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- TREE.Tier[1] = {}
- TREE.Tier[1][1] = {
- Name = "Tarnung",
- Description = "Werde für 10 sekunden Unsichtbar.",
- Icon = "wos/forceicons/cloak.png",
- PointsRequired = 1,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Tarnung" ) end,
- }
- TREE.Tier[1][2] = {
- Name = "Meditaion",
- Description = "Meditiere um dich zu sammeln.",
- Icon = "wos/forceicons/Mediation.png",
- PointsRequired = 0,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Meditation" ) end,
- }
- TREE.Tier[1][3] = {
- Name = "Macht Ziehen",
- Description = "Ziehe Feinde zu dir.",
- Icon = "wos/forceicons/pull.png",
- PointsRequired = 1,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Ziehen" ) end,
- }
- TREE.Tier[1][4] = {
- Name = "Machtschub",
- Description = "Feinde werden weggestoßen.",
- Icon = "wos/forceicons/push.png",
- PointsRequired = 1,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Machtschub" ) end,
- }
- TREE.Tier[1][5] = {
- Name = "Macht Sprung",
- Description = "Springe durch die Luft.",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 1,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Sprung" ) end,
- }
- TREE.Tier[1][6] = {
- Name = "Macht Heilung",
- Description = "Heile Die Person vor dir.",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 1,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Heilung" ) end,
- }
- TREE.Tier[1][7] = {
- Name = "Macht Sprung Schwach",
- Description = "Schwache Sprünge durch die Luft.",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 1,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Sprung Schwach" ) end,
- }
- TREE.Tier[1][8] = {
- Name = "Hass Kanalisieren",
- Description = "Sammle deinen gesamten Zorn.",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 1,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Hass Kanalisieren" ) end,
- }
- TREE.Tier[1][9] = {
- Name = "Machtblitz",
- Description = "Setze deine Feinde unter Strom.",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 1,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Machtblitz" ) end,
- }
- TREE.Tier[2] = {}
- TREE.Tier[2][1] = {
- Name = "Lichtschwertwurf",
- Description = "Werfe dein Schwert auf dein Feind.",
- Icon = "wos/forceicons/throw.png",
- PointsRequired = 2,
- Requirements = {
- [1] = { 2,4 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Lichtschwertwurf" ) end,
- }
- TREE.Tier[2][2] = {
- Name = "Schattenschlag",
- Description = "Treffe deinen Feind aus dem Schatenn heraus.",
- Icon = "wos/forceicons/shadow_strike.png",
- PointsRequired = 3,
- Requirements = {
- [1] = { 1 },
- [2] = { 3 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Schattenschlag" ) end,
- }
- TREE.Tier[2][3] = {
- Name = "Vorwurf",
- Description = "Springe zu deinem Feind heran.",
- Icon = "wos/forceicons/charge.png",
- PointsRequired = 2,
- Requirements = {
- [1] = { 5,2 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Vorwurf" ) end,
- }
- TREE.Tier[2][4] = {
- Name = "Macht Wirbelwind",
- Description = "Konzentriere deine Macht auf das Objekt und lass es Schweben.",
- Icon = "wos/forceicons/storm.png",
- PointsRequired = 3,
- Requirements = {
- [1] = { 3,4 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Wirbelwind" ) end,
- }
- TREE.Tier[2][5] = {
- Name = "Macht Stasis",
- Description = "Stoppe deine Angst.",
- Icon = "wos/forceicons/storm.png",
- PointsRequired = 3,
- Requirements = {
- [1] = { 2 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Stasis" ) end,
- }
- TREE.Tier[2][6] = {
- Name = "Macht Sprung Stark",
- Description = "Springe stark hoch in die Luft.",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 3,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Sprung Stark" ) end,
- }
- TREE.Tier[2][7] = {
- Name = "Machtwürgen",
- Description = "Würge die Person vor dir.",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 3,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Machtwürgen" ) end,
- }
- TREE.Tier[2][8] = {
- Name = "Macht Verbrennung",
- Description = "Setze deine Feinde in Feuer.",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 3,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Mach Verbrennung" ) end,
- }
- TREE.Tier[2][9] = {
- Name = "Macht Absorbieren",
- Description = "Absorbiere die Macht.",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 3,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Absorbieren" ) end,
- }
- TREE.Tier[3] = {}
- TREE.Tier[3][1] = {
- Name = "Erweiterte Tarnung",
- Description = "Mach dich für 25 sekunden unsichtbar.",
- Icon = "wos/forceicons/advanced_cloak.png",
- PointsRequired = 4,
- Requirements = {
- [1] = { 1,2 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Advanced Cloak" ) end,
- }
- TREE.Tier[3][2] = {
- Name = "Macht Blenden",
- Description = "Blende deine Feinde.",
- Icon = "wos/forceicons/push.png",
- PointsRequired = 1,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Force Push" ) end,
- }
- TREE.Tier[3][2] = {
- Name = "Macht Verlangsamen",
- Description = "Verlangsame den Verstand deiner Feinde.",
- Icon = "wos/forceicons/push.png",
