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  1. TREE.Tier[1] = {}
  2. TREE.Tier[1][1] = {
  3.     Name = "Tarnung",
  4.     Description = "Werde für 10 sekunden Unsichtbar.",
  5.     Icon = "wos/forceicons/cloak.png",
  6.     PointsRequired = 1,
  7.     Requirements = {},
  8.     OnPlayerSpawn = function( ply ) end,
  9.     OnPlayerDeath = function( ply ) end,
  10.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Tarnung" ) end,
  11.    
  12. }
  13.  
  14. TREE.Tier[1][2] = {
  15.     Name = "Meditaion",
  16.     Description = "Meditiere um dich zu sammeln.",
  17.     Icon = "wos/forceicons/Mediation.png",
  18.     PointsRequired = 0,
  19.     Requirements = {},
  20.     OnPlayerSpawn = function( ply ) end,
  21.     OnPlayerDeath = function( ply ) end,
  22.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Meditation" ) end,
  23.    
  24. }
  25.  
  26. TREE.Tier[1][3] = {
  27.     Name = "Macht Ziehen",
  28.     Description = "Ziehe Feinde zu dir.",
  29.     Icon = "wos/forceicons/pull.png",
  30.     PointsRequired = 1,
  31.     Requirements = {},
  32.     OnPlayerSpawn = function( ply ) end,
  33.     OnPlayerDeath = function( ply ) end,
  34.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Ziehen" ) end,
  35.    
  36. }
  37.  
  38. TREE.Tier[1][4] = {
  39.     Name = "Machtschub",
  40.     Description = "Feinde werden weggestoßen.",
  41.     Icon = "wos/forceicons/push.png",
  42.     PointsRequired = 1,
  43.     Requirements = {},
  44.     OnPlayerSpawn = function( ply ) end,
  45.     OnPlayerDeath = function( ply ) end,
  46.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Machtschub" ) end,
  47.    
  48. }
  49.  
  50. TREE.Tier[1][5] = {
  51.     Name = "Macht Sprung",
  52.     Description = "Springe durch die Luft.",
  53.     Icon = "wos/forceicons/rage.png",
  54.     PointsRequired = 1,
  55.     Requirements = {},
  56.     OnPlayerSpawn = function( ply ) end,
  57.     OnPlayerDeath = function( ply ) end,
  58.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Sprung" ) end,
  59.    
  60. }
  61.  
  62. TREE.Tier[1][6] = {
  63.     Name = "Macht Heilung",
  64.     Description = "Heile Die Person vor dir.",
  65.     Icon = "wos/forceicons/rage.png",
  66.     PointsRequired = 1,
  67.     Requirements = {},
  68.     OnPlayerSpawn = function( ply ) end,
  69.     OnPlayerDeath = function( ply ) end,
  70.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Heilung" ) end,
  71.    
  72. }
  73.  
  74. TREE.Tier[1][7] = {
  75.     Name = "Macht Sprung Schwach",
  76.     Description = "Schwache Sprünge durch die Luft.",
  77.     Icon = "wos/forceicons/rage.png",
  78.     PointsRequired = 1,
  79.     Requirements = {},
  80.     OnPlayerSpawn = function( ply ) end,
  81.     OnPlayerDeath = function( ply ) end,
  82.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Sprung Schwach" ) end,
  83.    
  84. }
  85.  
  86. TREE.Tier[1][8] = {
  87.     Name = "Hass Kanalisieren",
  88.     Description = "Sammle deinen gesamten Zorn.",
  89.     Icon = "wos/forceicons/rage.png",
  90.     PointsRequired = 1,
  91.     Requirements = {},
  92.     OnPlayerSpawn = function( ply ) end,
  93.     OnPlayerDeath = function( ply ) end,
  94.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Hass Kanalisieren" ) end,
  95.    
  96. }
  97.  
  98. TREE.Tier[1][9] = {
  99.     Name = "Machtblitz",
  100.     Description = "Setze deine Feinde unter Strom.",
  101.     Icon = "wos/forceicons/rage.png",
  102.     PointsRequired = 1,
  103.     Requirements = {},
  104.     OnPlayerSpawn = function( ply ) end,
  105.     OnPlayerDeath = function( ply ) end,
  106.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Machtblitz" ) end,
  107.    
