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  1. TREE.Tier[1] = {}
  2. TREE.Tier[1][1] = {
  3. Name = "Tarnung",
  4. Description = "Werde für 10 sekunden Unsichtbar.",
  5. Icon = "wos/forceicons/cloak.png",
  6. PointsRequired = 1,
  7. Requirements = {},
  8. OnPlayerSpawn = function( ply ) end,
  9. OnPlayerDeath = function( ply ) end,
  10. OnSaberDeploy = function( wep ) wep:AddForcePower( "Tarnung" ) end,
  11.  
  12. }
  13.  
  14. TREE.Tier[1][2] = {
  15. Name = "Meditaion",
  16. Description = "Meditiere um dich zu sammeln.",
  17. Icon = "wos/forceicons/Mediation.png",
  18. PointsRequired = 0,
  19. Requirements = {},
  20. OnPlayerSpawn = function( ply ) end,
  21. OnPlayerDeath = function( ply ) end,
  22. OnSaberDeploy = function( wep ) wep:AddForcePower( "Meditation" ) end,
  23.  
  24. }
  25.  
  26. TREE.Tier[1][3] = {
  27. Name = "Macht Ziehen",
  28. Description = "Ziehe Feinde zu dir.",
  29. Icon = "wos/forceicons/pull.png",
  30. PointsRequired = 1,
  31. Requirements = {},
  32. OnPlayerSpawn = function( ply ) end,
  33. OnPlayerDeath = function( ply ) end,
  34. OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Ziehen" ) end,
  35.  
  36. }
  37.  
  38. TREE.Tier[1][4] = {
  39. Name = "Machtschub",
  40. Description = "Feinde werden weggestoßen.",
  41. Icon = "wos/forceicons/push.png",
  42. PointsRequired = 1,
  43. Requirements = {},
  44. OnPlayerSpawn = function( ply ) end,
  45. OnPlayerDeath = function( ply ) end,
  46. OnSaberDeploy = function( wep ) wep:AddForcePower( "Machtschub" ) end,
  47.  
  48. }
  49.  
  50. TREE.Tier[1][5] = {
  51. Name = "Macht Sprung",
  52. Description = "Springe durch die Luft.",
  53. Icon = "wos/forceicons/rage.png",
  54. PointsRequired = 1,
  55. Requirements = {},
  56. OnPlayerSpawn = function( ply ) end,
  57. OnPlayerDeath = function( ply ) end,
  58. OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Sprung" ) end,
  59.  
  60. }
  61.  
  62. TREE.Tier[1][6] = {
  63. Name = "Macht Heilung",
  64. Description = "Heile Die Person vor dir.",
  65. Icon = "wos/forceicons/rage.png",
  66. PointsRequired = 1,
  67. Requirements = {},
  68. OnPlayerSpawn = function( ply ) end,
  69. OnPlayerDeath = function( ply ) end,
  70. OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Heilung" ) end,
  71.  
  72. }
  73.  
  74. TREE.Tier[1][7] = {
  75. Name = "Macht Sprung Schwach",
  76. Description = "Schwache Sprünge durch die Luft.",
  77. Icon = "wos/forceicons/rage.png",
  78. PointsRequired = 1,
  79. Requirements = {},
  80. OnPlayerSpawn = function( ply ) end,
  81. OnPlayerDeath = function( ply ) end,
  82. OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Sprung Schwach" ) end,
  83.  
  84. }
  85.  
  86. TREE.Tier[1][8] = {
  87. Name = "Hass Kanalisieren",
  88. Description = "Sammle deinen gesamten Zorn.",
  89. Icon = "wos/forceicons/rage.png",
  90. PointsRequired = 1,
  91. Requirements = {},
  92. OnPlayerSpawn = function( ply ) end,
  93. OnPlayerDeath = function( ply ) end,
  94. OnSaberDeploy = function( wep ) wep:AddForcePower( "Hass Kanalisieren" ) end,
  95.  
  96. }
  97.  
