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- # ============================================================
- # CraftOfClans config.yml
- # powered by itpao25 - tropaolo@gmail.com
- # if you need a help, you can contact me on skype
- # id: paolotrombo, or you can send me a PM on spigotmc.org
- # ============================================================
- # GENERATOR FOR MAP BUILDER
- # These fields can be modified only once, before the generation of the map
- generator:
- surface: DIRT
- storage:
- # device compatibile: MySQL or Sqlite (flat)
- type: sqlite
- # Only if you use mysql (raccomanded!)
- username: root
- password: hellohello
- hostname: localhost
- database: craftofclans
- port: 3306
- # Village size: 400 x 400
- village:
- height: 60
- # Expand size: 16 x 16
- expand:
- # how many times it is possible expand the villages
- max-for-village: 50
- # cost of one expansion
- cost-gems: 1000
- # floor of the chunk after expansion (Pattern)
- # see http://wiki.sk89q.com/wiki/WorldEdit/Block_data_syntax
- floor: '3:2,159:12,159:14'
- # increment after each purchase
- # [cost] -> value of "cost-gems", above this
- # [total_expand] -> number of extensions total
- # you can use mathematical calculations, even complex :O
- incremet: cost * total_expand / 2
- # sell shop via gui
- sell:
- gui-size: 18
- gui-title: '&e&lSell your item'
- # reward of the sale of an item
- # Format: <amount>:<name of the item>:<prize in gems>
- price:
- - '64:COBBLESTONE:10'
- - '2:GOLD_HELMET:20'
- scoreboard:
- # If you use plugin like FeatherBoard or other similar
- # you must set false this
- enable: false
- title: ' &e&lCraftOfClans '
- subtitle: ''
- clan: '&c&lClan: &6[name_clan]'
- gems: '&2&lGems &a[amount]'
- gold: '&e&lGold &e[amount]&c/&e[tot]'
- elixir: '&d&lElixir &5[amount]&d/&5[tot]'
- trophies: '&6&lTrophies &e[amount]'
- # shop
- shop:
- # GUI for new structure (LEVEL 1)
- structures-gui:
- title: '&1Build new structure'
- # GOLD MINE
- GOLD_MINE:
- material: '159:4'
- title: '&e&lBuild a Gold mine'
- slot: 2
- lore:
- - '&cPlace this item at the point where you want'
- - '&cbuild the Gold mine level 1!'
- # COLLECTOR ELIXIR
- COLLECTOR_ELIXIR:
- material: '159:6'
- title: '&d&lBuild a Elixir Collector'
- slot: 3
- lore:
- - '&cPlace this item at the point where you want'
- - '&cbuild the Elixir collector level 1!'
- # ELIXIR STORAGE
- ELIXIR_STORAGE:
- material: '159:10'
- title: '&5&lBuild a Elixir Storage'
- slot: 5
- lore:
- - '&cPlace this item at the point where you want'
- - '&cbuild the Elixir storage level 1!'
- # GOLD STORAGE
- GOLD_STORAGE:
- material: '159:1'
- title: '&6&lBuild a Gold Storage'
- slot: 6
- lore:
- - '&cPlace this item at the point where you want'
- - '&cbuild the Gold storage level 1!'
- # ARCHER TOWER
- ARCHER_TOWER:
- material: BOW
- title: '&7&lBuild a Archer tower'
- slot: 9
- lore:
- - '&cPlace this item at the point where you want'
- - '&cbuild the Gold storage level 1!'
- # CANNON
- CANNON:
- material: 259
- title: '&8&lBuild a Cannon'
- slot: 10
- lore:
- - '&cPlace this item at the point where you want'
- - '&cbuild the Gold storage level 1!'
- # GEMS COLLECTOR
- GEMS_COLLECTOR:
- material: 133
- title: '&a&lBuild a Gems Collector'
- slot: 4
- lore:
- - '&cPlace this item at the point where you want'
- - '&cbuild the Gems Collector level 1!'