  108. }
  109.  
  110. TREE.Tier[2] = {}
  111. TREE.Tier[2][1] = {
  112.     Name = "Lichtschwertwurf",
  113.     Description = "Werfe dein Schwert auf dein Feind.",
  114.     Icon = "wos/forceicons/throw.png",
  115.     PointsRequired = 2,
  116.     Requirements = {
  117.     [1] = { 2,4 },
  118.     },
  119.     OnPlayerSpawn = function( ply ) end,
  120.     OnPlayerDeath = function( ply ) end,
  121.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Lichtschwertwurf" ) end,
  122.    
  123. }
  124.  
  125. TREE.Tier[2][2] = {
  126.     Name = "Schattenschlag",
  127.     Description = "Treffe deinen Feind aus dem Schatenn heraus.",
  128.     Icon = "wos/forceicons/shadow_strike.png",
  129.     PointsRequired = 3,
  130.     Requirements = {
  131.     [1] = { 1 },
  132.     [2] = { 3 },
  133.     },
  134.     OnPlayerSpawn = function( ply ) end,
  135.     OnPlayerDeath = function( ply ) end,
  136.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Schattenschlag" ) end,
  137.    
  138. }
  139.  
  140. TREE.Tier[2][3] = {
  141.     Name = "Vorwurf",
  142.     Description = "Springe zu deinem Feind heran.",
  143.     Icon = "wos/forceicons/charge.png",
  144.     PointsRequired = 2,
  145.     Requirements = {
  146.     [1] = { 5,2 },
  147.     },
  148.     OnPlayerSpawn = function( ply ) end,
  149.     OnPlayerDeath = function( ply ) end,
  150.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Vorwurf" ) end,
  151.    
  152. }
  153.  
  154. TREE.Tier[2][4] = {
  155.     Name = "Macht Wirbelwind",
  156.     Description = "Konzentriere deine Macht auf das Objekt und lass es Schweben.",
  157.     Icon = "wos/forceicons/storm.png",
  158.     PointsRequired = 3,
  159.     Requirements = {
  160.     [1] = { 3,4 },
  161.     },
  162.     OnPlayerSpawn = function( ply ) end,
  163.     OnPlayerDeath = function( ply ) end,
  164.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Wirbelwind" ) end,
  165.    
  166. }
  167.  
  168. TREE.Tier[2][5] = {
  169.     Name = "Macht Stasis",
  170.     Description = "Stoppe deine Angst.",
  171.     Icon = "wos/forceicons/storm.png",
  172.     PointsRequired = 3,
  173.     Requirements = {
  174.     [1] = { 2 },
  175.     },
  176.     OnPlayerSpawn = function( ply ) end,
  177.     OnPlayerDeath = function( ply ) end,
  178.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Stasis" ) end,
  179.    
  180. }
  181.  
  182. TREE.Tier[2][6] = {
  183.     Name = "Macht Sprung Stark",
  184.     Description = "Springe stark hoch in die Luft.",
  185.     Icon = "wos/forceicons/rage.png",
  186.     PointsRequired = 3,
  187.     Requirements = {},
  188.     OnPlayerSpawn = function( ply ) end,
  189.     OnPlayerDeath = function( ply ) end,
  190.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Sprung Stark" ) end,
  191.    
  192. }
  193.  
  194. TREE.Tier[2][7] = {
  195.     Name = "Machtwürgen",
  196.     Description = "Würge die Person vor dir.",
  197.     Icon = "wos/forceicons/rage.png",
  198.     PointsRequired = 3,
  199.     Requirements = {},
  200.     OnPlayerSpawn = function( ply ) end,
  201.     OnPlayerDeath = function( ply ) end,
  202.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Machtwürgen" ) end,
  203.    
  204. }
  205.  
