Orithan

The Battle Tank - Session 1.5

Apr 7th, 2018
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  1. <Orithan> LAST TIME ON ZURPG:
  2. <Orithan> You were sent on a stealth mission into Fort Reikon on the edge of Osparizer's Brigade, to steal a Battle Tank. After immediately blowing your cover and undergoing crazy shenanigans like toppling an armor rack to nearly wipe both the enemy and their party, you discovered (or did you?) the mole working to steal the Battle Tank with the help of the Hylian Guard. After brief conversation, Lord Magnus of the fortress showed up and blew
  3. <Orithan> Lumin's disguise while you all ran. Baegba and Dhoo, opting to take a secret way into the fortress, snuck around while Lumin decided to stay to hide their tracks and face the wrath of Lord Magnus.
  4. <Lumin> (And so, Lumin's mission of "STALL" begins)
  5. <DM> SESSION START
  6. * Lumin gets up, brushing off the debris from some of the shelf and dust, looking towards Magnus's direction in a rather surprised manner.
  7. <Lumin> (tfw Magnus threw a shelf at him right before loading screen)
  8. <DM> (Yup)
  9. <DM> *Lumin, you are in the Armory; with it in shambles and everything. You can still see the two Salvadam Sentinels impaled by the armor rack; still somehow living and a passed out Salvadman Sage.
  10. <DM> *Magnus approaches; the golden-furred buff Keaton with a cross-like mark across his forehead moving towards you*
  11. * Lumin scratches his head
  12. <DM> [Magnus] "Hmm... Look at yo' We don't get Goriyas running around here every day. I demand to know why you are here and how you got past mah snipers on the way in."
  13. <Lumin> "So you may be wondering what happened here, and the answer... may surprise both of us actually."
  14. <Lumin> "Oh! Right! That, well... I'm what some would call a bit of a thrillseeker! I see something that looks dangerous for me to go to, I just HAVE to infiltrate it and just see what's going on."
  15. * Lumin gives a playful smile and shrugs.
  16. <Lumin> (Time for Lumin to try and fake out as much as he can tbh)
  17. <DM> *Two of the grunts from earlier walk in and look around the ruined armory; to see the shackled Sentinels impaled in the armor rack and the sage passed out in the wreck. They then glare at Lumin, drawing their swords.*
  18. <Lumin> "Woah, woah! Calm it with the swords, it was like this when I got here!"
  19. <Lumin> (tbh can you tell me if I have to do any wisdom rolls for this)
  20. <DM> *Magnus raises his hand and shouts at the grunts "Hold your fire! Ask questions first, attack second"*
  21. <DM> (Roll Wisdom now)
  22. <Lumin> (Would that include attack die or nah)
  23. <DM> (No)
  24. <Lumin> $7d10
  25. <Navi> Lumin: You rolled 7 Dice with 10 Sides. Results: 4, 8, 2, 7, 8, 7 and 3. Total: 39. Successes: 4.
  26. <Lumin> (W E W)
  27. <DM> $20d10 Magnus
  28. <Navi> DM: You rolled 20 Dice with 10 Sides. Results: 3, 1, 10, 4, 6, 7, 5, 10, 10, 5, 1, 8, 2, 4, 8, 2, 6, 8, 1 and 3. Total: 104. Successes: 14.
  29. <DM> *Magnus is unimpressed by your story and glares at you. However, he doesn't seem to think you were the one behind the whole armor rack incident from earlier*
  30. * Lumin shakes his head a little, and speaks.
  31. <Lumin> "W-well anyways, I can leave if you want me to, but..."
  32. <Lumin> (When tacking on a but is the best way to get somebody's attention.)
  33. <DM> [Magnus] "Nice try. You need to try harder to bluff me. Anyways; I don't think yo hurt anyone here, so I'm going to leave yer alive for now. But since you are a Goriya... who have a reputation for being bandits..."
