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  1.  
  2. ** Executing...
  3. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Ethan\Desktop\maptools\Maps\cityrp\help\rp_evocity_exhib_v3.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 4 threads
  8. materialPath: D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  9. Loading C:\Users\Ethan\Desktop\maptools\Maps\cityrp\help\rp_evocity_exhib_v3.vmf
  10. Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_COBBLE_1, using default
  11. Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
  12. Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
  13. material "concrete/blendconcreterock001a" not found.
  14. Material not found!: CONCRETE/BLENDCONCRETEROCK001A
  15. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  16. Can't find surfaceprop lino for material MAPS/RP_EVOCITY_V33X_2REK/ENV/BRUSH/FLOORS/DIAMONDTILE_4468_10829_114, using default
  17. Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
  18. Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
  19. material "realworldtextures/realworldtextures/newer/1/carpet_1_01" not found.
  20. Material not found!: REALWORLDTEXTURES/REALWORLDTEXTURES/NEWER/1/CARPET_1_01
  21. material "realworldtextures/realworldtextures/new/wall_a01" not found.
  22. Material not found!: REALWORLDTEXTURES/REALWORLDTEXTURES/NEW/WALL_A01
  23. Failed to load $include VMT file (materials/REALWORLDTEXTURES/REALWORLDTEXTURES/CEILING/QUATTRO.vmt)
  24. Failed to load $include VMT file (materials/REALWORLDTEXTURES/REALWORLDTEXTURES/CEILING/QUATTRO.vmt)
  25. "maps/rp_evocity_v33x_2rek/realworldtextures/realworldtextures/ceiling/quattro_-9672_-14705_280" - "materials/maps/rp_evocity_v33x_2rek/realworldtextures/realworldtextures/ceiling/quattro_-9672_-14705_280.vtf": cached version doesn't exist
  26. material "realworldtextures/new/carpetl5" not found.
  27. Material not found!: REALWORLDTEXTURES/NEW/CARPETL5
  28. material "realworldtextures/ceiling/ceiling_1_05" not found.
  29. Material not found!: REALWORLDTEXTURES/CEILING/CEILING_1_05
  30. material "fish/gtaivtex/dc_shopdoors_01" not found.
  31. Material not found!: FISH/GTAIVTEX/DC_SHOPDOORS_01
  32. Failed to load $include VMT file (materials/HIGHDEF/MASSEFFECT/ILOS/GROUP01/WALL04.vmt)
  33. Failed to load $include VMT file (materials/HIGHDEF/MASSEFFECT/ILOS/GROUP01/WALL04.vmt)
  34. "maps/rp_evocity_v33x_2rek/highdef/masseffect/ilos/group01/wall04_-7344_-14223_125" - "materials/maps/rp_evocity_v33x_2rek/highdef/masseffect/ilos/group01/wall04_-7344_-14223_125.vtf": cached version doesn't exist
  35. Failed to load $include VMT file (materials/HIGHDEF/MASSEFFECT/ILOS/GROUP01/WALL04.vmt)
  36. Failed to load $include VMT file (materials/HIGHDEF/MASSEFFECT/ILOS/GROUP01/WALL04.vmt)
  37. "maps/rp_evocity_v33x_2rek/highdef/masseffect/ilos/group01/wall04_-9672_-14705_280" - "materials/maps/rp_evocity_v33x_2rek/highdef/masseffect/ilos/group01/wall04_-9672_-14705_280.vtf": cached version doesn't exist
  38. Failed to load $include VMT file (materials/HIGHDEF/MASSEFFECT/ILOS/GROUP01/WALL04.vmt)
  39. Failed to load $include VMT file (materials/HIGHDEF/MASSEFFECT/ILOS/GROUP01/WALL04.vmt)
  40. "maps/rp_evocity_v33x_2rek/highdef/masseffect/ilos/group01/wall04_-7028_-13639_125" - "materials/maps/rp_evocity_v33x_2rek/highdef/masseffect/ilos/group01/wall04_-7028_-13639_125.vtf": cached version doesn't exist
  41. Failed to load $include VMT file (materials/HIGHDEF/MASSEFFECT/ILOS/GROUP01/WALL04.vmt)
  42. Failed to load $include VMT file (materials/HIGHDEF/MASSEFFECT/ILOS/GROUP01/WALL04.vmt)
  43. "maps/rp_evocity_v33x_2rek/highdef/masseffect/ilos/group01/wall04_-10508_-10529_138" - "materials/maps/rp_evocity_v33x_2rek/highdef/masseffect/ilos/group01/wall04_-10508_-10529_138.vtf": cached version doesn't exist
  44. Failed to load $include VMT file (materials/HIGHDEF/MASSEFFECT/ILOS/GROUP01/WALL04.vmt)
  45. Failed to load $include VMT file (materials/HIGHDEF/MASSEFFECT/ILOS/GROUP01/WALL04.vmt)
  46. "maps/rp_evocity_v33x_2rek/highdef/masseffect/ilos/group01/wall04_-7028_-13179_151" - "materials/maps/rp_evocity_v33x_2rek/highdef/masseffect/ilos/group01/wall04_-7028_-13179_151.vtf": cached version doesn't exist
  47. material "realworldtextures/realworldtextures/new/boycarpetblue" not found.
