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Fallout 4 3440x1440 .ini settings using a GTX1070

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Aug 13th, 2017
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  1. [Display]
  2. flocalShadowMapHalveEveryXUnit=750.0000
  3. focusShadowMapDoubleEveryXUnit=450.0000
  4. fShadowBiasScale=1.0000
  5. fDirShadowDistance=20000.0000
  6. fShadowDistance=20000.0000
  7. uiOrthoShadowFilter=3
  8. uiShadowFilter=3
  9. iShadowMapResolution=4096
  10. uPipboyTargetHeight=700
  11. uPipboyTargetWidth=876
  12. iVolumetricLightingQuality=3
  13. bVolumetricLightingEnable=1
  14. bSAOEnable=0
  15. iDirShadowSplits=3
  16. bVolumetricLightingForceCasters=0
  17. iTiledLightingMinLights=40
  18. bComputeShaderDeferredTiledLighting=1
  19. iMaxFocusShadowsDialogue=4
  20. iMaxFocusShadows=4
  21. bForceIgnoreSmoothness=0
  22. fBlendSplitDirShadow=48.0000
  23. bSinglePassDirShadow=1
  24. bEnableWetnessMaterials=1
  25. fTessFactorMaxDistanceScale=100.0000
  26. sAntiAliasing=TAA
  27. fLeafAnimDampenDistEnd=4600.0000
  28. fLeafAnimDampenDistStart=3600.0000
  29. fMeshLODFadePercentDefault=1.2000
  30. fMeshLODFadeBoundDefault=256.0000
  31. fMeshLODFadeScalar=1.0000
  32. fMeshLODLevel2FadeTreeDistance=2048.0000
  33. fMeshLODLevel1FadeTreeDistance=2844.0000
  34. fInteriorMeshLODLevel2FadeDist=1950.0000
  35. fInteriorMeshLODLevel1FadeDist=2600.0000
  36. fMeshLODLevel2FadeDist=999999.0000
  37. fMeshLODLevel1FadeDist=999999.0000
  38. iMaxAnisotropy=8
  39. iPresentInterval=1
  40. bTopMostWindow=0
  41. bMaximizeWindow=0
  42. bBorderless=1
  43. bFull Screen=1
  44. iSize H=1440
  45. iSize W=3440
  46. bAllowShadowcasterNPCLights=0
  47. iScreenShotIndex=0
  48. fMaxFocusShadowMapDistance=450.0000
  49. bPrecipitationOcclusion=1
  50. iMaxSkinDecalsPerFrame=25
  51. iMaxDecalsPerFrame=100
  52. sD3DDevice="NVIDIA GeForce GTX 1070"
  53. iTexMipMapSkip=0
  54. bEnableRainOcclusion=0
  55. iAdapter=0
  56. [Imagespace]
  57. bDoDepthOfField=0
  58. bScreenSpaceBokeh=0
  59. bMBEnable=0
  60. bLensFlare=0
  61. [Pipboy]
  62. fPipboyEffectColorB=0.0900
  63. fPipboyEffectColorG=1.0000
  64. fPipboyEffectColorR=0.0800
  65. [VATS]
  66. fModMenuEffectHighlightPAColorB=0.4100
  67. fModMenuEffectHighlightPAColorG=0.8200
  68. fModMenuEffectHighlightPAColorR=1.0000
  69. fModMenuEffectPAColorB=0.4100
  70. fModMenuEffectPAColorG=0.8200
  71. fModMenuEffectPAColorR=1.0000
  72. fModMenuEffectHighlightColorB=0.0824
  73. fModMenuEffectHighlightColorG=1.0000
  74. fModMenuEffectHighlightColorR=0.0706
  75. fModMenuEffectColorB=0.4200
  76. fModMenuEffectColorG=0.9900
  77. fModMenuEffectColorR=0.4900
  78. [MAIN]
  79. fSkyCellRefFadeDistance=150000.0000
  80. bCrosshairEnabled=1
  81. fHUDOpacity=1.0000
  82. bSaveOnPause=1
  83. bSaveOnTravel=1
  84. bSaveOnWait=1
  85. bSaveOnRest=1
  86. [LightingShader]
  87. bScreenSpaceSubsurfaceScattering=0
  88. bScreenSpaceReflections=1
  89. [General]
  90. bGamepadEnable=1
  91. bPipboyCompanionEnabled=0
  92. iStoryManagerLoggingEvent=-1