  34. <Lumin> "Well, bandit's inaccurate, but I get that a lot."
  35. * Lumin shrugs
  36. <DM> [Magnus] "Maybe yer could do me a favor. As you know, someone toppled this bluddy armor rack down on my men. Looking at yer build, I don't think ye did it."
  37. <DM> [Magnus] "That's something I would do if I were ready to blow a gasket"
  38. <DM> *Magnus chuckled to himself
  39. <DM> [Magnus] "So some burly buff intruders are in here and I want you ter help me find them and put 'em to justice."
  40. <Lumin> "Oh! Sure, okay... now normally I'd ask for some monetary value for this, buuuut..." *He looks at Magnus and the other two guards and just S W E A T S*
  41. <DM> *Magnus offers a pouch of... 2000 Rupees*
  42. <DM> [Magnus] This will be your reward for doing this,
  43. <Lumin> *Lumin's eyes light up for but a brief moment, before going back to normal* "Huh, I kiiind of figured you guys were the prisoner type, but sure, this is fine."
  44. * Lumin hesitantly grabs for the money, assuming this is being paid in advance.
  45. <DM> [Magnus] "It won't be paid in advance. You uphold your end of the deal and I uphold my end of the deal. To sweeten the deal; you get to roam around this fortress searching for them freely."
  46. <DM> *Magnus glared and continued*
  47. <Lumin> *Lumin looks ALMOST disappointed, but understanding* "Alright, fair enough. Any ideas where we should look, then?"
  48. <DM> [Magnus] "But don't attack any of mah men or loot anything from here"
  49. <Lumin> "I thought I said bandit was inaccurate." *He scratches his head*
  50. <DM> [Magnus] "I will command my men to not attack you for now."
  51. <Lumin> "Alright then." *He was about to comment on the "for now" part, but opts not to.*
  52. <DM> *The grunts withdraw their swords and approach each other, chattering in wispers before Magnus turns to them. Facepalming, Magnus pointed to the grunts and then pointed to the west door.*
  53. <DM> *Turning back to Lumin, Magnus scratched his chin for a few moments*
  54. <Lumin> (Can you link me the map again rip)
  55. <DM> (Gimme a sec)
  56. <DM> Map: https://i.imgur.com/l54b7Ay.png
  57. <Lumin> (thanks)
  58. <DM> [Magnus] Given the amount of time they had, I believe they will be trying to find some way to get into the store room. I don't know what else they want other than ol' Riley from here.
  59. <Lumin> Ol' Riley? *Guess I'll gather information since that's really all I can do atm lmao*
  60. <DM> *Magnus attempts to twist his face into something resembling that of an owl until DM threatens to whack him upside the head for pun damage; before returning back to normal*
  61. <Lumin> *BROW FURROWS TBH*
  62. <DM> [Magnus] "I shall leave yer be fer now."
  63. <DM> *Magnus and the two grunts saunters off through the south door*
  64. <Lumin> "Alright..."
  65. * Lumin just kind of awkwardly watches the three leave, before going back through the west
  66. <Lumin> *west door
  67. <DM> *You enter a large, tall room well-lit by torch; dominated by a large wooden tank taking up most of the space on the stone floor. Various tools can be seen on the floor around the tank. There is a giant door spanning most of the north wall, a large door on the South wall and a small door on the East wall.*
  68. <DM> *You see a Keaton Sage and a sentinel walk by you and into the Armory; probably to tend to their injured comrades*
  69. <DM> *The female Keaton from before pops her head up out of the tank again; surprised to see Lumin walking in unscathed.
  70. * Lumin hops up to the tank gives a slight wave, and lowers his voice so people in the armory.
  71. <Lumin> "I'll be fine, though I do have to lay low for a bit, so I'm just gonna go to other rooms 'searching for intruders.'"
  72. * Lumin gives a slight smile and a thumbs up before heading down.