- # List of constructions with levels
- # cost is the amount required gems
- structures-core:
- TOWNHALL:
- # Can be moved? FALSE
- can-be-moved: false
- levels:
- 1:
- schematics-name: 'TOWNHALL_1'
- 2:
- schematics-name: 'TOWNHALL_2'
- cost_gold: 1000
- GOLD_MINE:
- # Can be moved? TRUE
- can-be-moved: true
- levels:
- 1:
- # Costs
- # You can use:
- # - cost_gems (for gems)
- # - cost_elixir (for elixir)
- # - cost_gold (for gold)
- cost_elixir: 150
- # Replace the blocks of your schematics with floor format
- # (in value of expand.floor)
- # You can use format: material_id, another_id
- replaceblock-forfloor: '2,3'
- # maximum capacity
- capacity: 500
- # increase in resources by minute
- increment-forminute: 3
- # Schematics name located in /plugins/CraftOfClans/schematics
- schematics-name: 'GOLDMINE_1'
- 2:
- schematics-name: 'GOLDMINE_2'
- cost_elixir: 300
- capacity: 1000
- increment-forminute: 6
- 3:
- schematics-name: 'GOLDMINE_3'
- cost_elixir: 700
- capacity: 1500
- increment-forminute: 10
- # Town Hall level required
- townhall-required: 2
- 4:
- schematics-name: 'GOLDMINE_4'
- cost_elixir: 1400
- capacity: 2500
- increment-forminute: 13
- townhall-required: 2
- 5:
- schematics-name: 'GOLDMINE_5'
- cost_elixir: 3000
- capacity: 10000
- increment-forminute: 16
- townhall-required: 3
- COLLECTOR_ELIXIR:
- can-be-moved: true
- levels:
- 1:
- cost_gold: 150
- replaceblock-forfloor: ''
- capacity: 500
- increment-forminute: 3
- schematics-name: 'ELIXIR_COLLECTOR_1'
- 2:
- cost_gold: 300
- replaceblock-forfloor: ''
- capacity: 1000
- increment-forminute: 6
- schematics-name: 'ELIXIR_COLLECTOR_2'
- 3:
- cost_gold: 700
- replaceblock-forfloor: ''
- capacity: 1500
- increment-forminute: 10
- schematics-name: 'ELIXIR_COLLECTOR_3'
- 4:
- cost_elixir: 1400
- replaceblock-forfloor: ''
- capacity: 2500
- increment-forminute: 13
- schematics-name: 'ELIXIR_COLLECTOR_4'
- 5:
- cost_gold: 3500
- replaceblock-forfloor: ''
- capacity: 10000
- increment-forminute: 16
- schematics-name: 'ELIXIR_COLLECTOR_5'
- ELIXIR_STORAGE:
- can-be-moved: true
- levels:
- 1:
- cost_gold: 300
- replaceblock-forfloor: ''
- capacity: 1500
- schematics-name: 'ELIXIR_STORAGE_1'
- 2:
- cost_gold: 750
- replaceblock-forfloor: ''
- capacity: 3000
- schematics-name: 'ELIXIR_STORAGE_2'
- 3:
- cost_gold: 1500
- replaceblock-forfloor: ''
- capacity: 6000
- schematics-name: 'ELIXIR_STORAGE_3'
- 4:
- cost_gold: 3000
- replaceblock-forfloor: ''
- capacity: 12000
- schematics-name: 'ELIXIR_STORAGE_4'
- 5:
- cost_elixir: 6000
- replaceblock-forfloor: ''
- capacity: 25000
- schematics-name: 'ELIXIR_STORAGE_5'
- GOLD_STORAGE:
- can-be-moved: true
- levels:
- 1:
- cost_gold: 300
- replaceblock-forfloor: ''
- capacity: 1500
- schematics-name: 'gold-storage-lv1'
- ARCHER_TOWER:
- can-be-moved: true
- levels:
- 1:
- cost_gold: 1000
- replaceblock-forfloor: ''
- # Defense damages
- damage-arrow: 1
- # Range of attack archer
