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Cpteleon

Ah Muzen Cab

May 2nd, 2015
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  1. # Building
  2. ##General
  3. For builds, check [this page](http://www.grappul.com). While building in Smite is very situational, grappul offers a nice basic build that off of which
  4. you can base your own, optimized build. If you want me to go into details on a certain item / on all of them simply say so and I will.
  5. ##Useful items
  6. **Purification Beads:**
  7. While this is an item that you see on most Gods, it's invaluable on AMC. AMC has no escape and is relatively squishy (as all hunters are). Beads allow you to get out of risky situations that would otherwise get you killed.
  8. #Skills
  9. ##Skilling
  10. Keep in mind that everyone has their own preferences and that the "best" way to skill is the one that best suits your playstyle. There are, however, some basic guidelines that are worth following, which are what I'll try to list below.
  11. ###Priority
  12. 4>2>3>1 // 4>1>2>3^1
  13.  
  14. ^1Skilling priority kinda comes down to your playstyle. If you're good at landing your AAs and at placing your hives correctly you'll want to max your 1 before your other skills. If you chose to skill this way, I'd recommend putting 2-3 points into your 2 before maxing your 1, to give you decent laneclear.
  15. ###First five levels
  16. 2-1-2-3-4 / 2-1-3-2-4
  17. ###General
  18. Don't skill until the very second that you're going to use it. Keep your skillpoint ready incase the enemy tries to invade / your team needs you. Be ready to put a point in your escape ability if you need to get out quick: it's better to
  19. lose out on a little bit of earlygame power instead of giving away first blood.
  20. ##Bees!
  21. Enemies afflicted by Bees! take damage every .5s for 3s and are revealed on the minimap. The Bees! will also attack any nearby enemies that aren't already affected by Bees!, continuing to spread to nearby enemies over time.
  22. ##Hive
  23. Bees swarm at the ground target location, creating a new hive that provides movement and attack speed buffs to Ah Muzen Cab. He also heals for a small amount every second while he remains close to the hives. The hives can only be destroyed by basic attacks (Maximum 6 hives.).
  24. ##Swarm
  25. Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees to them.
  26. ##Honey
  27. Ah Muzen Cab sprays honey at a moveable ground target location, slowing all enemies in the area. Bees from Hives within 55 ft and Swarm will fly over to protect the honey, dealing damage every .5 second and applying Bees! to all enemies as they leave the honey.
  28. ##Stinger
  29. Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees! and crippling them for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.
  30. #Tips
  31. ##General
  32. AMC is insanely strong if played well and completely useless if played wrong. Other than most hunters, AMC has no escape other than the movementspeed buff if he's close to a hive. He has no CC immunity or leap. This means that positioning is all the more important. Get beads early and set up hives so they provide you with the movementspeed buff if in the direction you're most likely to escape to. Play him carefully, set yourself up behind teammates / at the edge of battles. In general AMC is a high risk high reward kind of God. Once you get your positioning down you'll be dealing insane ammounts of damage. It's worth warding more than you would with other ADCs, as you really can't afford to be caught out of position.
  33. ###Hive
  34. A skill that's not very easy to master. Keep in mind that it not only gives you movement- and attackspeed bonuses but also heals you. Set them up at the edge of the lane, preferably behind you so that the enemy has to step way out of position if they wish to destroy them. Have some placed behind you towards your tower if you need to escape. Also remember to place one near the fountain: you wont lose mana if you place it while you're still within the fountain and it'll get you back to lane faster.
  35. ###Swarm
  36. Not too much to say about this skill, pretty obvious. Keep in mind that the Bees! will also attack nearby enemies, so if you can get someone who's running towards his team you can easily get a DOT onto all of them. You'll also reveal anyone who's in stealth, so if you hear a Serqet or a Loki near by, it might be a good idea to send a Swarm their way and hope to break their stealth that way.
  37. ###Honey
  38. A wonderful ability and a great source of damage. If you're within range of one of your Hives you'll apply Bees! automatically, if not you can throw your Swarm after them to do the same. It's worth noting that you don't have to stand within the range of your Hives for the whoel duration of the skill; When you use the skill you'll see if you're within range and once you've started throwing out Bees! infected Honey, you can step out of the range of the hives and it'll still apply the effect. It's also a good way to zone, as many people are hesitant when it comes to applying a DOT and slow to themselves.
  39. ###Stinger
  40. A great ult. The cooldown (if the Stinger is picked up) is miniscule and the damage is great. It does take a second to fire though, so you have to predict your enemies' movement. Unless you expect to get a kill or know that you wont need your ult for some time, I also wouldn't recommend using it when an enemy is under their tower. Due to your lack of CC immunity you probably wont be able to retrieve it, extending your cooldown by quite a lot. This is acually not a bad skill to initiate a 1v1 with. If you can land it successfully you'll deal a lot of damage to them aswel as crippling them, allowing you to follow up with your other skills. Due to the short cooldown, you're likely to have it available again if the fight is drawn out. It's worth noting that the CD reduction isn't a flat reduction but is affected by your overall CDR (although I wouldn't recommend building CDR on AMC).
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