  73. <Lumin> (down being off the tank lmao)
  74. <DM> *She nods and pops back down; covertly handing out a Gale Seed*
  75. <Lumin> (W E W)
  76. <DM> https://zurpg.sephiroth.ws/thread-975.html
  77. <Kefka> ZURPG: 6 - Item & Enemy Drops
  78. <DM> Consumables -> Seeds -> Gale Seed
  79. <DM> *Do you search the room or do you move on?*
  80. * Lumin takes the gale seed, and decides to look around through this room for a bit first.
  81. <DM> *In the room; you find lots of handy tools. A Ping box can be seen among the tools. You also find what appears to be some sort of control panel for the giant door in the north of the room as well as an estimated date for Thoughter to come in and inspect the tank*
  82. <DM> *You notice that this is for tomorrow morning; at sunrise.*
  83. <DM> *I'd say, based off the position of the moon in the sky, 02:00. It won't be for a couple of hours at least*
  84. <Lumin> (What does the ping box do again)
  85. <DM> (Expend 1 Magic to return the number of "entities" with Magic in the room)
  86. <Lumin> (Also how far is the control panel from the tank)
  87. <DM> *The tank is nearly right up to the north door. The control panel is about 4 feet to the front left of the tank.
  88. <Lumin> (Am I able to pocket the control panel or is it too big)
  89. <DM> (It is too big and mounted to the ground)
  90. <Lumin> (RIP, no quick getaway strats for me)
  91. <Lumin> "Well, it's good to keep this in mind, but it won't really be any help to me otherwise, guess it's time to move on.
  92. * Lumin takes the south door
  93. <DM> *You are in a fairly long room, lit up by torches like in the previous rooms. A large round table with what appears to be a game of blackjack left while in the middle of being played; with a bunch of Rupees on the table as the pot. The Salvadman Coat of arms can be seen on a scroll on the south wall There are doors on the North, East and West walls*
  94. <DM> *Do you investigate or move on?*
  95. <DM> (brb, couple minutes)
  96. * Lumin was ABOUT to investigate when he noticed the blackjack table... he doesn't particularly like luck, but is a tad tempted by rupees... since the atmosphere of this room tempts him so much, he rushes to the west door so he doesn't have to see the rupees.
  97. <Lumin> (Aight)
  98. <DM> (Back)
  99. <Lumin> (Lumin's sweettooth for money strikes)
  100. <DM> *You enter a fairly small, 2-storey room; consisting primarily of a large stairway connecting the two storeys together. Nothing else of interest can be seen other than a fairly large door on each storey going East.*
  101. <DM> *You are currently on the top storey*
  102. * Lumin catches his breath, and stops thinking about the previous room, before going downstairs.
  103. <DM> *Do you advance through the east door on the bottom storey*
  104. <Lumin> *Yup*
  105. <DM> *You are in a long section of hallway with a sharp bend to the north at the East end. Torches along the walls illuminate the stone floor and walls as well as a statue of what appears to be a small Keaton in elaborate armor holding a strange scimitar in the South-East corner. There is a door to the West, as well two doors along the north wall to be seen.*
  106. <DM> *A female Salvadman Grunt can be seen patrolling the hallway. Not liking the lord's orders; she glares at you as she walks up and down*
  107. * Lumin gives a wave, noticing she's not attack.
  108. <Lumin> "Man, he is FAST at giving memos."
  109. <Lumin> *not attacking.
  110. <Lumin> (lel)
  111. <Lumin> (typos rip)
  112. <DM> [Grunt] "You can say that again, that dingus lord doesn't know what he is doing by striking a deal with an intruder."
  113. <DM> *She sneers at you and presumably at the lord and continues her patrol*
  114. <Lumin> (Would there be food in the mess hall already btw)
  115. <DM> (You can go check)
  116. * Lumin laughs with her comment slightly before creaking open the first door to his left, giving, thinking he might've smelled something.
