  6017. hw.C1 = CFrame.new(0,.2,.55)
  6018.  
  6019. hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  6020.  
  6021.  
  6022.  
  6023. local RS = game:service'RunService'.RenderStepped
  6024.  
  6025. local rsc0 = rm.C0
  6026.  
  6027. local lsc0 = lm.C0
  6028.  
  6029. local lhc0 = lh.C0
  6030.  
  6031. local rhc0 = rh.C0
  6032.  
  6033. local angle = 0
  6034.  
  6035. local anglespeed = .5
  6036.  
  6037. local speed = .3
  6038.  
  6039. local rootc0 = rj.C0
  6040.  
  6041. local neckc0 = neck.C0
  6042.  
  6043. local firing
  6044.  
  6045. local auto
  6046.  
  6047. local maxammo = 50
  6048.  
  6049. local ammo = maxammo
  6050.  
  6051. local recoil = 0
  6052.  
  6053. local maxrecoil = 2;
  6054.  
  6055.  
  6056.  
  6057. local bodygyro = Instance.new('BodyGyro')
  6058.  
  6059. bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
  6060.  
  6061. bodygyro.P = 10000
  6062.  
  6063.  
  6064.  
  6065. local EffectsM = Instance.new('Model', workspace)
  6066.  
  6067. EffectsM.Name = 'GunEffects'
  6068.  
  6069.  
  6070.  
  6071. game:service'RunService'.Stepped:connect(function()
  6072.  
  6073. if EffectsM.Parent == nil then
  6074.  
  6075. EffectsM = Instance.new('Model', workspace)
  6076.  
  6077. EffectsM.Name = 'GunEffects'
  6078.  
  6079. end
  6080.  
  6081. end)
  6082.  
  6083.  
  6084.  
  6085. function DoRayCast(obj, speed, dmg, mouse, recoil)
  6086.  
  6087. if not humanoid.Sit then
  6088.  
  6089. bodygyro.Parent = rootpart
  6090.  
  6091. end
  6092.  
  6093. local fireeffect = Instance.new('Fire', obj)
  6094.  
  6095. fireeffect.Size = 0
  6096.  
  6097. game:service'Debris':AddItem(fireeffect,.15)
  6098.  
  6099.  
  6100.  
  6101. local muzzle = Instance.new('PointLight', obj)
  6102.  
  6103. muzzle.Range = 12
  6104.  
  6105. muzzle.Color = Color3.new(1,.6,.1)
  6106.  
  6107. game:service'Debris':AddItem(muzzle, .05)
  6108.  
  6109.  
  6110.  
  6111. local pa = Instance.new('Part')
  6112.  
  6113. pa.CanCollide = false
  6114.  
  6115. pa.Anchored = true
  6116.  
  6117. pa.Locked = true
  6118.  
  6119. pa.TopSurface = 0
  6120.  
  6121. pa.BottomSurface = 0
  6122.  
  6123. pa.FormFactor = 'Custom'
  6124.  
  6125. pa.BrickColor = BrickColor.new('Brick yellow')
  6126.  
  6127. pa.Size = Vector3.new(.2,80,.2)
  6128.  
  6129. pa.Transparency = .4
  6130.  
  6131. pa.Material = "Neon";
  6132.  
  6133.  
  6134.  
  6135. local shell = pa:clone()
  6136.  
  6137. shell.Transparency = 0
  6138.  
  6139. shell:ClearAllChildren()
  6140.  
  6141. shell.Anchored = false
  6142.  
  6143. shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
  6144.  
  6145. shell.Size = Vector3.new(.2,.5,.2)
  6146.  
  6147. shell.Parent = EffectsM
  6148.  
  6149. shell.BrickColor = BrickColor.new('Bright yellow')
  6150.  
  6151. shell.CanCollide = true
  6152.  
  6153. Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
  6154.  
  6155. game:service'Debris':AddItem(shell,25)
  6156.  
  6157. shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
  6158.  
  6159.  
  6160.  
  6161. bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
  6162.  
  6163.  
  6164.  
  6165. local bulletpos = obj.Position
  6166.  
  6167. local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
  6168.  
  6169. local lastbulletpos = obj.Position
  6170.  
  6171. local fire = Instance.new('Sound', head)
  6172.  
  6173. fire.SoundId = "rbxassetid://131070686"
  6174.  
  6175. fire.Volume = 1
  6176.  
  6177. fire:play()
  6178.  
  6179. coroutine.wrap(function()
  6180.  
  6181. while true do
  6182.  
  6183. dt = RS:wait();
  6184.  