  48. Material not found!: REALWORLDTEXTURES/REALWORLDTEXTURES/NEW/BOYCARPETBLUE
  49. Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_I, using default
  50. material "lights/blue001" not found.
  51. Material not found!: LIGHTS/BLUE001
  52. Can't find surfaceprop stone for material STONE/TIDSTAIRSAFRNT, using default
  53. Can't find surfaceprop stone for material STONE/INFWLLC, using default
  54. Could not locate 'GameData' key in d:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  55. Patching WVT material: maps/rp_evocity_exhib_v3/nature/blendgrassdirt01_wvt_patch
  56. Patching WVT material: maps/rp_evocity_exhib_v3/nature/blendgrassgrass001a_wvt_patch
  57. Patching WVT material: maps/rp_evocity_exhib_v3/nature/blendpavedirt01_wvt_patch
  58. Patching WVT material: maps/rp_evocity_exhib_v3/nature/blendgrassgravel001a_wvt_patch
  59. Patching WVT material: maps/rp_evocity_exhib_v3/nature/blenddirtlawn01_wvt_patch
  60. Patching WVT material: maps/rp_evocity_exhib_v3/nature/blendgrassdirt01_noprop_wvt_patch
  61. Patching WVT material: maps/rp_evocity_exhib_v3/nature/blendgrassgravel001b_wvt_patch
  62. Patching WVT material: maps/rp_evocity_exhib_v3/nature/blendgrassgravel01_wvt_patch
  63. Patching WVT material: maps/rp_evocity_exhib_v3/nature/blendgrassdirt001a_wvt_patch
  64. Patching WVT material: maps/rp_evocity_exhib_v3/nature/blendgrassdirt02_noprop_wvt_patch
  65. Patching WVT material: maps/rp_evocity_exhib_v3/nature/blendmilground008_2_plants_wvt_patch
  66. fixing up env_cubemap materials on brush sides...
  67. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  68. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  69. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  70. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  71. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  72. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  73. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  74. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  75. Generated env_cubemap patch name : maps/rp_evocity_exhib_v3/MAPS/RP_EVOCITY_V33X_2REK/REALWORLDTEXTURES/REALWORLDTEXTURES/CEILING/QUATTRO_-9672_-14705_280_-9672_-14705_287 too long! (max = 128)
  76.  
  77.  
  78. ** Executing...
  79. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
  80. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Ethan\Desktop\maptools\Maps\cityrp\help\rp_evocity_exhib_v3"
  81.  
  82. Valve Software - vvis.exe (Jun 14 2017)
  83. 4 threads
  84. reading c:\users\ethan\desktop\maptools\maps\cityrp\help\rp_evocity_exhib_v3.bsp
  85. reading c:\users\ethan\desktop\maptools\maps\cityrp\help\rp_evocity_exhib_v3.prt
  86. LoadPortals: couldn't read c:\users\ethan\desktop\maptools\maps\cityrp\help\rp_evocity_exhib_v3.prt
  87.  
  88.  
  89. ** Executing...
  90. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
  91. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Ethan\Desktop\maptools\Maps\cityrp\help\rp_evocity_exhib_v3"
  92.  
  93. Valve Software - vrad.exe SSE (Jun 14 2017)
  94.  
  95. Valve Radiosity Simulator
  96. 4 threads
  97. [Reading texlights from 'lights.rad']
  98. [2 texlights parsed from 'lights.rad']
  99.  
