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- # Network port to listen (UDP)
- #port = 30000
- # Bind address
- #bind_address =
- # Name of server
- #server_name = Minetest server
- # Description of server
- #server_description = mine here
- # Domain name of server
- #server_address = game.minetest.net
- # Homepage of server
- #server_url = http://minetest.net
- # Automaticaly report to masterserver
- #server_announce = 0
- # Announce to this masterserver.
- # If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
- #serverlist_url = servers.minetest.net
- # Default game (default when creating a new world)
- #default_game = minetest
- # World directory (everything in the world is stored here)
- #map-dir = /custom/world
- # Message of the Day
- #motd = Welcome to this awesome Minetest server!
- # Maximum number of players connected simultaneously
- #max_users = 15
- # Set to true to disallow old clients from connecting
- #strict_protocol_version_checking = false
- # Time in seconds for item entity to live. Default value: 900s.
- # Setting it to -1 disables the feature.
- #item_entity_ttl = 900
- # Set to true to enable creative mode (unlimited inventory)
- #creative_mode = false
- # Enable players getting damage and dying
- #enable_damage = false
- # A chosen map seed for a new map, leave empty for random
- #fixed_map_seed =
- # Gives some stuff to players at the beginning
- #give_initial_stuff = false
- # New users need to input this password
- #default_password =
- # Available privileges: interact, shout, teleport, settime, privs, ...
- # See /privs in game for a full list on your server and mod configuration.
- #default_privs = interact, shout
- # Whether players are shown to clients without any range limit.
- # Deprecated, use the setting player_transfer_distance instead.
- #unlimited_player_transfer_distance = true
- # Defines the maximal player transfer distance in blocks (0 = unlimited)
- #player_transfer_distance = 0
- # Whether to enable players killing each other
- #enable_pvp = true
- # If this is set, players will always (re)spawn at the given position
- #static_spawnpoint = 0, 10, 0
- # If true, new players cannot join with an empty password
- #disallow_empty_password = false
- # If true, disable cheat prevention in multiplayer
- #disable_anticheat = false
- # If true, actions are recorded for rollback
- # This option is only read when server starts
- #enable_rollback_recording = false
- # Handling for deprecated lua api calls:
- # "legacy" = (try to) mimic old behaviour (default for release).
- # "log" = mimic and log backtrace of deprecated call (default for debug).
- # "error" = abort on usage of deprecated call (suggested for mod developers).
- #deprecated_lua_api_handling = legacy
- # Mod profiler
- #mod_profiling = false
- # Detailed mod profile data
- #detailed_profiling = false
- # Profiler data print interval. #0 = disable.
- #profiler_print_interval = 0
- #enable_mapgen_debug_info = false
- # From how far client knows about objects
- #active_object_send_range_blocks = 3
- # How large area of blocks are subject to the active block stuff.
- # Active = objects are loaded and ABMs run.
- #active_block_range = 2
- # How many blocks are flying in the wire simultaneously per client
- #max_simultaneous_block_sends_per_client = 10
- # How many blocks are flying in the wire simultaneously per server
- #max_simultaneous_block_sends_server_total = 40
- # From how far blocks are sent to clients, stated in mapblocks (16 nodes)
- #max_block_send_distance = 10
- # From how far blocks are generated for clients, stated in mapblocks (16 nodes)
- #max_block_generate_distance = 6
- # Number of extra blocks that can be loaded by /clearobjects at once.
- # This is a trade-off between sqlite transaction overhead and
- # memory consumption (4096=100MB, as a rule of thumb).
- #max_clearobjects_extra_loaded_blocks = 4096
- # Maximum number of forceloaded blocks
- #max_forceloaded_blocks = 16
- # Interval of sending time of day to clients
- #time_send_interval = 5
- # Controls length of day/night cycle.
- # 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
- #time_speed = 72
- #server_unload_unused_data_timeout = 29
- # Maximum number of statically stored objects in a block
- #max_objects_per_block = 49
- # Interval of saving important changes in the world, stated in seconds
- #server_map_save_interval = 5.3
- # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
- #sqlite_synchronous = 2
- # To reduce lag, block transfers are slowed down when a player is building something.
- # This determines how long they are slowed down after placing or removing a node.
- #full_block_send_enable_min_time_from_building = 2.0
- # Length of a server tick and the interval at which objects are generally updated over network
- #dedicated_server_step = 0.1
- # Can be set to true to disable shutting down on invalid world data
- #ignore_world_load_errors = false
- # Specifies URL from which client fetches media instead of using UDP.
- # $filename should be accessible from $remote_media$filename via cURL
- # (obviously, remote_media should end with a slash).
- # Files that are not present would be fetched the usual way.
- #remote_media =
- # Level of logging to be written to debug.txt:
- # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
- #debug_log_level = 2
- # Maximum number of blocks that can be queued for loading
- #emergequeue_limit_total = 256
- # Maximum number of blocks to be queued that are to be loaded from file.
- # Set to blank for an appropriate amount to be chosen automatically.
- #emergequeue_limit_diskonly = 32
- # Maximum number of blocks to be queued that are to be generated.
- # Set to blank for an appropriate amount to be chosen automatically.
- #emergequeue_limit_generate = 32
- # Number of emerge threads to use. Make this field blank, or increase this number
- # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
- # at the cost of slightly buggy caves.
- #num_emerge_threads = 1
- # Maximum number of packets sent per send step, if you have a slow connection
- # try reducing it, but don't reduce it to a number below double of targeted
- # client number.
- #max_packets_per_iteration = 1024
- # Enable/disable IPv6
- #enable_ipv6 = true
- # Enable/disable running an IPv6 server. An IPv6 server may be restricted
- # to IPv6 clients, depending on system configuration.
- # Ignored if bind_address is set.
- #ipv6_server = false
- #main_menu_script =
- #main_menu_game_mgr = 0
- #main_menu_mod_mgr = 1
- #modstore_download_url = https://forum.minetest.net/media/
- #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
- #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
- # Makes DirectX work with LuaJIT. Disable if it causes troubles.
- #high_precision_fpu = true
- # Override language. When no value is provided (default) system language is used.
- # Check "locale" directory for the list of available translations.
- #language =
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