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Lua

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Aug 4th, 2019
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  1. DebugHotloadCache: GameDebug initialized!
  2. MainMenu: Loading MainMenu.lua for YnAMP...
  3. MainMenu: Game version : 1.0.0.328 (426563)
  4. MainMenu: Checking Mods status for MainMenu Media...
  5. MainMenu: - Enabled : Multiplayer Scenario: Ancient Rivals
  6. MainMenu: - Enabled : Multiplayer Scenario: Global Thermonuclear War
  7. MainMenu: - Enabled : Multiplayer Scenario: Cavalry and Cannonades
  8. MainMenu: - Enabled : Multiplayer Scenario: Hallowed Ground
  9. MainMenu: - Enabled : Scenario: Conquests of Alexander
  10. MainMenu: - Enabled : DLC: Australia Civilization Pack
  11. MainMenu: - Enabled : Scenario: Outback Tycoon
  12. MainMenu: - Enabled : DLC: Aztec Civilization Pack
  13. MainMenu: - Enabled : Scenario: The Black Death
  14. MainMenu: - Enabled : Expansion: Rise and Fall
  15. MainMenu: - Enabled : DLC: Khmer and Indonesia Civilization Pack
  16. MainMenu: - Enabled : Scenario: Path to Nirvana
  17. MainMenu: - Enabled : DLC: Persia and Macedon Civilization Pack
  18. MainMenu: - Enabled : Scenario: Gifts of the Nile
  19. MainMenu: - Enabled : DLC: Nubia Civilization Pack
  20. MainMenu: - Enabled : Scenario: Jadwiga's Legacy
  21. MainMenu: - Enabled : DLC: Poland Civilization Pack
  22. MainMenu: - Enabled : DLC: Vikings Content
  23. MainMenu: - Enabled : Scenario: Vikings, Traders, and Raiders!
  24. MainMenu: - Enabled : Multiplayer Scenario: War Machine
  25. MainMenu: - Enabled : Expansion: Gathering Storm
  26. MainMenu: - Enabled : Yet (not) Another Maps Pack
  27. MainMenu: - Enabled : LP - Test
  28. Test: Test.LUA loaded!
  29. MainMenu: Checking Mods status for MainMenu Media...
  30. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  31. Mods: Failed to create mods browser search context!
  32. MainMenu: Checking Mods status for MainMenu Media...
  33. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  34. MainMenu: Checking Mods status for MainMenu Media...
  35. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  36. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  37. AdvancedSetup: There are 6 participating players.
  38. AdvancedSetup: Building Game Setup
  39. AdvancedSetup: Player Count Changed
  40. AdvancedSetup: There are 6 participating players.
  41. AdvancedSetup: Player Count Changed
  42. AdvancedSetup: There are 6 participating players.
  43. MainMenu: Checking Mods status for MainMenu Media...
  44. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  45. AdvancedSetup: YnAMP checking for number of players limit on Start...
  46. AdvancedSetup: num. players = 6, num. CS = 9
  47. AdvancedSetup: YnAMP setting specific CS slots...
  48. AdvancedSetup: free slots = 9
  49. AdvancedSetup: - Free slots left for random CS = 9
  50. MainMenu: Checking Mods status for MainMenu Media...
  51. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  52. AdvancedSetup: Hiding Game Setup