  117. <Lumin> *giving a slight sniff
  118. <Lumin> (Typos are bad tonight)
  119. <DM> *You peek into a long room ambly lit up by many torches; dominated by a large table and a kitchen on to the back of the room. Scraps of food and gruel paint the table while the smell of greasy food lingers. There is a large door on the South wall, a locked door halfway along the East Wall and a large door towards the north end of the West Wall*
  120. <Lumin> (Wouldn't the east and west be swapped or is this map being weird rip)
  121. <DM> *Swapped*
  122. * DM le derped with that line
  123. * Lumin closes the door returning to the hallway, and decides to continue down it.
  124. <DM> *You are in a short section of hallway, with a sharp bend to the West on the south end. It leads to a door facing North.*
  125. * Lumin smiles a bit before going to the north door.
  126. <DM> *The north door reads "Officers' quarters"*
  127. * Lumin assumes he's not allowed in here... and enters anyways.
  128. <DM> *You are in a small well-decorated room; the stone walls and floor covered in cloth bearing the Salvadman Coat of Arms. One can see the same statues as the one in the hallway towards the back; a few small beds to the side, a small desk in the centre and a large bookcase towards the back. There is a door on the south wall leading out.*
  129. <DM> *Investigate or move on? By the way, the door made a creaking sound; potentially alerting that bitter Grunt in the hallway*
  130. * Lumin shrugs and decides to look through the books on the bookshelf.
  131. <Lumin> (Probably the safest thing he can do tbh)
  132. <DM> *You look through the books on the bookshelf. Within the books; you find what appears to be blueprints for the Battle Tank. Note that, in these blueprints, it is also refered to as "Riley"
  133. * Lumin pockets the blueprints before putting the book back, and leaves through the south door, assuming nobody's blocking the way.
  134. <DM> *You also find out that those statues are of Thoughter, and the scimitar he is holding is unknown in origin. I mean, where can a blade with circuitry running through it come from in Hyrule lol?*
  135. <Lumin> (wew)
  136. <DM> *You are in a short section of hallway, with a sharp bend to the West on the south end. It leads to a door facing North.*
  137. <DM> *The grunt from earlier had turned around, her back towards you. Because the door made a creaking sound; roll Wisdom*
  138. <Lumin> $7d10
  139. <Navi> Lumin: You rolled 7 Dice with 10 Sides. Results: 2, 6, 9, 3, 9, 6 and 5. Total: 40. Successes: 5.
  140. <DM> $19d10
  141. <Navi> DM: You rolled 19 Dice with 10 Sides. Results: 5, 4, 1, 7, 6, 1, 7, 9, 7, 3, 4, 7, 3, 8, 7, 1, 10, 1 and 8. Total: 99. Successes: 12.
  142. * Lumin wasn't really trying to sneak around regardless
  143. <DM> *The grunt stops in her tracks to turn towards you. Fuming at this, she goes to draw from her inventory before stopping herself.*
  144. * Lumin waves a little
  145. <Lumin> "Sorry I scared you."
  146. <DM> [Grunt] "I really wanna kill you right here and now. You shouldn't be snooping around the officers' quarters if you knew what is good for you."
  147. <DM> *She scoffs, in warning, before turning her back towards you. It seems one more intrusion might get her going off at you...*
  148. <Lumin> "... Right, my bad about that. Guy didn't really give me a map so I'm a bit of a sitting duck when it comes to looking for who I'm suppose to."
  149. <DM> *You notice something gleaming on her back; gleaming like a key*
  150. * Lumin looks at this for a moment, and while his adventure insincts would implore him to go for the key... certainly not a good idea to do this yet. He enters the door finally.
  151. <DM> (which door?)
  152. <Lumin> (The one he was trying to enter, the Barracks one lol)
  153. <DM> (alright)
  154. <DM> *You are in a medium-sized room; the north end packed with enough beds for 10 men to sleep in while lockers are set along the walls of the south end of the room. There is a door on the south wall of the room and another halfway along the West wall*
  155. <DM> *There is an unarmed Sniper sleeping in a bed*
  156. * Lumin looks at the sleeping sniper, and decides to enter the west door instead of potentially waking up someone who didn't get the memo that he isn't an intruder.