  100. Loading c:\users\ethan\desktop\maptools\maps\cityrp\help\rp_evocity_exhib_v3.bsp
  101. Patch Sample Radius Clamped!
  102. Patch Sample Radius Clamped!
  103. Patch Sample Radius Clamped!
  104. Patch Sample Radius Clamped!
  105. Patch Sample Radius Clamped!
  106. Setting up ray-trace acceleration structure... Done (11.65 seconds)
  107. 30837 faces
  108. 2 degenerate faces
  109. 11008378 square feet [1585206400.00 square inches]
  110. 978 Displacements
  111. 3513641 Square Feet [505964320.00 Square Inches]
  112. 30835 patches before subdivision
  113. 617151 patches after subdivision
  114. sun extent from map=0.000000
  115. light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
  116. light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
  117. light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
  118. light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
  119. light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
  120. light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
  121. light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
  122. light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
  123. sun extent from map=0.000000
  124. 1430 direct lights
  125. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (149)
  126. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (120)
  127. transfers 72468123, max 2084
  128. transfer lists: 552.9 megs
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #1 added RGB(1922891, 1726165, 1019213)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  132. Bounce #2 added RGB(322788, 254439, 124133)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  134. Bounce #3 added RGB(73307, 47271, 20108)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  136. Bounce #4 added RGB(24348, 12931, 4567)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  138. Bounce #5 added RGB(8581, 3691, 1106)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  140. Bounce #6 added RGB(3356, 1195, 302)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  142. Bounce #7 added RGB(1338, 389, 83)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  144. Bounce #8 added RGB(561, 134, 24)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #9 added RGB(239, 46, 7)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Bounce #10 added RGB(106, 17, 2)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  150. Bounce #11 added RGB(47, 6, 1)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Bounce #12 added RGB(22, 2, 0)
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  154. Bounce #13 added RGB(10, 1, 0)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  156. Bounce #14 added RGB(5, 0, 0)
  157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  158. Bounce #15 added RGB(2, 0, 0)
  159. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  160. Bounce #16 added RGB(1, 0, 0)
  161. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  162. Bounce #17 added RGB(1, 0, 0)
  163. Build Patch/Sample Hash Table(s).....Done<0.2646 sec>
  164. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (28)
  165. FinalLightFace Done
  166. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  167. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (106)
  168. Writing leaf ambient...done
  169. Ready to Finish
  170.  
  171. Object names Objects/Maxobjs Memory / Maxmem Fullness
  172. ------------ --------------- --------------- --------
  173. models 196/1024 9408/49152 (19.1%)
  174. brushes 6240/8192 74880/98304 (76.2%)
  175. brushsides 42437/65536 339496/524288 (64.8%)
  176. planes 19854/65536 397080/1310720 (30.3%)
  177. vertexes 54724/65536 656688/786432 (83.5%) VERY FULL!
  178. nodes 21276/65536 680832/2097152 (32.5%)
  179. texinfos 7523/12288 541656/884736 (61.2%)
  180. texdata 663/2048 21216/65536 (32.4%)
  181. dispinfos 978/0 172128/0 ( 0.0%)
  182. disp_verts 93882/0 1877640/0 ( 0.0%)
  183. disp_tris 153696/0 307392/0 ( 0.0%)
  184. disp_lmsamples 6365266/0 6365266/0 ( 0.0%)
  185. faces 30837/65536 1726872/3670016 (47.1%)
  186. hdr faces 30837/65536 1726872/3670016 (47.1%)
  187. origfaces 17528/65536 981568/3670016 (26.7%)
  188. leaves 21473/65536 687136/2097152 (32.8%)
  189. leaffaces 38685/65536 77370/131072 (59.0%)
  190. leafbrushes 17111/65536 34222/131072 (26.1%)
  191. areas 17/256 136/2048 ( 6.6%)
  192. surfedges 218724/512000 874896/2048000 (42.7%)
  193. edges 138630/256000 554520/1024000 (54.2%)
  194. LDR worldlights 1429/8192 125752/720896 (17.4%)
  195. HDR worldlights 1429/8192 125752/720896 (17.4%)
  196. leafwaterdata 7/32768 84/393216 ( 0.0%)
  197. waterstrips 3575/32768 35750/327680 (10.9%)
  198. waterverts 0/65536 0/786432 ( 0.0%)
  199. waterindices 63942/65536 127884/131072 (97.6%) VERY FULL!
  200. cubemapsamples 178/1024 2848/16384 (17.4%)
  201. overlays 139/512 48928/180224 (27.1%)
  202. LDR lightdata [variable] 38739788/0 ( 0.0%)
  203. HDR lightdata [variable] 38739788/0 ( 0.0%)
  204. visdata [variable] 6832854/16777216 (40.7%)
  205. entdata [variable] 836294/393216 (212.7%) VERY FULL!
  206. LDR ambient table 21473/65536 85892/262144 (32.8%)
  207. HDR ambient table 21473/65536 85892/262144 (32.8%)
  208. LDR leaf ambient 123541/65536 3459148/1835008 (188.5%) VERY FULL!
  209. HDR leaf ambient 122085/65536 3418380/1835008 (186.3%) VERY FULL!
  210. occluders 0/0 0/0 ( 0.0%)
  211. occluder polygons 0/0 0/0 ( 0.0%)
  212. occluder vert ind 0/0 0/0 ( 0.0%)
  213. detail props [variable] 1/12 ( 8.3%)
  214. static props [variable] 1/255082 ( 0.0%)
  215. pakfile [variable] 25387761/0 ( 0.0%)
  216. physics [variable] 19583353/4194304 (466.9%) VERY FULL!
  217. physics terrain [variable] 0/1048576 ( 0.0%)
  218.  
  219. Level flags = 0
  220.  
  221. Total triangle count: 86711
  222. Writing c:\users\ethan\desktop\maptools\maps\cityrp\help\rp_evocity_exhib_v3.bsp
  223. 7 minutes, 7 seconds elapsed
  224.  
  225. ** Executing...
  226. ** Command: Copy File
  227. ** Parameters: "C:\Users\Ethan\Desktop\maptools\Maps\cityrp\help\rp_evocity_exhib_v3.bsp" "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\rp_evocity_exhib_v3.bsp"
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