  53. LoadScreen: true
  54. LoadScreen: false
  55. LoadScreen: true
  56. LoadScreen: true
  57. Map Script: loading modded AssignStartingPlots
  58. Map Script: Yet (not) Another Maps Pack version 7.6.12 (2016-2019) by Gedemon
  59. Map Script: Game version: 1.0.0.328 (426563)
  60. Map Script: Active mods:
  61. Map Script: Setting YnAMP globals and cache...
  62. Map Script: Map Name = LP_Test_Map
  63. Map Script: Reference Map =
  64. Map Script: YnAMP Options:
  65. Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = false, Requested Resources = false, Real Deposits = false, Place All Luxuries = false
  66. Map Script: - Features placement = PLACEMENT_IMPORT
  67. Map Script: - Rivers Placement = PLACEMENT_IMPORT
  68. Map Script: - Resource placement = PLACEMENT_IMPORT
  69. Map Script: - Natural Wonders placement = PLACEMENT_IMPORT
  70. Map Script: - Continents naming = PLACEMENT_IMPORT
  71. Map Script: - Lowland placement = PLACEMENT_DEFAULT
  72. Map Script: - Flood Plains placement = nil
  73. Map Script: Loading YnAMP functions ...
  74. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  75. GenerateRandomMap: Map Seed = 146972909
  76. Map Script: Calling Map Generator
  77. Map Script: bUseOffset false
  78. Map Script: StartX
  79. Map Script: EndX
  80. Map Script: StartY
  81. Map Script: EndY
  82. Map Script: g_UncutMapWidth 0
  83. Map Script: g_UncutMapHeight 0
  84. Map Script: g_iW 0
  85. Map Script: g_iH 0
  86. Map Script: Map.GetGridSize() 0 0
  87. Map Script: g_MaxStartDistanceMajor = 0
  88. Map Script: g_MinStartDistanceMajor = 0
  89. Runtime Error: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:3202: attempt to index a nil value
  90. stack traceback:
  91. C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:3202: in function 'GenerateImportedMap'
  92. C:\Users\Logan\Documents\My Games\Sid Meier's Civilization VI\Mods\LP_Test\Lua\LP_Test_Map.lua:33: in function 'GenerateMap'
  93. [C]: in function '(anonymous)'
  94. Lua callstack:
  95. Runtime Error: Call to GenerateMap() had errors
  96. stack traceback:
  97. [C]: in function '(anonymous)'
  98. LoadScreen: OnLoadGameViewStateDone
  99. Mods: Failed to create mods browser search context!
  100. MainMenu: Loading MainMenu.lua for YnAMP...
  101. MainMenu: Game version : 1.0.0.328 (426563)
  102. MainMenu: Checking Mods status for MainMenu Media...
  103. MainMenu: - Enabled : Multiplayer Scenario: Ancient Rivals
  104. MainMenu: - Enabled : Multiplayer Scenario: Global Thermonuclear War
  105. MainMenu: - Enabled : Multiplayer Scenario: Cavalry and Cannonades
  106. MainMenu: - Enabled : Multiplayer Scenario: Hallowed Ground
  107. MainMenu: - Enabled : Scenario: Conquests of Alexander
  108. MainMenu: - Enabled : DLC: Australia Civilization Pack
  109. MainMenu: - Enabled : Scenario: Outback Tycoon
  110. MainMenu: - Enabled : DLC: Aztec Civilization Pack
  111. MainMenu: - Enabled : Scenario: The Black Death
  112. MainMenu: - Enabled : Expansion: Rise and Fall
  113. MainMenu: - Enabled : DLC: Khmer and Indonesia Civilization Pack
  114. MainMenu: - Enabled : Scenario: Path to Nirvana
  115. MainMenu: - Enabled : DLC: Persia and Macedon Civilization Pack
  116. MainMenu: - Enabled : Scenario: Gifts of the Nile
  117. MainMenu: - Enabled : DLC: Nubia Civilization Pack
  118. MainMenu: - Enabled : Scenario: Jadwiga's Legacy
  119. MainMenu: - Enabled : DLC: Poland Civilization Pack
  120. MainMenu: - Enabled : DLC: Vikings Content
  121. MainMenu: - Enabled : Scenario: Vikings, Traders, and Raiders!
  122. MainMenu: - Enabled : Multiplayer Scenario: War Machine
  123. MainMenu: - Enabled : Expansion: Gathering Storm
  124. MainMenu: - Enabled : Yet (not) Another Maps Pack
  125. MainMenu: - Enabled : LP - Test
  126. Test: Test.LUA loaded!
  127. MainMenu: Checking Mods status for MainMenu Media...
  128. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  129. MainMenu: Checking Mods status for MainMenu Media...
  130. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  131. MainMenu: Checking Mods status for MainMenu Media...
  132. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  133. MainMenu: Checking Mods status for MainMenu Media...
  134. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
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