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- Complex-dust-clusterfuck:
- --3.0--
- Added a standalone Manipulator (actor name "ManipulatorStandalone")
- Added Vexed Nemesis Revenant
- Added Hell Guardian
- Added Plagued Bruiser Demon
- Added Summoner (Complex v27 vile)
- Added Jorg, who acts as the first phase to fighting the Makron
- Added Insane Zombie (alternate jetpack zombie)
- Added Insane Sergeant (explosive SSG zombie)
- Added Insane Chaingunner (double explosive minigunner)
- Added Insanity Tech Imp
- Added Insane Annihilator Imp
- Added Rabid Fiend
- Added Insanity Knight
- Added Insanity Revenant
- Added Insanity Cybernoble
- Added Baby Insanity Spider
- Added Insanity Cacodemon
- Added Clockwork Cyberdemon
- Added Insanity Spider
- Added Insanity Arachnophyte
- Added Insanity Demolisher
- Added Insanity Sentient
- Nerfed Makron's health for compensation of adding Jorg
- Added stronger spawn options for Revenants, Arachnotrons, and Cacodemons
- Fixed the "killed all enemies" message from being glitchy in multiplayer
- Updated death effects for all 2hus
- Revamped the menu, credits to killerkouhai
- Changed the big font to the Simplicity font
- Changed the small font to the Miniplicity font
- Nemesis Soul can now spawn the "More Stuff" items in its XDeath
- Merged Raw Anger (is now enabled with an option in Mod Options)
- Removed invuln from Vexed Nemesis Zombie's rage attack
- Fixed Nemesis Imp's broken vexed timer
- Made sin-genjitsu's particles also affect serverside, because some people think it's funny to host a server with a patch that spawns her
- --2.30--
- Added Nemesis Sentient
- Added a taunt for Nemesis Cyberdemon if you are killed by him
- Also added a taunt for Maga-Reimu
- Added Utsuho and Hornet to the monster spawners
- Fixed some things in Makron
- Scrapped Mainyu, Azami, Legendary Crusader, Vexed Revenant, Nemesis Baby Sentient, and Nemesis Defiler
- Removed Dark Channeler
- ///////////////////////////////////
- HEM-custom-CF:
- --3.0--
- Buffed Ebon Hound and Gore Carrier
- Made Gore Carrier spawn more often
- --1.31pre1--
- Fixed backpacks not respawning
- Players now get a backpack on spawn if backpacks are turned on.
- StartWeapon is now given on start instead of by backpacks
- Reduced number of backpack spawns to 4
- Removed all unnecessary flags/properties/code from beacons
- Beacons now work underwater
- Beacons now only spawn a limited number of combat packs based on hemcf_beaconspawns
- Capacity backpack now increase max number of spring mines.
- Removed unnecessary flags from spring mines
- Fixed spring mines disappearing when thrown onto a moving platform Amazing Russian code
- Fixed spring mines disappearing when thrown too close to a wall Amazing Russian code
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