  157. <Lumin> (At the least, that's Lumin's first assumption)
  158. <DM> *You are in a long room ; dominated by a large table and a kitchen on to the back of the room. Scraps of food and gruel paint the table while the smell of greasy food lingers. There is a large door on the South wall, a door halfway along the West Wall and a large door towards the north end of the East Wall*
  159. <DM> *long room ambly lit up by torches
  160. * Lumin checks himself to see if the west door is locked.
  161. <DM> *The west door is indeed locked. Except this time the lock looks competently made and will require a fair amount of successes on a lockpick attempt to open.*
  162. * Lumin remembers the guard with the key and sighs, and thus, investigates the table to see if there's anymore food.
  163. <DM> *You only find scraps of food. Mostly fragments of beef bone and small puddles of gruel. It looks as if it would only recover 1 Heart at most*
  164. <Lumin> "Damn it... this... isn't gonna be easy."
  165. * Lumin looks for a bowl to put the food scraps and gruel in.
  166. <DM> *You find a small ceramic bowl*
  167. * Lumin takes it and puts the rather upsetting amount of food in it, and holds onto it for now.
  168. <Lumin> "Never thought Keatons were such big eaters."
  169. * Lumin he shrugs and takes the south exit, knocking beforehand in an attempt to not scare the guard again.
  170. <DM> *You are in a long section of hallway with a sharp bend to the north at the East end. Torches along the walls illuminate the stone floor and walls as well as a statue of what appears to be a statue of Thoughter in the South-East corner. There is a door to the West, as well two doors along the north wall to be seen.*
  171. <DM> *The guard is not in sight right now*
  172. <Lumin> "Well that's unfortunate."
  173. * Lumin waits a bit to see if the guard comes back.
  174. <DM> *The guard comes back, leaving dull clopping with her boots*
  175. * Lumin knocks on the wall lightly to alert her of her presence, since it seems like the big thing that fumed her last time was just accidentally sneaking up on them.
  176. <Lumin> *her of his
  177. <Lumin> (Typos galore tonight for me)
  178. <DM> *She notices you and sighs, not exactly impressed. She, however, doesn't go any further*
  179. <DM> *Or get any angrier*
  180. <Lumin> "Well, I get that you're not exactly fond of me at the moment, but I am a tad concerned with something, and think you could help me out with it."
  181. <DM> [Grunt] "What is it? You better not be pulling my leg."
  182. <DM> *She readies herself to pull something out of her inventory*
  183. <Lumin> "Well, there's that guy sleeping in what I THINK is the barracks? either way, I'm under the assumption that he probably doesn't have the memo that I was asked to help you guys, and a tad concerned he might attack me if he sees me."
  184. <DM> *She tilts her head, not seeming exactly sure about what you are talking about*
  185. * Lumin shrugs.
  186. <DM> [Grunt] Lead me to him. I hope Gwen isn't slacking off again.
  187. * Lumin nods and makes his way to the barracks entrance.
  188. <DM> *The grunt follows and looks at the Barracks doors.*
  189. <DM> [Grunt] So here. I guess I might get him the memo
  190. <DM> *She nods before opening the door and heading into the Barracks*
  191. * Lumin follows after, since he still has another small concern.
  192. <DM> *You watch as the grunt walked up to the Sniper sleeping in the bed. Not impressed at him; she begins to slap his face to get him to wake up to no avail*
  193. <Lumin> "A heavy sleeper, I presume?
  194. <DM> [Grunt, mumbling] "Gwen has always been a heavy sleeper"
  195. <DM> *She continued slapping for a few more moments before she walked away and opened the door to the Mess Hall to enter it*
  196. <Lumin> (And so the battle of Lumin trying to do this diplomatically for some rupees becomes pretty difficult)
  197. * Lumin follows her to the mess hall.