  6185. lastbulletpos = bulletpos
  6186.  
  6187. bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
  6188.  
  6189. bulletpos = bulletpos + bulletvelocity
  6190.  
  6191. local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  6192.  
  6193. local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
  6194.  
  6195. if (torso.Position - pa.Position).magnitude > 1600 then
  6196.  
  6197. pa:Destroy()
  6198.  
  6199. break
  6200.  
  6201. end
  6202.  
  6203. pa.Anchored = true
  6204.  
  6205. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6206.  
  6207. pa.Parent = char
  6208.  
  6209. if hit then
  6210.  
  6211. local damage
  6212.  
  6213. local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
  6214.  
  6215. if hum then
  6216.  
  6217. damage = math.random(dmg,dmg+15)
  6218.  
  6219. hum.Health = hum.Health - damage
  6220.  
  6221. end
  6222.  
  6223. local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
  6224.  
  6225. if hum2 then
  6226.  
  6227. damage = math.random(dmg,dmg+15)
  6228.  
  6229. hum2.Health = hum2.Health - damage
  6230.  
  6231. end
  6232.  
  6233. local BulletHole
  6234.  
  6235. local Dec
  6236.  
  6237. if not hum and not hum2 then
  6238.  
  6239. BulletHole = pa:clone()
  6240.  
  6241. Particles.BulletholeParticles(BulletHole, hit)
  6242.  
  6243. BulletHole.Transparency = 1
  6244.  
  6245. BulletHole.Size = Vector3.new(.8,.2,.8)
  6246.  
  6247. BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6248.  
  6249. BulletHole.Parent = EffectsM
  6250.  
  6251. Dec = Instance.new("Decal",BulletHole)
  6252.  
  6253. Dec.Texture = "rbxassetid://64291977"
  6254.  
  6255. if not hit.Anchored then
  6256.  
  6257. BulletHole.Anchored = false
  6258.  
  6259. local Bweld = Instance.new('Weld', BulletHole)
  6260.  
  6261. Bweld.Part0 = hit
  6262.  
  6263. Bweld.Part1 = BulletHole
  6264.  
  6265. Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6266.  
  6267. end
  6268.  
  6269. game:service'Debris':AddItem(BulletHole, 25)
  6270.  
  6271. end
  6272.  
  6273. local sound = Instance.new('Sound', pa)
  6274.  
  6275. if hit:IsA'BasePart' and hit.Transparency >= .1 then
  6276.  
  6277. local id = {176678459,176678487,176678351}
  6278.  
  6279. if Dec then
  6280.  
  6281. Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
  6282.  
  6283. end
  6284.  
  6285. if BulletHole then
  6286.  
  6287. Particles.BulletholeParticles(BulletHole, hit)
  6288.  
  6289. BulletHole.Size = Vector3.new(1.5,1.5,.2)
  6290.  
  6291. BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6292.  
  6293. if not hit.Anchored then
  6294.  
  6295. BulletHole.Anchored = false
  6296.  
  6297. local Bweld = Instance.new('Weld', BulletHole)
  6298.  
  6299. Bweld.Part0 = hit
  6300.  
  6301. Bweld.Part1 = BulletHole
  6302.  
  6303. Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6304.  
  6305. end
  6306.  
  6307. end
  6308.  
  6309. sound.SoundId = "rbxassetid://142082167"
  6310.  
  6311. else
  6312.  
  6313. sound.SoundId = "rbxassetid://170538363"
  6314.  
  6315. end
  6316.  
  6317. sound.Pitch = 1.2+math.random()/3
  6318.  
  6319. sound.Volume = .4
  6320.  
  6321. sound:play()
  6322.  
  6323. game:service'Debris':AddItem(sound,4)
  6324.  
  6325. pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
  6326.  
  6327. pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
  6328.  
  6329. RS:wait()
  6330.  
  6331. pa:Destroy()
  6332.  
  6333. break
  6334.  
  6335. end
  6336.  
  6337. pa.Anchored = true
  6338.  
  6339. pa.Parent = char
  6340.  
  6341. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6342.  
  6343. end
  6344.  
  6345. end)()
  6346.  
  6347. end
  6348.  
  6349.  
  6350.  
  6351. local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
  6352.  
  6353. accuracymain.Name = 'GunAccuracyFrame'
  6354.  
  6355. local accuracyFrame = Instance.new("Frame", accuracymain)
  6356.  
  6357. accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
  6358.  
  6359. accuracyFrame.BackgroundTransparency = 1
  6360.  
  6361. game:service'RunService'.RenderStepped:connect(function()
  6362.  