  98. TREE.Tier[1][9] = {
  99. Name = "Machtblitz",
  100. Description = "Setze deine Feinde unter Strom.",
  101. Icon = "wos/forceicons/rage.png",
  102. PointsRequired = 1,
  103. Requirements = {},
  104. OnPlayerSpawn = function( ply ) end,
  105. OnPlayerDeath = function( ply ) end,
  106. OnSaberDeploy = function( wep ) wep:AddForcePower( "Machtblitz" ) end,
  107.  
  108. }
  109.  
  110. TREE.Tier[2] = {}
  111. TREE.Tier[2][1] = {
  112. Name = "Lichtschwertwurf",
  113. Description = "Werfe dein Schwert auf dein Feind.",
  114. Icon = "wos/forceicons/throw.png",
  115. PointsRequired = 2,
  116. Requirements = {
  117. [1] = { 2,4 },
  118. },
  119. OnPlayerSpawn = function( ply ) end,
  120. OnPlayerDeath = function( ply ) end,
  121. OnSaberDeploy = function( wep ) wep:AddForcePower( "Lichtschwertwurf" ) end,
  122.  
  123. }
  124.  
  125. TREE.Tier[2][2] = {
  126. Name = "Schattenschlag",
  127. Description = "Treffe deinen Feind aus dem Schatenn heraus.",
  128. Icon = "wos/forceicons/shadow_strike.png",
  129. PointsRequired = 3,
  130. Requirements = {
  131. [1] = { 1 },
  132. [2] = { 3 },
  133. },
  134. OnPlayerSpawn = function( ply ) end,
  135. OnPlayerDeath = function( ply ) end,
  136. OnSaberDeploy = function( wep ) wep:AddForcePower( "Schattenschlag" ) end,
  137.  
  138. }
  139.  
  140. TREE.Tier[2][3] = {
  141. Name = "Vorwurf",
  142. Description = "Springe zu deinem Feind heran.",
  143. Icon = "wos/forceicons/charge.png",
  144. PointsRequired = 2,
  145. Requirements = {
  146. [1] = { 5,2 },
  147. },
  148. OnPlayerSpawn = function( ply ) end,
  149. OnPlayerDeath = function( ply ) end,
  150. OnSaberDeploy = function( wep ) wep:AddForcePower( "Vorwurf" ) end,
  151.  
  152. }
  153.  
  154. TREE.Tier[2][4] = {
  155. Name = "Macht Wirbelwind",
  156. Description = "Konzentriere deine Macht auf das Objekt und lass es Schweben.",
  157. Icon = "wos/forceicons/storm.png",
  158. PointsRequired = 3,
  159. Requirements = {
  160. [1] = { 3,4 },
  161. },
  162. OnPlayerSpawn = function( ply ) end,
  163. OnPlayerDeath = function( ply ) end,
  164. OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Wirbelwind" ) end,
  165.  
  166. }
  167.  
  168. TREE.Tier[2][5] = {
  169. Name = "Macht Stasis",
  170. Description = "Stoppe deine Angst.",
  171. Icon = "wos/forceicons/storm.png",
  172. PointsRequired = 3,
  173. Requirements = {
  174. [1] = { 2 },
  175. },
  176. OnPlayerSpawn = function( ply ) end,
  177. OnPlayerDeath = function( ply ) end,
  178. OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Stasis" ) end,
  179.  
  180. }
  181.  
  182. TREE.Tier[2][6] = {
  183. Name = "Macht Sprung Stark",
  184. Description = "Springe stark hoch in die Luft.",
  185. Icon = "wos/forceicons/rage.png",
  186. PointsRequired = 3,
  187. Requirements = {},
  188. OnPlayerSpawn = function( ply ) end,
  189. OnPlayerDeath = function( ply ) end,
  190. OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Sprung Stark" ) end,
  191.  
  192. }
  193.  
  194. TREE.Tier[2][7] = {
  195. Name = "Machtwürgen",
  196. Description = "Würge die Person vor dir.",
  197. Icon = "wos/forceicons/rage.png",
  198. PointsRequired = 3,
  199. Requirements = {},
  200. OnPlayerSpawn = function( ply ) end,
  201. OnPlayerDeath = function( ply ) end,
  202. OnSaberDeploy = function( wep ) wep:AddForcePower( "Machtwürgen" ) end,
  203.  
  204. }
  205.  
