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  1. # ============================================================
  2. # CraftOfClans config.yml
  3. # powered by itpao25 - tropaolo@gmail.com
  4. # if you need a help, you can contact me on skype
  5. # id: paolotrombo, or you can send me a PM on spigotmc.org
  6. # ============================================================
  7.  
  8. # GENERATOR FOR MAP BUILDER
  9. # These fields can be modified only once, before the generation of the map
  10. generator:
  11. surface: DIRT
  12.  
  13. storage:
  14. # device compatibile: MySQL or Sqlite (flat)
  15. type: sqlite
  16.  
  17. # Only if you use mysql (raccomanded!)
  18. username: root
  19. password: hellohello
  20. hostname: localhost
  21. database: craftofclans
  22. port: 3306
  23.  
  24. # Village size: 400 x 400
  25. village:
  26. height: 60
  27.  
  28. # Expand size: 16 x 16
  29. expand:
  30. # how many times it is possible expand the villages
  31. max-for-village: 50
  32. # cost of one expansion
  33. cost-gems: 1000
  34. # floor of the chunk after expansion (Pattern)
  35. # see http://wiki.sk89q.com/wiki/WorldEdit/Block_data_syntax
  36. floor: '3:2,159:12,159:14'
  37. # increment after each purchase
  38. # [cost] -> value of "cost-gems", above this
  39. # [total_expand] -> number of extensions total
  40. # you can use mathematical calculations, even complex :O
  41. incremet: cost * total_expand / 2
  42.  
  43. # sell shop via gui
  44. sell:
  45. gui-size: 18
  46. gui-title: '&e&lSell your item'
  47. # reward of the sale of an item
  48. # Format: <amount>:<name of the item>:<prize in gems>
  49. price:
  50. - '64:COBBLESTONE:10'
  51. - '2:GOLD_HELMET:20'
  52.  
  53. scoreboard:
  54. # If you use plugin like FeatherBoard or other similar
  55. # you must set false this
  56. enable: false
  57. title: ' &e&lCraftOfClans '
  58. subtitle: ''
  59. clan: '&c&lClan: &6[name_clan]'
  60. gems: '&2&lGems &a[amount]'
  61. gold: '&e&lGold &e[amount]&c/&e[tot]'
  62. elixir: '&d&lElixir &5[amount]&d/&5[tot]'
  63. trophies: '&6&lTrophies &e[amount]'
  64.  
  65. # shop
  66. shop:
  67. # GUI for new structure (LEVEL 1)
  68. structures-gui:
  69. title: '&1Build new structure'
  70. # GOLD MINE
  71. GOLD_MINE:
  72. material: '159:4'
  73. title: '&e&lBuild a Gold mine'
  74. slot: 2
  75. lore:
  76. - '&cPlace this item at the point where you want'
  77. - '&cbuild the Gold mine level 1!'
  78. # COLLECTOR ELIXIR
  79. COLLECTOR_ELIXIR:
  80. material: '159:6'
  81. title: '&d&lBuild a Elixir Collector'
  82. slot: 3
  83. lore:
  84. - '&cPlace this item at the point where you want'
  85. - '&cbuild the Elixir collector level 1!'
  86. # ELIXIR STORAGE
  87. ELIXIR_STORAGE:
  88. material: '159:10'
  89. title: '&5&lBuild a Elixir Storage'
  90. slot: 5
  91. lore:
  92. - '&cPlace this item at the point where you want'
  93. - '&cbuild the Elixir storage level 1!'
  94. # GOLD STORAGE
  95. GOLD_STORAGE:
  96. material: '159:1'
  97. title: '&6&lBuild a Gold Storage'
  98. slot: 6
  99. lore:
  100. - '&cPlace this item at the point where you want'
  101. - '&cbuild the Gold storage level 1!'
  102. # ARCHER TOWER
  103. ARCHER_TOWER:
  104. material: BOW
  105. title: '&7&lBuild a Archer tower'
  106. slot: 9
  107. lore:
  108. - '&cPlace this item at the point where you want'
  109. - '&cbuild the Gold storage level 1!'
  110. # CANNON
  111. CANNON:
  112. material: 259
  113. title: '&8&lBuild a Cannon'
  114. slot: 10
  115. lore:
  116. - '&cPlace this item at the point where you want'
  117. - '&cbuild the Gold storage level 1!'
  118. # GEMS COLLECTOR
  119. GEMS_COLLECTOR:
  120. material: 133
  121. title: '&a&lBuild a Gems Collector'
  122. slot: 4
  123. lore:
  124. - '&cPlace this item at the point where you want'
  125. - '&cbuild the Gems Collector level 1!'