  206. TREE.Tier[2][8] = {
  207.     Name = "Macht Verbrennung",
  208.     Description = "Setze deine Feinde in Feuer.",
  209.     Icon = "wos/forceicons/rage.png",
  210.     PointsRequired = 3,
  211.     Requirements = {},
  212.     OnPlayerSpawn = function( ply ) end,
  213.     OnPlayerDeath = function( ply ) end,
  214.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Mach Verbrennung" ) end,
  215.    
  216. }
  217.  
  218. TREE.Tier[2][9] = {
  219.     Name = "Macht Absorbieren",
  220.     Description = "Absorbiere die Macht.",
  221.     Icon = "wos/forceicons/rage.png",
  222.     PointsRequired = 3,
  223.     Requirements = {},
  224.     OnPlayerSpawn = function( ply ) end,
  225.     OnPlayerDeath = function( ply ) end,
  226.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Absorbieren" ) end,
  227.    
  228. }
  229.  
  230. TREE.Tier[3] = {}
  231. TREE.Tier[3][1] = {
  232.     Name = "Erweiterte Tarnung",
  233.     Description = "Mach dich für 25 sekunden unsichtbar.",
  234.     Icon = "wos/forceicons/advanced_cloak.png",
  235.     PointsRequired = 4,
  236.     Requirements = {
  237.     [1] = { 1,2 },
  238.     },
  239.     OnPlayerSpawn = function( ply ) end,
  240.     OnPlayerDeath = function( ply ) end,
  241.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Advanced Cloak" ) end,
  242.    
  243. }
  244.  
  245. TREE.Tier[3][2] = {
  246.     Name = "Macht Blenden",
  247.     Description = "Blende deine Feinde.",
  248.     Icon = "wos/forceicons/push.png",
  249.     PointsRequired = 1,
  250.     Requirements = {},
  251.     OnPlayerSpawn = function( ply ) end,
  252.     OnPlayerDeath = function( ply ) end,
  253.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Force Push" ) end,
  254.    
  255. }
  256.  
  257. TREE.Tier[3][2] = {
  258.     Name = "Macht Verlangsamen",
  259.     Description = "Verlangsame den Verstand deiner Feinde.",
  260.     Icon = "wos/forceicons/push.png",
  261.     PointsRequired = 4,
  262.     Requirements = {
  263.     [2] = { 5 },
  264.     OnPlayerSpawn = function( ply ) end,
  265.     OnPlayerDeath = function( ply ) end,
  266.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Verlangsamen" ) end,
  267.    
  268. }
  269.  
  270. TREE.Tier[3][3] = {
  271.     Name = "Macht Schleudern",
  272.     Description = "Lade deine Machtsphaere auf um deine Feinde weg zu schleudern.",
  273.     Icon = "wos/forceicons/push.png",
  274.     PointsRequired = 4,
  275.     Requirements = {
  276.     [1] = { 4 },
  277.     [1] = { 3 };
  278.     OnPlayerSpawn = function( ply ) end,
  279.     OnPlayerDeath = function( ply ) end,
  280.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Schleudern" ) end,
  281.    
  282. }
  283.  
  284. TREE.Tier[3][4] = {
  285.     Name = "Macht Bruch",
  286.     Description = "Sprenge die Tür weg.",
  287.     Icon = "wos/forceicons/push.png",
  288.     PointsRequired = 4,
  289.     Requirements = {
  290.     [1] = { 4 },
  291.     [1] = { 2 };
  292.     OnPlayerSpawn = function( ply ) end,
  293.     OnPlayerDeath = function( ply ) end,
  294.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Schleudern" ) end,
  295.    
  296. }
  297.  
  298. TREE.Tier[3][5] = {
  299.     Name = "Wut",
  300.     Description = "Entfessel deinen Zorn.",
  301.     Icon = "wos/forceicons/push.png",
  302.     PointsRequired = 4,
  303.     Requirements = {
  304.     [1] = { 8 },
  305.     OnPlayerSpawn = function( ply ) end,
  306.     OnPlayerDeath = function( ply ) end,
  307.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Wut" ) end,
  308.    
  309. }
  310.  