  206. TREE.Tier[2][8] = {
  207. Name = "Macht Verbrennung",
  208. Description = "Setze deine Feinde in Feuer.",
  209. Icon = "wos/forceicons/rage.png",
  210. PointsRequired = 3,
  211. Requirements = {},
  212. OnPlayerSpawn = function( ply ) end,
  213. OnPlayerDeath = function( ply ) end,
  214. OnSaberDeploy = function( wep ) wep:AddForcePower( "Mach Verbrennung" ) end,
  215.  
  216. }
  217.  
  218. TREE.Tier[2][9] = {
  219. Name = "Macht Absorbieren",
  220. Description = "Absorbiere die Macht.",
  221. Icon = "wos/forceicons/rage.png",
  222. PointsRequired = 3,
  223. Requirements = {},
  224. OnPlayerSpawn = function( ply ) end,
  225. OnPlayerDeath = function( ply ) end,
  226. OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Absorbieren" ) end,
  227.  
  228. }
  229.  
  230. TREE.Tier[3] = {}
  231. TREE.Tier[3][1] = {
  232. Name = "Erweiterte Tarnung",
  233. Description = "Mach dich für 25 sekunden unsichtbar.",
  234. Icon = "wos/forceicons/advanced_cloak.png",
  235. PointsRequired = 4,
  236. Requirements = {
  237. [1] = { 1,2 },
  238. },
  239. OnPlayerSpawn = function( ply ) end,
  240. OnPlayerDeath = function( ply ) end,
  241. OnSaberDeploy = function( wep ) wep:AddForcePower( "Advanced Cloak" ) end,
  242.  
  243. }
  244.  
  245. TREE.Tier[3][2] = {
  246. Name = "Macht Blenden",
  247. Description = "Blende deine Feinde.",
  248. Icon = "wos/forceicons/push.png",
  249. PointsRequired = 1,
  250. Requirements = {},
  251. OnPlayerSpawn = function( ply ) end,
  252. OnPlayerDeath = function( ply ) end,
  253. OnSaberDeploy = function( wep ) wep:AddForcePower( "Force Push" ) end,
  254.  
  255. }
  256.  
  257. TREE.Tier[3][2] = {
  258. Name = "Macht Verlangsamen",
  259. Description = "Verlangsame den Verstand deiner Feinde.",
  260. Icon = "wos/forceicons/push.png",
  261. PointsRequired = 4,
  262. Requirements = {
  263. [2] = { 5 },
  264. OnPlayerSpawn = function( ply ) end,
  265. OnPlayerDeath = function( ply ) end,
  266. OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Verlangsamen" ) end,
  267.  
  268. }
  269.  
  270. TREE.Tier[3][3] = {
  271. Name = "Macht Schleudern",
  272. Description = "Lade deine Machtsphaere auf um deine Feinde weg zu schleudern.",
  273. Icon = "wos/forceicons/push.png",
  274. PointsRequired = 4,
  275. Requirements = {
  276. [1] = { 4 },
  277. [1] = { 3 };
  278. OnPlayerSpawn = function( ply ) end,
  279. OnPlayerDeath = function( ply ) end,
  280. OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Schleudern" ) end,
  281.  
  282. }
  283.  
  284. TREE.Tier[3][4] = {
  285. Name = "Macht Bruch",
  286. Description = "Sprenge die Tür weg.",
  287. Icon = "wos/forceicons/push.png",
  288. PointsRequired = 4,
  289. Requirements = {
  290. [1] = { 4 },
  291. [1] = { 2 };
  292. OnPlayerSpawn = function( ply ) end,
  293. OnPlayerDeath = function( ply ) end,
  294. OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Schleudern" ) end,
  295.  
  296. }
  297.  
  298. TREE.Tier[3][5] = {
  299. Name = "Wut",
  300. Description = "Entfessel deinen Zorn.",
  301. Icon = "wos/forceicons/push.png",
  302. PointsRequired = 4,
  303. Requirements = {
  304. [1] = { 8 },
  305. OnPlayerSpawn = function( ply ) end,
  306. OnPlayerDeath = function( ply ) end,
  307. OnSaberDeploy = function( wep ) wep:AddForcePower( "Wut" ) end,
  308.  
