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  1. if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
  2.  
  3.  
  4. NT_LoggingMaxLines=1000000; //item log cap
  5. NT_logItems=false;
  6. bobDebug = false; //debugs to oog
  7. NT_MinGameTime=0; //in seconds to wait in town if runs finishs too quick
  8. function NT_LoadConfig()
  9. {
  10. //--------------------------------------------------------------------------------------
  11. // Boss configuration:
  12. // For each boss you want to run below, remove the // from the beginning on the line
  13. // If there is a boss that you DO NOT want to do, then add the //
  14. // NOTE: Only add, or remove the // from the beginning of the line (NOWHERE ELSE)
  15. //--------------------------------------------------------------------------------------
  16. // Pay close attention to the act 5 bosses. Pindle and nihl can get confusing
  17. // Read the notes to the right of these bosses
  18. //--------------------------------------------------------------------------------------
  19.  
  20. //Config
  21. NTConfig_KillBaal = true;
  22. BaalTPMsg = "HOT TP";
  23. BaalTPSafeMsg = "1 Clear";
  24. KillBaalMsg = "Lets Kill Baal!";
  25. BaalNextGameMsg = "Next Game!";
  26. DiabloTPMsg = "HOT TP!!";
  27. KillingDiabloMsg = "Killing Diablo!";
  28. DiabloNewGameMsg = "Time for Baal";
  29. NTConfig_KillFangskin = true;
  30. NTConfig_NihlathakExtension = true; // Set true to continue to Nihl
  31. NTConfig_ShenkExtension = true;
  32. NTConfig_DacFarrenExtension = false;
  33. NTConfig_FireEyeExtension = true;
  34. NTConfig_PindleskinExtension = false; // Set true if you want to continue to Pindle
  35. NTConfig_ClearPitLevel1 = true; // Set to true to clear level1
  36. NTConfig_CouncilExtension = true; // Set this to false to not kill council
  37. NTConfig_PublicMode = true; // Set to false to not party
  38. NT_Leader.push("IanWest"); // Enter the character name of the leader (Exact Spelling)
  39. NT_LeechType = 1; // Set to 1 to join hot tp, 2 for safe tp, and 3 to stay in corner
  40. SimonNextLevel = 109; // keypad -
  41. SimonPOI = 106; // keypad *
  42. SimonPrevousLevel = 111; // keypad /
  43. SimonEscToTown = 69; // key "e"
  44. SimonEnableSnagging = true;
  45. SimonAutoReveal = false; // Set to true to auto reveal the maps
  46. SimonStopLifeWatch = false;
  47. SimonEnableCommands = true; // obey commands like "Rush Me","Rush 1","Get Wps" from chat.
  48.  
  49.  
  50. //Bosses
  51. //NTConfig_Script.push("Pit"); // Tomahoe Islands a1
  52. //NTConfig_Script.push("Countess");
  53. //NTConfig_Script.push("Andariel");
  54. //NTConfig_Script.push("Kurast");
  55. //NTConfig_Script.push("Mephisto");
  56. //NTConfig_Script.push("Eldritch"); // Set the extensions to true to kill
  57. NTConfig_Script.push("Nihlathak"); // without red portal and with WP
  58. //NTConfig_Script.push("FastDiablo"); // This will rush seals
  59.  
  60. //Leecher
  61. NTConfig_Script.push("Leech");
  62. //NTConfig_Script.push("LeechD"); // chaos helper
  63.  
  64. //Town
  65. //NTConfig_Script.push("Gamble") // 1.13 ptr gamble bot
  66. //NTConfig_Script.push("SimonSays") // Add // to the beginning of this line if you want to run other bosses and bot
  67.  
  68.  
  69. //-------------------------------------------------------------------------------------------------
  70. // Potion, Merc, and Chicken Settings:
  71. // For the most part, the below settings should be self explanatory.
  72. // For the life settings "80" would represent 80% life
  73. //-------------------------------------------------------------------------------------------------
  74.  
  75. NT_PickUtility = false; // tries to fill belt and tombs with pickit
  76. FastSnag =false; // picks after each attack. based on itemdrop event
  77. NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
  78. NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
  79. NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
  80.  
  81. NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  82. NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
  83. NTConfig_SkipHealCurses = false; // If you want to skip curses, set to true
  84. NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  85. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
  86.  
  87. NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
  88. NTConfig_LifeRejuvThresh = 65; // Drink a rejuvenation potion if under this percent of life.
  89. NTConfig_ManaThresh = 0; // Drink a normal potion if under this percent of mana.
  90. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
  91. NTConfig_LifeChicken = 50; // This is your chicken life percent. If you go below this life total, exit game.
  92. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  93.  
