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- FastPlace:
- cancel_seconds: 1
- Exploits:
- check_ping_spoof: true
- FastBreak:
- cancel_seconds: 1
- check_surface_blocks: true
- EntityMove:
- check_speed: true
- check_vertical: true
- Clip:
- check_when_flying: false
- check_instant_movements: true
- check_inside_movements: true
- check_block_change: true
- check_pistons: false
- Criticals:
- check_location: true
- check_position: true
- check_mini_jump: true
- BoatMove:
- check_horizontal: true
- check_vertical: true
- check_stable: true
- check_packets: true
- compatibility_protection: true
- HitReach:
- horizontal_distance: 3.5
- vertical_distance: 4.0
- exempt_player_chasing: true
- Speed:
- check_sneaking: true
- check_walking: true
- Velocity:
- check_distance: true
- check_vertical: true
- check_horizontal: true
- check_combined: true
- check_extreme: true
- check_opposite: true
- check_direction: true
- FastClicks:
- cps_limit: 15
- check_cps: true
- check_click_time: true
- check_click_consistency: true
- ImpossibleActions:
- check_tower: true
- check_scaffold: true
- check_actions: true
- check_cactus: true
- check_item_usage: true
- cancel_seconds: 1
- Nuker:
- check_delay: true
- check_breaks_per_sec: true
- check_moves_in_between: true
- max_breaks_per_second: 40
- cancel_seconds: 2
- FastBow:
- check_bow_force: true
- check_bow_shots: true
- NoSwing:
- check_damage: true
- check_breaking: true
- ImpossibleInventory:
- check_sneaking: false
- check_sprinting: false
- check_sleeping: true
- check_walking: false
- check_dead: true
- check_sprint_jumping: true
- check_walk_jumping: true
- Sprint:
- check_food_sprinting: true
- check_omnidirectional_sprinting: true
- KillAura:
- detection:
- players: true
- entities: true
- check_overall: true
- check_accuracy: true
- check_angle: true
- check_block_raytrace: true
- check_combined: true
- check_direction: true
- check_entity_raytrace: true
- check_hits_per_second: true
- check_hit_time: true
- check_impossible_hits: true
- check_item_usage: false
- check_pitch_movement: true
- check_yaw_movement: true
- check_rapid_hits: true
- check_rotations: true
- check_hitbox: true
- check_aim_consistency: true
- check_aim_accuracy: true
- check_comparison: true
- check_modulo: true
- check_stability: true
- check_precision: true
- check_targeted_area: true
- GhostHand:
- check_block_breaking: true
- check_player_interactions: true
- IrregularMovements:
- check_combat: true
- check_step_hacking: true
- check_bouncing_blocks: true
- check_block_climbing: true
- check_hop_movement: true
- check_jump_movement: true
- Jesus:
- check_speed: true
- check_repeated_movement: true
- check_horizontal_movement: true
- check_swimming: true
- check_walking: true
- check_upwards_movement: true
- check_liquid_exit: true
- check_y_position: true
- Liquids:
- check_block_breaking: true
- check_block_placing: true
- Fly:
- check_fly: true
- check_glide: true
- ElytraMove:
- check_ratio: true
- check_speed: true
- check_fly: true
- NoFall:
- check_air: true
- check_landing: true
- check_pattern: true
- check_ratio: true
- NoSlowdown:
- check_item_usage: true
- check_bow_shots: true
- check_food_eating: true
- check_cobweb_movement: true
- MorePackets:
- check_timer: true
- check_blink: true
- check_overall: true
- check_difference: true
- check_delay: true
- check_instant: true
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