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Apr 26th, 2017
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  1. DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
  2. DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
  3. DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
  4. DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
  5. DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
  6. DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
  7. DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
  8. DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
  9. DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
  10. DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
  11. DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
  12. DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
  13. DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
  14. DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
  15. DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
  16. DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
  17. DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
  18. DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
  19. DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
  20. DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
  21. DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
  22. DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
  23. DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F13D6C
  24. DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
  25. DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
  26. DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
  27. DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
  28. DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
  29. DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
  30. DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
  31. DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
  32. DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
  33. DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
  34. DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
  35. DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
  36. DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
  37. DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
  38. DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
  39. DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
  40. DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
  41. DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
  42. DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
  43. DT_Local -> m_vecPunch: ________________________ 0x0000301C
  44. DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
  45. BaseEntity -> m_bDormant: ______________________ 0x000000E9
  46. BaseEntity -> m_dwModel: _______________________ 0x0000006C
  47. BaseEntity -> m_dwIndex: _______________________ 0x00000064
  48. BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
  49. BaseEntity -> m_bMoveType: _____________________ 0x00000258
  50. ClientState -> m_dwClientState: ________________ 0x005CF594
  51. ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
  52. ClientState -> m_dwInGame: _____________________ 0x00000100
  53. ClientState -> m_dwMaxPlayer: __________________ 0x00000308
  54. ClientState -> m_dwMapDirectory: _______________ 0x00000180
  55. ClientState -> m_dwMapname: ____________________ 0x00000284
  56. ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
  57. ClientState -> m_dwViewAngles: _________________ 0x00004D0C
  58. EngineRender -> m_dwViewMatrix: ________________ 0x04AC76E4
  59. EngineRender -> m_dwEnginePosition: ____________ 0x0067E40C
  60. RadarBase -> m_dwRadarBase: ____________________ 0x04F0A8BC
  61. RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
  62. LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AB26DC
  63. EntityList -> m_dwEntityList: __________________ 0x04AD5B44
  64. WeaponTable -> m_dwWeaponTable: ________________ 0x04F1CCBC
  65. WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
  66. Extra -> m_dwInput: ____________________________ 0x04F20690
  67. Extra -> m_dwGlobalVars: _______________________ 0x004E5E18
  68. Extra -> m_dwGlowObject: _______________________ 0x04FF067C
  69. Extra -> m_dwForceJump: ________________________ 0x04F6C76C
  70. Extra -> m_dwForceAttack: ______________________ 0x02F15B48
  71. Extra -> m_dwSensitivity: ______________________ 0x00000000
  72. Extra -> m_dwMouseEnable: ______________________ 0x00000000
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