  198. <DM> *The sniper snorts and tosses around for a few moments; but still fast asleap*
  199. <Lumin> (kek)
  200. <DM> *The grunt returned; this time with a bucket of cold water in her hands. She walked back up to the sleeping sniper and poured the bucket of water over him. With a sleepy yell; the sniper sprung wide awake after being splashed with water*
  201. * Lumin holds in a laugh at this particular sight
  202. <DM> [Sniper] WHAT THE F*** ALICE! DON'T WAKE ME UP LIKE THAT UNLESS IT IS URGENT!
  203. * Lumin casually downs the scraps from earlier, since he realizes now they probably won't be that useful.
  204. <Lumin> 20h 5m | Technically not actually undercover :>
  205. <DM> *The sniper, all grumpy from suddenly being woken up and looked around the room. Glossing over Lumin as a Keaton due to his blurred groggy awakening vision, he locks onto the grunt and fuming*
  206. <Lumin> "Don't worry, I'm not the emergency."
  207. <DM> [Sniper] Who the hell was that?
  208. <DM> *Sniper cocked his head in Lumin's direction; seeing...
  209. <DM> Roll Wisdom
  210. <Lumin> $7d10
  211. <Navi> Lumin: You rolled 7 Dice with 10 Sides. Results: 2, 6, 5, 3, 9, 7 and 8. Total: 40. Successes: 5.
  212. <DM> $8d10
  213. <Navi> DM: You rolled 8 Dice with 10 Sides. Results: 7, 10, 6, 3, 4, 1, 6 and 4. Total: 41. Successes: 5.
  214. <DM> ROLLOFF!
  215. <DM> $8d10
  216. <Navi> DM: You rolled 8 Dice with 10 Sides. Results: 7, 1, 5, 4, 10, 2, 6 and 3. Total: 38. Successes: 5.
  217. <Lumin> $7d10
  218. <Navi> Lumin: You rolled 7 Dice with 10 Sides. Results: 8, 9, 1, 5, 9, 10 and 5. Total: 47. Successes: 7.
  219. <DM> *His vision is still too blurry to make out that you are a Goriya instead of a Keaton*
  220. * Lumin just decides to blow his cover anyways.
  221. <DM> [Sniper] "Oh hi Mark"
  222. <Lumin> "Just some guy who coincidentally happened to infiltrate this place the moment there just so happened to be another more problematic infiltrator. Sorry to wake you, just figured you didn't get the memo and needed to let you know is all so you don't accidentally attack me."
  223. <DM> [Sniper] "I'm sure Mark wouldn't be infiltrating here. I mean, I don't think Keaton would have no need to sneak into here"
  224. <DM> [Grunt] Oh just ignore Gwen for now. I think he is not quite awake for now.
  225. <Lumin> "Alright, cool, I do have one more concern, though, if that's alright with you 'Alice'."
  226. <DM> [Alice] Yes? What might that be?
  227. * Lumin gives a slightly smug grin on his face, but immediately fades it away.
  228. <Lumin> "Welll, like I said, I don't really know my way around this place, and that guy who hired me, his name escapes me, said something about them probably going to the store room or something like that, any idea where that'd be?"
  229. <DM> *Alice shrugs and pointed towards the Mess Hall*
  230. <DM> [Alice] Sure.
  231. <DM> [Alice] Knowing that that Spirit Robe was looted... I think one of those intruders might have enough intelligence to pick that lock
  232. <Lumin> "It's been looted from before?"
  233. <DM> [Alice] Ignus had his robe looted after that armor rack crashed on him. Glad he is still alive though.
  234. <DM> *Alice opens the door and walks into the mess hall, with a sleepy half-naked Gwen climbing out of bed and rubbing his eyes*
  235. * Lumin follows Alice into the mess hall.
