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- appfat.cpp: Fatal application errors.
- automap.cpp: Automap.
- capture.cpp: Screenshots.
- codec.cpp: Encoding and decoding of save files.
- control.cpp: UI controls.
- cursor.cpp: Mouse cursor actions.
- dead.cpp: Dead bodies on ground.
- debug.cpp: Debug functions.
- diablo.cpp: Main functions of the game.
- doom.cpp: The doom quest.
- drlg_l1.cpp: Dynamic random level generation of cathedral.
- drlg_l2.cpp: Dynamic random level generation of catacombs.
- drlg_l3.cpp: Dynamic random level generation of caves.
- drlg_l4.cpp: Dynamic random level generation of hell.
- dthread.cpp: Dungeon thread management.
- dx.cpp: DirectX initialization.
- effects.cpp: Sound effects.
- encrypt.cpp: MPQ encryption.
- engine.cpp: CEL decoding, PRNG, memory management.
- error.cpp: Error dialogues used by shrines.
- exception.cpp: Exception handling.
- gamemenu.cpp: Main game menu (e.g. single player, multi player).
- gendung.cpp: Dungeon generation utility functions.
- gmenu.cpp: In-game menu.
- help.cpp: Help screen.
- hero.cpp: Hero information.
- init.cpp: General initialization.
- interfac.cpp: Cut-scenes and progress bar interface.
- inv.cpp: Inventory.
- items.cpp: Items.
- lighting.cpp: Lighting effects.
- loadsave.cpp: Save file handling.
- mainmenu.cpp: Main menu.
- minitext.cpp: Medium-sized text rendering.
- missiles.cpp: Projectiles (e.g. arrow, firebolt).
- monster.cpp: Monsters.
- movie.cpp: Movie playback.
- mpqapi.cpp: MPQ functions.
- msg.cpp: Network messages.
- multi.cpp: Multi-player functions.
- nthread.cpp: Network thread management.
- objects.cpp: Objects (e.g. door, chest).
- palette.cpp: Colour palettes.
- path.cpp: Path finding.
- pfile.cpp: Player save file.
- player.cpp: Players (i.e. character/hero).
- plrmsg.cpp: Chat messages.
- portal.cpp: Town portals.
- quests.cpp: Quests.
- scrollrt.cpp: Drawing functions.
- setmaps.cpp: Place objects in quest areas.
- sha1.cpp: SHA1 hash algorithm.
- sound.cpp: Sounds.
- spell.cpp: Spells.
- stores.cpp: Stores (i.e. NPC item sales).
- sync.cpp: Network synchronization.
- themes.cpp: Dungeon themes (e.g. paintings on walls, armor stands).
- tmsg.cpp: Temporary network messages.
- town.cpp: Town rendering.
- towners.cpp: Town NPCs.
- track.cpp: Movement tracks.
- trigs.cpp: Dungeon triggers (e.g. stairways, red portal).
- wave.cpp: WAVE audio file parsing.
- world.cpp: Game world rendering.
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