  6363. accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
  6364.  
  6365. end)
  6366.  
  6367. local accuracy1 = Instance.new("Frame", accuracyFrame)
  6368.  
  6369. accuracy1.BackgroundColor = BrickColor.new("White")
  6370.  
  6371. accuracy1.Size = UDim2.new(0, 8, 0, 2)
  6372.  
  6373. accuracy1.Position = UDim2.new(0, 0, .5, -1)
  6374.  
  6375. local accuracy2 = Instance.new("Frame", accuracyFrame)
  6376.  
  6377. accuracy2.BackgroundColor = BrickColor.new("White")
  6378.  
  6379. accuracy2.Size = UDim2.new(0, 8, 0, 2)
  6380.  
  6381. accuracy2.Position = UDim2.new(1, -8, .5, -1)
  6382.  
  6383. local accuracy3 = Instance.new("Frame", accuracyFrame)
  6384.  
  6385. accuracy3.BackgroundColor = BrickColor.new("White")
  6386.  
  6387. accuracy3.Size = UDim2.new(0, 2, 0, 8)
  6388.  
  6389. accuracy3.Position = UDim2.new(.5, -1, 0, 0)
  6390.  
  6391. local accuracy4 = Instance.new("Frame", accuracyFrame)
  6392.  
  6393. accuracy4.BackgroundColor = BrickColor.new("White")
  6394.  
  6395. accuracy4.Size = UDim2.new(0, 2, 0, 8)
  6396.  
  6397. accuracy4.Position = UDim2.new(.5, -1, 1, -8)
  6398.  
  6399. accuracyFrame.Visible = false
  6400.  
  6401.  
  6402.  
  6403. tool.Selected:connect(function(mouse)
  6404.  
  6405. accuracyFrame.Visible = true
  6406.  
  6407. mouse.Icon = "rbxassetid://75216962"
  6408.  
  6409. rm.Parent = torso
  6410.  
  6411. lm.Parent = torso
  6412.  
  6413. hw.Part1 = ra
  6414.  
  6415. hw.C0 = CFrame.new()
  6416.  
  6417. hw.C1 = CFrame.new(-.3,-1.4,-.5)
  6418.  
  6419. for i = 0, 90, 15 do
  6420.  
  6421. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6422.  
  6423. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6424.  
  6425. rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6426.  
  6427. lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6428.  
  6429. RS:wait()
  6430.  
  6431. end
  6432.  
  6433. mouse.KeyDown:connect(function(k)
  6434.  
  6435. if k == "c" then
  6436.  
  6437. crouch = not crouch
  6438.  
  6439. if crouch then
  6440.  
  6441. while crouch do
  6442.  
  6443. if not crouch then break end
  6444.  
  6445. RS:wait()
  6446.  
  6447. humanoid.WalkSpeed = 10
  6448.  
  6449. if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
  6450.  
  6451. humanoid.CameraOffset = Vector3.new(0,-1,0)
  6452.  
  6453. rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
  6454.  
  6455. lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
  6456.  
  6457. rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
  6458.  
  6459. else
  6460.  
  6461. humanoid.CameraOffset = Vector3.new(0,-.7,0)
  6462.  
  6463. rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
  6464.  
  6465. lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
  6466.  
  6467. rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
  6468.  
  6469. end
  6470.  
  6471. end
  6472.  
  6473. else
  6474.  
  6475. humanoid.CameraOffset = Vector3.new(0,0,0)
  6476.  
  6477. humanoid.WalkSpeed = 16
  6478.  
  6479. RS:wait()
  6480.  
  6481. RS:wait()
  6482.  
  6483. humanoid.CameraOffset = Vector3.new(0,0,0)
  6484.  
  6485. humanoid.WalkSpeed = 16
  6486.  
  6487. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
  6488.  
  6489. lh.C0 = lhc0
  6490.  
  6491. rh.C0 = rhc0
  6492.  
  6493. end
  6494.  
  6495. end
  6496.  
  6497. if k == "r" then
  6498.  
  6499. if firing or auto or ammo >= maxammo then return end
  6500.  
  6501. firing = true
  6502.  
  6503. local sound = Instance.new('Sound', head)
  6504.  
  6505. sound.SoundId = "rbxassetid://144798533"
  6506.  
  6507. sound.Volume = .5
  6508.  
  6509. sound:play()
  6510.  
  6511. game:service'Debris':AddItem(sound,15)
  6512.  
  6513. for i = 0, 90, 15 do
  6514.  
  6515. lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6516.  
  6517. RS:wait()
  6518.  
