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- Note 1 (3:45): While it is easiest to do transport cloning in the areas where two home circles intersect, goombas can be pushed out of their home by another goomba that is in its home. Pannen used this method to get most of his goomba clones into the lower left portion of the oasis.
- Note 2 (11:37): because the sliding speed is a vector, this can be used to convert -1500 into +1500 speed. If Mario faces the direction of his sliding speed, he will gain positive horizontal speed as a result.
- Note 3 (12:25): His actual speed is 1375, but because he's on a steep slippery slope, he does what's called a "steep jump". Steep jumps have complex speed calculations that slightly reduce the speed based on the steepness of the slope. The resulting effective speed is 1283, and the formula is 1283 / 4 + 42 = 362 initial speed, from which 4 is taken off every subsequent frame.
- Note 4 (13:25): The reason why he stays in place while the elevator moves resides in the quartersteps and floor collision. On a given quarterstep, Mario attempts to move. He doesn't collide with the floor of the elevator - in fact, the floor check returns nothing, because he tries to move out of bounds. So his movement is canceled. At no point does he actually collide with the floor of the elevator. While there is a floor check at the start of the frame, it doesn't affect Mario's height. When Mario is kicking, he is airborne, so he lands after one quarterframe and interrupts his movement action.
- Note 5 (14:16): There is actually more than one exception, the most notable other one being moneybags.
- Note 6 (18:38): It actually rounds down the absolute value. In other words, it rounds towards 0. Ex.: 12.8 becomes 12 and -12.8 becomes -12.
- Note 7 (24:17): because of the steep slope he was building speed on, he actually first needed just shy of 1 million speed in HMC, then let his speed drop down to 524,300.
- Note 8 (29:20): This happens because at the start of the frame, Mario is in a landing action, which he can jump out of by pressing A. If he doesn't jump, he immediately enters freefall because he is more than 100 units above the ground. After he enters freefall, he will ground pound if Z is being pressed. If he does neither, the first quarterstep of movement brings him onto the floor, which ends the movement on the first quarterstep, and into the ceiling, which keeps Mario stays in place.
- Note 9 (30:38): His decision that all ABC videos on his main channel should have commentary was sort of "officially" taken immediately after making two commentated ABC videos: Stomp of the Thwomp 6xA and Watch for Rolling Rocks 0.5xA.
- Note 10 (32:33) : While this discovery from June 2015 did eventually lead to piecing together Watch for Rolling Rocks in 0.5 A presses, it wasn't until October that a proper setup to raise a scuttlebug for Watch for Rolling Rocks was actually developed.
- Note 11 (39:09): The improvements were officially incorporated in the ABC A Press count on January 13th, but Pannenkoek actually held on to them for five more months until June, when he finally released unpolished versions of the videos to his UncommentatedPannen channel. In fact, the videos presented here were released in 2018.
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