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- private HashMap<UUID, Inventory> chest = new HashMap<UUID, Inventory>();
- @EventHandler
- public void onPlayerJoin(PlayerJoinEvent event) {
- Player player = event.getPlayer();
- Inventory inventory = Bukkit.createInventory(player, 9, "name");
- chest.put(player.getUniqueId(), inventory);
- }
- @EventHandler
- public void onPlayerInterac(PlayerInteractEvent event) {
- if(event.getAction() != Action.RIGHT_CLICK_BLOCK || event.getClickedBlock() == null || event.getClickedBlock().getType() != Material.ENDER_CHEST) return;
- Player player = event.getPlayer();
- if(!chest.containsKey(player.getUniqueId())) return;
- event.setCancelled(true);
- player.sendMessage("message");
- player.openInventory(chest.get(player.getUniqueId()));
- }
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