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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\JimboPimbo\Desktop\usb\City6Industrial.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\JimboPimbo\Desktop\usb\City6Industrial.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop woodpanel for material HL2_LEAK/PROPS/WOODCRATE005A, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/city6industrial/nature/blenddirtgrass001a_wvt_patch
- Patching WVT material: maps/city6industrial/nature/red_grass_wvt_patch
- Patching WVT material: maps/city6industrial/nature/blenddirtgrass008a_wvt_patch
- Patching WVT material: maps/city6industrial/concrete/blendconcreterock001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1246.2 -250.0 168.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 637:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1246.2 -250.0 232.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 637:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 -186.0 192.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 637:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1172.0 -122.0 192.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 637:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1322.0 -122.0 213.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 637:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1322.0 -122.0 149.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 637:
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (622.4 744.6 654.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 161:
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 46 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- done (0)
- writing C:\Users\JimboPimbo\Desktop\usb\City6Industrial.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_ep01_04*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_ep01_04*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/hl2_leak/decals/decal_posters001a.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/hl2_leak/decals/decal_posters001a.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/hl2_leak/decals/decal_posters002a.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/hl2_leak/decals/decal_posters002a.vmt
- LightmappedGeneric,
- Building Physics collision data...
- done (0) (652670 bytes)
- Error! To use model "models/props_c17/powerbox.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_c17/powerbox.mdl"!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" -fast "C:\Users\JimboPimbo\Desktop\usb\City6Industrial"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 8 threads
- reading c:\users\jimbopimbo\desktop\usb\City6Industrial.bsp
- reading c:\users\jimbopimbo\desktop\usb\City6Industrial.prt
- 2376 portalclusters
- 7102 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 379384 visible clusters (12.53%)
- Total clusters visible: 3028903
- Average clusters visible: 1274
- Building PAS...
- Average clusters audible: 2124
- visdatasize:1261334 compressed from 1444608
- writing c:\users\jimbopimbo\desktop\usb\City6Industrial.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\JimboPimbo\Desktop\usb\City6Industrial"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\jimbopimbo\desktop\usb\City6Industrial.bsp
- Setting up ray-trace acceleration structure... Done (1.70 seconds)
- 8647 faces
- 6 degenerate faces
- 1544183 square feet [222362352.00 square inches]
- 26 Displacements
- 8711 Square Feet [1254446.38 Square Inches]
- 8641 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- 125519 patches after subdivision
- sun extent from map=0.000000
- 128 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (15)
- transfers 10100774, max 994
- transfer lists: 77.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(205867, 158597, 90967)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(23623, 17408, 8867)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(3689, 2708, 1210)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(725, 539, 212)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(168, 124, 43)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(44, 32, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(12, 9, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(4, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0366 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 79/1024 3792/49152 ( 7.7%)
- brushes 1781/8192 21372/98304 (21.7%)
- brushsides 11630/65536 93040/524288 (17.7%)
- planes 6276/65536 125520/1310720 ( 9.6%)
- vertexes 15328/65536 183936/786432 (23.4%)
- nodes 5355/65536 171360/2097152 ( 8.2%)
- texinfos 1988/12288 143136/884736 (16.2%)
- texdata 587/2048 18784/65536 (28.7%)
- dispinfos 26/0 4576/0 ( 0.0%)
- disp_verts 1210/0 24200/0 ( 0.0%)
- disp_tris 1792/0 3584/0 ( 0.0%)
- disp_lmsamples 24724/0 24724/0 ( 0.0%)
- faces 8647/65536 484232/3670016 (13.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4391/65536 245896/3670016 ( 6.7%)
- leaves 5435/65536 173920/2097152 ( 8.3%)
- leaffaces 10175/65536 20350/131072 (15.5%)
- leafbrushes 4494/65536 8988/131072 ( 6.9%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 58747/512000 234988/2048000 (11.5%)
- edges 35123/256000 140492/1024000 (13.7%)
- LDR worldlights 128/8192 11264/720896 ( 1.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 833/32768 8330/327680 ( 2.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 13920/65536 27840/131072 (21.2%)
- cubemapsamples 8/1024 128/16384 ( 0.8%)
- overlays 264/512 92928/180224 (51.6%)
- LDR lightdata [variable] 7017212/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1261334/16777216 ( 7.5%)
- entdata [variable] 325845/393216 (82.9%) VERY FULL!
- LDR ambient table 5435/65536 21740/262144 ( 8.3%)
- HDR ambient table 5435/65536 21740/262144 ( 8.3%)
- LDR leaf ambient 21113/65536 591164/1835008 (32.2%)
- HDR leaf ambient 5435/65536 152180/1835008 ( 8.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/1920 ( 0.1%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/36080 ( 0.0%)
- pakfile [variable] 1046713/0 ( 0.0%)
- physics [variable] 649010/4194304 (15.5%)
- physics terrain [variable] 2864/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 23899
- Writing c:\users\jimbopimbo\desktop\usb\City6Industrial.bsp
- 38 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\JimboPimbo\Desktop\usb\City6Industrial.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\City6Industrial.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" +map "City6Industrial" -steam
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