  94. NTConfig_MercLifeThresh = 30; // This is the threshold to use a life potion on your merc in percent.
  95. NTConfig_MercRejuvThresh = 0; // This is the threshold to use a rejuv potion on your merc in percent.
  96. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
  97.  
  98. NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
  99.  
  100. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  101. NTConfig_Columns[0] = [1,1,0,0,0,0,0,0,0,0];
  102. NTConfig_Columns[1] = [1,1,0,0,0,0,0,0,0,0];
  103. NTConfig_Columns[2] = [1,1,0,0,0,0,0,0,0,0];
  104. NTConfig_Columns[3] = [1,1,0,0,0,0,0,0,0,0];
  105.  
  106. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  107.  
  108. //----------------------------------------------------------------------------------------------
  109. // Type of potion used in each belt column
  110. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  111. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  112. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  113. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  114. // To use rejuvenations only, put "rv" in all columns.
  115. //----------------------------------------------------------------------------------------------
  116. NTConfig_BeltColType[0] = "hp";
  117. NTConfig_BeltColType[1] = "mp";
  118. NTConfig_BeltColType[2] = "mp";
  119. NTConfig_BeltColType[3] = "rv";
  120.  
  121. //----------------------------------------------------------------------------
  122. // Minimum amount of potions in each column before needing refilling
  123. // If there's less potions then this number in the column we go and shop.
  124. // Set to 4 to go shopping as soon as there's a potion missing.
  125. // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
  126. //----------------------------------------------------------------------------
  127. NTConfig_BeltColMin[0] = 4;
  128. NTConfig_BeltColMin[1] = 4;
  129. NTConfig_BeltColMin[2] = 0;
  130. NTConfig_BeltColMin[3] = 0;
  131.  
  132. //-----------------------------------------------------------------------------------
  133. // SnagIt configuration
  134. // Here is a list of preset nip files assuming you use nip package.
  135. // If you want to add your own .nip files, just copy any line and enter the
  136. // To disable a .nip file, just add "//" at the start of the line or delete the line.
  137. //-----------------------------------------------------------------------------------
  138. NTConfig_NIPFilePath.push("uniques.nip");
  139. //NTConfig_NIPFilePath.push("sets.nip");
  140. NTConfig_NIPFilePath.push("whites.nip");
  141. NTConfig_NIPFilePath.push("runes.nip");
  142. NTConfig_NIPFilePath.push("rares.nip");
  143. NTConfig_NIPFilePath.push("magics.nip");
  144. NTConfig_NIPFilePath.push("gems.nip");
  145. NTConfig_NIPFilePath.push("charmsjewels.nip");
  146. NTConfig_NIPFilePath.push("ringsamulets.nip");
  147. NTConfig_NIPFilePath.push("potions.nip");
  148. NTConfig_NIPFilePath.push("moneymaker.nip");
  149. NTConfig_NIPFilePath.push("keys.nip");
  150. NTConfig_NIPFilePath.push("RuneWords.nip");
  151.  
  152. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  153.  
  154. //------------------------------------------------------------------------------
  155. // GambleIt configuration
  156. // To specify what items to gamble, adjust the array with the desired item codes
  157. //------------------------------------------------------------------------------
  158. NTConfig_GambleIt = false; // Enable gambling
  159. NTConfig_GambleStopGold = 100000; // Gold amount to stop the gambling
  160. //NTcfgSellWhenFull = false; // will stop you from going to town to sell
  161. //NTConfig_GambleItem.push("rin"); // Rings
  162. //NTConfig_GambleItem.push("amu"); // Amulets
  163. NTConfig_GambleItem.push("ci0"); // Circlets
  164. NTConfig_GambleItem.push("ci1"); // Coronets
  165. //NTConfig_GambleItem.push("lgl"); // Leather Gloves
  166. //NTConfig_GambleItem.push("vgl"); // Heavy Gloves
  167. //NTConfig_GambleItem.push("mgl"); // Chain Gloves
  168. //NTConfig_GambleItem.push("tgl"); // Light Gauntlets
  169. //NTConfig_GambleItem.push("hgl"); // Gauntlets
  170.  
  171. //NTConfig_OpenChest = true; // Set to true to open chest
  172.  
  173. //------------------------------------------------------------------------------
  174. // Attack configuration
  175. //------------------------------------------------------------------------------
  176. NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't
  177. NTConfig_AttackFirst = 0; // Cast your first spell once. Set to 0 if you won't
  178. NTConfig_AttackBoss = 112; // Cast your primary spell to boss.
  179. NTConfig_AttackOthers = 112; // Cast your primary spell to others.
  180. NTConfig_AttackSecondary = 101; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
  181. NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
  182. NTConfig_CheckSafe = false; // Set to true to check for curses, merc and potion (go to town if needed)
  183.  
  184. NTConfig_UseRedemption = false; // Set to true to use Redemption after killing monster.
  185. }
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