  126.  
  127. # List of constructions with levels
  128. # cost is the amount required gems
  129. structures-core:
  130. TOWNHALL:
  131. # Can be moved? FALSE
  132. can-be-moved: false
  133. levels:
  134. 1:
  135. schematics-name: 'TOWNHALL_1'
  136. 2:
  137. schematics-name: 'TOWNHALL_2'
  138. cost_gold: 1000
  139. GOLD_MINE:
  140. # Can be moved? TRUE
  141. can-be-moved: true
  142. levels:
  143. 1:
  144. # Costs
  145. # You can use:
  146. # - cost_gems (for gems)
  147. # - cost_elixir (for elixir)
  148. # - cost_gold (for gold)
  149. cost_elixir: 150
  150. # Replace the blocks of your schematics with floor format
  151. # (in value of expand.floor)
  152. # You can use format: material_id, another_id
  153. replaceblock-forfloor: '2,3'
  154. # maximum capacity
  155. capacity: 500
  156. # increase in resources by minute
  157. increment-forminute: 3
  158. # Schematics name located in /plugins/CraftOfClans/schematics
  159. schematics-name: 'GOLDMINE_1'
  160. 2:
  161. schematics-name: 'GOLDMINE_2'
  162. cost_elixir: 300
  163. capacity: 1000
  164. increment-forminute: 6
  165. 3:
  166. schematics-name: 'GOLDMINE_3'
  167. cost_elixir: 700
  168. capacity: 1500
  169. increment-forminute: 10
  170. # Town Hall level required
  171. townhall-required: 2
  172. 4:
  173. schematics-name: 'GOLDMINE_4'
  174. cost_elixir: 1400
  175. capacity: 2500
  176. increment-forminute: 13
  177. townhall-required: 2
  178. 5:
  179. schematics-name: 'GOLDMINE_5'
  180. cost_elixir: 3000
  181. capacity: 10000
  182. increment-forminute: 16
  183. townhall-required: 3
  184. COLLECTOR_ELIXIR:
  185. can-be-moved: true
  186. levels:
  187. 1:
  188. cost_gold: 150
  189. replaceblock-forfloor: ''
  190. capacity: 500
  191. increment-forminute: 3
  192. schematics-name: 'ELIXIR_COLLECTOR_1'
  193. 2:
  194. cost_gold: 300
  195. replaceblock-forfloor: ''
  196. capacity: 1000
  197. increment-forminute: 6
  198. schematics-name: 'ELIXIR_COLLECTOR_2'
  199. 3:
  200. cost_gold: 700
  201. replaceblock-forfloor: ''
  202. capacity: 1500
  203. increment-forminute: 10
  204. schematics-name: 'ELIXIR_COLLECTOR_3'
  205. 4:
  206. cost_elixir: 1400
  207. replaceblock-forfloor: ''
  208. capacity: 2500
  209. increment-forminute: 13
  210. schematics-name: 'ELIXIR_COLLECTOR_4'
  211. 5:
  212. cost_gold: 3500
  213. replaceblock-forfloor: ''
  214. capacity: 10000
  215. increment-forminute: 16
  216. schematics-name: 'ELIXIR_COLLECTOR_5'
  217.  
  218. ELIXIR_STORAGE:
  219. can-be-moved: true
  220. levels:
  221. 1:
  222. cost_gold: 300
  223. replaceblock-forfloor: ''
  224. capacity: 1500
  225. schematics-name: 'ELIXIR_STORAGE_1'
  226. 2:
  227. cost_gold: 750
  228. replaceblock-forfloor: ''
  229. capacity: 3000
  230. schematics-name: 'ELIXIR_STORAGE_2'
  231. 3:
  232. cost_gold: 1500
  233. replaceblock-forfloor: ''
  234. capacity: 6000
  235. schematics-name: 'ELIXIR_STORAGE_3'
  236. 4:
  237. cost_gold: 3000
  238. replaceblock-forfloor: ''
  239. capacity: 12000
  240. schematics-name: 'ELIXIR_STORAGE_4'
  241. 5:
  242. cost_elixir: 6000
  243. replaceblock-forfloor: ''
  244. capacity: 25000
  245. schematics-name: 'ELIXIR_STORAGE_5'
  246. GOLD_STORAGE:
  247. can-be-moved: true
  248. levels:
  249. 1:
  250. cost_gold: 300
  251. replaceblock-forfloor: ''
  252. capacity: 1500
  253. schematics-name: 'gold-storage-lv1'
  254.  