- PointsRequired = 4,
- Requirements = {
- [2] = { 5 },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Verlangsamen" ) end,
- }
- TREE.Tier[3][3] = {
- Name = "Macht Schleudern",
- Description = "Lade deine Machtsphaere auf um deine Feinde weg zu schleudern.",
- Icon = "wos/forceicons/push.png",
- PointsRequired = 4,
- Requirements = {
- [1] = { 4 },
- [1] = { 3 };
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Schleudern" ) end,
- }
- TREE.Tier[3][4] = {
- Name = "Macht Bruch",
- Description = "Sprenge die Tür weg.",
- Icon = "wos/forceicons/push.png",
- PointsRequired = 4,
- Requirements = {
- [1] = { 4 },
- [1] = { 2 };
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Schleudern" ) end,
- }
- TREE.Tier[3][5] = {
- Name = "Wut",
- Description = "Entfessel deinen Zorn.",
- Icon = "wos/forceicons/push.png",
- PointsRequired = 4,
- Requirements = {
- [1] = { 8 },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Wut" ) end,
- }
- TREE.Tier[3][6] = {
- Name = "Blitzschlag",
- Description = "Fokussiere deine Blitze auf eine Person.",
- Icon = "wos/forceicons/push.png",
- PointsRequired = 4,
- Requirements = {
- [1] = { 9 },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Blitzschlag" ) end,
- }
- TREE.Tier[4] = {}
- TREE.Tier[4][1] = {
- Name = "Adrenaline",
- Description = "Du wirst Schneller",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 5,
- Requirements = {
- [1] = { 2 },
- [1] = { 4 },
- [2] = { 3 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Adrenaline" ) end,
- }
- TREE.Tier[4][2] = {
- Name = "Macht Gruppenheilung",
- Description = "Heile eine ganze Gruppe um dich rum.",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 5,
- Requirements = {
- [1] = { 2 },
- [1] = { 6 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Gruppenheilung" ) end,
- }
- TREE.Tier[4][3] = {
- Name = "Gruppen Ziehen",
- Description = "Ziehe eine Gruppe an dich ran",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 5,
- Requirements = {
- [1] = { 2 },
- [1] = { 3 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Gruppen Ziehen" ) end,
- }
- TREE.Tier[4][4] = {
- Name = "Gruppenschub",
- Description = "Stößt eine Gruppe vor dir weg",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 5,
- Requirements = {
- [1] = { 2 },
- [1] = { 4 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Gruppenschub" ) end,
- }
- TREE.Tier[4][5] = {
- Name = "Macht Reflektierene",
- Description = "Reflektiert die Macht zum Nutzer zurück",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 5,
- Requirements = {
- [1] = { 2 },
- [2] = { 1 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Reflektieren" ) end,
- }
- TREE.Tier[4][6] = {
- Name = "Schwertbarriere",
- Description = "Nutzt dein Schwert als Barriere",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 5,
- Requirements = {
- [1] = { 2 },
- [2] = { 1 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Schwertbarriere" ) end,
- }
- TREE.Tier[4][6] = {
- Name = "Gruppenwürgene",
- Description = "Würge eine gesamte Gruppe",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 5,
- Requirements = {
- [1] = { 8 },
- [2] = { 7 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Gruppenwürgen" ) end,
- }
- TREE.Tier[4][6] = {
- Name = "Gruppenblitz",
- Description = "Leite deine Blitze von person zu person",
- Icon = "wos/forceicons/rage.png",
- PointsRequired = 5,
- Requirements = {
- [1] = { 2 },
- [3] = { 6 },
- },
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddForcePower( "Gruppenwürgen" ) end,
- }
- TREE.Tier[5] = {}
- TREE.Tier[5][1] = {
- Name = "Diamantensturm",
- Description = "Forme die Luft zu Diamanten und wirf sie auf den Feind.",
- Icon = "wos/devestators/.png",
- PointsRequired = 10,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddDevestator( "Diamantensturm" ) end,
- }
- TREE.Tier[5] = {}
- TREE.Tier[5][2] = {
- Name = "Sturm",
- Description = "Entfessel für 2 Sekunden einen Blitzsturm.",
- Icon = "wos/devestators/.png",
- PointsRequired = 10,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddDevestator( "Sturm" ) end,
- }
- TREE.Tier[5] = {}
- TREE.Tier[5][3] = {
- Name = "Elektrisches Urteil",
- Description = "Die Warheit kann uns alle blenden.",
- Icon = "wos/devestators/.png",
- PointsRequired = 10,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddDevestator( "Elektrisches Urteil" ) end,
- }
- TREE.Tier[5] = {}
- TREE.Tier[5][4] = {
- Name = "Teleport",
- Description = "Die Macht erzeugt ein Riss im Raum und teleportiert dich dort hin.",
- Icon = "wos/devestators/.png",
- PointsRequired = 10,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddDevestator( "Teleport" ) end,
- }
- TREE.Tier[5] = {}
- TREE.Tier[5][5] = {
- Name = "Zerstörung",
- Description = "Lass Blitze aus dem Boden schießen.",
- Icon = "wos/devestators/.png",
- PointsRequired = 10,
- Requirements = {},
- OnPlayerSpawn = function( ply ) end,
- OnPlayerDeath = function( ply ) end,
- OnSaberDeploy = function( wep ) wep:AddDevestator( "Zerstörung" ) end,
- }
- wOS:RegisterSkillTree( TREE )
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