  93. bEnableStoryManagerLogging=0
  94. uGridsToLoad=5
  95. [Interface]
  96. bDialogueSubtitles=0
  97. bGeneralSubtitles=0
  98. iHUDColorB=21
  99. iHUDColorG=255
  100. iHUDColorR=18
  101. bDialogueCameraEnable=1
  102. bShowCompass=1
  103. uHUDActiveEffectWidget=2
  104. [Controls]
  105. fMouseHeadingSensitivity=0.0300
  106. fGamepadHeadingSensitivity=0.6667
  107. bAlwaysRunByDefault=1
  108. bInvertYValues=0
  109. bGamePadRumble=1
  110. [GamePlay]
  111. iDifficulty=2
  112. bShowFloatingQuestMarkers=1
  113. bShowQuestMarkers=1
  114. [Particles]
  115. iMaxDesired=750
  116. [SaveGame]
  117. fAutosaveEveryXMins=10.0000
  118. [AudioMenu]
  119. fAudioMasterVolume=1.0000
  120. fVal7=1.0000
  121. uID7=0
  122. fVal6=1.0000
  123. uID6=150997057
  124. fVal5=0.3852
  125. uID5=150997059
  126. fVal4=1.0000
  127. uID4=138006
  128. fVal3=0.3691
  129. uID3=1007612
  130. fVal2=1.0000
  131. uID2=94881
  132. fVal1=0.0000
  133. uID1=466532
  134. fVal0=1.0000
  135. uID0=554685
  136. [Water]
  137. bUseWaterDisplacements=1
  138. bUseWaterRefractions=1
  139. bUseWaterReflections=1
  140. bUseWaterDepth=1
  141. [TerrainManager]
  142. fTreeLoadDistance=50000.0000
  143. fBlockMaximumDistance=200000.0000
  144. fBlockLevel2Distance=80000.0000
  145. fBlockLevel1Distance=70000.0000
  146. fBlockLevel0Distance=40000.0000
  147. fSplitDistanceMult=1.5000
  148. bShowLODInEditor=0
  149. [Grass]
  150. fGrassStartFadeDistance=7000.0000
  151. fGrassMaxStartFadeDistance=7000.0000
  152. fGrassMinStartFadeDistance=400.0000
  153. [Decals]
  154. uMaxDecals=1000
  155. bDecals=1
  156. bSkinnedDecals=1
  157. uMaxSkinDecals=100
  158. uMaxSkinDecalsPerActor=40
  159. [LOD]
  160. fLODFadeOutMultSkyCell=1.0000
  161. fLODFadeOutMultObjects=30.0000
  162. fLODFadeOutMultItems=10.0000
  163. fLODFadeOutMultActors=15.0000
  164. [NVHBAO]
  165. bEnable=0
  166. fBackgroundAOViewDepth=750.0000
  167. bBackgroundAOEnable=1
  168. fDepthThresholdSharpness=100.0000
  169. fDepthThresholdMaxViewDepth=500.0000
  170. bDepthThresholdEnable=0
  171. iDepthClampModeEnum=0
  172. fCoarseAO=1.0000
  173. fDetailAO=0.6500
  174. fBlurSharpnessProfileBackgroundViewDepth=1.0000
  175. fBlurSharpnessProfileForegroundViewDepth=0.0000
  176. fBlurSharpnessProfileForegroundSharpnessScale=4.0000
  177. bBlurSharpnessProfileEnable=0
  178. fBlurSharpness=16.0000
  179. iBlurRadiusEnum=1
  180. bBlurEnable=1
  181. fPowerExponent=2.5000
  182. fBias=0.1000
  183. fRadius=0.6500
  184. [NVFlex]
  185. bNVFlexEnable=0
  186. iQuality=0
  187. iMaxNeighbors2=64
  188. iMaxNeighbors1=48
  189. iMaxNeighbors0=32
  190. iMaxParticles2=32768
  191. iMaxParticles1=16000
  192. iMaxParticles0=6000
  193. fKillRadius2=4000.0000
  194. fKillRadius1=3000.0000
  195. fKillRadius0=2000.0000
  196. bNVFlexInstanceDebris=1
  197. bNVFlexDrawDebris=1
  198. [BlurShaderHDR]
  199. bDoHighDynamicRange=0
  200. [BlurShader]
  201. bUseBlurShader=0
  202. [Launcher]
  203. uLastAspectRatio=0
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