  255. ARCHER_TOWER:
  256. can-be-moved: true
  257. levels:
  258. 1:
  259. cost_gold: 1000
  260. replaceblock-forfloor: ''
  261. # Defense damages
  262. damage-arrow: 1
  263. # Range of attack archer
  264. damage-range: 4
  265. schematics-name: 'ARCHER_TOWER_1'
  266. 2:
  267. cost_gold: 2000
  268. replaceblock-forfloor: ''
  269. damage-arrow: 1
  270. damage-range: 5
  271. schematics-name: 'ARCHER_TOWER_2'
  272. 3:
  273. cost_gold: 5000
  274. replaceblock-forfloor: ''
  275. damage-arrow: 2
  276. damage-range: 5
  277. schematics-name: 'ARCHER_TOWER_3'
  278. 4:
  279. cost_gold: 20000
  280. replaceblock-forfloor: ''
  281. damage-arrow: 3
  282. damage-range: 6
  283. schematics-name: 'ARCHER_TOWER_4'
  284. 5:
  285. cost_gold: 80000
  286. replaceblock-forfloor: ''
  287. damage-arrow: 4
  288. damage-range: 6
  289. schematics-name: 'ARCHER_TOWER_5'
  290. CANNON:
  291. can-be-moved: true
  292. levels:
  293. 1:
  294. cost_gold: 1000
  295. replaceblock-forfloor: ''
  296. # Defense damages
  297. damage-arrow: 1
  298. damage-range: 4
  299. schematics-name: 'cannon-lv1'
  300. GEMS_COLLECTOR:
  301. can-be-moved: true
  302. # Delay in seconds
  303. # example: 600 = 10 minutes
  304. delay: 600
  305. levels:
  306. 1:
  307. cost_gold: 1000
  308. replaceblock-forfloor: ''
  309. schematics-name: 'GEMS_COLLECTOR_1'
  310. increment-fordelay: 1
  311.  
  312. # GUI when player click or interect on structures builded on the map
  313. # this contains a item for withdraw resources
  314. structures-gui:
  315. size: 18
  316. item-withdrawal:
  317. material: CHEST
  318. title: '&4&lWithdraws resources'
  319. type: WITHDRAWAL
  320. lore:
  321. - '&c(&6[current]/[capacity]&c)'
  322. - '&cClick here to collect your resources!'
  323. item-viewresource:
  324. material: DROPPER
  325. title: '&4&lResources:'
  326. type: VIEW_RESOURCE
  327. lore:
  328. - '&c(&6[inside]/[capacity]&c)'
  329. - '&eThese resources are contained'
  330. - '&ein this structure'
  331. item-viewinfo:
  332. material: SIGN
  333. title: '&e&lInformation'
  334. type: VIEW_RESOURCE
  335. lore:
  336. - '&e[name]'
  337. - '&cLevel: [level]'
  338. item-upgrade:
  339. material: 76
  340. title: '&f&lUpgrade'
  341. type: UPGRADE
  342. lore:
  343. - '&e[name]'
  344. - '&cCurrent level: [level]'
  345. - '&f&lNext level: [next_level]'
  346. - '&f&lCost: [cost_next]'
  347. item-move-strutture:
  348. material: 33
  349. title: '&a&lMove this structure'
  350. type: MOVE
  351. lore:
  352. - '&2You can move this structure'
  353. - '&2by repositioning the item'
  354.  
  355. # Newbie player
  356. newbie-player:
  357. gold: 1000
  358. elixir: 1000
  359. gems: 1000
  360. trophies: 100
  361.  
  362. # Attack
  363. attack:
  364. # Time for the cooldown - time between each attack (in second)
  365. cooldown-time: 300
  366. # duration of the battle
  367. time: 180
  368. # trophies received if completed the attack at 100%
  369. # if the attack is 50%, this value will be divided by two
  370. trophies-100: 25
  371. # trophies removed if the attack is completed less than 50%
  372. trophies-lost: 15
  373.  
  374. # Player's settings
  375. player-settings:
  376. # Teletrasport a player (if have a village) when join
  377. tp-ifvillage-onjoin: true
  378.  
  379. # Tier's GUI
  380. tiers-manager:
  381. tier-gui-title: '&5&lTiers manager'
  382. tier-gui-item:
  383. already-bought: 'DIRT'
  384. to-buy: 'MYCEL'
  385.  
  386. # limits per village
  387. limits:
  388. limit-per-expand-enable: true
  389. limit-per-expand-value: 2
  390.  
  391. # Holographic Displays support (if the plugin is installed)
  392. holographic-display:
  393. enable: true
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