  236. <Lumin> "Honestly, I'm just a little surprised nobody's guarding the Store room right now."
  237. <DM> [Alice] It's rather concerning; but the guys who were tasked with guarding that were nearly killed by that armor rack.
  238. <DM> *Alice walks over to the store room, keeping a watchful eye on Lumin as she approached the door*
  239. <Lumin> "Don't worry, I'm a thrillseeker, not a thief."
  240. * Lumin scratches his head
  241. <DM> [Alice] "This is the store room. Now, I'm gonna unlock this door we are going to search. Got it?"
  242. * Lumin gives a thumbs up.
  243. <DM> *Alice fumbles through her pocket to fish out her key and unlock the door to the store room; shortly before opening the door and entering it. Meanwhile, Gwen (now armored) entered the mess room to see Lumin enter the store room. His vision now clear, he could clearly recgonise that Lumin is a Goriya and not Mark the Keaton*
  244. <Lumin> (wew)
  245. <DM> *You enter a small, cramped room; dimly lit by torches. It is filled with shelves going north to south and crates. Seen overflowing the large crate in the SouthEast corner are large cannonballs while another large crate labelled "Fuel" is stocked right next to it*
  246. <DM> *Alice searched around the room; returning with no signs of intruders.*
  247. <DM> [Alice] "Nobody's here. Looks like they haven't gotten there yet. I'ma gonna look around the mess hall; you can double-check for me."
  248. * Lumin nods and continues to look around.
  249. <DM> *Upon further inspection; you stumble upon an ice chest, Recovery Hearts and Magic Jars stocked along a couple of shelves and a large locked chest.
  250. <DM> *The lock on this chest seems to be more ornate. It looks like a regular key can't unlock it*
  251. <Lumin> "Makes sense."
  252. <DM> *Meanwhile, you can hear chatter between the two Keaton soldiers from the other room while Alice approaches the door*
  253. * Lumin begins to make his way to the door, still searching for signs of intruders along the way
  254. * Lumin keeps a mental note of the layout of the store room.
  255. <DM> [Alice] He can stay here for the all I know. Forget Lord Magnus; he's just a Goriya
  256. <DM> *You notice that Alice has her hands on the door; with a key in hand. She places the key into the lock as she attempts to close it. You have the chance to break out if you roll Power or Courage*
  257. <DM> (I bet you didn't entertain the idea that she might betray you)
  258. <Lumin> (Nope)
  259. <DM> *Alice is rolling Power to close the door. Roll Power to push against it or roll Courage to squeeze out!*
  260. <DM> $20d10
  261. * Lumin doesn't really entertain the idea of even trying to break out and just sort of talks to the other side.
  262. <Navi> DM: You rolled 20 Dice with 10 Sides. Results: 6, 1, 1, 1, 3, 9, 7, 1, 6, 7, 6, 8, 10, 6, 4, 4, 3, 4, 9 and 7. Total: 103. Successes: 12.
  263. <Lumin> (KEK)
  264. <Lumin> $25d10
  265. <Navi> Lumin: You rolled 25 Dice with 10 Sides. Results: 4, 10, 2, 6, 8, 1, 6, 3, 9, 6, 7, 5, 7, 8, 6, 9, 7, 3, 10, 2, 9, 5, 10, 9 and 1. Total: 153. Successes: 21.
  266. <DM> *You push against the door, overpowering Alice in her attempt to lock the door and you exit the room before she locked it on you.
  267. <DM> [Alice] Crap! Okayokayokay...
  268. * Lumin plays ignorance, since he doesn't really want to start a fight.
  269. <Lumin> "You know, if you still didn't trust me, you could've just told me."
  270. <DM> *Alice draws her White Sword; keeping it at the ready.*
  271. * Lumin raises his hands ever so slightly, only his Hylian Shield drawn.
  272. <Lumin> "If it means anything, I didn't take anything from the store room.