- damage-range: 4
- schematics-name: 'ARCHER_TOWER_1'
- 2:
- cost_gold: 2000
- replaceblock-forfloor: ''
- damage-arrow: 1
- damage-range: 5
- schematics-name: 'ARCHER_TOWER_2'
- 3:
- cost_gold: 5000
- replaceblock-forfloor: ''
- damage-arrow: 2
- damage-range: 5
- schematics-name: 'ARCHER_TOWER_3'
- 4:
- cost_gold: 20000
- replaceblock-forfloor: ''
- damage-arrow: 3
- damage-range: 6
- schematics-name: 'ARCHER_TOWER_4'
- 5:
- cost_gold: 80000
- replaceblock-forfloor: ''
- damage-arrow: 4
- damage-range: 6
- schematics-name: 'ARCHER_TOWER_5'
- CANNON:
- can-be-moved: true
- levels:
- 1:
- cost_gold: 1000
- replaceblock-forfloor: ''
- # Defense damages
- damage-arrow: 1
- damage-range: 4
- schematics-name: 'cannon-lv1'
- GEMS_COLLECTOR:
- can-be-moved: true
- # Delay in seconds
- # example: 600 = 10 minutes
- delay: 600
- levels:
- 1:
- cost_gold: 1000
- replaceblock-forfloor: ''
- schematics-name: 'GEMS_COLLECTOR_1'
- increment-fordelay: 1
- # GUI when player click or interect on structures builded on the map
- # this contains a item for withdraw resources
- structures-gui:
- size: 18
- item-withdrawal:
- material: CHEST
- title: '&4&lWithdraws resources'
- type: WITHDRAWAL
- lore:
- - '&c(&6[current]/[capacity]&c)'
- - '&cClick here to collect your resources!'
- item-viewresource:
- material: DROPPER
- title: '&4&lResources:'
- type: VIEW_RESOURCE
- lore:
- - '&c(&6[inside]/[capacity]&c)'
- - '&eThese resources are contained'
- - '&ein this structure'
- item-viewinfo:
- material: SIGN
- title: '&e&lInformation'
- type: VIEW_RESOURCE
- lore:
- - '&e[name]'
- - '&cLevel: [level]'
- item-upgrade:
- material: 76
- title: '&f&lUpgrade'
- type: UPGRADE
- lore:
- - '&e[name]'
- - '&cCurrent level: [level]'
- - '&f&lNext level: [next_level]'
- - '&f&lCost: [cost_next]'
- item-move-strutture:
- material: 33
- title: '&a&lMove this structure'
- type: MOVE
- lore:
- - '&2You can move this structure'
- - '&2by repositioning the item'
- # Newbie player
- newbie-player:
- gold: 1000
- elixir: 1000
- gems: 1000
- trophies: 100
- # Attack
- attack:
- # Time for the cooldown - time between each attack (in second)
- cooldown-time: 300
- # duration of the battle
- time: 180
- # trophies received if completed the attack at 100%
- # if the attack is 50%, this value will be divided by two
- trophies-100: 25
- # trophies removed if the attack is completed less than 50%
- trophies-lost: 15
- # Player's settings
- player-settings:
- # Teletrasport a player (if have a village) when join
- tp-ifvillage-onjoin: true
- # Tier's GUI
- tiers-manager:
- tier-gui-title: '&5&lTiers manager'
- tier-gui-item:
- already-bought: 'DIRT'
- to-buy: 'MYCEL'
- # limits per village
- limits:
- limit-per-expand-enable: true
- limit-per-expand-value: 2
- # Holographic Displays support (if the plugin is installed)
- holographic-display:
- enable: true
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