  309. }
  310.  
  311. TREE.Tier[3][6] = {
  312. Name = "Blitzschlag",
  313. Description = "Fokussiere deine Blitze auf eine Person.",
  314. Icon = "wos/forceicons/push.png",
  315. PointsRequired = 4,
  316. Requirements = {
  317. [1] = { 9 },
  318. OnPlayerSpawn = function( ply ) end,
  319. OnPlayerDeath = function( ply ) end,
  320. OnSaberDeploy = function( wep ) wep:AddForcePower( "Blitzschlag" ) end,
  321.  
  322. }
  323.  
  324. TREE.Tier[4] = {}
  325. TREE.Tier[4][1] = {
  326. Name = "Adrenaline",
  327. Description = "Du wirst Schneller",
  328. Icon = "wos/forceicons/rage.png",
  329. PointsRequired = 5,
  330. Requirements = {
  331. [1] = { 2 },
  332. [1] = { 4 },
  333. [2] = { 3 },
  334. },
  335. OnPlayerSpawn = function( ply ) end,
  336. OnPlayerDeath = function( ply ) end,
  337. OnSaberDeploy = function( wep ) wep:AddForcePower( "Adrenaline" ) end,
  338.  
  339. }
  340.  
  341. TREE.Tier[4][2] = {
  342. Name = "Macht Gruppenheilung",
  343. Description = "Heile eine ganze Gruppe um dich rum.",
  344. Icon = "wos/forceicons/rage.png",
  345. PointsRequired = 5,
  346. Requirements = {
  347. [1] = { 2 },
  348. [1] = { 6 },
  349. },
  350. OnPlayerSpawn = function( ply ) end,
  351. OnPlayerDeath = function( ply ) end,
  352. OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Gruppenheilung" ) end,
  353.  
  354. }
  355.  
  356. TREE.Tier[4][3] = {
  357. Name = "Gruppen Ziehen",
  358. Description = "Ziehe eine Gruppe an dich ran",
  359. Icon = "wos/forceicons/rage.png",
  360. PointsRequired = 5,
  361. Requirements = {
  362. [1] = { 2 },
  363. [1] = { 3 },
  364. },
  365. OnPlayerSpawn = function( ply ) end,
  366. OnPlayerDeath = function( ply ) end,
  367. OnSaberDeploy = function( wep ) wep:AddForcePower( "Gruppen Ziehen" ) end,
  368.  
  369. }
  370.  
  371. TREE.Tier[4][4] = {
  372. Name = "Gruppenschub",
  373. Description = "Stößt eine Gruppe vor dir weg",
  374. Icon = "wos/forceicons/rage.png",
  375. PointsRequired = 5,
  376. Requirements = {
  377. [1] = { 2 },
  378. [1] = { 4 },
  379. },
  380. OnPlayerSpawn = function( ply ) end,
  381. OnPlayerDeath = function( ply ) end,
  382. OnSaberDeploy = function( wep ) wep:AddForcePower( "Gruppenschub" ) end,
  383.  
  384. }
  385.  
  386. TREE.Tier[4][5] = {
  387. Name = "Macht Reflektierene",
  388. Description = "Reflektiert die Macht zum Nutzer zurück",
  389. Icon = "wos/forceicons/rage.png",
  390. PointsRequired = 5,
  391. Requirements = {
  392. [1] = { 2 },
  393. [2] = { 1 },
  394. },
  395. OnPlayerSpawn = function( ply ) end,
  396. OnPlayerDeath = function( ply ) end,
  397. OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Reflektieren" ) end,
  398.  
  399. }
  400.  
  401. TREE.Tier[4][6] = {
  402. Name = "Schwertbarriere",
  403. Description = "Nutzt dein Schwert als Barriere",
  404. Icon = "wos/forceicons/rage.png",
  405. PointsRequired = 5,
  406. Requirements = {
  407. [1] = { 2 },
  408. [2] = { 1 },
  409. },
  410. OnPlayerSpawn = function( ply ) end,
  411. OnPlayerDeath = function( ply ) end,
  412. OnSaberDeploy = function( wep ) wep:AddForcePower( "Schwertbarriere" ) end,
  413.  
  414. }
  415.  