  311. TREE.Tier[3][6] = {
  312.     Name = "Blitzschlag",
  313.     Description = "Fokussiere deine Blitze auf eine Person.",
  314.     Icon = "wos/forceicons/push.png",
  315.     PointsRequired = 4,
  316.     Requirements = {
  317.     [1] = { 9 },
  318.     OnPlayerSpawn = function( ply ) end,
  319.     OnPlayerDeath = function( ply ) end,
  320.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Blitzschlag" ) end,
  321.    
  322. }
  323.  
  324. TREE.Tier[4] = {}
  325. TREE.Tier[4][1] = {
  326.     Name = "Adrenaline",
  327.     Description = "Du wirst Schneller",
  328.     Icon = "wos/forceicons/rage.png",
  329.     PointsRequired = 5,
  330.     Requirements = {
  331.     [1] = { 2 },
  332.     [1] = { 4 },
  333.     [2] = { 3 },
  334.     },
  335.     OnPlayerSpawn = function( ply ) end,
  336.     OnPlayerDeath = function( ply ) end,
  337.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Adrenaline" ) end,
  338.    
  339. }
  340.  
  341. TREE.Tier[4][2] = {
  342.     Name = "Macht Gruppenheilung",
  343.     Description = "Heile eine ganze Gruppe um dich rum.",
  344.     Icon = "wos/forceicons/rage.png",
  345.     PointsRequired = 5,
  346.     Requirements = {
  347.     [1] = { 2 },
  348.     [1] = { 6 },
  349.     },
  350.     OnPlayerSpawn = function( ply ) end,
  351.     OnPlayerDeath = function( ply ) end,
  352.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Gruppenheilung" ) end,
  353.    
  354. }
  355.  
  356. TREE.Tier[4][3] = {
  357.     Name = "Gruppen Ziehen",
  358.     Description = "Ziehe eine Gruppe an dich ran",
  359.     Icon = "wos/forceicons/rage.png",
  360.     PointsRequired = 5,
  361.     Requirements = {
  362.     [1] = { 2 },
  363.     [1] = { 3 },
  364.     },
  365.     OnPlayerSpawn = function( ply ) end,
  366.     OnPlayerDeath = function( ply ) end,
  367.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Gruppen Ziehen" ) end,
  368.    
  369. }
  370.  
  371. TREE.Tier[4][4] = {
  372.     Name = "Gruppenschub",
  373.     Description = "Stößt eine Gruppe vor dir weg",
  374.     Icon = "wos/forceicons/rage.png",
  375.     PointsRequired = 5,
  376.     Requirements = {
  377.     [1] = { 2 },
  378.     [1] = { 4 },
  379.     },
  380.     OnPlayerSpawn = function( ply ) end,
  381.     OnPlayerDeath = function( ply ) end,
  382.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Gruppenschub" ) end,
  383.    
  384. }
  385.  
  386. TREE.Tier[4][5] = {
  387.     Name = "Macht Reflektierene",
  388.     Description = "Reflektiert die Macht zum Nutzer zurück",
  389.     Icon = "wos/forceicons/rage.png",
  390.     PointsRequired = 5,
  391.     Requirements = {
  392.     [1] = { 2 },
  393.     [2] = { 1 },
  394.     },
  395.     OnPlayerSpawn = function( ply ) end,
  396.     OnPlayerDeath = function( ply ) end,
  397.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Macht Reflektieren" ) end,
  398.    
  399. }
  400.  
  401. TREE.Tier[4][6] = {
  402.     Name = "Schwertbarriere",
  403.     Description = "Nutzt dein Schwert als Barriere",
  404.     Icon = "wos/forceicons/rage.png",
  405.     PointsRequired = 5,
  406.     Requirements = {
  407.     [1] = { 2 },
  408.     [2] = { 1 },
  409.     },
  410.     OnPlayerSpawn = function( ply ) end,
  411.     OnPlayerDeath = function( ply ) end,
  412.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Schwertbarriere" ) end,
  413.    
  414. }
  415.  