  6519. end
  6520.  
  6521. ammo = maxammo
  6522.  
  6523. wait(2)
  6524.  
  6525. for i = 90, 0, -15 do
  6526.  
  6527. lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6528.  
  6529. RS:wait()
  6530.  
  6531. end
  6532.  
  6533. wait(.7)
  6534.  
  6535. for i = 0, 90, 15 do
  6536.  
  6537. lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6538.  
  6539. RS:wait()
  6540.  
  6541. end
  6542.  
  6543. wait(.3)
  6544.  
  6545. for i = 90, 0, -15 do
  6546.  
  6547. lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6548.  
  6549. RS:wait()
  6550.  
  6551. end
  6552.  
  6553. lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6554.  
  6555. firing = false
  6556.  
  6557. end
  6558.  
  6559. end)
  6560.  
  6561. mouse.Button1Down:connect(function()
  6562.  
  6563. if auto or firing then return end
  6564.  
  6565. auto = true
  6566.  
  6567. while true do
  6568.  
  6569. if ammo <= 0 then
  6570.  
  6571. auto = false
  6572.  
  6573. firing = false
  6574.  
  6575. local sound = Instance.new('Sound', head)
  6576.  
  6577. sound.SoundId = "rbxassetid://132464034"
  6578.  
  6579. sound.Volume = .35
  6580.  
  6581. sound:play()
  6582.  
  6583. game:service'Debris':AddItem(sound,1)
  6584.  
  6585. break
  6586.  
  6587. end
  6588.  
  6589. if not auto or firing then break end
  6590.  
  6591. ammo = ammo - 1
  6592.  
  6593. firing = true
  6594.  
  6595. if crouch then
  6596.  
  6597. recoil = recoil + .15
  6598.  
  6599. else
  6600.  
  6601. recoil = recoil + .3
  6602.  
  6603. end
  6604.  
  6605. recoil = math.min(maxrecoil, recoil);
  6606.  
  6607. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6608.  
  6609. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6610.  
  6611. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6612.  
  6613. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6614.  
  6615.  
  6616.  
  6617. local value = math.random(-10,10)*50
  6618.  
  6619. local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6620.  
  6621.  
  6622.  
  6623. camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
  6624.  
  6625.  
  6626.  
  6627. DoRayCast(Gun.FireHole, 40, 10, mouse, recoil)
  6628.  
  6629. coroutine.wrap(function()
  6630.  
  6631. for i = 0, 10, 2.5 do
  6632.  
  6633. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6634.  
  6635. rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6636.  
  6637. lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6638.  
  6639. RS:wait()
  6640.  
  6641. end
  6642.  
  6643. for i = 10, 0, -2.5 do
  6644.  
  6645.  
  6646.  
  6647. local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6648.  
  6649. camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
  6650.  
  6651.  
  6652.  
  6653. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6654.  
  6655. rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6656.  
  6657. lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6658.  
  6659. RS:wait()
  6660.  
  6661. end
  6662.  
  6663. end)()
  6664.  
  6665. wait(.0175)
  6666.  
  6667. firing = false
  6668.  
  6669. wait(.015)
  6670.  
  6671. if not auto or firing then break end
  6672.  
  6673. end
  6674.  
  6675. repeat RS:wait()
  6676.  
  6677. recoil = recoil - .05
  6678.  
  6679. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6680.  
  6681. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6682.  
  6683. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6684.  
  6685. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6686.  
  6687. until recoil <= 0 or auto
  6688.  
  6689. recoil = 0
  6690.  
  6691. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6692.  
  6693. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6694.  
  6695. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6696.  
  6697. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6698.  
  6699. end)
  6700.  
  6701. mouse.Button1Up:connect(function()
  6702.  
  6703. if firing then
  6704.  
  6705. repeat RS:wait() until firing == false
  6706.  
  6707. end
  6708.  
  6709. auto = false
  6710.  
  6711. wait(1)
  6712.  
  6713. if not auto then
  6714.  
  6715. bodygyro.Parent = nil
  6716.  
  6717. end
  6718.  
  6719. end)
  6720.  
  6721. end)
  6722.  
  6723. tool.Deselected:connect(function()
  6724.  
  6725. accuracyFrame.Visible = false
  6726.  
  6727. humanoid.CameraOffset = Vector3.new(0,0,0)
  6728.  
  6729. lh.C0 = lhc0
  6730.  
  6731. rh.C0 = rhc0
  6732.  
  6733. crouch = false
  6734.  
  6735. humanoid.WalkSpeed = 16
  6736.  