  416. TREE.Tier[4][6] = {
  417. Name = "Gruppenwürgene",
  418. Description = "Würge eine gesamte Gruppe",
  419. Icon = "wos/forceicons/rage.png",
  420. PointsRequired = 5,
  421. Requirements = {
  422. [1] = { 8 },
  423. [2] = { 7 },
  424. },
  425. OnPlayerSpawn = function( ply ) end,
  426. OnPlayerDeath = function( ply ) end,
  427. OnSaberDeploy = function( wep ) wep:AddForcePower( "Gruppenwürgen" ) end,
  428.  
  429. }
  430.  
  431. TREE.Tier[4][6] = {
  432. Name = "Gruppenblitz",
  433. Description = "Leite deine Blitze von person zu person",
  434. Icon = "wos/forceicons/rage.png",
  435. PointsRequired = 5,
  436. Requirements = {
  437. [1] = { 2 },
  438. [3] = { 6 },
  439. },
  440. OnPlayerSpawn = function( ply ) end,
  441. OnPlayerDeath = function( ply ) end,
  442. OnSaberDeploy = function( wep ) wep:AddForcePower( "Gruppenwürgen" ) end,
  443.  
  444. }
  445.  
  446.  
  447.  
  448. TREE.Tier[5] = {}
  449. TREE.Tier[5][1] = {
  450. Name = "Diamantensturm",
  451. Description = "Forme die Luft zu Diamanten und wirf sie auf den Feind.",
  452. Icon = "wos/devestators/.png",
  453. PointsRequired = 10,
  454. Requirements = {},
  455. OnPlayerSpawn = function( ply ) end,
  456. OnPlayerDeath = function( ply ) end,
  457. OnSaberDeploy = function( wep ) wep:AddDevestator( "Diamantensturm" ) end,
  458.  
  459. }
  460.  
  461. TREE.Tier[5] = {}
  462. TREE.Tier[5][2] = {
  463. Name = "Sturm",
  464. Description = "Entfessel für 2 Sekunden einen Blitzsturm.",
  465. Icon = "wos/devestators/.png",
  466. PointsRequired = 10,
  467. Requirements = {},
  468. OnPlayerSpawn = function( ply ) end,
  469. OnPlayerDeath = function( ply ) end,
  470. OnSaberDeploy = function( wep ) wep:AddDevestator( "Sturm" ) end,
  471.  
  472. }
  473.  
  474. TREE.Tier[5] = {}
  475. TREE.Tier[5][3] = {
  476. Name = "Elektrisches Urteil",
  477. Description = "Die Warheit kann uns alle blenden.",
  478. Icon = "wos/devestators/.png",
  479. PointsRequired = 10,
  480. Requirements = {},
  481. OnPlayerSpawn = function( ply ) end,
  482. OnPlayerDeath = function( ply ) end,
  483. OnSaberDeploy = function( wep ) wep:AddDevestator( "Elektrisches Urteil" ) end,
  484.  
  485. }
  486.  
  487. TREE.Tier[5] = {}
  488. TREE.Tier[5][4] = {
  489. Name = "Teleport",
  490. Description = "Die Macht erzeugt ein Riss im Raum und teleportiert dich dort hin.",
  491. Icon = "wos/devestators/.png",
  492. PointsRequired = 10,
  493. Requirements = {},
  494. OnPlayerSpawn = function( ply ) end,
  495. OnPlayerDeath = function( ply ) end,
  496. OnSaberDeploy = function( wep ) wep:AddDevestator( "Teleport" ) end,
  497.  
  498. }
  499.  
  500. TREE.Tier[5] = {}
  501. TREE.Tier[5][5] = {
  502. Name = "Zerstörung",
  503. Description = "Lass Blitze aus dem Boden schießen.",
  504. Icon = "wos/devestators/.png",
  505. PointsRequired = 10,
  506. Requirements = {},
  507. OnPlayerSpawn = function( ply ) end,
  508. OnPlayerDeath = function( ply ) end,
  509. OnSaberDeploy = function( wep ) wep:AddDevestator( "Zerstörung" ) end,
  510.  
  511. }
  512.  
  513. wOS:RegisterSkillTree( TREE )
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