  273. <DM> [Alice] "I am suspicious that you were with those other intruders. I don't care what Magnus told me; he's being a complete idiot by letting you run through"
  274. <DM> *Alice continues to rant on, making it clear she thinks she is on a moral high-horse when she is not*
  275. <DM> *Meanwhile, Gwen is nowhere to be found.*
  276. <Lumin> "Well that's fair, I'd say, I did just kind of come out of nowhere."
  277. * Lumin looks around the mess hall for Gwen, still trying to keep his focus on Alice.
  278. <DM> *You find that the door leading South is left open; indicating that he hurried off. Meanwhile, Magnus materialized into the Mess Hall, over where the East Doorway is*
  279. <DM> [Magnus] "Just checkin' on the situation. How's the search been? Found anyone"
  280. * Lumin keeps occasional eyes on Alice, but looks to Magnus, his hands down.
  281. <DM> *Magnus looks around to see a flippant Alice ranting with sword in arm about how stupid and idiotic he is*
  282. <Lumin> "Unfortunately nothing. Whoever this intruder is they're either really good at getting rid of their tracks, which is ironic given the mess they made in the armory.
  283. <Lumin> Or alternatively, they just haven't been to the store room."
  284. <DM> [Magnus] "I heard that! Now get off yer high-horse and do yer job like I told ya'"
  285. <DM> *Alice immediately silenced herself; ears drooping in shame as she withdrew her sword and walked away*
  286. <Lumin> (Guess we'll just pretend Lumin said that after those two little things lol)
  287. <DM> (Yup
  288. <DM> *Magnus turned his attention to Lumin, not exactly puzzled*
  289. <DM> [Magnus] "So it seems. It appears they have also found da secret passageway around. Somethun only I should know*
  290. <Lumin> "Secret passage?"
  291. <DM> *Magnus looked around, sighing in relief after having slipped that line that nobody heard it*
  292. <DM> *Nobody except Lumin
  293. <Lumin> (KEK)
  294. <DM> [Magnus] "There was an oddly-placed bookcase in the armory; as a blotched attempt hiding their traces of having found it."
  295. <Lumin> "Huh, surprised you didn't just immediately go for it then... then again, I suppose you WERE keeping it a secret."
  296. <DM> [Magnus] "You can go check that fer me. I need to clean up da place before King Thoughter arrives and demotes me over this."
  297. <DM> [Magnus] "The other end of the secret passageway is in the Commanders Office."
  298. <Lumin> "Alright then, I'll get going. Good luck with this."
  299. * Lumin makes his way to the south exit.
  300. <DM> *You are in a long section of hallway with a sharp bend to the north at the East end. Torches along the walls illuminate the stone floor and walls as well as a statue of what appears to be Thoughter in the South-East corner. There is a door to the West, as well two doors along the north wall to be seen.*
  301. <DM> *As you enter the hallway; you witness Grunts carrying over their injured comrades to the Barracks on stretchers*
  302. * Lumin makes his way to the east end, looking at the Thoughter statue for a moment before waving to the injured "comrades"
  303. <DM> *You are in a short section of hallway, with a sharp bend to the West on the south end. It leads to a door facing North.*
  304. * Lumin makes his way to the Commanders Office after watching the injured soldiers go.
  305. <DM> *You are in a small well-decorated room; the stone walls and floor covered in cloth bearing the Salvadman Coat of Arms. One can see the same statues as the one in the hallway towards the back; a few small beds to the side, a small desk in the centre and a large bookcase towards the back. There is a door on the south wall leading out.*
  306. * Lumin decides to sit on a chair and waits, since that's all he can do now.
  307. <Lumin> (When Lumin still has the rope.)
  308. <DM> *As you sit on the chair and wait; the door opens up again. But this time into a void. The void expands, swallowing up the room.*
  309. <DM> *Moments later, the words "LOADING SCREEN" scroll down your sight*
  310. <DM> SESSION END
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