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- on death of player:
- broadcast "&6&l[Battle]&e%attacker%が%victim%&eを倒した!&7(%attacker's tool%)"
- if {info::team::%player%} is "red":
- subtract 1 from {info::teamamout::red}
- broadcast "&6&l[Battle]&e&4&l[Red]チーム&eの残り人数&7(%{info::teamamout::red}%)"
- stop
- if {info::team::%player%} is "red":
- subtract 1 from {info::teamamout::blue}
- broadcast "&6&l[Battle]&e&1&l[Blue]チーム&eの残り人数&7(%{info::teamamout::blue}%)"
- if {info::teamamout::blue} is less than 1:
- broadcast "&6&l[Battle]ゲームが終了しました!"
- wait a second
- broadcast "&6&l[Battle]今回の勝者は&4&l[Red]チーム&eです"
- loop all players:
- if {info::battle::%loop-player%::join} is "true":
- teleport loop-player to {spawn.point}
- stop
- if {info::teamamout::red} is less than 1:
- broadcast "&6&l[Battle]ゲームが終了しました!"
- wait a second
- broadcast "&6&l[Battle]今回の勝者は&1&l[Blue]チーム&eです"
- loop all players:
- if {info::battle::%loop-player%::join} is "true":
- teleport loop-player to {spawn.point}
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