  6737. for i = 90, 0, -15 do
  6738.  
  6739. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6740.  
  6741. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6742.  
  6743. rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6744.  
  6745. lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6746.  
  6747. RS:wait()
  6748.  
  6749. end
  6750.  
  6751. humanoid.WalkSpeed = 18
  6752.  
  6753. humanoid.CameraOffset = Vector3.new(0,0,0)
  6754.  
  6755. lh.C0 = lhc0
  6756.  
  6757. rh.C0 = rhc0
  6758.  
  6759. hw.Part0 = Gun.CenterWeld
  6760.  
  6761. hw.Part1 = torso
  6762.  
  6763. hw.C1 = CFrame.new(0,.2,.55)
  6764.  
  6765. hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  6766.  
  6767. rm.Parent = nil
  6768.  
  6769. lm.Parent = nil
  6770.  
  6771. ls.Parent = torso
  6772.  
  6773. rs.Parent = torso
  6774.  
  6775. end)
  6776.  
  6777. local Belt = torso
  6778. local Beep = Instance.new("Sound", Belt)
  6779. Beep.SoundId = "http://www.roblox.com/asset/?id=488429159"
  6780. Beep.Pitch = 1
  6781. Beep.Volume = 1
  6782. Beep:play()
  6783.  
  6784. repeat wait() until game.Players.LocalPlayer
  6785. local LocalPlayer57 = game.Players.LocalPlayer
  6786. local Character57 = LocalPlayer57.Character
  6787.  
  6788. local Skin = Instance.new("Skin")
  6789. Skin.Parent = Character57
  6790.  
  6791. Skin.SkinColor = BrickColor.new("Light orange")
  6792.  
  6793. local Players34 = game:GetService("Players")
  6794. local Player34 = Players34.LocalPlayer
  6795. local Character34 = Player34.Character
  6796.  
  6797. Character34.Head.face.Texture = "rbxassetid://209714802"
  6798. ypcall(function()
  6799. Character34.Shirt:Destroy()
  6800. Character34.Pants:Destroy()
  6801. shirt = Instance.new("Shirt", Character34)
  6802. shirt.Name = "Shirt"
  6803. pants = Instance.new("Pants", Character34)
  6804. pants.Name = "Pants"
  6805. Character34.Shirt.ShirtTemplate = "rbxassetid://0"
  6806. Character34.Pants.PantsTemplate = "rbxassetid://380945897"
  6807. end)
  6808.  
  6809. local Hood = Instance.new("Part", Character34)
  6810. Hood.Name = "Hood"
  6811. Hood.CanCollide = false
  6812. Hood.BrickColor = BrickColor.new("Really black")
  6813. Hood.Transparency = 0
  6814. Hood.Material = "Plastic"
  6815. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  6816. Hood.TopSurface = Enum.SurfaceType.Smooth
  6817. Hood.BottomSurface = Enum.SurfaceType.Smooth
  6818.  
  6819. local Weld = Instance.new("Weld", Hood)
  6820. Weld.Part0 = Character34.Head
  6821. Weld.Part1 = Hood
  6822. Weld.C1 = CFrame.new(0, -0.55, 0)
  6823.  
  6824. local M2 = Instance.new("SpecialMesh")
  6825. M2.Parent = Hood
  6826. M2.MeshId = "http://www.roblox.com/asset/?id=16627529"
  6827. M2.Scale = Vector3.new( 1, 1.2, 1.1)
  6828.  
  6829. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "Time to show this school what i'm really worth.", "Red")
  6830. wait(5)
  6831. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "Die motherfuckers.", "Red")
  6832. wait(5)
  6833. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "Get out from under that desk bitch!", "Red")
  6834. wait(5)
  6835. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "Turn this down you bitch!", "Red")
  6836. wait(5)
  6837. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "Get out of that fucking closet!", "Red")
  6838. wait(5)
  6839. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "Die motherfuckers", "Red")
  6840. wait(5)
  6841. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "Fuck This School!", "Red")
  6842. wait(5)
  6843. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "Stop fucking crying!", "Red")
  6844. wait(5)
  6845. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "Die motherfuckers.", "Red")
  6846. wait(5)
  6847. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "Whats wrong bitch? You fucking scared?", "Red")
  6848. wait(5)
  6849. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "Turn this down you bitch!", "Red")
  6850. wait(5)
  6851. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "BOOM. DEAD.", "Red")
  6852. wait(5)
  6853. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "Die motherfuckers!", "Red")
  6854. wait(5)
  6855. Game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") , "Hahahahaha Look at their fucking bodies!", "Red")
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