  416. TREE.Tier[4][6] = {
  417.     Name = "Gruppenwürgene",
  418.     Description = "Würge eine gesamte Gruppe",
  419.     Icon = "wos/forceicons/rage.png",
  420.     PointsRequired = 5,
  421.     Requirements = {
  422.     [1] = { 8 },
  423.     [2] = { 7 },
  424.     },
  425.     OnPlayerSpawn = function( ply ) end,
  426.     OnPlayerDeath = function( ply ) end,
  427.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Gruppenwürgen" ) end,
  428.    
  429. }
  430.  
  431. TREE.Tier[4][6] = {
  432.     Name = "Gruppenblitz",
  433.     Description = "Leite deine Blitze von person zu person",
  434.     Icon = "wos/forceicons/rage.png",
  435.     PointsRequired = 5,
  436.     Requirements = {
  437.     [1] = { 2 },
  438.     [3] = { 6 },
  439.     },
  440.     OnPlayerSpawn = function( ply ) end,
  441.     OnPlayerDeath = function( ply ) end,
  442.     OnSaberDeploy = function( wep ) wep:AddForcePower( "Gruppenwürgen" ) end,
  443.    
  444. }
  445.  
  446.  
  447.  
  448. TREE.Tier[5] = {}
  449. TREE.Tier[5][1] = {
  450.     Name = "Diamantensturm",
  451.     Description = "Forme die Luft zu Diamanten und wirf sie auf den Feind.",
  452.     Icon = "wos/devestators/.png",
  453.     PointsRequired = 10,
  454.     Requirements = {},
  455.     OnPlayerSpawn = function( ply ) end,
  456.     OnPlayerDeath = function( ply ) end,
  457.     OnSaberDeploy = function( wep ) wep:AddDevestator( "Diamantensturm" ) end,
  458.    
  459. }
  460.  
  461. TREE.Tier[5] = {}
  462. TREE.Tier[5][2] = {
  463.     Name = "Sturm",
  464.     Description = "Entfessel für 2 Sekunden einen Blitzsturm.",
  465.     Icon = "wos/devestators/.png",
  466.     PointsRequired = 10,
  467.     Requirements = {},
  468.     OnPlayerSpawn = function( ply ) end,
  469.     OnPlayerDeath = function( ply ) end,
  470.     OnSaberDeploy = function( wep ) wep:AddDevestator( "Sturm" ) end,
  471.    
  472. }
  473.  
  474. TREE.Tier[5] = {}
  475. TREE.Tier[5][3] = {
  476.     Name = "Elektrisches Urteil",
  477.     Description = "Die Warheit kann uns alle blenden.",
  478.     Icon = "wos/devestators/.png",
  479.     PointsRequired = 10,
  480.     Requirements = {},
  481.     OnPlayerSpawn = function( ply ) end,
  482.     OnPlayerDeath = function( ply ) end,
  483.     OnSaberDeploy = function( wep ) wep:AddDevestator( "Elektrisches Urteil" ) end,
  484.    
  485. }
  486.  
  487. TREE.Tier[5] = {}
  488. TREE.Tier[5][4] = {
  489.     Name = "Teleport",
  490.     Description = "Die Macht erzeugt ein Riss im Raum und teleportiert dich dort hin.",
  491.     Icon = "wos/devestators/.png",
  492.     PointsRequired = 10,
  493.     Requirements = {},
  494.     OnPlayerSpawn = function( ply ) end,
  495.     OnPlayerDeath = function( ply ) end,
  496.     OnSaberDeploy = function( wep ) wep:AddDevestator( "Teleport" ) end,
  497.    
  498. }
  499.  
  500. TREE.Tier[5] = {}
  501. TREE.Tier[5][5] = {
  502.     Name = "Zerstörung",
  503.     Description = "Lass Blitze aus dem Boden schießen.",
  504.     Icon = "wos/devestators/.png",
  505.     PointsRequired = 10,
  506.     Requirements = {},
  507.     OnPlayerSpawn = function( ply ) end,
  508.     OnPlayerDeath = function( ply ) end,
  509.     OnSaberDeploy = function( wep ) wep:AddDevestator( "Zerstörung" ) end,
  510.    
  511. }
  512.  
  513. wOS:RegisterSkillTree( TREE )
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